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muzmogs_rat_smashing_fun.lua 1.7 KB

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  1. --[[
  2. Script Name : muzmogs_rat_smashing_fun.lua
  3. Script Purpose : Handles the quest, "Muzmog's Rat Smashing Fun"
  4. Script Author : torsten
  5. Script Date : 11.07.2022
  6. Script Notes :
  7. Zone : Big Bend
  8. Quest Giver : Muzmog
  9. Preceded by : None
  10. Followed by : Funny Rat Smashing
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "I need to slay rats.", 10, 100, "I should kill rats to make Muzmog happy. There are rats everywhere throughout the city of Freeport and the Thieves Way.", 99, 1540004, 1250014, 1250016, 1250035, 1540031)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Step1Complete(Quest, QuestGiver, Player)
  17. UpdateQuestStepDescription(Quest, 1, "The rats have been slain.")
  18. UpdateQuestTaskGroupDescription(Quest, 1, "I've killed the rats like Muzmog suggested.")
  19. AddQuestStepChat(Quest, 2, "I need to return to Muzmog.", 1, "I need to return to Muzmog.", 11, 1340020)
  20. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  21. end
  22. function QuestComplete(Quest, QuestGiver, Player)
  23. UpdateQuestDescription(Quest, "I've told Muzmog about what I did to the rats. He liked it so much that he told me I can drink with him any time.")
  24. GiveQuestReward(Quest, Player)
  25. end
  26. function Accepted(Quest, QuestGiver, Player)
  27. -- Add dialog here for when the quest is accepted
  28. end
  29. function Declined(Quest, QuestGiver, Player)
  30. -- Add dialog here for when the quest is declined
  31. end
  32. function Deleted(Quest, QuestGiver, Player)
  33. -- Remove any quest specific items here when the quest is deleted
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. Step1Complete(Quest, QuestGiver, Player)
  38. elseif Step == 2 then
  39. QuestComplete(Quest, QuestGiver, Player)
  40. end
  41. end