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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "Spawn.h"
- #include <stdio.h>
- #include "../common/timer.h"
- #include <time.h>
- #include <math.h>
- #include "Entity.h"
- #include "Widget.h"
- #include "Sign.h"
- #include "../common/MiscFunctions.h"
- #include "../common/Log.h"
- #include "Rules/Rules.h"
- #include "World.h"
- #include "LuaInterface.h"
- #include "Zone/SPGrid.h"
- #include "Bots/Bot.h"
- #include "Zone/raycast_mesh.h"
- extern ConfigReader configReader;
- extern RuleManager rule_manager;
- extern World world;
- Spawn::Spawn(){
- group_id = 0;
- size_offset = 0;
- merchant_id = 0;
- memset(&appearance, 0, sizeof(AppearanceData));
- memset(&basic_info, 0, sizeof(BasicInfoStruct));
- appearance.encounter_level =6;
- size = 32;
- appearance.pos.collision_radius = 32;
- id = Spawn::NextID();
- oversized_packet = 0xFF;
- zone = 0;
- spawn_location_id = 0;
- spawn_entry_id = 0;
- spawn_location_spawns_id = 0;
- respawn = 0;
- expire_time = 0;
- expire_offset = 0;
- x_offset = 0;
- y_offset = 0;
- z_offset = 0;
- database_id = 0;
- packet_num = 1;
- changed = false;
- vis_changed = false;
- position_changed = false;
- send_spawn_changes = true;
- info_changed = false;
- appearance.pos.Speed1 = 0;
- last_attacker = 0;
- faction_id = 0;
- running_to = 0;
- tmp_visual_state = -1;
- tmp_action_state = -1;
- transporter_id = 0;
- invulnerable = false;
- spawn_group_list = 0;
- MSpawnGroup = 0;
- movement_locations = 0;
- MMovementLocations = 0;
- target = 0;
- primary_command_list_id = 0;
- secondary_command_list_id = 0;
- is_pet = false;
- m_followTarget = 0;
- following = false;
- req_quests_continued_access = false;
- req_quests_override = 0;
- req_quests_private = false;
- m_illusionModel = 0;
- Cell_Info.CurrentCell = nullptr;
- Cell_Info.CellListIndex = -1;
- m_addedToWorldTimestamp = 0;
- m_spawnAnim = 0;
- m_spawnAnimLeeway = 0;
- m_Update.SetName("Spawn::m_Update");
- m_requiredHistory.SetName("Spawn::m_requiredHistory");
- m_requiredQuests.SetName("Spawn::m_requiredQuests");
- last_heading_angle = 0.0;
- last_grid_update = 0;
- last_location_update = 0.0;
- last_movement_update = Timer::GetCurrentTime2();
- }
- Spawn::~Spawn(){
- for(int32 i=0;i<primary_command_list.size();i++){
- safe_delete(primary_command_list[i]);
- }
- for(int32 i=0;i<secondary_command_list.size();i++){
- safe_delete(secondary_command_list[i]);
- }
- RemoveSpawnFromGroup();
- if (MMovementLocations)
- MMovementLocations->writelock(__FUNCTION__, __LINE__);
- if(movement_locations){
- while(movement_locations->size()){
- safe_delete(movement_locations->front());
- movement_locations->pop_front();
- }
- safe_delete(movement_locations);
- }
- if (MMovementLocations)
- MMovementLocations->releasewritelock(__FUNCTION__, __LINE__);
- safe_delete(MMovementLocations);
- MMovementLoop.lock();
- for (int32 i = 0; i < movement_loop.size(); i++)
- safe_delete(movement_loop.at(i));
- MMovementLoop.unlock();
- map<int32, vector<int16>* >::iterator rq_itr;
- m_requiredQuests.writelock(__FUNCTION__, __LINE__);
- for (rq_itr = required_quests.begin(); rq_itr != required_quests.end(); rq_itr++){
- safe_delete(rq_itr->second);
- }
- m_requiredQuests.releasewritelock(__FUNCTION__, __LINE__);
- }
- void Spawn::InitializeHeaderPacketData(Player* player, PacketStruct* header, int16 index) {
- header->setDataByName("index", index);
- if (GetSpawnAnim() > 0 && Timer::GetCurrentTime2() < (GetAddedToWorldTimestamp() + GetSpawnAnimLeeway())) {
- if (header->GetVersion() >= 57080)
- header->setDataByName("spawn_anim", GetSpawnAnim());
- else
- header->setDataByName("spawn_anim", (int16)GetSpawnAnim());
- }
- else {
- if (header->GetVersion() >= 57080)
- header->setDataByName("spawn_anim", 0xFFFFFFFF);
- else
- header->setDataByName("spawn_anim", 0xFFFF);
- }
- if (primary_command_list.size() > 0){
- if (primary_command_list.size() > 1) {
- header->setArrayLengthByName("command_list", primary_command_list.size());
- for (int32 i = 0; i < primary_command_list.size(); i++) {
- header->setArrayDataByName("command_list_name", primary_command_list[i]->name.c_str(), i);
- header->setArrayDataByName("command_list_max_distance", primary_command_list[i]->distance, i);
- header->setArrayDataByName("command_list_error", primary_command_list[i]->error_text.c_str(), i);
- header->setArrayDataByName("command_list_command", primary_command_list[i]->command.c_str(), i);
- }
- }
- header->setMediumStringByName("default_command", primary_command_list[0]->command.c_str());
- header->setDataByName("max_distance", primary_command_list[0]->distance);
- }
- if (spawn_group_list && MSpawnGroup){
- MSpawnGroup->readlock(__FUNCTION__, __LINE__);
- header->setArrayLengthByName("group_size", spawn_group_list->size());
- vector<Spawn*>::iterator itr;
- int i = 0;
- for (itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++, i++){
- header->setArrayDataByName("group_spawn_id", player->GetIDWithPlayerSpawn((*itr)), i);
- }
- MSpawnGroup->releasereadlock(__FUNCTION__, __LINE__);
- }
- header->setDataByName("spawn_id", player->GetIDWithPlayerSpawn(this));
- header->setDataByName("crc", id);
- header->setDataByName("time_stamp", Timer::GetCurrentTime2());
- }
- void Spawn::InitializeVisPacketData(Player* player, PacketStruct* vis_packet) {
- int16 version = vis_packet->GetVersion();
- if (IsPlayer())
- appearance.pos.grid_id = 0xFFFFFFFF;
- if (appearance.targetable == 1 || appearance.show_level == 1 || appearance.display_name == 1){
- if (!IsGroundSpawn()){
- int8 arrow_color = ARROW_COLOR_WHITE;
- sint8 npc_con = player->GetFactions()->GetCon(faction_id);
- if (appearance.attackable == 1)
- arrow_color = player->GetArrowColor(GetLevel());
- vis_packet->setDataByName("arrow_color", arrow_color);
- vis_packet->setDataByName("locked_no_loot", appearance.locked_no_loot);
- if (player->GetArrowColor(GetLevel()) == ARROW_COLOR_GRAY)
- if (npc_con == -4)
- npc_con = -3;
- vis_packet->setDataByName("npc_con", npc_con);
- if (appearance.attackable == 1 && IsNPC() && (player->GetFactions()->GetCon(faction_id) <= -4 || ((NPC*)this)->Brain()->GetHate(player) > 1))
- vis_packet->setDataByName("npc_hate", ((NPC*)this)->Brain()->GetHatePercentage(player));
- int8 quest_flag = player->CheckQuestFlag(this);
- if (version < 1188 && quest_flag >= 16)
- quest_flag = 1;
- vis_packet->setDataByName("quest_flag",quest_flag);
- if( player->CheckQuestsKillUpdate(this, false)){
- vis_packet->setDataByName("name_quest_icon", 1);
- }
- }
- }
- int8 vis_flags = 0;
- if (MeetsSpawnAccessRequirements(player)){
- if (appearance.attackable == 1)
- vis_flags += 64; //attackable icon
- if (appearance.show_level == 1)
- vis_flags += 32;
- if (appearance.display_name == 1)
- vis_flags += 16;
- if (IsPlayer() || appearance.targetable == 1)
- vis_flags += 4;
- if (appearance.show_command_icon == 1)
- vis_flags += 2;
- }
- else{
- //Check to see if there's an override value set
- if (req_quests_override > 0)
- vis_flags = req_quests_override & 0xFF;
- }
- vis_packet->setDataByName("vis_flags", vis_flags);
- if (MeetsSpawnAccessRequirements(player))
- vis_packet->setDataByName("hand_flag", appearance.display_hand_icon);
- else {
- if ((req_quests_override & 256) > 0)
- vis_packet->setDataByName("hand_flag", 1);
- }
- }
- void Spawn::InitializeFooterPacketData(Player* player, PacketStruct* footer) {
- if (IsWidget()){
- Widget* widget = (Widget*)this;
- if (widget->GetMultiFloorLift()) {
- footer->setDataByName("widget_x", widget->GetX());
- footer->setDataByName("widget_y", widget->GetY());
- footer->setDataByName("widget_z", widget->GetZ());
- }
- else {
- footer->setDataByName("widget_x", widget->GetWidgetX());
- footer->setDataByName("widget_y", widget->GetWidgetY());
- footer->setDataByName("widget_z", widget->GetWidgetZ());
- }
- footer->setDataByName("widget_id", widget->GetWidgetID());
- footer->setDataByName("unknown3c", 6);
- }
- else if (IsSign()){
- Sign* sign = (Sign*)this;
- footer->setDataByName("widget_id", sign->GetWidgetID());
- footer->setDataByName("widget_x", sign->GetWidgetX());
- footer->setDataByName("widget_y", sign->GetWidgetY());
- footer->setDataByName("widget_z", sign->GetWidgetZ());
- footer->setDataByName("unknown2b", 6);
- if (sign->GetSignTitle())
- footer->setMediumStringByName("title", sign->GetSignTitle());
- if (sign->GetSignDescription())
- footer->setMediumStringByName("description", sign->GetSignDescription());
- footer->setDataByName("sign_distance", sign->GetSignDistance());
- footer->setDataByName("show", 1);
- }
- footer->setMediumStringByName("name", appearance.name);
- footer->setMediumStringByName("guild", appearance.sub_title);
- footer->setMediumStringByName("prefix", appearance.prefix_title);
- footer->setMediumStringByName("suffix", appearance.suffix_title);
- footer->setMediumStringByName("last_name", appearance.last_name);
- if (appearance.attackable == 0 && GetLevel() > 0)
- footer->setDataByName("spawn_type", 1);
- else if (appearance.attackable == 0)
- footer->setDataByName("spawn_type", 6);
- else
- footer->setDataByName("spawn_type", 3);
- }
- EQ2Packet* Spawn::spawn_serialize(Player* player, int16 version){
- // If spawn is NPC AND is pet && owner is a player && owner is the player passed to this function && player's char sheet pet id is 0
- if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner()->IsPlayer() && player == ((NPC*)this)->GetOwner() && player->GetInfoStruct()->pet_id == 0) {
- ((Player*)((NPC*)this)->GetOwner())->GetInfoStruct()->pet_id = player->spawn_id;
- player->SetCharSheetChanged(true);
- }
- int16 index;
- if (player->player_spawn_index_map.count(this) > 0) {
- index = player->player_spawn_index_map[this];
- player->player_spawn_map[index] = this;
- }
- else {
- player->spawn_index++;
- if(player->spawn_index == 255)
- player->spawn_index++; //just so we dont have to worry about overloading
- index = player->spawn_index;
- player->player_spawn_index_map[this] = index;
- player->player_spawn_map[index] = this;
- }
- // Jabantiz - [Bug] Client Crash on Revive
- if (player->player_spawn_reverse_id_map.count(this) == 0) {
- int32 spawn_id = ++player->spawn_id;
- player->player_spawn_id_map[spawn_id] = this;
- player->player_spawn_reverse_id_map[this] = spawn_id;
- }
- PacketStruct* header = player->GetSpawnHeaderStruct();
- header->ResetData();
- InitializeHeaderPacketData(player, header, index);
- PacketStruct* footer;
- if(IsWidget())
- footer = player->GetWidgetFooterStruct();
- else if(IsSign())
- footer = player->GetSignFooterStruct();
- else
- footer = player->GetSpawnFooterStruct();
- footer->ResetData();
- InitializeFooterPacketData(player, footer);
- PacketStruct* vis_struct = player->GetSpawnVisStruct();
