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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "Entity.h"
- #include <math.h>
- #include "Items/Items.h"
- #include "zoneserver.h"
- #include "World.h"
- #include "../common/Log.h"
- #include "Spells.h"
- #include "SpellProcess.h"
- #include "classes.h"
- #include "LuaInterface.h"
- #include "ClientPacketFunctions.h"
- #include "Skills.h"
- #include "Rules/Rules.h"
- #include "LuaInterface.h"
- extern World world;
- extern MasterItemList master_item_list;
- extern MasterSpellList master_spell_list;
- extern MasterSkillList master_skill_list;
- extern RuleManager rule_manager;
- extern Classes classes;
- extern LuaInterface* lua_interface;
- Entity::Entity(){
- MapInfoStruct();
- max_speed = 6;
- base_speed = 0.0f;
- last_x = -1;
- last_y = -1;
- last_z = -1;
- last_heading = -1;
- regen_hp_rate = 0;
- regen_power_rate = 0;
- in_combat = false;
- casting = false;
- memset(&melee_combat_data, 0, sizeof(CombatData));
- memset(&ranged_combat_data, 0, sizeof(CombatData));
- //memset(&info_struct, 0, sizeof(InfoStruct));
- memset(&features, 0, sizeof(CharFeatures));
- memset(&equipment, 0, sizeof(EQ2_Equipment));
- pet = 0;
- charmedPet = 0;
- deityPet = 0;
- cosmeticPet = 0;
- speed = 0;
- speed_multiplier = 1.0f;
- m_threatTransfer = 0;
- group_member_info = 0;
- trade = 0;
- deity = 0;
- MProcList.SetName("Entity::m_procList");
- MDetriments.SetName("Entity::MDetriments");
- MMaintainedSpells.SetName("Entity::MMaintainedSpells");
- MSpellEffects.SetName("Entity::MSpellEffects");
- m_procList.clear();
- control_effects.clear();
- for (int i = 0; i < CONTROL_MAX_EFFECTS; i++)
- control_effects[i] = NULL;
- immunities.clear();
-
- info_struct.ResetEffects(this);
- MCommandMutex.SetName("Entity::MCommandMutex");
- hasSeeInvisSpell = false;
- hasSeeHideSpell = false;
- owner = 0;
- m_petType = 0;
- m_petSpellID = 0;
- m_petSpellTier = 0;
- m_petDismissing = false;
- }
- Entity::~Entity(){
- MutexList<BonusValues*>::iterator itr2 = bonus_list.begin();
- while(itr2.Next())
- safe_delete(itr2.value);
- ClearProcs();
- safe_delete(m_threatTransfer);
- map<int8, MutexList<LuaSpell*>*>::iterator itr3;
- for (itr3 = control_effects.begin(); itr3 != control_effects.end(); itr3++)
- safe_delete(itr3->second);
- control_effects.clear();
- map<int8, MutexList<LuaSpell*>*>::iterator itr4;
- for (itr4 = immunities.begin(); itr4 != immunities.end(); itr4++)
- safe_delete(itr4->second);
- immunities.clear();
- DeleteSpellEffects();
- }
- void Entity::DeleteSpellEffects()
- {
- map<LuaSpell*,bool> deletedPtrs;
- for(int i=0;i<45;i++){
- if(i<30){
- if(GetInfoStruct()->maintained_effects[i].spell_id != 0xFFFFFFFF)
- {
- lua_interface->RemoveSpell(GetInfoStruct()->maintained_effects[i].spell);
- if (IsPlayer())
- GetInfoStruct()->maintained_effects[i].icon = 0xFFFF;
- deletedPtrs[GetInfoStruct()->maintained_effects[i].spell] = true;
- GetInfoStruct()->maintained_effects[i].spell = nullptr;
- }
- }
- if(GetInfoStruct()->spell_effects[i].spell_id != 0xFFFFFFFF)
- {
- if(deletedPtrs.find(GetInfoStruct()->spell_effects[i].spell) == deletedPtrs.end())
- {
