1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677 |
- --[[
- Script Name : unnatural_lesson.lua
- Script Purpose : Handles the quest, "Unnatural Lesson"
- Script Author : Dorbin
- Script Date : 5/4/2022
- Script Notes : Auto generated with QuestParser.
- Zone : The City of Qeynos
- Quest Giver : Lookout Venylle
- Preceded by : None
- Followed by : None
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I must kill six decaying skeletons.", 6, 100, "I need to find the mausoleum that rests on a small island just off Antonica near the gates of North Qeynos, and put to rest decaying skeleton's and risen protector's.", 611, 120450)
- AddQuestStepKill(Quest, 2, "I must kill risen protectors.", 6, 100, "I need to find the mausoleum that rests on a small island just off Antonica near the gates of North Qeynos, and put to rest decaying skeleton's and risen protector's.", 611, 120449)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- UpdateQuestZone(Quest,"Antonica")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- Dialog.New(QuestGiver, Player)
- Dialog.AddDialog("Too many unatural dangers thrive to name them in one sitting. You'd learn more of the undead if you served Qeynos in a civic manner. A mausoleum rests on a small island in Antonica near the north gates of Qeynos. Venture to the crypt and confront it's protector's decaying filthy skeletons. Put to rest a dozen of these unnatural guardians who walk the earth.")
- Dialog.AddVoiceover("voiceover/english/lookout_venylle/qey_elddar/lookoutvenylle003.mp3",166316836, 1644056019)
- PlayFlavor(QuestGiver, "", "", "thank", 0, 0, Player)
- Dialog.AddOption( "Alright. I'll return once I've dealt with a dozen of these undead.")
- Dialog.Start()
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have killed six decaying skeletons.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have killed six risen protectors.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function CheckProgress(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player, 5516, 1) and QuestStepIsComplete(Player, 5517, 2) then
- UpdateQuestZone(Quest,"The Elddar Grove")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've settled decaying skeleton's and risen protector's as Lookout Venylle had requested.")
- AddQuestStepChat(Quest, 3, "I must speak to Lookout Venylle in The Elddar Grove.", 1, "I must go to the Elddar Grove to inform Lookout Venylle about my success against the undead.", 0, 2070049)
- AddQuestStepCompleteAction(Quest, 3, "QuestComplete")
- end
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 3, "I reported my deed to Lookout Venylle.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I reported to Lookout Venylle about destroying the unanatural dangers in Antonica.")
- UpdateQuestDescription(Quest, "I've put to rest the decaying skeletons and risen protectors that Lookout Venylle had requested. Venylle told me that this was but one of many lessons to come, I have a feeling she's right.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step ==3 then
- CheckProgress(Quest, QuestGiver, Player)
- end
- end
|