- PacketStruct* info_struct = player->GetSpawnInfoStruct();
- PacketStruct* pos_struct = player->GetSpawnPosStruct();
- player->vis_mutex.writelock(__FUNCTION__, __LINE__);
- vis_struct->ResetData();
- InitializeVisPacketData(player, vis_struct);
- player->info_mutex.writelock(__FUNCTION__, __LINE__);
- info_struct->ResetData();
- InitializeInfoPacketData(player, info_struct);
- player->pos_mutex.writelock(__FUNCTION__, __LINE__);
- pos_struct->ResetData();
- InitializePosPacketData(player, pos_struct);
- string* vis_data= vis_struct->serializeString();
- string* pos_data = pos_struct->serializeString();
- string* info_data = info_struct->serializeString();
- int16 part2_size = pos_data->length() + vis_data->length() + info_data->length();
- uchar* part2 = new uchar[part2_size];
- player->AddSpawnPosPacketForXOR(id, (uchar*)pos_data->c_str(), pos_data->length());
- player->AddSpawnVisPacketForXOR(id, (uchar*)vis_data->c_str(), vis_data->length());
- player->AddSpawnInfoPacketForXOR(id, (uchar*)info_data->c_str(), info_data->length());
-
- uchar* ptr = part2;
- memcpy(ptr, pos_data->c_str(), pos_data->length());
- ptr += pos_data->length();
- memcpy(ptr, vis_data->c_str(), vis_data->length());
- ptr += vis_data->length();
- memcpy(ptr, info_data->c_str(), info_data->length());
- player->pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
- player->info_mutex.releasewritelock(__FUNCTION__, __LINE__);
- player->vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
- string* part1 = header->serializeString();
- string* part3 = footer->serializeString();
- uchar tmp[900];
- part2_size = Pack(tmp, part2, part2_size, 900, version);
- int32 total_size = part1->length() + part2_size + part3->length() + 3;
- uchar* final_packet = new uchar[total_size + 4];
- ptr = final_packet;
- memcpy(ptr, &total_size, sizeof(total_size));
- ptr += sizeof(total_size);
- memcpy(ptr, &oversized_packet, sizeof(oversized_packet));
- ptr += sizeof(oversized_packet);
- memcpy(ptr, &opcode, sizeof(opcode));
- ptr += sizeof(opcode);
-
- memcpy(ptr, part1->c_str(), part1->length());
- ptr += part1->length();
- memcpy(ptr, tmp, part2_size);
- ptr += part2_size;
-
- memcpy(ptr, part3->c_str(), part3->length());
- delete[] part2;
- EQ2Packet* ret = new EQ2Packet(OP_ClientCmdMsg, final_packet, total_size + 4);
- delete[] final_packet;
- return ret;
- }
- uchar* Spawn::spawn_info_changes(Player* player, int16 version){
- int16 index = player->player_spawn_index_map[this];
- PacketStruct* packet = player->GetSpawnInfoStruct();
- player->info_mutex.writelock(__FUNCTION__, __LINE__);
- packet->ResetData();
- InitializeInfoPacketData(player, packet);
- string* data = packet->serializeString();
- int32 size = data->length();
- uchar* xor_info_packet = player->GetTempInfoPacketForXOR();
- if (!xor_info_packet)
- xor_info_packet = player->SetTempInfoPacketForXOR(size);
- uchar* orig_packet = player->GetSpawnInfoPacketForXOR(id);
- if(orig_packet){
- memcpy(xor_info_packet, (uchar*)data->c_str(), size);
- Encode(xor_info_packet, orig_packet, size);
- }
- uchar* tmp = new uchar[size + 10];
- size = Pack(tmp, xor_info_packet, size, size, version);
- player->info_mutex.releasewritelock(__FUNCTION__, __LINE__);
- int32 orig_size = size;
- size-=sizeof(int32);
- size+=CheckOverLoadSize(index);
- info_packet_size = size + CheckOverLoadSize(size);
- uchar* tmp2 = new uchar[info_packet_size];
- uchar* ptr = tmp2;
- ptr += DoOverLoad(size, ptr);
- ptr += DoOverLoad(index, ptr);
- memcpy(ptr, tmp+sizeof(int32), orig_size - sizeof(int32));
- delete[] tmp;
- return tmp2;
- }
- uchar* Spawn::spawn_vis_changes(Player* player, int16 version){
- PacketStruct* vis_struct = player->GetSpawnVisStruct();
- int16 index = player->player_spawn_index_map[this];
- player->vis_mutex.writelock(__FUNCTION__, __LINE__);
- uchar* orig_packet = player->GetSpawnVisPacketForXOR(id);
- vis_struct->ResetData();
- InitializeVisPacketData(player, vis_struct);
- string* data = vis_struct->serializeString();
- int32 size = data->length();
- uchar* xor_vis_packet = player->GetTempVisPacketForXOR();
- if (!xor_vis_packet)
- xor_vis_packet = player->SetTempVisPacketForXOR(size);
- if(orig_packet){
- memcpy(xor_vis_packet, (uchar*)data->c_str(), size);
- Encode(xor_vis_packet, orig_packet, size);
- }
- uchar* tmp = new uchar[size + 10];
- size = Pack(tmp, xor_vis_packet, size, size, version);
- player->vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
- int32 orig_size = size;
- size-=sizeof(int32);
- size+=CheckOverLoadSize(index);
- vis_packet_size = size + CheckOverLoadSize(size);
- uchar* tmp2 = new uchar[vis_packet_size];
- uchar* ptr = tmp2;
- ptr += DoOverLoad(size, ptr);
- ptr += DoOverLoad(index, ptr);
- memcpy(ptr, tmp+sizeof(int32), orig_size - sizeof(int32));
- delete[] tmp;
- return tmp2;
- }
- uchar* Spawn::spawn_pos_changes(Player* player, int16 version){
- int16 index = player->GetIndexForSpawn(this);
-
- PacketStruct* packet = player->GetSpawnPosStruct();
- player->pos_mutex.writelock(__FUNCTION__, __LINE__);
- uchar* orig_packet = player->GetSpawnPosPacketForXOR(id);
- packet->ResetData();
- InitializePosPacketData(player, packet, true);
- string* data = packet->serializeString();
- int32 size = data->length();
- uchar* xor_pos_packet = player->GetTempPosPacketForXOR();
- if (!xor_pos_packet)
- xor_pos_packet = player->SetTempPosPacketForXOR(size);
- if(orig_packet){
- memcpy(xor_pos_packet, (uchar*)data->c_str(), size);
- Encode(xor_pos_packet, orig_packet, size);
- }
- uchar* tmp;
- if (IsPlayer())
- tmp = new uchar[size + 14];
- else
- tmp = new uchar[size + 10];
- size = Pack(tmp, xor_pos_packet, size, size, version);
- player->pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
- int32 orig_size = size;
- // Needed for CoE+ clients
- if (version >= 1188)
- size += 1;
- if(IsPlayer())
- size += 4;
- size-=sizeof(int32);
- size+=CheckOverLoadSize(index);
- pos_packet_size = size + CheckOverLoadSize(size);
- uchar* tmp2 = new uchar[pos_packet_size];
- uchar* ptr = tmp2;
- ptr += DoOverLoad(size, ptr);
- ptr += DoOverLoad(index, ptr);
- // extra byte in coe+ clients, 0 for NPC's 1 for Players
- int8 x = 0;
- if(IsPlayer()){
- if (version >= 1188) {
- // set x to 1 and add it to the packet
- x = 1;
- memcpy(ptr, &x, sizeof(int8));
- ptr += sizeof(int8);
- }
- int32 now = Timer::GetCurrentTime2();
- memcpy(ptr, &now, sizeof(int32));
- ptr += sizeof(int32);
- }
- else if (version >= 1188) {
- // add x to packet
- memcpy(ptr, &x, sizeof(int8));
- ptr += sizeof(int8);
- }
- memcpy(ptr, tmp+sizeof(int32), orig_size - sizeof(int32));
- delete[] tmp;
- return tmp2;
- }
- EQ2Packet* Spawn::player_position_update_packet(Player* player, int16 version){
- if(!player || player->IsPlayer() == false){
- LogWrite(SPAWN__ERROR, 0, "Spawn", "Error: Called player_position_update_packet without player!");
- return 0;
- }
- else if(IsPlayer() == false){
- LogWrite(SPAWN__ERROR, 0, "Spawn", "Error: Called player_position_update_packet from spawn!");
- return 0;
- }
- static const int8 info_size = 1;
- static const int8 vis_size = 1;
- m_Update.writelock(__FUNCTION__, __LINE__);
- uchar* pos_changes = spawn_pos_changes(player, version);
- int32 tmp_pos_packet_size = pos_packet_size;
- m_Update.releasewritelock(__FUNCTION__, __LINE__);
- int32 size = info_size + tmp_pos_packet_size + vis_size + 11;
- static const int8 oversized = 255;
- int16 opcode_val = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqUpdateGhostCmd);
- uchar* tmp = new uchar[size];
- memset(tmp, 0, size);
- uchar* ptr = tmp;
- size -=4;
- memcpy(ptr, &size, sizeof(int32));
- size +=4;
- ptr += sizeof(int32);
- memcpy(ptr, &oversized, sizeof(int8));
- ptr += sizeof(int8);
- memcpy(ptr, &opcode_val, sizeof(int16));
- ptr += sizeof(int16);
- ptr += sizeof(int32);
- ptr += info_size;
- memcpy(ptr, pos_changes, tmp_pos_packet_size);
- EQ2Packet* ret_packet = new EQ2Packet(OP_ClientCmdMsg, tmp, size);
- delete[] tmp;
- delete[] pos_changes;
- return ret_packet;
- }
- EQ2Packet* Spawn::spawn_update_packet(Player* player, int16 version, bool override_changes, bool override_vis_changes){
- if(!player || player->IsPlayer() == false){
- LogWrite(SPAWN__ERROR, 0, "Spawn", "Error: Called spawn_update_packet without player!");
- return 0;
- }
- else if((IsPlayer() && info_changed == false && vis_changed == false) || (info_changed == false && vis_changed == false && position_changed == false)){
- if(!override_changes && !override_vis_changes)
- return 0;
- }
- static const uchar null_byte = 0;
- uchar* info_changes = 0;
- uchar* pos_changes = 0;
- uchar* vis_changes = 0;
- static const int8 oversized = 255;
- int16 opcode_val = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqUpdateGhostCmd);
- int16 tmp_info_packet_size;
- int16 tmp_vis_packet_size;
- int16 tmp_pos_packet_size;
- //We need to lock these variables up to make this thread safe
- m_Update.writelock(__FUNCTION__, __LINE__);
- //These variables are set in the spawn_info_changes, pos and vis changes functions
- info_packet_size = 1;
- pos_packet_size = 1;
- vis_packet_size = 1;
- if (info_changed || override_changes)
- info_changes = spawn_info_changes(player, version);
- if ((position_changed || override_changes) && IsPlayer() == false)
- pos_changes = spawn_pos_changes(player, version);
- if (vis_changed || override_changes || override_vis_changes)
- vis_changes = spawn_vis_changes(player, version);
- tmp_info_packet_size = info_packet_size;
- tmp_pos_packet_size = pos_packet_size;
- tmp_vis_packet_size = vis_packet_size;
- m_Update.releasewritelock(__FUNCTION__, __LINE__);
- int32 size = info_packet_size + pos_packet_size + vis_packet_size + 11;
- uchar* tmp = new uchar[size];
- memset(tmp, 0, size);
- uchar* ptr = tmp;
- size -=4;
- memcpy(ptr, &size, sizeof(int32));
- size +=4;
- ptr += sizeof(int32);
- memcpy(ptr, &oversized, sizeof(int8));
- ptr += sizeof(int8);
- memcpy(ptr, &opcode_val, sizeof(int16));
- ptr += sizeof(int16);
- if (IsPlayer() == false){ //this isnt sent for player updates, it is sent on position update
- //int32 time = Timer::GetCurrentTime2();
- packet_num = Timer::GetCurrentTime2();
- memcpy(ptr, &packet_num, sizeof(int32));
- }
- ptr += sizeof(int32);
- memcpy(ptr, info_changes ? info_changes : &null_byte, tmp_info_packet_size);
- ptr += info_packet_size;
- memcpy(ptr, pos_changes ? pos_changes : &null_byte, tmp_pos_packet_size);
- ptr += pos_packet_size;
- memcpy(ptr, vis_changes ? vis_changes : &null_byte, tmp_vis_packet_size);
- EQ2Packet* ret_packet = new EQ2Packet(OP_ClientCmdMsg, tmp, size);
- delete[] tmp;
- safe_delete_array(info_changes);
- safe_delete_array(vis_changes);
- safe_delete_array(pos_changes);