- lua_interface->RemoveSpell(GetInfoStruct()->spell_effects[i].spell);
- deletedPtrs[GetInfoStruct()->spell_effects[i].spell] = true;
- GetInfoStruct()->spell_effects[i].spell = nullptr;
- }
- }
- }
- }
- void Entity::MapInfoStruct()
- {
- /** GETS **/
- get_string_funcs["name"] = l::bind(&InfoStruct::get_name, &info_struct);
- get_int8_funcs["class1"] = l::bind(&InfoStruct::get_class1, &info_struct);
- get_int8_funcs["class2"] = l::bind(&InfoStruct::get_class2, &info_struct);
- get_int8_funcs["class3"] = l::bind(&InfoStruct::get_class3, &info_struct);
- get_int8_funcs["race"] = l::bind(&InfoStruct::get_race, &info_struct);
- get_int8_funcs["gender"] = l::bind(&InfoStruct::get_gender, &info_struct);
- get_int16_funcs["level"] = l::bind(&InfoStruct::get_level, &info_struct);
- get_int16_funcs["max_level"] = l::bind(&InfoStruct::get_max_level, &info_struct);
- get_int16_funcs["effective_level"] = l::bind(&InfoStruct::get_effective_level, &info_struct);
- get_int16_funcs["tradeskill_level"] = l::bind(&InfoStruct::get_tradeskill_level, &info_struct);
- get_int16_funcs["tradeskill_max_level"] = l::bind(&InfoStruct::get_tradeskill_max_level, &info_struct);
- get_int8_funcs["cur_concentration"] = l::bind(&InfoStruct::get_cur_concentration, &info_struct);
- get_int8_funcs["max_concentration"] = l::bind(&InfoStruct::get_max_concentration, &info_struct);
- get_int16_funcs["cur_attack"] = l::bind(&InfoStruct::get_cur_attack, &info_struct);
- get_int16_funcs["attack_base"] = l::bind(&InfoStruct::get_attack_base, &info_struct);
- get_int16_funcs["cur_mitigation"] = l::bind(&InfoStruct::get_cur_mitigation, &info_struct);
- get_int16_funcs["max_mitigation"] = l::bind(&InfoStruct::get_max_mitigation, &info_struct);
- get_int16_funcs["mitigation_base"] = l::bind(&InfoStruct::get_mitigation_base, &info_struct);
- get_int16_funcs["avoidance_display"] = l::bind(&InfoStruct::get_avoidance_display, &info_struct);
- get_float_funcs["cur_avoidance"] = l::bind(&InfoStruct::get_cur_avoidance, &info_struct);
- get_int16_funcs["base_avoidance_pct"] = l::bind(&InfoStruct::get_base_avoidance_pct, &info_struct);
- get_int16_funcs["avoidance_base"] = l::bind(&InfoStruct::get_avoidance_base, &info_struct);
- get_int16_funcs["max_avoidance"] = l::bind(&InfoStruct::get_max_avoidance, &info_struct);
- get_float_funcs["parry"] = l::bind(&InfoStruct::get_parry, &info_struct);
- get_float_funcs["parry_base"] = l::bind(&InfoStruct::get_parry_base, &info_struct);
- get_float_funcs["deflection"] = l::bind(&InfoStruct::get_deflection, &info_struct);
- get_int16_funcs["deflection_base"] = l::bind(&InfoStruct::get_deflection_base, &info_struct);
- get_float_funcs["block"] = l::bind(&InfoStruct::get_block, &info_struct);
- get_int16_funcs["block_base"] = l::bind(&InfoStruct::get_block_base, &info_struct);
- get_float_funcs["str"] = l::bind(&InfoStruct::get_str, &info_struct);
- get_float_funcs["sta"] = l::bind(&InfoStruct::get_sta, &info_struct);
- get_float_funcs["agi"] = l::bind(&InfoStruct::get_agi, &info_struct);
- get_float_funcs["wis"] = l::bind(&InfoStruct::get_wis, &info_struct);
- get_float_funcs["intel"] = l::bind(&InfoStruct::get_intel, &info_struct);
