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- --[[
- Script Name : SpawnScripts/Qeynos Citizenship Trial Chamber/MarshalGlorfel.lua
- Script Author : Dorbin
- Script Date : 2022.08.30 05:08:52
- Script Purpose :
- :
- --]]
- require "SpawnScripts/Generic/DialogModule"
- local BBQCitizen = 5718
- local CVQCitizen = 5719
- local GQCitizen = 5720
- local NQCitizen = 5721
- local SCQCitizen = 5722
- local WWQCitizen = 5723
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 8, "InRange", "LeaveRange")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- SetTarget(NPC,Spawn)
- if GetQuestStep (Spawn,BQCitizen)==3 or GetQuestStep (Spawn,CVQCitizen)==3 or GetQuestStep (Spawn,GQCitizen)==3 or GetQuestStep (Spawn,NQCitizen)==3 or GetQuestStep (Spawn,SCQCitizen)==3 or GetQuestStep (Spawn,WWQCitizen)==3 then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "","Ahh, yer just in time!", "hello", 0,0, Spawn)
- end
- end
- function LeaveRange(NPC, Spawn)
- SetTarget(NPC,nil)
- end
- function hailed(NPC, Spawn)
- if GetQuestStep (Spawn,BQCitizen)==3 or GetQuestStep (Spawn,CVQCitizen)==3 or GetQuestStep (Spawn,GQCitizen)==3 or GetQuestStep (Spawn,NQCitizen)==3 or GetQuestStep (Spawn,SCQCitizen)==3 or GetQuestStep (Spawn,WWQCitizen)==3 then
- Dialog1(NPC,Spawn)
- elseif GetQuestStep (Spawn,BQCitizen)==8 or GetQuestStep (Spawn,CVQCitizen)==8 or GetQuestStep (Spawn,GQCitizen)==8 or GetQuestStep (Spawn,NQCitizen)==8 or GetQuestStep (Spawn,SCQCitizen)==8 or GetQuestStep (Spawn,WWQCitizen)==8 then
- Dialog2(NPC,Spawn)
- elseif GetQuestStep(Spawn,BQCitizen)<=5 and GetQuestStep(Spawn,BQCitizen)>=3 or GetQuestStep(Spawn,CVQCitizen)<=5 and GetQuestStep(Spawn,CVQCitizen)>=3 or GetQuestStep(Spawn,GQCitizen)<=5 and GetQuestStep(Spawn,GQCitizen)>=3 or GetQuestStep(Spawn,NQCitizen)<=5 and GetQuestStep(Spawn,NQCitizen)>=3 or GetQuestStep(Spawn,SCQCitizen)<=5 and GetQuestStep(Spawn,SCQCitizen)>=3 or GetQuestStep(Spawn,WWQCitizen)<=5 and GetQuestStep(Spawn,WWQCitizen)>=3 then
- Dialog3(NPC,Spawn)
- DoorCheck(NPC,Spawn)
- elseif HasCompletedQuest(Spawn,QCitizen) then
- Dialog2(NPC,Spawn)
- else
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/human/human_eco_good_1_notcitizen_gm_48350e59.mp3","Hey! You're not allowed in here! Off with ya until you've proven yourself to complete this trial.", "glare", 1734668326, 429140096, Spawn)
- end
- end
- function Dialog1(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Ya see, we got a problem with a group who decided to break away from Qeynos, and I heard of the fine things ya did on the Island of Refuge.")
- Dialog.AddVoiceover("voiceover/english/marshal_glorfel/qey_catacomb_epic01/marshalglorfel001.mp3", 1972383345, 185623710)
- PlayFlavor(NPC,"","","nod",0,0,Spawn)
- Dialog.AddOption("Who would want to do that?", "Option1A")
- Dialog.AddOption("Wouldn't they just be allowed to leave?", "Option1Aa")
- Dialog.Start()
- end
-
- function Option1A(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Some people are too set in their ways to live in our open society, or else they've been lured away to Freeport by the promise of wealth that they'll never receive.")
- Dialog.AddVoiceover("voiceover/english/marshal_glorfel/qey_catacomb_epic01/marshalglorfel002.mp3", 1674795503, 1640631237)
- Dialog.AddOption("[continue]", "Option1B")
- Dialog.Start()
- end
- function Option1Aa (NPC,Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Of course, they're allowed to leave. Problem is, these folks have been plottin' the murder of one of our fine citizens, and we can't have that.")