- return ret_packet;
- }
- EQ2Packet* Spawn::serialize(Player* player, int16 version){
- return 0;
- }
- Spawn* Spawn::GetTarget(){
- Spawn* ret = 0;
-
- // only attempt to get a spawn if we had a target stored
- if (target != 0)
- {
- ret = GetZone()->GetSpawnByID(target);
-
- if (!ret)
- target = 0;
- }
- return ret;
- }
- void Spawn::SetTarget(Spawn* spawn){
- SetInfo(&target, spawn ? spawn->GetID() : 0);
- }
- Spawn* Spawn::GetLastAttacker() {
- Spawn* ret = 0;
- ret = GetZone()->GetSpawnByID(last_attacker);
- if (!ret)
- last_attacker = 0;
- return ret;
- }
- void Spawn::SetLastAttacker(Spawn* spawn){
- last_attacker = spawn->GetID();
- }
- void Spawn::SetInvulnerable(bool val){
- invulnerable = val;
- }
- bool Spawn::GetInvulnerable(){
- return invulnerable;
- }
- bool Spawn::TakeDamage(int32 damage){
- if(invulnerable)
- return false;
- if (IsEntity()) {
- if (((Entity*)this)->IsMezzed())
- ((Entity*)this)->RemoveAllMezSpells();
- if (damage == 0)
- return true;
- }
- int32 hp = GetHP();
- if(damage >= hp) {
- SetHP(0);
- if (IsPlayer()) {
- ((Player*)this)->InCombat(false);
- ((Player*)this)->SetRangeAttack(false);
- GetZone()->TriggerCharSheetTimer(); // force char sheet updates now
- }
- }
- else {
- SetHP(hp - damage);
- // if player flag the char sheet as changed so the ui updates properly
- if (IsPlayer())
- ((Player*)this)->SetCharSheetChanged(true);
- }
- return true;
- }
- void Spawn::TakeDamage(Spawn* attacker, int32 damage){
- if (TakeDamage(damage))
- GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_HEALTHCHANGED, attacker);
- SetLastAttacker(attacker);
- }
- ZoneServer* Spawn::GetZone(){
- return zone;
- }
- void Spawn::SetZone(ZoneServer* in_zone){
- zone = in_zone;
- }
- /*** HIT POINT ***/
- void Spawn::SetHP(sint32 new_val, bool setUpdateFlags){
- if(new_val == 0){
- ClearRunningLocations();
- CalculateRunningLocation(true);
- }
- if(new_val > basic_info.max_hp)
- SetInfo(&basic_info.max_hp, new_val, setUpdateFlags);
- SetInfo(&basic_info.cur_hp, new_val, setUpdateFlags);
- if(/*IsPlayer() &&*/ GetZone() && basic_info.cur_hp > 0 && basic_info.cur_hp < basic_info.max_hp)
- GetZone()->AddDamagedSpawn(this);
- if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) {
- ((Entity*)this)->UpdateGroupMemberInfo();
- if (IsPlayer())
- world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this));
- else
- world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id);
- }
- if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner()->IsPlayer()) {
- Player* player = (Player*)((NPC*)this)->GetOwner();
- if (player->GetPet() && player->GetCharmedPet()) {
- if (this == player->GetPet()) {
- player->GetInfoStruct()->pet_health_pct = (float)basic_info.cur_hp / (float)basic_info.max_hp;
- player->SetCharSheetChanged(true);
- }
- }
- else {
- player->GetInfoStruct()->pet_health_pct = (float)basic_info.cur_hp / (float)basic_info.max_hp;
- player->SetCharSheetChanged(true);
- }
- }
- }
- void Spawn::SetTotalHP(sint32 new_val){
- if(basic_info.hp_base == 0)
- SetTotalHPBase(new_val);
- SetInfo(&basic_info.max_hp, new_val);
- if(GetZone() && basic_info.cur_hp > 0 && basic_info.cur_hp < basic_info.max_hp)
- GetZone()->AddDamagedSpawn(this);
- if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) {
- ((Entity*)this)->UpdateGroupMemberInfo();
- if (IsPlayer())
- world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this));
- else
- world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id);
- }
- if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner()->IsPlayer()) {
- Player* player = (Player*)((NPC*)this)->GetOwner();
- if (player->GetPet() && player->GetCharmedPet()) {
- if (this == player->GetPet()) {
- player->GetInfoStruct()->pet_health_pct = (float)basic_info.cur_hp / (float)basic_info.max_hp;
- player->SetCharSheetChanged(true);
- }
- }
- else {
- player->GetInfoStruct()->pet_health_pct = (float)basic_info.cur_hp / (float)basic_info.max_hp;
- player->SetCharSheetChanged(true);
- }
- }
- }
- void Spawn::SetTotalHPBase(sint32 new_val)
- {
- SetInfo(&basic_info.hp_base, new_val);
- if(GetZone() && basic_info.cur_hp > 0 && basic_info.cur_hp < basic_info.max_hp)
- GetZone()->AddDamagedSpawn(this);
- if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) {
- ((Entity*)this)->UpdateGroupMemberInfo();
- if (IsPlayer())
- world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this));
- else
- world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id);
- }
- }
- sint32 Spawn::GetHP()
- {
- return basic_info.cur_hp;
- }
- sint32 Spawn::GetTotalHP()
- {
- return basic_info.max_hp;
- }
- sint32 Spawn::GetTotalHPBase()
- {
- return basic_info.hp_base;
- }
- /*** POWER ***/
- void Spawn::SetPower(sint32 power, bool setUpdateFlags){
- if(power > basic_info.max_power)
- SetInfo(&basic_info.max_power, power, setUpdateFlags);
- SetInfo(&basic_info.cur_power, power, setUpdateFlags);
- if(/*IsPlayer() &&*/ GetZone() && basic_info.cur_power < basic_info.max_power)
- GetZone()->AddDamagedSpawn(this);
- if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) {
- ((Entity*)this)->UpdateGroupMemberInfo();
- if (IsPlayer())
- world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this));
- else
- world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id);
- }
- if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner()->IsPlayer()) {
- Player* player = (Player*)((NPC*)this)->GetOwner();
- if (player->GetPet() && player->GetCharmedPet()) {
- if (this == player->GetPet()) {
- player->GetInfoStruct()->pet_power_pct = (float)basic_info.cur_power / (float)basic_info.max_power;
- player->SetCharSheetChanged(true);
- }
- }
- else {
- player->GetInfoStruct()->pet_power_pct = (float)basic_info.cur_power / (float)basic_info.max_power;
- player->SetCharSheetChanged(true);
- }
- }
- }
- void Spawn::SetTotalPower(sint32 new_val)
- {
- if(basic_info.power_base == 0)
- SetTotalPowerBase(new_val);
- SetInfo(&basic_info.max_power, new_val);
- if(GetZone() && basic_info.cur_power < basic_info.max_power)
- GetZone()->AddDamagedSpawn(this);
- if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) {
- ((Entity*)this)->UpdateGroupMemberInfo();
- if (IsPlayer())
- world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this));
- else
- world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id);
- }
- if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner()->IsPlayer()) {
- Player* player = (Player*)((NPC*)this)->GetOwner();
- if (player->GetPet() && player->GetCharmedPet()) {
- if (this == player->GetPet()) {
- player->GetInfoStruct()->pet_power_pct = (float)basic_info.cur_power / (float)basic_info.max_power;
- player->SetCharSheetChanged(true);
- }
- }
- else {
- player->GetInfoStruct()->pet_power_pct = (float)basic_info.cur_power / (float)basic_info.max_power;
- player->SetCharSheetChanged(true);
- }
- }
- }
- void Spawn::SetTotalPowerBase(sint32 new_val)
- {
- SetInfo(&basic_info.power_base, new_val);
- if(GetZone() && basic_info.cur_power < basic_info.max_power)
- GetZone()->AddDamagedSpawn(this);
- if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) {
- ((Entity*)this)->UpdateGroupMemberInfo();
- if (IsPlayer())
- world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this));
- else
- world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id);
- }
- }
- sint32 Spawn::GetPower()
- {
- return basic_info.cur_power;
- }
- sint32 Spawn::GetTotalPower(){
- return basic_info.max_power;
- }
- sint32 Spawn::GetTotalPowerBase()
- {
- return basic_info.power_base;
- }
- /*** SAVAGERY ***/
- void Spawn::SetSavagery(sint32 savagery, bool setUpdateFlags)
- {
- /* JA: extremely limited functionality until we better understand Savagery */
- if(savagery > basic_info.max_savagery)
- SetInfo(&basic_info.max_savagery, savagery, setUpdateFlags);
- SetInfo(&basic_info.cur_savagery, savagery, setUpdateFlags);
- }
- void Spawn::SetTotalSavagery(sint32 new_val)
- {
- /* JA: extremely limited functionality until we better understand Savagery */
- if(basic_info.savagery_base == 0)
- SetTotalSavageryBase(new_val);
- SetInfo(&basic_info.max_savagery, new_val);
- }
- void Spawn::SetTotalSavageryBase(sint32 new_val){
- SetInfo(&basic_info.savagery_base, new_val);
- if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) {
- ((Entity*)this)->UpdateGroupMemberInfo();
- if (IsPlayer())
- world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this));
- else
- world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id);
- }
- }
- sint32 Spawn::GetTotalSavagery()
- {
- return basic_info.max_savagery;
- }
- sint32 Spawn::GetSavagery()
- {
- return basic_info.cur_savagery;
- }
- /*** DISSONANCE ***/
- void Spawn::SetDissonance(sint32 dissonance, bool setUpdateFlags)
- {
- /* JA: extremely limited functionality until we better understand Dissonance */
- if(dissonance > basic_info.max_dissonance)
- SetInfo(&basic_info.max_dissonance, dissonance, setUpdateFlags);
- SetInfo(&basic_info.cur_dissonance, dissonance, setUpdateFlags);
- }
- void Spawn::SetTotalDissonance(sint32 new_val)
- {
- /* JA: extremely limited functionality until we better understand Dissonance */
- if(basic_info.dissonance_base == 0)
- SetTotalDissonanceBase(new_val);
- SetInfo(&basic_info.max_dissonance, new_val);
- }
- void Spawn::SetTotalDissonanceBase(sint32 new_val)
- {
- SetInfo(&basic_info.dissonance_base, new_val);
- if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) {
- ((Entity*)this)->UpdateGroupMemberInfo();
- if (IsPlayer())
- world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, GetZone()->GetClientBySpawn(this));
- else
- world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id);
- }
- }
- sint32 Spawn::GetTotalDissonance()
- {
- return basic_info.max_dissonance;
- }
- sint32 Spawn::GetDissonance()
- {
- return basic_info.cur_dissonance;
- }
- /* --< Alternate Advancement Points >-- */
- void Spawn::SetAssignedAA(sint16 new_val)
- {
- SetInfo(&basic_info.assigned_aa, new_val);
- }
- void Spawn::SetUnassignedAA(sint16 new_val)
- {
- SetInfo(&basic_info.unassigned_aa, new_val);
- }
- void Spawn::SetTradeskillAA(sint16 new_val)
- {
- SetInfo(&basic_info.tradeskill_aa, new_val);
- }
- void Spawn::SetUnassignedTradeskillAA(sint16 new_val)
- {
- SetInfo(&basic_info.unassigned_tradeskill_aa, new_val);
- }
- void Spawn::SetPrestigeAA(sint16 new_val)
- {
- SetInfo(&basic_info.prestige_aa, new_val);
- }
- void Spawn::SetUnassignedPrestigeAA(sint16 new_val)
- {
- SetInfo(&basic_info.unassigned_prestige_aa, new_val);
- }
- void Spawn::SetTradeskillPrestigeAA(sint16 new_val)
- {
- SetInfo(&basic_info.tradeskill_prestige_aa, new_val);
- }
- void Spawn::SetUnassignedTradeskillPrestigeAA(sint16 new_val)
- {
- SetInfo(&basic_info.unassigned_tradeskill_prestige_aa, new_val);
