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- --[[
- Script Name : Quests/TempleStreet/makeup_for_krysa.lua
- Script Author : Dorbin
- Script Date : 2023.11.07 09:11:10
- Script Purpose :
- Zone : TempleStreet
- Quest Giver: Krysa
- Preceded by: None
- Followed by:
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "I need to speak with Brashk near the docks.", 1, "I need to find Brashk here in Temple Street and get the makeup from him.", 11, 1360043)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've spoken with Brashk.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've spoken to Brashk, but he says he doesn't have any more makeup. Supposedly he got it from some mage in Stonestair Byway.")
- AddQuestStepChat(Quest, 2, "I need to tell Krysa the bad news.", 1, "I should let Krysa that Brashk did not have any more makeup for her.", 11, 1360042)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- Dialog.New(QuestGiver, Player)
- Dialog.AddDialog("I lost the makeup that makes my lips so pretty. I think my ugly sister tooks it from me, but she says she didn't. It could be that hag, Spezi ... hmmm ... Doesn't matter! I need more makeups but if I leave this bar, I make no money! Go to Brashk, he's a rubbish picker, and tell him I needs more makeup, okay? ")
- Dialog.AddVoiceover("voiceover/english/krysa/fprt_hood03/quests/krysa/krysa_x1_accept.mp3", 2773775534, 2917895269)
- PlayFlavor(QuestGiver,"","","pout",0,0,Player)
- Dialog.AddOption("I'll see if he has any.")
- Dialog.Start()
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 1, "I've spoken to Krysa.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have told Krysa about the fact that Brashk has no more makeup.")
- UpdateQuestDescription(Quest, "I told Krysa that Brashk didn't have any of the makeup and she had a conniption fit. I never even got my free drink!")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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