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- --[[
- Script Name : Quests/TheCommonlands/TheWheelOfVaniki.lua
- Script Purpose : Handles the quest, "The Wheel of Vaniki"
- Script Author : premierio015
- Script Date : 23.05.2021
- Script Notes : Auto generated with QuestParser.
- Zone : World Event
- Quest Giver : Surveyor Menak
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStep(Quest, 1, "The Wheel is supposedly at a camp of "little ones."", 1, 100, "I need to locate the missing Wheel of Vaniki in the Commonlands at one of the camps.", 11)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- PlayAnimation(QuestGiver, 13064)
- local conversation = CreateConversation()
- AddConversationOption(conversation, "I'll take a look.")
- StartConversation(conversation, QuestGiver, Player, "Excellent! I know this is not nice to say about those we do not know, but there is a village in the Commonlands full of little ones. They took the Wheel and we must get it back. Go there, look around. They are not nice. The Wheel is ours!")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've located the Wheel.")
- AddQuestStepChat(Quest, 2, "Speak with the Surveyor.", 1, "I need to locate the missing Wheel of Vaniki in the Commonlands at one of the camps.", 11, 330133)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I've spoken with Surveyor Menak.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've found a Wheel, but it is incomplete.")
-
- AddQuestStepChat(Quest, 3, "Speak with Engineer Klaaska.", 1, "Surveyor Menak referred me to the engineer to learn more about the Wheel.", 11, 330278)
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- end
- function Step3Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "Spoke with Engineer Klaaska.")
- UpdateQuestTaskGroupDescription(Quest, 2, "Engineer Klaaska gave me information about the Wheel.")
- GiveQuestItem(Quest, Player, "Engineer Klaaska gave me information about the Wheel.", 14377)
- AddQuestStep(Quest, 4, "Locate the Sacred Bottle of Contentment.", 1, 100, "I need to help the roekillik recreate the Wheel of Vaniki. Engineer Klaaska gave me some information on what I will need.", 11)
- AddQuestStepCompleteAction(Quest, 4, "Step4Complete")
- end
- function Step4Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 4, "Found the Sacred Bottle of Contentment.")
- AddQuestStep(Quest, 5, "Examine the Wheel.", 1, 100, "I need to help the roekillik recreate the Wheel of Vaniki. Engineer Klaaska gave me some information on what I will need.", 11)
- AddQuestStepCompleteAction(Quest, 5, "Step5Complete")
- end
- function Step5Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 5, "Examined the Wheel.")
- AddQuestStep(Quest, 6, "Locate the Vial of Interaction.", 1, 100, "I need to help the roekillik recreate the Wheel of Vaniki. Engineer Klaaska gave me some information on what I will need.", 11)
- AddQuestStepCompleteAction(Quest, 6, "Step6Complete")
- end
- function Step6Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 6, "Found the Vial of Interaction.")
- AddQuestStep(Quest, 7, "Examine the Wheel.", 1, 100, "I need to help the roekillik recreate the Wheel of Vaniki. Engineer Klaaska gave me some information on what I will need.", 11)
- AddQuestStepCompleteAction(Quest, 7, "Step7Complete")
- end
- function Step7Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 7, "Examined the Wheel.")
- AddQuestStep(Quest, 8, "Locate the Ancient Alkaline Barrel.", 1, 100, "I need to help the roekillik recreate the Wheel of Vaniki. Engineer Klaaska gave me some information on what I will need.", 11)
- AddQuestStepCompleteAction(Quest, 8, "Step8Complete")
- end
- function Step8Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 8, "Found the Ancient Alkaline Barrel.")
- AddQuestStep(Quest, 9, "Examine the Wheel.", 1, 100, "I need to help the roekillik recreate the Wheel of Vaniki. Engineer Klaaska gave me some information on what I will need.", 11)
- AddQuestStepCompleteAction(Quest, 9, "Step9Complete")
- end
- function Step9Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 9, "Examined the Wheel.")
- AddQuestStepChat(Quest, 10, "I should take the Wheel back to Engineer Klaaska.", 1, "I need to help the roekillik recreate the Wheel of Vaniki. Engineer Klaaska gave me some information on what I will need.", 11, 330278)
- AddQuestStepCompleteAction(Quest, 10, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 10, "I've recreated the Wheel of Vaniki for the roekillik.")
- UpdateQuestTaskGroupDescription(Quest, 3, "I've recreated the Wheel of Vaniki.")
- UpdateQuestDescription(Quest, "After doing a bit of leg work, I restored the Wheel of Vaniki. Turns out it's not a mystical ancient artifact as I thought, but a huge wheel of cheese! Even though the roekillik and I didn't exactly see eye-to-eye on things, at least they paid me for my efforts.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- Step4Complete(Quest, QuestGiver, Player)
- elseif Step == 5 then
- Step5Complete(Quest, QuestGiver, Player)
- elseif Step == 6 then
- Step6Complete(Quest, QuestGiver, Player)
- elseif Step == 7 then
- Step7Complete(Quest, QuestGiver, Player)
- elseif Step == 8 then
- Step8Complete(Quest, QuestGiver, Player)
- elseif Step == 9 then
- Step9Complete(Quest, QuestGiver, Player)
- elseif Step == 10 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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