- }
- sint16 Spawn::GetAssignedAA()
- {
- return basic_info.assigned_aa;
- }
- sint16 Spawn::GetUnassignedAA()
- {
- return basic_info.unassigned_aa;
- }
- sint16 Spawn::GetTradeskillAA()
- {
- return basic_info.tradeskill_aa;
- }
- sint16 Spawn::GetUnassignedTradeskillAA()
- {
- return basic_info.unassigned_tradeskill_aa;
- }
- sint16 Spawn::GetPrestigeAA()
- {
- return basic_info.prestige_aa;
- }
- sint16 Spawn::GetUnassignedPretigeAA()
- {
- return basic_info.unassigned_prestige_aa;
- }
- sint16 Spawn::GetTradeskillPrestigeAA()
- {
- return basic_info.tradeskill_prestige_aa;
- }
- sint16 Spawn::GetUnassignedTradeskillPrestigeAA()
- {
- return basic_info.unassigned_tradeskill_prestige_aa;
- }
- float Spawn::GetDistance(float x1, float y1, float z1, float x2, float y2, float z2){
- x1 = x1 - x2;
- y1 = y1 - y2;
- z1 = z1 - z2;
- return sqrt(x1*x1 + y1*y1 + z1*z1);
- }
- float Spawn::GetDistance(float x, float y, float z, float radius, bool ignore_y) {
- if (ignore_y)
- return GetDistance(x, y, z, GetX(), y, GetZ()) - radius;
- else
- return GetDistance(x, y, z, GetX(), GetY(), GetZ()) - radius;
- }
- float Spawn::GetDistance(float x, float y, float z, bool ignore_y) {
- return GetDistance(x, y, z, 0.0f, ignore_y);
- }
- float Spawn::GetDistance(Spawn* spawn, bool ignore_y, bool includeRadius){
- float ret = 0;
- if (spawn)
- {
- float radius = 0.0f;
- if (includeRadius)
- radius = CalculateRadius(spawn);
- ret = GetDistance(spawn->GetX(), spawn->GetY(), spawn->GetZ(), radius, ignore_y);
- }
- // maybe distance against ourselves, in that case we want to nullify the radius check
- if (ret < 0)
- ret = 0.0f;
- return ret;
- }
- float Spawn::GetDistance(Spawn* spawn, float x1, float y1, float z1, bool includeRadius) {
- float ret = 0;
- if (spawn)
- {
- float radius = 0.0f;
- if (includeRadius)
- radius = CalculateRadius(spawn);
- ret = GetDistance(x1, y1, z1, spawn->GetX(), spawn->GetY(), spawn->GetZ()) - radius;
- }
- // maybe distance against ourselves, in that case we want to nullify the radius check
- if (ret < 0)
- ret = 0.0f;
- return ret;
- }
- float Spawn::CalculateRadius(Spawn* target)
- {
- float srcRadius = short_to_float(appearance.pos.collision_radius);
- if (target)
- {
- float targRadius = short_to_float(target->appearance.pos.collision_radius);
- return (targRadius / 32.0f) + (srcRadius / 32.0f);
- }
- else
- return (srcRadius / 32.0f);
- }
- int32 Spawn::GetRespawnTime(){
- return respawn;
- }
- void Spawn::SetRespawnTime(int32 time){
- respawn = time;
- }
- int32 Spawn::GetExpireOffsetTime(){
- return expire_offset;
- }
- void Spawn::SetExpireOffsetTime(int32 time){
- expire_offset = time;
- }
- int32 Spawn::GetSpawnLocationID(){
- return spawn_location_id;
- }
- void Spawn::SetSpawnLocationID(int32 id){
- spawn_location_id = id;
- }
- int32 Spawn::GetSpawnEntryID(){
- return spawn_entry_id;
- }
- void Spawn::SetSpawnEntryID(int32 id){
- spawn_entry_id = id;
- }
- int32 Spawn::GetSpawnLocationPlacementID(){
- return spawn_location_spawns_id;
- }
- void Spawn::SetSpawnLocationPlacementID(int32 id){
- spawn_location_spawns_id = id;
- }
- const char* Spawn::GetSpawnScript(){
- if(spawn_script.length() > 0)
- return spawn_script.c_str();
- else
- return 0;
- }
- void Spawn::SetSpawnScript(string name){
- spawn_script = name;
- }
- void Spawn::SetPrimaryCommand(const char* name, const char* command, float distance){
- EntityCommand* entity_command = CreateEntityCommand(name, distance, command, "", 0, 0);
- if(primary_command_list.size() > 0 && primary_command_list[0]){
- safe_delete(primary_command_list[0]);
- primary_command_list[0] = entity_command;
- }
- else
- primary_command_list.push_back(entity_command);
- }
- void Spawn::SetSecondaryCommands(vector<EntityCommand*>* commands){
- if(commands && commands->size() > 0){
- vector<EntityCommand*>::iterator itr;
- if(secondary_command_list.size() > 0){
- for(itr = secondary_command_list.begin(); itr != secondary_command_list.end(); itr++){
- safe_delete(*itr);
- }
- secondary_command_list.clear();
- }
- EntityCommand* command = 0;
- for(itr = commands->begin(); itr != commands->end(); itr++){
- command = CreateEntityCommand(*itr);
- secondary_command_list.push_back(command);
- }
- }
- }
- void Spawn::SetPrimaryCommands(vector<EntityCommand*>* commands){
- if(commands && commands->size() > 0){
- vector<EntityCommand*>::iterator itr;
- if(primary_command_list.size() > 0){
- for(itr = primary_command_list.begin(); itr != primary_command_list.end(); itr++){
- safe_delete(*itr);
- }
- primary_command_list.clear();
- }
- EntityCommand* command = 0;
- for(itr = commands->begin(); itr != commands->end(); itr++){
- command = CreateEntityCommand(*itr);
- primary_command_list.push_back(command);
- }
- }
- }
- EntityCommand* Spawn::FindEntityCommand(string command) {
- EntityCommand* entity_command = 0;
- if (primary_command_list.size() > 0) {
- vector<EntityCommand*>::iterator itr;
- for (itr = primary_command_list.begin(); itr != primary_command_list.end(); itr++) {
- if ((*itr)->command == command) {
- entity_command = *itr;
- break;
- }
- }
- }
- if (!entity_command && secondary_command_list.size() > 0) {
- vector<EntityCommand*>::iterator itr;
- for (itr = secondary_command_list.begin(); itr != secondary_command_list.end(); itr++) {
- if ((*itr)->command == command) {
- entity_command = *itr;
- break;
- }
- }
- }
- return entity_command;
- }
- void Spawn::SetSizeOffset(int8 offset){
- size_offset = offset;
- }
- int8 Spawn::GetSizeOffset(){
- return size_offset;
- }
- void Spawn::SetMerchantID(int32 val){
- merchant_id = val;
- }
- int32 Spawn::GetMerchantID(){
- return merchant_id;
- }
- void Spawn::SetMerchantType(int8 val){
- merchant_type = val;
- }
- int8 Spawn::GetMerchantType(){
- return merchant_type;
- }
- void Spawn::SetQuestsRequired(map<int32, vector<int16>* >* quests){
- if(quests){
- map<int32, vector<int16>* >::iterator itr;
- for(itr = quests->begin(); itr != quests->end(); itr++){
- vector<int16>* quest_steps = itr->second;
- for (int32 i = 0; i < quest_steps->size(); i++)
- SetQuestsRequired(itr->first, quest_steps->at(i));
- }
- }
- }
- void Spawn::SetQuestsRequired(int32 quest_id, int16 quest_step){
- m_requiredQuests.writelock(__FUNCTION__, __LINE__);
- if (required_quests.count(quest_id) == 0)
- required_quests[quest_id] = new vector<int16>;
- else{
- for (int32 i = 0; i < required_quests[quest_id]->size(); i++){
- if (required_quests[quest_id]->at(i) == quest_step){
- m_requiredQuests.releasewritelock(__FUNCTION__, __LINE__);
- return;
- }
- }
- }
- required_quests[quest_id]->push_back(quest_step);
- m_requiredQuests.releasewritelock(__FUNCTION__, __LINE__);
- }
- void Spawn::SetRequiredHistory(int32 event_id, int32 value1, int32 value2){
- LUAHistory set_value;
- set_value.Value = value1;
- set_value.Value2 = value2;
- set_value.SaveNeeded = false;
- m_requiredHistory.writelock(__FUNCTION__, __LINE__);
- required_history[event_id] = set_value;
- m_requiredHistory.releasewritelock(__FUNCTION__, __LINE__);
- }
- map<int32, vector<int16>* >* Spawn::GetQuestsRequired(){
- return &required_quests;
- }
- void Spawn::SetTransporterID(int32 id){
- transporter_id = id;
- }
- int32 Spawn::GetTransporterID(){
- return transporter_id;
- }
- void Spawn::InitializePosPacketData(Player* player, PacketStruct* packet, bool bSpawnUpdate) {
- int16 version = packet->GetVersion();
- packet->setDataByName("pos_grid_id", appearance.pos.grid_id);
- bool include_heading = true;
- if (IsWidget() && ((Widget*)this)->GetIncludeHeading() == false)
- include_heading = false;
- else if (IsSign() && ((Sign*)this)->GetIncludeHeading() == false)
- include_heading = false;
- else if (IsGroundSpawn())
- include_heading = false;
- if (include_heading){
- packet->setDataByName("pos_heading1", appearance.pos.Dir1);
- packet->setDataByName("pos_heading2", appearance.pos.Dir2);
- }
- packet->setDataByName("pos_collision_radius", appearance.pos.collision_radius > 0 ? appearance.pos.collision_radius : 32);
- if (version <= 910) {
- packet->setDataByName("pos_size", size > 0 ? size : 32);
- packet->setDataByName("pos_size_multiplier", 32); //32 is normal
- }
- else {
- if (IsPlayer()) {
- if (this != player)
- packet->setDataByName("pos_size", 49152);
- packet->setDataByName("pos_size_ratio", 1);
- packet->setDataByName("pos_size_multiplier_ratio", 1); // used for growth with players
- }
- else {
- packet->setDataByName("pos_size_ratio", size > 0 ? (((float)size) / 32) : 1);
- packet->setDataByName("pos_size_multiplier_ratio", 1);
- }
- }
- packet->setDataByName("pos_state", appearance.pos.state);
- bool include_location = true;
- if (IsWidget() && ((Widget*)this)->GetIncludeLocation() == false)
- include_location = false;
- else if (IsSign() && ((Sign*)this)->GetIncludeLocation() == false)
- include_location = false;
- if (include_location){
- if (IsWidget() && ((Widget*)this)->GetMultiFloorLift()) {
- Widget* widget = (Widget*)this;
- float x = appearance.pos.X - widget->GetWidgetX();
- float y = appearance.pos.Y - widget->GetWidgetY();
- float z = appearance.pos.Z - widget->GetWidgetZ();
- packet->setDataByName("pos_x", x);
- packet->setDataByName("pos_y", y);
- packet->setDataByName("pos_z", z);
- }
- else {
- packet->setDataByName("pos_x", appearance.pos.X);
- packet->setDataByName("pos_y", appearance.pos.Y);
- packet->setDataByName("pos_z", appearance.pos.Z);
- }
- if (IsSign())
- packet->setDataByName("pos_unknown6", 3, 2);
- }
- if (IsPlayer()) {
- packet->setDataByName("pos_x_velocity", static_cast<sint16>(GetSpeedX() * 32));
- packet->setDataByName("pos_y_velocity", static_cast<sint16>(GetSpeedY() * 32));
- packet->setDataByName("pos_z_velocity", static_cast<sint16>(GetSpeedZ() * 32));
- }
- bool bSendSpeed = true;
- if (IsWidget() && ((Widget*)this)->GetMultiFloorLift()) {
- Widget* widget = (Widget*)this;
- float x;
- float y;
- float z;
- if (IsRunning()){
- x = appearance.pos.X2 - widget->GetWidgetX();
- y = appearance.pos.Y2 - widget->GetWidgetY();
- z = appearance.pos.Z2- widget->GetWidgetZ();
- }
- else {
- x = appearance.pos.X - widget->GetWidgetX();
- y = appearance.pos.Y - widget->GetWidgetY();
- z = appearance.pos.Z - widget->GetWidgetZ();
- }
- packet->setDataByName("pos_next_x", x);
- packet->setDataByName("pos_next_y", y);
- packet->setDataByName("pos_next_z", z);
- packet->setDataByName("pos_x3", x);
- packet->setDataByName("pos_y3", y);
- packet->setDataByName("pos_z3", z);
- }
- //If this is a spawn update or this spawn is currently moving we can send these values, otherwise set speed and next_xyz to 0
- //This fixes the bug where spawns with movement scripts face south when initially spawning if they are at their target location.
