dangerous_waters_.lua 1.8 KB

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  1. --[[
  2. Script Name : Quests/EdgewaterDrains/dangerous_waters_.lua
  3. Script Purpose : Handles the quest, "Dangerous Waters"
  4. Script Author : premierio015
  5. Script Date : 05.07.2021
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : Edgewater Drains
  8. Quest Giver : widget_pig_body
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "I need to slay twenty massive needleteeth in Edgewater Drains.", 20, 100, "The deepest recesses of the Edgewater Drains are dangerous enough without massive needletooths harassing people as they swim through. I have taken it upon myself to destroy them.", 86, 1560022)
  14. AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. -- Add dialog here for when the quest is accepted
  18. end
  19. function Declined(Quest, QuestGiver, Player)
  20. -- Add dialog here for when the quest is declined
  21. end
  22. function Deleted(Quest, QuestGiver, Player)
  23. -- Remove any quest specific items here when the quest is deleted
  24. end
  25. function QuestComplete(Quest, QuestGiver, Player)
  26. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  27. UpdateQuestStepDescription(Quest, 1, "I have slain the massive needleteeth.")
  28. UpdateQuestTaskGroupDescription(Quest, 1, "Passage through the Edgewater Drains should be safer now.")
  29. UpdateQuestDescription(Quest, "I have slain some of the massive needleteeth. The waters are still dangerous, but at least people won't have to deal with so many of those things anymore.")
  30. GiveQuestReward(Quest, Player)
  31. end
  32. function Reload(Quest, QuestGiver, Player, Step)
  33. if Step == 1 then
  34. QuestComplete(Quest, QuestGiver, Player)
  35. end
  36. end