- Dialog.AddVoiceover("voiceover/english/marshal_glorfel/qey_catacomb_epic01/marshalglorfel003.mp3", 932259166, 3680508066)
- PlayFlavor(NPC,"","","boggle",0,0,Spawn)
- Dialog.AddOption("[continue]", "Option1B")
- Dialog.Start()
- end
- function Option1B(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("These murderous scoundrels planned to slay our very own Baron Ironforge. Though their plans never came to fruition, Baron Ironforge still lives due only to the heroics of one of Qeynos' fine adventuring companies and a keg of imported halfling ale.")
- Dialog.AddVoiceover("voiceover/english/marshal_glorfel/qey_catacomb_epic01/marshalglorfel004.mp3", 1462903596, 2724798765)
- PlayFlavor(NPC,"","","shakefist",0,0,Spawn)
- Dialog.AddOption("Which company was it?", "Option1C")
- Dialog.Start()
- end
- function Option1C(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Twas the great Halfer's Company. Not a one among 'em that's not a halfling or half elf. Strange lot, indeed! At any rate, we need to teach these ruffians a lesson. We'll leave this to yer judgment, if you can return the senses to any of these traitors, by all means, do so.")
- Dialog.AddVoiceover("voiceover/english/marshal_glorfel/qey_catacomb_epic01/marshalglorfel005.mp3", 3056107447, 1822754190)
- Dialog.AddOption("By judgment, you mean save who I can and kill the rest?", "Option1D")
- Dialog.AddOption("They're all guilty of treason and will pay the price.", "Option1Fa")
- Dialog.Start()
- end
- function Option1D(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("That's right! Those who mean ill will to our people mustn't live, even if they're off to Freeport. It's your job to succeed where one of our knights failed.")
- Dialog.AddVoiceover("voiceover/english/marshal_glorfel/qey_catacomb_epic01/marshalglorfel006.mp3", 3980894706, 4254118210)
- PlayFlavor(NPC,"","","agree",0,0,Spawn)
- Dialog.AddOption("I will not disappoint.", "Option1E")
- Dialog.Start()
- end
- function Option1E(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("So, what's the first thing ya do when ye come across one of em?")
- Dialog.AddVoiceover("voiceover/english/marshal_glorfel/qey_catacomb_epic01/marshalglorfel008.mp3", 344841247, 3075235208)
- Dialog.AddOption("Speak with them, and convince them of the error of their ways.", "Option1F")
- Dialog.AddOption("A little bit of torture serves them right!", "Option1Fa")
- Dialog.AddOption("Kill them!", "Option1Fb")
- Dialog.Start()
- end
- function Option1Fa(NPC,Spawn) --Evil
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Whoa, now! Ya sound a bit like the enemy. Be careful that when yer meting out yer judgment that ya don't become like those yer fixin' to judge.")
- Dialog.AddVoiceover("voiceover/english/marshal_glorfel/qey_catacomb_epic01/marshalglorfel007.mp3", 3117666178, 1750353665)
- PlayFlavor(NPC,"","","wince",0,0,Spawn)
- Dialog.AddOption("And I'll make sure they suffer a slow and painful death for what they've done.", "Option1Fb")
- Dialog.AddOption("Sound advice.", "Option1F")
- Dialog.Start()
- end
- function Option1Fb(NPC,Spawn) --Evil Fail
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("I think you got more to learn before you're ready to become a citizen of the city.")
- Dialog.AddVoiceover("voiceover/english/marshal_glorfel/qey_catacomb_epic01/marshalglorfel010.mp3", 799396705,3625137136)
- PlayFlavor(NPC,"","","no",0,0,Spawn)
- Dialog.AddOption("Noooo! I'm ready now!")
- Dialog.Start()
- AddTimer(NPC,4500,"FailureExit",1,Spawn)
- end
- function Option1F(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("I think ya got it! Let it be known, you got the full backing of the law, if push comes to shove. We'll understand if you can't make them see the light of reason, just so long as ya give it a shot. If you can prove yourself here, we'll welcome you, with open arms, into the city as a citizen!")
- Dialog.AddVoiceover("voiceover/english/marshal_glorfel/qey_catacomb_epic01/marshalglorfel009.mp3", 3980894706, 4254118210)
- PlayFlavor(NPC,"","","nod",0,0,Spawn)
- Dialog.AddOption("Let us begin, Marshal.")