- get_float_funcs["str_base"] = l::bind(&InfoStruct::get_str_base, &info_struct);
- get_float_funcs["sta_base"] = l::bind(&InfoStruct::get_sta_base, &info_struct);
- get_float_funcs["agi_base"] = l::bind(&InfoStruct::get_agi_base, &info_struct);
- get_float_funcs["wis_base"] = l::bind(&InfoStruct::get_wis_base, &info_struct);
- get_float_funcs["intel_base"] = l::bind(&InfoStruct::get_intel_base, &info_struct);
- get_int16_funcs["heat"] = l::bind(&InfoStruct::get_heat, &info_struct);
- get_int16_funcs["cold"] = l::bind(&InfoStruct::get_cold, &info_struct);
- get_int16_funcs["magic"] = l::bind(&InfoStruct::get_magic, &info_struct);
- get_int16_funcs["mental"] = l::bind(&InfoStruct::get_mental, &info_struct);
- get_int16_funcs["divine"] = l::bind(&InfoStruct::get_divine, &info_struct);
- get_int16_funcs["disease"] = l::bind(&InfoStruct::get_disease, &info_struct);
- get_int16_funcs["poison"] = l::bind(&InfoStruct::get_poison, &info_struct);
- get_int16_funcs["disease_base"] = l::bind(&InfoStruct::get_disease_base, &info_struct);
- get_int16_funcs["cold_base"] = l::bind(&InfoStruct::get_cold_base, &info_struct);
- get_int16_funcs["divine_base"] = l::bind(&InfoStruct::get_divine_base, &info_struct);
- get_int16_funcs["magic_base"] = l::bind(&InfoStruct::get_magic_base, &info_struct);
- get_int16_funcs["mental_base"] = l::bind(&InfoStruct::get_mental_base, &info_struct);
- get_int16_funcs["heat_base"] = l::bind(&InfoStruct::get_heat_base, &info_struct);
- get_int16_funcs["poison_base"] = l::bind(&InfoStruct::get_poison_base, &info_struct);
- get_int16_funcs["elemental_base"] = l::bind(&InfoStruct::get_elemental_base, &info_struct);
- get_int16_funcs["noxious_base"] = l::bind(&InfoStruct::get_noxious_base, &info_struct);
- get_int16_funcs["arcane_base"] = l::bind(&InfoStruct::get_arcane_base, &info_struct);
- get_int32_funcs["coin_copper"] = l::bind(&InfoStruct::get_coin_copper, &info_struct);
- get_int32_funcs["coin_silver"] = l::bind(&InfoStruct::get_coin_silver, &info_struct);
- get_int32_funcs["coin_gold"] = l::bind(&InfoStruct::get_coin_gold, &info_struct);
- get_int32_funcs["coin_plat"] = l::bind(&InfoStruct::get_coin_plat, &info_struct);
- get_int32_funcs["bank_coin_copper"] = l::bind(&InfoStruct::get_bank_coin_copper, &info_struct);
- get_int32_funcs["bank_coin_silver"] = l::bind(&InfoStruct::get_bank_coin_silver, &info_struct);
- get_int32_funcs["bank_coin_gold"] = l::bind(&InfoStruct::get_bank_coin_gold, &info_struct);
- get_int32_funcs["bank_coin_plat"] = l::bind(&InfoStruct::get_bank_coin_plat, &info_struct);
- get_int32_funcs["status_points"] = l::bind(&InfoStruct::get_status_points, &info_struct);
- get_string_funcs["deity"] = l::bind(&InfoStruct::get_deity, &info_struct);
- get_int32_funcs["weight"] = l::bind(&InfoStruct::get_weight, &info_struct);
- get_int32_funcs["max_weight"] = l::bind(&InfoStruct::get_max_weight, &info_struct);
- get_int8_funcs["tradeskill_class1"] = l::bind(&InfoStruct::get_tradeskill_class1, &info_struct);
- get_int8_funcs["tradeskill_class2"] = l::bind(&InfoStruct::get_tradeskill_class2, &info_struct);
- get_int8_funcs["tradeskill_class3"] = l::bind(&InfoStruct::get_tradeskill_class3, &info_struct);
