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- --[[
- Script Name : selwyns_errands_-_part_v.lua
- Script Purpose : Handles the quest, "Selwyn's Errands - Part V"
- Script Author : Dorbin
- Script Date : 7/8/2022
- Script Notes : Auto generated with QuestParser.
- Zone : The City of Qeynos
- Quest Giver : Selwyn
- Preceded by : None
- Followed by : Selwyn's Errands - Part II
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I must find and destroy the fetishes that the Sabertooth elders wear within Antonica.", 4, 100, "Thank you for the help dear. If you could do me two favors I should have those gloves for you in no time. Well first the foul Sabertooth gnolls are at their tricks again. They need to be taught a little bit of a lesson. If they can't handle their gifts responsibily we'll have to take their toys away. Destroy the fetishes that the Sabertooth elders wear, as many as you can. And I need to destroy several of the Caltorsis clerics out in the old ruins in Antonica. If you could do that for me it would go a long way to helping me out. - Selwyn", 372, 120376)
- AddQuestStepKill(Quest, 2, "I need to destroy the Caltorsis clerics within Antonica.", 20, 100, "Thank you for the help dear. If you could do me two favors I should have those gloves for you in no time. Well first the foul Sabertooth gnolls are at their tricks again. They need to be taught a little bit of a lesson. If they can't handle their gifts responsibily we'll have to take their toys away. Destroy the fetishes that the Sabertooth elders wear, as many as you can. And I need to destroy several of the Caltorsis clerics out in the old ruins in Antonica. If you could do that for me it would go a long way to helping me out. - Selwyn", 611, 120131)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- UpdateQuestZone(Quest,"Antonica")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- Dialog.New(QuestGiver, Player)
- Dialog.AddDialog( "Oh, I always make a list so I don't forget. Here let me get that out. Hrm ... oh yes I'd forgotten about that. Well, here you are. I'll just give it to you and write myself a new list for those adjustments. Thank you so much, dear, for your help.")
- -- Dialog.AddVoiceover("voiceover/english/selwyn_oakheart/qey_south/quests/selwyn_oakheart/selwyn001.mp3", 390832885, 49061382)
- PlayFlavor(QuestGiver,"","","agree", 0, 0, Player)
- Dialog.AddOption( "My pleasure Selwyn. I'll be back soon.")
- Dialog.Start()
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have found and destroyed the fetishes that the Sabertooth elders wear within Antonica.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have returned several Caltorsis clerics back to their graves.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function CheckProgress(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player, 5606, 1) and QuestStepIsComplete(Player, 5606, 2) and QuestStepIsComplete(Player, 5606, 3) then
- UpdateQuestTaskGroupDescription(Quest, 1, "I have completed all of Selwyn's errands I should return to her.")
- UpdateQuestZone(Quest,"South Qeynos")
- AddQuestStepChat(Quest, 3, "I should return to Selwyn in South Qeynos.", 1, "I need to speak to Selwyn Oakheart in South Qeynos.", 11, 2310028)
- AddQuestStepCompleteAction(Quest, 3, "QuestComplete")
- end
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 3, "I have returned to Selwyn in South Qeynos.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have spoken with Selwyn in South Qeynos.")
- UpdateQuestDescription(Quest, "Selwyn has paid me with some armor for my hands.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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