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- --[[
- Script Name : troll_patrol.lua
- Script Purpose : Handles the quest, "Troll Patrol"
- Script Author : torsten
- Script Date : 13.07.2022
- Script Notes :
- Zone : Big Bend
- Quest Giver : Braz Gutpounder
- Preceded by : Trollish Delights
- Followed by : Gnomore Gnomesteaks
- --]]
- function Init(Quest)
- AddQuestStepLocation(Quest, 1, "Hang a right leaving the docks, and pass under the first clothesline.", 20, "Perform Braz Gutpounder's patrol around Big Bend.", 11, -37, 0, 36, 134)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "The patrol continues...")
- UpdateQuestTaskGroupDescription(Quest, 1, "I need to patrol around Big Bend.")
- AddQuestStepLocation(Quest, 2, "Continue north along the east Big Bend.", 20, "Continue north along the east Big Bend.", 11, -48, 4, -4.5, 134)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "The patrol continues...")
- UpdateQuestTaskGroupDescription(Quest, 2, "I need to patrol around Big Bend.")
- AddQuestStepLocation(Quest, 3, "Continue on to the intersection near the entrance to South Freeport.", 20, "Continue on to the intersection near the entrance to South Freeport.", 11, -4, 3, -30, 134)
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- end
- function Step3Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "The patrol continues...")
- UpdateQuestTaskGroupDescription(Quest, 3, "I need to patrol around Big Bend.")
- AddQuestStepLocation(Quest, 4, "Head to The Torch of Oggok.", 20, "Head to The Torch of Oggok in the center of The Big Bend.", 11, 11, 0, 9, 134)
- AddQuestStepCompleteAction(Quest, 4, "Step4Complete")
- end
- function Step4Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 4, "I have completed the patrol.")
- UpdateQuestTaskGroupDescription(Quest, 4, "I needed to patrol around Big Bend.")
-
- local zone = GetZone(Player)
- local Bushy = GetSpawnByLocationID(zone, 133773786, false)
- local SpawnBushy = SpawnByLocationID(zone, 133773786,false)
-
- AddQuestStepKill(Quest, 5, "Kill Bushy Swashbottom!", 1, 100, "I should kill that halfling.", 91, 1340056)
- AddQuestStepCompleteAction(Quest, 5, "Step5Complete")
- end
- function Step5Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 5, "I have killed Bushy Swashbottom.")
- UpdateQuestTaskGroupDescription(Quest, 5, "I had to kill Bushy Swashbottom.")
- AddQuestStepChat(Quest, 6, "Return to Braz Gutpounder.", 1, "I should return to Braz Gutpounder.", 11, 1340039)
- AddQuestStepCompleteAction(Quest, 6, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- UpdateQuestDescription(Quest, "Aside from that filthy, foul and disruptive little halfling, the whole patrol was quiet. Only one dead. I suppose it's a good day.")
- GiveQuestReward(Quest, Player)
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- Step4Complete(Quest, QuestGiver, Player)
- elseif Step == 5 then
- Step5Complete(Quest, QuestGiver, Player)
- elseif Step == 6 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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