- else if (bSpawnUpdate || memcmp(&appearance.pos.X, &appearance.pos.X2, sizeof(float) * 3) != 0) {
- packet->setDataByName("pos_next_x", appearance.pos.X2);
- packet->setDataByName("pos_next_y", appearance.pos.Y2);
- packet->setDataByName("pos_next_z", appearance.pos.Z2);
- packet->setDataByName("pos_x3", appearance.pos.X3);
- packet->setDataByName("pos_y3", appearance.pos.Y3);
- packet->setDataByName("pos_z3", appearance.pos.Z3);
- }
- else
- {
- bSendSpeed = false;
- }
- //packet->setDataByName("pos_unknown2", 4, 2);
- int16 speed_multiplier = rule_manager.GetGlobalRule(R_Spawn, SpeedMultiplier)->GetInt16(); // was 1280, 600 and now 300... investigating why
- if (IsPlayer()) {
- Player* player = static_cast<Player*>(this);
- packet->setDataByName("pos_speed", player->GetPosPacketSpeed() * speed_multiplier);
- packet->setDataByName("pos_side_speed", player->GetSideSpeed() * speed_multiplier);
- }
- else if (bSendSpeed) {
- packet->setDataByName("pos_speed", GetSpeed() * speed_multiplier);
- }
-
-
- if (IsNPC() || IsPlayer()) {
- packet->setDataByName("pos_move_type", 25);
- }
- else if (IsWidget() || IsSign()) {
- packet->setDataByName("pos_move_type", 11);
- }
- else if(IsGroundSpawn()) {
- packet->setDataByName("pos_move_type", 16);
- }
- if (!IsPlayer())
- packet->setDataByName("pos_movement_mode", 2);
- if(version <= 910)
- packet->setDataByName("pos_unknown10", 0xFFFF, 1);
- else
- packet->setDataByName("pos_unknown10", 0xFFFF);
- if(version <= 910)
- packet->setDataByName("pos_unknown10", 0xFFFF, 2);
- else
- packet->setDataByName("pos_unknown10", 0XFFFF, 1);
- packet->setDataByName("pos_pitch1", appearance.pos.Pitch1);
- packet->setDataByName("pos_pitch2", appearance.pos.Pitch2);
- packet->setDataByName("pos_roll", appearance.pos.Roll);
- }
- void Spawn::InitializeInfoPacketData(Player* spawn, PacketStruct* packet){
- int16 version = packet->GetVersion();
- bool spawnHiddenFromClient = false;
- // radius of 0 is always seen, -1 is never seen (unless items/spells override), larger than 0 is a defined radius to restrict visibility
- sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
- if (radius != 0 && (Spawn*)spawn != this && this->IsPlayer() && !spawn->CanSeeInvis((Entity*)this))
- spawnHiddenFromClient = true;
- if(!spawnHiddenFromClient && (appearance.targetable == 1 || appearance.show_level == 1 || appearance.display_name == 1)){
- appearance.locked_no_loot = 1; //for now
- if(!IsObject() && !IsGroundSpawn() && !IsWidget() && !IsSign()){
- int8 percent = 0;
- if(GetHP() > 0)
- percent = (int8)(((float)GetHP()/GetTotalHP()) * 100);
- if(percent < 100){
- packet->setDataByName("hp_remaining", 100 ^ percent);
- }
- else
- packet->setDataByName("hp_remaining", 0);
- if(GetTotalPower() > 0){
- percent = (int8)(((float)GetPower()/GetTotalPower()) * 100);
- if(percent > 0)
- packet->setDataByName("power_percent", percent);
- else
- packet->setDataByName("power_percent", 0);
- }
- }
- }
- packet->setDataByName("level", (int8)GetLevel());
- packet->setDataByName("unknown4", (int8)GetLevel());
- packet->setDataByName("difficulty", appearance.encounter_level); //6);
- packet->setDataByName("heroic_flag", appearance.heroic_flag);
- if(!IsObject() && !IsGroundSpawn() && !IsWidget() && !IsSign())
- packet->setDataByName("interaction_flag", 12); //this makes NPCs head turn to look at you
- if (version >= 1188 && (IsPlayer() || IsBot()))
- packet->setDataByName("spawn_type", 0);
- else
- packet->setDataByName("spawn_type", spawn_type);
- packet->setDataByName("class", appearance.adventure_class);
- int16 model_type = appearance.model_type;
- if (GetIllusionModel() != 0) {
- if (IsPlayer()) {
- if (((Player*)this)->get_character_flag(CF_SHOW_ILLUSION)) {
- model_type = GetIllusionModel();
- }
- }
- else
- model_type = GetIllusionModel();
- }
- int16 sogaModelType = appearance.soga_model_type;
- if (spawnHiddenFromClient)
- {
- model_type = 0;
- sogaModelType = 0;
- }
- packet->setDataByName("model_type", model_type);
- if(appearance.soga_model_type == 0)
- packet->setDataByName("soga_model_type", model_type);
- else
- packet->setDataByName("soga_model_type", sogaModelType);
- if(GetTempActionState() >= 0)
- packet->setDataByName("action_state", GetTempActionState());
- else
- packet->setDataByName("action_state", appearance.action_state);
- if(GetTempVisualState() >= 0)
- packet->setDataByName("visual_state", GetTempVisualState());
- else
- packet->setDataByName("visual_state", appearance.visual_state);
- packet->setDataByName("emote_state", appearance.emote_state);
- packet->setDataByName("mood_state", appearance.mood_state);
- packet->setDataByName("gender", appearance.gender);
- packet->setDataByName("race", appearance.race);
- packet->setDataByName("gender", appearance.gender);
- if(IsEntity()){
- Entity* entity = ((Entity*)this);
- packet->setDataByName("combat_voice", entity->GetCombatVoice());
- packet->setDataByName("emote_voice", entity->GetEmoteVoice());
- for(int i=0;i<25;i++){
- if(i == 2){ //don't send helm if hidden flag
- if(IsPlayer()){
- if(((Player*)this)->get_character_flag(CF_HIDE_HELM)){
- packet->setDataByName("equipment_types", 0, i);
- packet->setColorByName("equipment_colors", 0, i);
- packet->setColorByName("equipment_highlights", 0, i);
- continue;
- }
- }
- if (IsBot()) {
- if (!((Bot*)this)->ShowHelm) {
- packet->setDataByName("equipment_types", 0, i);
- packet->setColorByName("equipment_colors", 0, i);
- packet->setColorByName("equipment_highlights", 0, i);
- continue;
- }
- }
- }
- else if(i == 19){ //don't send cloak if hidden
- if(IsPlayer()){
- if(!((Player*)this)->get_character_flag(CF_SHOW_CLOAK)){
- packet->setDataByName("equipment_types", 0, i);
- packet->setColorByName("equipment_colors", 0, i);
- packet->setColorByName("equipment_highlights", 0, i);
- continue;
- }
- }
- if (IsBot()) {
- if (!((Bot*)this)->ShowCloak) {
- packet->setDataByName("equipment_types", 0, i);
- packet->setColorByName("equipment_colors", 0, i);
- packet->setColorByName("equipment_highlights", 0, i);
- continue;
- }
- }
- }
- packet->setDataByName("equipment_types", entity->equipment.equip_id[i], i);
- packet->setColorByName("equipment_colors", entity->equipment.color[i], i);
- packet->setColorByName("equipment_highlights", entity->equipment.highlight[i], i);
- }
- packet->setDataByName("mount_type", entity->GetMount());
- // find the visual flags
- int8 vis_flag = 0;
- //Invis + crouch flag check
- if (entity->IsStealthed())
- vis_flag += (INFO_VIS_FLAG_INVIS + INFO_VIS_FLAG_CROUCH);
- //Invis flag check
- else if (entity->IsInvis())
- vis_flag += INFO_VIS_FLAG_INVIS;
- //Mount flag check
- if (entity->GetMount() > 0)
- vis_flag += INFO_VIS_FLAG_MOUNTED;
- //Hide hood check
- if ((IsPlayer() && ((Player*)this)->get_character_flag(CF_HIDE_HOOD)) || appearance.hide_hood)
- vis_flag += INFO_VIS_FLAG_HIDE_HOOD;
- packet->setDataByName("visual_flag", vis_flag);
- packet->setColorByName("mount_saddle_color", entity->GetMountSaddleColor());
- packet->setColorByName("mount_color", entity->GetMountColor());
- packet->setDataByName("hair_type_id", entity->features.hair_type);
- packet->setDataByName("chest_type_id", entity->features.chest_type);
- packet->setDataByName("wing_type_id", entity->features.wing_type);
- packet->setDataByName("legs_type_id", entity->features.legs_type);
- packet->setDataByName("soga_hair_type_id", entity->features.soga_hair_type);
- packet->setDataByName("facial_hair_type_id", entity->features.hair_face_type);
- packet->setDataByName("soga_facial_hair_type_id", entity->features.soga_hair_face_type);
- for(int i=0;i<3;i++){
- packet->setDataByName("eye_type", entity->features.eye_type[i], i);
- packet->setDataByName("ear_type", entity->features.ear_type[i], i);
- packet->setDataByName("eye_brow_type", entity->features.eye_brow_type[i], i);
- packet->setDataByName("cheek_type", entity->features.cheek_type[i], i);
- packet->setDataByName("lip_type", entity->features.lip_type[i], i);
- packet->setDataByName("chin_type", entity->features.chin_type[i], i);
- packet->setDataByName("nose_type", entity->features.nose_type[i], i);
- packet->setDataByName("soga_eye_type", entity->features.soga_eye_type[i], i);
- packet->setDataByName("soga_ear_type", entity->features.soga_ear_type[i], i);
- packet->setDataByName("soga_eye_brow_type", entity->features.soga_eye_brow_type[i], i);
- packet->setDataByName("soga_cheek_type", entity->features.soga_cheek_type[i], i);
- packet->setDataByName("soga_lip_type", entity->features.soga_lip_type[i], i);
- packet->setDataByName("soga_chin_type", entity->features.soga_chin_type[i], i);
- packet->setDataByName("soga_nose_type", entity->features.soga_nose_type[i], i);
- }
- packet->setColorByName("skin_color", entity->features.skin_color);
- packet->setColorByName("eye_color", entity->features.eye_color);
- packet->setColorByName("hair_type_color", entity->features.hair_type_color);
- packet->setColorByName("hair_type_highlight_color", entity->features.hair_type_highlight_color);
- packet->setColorByName("hair_face_color", entity->features.hair_face_color);
- packet->setColorByName("hair_face_highlight_color", entity->features.hair_face_highlight_color);
- packet->setColorByName("hair_highlight", entity->features.hair_highlight_color);
- packet->setColorByName("wing_color1", entity->features.wing_color1);
- packet->setColorByName("wing_color2", entity->features.wing_color2);
- packet->setColorByName("hair_color1", entity->features.hair_color1);
- packet->setColorByName("hair_color2", entity->features.hair_color2);
- packet->setColorByName("soga_skin_color", entity->features.soga_skin_color);
- packet->setColorByName("soga_eye_color", entity->features.soga_eye_color);
- packet->setColorByName("soga_hair_color1", entity->features.soga_hair_color1);
- packet->setColorByName("soga_hair_color2", entity->features.soga_hair_color2);
- packet->setColorByName("soga_hair_type_color", entity->features.soga_hair_type_color);
- packet->setColorByName("soga_hair_type_highlight_color", entity->features.soga_hair_type_highlight_color);
- packet->setColorByName("soga_hair_face_color", entity->features.soga_hair_face_color);
- packet->setColorByName("soga_hair_face_highlight_color", entity->features.soga_hair_face_highlight_color);
- packet->setColorByName("soga_hair_highlight", entity->features.soga_hair_highlight_color);
- packet->setDataByName("body_age", entity->features.body_age);
- }
- else{
- EQ2_Color empty;
- empty.red = 255;
- empty.blue = 255;
- empty.green = 255;
- packet->setColorByName("skin_color", empty);
- packet->setColorByName("eye_color", empty);
- packet->setColorByName("soga_skin_color", empty);
- packet->setColorByName("soga_eye_color", empty);
- }
- if(appearance.icon == 0){
- if(appearance.attackable == 1)
- appearance.icon = 0;
- else if(appearance.encounter_level > 0)
- appearance.icon = 4;
- else
- appearance.icon = 6;
- }
-
- // If Coe+ clients modify the values before we send
- // if not then just send the value we have.
