preventative_maintenance.lua 1.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051
  1. --[[
  2. Script Name : preventative_maintenance.lua
  3. Script Purpose : Handles the quest, "Preventative Maintenance"
  4. Script Author : torsten
  5. Script Date : 24.07.2022
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : Scale Yard
  8. Quest Giver : Verin Ithelz
  9. Preceded by : Verin's New Thralls
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "I must kill ten orcs.", 10, 100, "I need to travel to the Ruins and start killing those orcs that hide out there.", 611, 1270005, 1270006, 1270007, 1270009, 1270013, 1270014, 1270017, 1270022, 1270021, 1270023, 1270025, 1270026, 1270028, 1270032, 1270036, 1270037, 1270038, 1270040)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Step1Complete(Quest, QuestGiver, Player)
  17. UpdateQuestStepDescription(Quest, 1, "I have killed the orcs.")
  18. UpdateQuestTaskGroupDescription(Quest, 1, "I have killed ten orcs.")
  19. AddQuestStepChat(Quest, 2, "I should return to Verin Ithelz.", 1, "I should return to Verin Ithelz in Scale Yard.", 11, 1390020)
  20. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  21. end
  22. function QuestComplete(Quest, QuestGiver, Player)
  23. UpdateQuestDescription(Quest, "Verin seems like he's a rather powerful person in Scale Yard. I don't think I'll want to cross him. He paid me for killing his rival's stock of potential thralls and even threw in a shield for my trouble. <br>")
  24. GiveQuestReward(Quest, Player)
  25. end
  26. function Accepted(Quest, QuestGiver, Player)
  27. -- Add dialog here for when the quest is accepted
  28. end
  29. function Declined(Quest, QuestGiver, Player)
  30. -- Add dialog here for when the quest is declined
  31. end
  32. function Deleted(Quest, QuestGiver, Player)
  33. -- Remove any quest specific items here when the quest is deleted
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. Step1Complete(Quest, QuestGiver, Player)
  38. elseif Step == 2 then
  39. Step2Complete(Quest, QuestGiver, Player)
  40. end
  41. end