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- --[[
- Script Name : to_spite_a_darkleaf.lua
- Script Purpose : Handles the quest, "To Spite a Darkleaf"
- Script Author : torsten\\Dorbin
- Script Date : 17.07.2022
- Script Notes :
- Zone : Beggar's Court
- Quest Giver : Mariana Darkleaf
- Preceded by : None
- Followed by : Running For A Candidate
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I must kill 10 Shoreside Asps in the Ruins.", 10, 100, "I should head over to the Ruins and kill ten (10) Snakes just to tick her off.", 98, 8420020,8400012)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- UpdateQuestZone(Quest,"The Ruins")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have killed the snakes.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've killed the Snakes.")
- UpdateQuestZone(Quest,"Beggar's Court")
- AddQuestStepChat(Quest, 2, "I should return to Mariana.", 1, "I should now return to Mariana Darkleaf and let her know I did what she asked... and bother her some more.", 11, 1370014)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I let Mariana know that I was still alive.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I let Mariana know that I was still alive.")
- UpdateQuestDescription(Quest, "Mariana Darkleaf wasn't too pleased to see me return - alive, that is. Even though it took some time out of my day to kill those snakes, it was still worth it just to see her face when I returned.")
- GiveQuestReward(Quest, Player)
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- Dialog.New(QuestGiver, Player)
- Dialog.AddDialog("Really? Well then, why don't you run along to the Ruins and play with some Shoreside Asps, hmmm? Maybe you'll get bitten by your serpent pals and never bother me again!")
- Dialog.AddOption("We'll see about that.")
- Dialog.AddOption("You are insufferable!")
- Dialog.Start()
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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