- int8 temp_icon = appearance.icon;
- //Check if we need to add the hand icon..
- if ((temp_icon & 6) != 6 && appearance.display_hand_icon) {
- temp_icon |= 6;
- }
- //Icon value 28 for boats, set this without modifying the value
- if (version >= 1188 && temp_icon != 28) {
- if ((temp_icon & 64) > 0) {
- temp_icon -= 64; // remove the DoV value;
- temp_icon += 128; // add the CoE value
- }
- if ((temp_icon & 32) > 0) {
- temp_icon -= 32; // remove the DoV value;
- temp_icon += 64; // add the CoE value
- }
- if ((temp_icon & 4) > 0) {
- temp_icon -= 4; // remove DoV value
- temp_icon += 8; // add the CoE icon
- }
- if ((temp_icon & 6) > 0) {
- temp_icon -= 10; // remove DoV value
- temp_icon += 12; // add the CoE icon
- }
- }
- packet->setDataByName("icon", temp_icon);//appearance.icon);
- int16 temp_activity_status = 0;
- if (version >= 1188) {
- if ((appearance.activity_status & ACTIVITY_STATUS_ROLEPLAYING) > 0)
- temp_activity_status += ACTIVITY_STATUS_ROLEPLAYING_1188;
- if ((appearance.activity_status & ACTIVITY_STATUS_ANONYMOUS) > 0)
- temp_activity_status += ACTIVITY_STATUS_ANONYMOUS_1188;
- if ((appearance.activity_status & ACTIVITY_STATUS_LINKDEAD) > 0)
- temp_activity_status += ACTIVITY_STATUS_LINKDEAD_1188;
- if ((appearance.activity_status & ACTIVITY_STATUS_CAMPING) > 0)
- temp_activity_status += ACTIVITY_STATUS_CAMPING_1188;
- if ((appearance.activity_status & ACTIVITY_STATUS_LFG) > 0)
- temp_activity_status += ACTIVITY_STATUS_LFG_1188;
- if ((appearance.activity_status & ACTIVITY_STATUS_LFW) > 0)
- temp_activity_status += ACTIVITY_STATUS_LFW_1188;
- if ((appearance.activity_status & ACTIVITY_STATUS_SOLID) > 0)
- temp_activity_status += ACTIVITY_STATUS_SOLID_1188;
- if ((appearance.activity_status & ACTIVITY_STATUS_IMMUNITY_GAINED) > 0)
- temp_activity_status += ACTIVITY_STATUS_IMMUNITY_GAINED_1188;
- if ((appearance.activity_status & ACTIVITY_STATUS_IMMUNITY_REMAINING) > 0)
- temp_activity_status += ACTIVITY_STATUS_IMMUNITY_REMAINING_1188;
- }
- else
- temp_activity_status = appearance.activity_status;
- packet->setDataByName("activity_status", temp_activity_status); //appearance.activity_status);
- // If player and player has a follow target
- if (IsPlayer()) {
- if (((Player*)this)->GetFollowTarget())
- packet->setDataByName("follow_target", ((((Player*)this)->GetIDWithPlayerSpawn(((Player*)this)->GetFollowTarget()) * -1) - 1));
- else
- packet->setDataByName("follow_target", 0);
- }
- if (GetTarget() && GetTarget()->GetTargetable())
- packet->setDataByName("target_id", ((spawn->GetIDWithPlayerSpawn(GetTarget()) * -1) - 1));
- else
- packet->setDataByName("target_id", 0);
- //Send spell effects for target window
- if(IsEntity()){
- InfoStruct* info = ((Entity*)this)->GetInfoStruct();
- int8 i = 0;
- int16 backdrop = 0;
- int16 spell_icon = 0;
- int32 spell_id = 0;
- LuaSpell* spell = 0;
- ((Entity*)this)->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
- while(i < 30){
- //Change value of spell id for this packet if spell exists
- spell_id = info->spell_effects[i].spell_id;
- if(spell_id > 0)
- spell_id = 0xFFFFFFFF - spell_id;
- else
- spell_id = 0;
- packet->setSubstructDataByName("spell_effects", "spell_id", spell_id, i);
- //Change value of spell icon for this packet if spell exists
- spell_icon = info->spell_effects[i].icon;
- if(spell_icon > 0){
- if(!(spell_icon == 0xFFFF))
- spell_icon = 0xFFFF - spell_icon;
- }
- else
- spell_icon = 0;
- packet->setSubstructDataByName("spell_effects", "spell_icon", spell_icon, i);
- //Change backdrop values to match values in this packet
- backdrop = info->spell_effects[i].icon_backdrop;
- switch(backdrop){
- case 312:
- backdrop = 33080;
- break;
- case 313:
- backdrop = 33081;
- break;
- case 314:
- backdrop = 33082;
- break;
- case 315:
- backdrop = 33083;
- break;
- case 316:
- backdrop = 33084;
- break;
- case 317:
- backdrop = 33085;
- break;
- case (318 || 319):
- backdrop = 33086;
- break;
- default:
- break;
- }
- packet->setSubstructDataByName("spell_effects", "spell_icon_backdrop", backdrop, i);
- spell = info->spell_effects[i].spell;
- if (spell)
- packet->setSubstructDataByName("spell_effects", "spell_triggercount", spell->num_triggers, i);
- i++;
- }
- ((Entity*)this)->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
- }
- }
- void Spawn::MoveToLocation(Spawn* spawn, float distance, bool immediate, bool mapped){
- if(!spawn)
- return;
- SetRunningTo(spawn);
- FaceTarget(spawn);
- if (!IsPlayer() && distance > 0.0f)
- {
- if (/*!mapped && */GetZone())
- {
- GetZone()->movementMgr->NavigateTo((Entity*)this, spawn->GetX(), spawn->GetY(), spawn->GetZ());
- last_grid_update = Timer::GetCurrentTime2();
- }
- else
- {
- if (immediate)
- ClearRunningLocations();
- AddRunningLocation(spawn->GetX(), spawn->GetY(), spawn->GetZ(), GetSpeed(), distance, true, true, "", mapped);
- }
- }
- }
- void Spawn::ProcessMovement(bool isSpawnListLocked){
- if(IsPlayer()){
- //Check if player is riding a boat, if so update pos (boat's current location + XYZ offsets)
- Player* player = ((Player*)this);
- int32 boat_id = player->GetBoatSpawn();
- Spawn* boat = 0;
- if(boat_id > 0)
- boat = GetZone()->GetSpawnByID(boat_id, isSpawnListLocked);
- if(boat){
- SetX(boat->GetX() + player->GetBoatX());
- SetY(boat->GetY() + player->GetBoatY());
- SetZ(boat->GetZ() + player->GetBoatZ());
- }
- return;
- }
- if (GetHP() <= 0 && !IsWidget())
- return;
- MMovementLoop.lock();
- Spawn* followTarget = GetZone()->GetSpawnByID(m_followTarget, isSpawnListLocked);
- if (!followTarget && m_followTarget > 0)
- m_followTarget = 0;
- if (following && followTarget) {
- // Need to clear m_followTarget before the zoneserver deletes it
- if (followTarget->GetHP() <= 0) {
- followTarget = 0;
- MMovementLoop.unlock();
- return;
- }
- if (!IsEntity() || (!((Entity*)this)->IsCasting() && !((Entity*)this)->IsMezzedOrStunned() && !((Entity*)this)->IsRooted())) {
- if (GetBaseSpeed() > 0) {
- CalculateRunningLocation();
- }
- else {
- float speed = 4.0f;
- if (IsEntity())
- speed = ((Entity*)this)->GetMaxSpeed();
- SetSpeed(speed);
- }
- MovementLocation* loc = GetCurrentRunningLocation();
- if ((GetDistance(followTarget, true) <= rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat())) {
- ClearRunningLocations();
- CalculateRunningLocation(true);
- }
- else if (loc) {
- float distance = GetDistance(followTarget, loc->x, loc->y, loc->z);
- if (distance > rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat()) {
- MoveToLocation(followTarget, rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat(), true, loc->mapped);
- CalculateRunningLocation();
- }
- }
- else {
- MoveToLocation(followTarget, rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat());
- CalculateRunningLocation();
- }
- }
- }
- // Movement loop is only for scripted paths
- else if(!EngagedInCombat() && !NeedsToResumeMovement() && movement_loop.size() > 0 && movement_index < movement_loop.size() && (!IsNPC() || !((NPC*)this)->m_runningBack)){
- // Get the target location
- MovementData* data = movement_loop[movement_index];
- // need to resume our movement
- if(resume_movement){
- if (movement_locations){
- while (movement_locations->size()){
- safe_delete(movement_locations->front());
- movement_locations->pop_front();
- }
- movement_locations->clear();
- }
- data = movement_loop[movement_index];
- SetSpeed(data->speed);
- if(!IsWidget())
- FaceTarget(data->x, data->z);
- // 0 delay at target location, need to set multiple locations
- if(data->delay == 0 && movement_loop.size() > 0) {
- int16 tmp_index = movement_index+1;
- MovementData* data2 = 0;
- if(tmp_index < movement_loop.size())
- data2 = movement_loop[tmp_index];
- else
- data2 = movement_loop[0];
- AddRunningLocation(data->x, data->y, data->z, data->speed, 0, true, false, "", true);
- AddRunningLocation(data2->x, data2->y, data2->z, data2->speed, 0, true, true, "", true);
- }
- // delay at target location, only need to set 1 location
- else
- AddRunningLocation(data->x, data->y, data->z, data->speed);
- movement_start_time = 0;
- resume_movement = false;
- }
- // If we are not moving or we have arrived at our destination
- else if(!IsRunning() || (data && data->x == GetX() && data->y == GetY() && data->z == GetZ())){
- // If we were moving remove the last running location (the point we just arrived at)
- if(IsRunning())
- RemoveRunningLocation();
- // If this waypoint has a delay and we just arrived here (movement_start_time == 0)
- if(data->delay > 0 && movement_start_time == 0){
- // Set the current time
- movement_start_time = Timer::GetCurrentTime2();
- // If this waypoint had a lua function then call it
- if(data->lua_function.length() > 0)
- GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_CUSTOM, 0, data->lua_function.c_str());
- }
- // If this waypoint has no delay or we have waited the required time (current time >= delay + movement_start_time)
- else if(data->delay == 0 || (data->delay > 0 && Timer::GetCurrentTime2() >= (data->delay+movement_start_time))) {
- // if no delay at this waypoint but a lua function for it then call the function
- if(data->delay == 0 && data->lua_function.length() > 0)
- GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_CUSTOM, 0, data->lua_function.c_str());
- // Advance the current movement loop index
- if((int16)(movement_index+1) < movement_loop.size())
- movement_index++;
- else
- movement_index = 0;
- // Get the next target location
- data = movement_loop[movement_index];
- // set the speed for that location
- SetSpeed(data->speed);
- if(!IsWidget())
- // turn towards the location
- FaceTarget(data->x, data->z);
- // If 0 delay at location get and set data for the point after it
- if(data->delay == 0 && movement_loop.size() > 0){
- while (movement_locations->size()){
- safe_delete(movement_locations->front());
- movement_locations->pop_front();
- }
- // clear current target locations
- movement_locations->clear();
- // get the data for the location after out new location
- int16 tmp_index = movement_index+1;
- MovementData* data2 = 0;
- if(tmp_index < movement_loop.size())
- data2 = movement_loop[tmp_index];
- else
- data2 = movement_loop[0];
- // set the first location (adds it to movement_locations that we just cleared)
- AddRunningLocation(data->x, data->y, data->z, data->speed, 0, true, false, "", true);
- // set the location after that
- AddRunningLocation(data2->x, data2->y, data2->z, data2->speed, 0, true, true, "", true);
- }
- // there is a delay at the next location so we only need to set it
- else
- AddRunningLocation(data->x, data->y, data->z, data->speed);
- // reset this timer to 0 now that we are moving again
- movement_start_time = 0;
- }
- }
- // moving and not at target location yet
