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- --[[
- Script Name : the_failed_assassin.lua
- Script Purpose : Handles the quest, "The Failed Assassin"
- Script Author : Dorbin
- Script Date : 11.15.2023
- Script Notes : Auto generated with QuestParser.
- Zone : Thieves' Way
- Quest Giver :
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I must kill Marius Darkblade.", 1, 100, "I must kill Lord Marius Darkblade and retrieve his head.", 611, 8430018)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- if HasItem(Player, 2804) then
- RemoveItem(Player, 2804)
- SendMessage(Player,"You place the parchment in your quest satchle.")
- end
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 1, "I have killed Marius Darkblade.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have killed Marius Darkblade.")
- UpdateQuestZone(Quest,"Temple Street")
- AddQuestStepChat(Quest, 2, "I must find Captain Molacus in Temple Street.", 1, "I must find Captain Molacus in Temple Street and inform him of Marius' death.", 611, 1360202,1360004)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have found Captain Molacus.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have found Captain Molacus.")
- UpdateQuestDescription(Quest, "I unwittingly killed an agent who was ordered by the Freeport Militia to assassinate Lord Darkblade. I have taken it upon myself to kill Lord Marius Darkblade in the agent's stead. Captain Molacus awarded me for the deed.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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