- Dialog.Start()
- if HasQuest(Spawn,BQCitizen) then
- SetStepComplete(Spawn,BQCitizen,3)
- elseif HasQuest(Spawn,CVQCitizen) then
- SetStepComplete(Spawn,CVQCitizen,3)
- elseif HasQuest(Spawn,GQCitizen) then
- SetStepComplete(Spawn,GQCitizen,3)
- elseif HasQuest(Spawn,NQCitizen) then
- SetStepComplete(Spawn,NQCitizen,3)
- elseif HasQuest(Spawn,SCQCitizen) then
- SetStepComplete(Spawn,SCQCitizen,3)
- elseif HasQuest(Spawn,WWQCitizen) then
- SetStepComplete(Spawn,WWQCitizen,3)
- end
- DoorCheck(NPC,Spawn)
- end
- function DoorCheck(NPC,Spawn)
- Door = GetSpawn(NPC,22101355)
- if Door ~= nil then
- Despawn(Door)
- end
- end
- function Dialog2(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Well done! Ya proved yourself worthy of being a citizen! You can enter the city through that other door if ya wish! Course, all the other gates will be open too ya as well!")
- Dialog.AddVoiceover("voiceover/english/marshal_glorfel/qey_catacomb_epic01/marshalglorfel013.mp3", 3736500157, 2254163136)
- PlayFlavor(NPC,"","","thanks",0,0,Spawn)
- Dialog.AddOption("I'm just glad I could serve Qeynos.", "Option2A")
- Dialog.AddOption("Now that I am a citizen, what can I do now?", "Option2A")
- Dialog.Start()
- if HasQuest(Spawn,BQCitizen) then
- SetStepComplete(Spawn,BQCitizen,8)
- elseif HasQuest(Spawn,CVQCitizen) then
- SetStepComplete(Spawn,CVQCitizen,8)
- elseif HasQuest(Spawn,GQCitizen) then
- SetStepComplete(Spawn,GQCitizen,8)
- elseif HasQuest(Spawn,NQCitizen) then
- SetStepComplete(Spawn,NQCitizen,8)
- elseif HasQuest(Spawn,SCQCitizen) then
- SetStepComplete(Spawn,SCQCitizen,8)
- elseif HasQuest(Spawn,WWQCitizen) then
- SetStepComplete(Spawn,WWQCitizen,8)
- end
- end
-
- function Option2A(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("If yer lookin' for people to help, there are plenty of 'em within the city gates with things for ya to do!")
- Dialog.AddVoiceover("voiceover/english/marshal_glorfel/qey_catacomb_epic01/marshalglorfel014.mp3", 3906614612, 3182552932)
- Dialog.AddOption("Thanks, I'll see what I can find.","Done")
- Dialog.Start()
- end
- function Dialog3(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("What're ya waiting for? Their judgment awaits!")
- PlayFlavor(NPC, "","", "no", 0,0, Spawn)
- Dialog.AddVoiceover("voiceover/english/marshal_glorfel/qey_catacomb_epic01/marshalglorfel011.mp3", 0, 0)
- Dialog.AddOption("Ok, ok!")
- Dialog.Start()
- end
- function Done(NPC,Spawn)
- PlayFlavor(NPC,"","","salute",0,0,Spawn)
- end
- function FailureExit(NPC,Spawn)
- if GetRace(Spawn)== 7 or GetRace(Spawn)== 5 then
- BBShire = GetZone("Baubbleshire")
- Zone(BBShire,Spawn,819.46, -20.60, -525.61, 200.47)
-
- elseif GetRace(Spawn)== 0 or GetRace(Spawn)== 2 then
- Gray = GetZone("graystone")
- Zone(Gray,Spawn,865.03, -25.45, -97.91, 357.68)
-
- elseif GetRace(Spawn)== 4 or GetRace(Spawn)== 8 then
- CV = GetZone("castleview")
- Zone(CV,Spawn,729.01, -21.10, -124.36, 290.81)
-
- elseif GetRace(Spawn)== 9 or GetRace(Spawn)== 11 then
- Net = GetZone("nettleville")
- Zone(Net,Spawn,670.07, -20.39, 273.85, 114.78)
-
- elseif GetRace(Spawn)== 3 or GetRace(Spawn)== 8 then
- SC = GetZone("starcrest",704.07, -20.38, 264.40, 269.84)
- Zone(SC,Spawn)
-
- elseif GetRace(Spawn)== 15 or GetRace(Spawn)== 16 or GetRace(Spawn)== 6 then
- WW = GetZone("willowwood")
- Zone(WW,Spawn,809.96, -21.30, -566.02, 323.13)
-
- else
- Net = GetZone("nettleville")
- Zone(Net,Spawn,670.07, -20.39, 273.85, 114.78)
- end
- end
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