12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394 |
- --[[
- Script Name : Quests/ThunderingSteppes/recycling_the_old-fashioned_way.lua
- Script Author : Patrick_Boyd
- Script Date : 2020.09.07
- Script Purpose :
- Zone : ThunderingSteppes
- Quest Giver: Green Stiles
- Preceded by: None
- Followed by:
- --]]
- local STEP1_ANTELOPE = 1
- local STEP1_LIONESS = 2
- local STEP1_SIREN = 4
- function Init(Quest)
- SetQuestFeatherColor(Quest, 1)
- SetQuestRepeatable(Quest)
- end
- function Step1Complete(Quest, QuestGiver, Player)
- local Flags = GetQuestFlags(Quest)
- if hasflag(Flags, STEP1_ANTELOPE) then
- UpdateQuestStepDescription(Quest, 1, "Got five antelope bones.")
- elseif hasflag(Flags, STEP1_LIONESS) then
- UpdateQuestStepDescription(Quest, 1, "Got five highland lioness bones.")
- elseif hasflag(Flags, STEP1_SIREN) then
- UpdateQuestStepDescription(Quest, 1, "Got five entrancing siren bones.")
- end
- AddQuestStepChat(Quest, 2, "I need to speak with Grenn Stiles.", 1, "Take the bones back to Grenn in the Thundering Steppes.", 11, 2490174)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Step2Complete(Quest, QuestGiver, Player)
- GiveQuestReward(Quest, Player)
- end
- function Accepted(Quest, QuestGiver, Player)
- conversation = CreateConversation()
- AddConversationOption(conversation, "All right, I'll be back")
- StartConversation(conversation, QuestGiver, Player, "Oh, the price is right, my friend! It's free! And I'll even pay you for your work! I need a variety of bones: some antelope, huntress and siren bones for a sort of 'surf and turf' fertilizer. The Steppes abound with these creatures. Think of this as recycling. We're helping the environment, eh?")
- local Flags = GetQuestFlags(Quest)
- if Flags == 0 then
- local step1 = math.random(1, 3)
- if step1 == 1 then
- Flags = Flags + STEP1_ANTELOPE
- elseif step1 == 2 then
- Flags = Flags + STEP1_LIONESS
- elseif step1 == 3 then
- Flags = Flags + STEP1_SIREN
- end
-
- SetStep1Description(Quest, step1)
- SetQuestFlags(Quest, Flags)
- else
- CheckStep1Bitmask(Quest)
- end
- end
- function SetStep1Description(Quest, step1)
- if step1 == 1 then
- AddQuestStepKill(Quest, 1, "Get five young antelope bones in the Thundering Steppes.", 5, 100, "Get various bones for Grenn's fertilizer mix.", 418, 2490047)
- elseif step1 == 2 then
- AddQuestStepKill(Quest, 1, "Get five highland lioness bones in the Thundering Steppes.", 5, 100, "Get various bones for Grenn's fertilizer mix.", 322, 2490043)
- elseif step1 == 3 then
- AddQuestStepKill(Quest, 1, "Get five entrancing siren bones in the Thundering Steppes.", 5, 100, "Get various bones for Grenn's fertilizer mix.", 322, 2490245)
- end
-
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Deleted(Quest, QuestGiver, Player)
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function hasflag(flags, flag)
- return flags % (2*flag) >= flag
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- end
- end
|