1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374 |
- --[[
- Script Name : rifter_hatchling.lua
- Script Purpose : Waypoint Path for rifter_hatchling.lua
- Script Author : Devn00b
- Script Date : 05/13/2020 02:09:39 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 6
- local level2 = 7
- local difficulty1 = 6
- local hp1 = 150
- local power1 = 150
- local difficulty2 = 6
- local hp2 = 215
- local power2 = 215
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -107.83, -0.11, -115.42, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -115.95, -0.07, -116.84, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -121.39, 0.57, -120.76, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -129, -0.06, -129.81, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -128.86, -0.08, -136.35, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -139.91, -0.08, -137.96, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -145.73, -0.05, -138.3, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -145.46, -0.06, -146.57, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -145.33, -0.04, -138.44, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -157.21, -0.03, -135.24, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -160.03, -0.13, -119.62, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -180.88, 1.17, -120.49, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -181.46, -0.04, -110.12, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -187.08, -0.11, -105.19, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -197.38, -0.06, -103.6, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -197.79, -0.1, -100.69, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -197.38, -0.06, -103.6, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -187.08, -0.11, -105.19, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -181.46, -0.04, -110.12, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -180.88, 1.17, -120.49, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -160.03, -0.13, -119.62, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -157.21, -0.03, -135.24, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -145.33, -0.04, -138.44, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -145.46, -0.06, -146.57, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -145.73, -0.05, -138.3, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -139.91, -0.08, -137.96, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -128.86, -0.08, -136.35, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -129, -0.06, -129.81, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -121.39, 0.57, -120.76, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -115.95, -0.07, -116.84, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -107.83, -0.11, -115.42, 2, math.random(0,20))
- end
|