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- --[[
- Script Name : Quests/TempleStreet/frizis_stolen_books.lua
- Script Author : Dorbin
- Script Date : 2023.11.06 08:11:49
- Script Purpose :
- Zone : TempleStreet
- Quest Giver:
- Preceded by: None
- Followed by:
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I've offered to kill Dervish crooks.", 10, 100, "I've offered to kill ten Dervish crooks so that she can have her revenge. I've heard on the streets they can be found hanging out in the Sprawl.", 611, 8400010)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- UpdateQuestZone(Quest,"Sprawl")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've killed Dervish crooks.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've taken care of the Dervish crooks like I told Frizi I would.")
- UpdateQuestZone(Quest,"Temple Street")
- AddQuestStepChat(Quest, 2, "I need to speak with Frizi.", 1, "I should return to Frizi and let her know the Guttersnipes are dealt with.", 11, 1360053)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- Dialog.New(QuestGiver, Player)
- Dialog.AddDialog("I appreciate the offer, but you're too late. The crooks who took them said they were going to use the pages to clean their ... backsides! Ooooh, it makes me so mad!! ... Kill them! YES! KILL them for me and I'll be more than happy. They ran off to the Sprawl. You'll find them wallowing in their own filth...")
- PlayFlavor(QuestGiver,"","","grumble",0,0,Player)
- Dialog.AddOption("Err... Sure. Good as dead.")
- Dialog.Start()
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I have spoken with Frizi.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I've informed Frizi that the Guttersnipe crooks are dead.")
- UpdateQuestDescription(Quest, "I've killed the Dervish for Frizi. That should be enough to pay them back for stealing her books. Maybe I'll kill some more to sweeten the deal.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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