Image 26decf5a1f widgets omitted from bulk updates, sent individually 4 years ago
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Achievements 548007ea96 Base 4 years ago
AltAdvancement 548007ea96 Base 4 years ago
Bots 04498a2490 Player/Target Radius added to distance checks 4 years ago
Chat 548007ea96 Base 4 years ago
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process 4 years ago
Commands 69cdfe945f Fixed breaking /speed command 4 years ago
Guilds 548007ea96 Base 4 years ago
HeroicOp 548007ea96 Base 4 years ago
Housing 548007ea96 Base 4 years ago
IRC 548007ea96 Base 4 years ago
Items 1ae5f04961 support for /itemsearch broker to input item id 4 years ago
Patch 548007ea96 Base 4 years ago
RaceTypes 548007ea96 Base 4 years ago
Recipes 548007ea96 Base 4 years ago
Rules 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 years ago
Tradeskills 548007ea96 Base 4 years ago
Traits 548007ea96 Base 4 years ago
Zone 1b7baa6dc6 Update mob_movement_manager.cpp 4 years ago
Appearances.h 548007ea96 Base 4 years ago
ClientPacketFunctions.cpp b19fd5f36f Adds char properties and fixes looting alive npcs 4 years ago
ClientPacketFunctions.h b19fd5f36f Adds char properties and fixes looting alive npcs 4 years ago
Combat.cpp 89ff042377 Update Combat.cpp 4 years ago
Combat.h 04498a2490 Player/Target Radius added to distance checks 4 years ago
Entity.cpp 57b6811413 fix for runback speed and movement loop speed 4 years ago
Entity.h 2706ac7627 stop mobs from converging on 0,0,0 4 years ago
Factions.cpp 548007ea96 Base 4 years ago
Factions.h 24a1ccf3a2 EQ2Emu Base Updates 4 years ago
GroundSpawn.cpp 548007ea96 Base 4 years ago
GroundSpawn.h 5a8ffc3385 Groundspawn adhere to ground (lol) 4 years ago
Languages.cpp 548007ea96 Base 4 years ago
Languages.h 548007ea96 Base 4 years ago
LoginServer.cpp 6676f66184 LoginServer.ini reading updated 4 years ago
LoginServer.h 548007ea96 Base 4 years ago
LuaFunctions.cpp f2c72f60b1 Default Entity SetSpeed via LUA fix 4 years ago
LuaFunctions.h a4ff0e539f SetSpeedMultiplier modified to act as a fraction of 100 4 years ago
LuaInterface.cpp a4ff0e539f SetSpeedMultiplier modified to act as a fraction of 100 4 years ago
LuaInterface.h 5dfafe4464 Linux fixes 4 years ago
MutexHelper.h 548007ea96 Base 4 years ago
MutexList.h 548007ea96 Base 4 years ago
MutexMap.h 548007ea96 Base 4 years ago
MutexVector.h 548007ea96 Base 4 years ago
NPC.cpp edad5a4382 After runback make sure npcs resume their movement loop 4 years ago
NPC.h a17c7915ee Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC 4 years ago
NPC_AI.cpp eb7209f1c2 Fear and combat runspeed 4 years ago
NPC_AI.h 548007ea96 Base 4 years ago
Object.cpp 548007ea96 Base 4 years ago
Object.h 548007ea96 Base 4 years ago
Player.cpp 4e940f6b7c PVP Invisibility Support 4 years ago
Player.h 4e940f6b7c PVP Invisibility Support 4 years ago
PlayerGroups.cpp 24a1ccf3a2 EQ2Emu Base Updates 4 years ago
PlayerGroups.h 548007ea96 Base 4 years ago
Quests.cpp 548007ea96 Base 4 years ago
Quests.h 548007ea96 Base 4 years ago
Sign.cpp 548007ea96 Base 4 years ago
Sign.h 548007ea96 Base 4 years ago
Skills.cpp d7a00658d1 Rest of Chest Traps and Disarm Chest Traps implementation 4 years ago
Skills.h bd2658946f Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap 4 years ago
Spawn.cpp 57b6811413 fix for runback speed and movement loop speed 4 years ago
Spawn.h eb7209f1c2 Fear and combat runspeed 4 years ago
SpawnLists.h 548007ea96 Base 4 years ago
SpellProcess.cpp c1c6fc8d2d NPCs aggro on unfriendly spell casted on them 4 years ago
SpellProcess.h 856e068cad castspell command 4 years ago
Spells.cpp 548007ea96 Base 4 years ago
Spells.h 548007ea96 Base 4 years ago
Titles.cpp 548007ea96 Base 4 years ago
Titles.h 548007ea96 Base 4 years ago
Trade.cpp 548007ea96 Base 4 years ago
Trade.h 548007ea96 Base 4 years ago
Transmute.cpp b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 years ago
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 years ago
Variables.h 548007ea96 Base 4 years ago
VisualStates.h 548007ea96 Base 4 years ago
Widget.cpp 6eeaee134c fix doors not opening 4 years ago
Widget.h 3c0b5abeb5 Update Widget.h 4 years ago
World.cpp 548007ea96 Base 4 years ago
World.h 548007ea96 Base 4 years ago
WorldDatabase.cpp 26decf5a1f widgets omitted from bulk updates, sent individually 4 years ago
WorldDatabase.h 7d6de27e1f spawn combine save crashes, reports wrong location id 4 years ago
WorldTCPConnection.h 548007ea96 Base 4 years ago
classes.cpp 548007ea96 Base 4 years ago
classes.h 548007ea96 Base 4 years ago
client.cpp 26decf5a1f widgets omitted from bulk updates, sent individually 4 years ago
client.h eb7c5347d7 Fix server->client desync 4 years ago
makefile 548007ea96 Base 4 years ago
makefile.a64 d7a00658d1 Rest of Chest Traps and Disarm Chest Traps implementation 4 years ago
net.cpp 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 years ago
net.h 548007ea96 Base 4 years ago
races.cpp 548007ea96 Base 4 years ago
races.h 548007ea96 Base 4 years ago
zoneserver.cpp b173cb5b66 spawn updates should only be sent if they are within the send spawn distance, not below the removal distance.. 4 years ago
zoneserver.h 65b9bf8c21 Removed inbulk distance, just use send_spawn_distance instead -- also zone in should send a larger radius (not less than 40) 4 years ago