- get_int16_funcs["account_age_base"] = l::bind(&InfoStruct::get_account_age_base, &info_struct);
- // int8 account_age_bonus_[19];
- get_int16_funcs["absorb"] = l::bind(&InfoStruct::get_absorb, &info_struct);
- get_int32_funcs["xp"] = l::bind(&InfoStruct::get_xp, &info_struct);
- get_int32_funcs["xp_needed"] = l::bind(&InfoStruct::get_xp_needed, &info_struct);
- get_float_funcs["xp_debt"] = l::bind(&InfoStruct::get_xp_debt, &info_struct);
- get_int16_funcs["xp_yellow"] = l::bind(&InfoStruct::get_xp_yellow, &info_struct);
- get_int16_funcs["xp_yellow_vitality_bar"] = l::bind(&InfoStruct::get_xp_yellow_vitality_bar, &info_struct);
- get_int16_funcs["xp_blue_vitality_bar"] = l::bind(&InfoStruct::get_xp_blue_vitality_bar, &info_struct);
- get_int16_funcs["xp_blue"] = l::bind(&InfoStruct::get_xp_blue, &info_struct);
- get_int32_funcs["ts_xp"] = l::bind(&InfoStruct::get_ts_xp, &info_struct);
- get_int32_funcs["ts_xp_needed"] = l::bind(&InfoStruct::get_ts_xp_needed, &info_struct);
- get_int16_funcs["tradeskill_exp_yellow"] = l::bind(&InfoStruct::get_tradeskill_exp_yellow, &info_struct);
- get_int16_funcs["tradeskill_exp_blue"] = l::bind(&InfoStruct::get_tradeskill_exp_blue, &info_struct);
- get_int32_funcs["flags"] = l::bind(&InfoStruct::get_flags, &info_struct);
- get_int32_funcs["flags2"] = l::bind(&InfoStruct::get_flags2, &info_struct);
- get_float_funcs["xp_vitality"] = l::bind(&InfoStruct::get_xp_vitality, &info_struct);
- get_float_funcs["tradeskill_xp_vitality"] = l::bind(&InfoStruct::get_tradeskill_xp_vitality, &info_struct);
- get_int16_funcs["mitigation_skill1"] = l::bind(&InfoStruct::get_mitigation_skill1, &info_struct);
- get_int16_funcs["mitigation_skill2"] = l::bind(&InfoStruct::get_mitigation_skill2, &info_struct);
- get_int16_funcs["mitigation_skill3"] = l::bind(&InfoStruct::get_mitigation_skill3, &info_struct);
- get_float_funcs["ability_modifier"] = l::bind(&InfoStruct::get_ability_modifier, &info_struct);
- get_float_funcs["critical_mitigation"] = l::bind(&InfoStruct::get_critical_mitigation, &info_struct);
- get_float_funcs["block_chance"] = l::bind(&InfoStruct::get_block_chance, &info_struct);
- get_float_funcs["uncontested_parry"] = l::bind(&InfoStruct::get_uncontested_parry, &info_struct);
- get_float_funcs["uncontested_block"] = l::bind(&InfoStruct::get_uncontested_block, &info_struct);
- get_float_funcs["uncontested_dodge"] = l::bind(&InfoStruct::get_uncontested_dodge, &info_struct);
- get_float_funcs["uncontested_riposte"] = l::bind(&InfoStruct::get_uncontested_riposte, &info_struct);
- get_float_funcs["crit_chance"] = l::bind(&InfoStruct::get_crit_chance, &info_struct);
- get_float_funcs["crit_bonus"] = l::bind(&InfoStruct::get_crit_bonus, &info_struct);
- get_float_funcs["potency"] = l::bind(&InfoStruct::get_potency, &info_struct);
- get_float_funcs["hate_mod"] = l::bind(&InfoStruct::get_hate_mod, &info_struct);
- get_float_funcs["reuse_speed"] = l::bind(&InfoStruct::get_reuse_speed, &info_struct);
- get_float_funcs["casting_speed"] = l::bind(&InfoStruct::get_casting_speed, &info_struct);
- get_float_funcs["recovery_speed"] = l::bind(&InfoStruct::get_recovery_speed, &info_struct);
