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CoinOfAnAdept.lua 1.7 KB

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  1. --[[
  2. Script Name : Quests/VerminsSnye/CoinOfAnAdept.lua
  3. Script Purpose : Handles the quest, "Coin of an Adept"
  4. Script Author : premierio015
  5. Script Date : 04.06.2020
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : Vermin's Snye
  8. Quest Giver : Bloodsaber adept coin.
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. SetQuestFeatherColor(Quest, 3)
  14. SetQuestRepeatable(Quest)
  15. AddQuestStepKill(Quest, 1, "Look for more unusual coins on the outlaw adepts", 6, 100, "I found a rather unusual coin on one of the Bloodsaber adpets. I'm going to try and find more.", 1763, 2000016)
  16. AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
  17. end
  18. function Accepted(Quest, QuestGiver, Player)
  19. -- Add dialog here for when the quest is accepted
  20. end
  21. function Declined(Quest, QuestGiver, Player)
  22. -- Add dialog here for when the quest is declined
  23. end
  24. function Deleted(Quest, QuestGiver, Player)
  25. -- Remove any quest specific items here when the quest is deleted
  26. end
  27. function QuestComplete(Quest, QuestGiver, Player)
  28. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  29. UpdateQuestStepDescription(Quest, 1, "")
  30. UpdateQuestTaskGroupDescription(Quest, 1, "I've found many of the coins carried by the Bloodsayber adepts. I wonder what they're used for.")
  31. UpdateQuestDescription(Quest, "I've found many more of the coins the Bloodsaber adepts carry. I wonder what purpose they serve?")
  32. GiveQuestReward(Quest, Player)
  33. end
  34. function Reload(Quest, QuestGiver, Player, Step)
  35. if Step == 1 then
  36. QuestComplete(Quest, QuestGiver, Player)
  37. end
  38. end