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- --[[
- Script Name : Quests/SunkenCity/finding_the_shrine.lua
- Script Purpose : Handles the quest, "Finding the Shrine"
- Script Author : Scatman
- Script Date : 2009.07.28 (15.7.2022 by torsten)
-
- Zone : Sunken City
- Quest Giver: Investigator Curfield
- Preceded by: Taking Back from the Blackshields (taking_back_from_the_blackshields.lua)
- Followed by: Back to the Inquisitor (back_to_the_inquisitor.lua)
- --]]
- function Init(Quest)
- AddQuestStepLocation(Quest, 1, "I need to determine if anything remains of the shrine to Prexus", 30, "I must search the Sunken City for a ruined shrine of Prexus.", 0, 6.9727, 2.36759, -54.6769)
- AddQuestStepCompleteAction(Quest, 1, "Step1_Complete_FoundShrine")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
- PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/investigator_curfeld/fprt_adv01_sunken/investigator_curfeld014.mp3", "", "", 4099914097, 989172019, Player)
- AddConversationOption(conversation, "I will do so. Hopefully I'll be in one piece.")
- StartConversation(conversation, QuestGiver, Player, "I heard the shrine used to be found in the northern central part of Plank's Edge. Try going east a bit, then north. Return to me when you have the knowledge I require.")
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function Step1_Complete_FoundShrine(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have found a shrine that seems to hum with mystical power.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I found the haunted ruins of an old shrine.")
- AddQuestStepChat(Quest, 2, "I should return to Investigator Curfeld and tell him what I found.", 1, "I must return to Investigator Curfeld and tell him I found the shrine.", 0, 1240027)
- AddQuestStepCompleteAction(Quest, 2, "Quest_Complete")
- end
- function Quest_Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I reported back to Investigator Curfeld.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I reported back to Curfeld.")
- GiveQuestReward(Quest, Player)
- UpdateQuestDescription(Quest, "I found the remains of the shrine to Prexus, which was guarded by the remains of the fallen Darkfathom members. I heard a distinct hum, which indicated to me that the shrine still has some sort of power. I reported back to Investigator Curfeld and let him know.")
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1_Complete_FoundShrine(Quest, QuestGiver, Player)
- end
- end
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