- else if(GetBaseSpeed() > 0)
- CalculateRunningLocation();
- // not moving, have a target location but not at it yet
- else if (data) {
- SetSpeed(data->speed);
- AddRunningLocation(data->x, data->y, data->z, data->speed);
- }
- }
- else if (IsRunning()) {
- CalculateRunningLocation();
- }
- else if (IsNPC() && !IsRunning() && !EngagedInCombat() && ((NPC*)this)->GetRunbackLocation()) {
- // Is an npc that is not moving and not engaged in combat but has a run back location set then clear the runback location
- LogWrite(NPC_AI__DEBUG, 7, "NPC_AI", "Clear runback location for %s", GetName());
- ((NPC*)this)->ClearRunback();
- resume_movement = true;
- NeedsToResumeMovement(false);
- }
- MMovementLoop.unlock();
- }
- void Spawn::ResetMovement(){
- MMovementLoop.lock();
- vector<MovementData*>::iterator itr;
- for(itr = movement_loop.begin(); itr != movement_loop.end(); itr++){
- safe_delete(*itr);
- }
- MMovementLoop.unlock();
- resume_movement = true;
- movement_index = 0;
- }
- void Spawn::AddMovementLocation(float x, float y, float z, float speed, int16 delay, const char* lua_function){
- LogWrite(LUA__DEBUG, 5, "LUA", "AddMovementLocation: x: %.2f, y: %.2f, z: %.2f, speed: %.2f, delay: %i, lua: %s",
- x, y, z, speed, delay, string(lua_function).c_str());
- MovementData* data = new MovementData;
- data->x = x;
- data->y = y;
- data->z = z;
- data->speed = speed;
- data->delay = delay*1000;
- if(lua_function)
- data->lua_function = string(lua_function);
- MMovementLoop.lock();
- movement_loop.push_back(data);
- MMovementLoop.unlock();
- }
- bool Spawn::IsRunning(){
- if(movement_locations && movement_locations->size() > 0)
- return true;
- else
- return false;
- }
- void Spawn::RunToLocation(float x, float y, float z, float following_x, float following_y, float following_z){
- if(!IsWidget())
- FaceTarget(x, z);
- SetPos(&appearance.pos.X2, x, false);
- SetPos(&appearance.pos.Z2, z, false);
- SetPos(&appearance.pos.Y2, y, false);
- if(following_x == 0 && following_y == 0 && following_z == 0){
- SetPos(&appearance.pos.X3, x, false);
- SetPos(&appearance.pos.Z3, z, false);
- SetPos(&appearance.pos.Y3, y, false);
- }
- else{
- SetPos(&appearance.pos.X3, following_x, false);
- SetPos(&appearance.pos.Y3, following_y, false);
- SetPos(&appearance.pos.Z3, following_z, false);
- }
- position_changed = true;
- changed = true;
- GetZone()->AddChangedSpawn(this);
- }
- MovementLocation* Spawn::GetCurrentRunningLocation(){
- MovementLocation* ret = 0;
- if(movement_locations && movement_locations->size() > 0){
- MMovementLocations->readlock(__FUNCTION__, __LINE__);
- ret = movement_locations->front();
- MMovementLocations->releasereadlock(__FUNCTION__, __LINE__);
- }
- return ret;
- }
- MovementLocation* Spawn::GetLastRunningLocation(){
- MovementLocation* ret = 0;
- if(movement_locations && movement_locations->size() > 0){
- MMovementLocations->readlock(__FUNCTION__, __LINE__);
- ret = movement_locations->back();
- MMovementLocations->releasereadlock(__FUNCTION__, __LINE__);
- }
- return ret;
- }
- void Spawn::AddRunningLocation(float x, float y, float z, float speed, float distance_away, bool attackable, bool finished_adding_locations, string lua_function, bool isMapped){
- if(speed == 0)
- return;
- MovementLocation* current_location = 0;
- float distance = GetDistance(x, y, z, distance_away != 0);
- if(distance_away != 0){
- distance -= distance_away;
- x = x - (GetX() - x)*distance_away/distance;
- z = z - (GetZ() - z)*distance_away/distance;
- }
- if(!movement_locations){
- movement_locations = new deque<MovementLocation*>();
- MMovementLocations = new Mutex();
- }
- MovementLocation* data = new MovementLocation;
- data->mapped = isMapped;
- data->x = x;
- data->y = y;
- data->z = z;
- data->speed = speed;
- data->attackable = attackable;
- data->lua_function = lua_function;
- MMovementLocations->writelock(__FUNCTION__, __LINE__);
- if(movement_locations->size() > 0)
- current_location = movement_locations->back();
- if(!current_location){
- SetSpawnOrigX(GetX());
- SetSpawnOrigY(GetY());
- SetSpawnOrigZ(GetZ());
- SetSpawnOrigHeading(GetHeading());
- }
- movement_locations->push_back(data);
- if(finished_adding_locations){
- current_location = movement_locations->front();
- SetSpeed(current_location->speed);
- if(movement_locations->size() > 1){
- data = movement_locations->at(1);
- RunToLocation(current_location->x, current_location->y, current_location->z, data->x, data->y, data->z);
- }
- else
- RunToLocation(current_location->x, current_location->y, current_location->z, 0, 0, 0);
- }
- MMovementLocations->releasewritelock(__FUNCTION__, __LINE__);
- }
- bool Spawn::RemoveRunningLocation(){
- bool ret = false;
- if(movement_locations){
- MMovementLocations->writelock(__FUNCTION__, __LINE__);
- if(movement_locations->size() > 0){
- delete movement_locations->front();
- movement_locations->pop_front();
- ret = true;
- }
- MMovementLocations->releasewritelock(__FUNCTION__, __LINE__);
- }
- return ret;
- }
- void Spawn::ClearRunningLocations(){
- while(RemoveRunningLocation()){}
- }
- bool Spawn::CalculateChange(){
- bool remove_needed = false;
- if(movement_locations && MMovementLocations){
- MovementLocation* data = 0;
- MMovementLocations->readlock(__FUNCTION__, __LINE__);
- if(movement_locations->size() > 0){
- // Target location
- data = movement_locations->front();
- // If no target or we are at the target location need to remove this point
- if(!data || (data->x == GetX() && data->y == GetY() && data->z == GetZ()))
- remove_needed = true;
- if(data){
- if(NeedsToResumeMovement()){
- resume_movement = true;
- NeedsToResumeMovement(false);
- }
- if(!data->attackable)
- SetHeading(GetSpawnOrigHeading());
- }
- }
- MMovementLocations->releasereadlock(__FUNCTION__, __LINE__);
- if(remove_needed) {
- if (data && data->lua_function.length() > 0)
- GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_CUSTOM, 0, data->lua_function.c_str());
- RemoveRunningLocation();
- //CalculateChange();
- }
- else if(data){
- // Speed is per second so we need a time_step (amount of time since the last update) to modify movement by
- float time_step = (Timer::GetCurrentTime2() - last_movement_update) * 0.001; // * 0.001 is the same as / 1000, float muliplications is suppose to be faster though
- // Get current location
- float nx = GetX();
- float ny = GetY();
- float nz = GetZ();
-
- // Get Forward vecotr
- float tar_vx = data->x - nx;
- float tar_vy = data->y - ny;
- float tar_vz = data->z - nz;
- // Multiply speed by the time_step to get how much should have changed over the last tick
- float speed = GetSpeed() * time_step;
- // Normalize the forward vector and multiply by speed, this gives us our change in coords, just need to add them to our current coords
- float len = sqrtf(tar_vx * tar_vx + tar_vy * tar_vy + tar_vz * tar_vz);
- tar_vx = (tar_vx / len) * speed;
- if (GetZone() == NULL || GetZone()->Grid == NULL)
- tar_vy = (tar_vy / len) * speed;
- tar_vz = (tar_vz / len) * speed;
- // Distance less then 0.5 just set the npc to the target location
- if (GetDistance(data->x, data->y, data->z, ( IsWidget() && (!GetZone() || (GetZone() && GetZone()->Grid == NULL))) ? false : true) <= 0.5f) {
- SetX(data->x, false);
- SetZ(data->z, false);
- SetY(data->y, false, true);
- remove_needed = true;
- }
- else {
- SetX(nx + tar_vx, false);
- SetZ(nz + tar_vz, false);
- SetY(ny, false, true);
- remove_needed = true;
- }
- if (GetZone()->Grid != nullptr) {
- Cell* newCell = GetZone()->Grid->GetCell(GetX(), GetZ());
- if (newCell != Cell_Info.CurrentCell) {
- GetZone()->Grid->RemoveSpawnFromCell(this);
- GetZone()->Grid->AddSpawn(this, newCell);
- }
- int32 newGrid = GetZone()->Grid->GetGridID(this);
- if (newGrid != appearance.pos.grid_id)
- SetPos(&(appearance.pos.grid_id), newGrid);
- }
- }
- }
- return remove_needed;
- }
- void Spawn::CalculateRunningLocation(bool stop){
- if (!stop && (last_location_update + 100) > Timer::GetCurrentTime2())
- return;
- else if (!stop)
- last_location_update = Timer::GetCurrentTime2();
- bool removed = CalculateChange();
- if (stop) {
- //following = false;
- SetPos(&appearance.pos.X2, GetX());
- SetPos(&appearance.pos.Y2, GetY());
- SetPos(&appearance.pos.Z2, GetZ());
- SetPos(&appearance.pos.X3, GetX());
- SetPos(&appearance.pos.Y3, GetY());
- SetPos(&appearance.pos.Z3, GetZ());
- }
- else if (removed && movement_locations->size() > 0) {
- MovementLocation* current_location = movement_locations->at(0);
- if (movement_locations->size() > 1) {
- MovementLocation* data = movement_locations->at(1);
- RunToLocation(current_location->x, current_location->y, current_location->z, data->x, data->y, data->z);
- }
- else
- RunToLocation(current_location->x, current_location->y, current_location->z, 0, 0, 0);
- }
- else if (GetZone() && GetTarget() != NULL && EngagedInCombat())
- {
- if (GetDistance(GetTarget()) > rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat())
- GetZone()->movementMgr->NavigateTo((Entity*)this, GetTarget()->GetX(), GetTarget()->GetY(), GetTarget()->GetZ());
- else
- GetZone()->movementMgr->StopNavigation((Entity*)this);
- }
- }
- float Spawn::GetFaceTarget(float x, float z) {
- float angle;
- double diff_x = x - GetX();
- double diff_z = z - GetZ();
- //If we're very close to the same spot don't bother changing heading
- if (sqrt(diff_x * diff_x * diff_z * diff_z) < .1) {
- return GetHeading();
- }
- if (diff_z == 0) {
- if (diff_x > 0)
- angle = 90;
- else
- angle = 270;
- }
- else
- angle = ((atan(diff_x / diff_z)) * 180) / 3.14159265358979323846;
- if (angle < 0)
- angle = angle + 360;
- else
- angle = angle + 180;
- if (diff_x < 0)
- angle = angle + 180;
- if (last_heading_angle == angle) return angle;
- return angle;
- }
- void Spawn::FaceTarget(float x, float z){
- float angle;
- double diff_x = x - GetX();
- double diff_z = z - GetZ();
- //If we're very close to the same spot don't bother changing heading
- if (sqrt(diff_x * diff_x * diff_z * diff_z) < .1) {
- return;
- }
- if(diff_z==0){
- if(diff_x > 0)
- angle = 90;
- else
- angle = 270;
- }
- else
- angle = ((atan(diff_x / diff_z)) * 180) / 3.14159265358979323846;
- if(angle < 0)
- angle = angle + 360;
- else
- angle = angle + 180;
- if(diff_x < 0)
- angle = angle + 180;
- if (last_heading_angle == angle) return;
- SetHeading(angle);
- }
- void Spawn::FaceTarget(Spawn* target){
- if(!target)
- return;
- FaceTarget(target->GetX(), target->GetZ());
- if(GetHP() > 0 && target->IsPlayer() && !EngagedInCombat()){
- GetZone()->AddHeadingTimer(this);
- SetTempActionState(0);
- }
- }
- bool Spawn::MeetsSpawnAccessRequirements(Player* player){
- bool ret = false;
- Quest* quest = 0;
- //Check if we meet all quest requirements first..
