funny_rat_smashing.lua 1.7 KB

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  1. --[[
  2. Script Name : funny_rat_smashing.lua
  3. Script Purpose : Handles the quest, "Funny Rat Smashing"
  4. Script Author : torsten
  5. Script Date : 11.07.2022
  6. Script Notes :
  7. Zone : Big Bend
  8. Quest Giver : Muzmog
  9. Preceded by : Muzmog's Rat Smashing Fun
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "I must kill ten rats here in Freeport.", 10, 100, "If I kill ten rats, that should make Muzmog like me more.", 99, 1540004, 1250014, 1250016, 1250035, 1540031)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Step1Complete(Quest, QuestGiver, Player)
  17. UpdateQuestStepDescription(Quest, 1, "I have killed the rats.")
  18. UpdateQuestTaskGroupDescription(Quest, 1, "I've killed the rats that Muzmog pointed out.")
  19. AddQuestStepChat(Quest, 2, "I should return to Muzmog.", 1, "I should return to Muzmog.", 11, 1340020)
  20. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  21. end
  22. function QuestComplete(Quest, QuestGiver, Player)
  23. UpdateQuestDescription(Quest, "I've tried to make friends with Muzmog, but it seems he's had a bit too much to drink. I think I'll leave him alone from now on.")
  24. GiveQuestReward(Quest, Player)
  25. end
  26. function Accepted(Quest, QuestGiver, Player)
  27. -- Add dialog here for when the quest is accepted
  28. end
  29. function Declined(Quest, QuestGiver, Player)
  30. -- Add dialog here for when the quest is declined
  31. end
  32. function Deleted(Quest, QuestGiver, Player)
  33. -- Remove any quest specific items here when the quest is deleted
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. Step1Complete(Quest, QuestGiver, Player)
  38. elseif Step == 2 then
  39. QuestComplete(Quest, QuestGiver, Player)
  40. end
  41. end