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- --[[
- Script Name : shriller22.lua
- Script Purpose : Waypoint Path for shriller22.lua
- Script Author : Devn00b
- Script Date : 05/14/2020 02:24:36 AM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 8
- local level2 = 9
- local difficulty1 = 6
- local hp1 = 250
- local power1 = 250
- local difficulty2 = 6
- local hp2 = 285
- local power2 = 285
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -177.41, -0.27, -73.23, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, -176.21, -0.23, -78.46, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, -179.79, -0.31, -87.71, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, -187.44, -0.03, -93.1, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, -202.96, 0.5, -94.08, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, -209.85, -0.04, -92.9, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, -215.51, -0.08, -86.45, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, -218.44, -0.01, -78.53, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, -218.11, -0.01, -59.29, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, -217.34, 0.21, -55.43, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, -188.7, 0, -26.75, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, -189.84, 0, -30.91, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, -179.64, -0.05, -40.44, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, -189.84, 0, -30.91, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, -188.7, 0, -26.75, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, -217.34, 0.21, -55.43, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, -218.11, -0.01, -59.29, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, -218.44, -0.01, -78.53, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, -215.51, -0.08, -86.45, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, -209.85, -0.04, -92.9, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, -202.96, 0.5, -94.08, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, -187.44, -0.03, -93.1, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, -179.79, -0.31, -87.71, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, -176.21, -0.23, -78.46, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, -177.41, -0.27, -73.23, 2, math.random(0,3))
- end
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