- m_requiredQuests.readlock(__FUNCTION__, __LINE__);
- if (player && required_quests.size() > 0) {
- map<int32, vector<int16>* >::iterator itr;
- for (itr = required_quests.begin(); itr != required_quests.end(); itr++) {
- player->AddQuestRequiredSpawn(this, itr->first);
- vector<int16>* quest_steps = itr->second;
- for (int32 i = 0; i < quest_steps->size(); i++) {
- quest = player->GetQuest(itr->first);
- if (req_quests_continued_access) {
- if (quest) {
- if (quest->GetQuestStepCompleted(quest_steps->at(i))) {
- ret = true;
- break;
- }
- }
- else if (player->GetCompletedQuest(itr->first)) {
- ret = true;
- break;
- }
- }
- if (quest && quest->QuestStepIsActive(quest_steps->at(i))) {
- ret = true;
- break;
- }
- }
- }
- }
- else
- ret = true;
- m_requiredQuests.releasereadlock(__FUNCTION__, __LINE__);
- if (!ret)
- return ret;
- //Now check if the player meets all history requirements
- m_requiredHistory.readlock(__FUNCTION__, __LINE__);
- if (required_history.size() > 0){
- map<int32, LUAHistory>::iterator itr;
- for (itr = required_history.begin(); itr != required_history.end(); itr++){
- player->AddHistoryRequiredSpawn(this, itr->first);
- LUAHistory* player_history = player->GetLUAHistory(itr->first);
- if (player_history){
- if (player_history->Value != itr->second.Value || player_history->Value2 != itr->second.Value2)
- ret = false;
- }
- else
- ret = false;
- if (!ret)
- break;
- }
- }
- m_requiredHistory.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- vector<Spawn*>* Spawn::GetSpawnGroup(){
- vector<Spawn*>* ret_list = 0;
- if(spawn_group_list){
- ret_list = new vector<Spawn*>();
- if(MSpawnGroup)
- MSpawnGroup->readlock(__FUNCTION__, __LINE__);
- ret_list->insert(ret_list->begin(), spawn_group_list->begin(), spawn_group_list->end());
- if(MSpawnGroup)
- MSpawnGroup->releasereadlock(__FUNCTION__, __LINE__);
- }
- return ret_list;
- }
- bool Spawn::HasSpawnGroup() {
- return spawn_group_list && spawn_group_list->size() > 0;
- }
- bool Spawn::IsInSpawnGroup(Spawn* spawn) {
- bool ret = false;
- if (HasSpawnGroup() && spawn) {
- vector<Spawn*>::iterator itr;
- for (itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++) {
- if ((*itr) == spawn) {
- ret = true;
- break;
- }
- }
- }
- return ret;
- }
- void Spawn::AddSpawnToGroup(Spawn* spawn){
- if(!spawn)
- return;
- if(!spawn_group_list){
- spawn_group_list = new vector<Spawn*>();
- spawn_group_list->push_back(this);
- safe_delete(MSpawnGroup);
- MSpawnGroup = new Mutex();
- MSpawnGroup->SetName("Spawn::MSpawnGroup");
- }
- vector<Spawn*>::iterator itr;
- MSpawnGroup->writelock(__FUNCTION__, __LINE__);
- for(itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++){
- if((*itr) == spawn){
- MSpawnGroup->releasewritelock(__FUNCTION__, __LINE__);
- return;
- }
- }
- spawn_group_list->push_back(spawn);
- spawn->SetSpawnGroupList(spawn_group_list, MSpawnGroup);
- MSpawnGroup->releasewritelock(__FUNCTION__, __LINE__);
- }
- void Spawn::SetSpawnGroupList(vector<Spawn*>* list, Mutex* mutex){
- spawn_group_list = list;
- MSpawnGroup = mutex;
- }
- void Spawn::RemoveSpawnFromGroup(bool erase_all){
- SetSpawnGroupID(0);
- bool del = false;
- if(MSpawnGroup){
- MSpawnGroup->writelock(__FUNCTION__, __LINE__);
- if(spawn_group_list){
- vector<Spawn*>::iterator itr;
- Spawn* spawn = 0;
- if(spawn_group_list->size() == 1)
- erase_all = true;
- for(itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++){
- spawn = *itr;
- if (spawn) {
- if(!erase_all){
- if(spawn == this){
- spawn_group_list->erase(itr);
- MSpawnGroup->releasewritelock(__FUNCTION__, __LINE__);
- spawn_group_list = 0;
- MSpawnGroup = 0;
- return;
- }
- }
- else{
- if (spawn != this)
- spawn->SetSpawnGroupList(0, 0);
- }
- }
- }
- if (erase_all)
- spawn_group_list->clear();
- del = (spawn_group_list->size() == 0);
- }
- MSpawnGroup->releasewritelock(__FUNCTION__, __LINE__);
- if (del){
- safe_delete(MSpawnGroup);
- safe_delete(spawn_group_list);
- }
- }
- }
- void Spawn::SetSpawnGroupID(int32 id){
- group_id = id;
- }
- int32 Spawn::GetSpawnGroupID(){
- return group_id;
- }
- void Spawn::AddChangedZoneSpawn(){
- if(send_spawn_changes && GetZone())
- GetZone()->AddChangedSpawn(this);
- }
- void Spawn::RemoveSpawnAccess(Spawn* spawn) {
- if (allowed_access.count(spawn->GetID()) > 0) {
- allowed_access.erase(spawn->GetID());
- GetZone()->HidePrivateSpawn(this);
- }
- }
- void Spawn::SetFollowTarget(Spawn* spawn) {
- if (spawn && spawn != this) {
- m_followTarget = spawn->GetID();
- }
- else {
- m_followTarget = 0;
- if (following)
- following = false;
- }
- }
- void Spawn::AddTempVariable(string var, string val) {
- m_tempVariableTypes[var] = 5;
- m_tempVariables[var] = val;
- }
- void Spawn::AddTempVariable(string var, Spawn* val) {
- m_tempVariableTypes[var] = 1;
- m_tempVariableSpawn[var] = val->GetID();
- }
- void Spawn::AddTempVariable(string var, ZoneServer* val) {
- m_tempVariableTypes[var] = 2;
- m_tempVariableZone[var] = val;
- }
- void Spawn::AddTempVariable(string var, Item* val) {
- m_tempVariableTypes[var] = 3;
- m_tempVariableItem[var] = val;
- }
- void Spawn::AddTempVariable(string var, Quest* val) {
- m_tempVariableTypes[var] = 4;
- m_tempVariableQuest[var] = val;
- }
- string Spawn::GetTempVariable(string var) {
- string ret = "";
- if (m_tempVariables.count(var) > 0)
- ret = m_tempVariables[var];
- return ret;
- }
- Spawn* Spawn::GetTempVariableSpawn(string var) {
- Spawn* ret = 0;
-
- if (m_tempVariableSpawn.count(var) > 0)
- ret = GetZone()->GetSpawnByID(m_tempVariableSpawn[var]);
- return ret;
- }
- ZoneServer* Spawn::GetTempVariableZone(string var) {
- ZoneServer* ret = 0;
- if (m_tempVariableZone.count(var) > 0)
- ret = m_tempVariableZone[var];
- return ret;
- }
- Item* Spawn::GetTempVariableItem(string var) {
- Item* ret = 0;
- if (m_tempVariableItem.count(var) > 0)
- ret = m_tempVariableItem[var];
- return ret;
- }
- Quest* Spawn::GetTempVariableQuest(string var) {
- Quest* ret = 0;
- if (m_tempVariableQuest.count(var) > 0)
- ret = m_tempVariableQuest[var];
- return ret;
- }
- int8 Spawn::GetTempVariableType(string var) {
- int8 ret = 0;
- if (m_tempVariableTypes.count(var) > 0)
- ret = m_tempVariableTypes[var];
- return ret;
- }
- void Spawn::DeleteTempVariable(string var) {
- int8 type = GetTempVariableType(var);
- switch (type) {
- case 1:
- m_tempVariableSpawn.erase(var);
- break;
- case 2:
- m_tempVariableZone.erase(var);
- break;
- case 3:
- m_tempVariableItem.erase(var);
- break;
- case 4:
- m_tempVariableQuest.erase(var);
- break;
- case 5:
- m_tempVariables.erase(var);
- break;
- }
- m_tempVariableTypes.erase(var);
- }
- Spawn* Spawn::GetRunningTo() {
- return GetZone()->GetSpawnByID(running_to);
- }
- Spawn* Spawn::GetFollowTarget() {
- return GetZone()->GetSpawnByID(m_followTarget);
- }
- void Spawn::CopySpawnAppearance(Spawn* spawn){
- if (!spawn)
- return;
- //This function copies the appearace of the provided spawn to this one
- if (spawn->IsEntity() && IsEntity()){
- memcpy(&((Entity*)this)->features, &((Entity*)spawn)->features, sizeof(CharFeatures));
- memcpy(&((Entity*)this)->equipment, &((Entity*)spawn)->equipment, sizeof(EQ2_Equipment));
- }
- SetSize(spawn->GetSize());
- SetModelType(spawn->GetModelType());
- }
- void Spawn::SetY(float y, bool updateFlags, bool disableYMapCheck)
- {
- SetPos(&appearance.pos.Y, y, updateFlags);
- if (!disableYMapCheck)
- FixZ();
- }
- float Spawn::FindDestGroundZ(glm::vec3 dest, float z_offset)
- {
- float best_z = BEST_Z_INVALID;
- if (GetZone() != nullptr && GetZone()->zonemap != nullptr)
- {
- dest.z += z_offset;
- best_z = zone->zonemap->FindBestZ(dest, nullptr);
- }
- return best_z;
- }
- float Spawn::GetFixedZ(const glm::vec3& destination, int32 z_find_offset) {
- BenchTimer timer;
- timer.reset();
- float new_z = destination.z;
- if (GetZone() != nullptr && zone->zonemap != nullptr) {
- /* if (flymode == GravityBehavior::Flying)
- return new_z;
- */
- /* if (zone->HasWaterMap() && zone->watermap->InLiquid(glm::vec3(m_Position)))
- return new_z;
- */
- /*
- * Any more than 5 in the offset makes NPC's hop/snap to ceiling in small corridors
- */
- new_z = this->FindDestGroundZ(destination, z_find_offset);
- if (new_z != BEST_Z_INVALID) {
- new_z += z_find_offset;
- if (new_z < -2000) {
- new_z = GetY();
- }
- }
- auto duration = timer.elapsed();
- LogWrite(MAP__DEBUG, 0, "Map", "Mob::GetFixedZ() ([{%s}]) returned [{%f}] at [{%f}], [{%f}], [{%f}] - Took [{%f}]",
- this->GetName(),
- new_z,
- destination.x,
- destination.y,
- destination.z,
- duration);
- }
- return new_z;
- }
- void Spawn::FixZ(int32 z_find_offset /*= 1*/, bool fix_client_z /*= false*/) {
- if (IsPlayer() && !fix_client_z) {
- return;
- }
- /*
- if (flymode == GravityBehavior::Flying) {
- return;
- }*/
- /*
- if (zone->watermap && zone->watermap->InLiquid(m_Position)) {
- return;
- }*/
- glm::vec3 current_loc(GetX(), GetZ(), GetY());
- float new_z = GetFixedZ(current_loc, 1);
- if (new_z == GetY())
- return;
- if ((new_z > -2000) && new_z != BEST_Z_INVALID) {
- SetY(new_z, fix_client_z,true);
- }
- else {
- LogWrite(MAP__DEBUG, 0, "Map", "[{%s}] is failing to find Z [{%f}]", this->GetName(), std::abs(GetY() - new_z));
- }
- }
- bool Spawn::CheckLoS(Spawn* target)
- {
- glm::vec3 targpos(target->GetX(), target->GetZ(), target->GetY()+1.0f);
- glm::vec3 pos(GetX(), GetZ(), GetY()+1.0f);
- return CheckLoS(pos, targpos);
- }
- bool Spawn::CheckLoS(glm::vec3 myloc, glm::vec3 oloc)
- {
- ZoneServer* zone = GetZone();
- if (zone == NULL || zone->zonemap == NULL)
- return true;
- else
- return zone->zonemap->CheckLoS(myloc, oloc);
- return false;
- }
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