9
3

adefiledscout133769558.lua 3.1 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667
  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledscout133769558.lua
  3. Script Purpose : Waypoint Path for adefiledscout133769558.lua
  4. Script Author : Rylec, PlayFlavor by premierio015
  5. Script Date : 06-26-2020 06:15:07
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "hp", 110)
  10. SpawnSet(NPC, "power", 55)
  11. waypoints(NPC)
  12. end
  13. function hailed(NPC, Spawn)
  14. FaceTarget(NPC, Spawn)
  15. end
  16. function respawn(NPC)
  17. spawn(NPC)
  18. end
  19. function waypoints(NPC)
  20. MovementLoopAddLocation(NPC, 160.99, -0.55, -215.63, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, 152.44, -0.51, -213.15, 2, 0)
  22. MovementLoopAddLocation(NPC, 143.79, -0.67, -208.21, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, 138.44, -0.46, -208.7, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, 144.13, -0.68, -208.39, 2, 0)
  25. MovementLoopAddLocation(NPC, 172.23, -0.59, -214.63, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, 144.8, -0.61, -214.54, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, 136.59, -0.46, -207.55, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, 122.63, -0.41, -206.7, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, 153.05, -0.52, -210.74, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, 114.52, -0.37, -211.71, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, 127.97, -0.43, -213.29, 2, 0)
  32. MovementLoopAddLocation(NPC, 136.28, -0.7, -215.41, 2, 0)
  33. MovementLoopAddLocation(NPC, 140.29, -0.63, -214.73, 2, math.random(12, 22))
  34. MovementLoopAddLocation(NPC, 144.21, -0.88, -216.98, 2, 0)
  35. MovementLoopAddLocation(NPC, 154.53, -0.63, -219.65, 2, math.random(12, 22))
  36. MovementLoopAddLocation(NPC, 151.13, -0.63, -214.63, 2, math.random(12, 22))
  37. MovementLoopAddLocation(NPC, 143.2, -0.73, -215.7, 2, 0)
  38. MovementLoopAddLocation(NPC, 138.5, -0.62, -214.73, 2, math.random(12, 22))
  39. end
  40. function aggro(NPC, Spawn)
  41. math.randomseed(os.time())
  42. local choice = math.random (1,3)
  43. if choice == 1 then
  44. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  45. elseif choice == 2 then
  46. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  47. else
  48. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  49. end
  50. end
  51. function death(NPC, Spawn)
  52. math.randomseed(os.time())
  53. local choice = math.random(1,2)
  54. if choice == 1 then
  55. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  56. else
  57. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  58. end
  59. end