1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 |
- --[[
- Script Name : Quests/StarcrestCommune/EruditeDebate.lua
- Script Author : Jabantiz
- Script Date : 2017.12.30 05:12:26
- Script Purpose :
- Zone : StarcrestCommune
- Quest Giver:
- Preceded by: None
- Followed by:
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "I need to give a note to Oomitelmora.", 1, "I need to deliver the message to Oomitelmora who is playing a game of King's Field in this village.", 11, 2340012)
- AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- Dialog.New(QuestGiver, Player)
- Dialog.AddDialog("Then bring this message to Oomitelmora. He should be humiliating Vandis in a game of King's Field on the eastern side of the village. Scurry off now. I must get back to my thoughts.")
- PlayFlavor(QuestGiver, "", "", "nod", 0, 0, Player)
- Dialog.AddVoiceover("voiceover/english/philosopher_orrinalanya/qey_village02/philosopherorrinalanya001.mp3", 3961956565, 3669950879)
- Dialog.AddOption("How can I refuse such a pleasant lady?")
- Dialog.Start()
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 1, "I gave the note to Oomitelmora.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've delivered the message to Oomitelmora.")
- UpdateQuestDescription(Quest, "The letter to Oomitelmora has been delivered. They seem to be in some sort of a theological debate. I believe there is more than meets the eye with those two.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
|