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- --[[
- Script Name : bronas_guard_check.lua
- Script Purpose : Handles the quest, "Brona's Guard Check"
- Script Author : torsten
- Script Date : 11.07.2022
- Script Notes :
- Zone : Big Bend
- Quest Giver : Slaver Brona
- Preceded by : Brona's Thralls
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepLocation(Quest, 1, "I need to check the gate in Big Bend", 20, "I'm supposed to check all of the gates that lead into the city.", 11, -2, 3, -67, 134)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've checked the gate in Big Bend")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've checked the gate in Big Bend")
- AddQuestStepLocation(Quest, 2, "I need to check the gate in Longshadow Alley", 20, "I'm supposed to check all of the gates that lead into the city.", 11, 13, 3, 67, 138)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I've checked the gate in Longshadow Alley")
- UpdateQuestTaskGroupDescription(Quest, 2, "I've checked the gate in Longshadow Alley")
- AddQuestStepLocation(Quest, 3, "I need to check the gate in Scale Yard", 20, "I'm supposed to check all of the gates that lead into the city.", 11, -4, -5, -6, 139)
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- end
- function Step3Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I've checked the gate in Scale Yard")
- UpdateQuestTaskGroupDescription(Quest, 3, "I've checked the gate Scale Yard")
- AddQuestStepLocation(Quest, 4, "I need to check the gate in Stonestair Byway", 20, "I'm supposed to check all of the gates that lead into the city.", 11, 6, -4, -94, 166)
- AddQuestStepCompleteAction(Quest, 4, "Step4Complete")
- end
- function Step4Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 4, "I've checked the gate in Stonestair Byway")
- UpdateQuestTaskGroupDescription(Quest, 4, "I've checked the gate in Stonestair Byway")
- AddQuestStepLocation(Quest, 5, "I need to check the gate in Temple Street", 20, "I'm supposed to check all of the gates that lead into the city.", 11, 18, 2, 24, 136)
- AddQuestStepCompleteAction(Quest, 5, "Step5Complete")
- end
- function Step5Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 5, "I've checked the gate in Temple Street")
- UpdateQuestTaskGroupDescription(Quest, 5, "I've checked all of the gates leading into the city.")
-
- AddQuestStepChat(Quest, 6, "I should return to Slaver Brona.", 1, "I should return to Slaver Brona.", 11, 1340030)
- AddQuestStepCompleteAction(Quest, 6, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- UpdateQuestDescription(Quest, "It was easy enough work, but that Brona is up to something and I've unwittingly helped her. I wonder what she is trying to accomplish.")
- GiveQuestReward(Quest, Player)
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- Step4Complete(Quest, QuestGiver, Player)
- elseif Step == 5 then
- Step5Complete(Quest, QuestGiver, Player)
- elseif Step == 6 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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