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exacting_revenge_on_the_crabs.lua 1.8 KB

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  1. --[[
  2. Script Name : exacting_revenge_on_the_crabs.lua
  3. Script Purpose : Handles the quest, "Exacting Revenge on the Crabs"
  4. Script Author : Neatz09
  5. Script Date : 12/31/2018 (16.7.2022 by torsten, added more crab IDs)
  6. Script Notes : Examined item (a twitching crab claw)
  7. Zone : Sunken City
  8. Quest Giver : item #3034
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "Kill crabs", 30, 100, "I need to kill crabs in the Sunken City until my rage subsides. I can reach the Sunken City by using any of the bells in and around the City of Freeport.", 77, 1240007, 1240008, 1240037, 1240045,8410002,8410001,8410017)
  14. AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. if HasItem(Player,3034,1) then
  18. RemoveItem(Player,3034)
  19. SendMessage(Player,"You stuff the claw crab in your quest satchle.")
  20. end
  21. end
  22. function Declined(Quest, QuestGiver, Player)
  23. -- Add dialog here for when the quest is declined
  24. end
  25. function Deleted(Quest, QuestGiver, Player)
  26. -- Remove any quest specific items here when the quest is deleted
  27. end
  28. function QuestComplete(Quest, QuestGiver, Player)
  29. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  30. UpdateQuestStepDescription(Quest, 1, "I have killed many crabs.")
  31. UpdateQuestTaskGroupDescription(Quest, 1, "I've killed many crabs and this task now bores me.")
  32. UpdateQuestDescription(Quest, "Many crabs were slain in retaliation for that pinch. I feel much better now. <br>")
  33. GiveQuestReward(Quest, Player)
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. QuestComplete(Quest, QuestGiver, Player)
  38. end
  39. end