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PopulationControl.lua 1.6 KB

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  1. --[[
  2. Script Name : population_control.lua
  3. Script Purpose : Handles the quest, "Population Control"
  4. Script Author : premierio015
  5. Script Date : 05.06.2020
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : Vermin's Snye
  8. Quest Giver : nusiance notice
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. SetQuestFeatherColor(Quest, 3)
  14. SetQuestRepeatable(Quest)
  15. AddQuestStepKill(Quest, 1, "Terminate grave scorpius", 7, 100, "This note was apparently meant for someone else here in these catacombs.", 611, 2000003)
  16. AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
  17. end
  18. function Accepted(Quest, QuestGiver, Player)
  19. -- Add dialog here for when the quest is accepted
  20. end
  21. function Declined(Quest, QuestGiver, Player)
  22. -- Add dialog here for when the quest is declined
  23. end
  24. function Deleted(Quest, QuestGiver, Player)
  25. -- Remove any quest specific items here when the quest is deleted
  26. end
  27. function QuestComplete(Quest, QuestGiver, Player)
  28. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  29. UpdateQuestStepDescription(Quest, 1, "")
  30. UpdateQuestTaskGroupDescription(Quest, 1, "I've carried out the task stated in the note.")
  31. UpdateQuestDescription(Quest, "Interesting... I guess it was worth it for the experience. I suppose it couldn't hurt to take on adventures such as these.")
  32. GiveQuestReward(Quest, Player)
  33. end
  34. function Reload(Quest, QuestGiver, Player, Step)
  35. if Step == 1 then
  36. QuestComplete(Quest, QuestGiver, Player)
  37. end
  38. end