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- --[[
- Script Name : staffing_up.lua
- Script Purpose : Handles the quest, "Staffing Up"
- Script Author : Neatz09
- Script Date : 11/23/2023
- Script Notes : Auto generated with QuestParser.
- Zone : World Event
- Quest Giver :
- Preceded by : None
- Followed by : None
- --]]
- local Fruppen = 1230017
- function Init(Quest)
- AddQuestStep(Quest, 1, "Find a strong tree branch.", 1, 100, "I am looking for a branch that will make a decent staff.", 618)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I found a strong tree branch.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I found a good branch.")
- AddQuestStepChat(Quest, 2, "Give the branch to Fruppen.", 1, "I need to take this tree branch back to Fruppen.", 11, "Fruppen")
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I gave the branch to Fruppen.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I've given the tree branch to Fruppen.")
- UpdateQuestDescription(Quest, "I've found a strong tree branch and given it to Fruppen so he can practice to be like his brother.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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