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Achievements
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548007ea96
Base
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4 years ago |
AltAdvancement
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548007ea96
Base
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4 years ago |
Bots
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04498a2490
Player/Target Radius added to distance checks
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4 years ago |
Chat
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548007ea96
Base
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4 years ago |
Collections
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cb0d07c5fa
Character saves needed to be async, too slow to run synchronous in client process
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4 years ago |
Commands
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69cdfe945f
Fixed breaking /speed command
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4 years ago |
Guilds
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548007ea96
Base
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4 years ago |
HeroicOp
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548007ea96
Base
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4 years ago |
Housing
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548007ea96
Base
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4 years ago |
IRC
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548007ea96
Base
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4 years ago |
Items
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1ae5f04961
support for /itemsearch broker to input item id
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4 years ago |
Patch
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548007ea96
Base
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4 years ago |
RaceTypes
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548007ea96
Base
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4 years ago |
Recipes
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548007ea96
Base
|
4 years ago |
Rules
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |
Tradeskills
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548007ea96
Base
|
4 years ago |
Traits
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548007ea96
Base
|
4 years ago |
Zone
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1b7baa6dc6
Update mob_movement_manager.cpp
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4 years ago |
Appearances.h
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548007ea96
Base
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4 years ago |
ClientPacketFunctions.cpp
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b19fd5f36f
Adds char properties and fixes looting alive npcs
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4 years ago |
ClientPacketFunctions.h
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b19fd5f36f
Adds char properties and fixes looting alive npcs
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4 years ago |
Combat.cpp
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89ff042377
Update Combat.cpp
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4 years ago |
Combat.h
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04498a2490
Player/Target Radius added to distance checks
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4 years ago |
Entity.cpp
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57b6811413
fix for runback speed and movement loop speed
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4 years ago |
Entity.h
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2706ac7627
stop mobs from converging on 0,0,0
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4 years ago |
Factions.cpp
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548007ea96
Base
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4 years ago |
Factions.h
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24a1ccf3a2
EQ2Emu Base Updates
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4 years ago |
GroundSpawn.cpp
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548007ea96
Base
|
4 years ago |
GroundSpawn.h
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5a8ffc3385
Groundspawn adhere to ground (lol)
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4 years ago |
Languages.cpp
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548007ea96
Base
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4 years ago |
Languages.h
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548007ea96
Base
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4 years ago |
LoginServer.cpp
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6676f66184
LoginServer.ini reading updated
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4 years ago |
LoginServer.h
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548007ea96
Base
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4 years ago |
LuaFunctions.cpp
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f2c72f60b1
Default Entity SetSpeed via LUA fix
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4 years ago |
LuaFunctions.h
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a4ff0e539f
SetSpeedMultiplier modified to act as a fraction of 100
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4 years ago |
LuaInterface.cpp
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a4ff0e539f
SetSpeedMultiplier modified to act as a fraction of 100
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4 years ago |
LuaInterface.h
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5dfafe4464
Linux fixes
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4 years ago |
MutexHelper.h
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548007ea96
Base
|
4 years ago |
MutexList.h
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548007ea96
Base
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4 years ago |
MutexMap.h
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548007ea96
Base
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4 years ago |
MutexVector.h
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548007ea96
Base
|
4 years ago |
NPC.cpp
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edad5a4382
After runback make sure npcs resume their movement loop
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4 years ago |
NPC.h
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a17c7915ee
Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC
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4 years ago |
NPC_AI.cpp
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eb7209f1c2
Fear and combat runspeed
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4 years ago |
NPC_AI.h
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548007ea96
Base
|
4 years ago |
Object.cpp
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548007ea96
Base
|
4 years ago |
Object.h
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548007ea96
Base
|
4 years ago |
Player.cpp
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4e940f6b7c
PVP Invisibility Support
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4 years ago |
Player.h
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4e940f6b7c
PVP Invisibility Support
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4 years ago |
PlayerGroups.cpp
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24a1ccf3a2
EQ2Emu Base Updates
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4 years ago |
PlayerGroups.h
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548007ea96
Base
|
4 years ago |
Quests.cpp
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548007ea96
Base
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4 years ago |
Quests.h
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548007ea96
Base
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4 years ago |
Sign.cpp
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548007ea96
Base
|
4 years ago |
Sign.h
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548007ea96
Base
|
4 years ago |
Skills.cpp
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d7a00658d1
Rest of Chest Traps and Disarm Chest Traps implementation
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4 years ago |
Skills.h
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bd2658946f
Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap
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4 years ago |
Spawn.cpp
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57b6811413
fix for runback speed and movement loop speed
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4 years ago |
Spawn.h
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eb7209f1c2
Fear and combat runspeed
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4 years ago |
SpawnLists.h
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548007ea96
Base
|
4 years ago |
SpellProcess.cpp
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c1c6fc8d2d
NPCs aggro on unfriendly spell casted on them
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4 years ago |
SpellProcess.h
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856e068cad
castspell command
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4 years ago |
Spells.cpp
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548007ea96
Base
|
4 years ago |
Spells.h
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548007ea96
Base
|
4 years ago |
Titles.cpp
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548007ea96
Base
|
4 years ago |
Titles.h
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548007ea96
Base
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4 years ago |
Trade.cpp
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548007ea96
Base
|
4 years ago |
Trade.h
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548007ea96
Base
|
4 years ago |
Transmute.cpp
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b9fc4e7281
EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
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4 years ago |
Transmute.h
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b9fc4e7281
EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
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4 years ago |
Variables.h
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548007ea96
Base
|
4 years ago |
VisualStates.h
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548007ea96
Base
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4 years ago |
Widget.cpp
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6eeaee134c
fix doors not opening
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4 years ago |
Widget.h
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3c0b5abeb5
Update Widget.h
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4 years ago |
World.cpp
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548007ea96
Base
|
4 years ago |
World.h
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548007ea96
Base
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4 years ago |
WorldDatabase.cpp
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26decf5a1f
widgets omitted from bulk updates, sent individually
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4 years ago |
WorldDatabase.h
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7d6de27e1f
spawn combine save crashes, reports wrong location id
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4 years ago |
WorldTCPConnection.h
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548007ea96
Base
|
4 years ago |
classes.cpp
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548007ea96
Base
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4 years ago |
classes.h
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548007ea96
Base
|
4 years ago |
client.cpp
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26decf5a1f
widgets omitted from bulk updates, sent individually
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4 years ago |
client.h
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eb7c5347d7
Fix server->client desync
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4 years ago |
makefile
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548007ea96
Base
|
4 years ago |
makefile.a64
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d7a00658d1
Rest of Chest Traps and Disarm Chest Traps implementation
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4 years ago |
net.cpp
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |
net.h
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548007ea96
Base
|
4 years ago |
races.cpp
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548007ea96
Base
|
4 years ago |
races.h
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548007ea96
Base
|
4 years ago |
zoneserver.cpp
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b173cb5b66
spawn updates should only be sent if they are within the send spawn distance, not below the removal distance..
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4 years ago |
zoneserver.h
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65b9bf8c21
Removed inbulk distance, just use send_spawn_distance instead -- also zone in should send a larger radius (not less than 40)
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4 years ago |