- get_float_funcs["spell_reuse_speed"] = l::bind(&InfoStruct::get_spell_reuse_speed, &info_struct);
- get_float_funcs["spell_multi_attack"] = l::bind(&InfoStruct::get_spell_multi_attack, &info_struct);
- get_float_funcs["dps"] = l::bind(&InfoStruct::get_dps, &info_struct);
- get_float_funcs["dps_multiplier"] = l::bind(&InfoStruct::get_dps_multiplier, &info_struct);
- get_float_funcs["attackspeed"] = l::bind(&InfoStruct::get_attackspeed, &info_struct);
- get_float_funcs["haste"] = l::bind(&InfoStruct::get_haste, &info_struct);
- get_float_funcs["multi_attack"] = l::bind(&InfoStruct::get_multi_attack, &info_struct);
- get_float_funcs["flurry"] = l::bind(&InfoStruct::get_flurry, &info_struct);
- get_float_funcs["melee_ae"] = l::bind(&InfoStruct::get_melee_ae, &info_struct);
- get_float_funcs["strikethrough"] = l::bind(&InfoStruct::get_strikethrough, &info_struct);
- get_float_funcs["accuracy"] = l::bind(&InfoStruct::get_accuracy, &info_struct);
- get_float_funcs["offensivespeed"] = l::bind(&InfoStruct::get_offensivespeed, &info_struct);
- get_float_funcs["rain"] = l::bind(&InfoStruct::get_rain, &info_struct);
- get_float_funcs["wind"] = l::bind(&InfoStruct::get_wind, &info_struct);
- get_sint8_funcs["alignment"] = l::bind(&InfoStruct::get_alignment, &info_struct);
- get_int32_funcs["pet_id"] = l::bind(&InfoStruct::get_pet_id, &info_struct);
- get_string_funcs["pet_name"] = l::bind(&InfoStruct::get_pet_name, &info_struct);
- get_float_funcs["pet_health_pct"] = l::bind(&InfoStruct::get_pet_health_pct, &info_struct);
- get_float_funcs["pet_power_pct"] = l::bind(&InfoStruct::get_pet_power_pct, &info_struct);
- get_int8_funcs["pet_movement"] = l::bind(&InfoStruct::get_pet_movement, &info_struct);
- get_int8_funcs["pet_behavior"] = l::bind(&InfoStruct::get_pet_behavior, &info_struct);
- get_int8_funcs["vision"] = l::bind(&InfoStruct::get_vision, &info_struct);
- get_int8_funcs["breathe_underwater"] = l::bind(&InfoStruct::get_breathe_underwater, &info_struct);
- get_string_funcs["biography"] = l::bind(&InfoStruct::get_biography, &info_struct);
- get_float_funcs["drunk"] = l::bind(&InfoStruct::get_drunk, &info_struct);
- get_sint16_funcs["power_regen"] = l::bind(&InfoStruct::get_power_regen, &info_struct);
- get_sint16_funcs["hp_regen"] = l::bind(&InfoStruct::get_hp_regen, &info_struct);
- get_int8_funcs["power_regen_override"] = l::bind(&InfoStruct::get_power_regen_override, &info_struct);
- get_int8_funcs["hp_regen_override"] = l::bind(&InfoStruct::get_hp_regen_override, &info_struct);
-
- get_int8_funcs["water_type"] = l::bind(&InfoStruct::get_water_type, &info_struct);
- get_int8_funcs["flying_type"] = l::bind(&InfoStruct::get_flying_type, &info_struct);
-
- get_int8_funcs["no_interrupt"] = l::bind(&InfoStruct::get_no_interrupt, &info_struct);
- /** SETS **/
- set_string_funcs["name"] = l::bind(&InfoStruct::set_name, &info_struct, l::_1);
- set_int8_funcs["class1"] = l::bind(&InfoStruct::set_class1, &info_struct, l::_1);
- set_int8_funcs["class2"] = l::bind(&InfoStruct::set_class2, &info_struct, l::_1);
- set_int8_funcs["class3"] = l::bind(&InfoStruct::set_class3, &info_struct, l::_1);
- set_int8_funcs["race"] = l::bind(&InfoStruct::set_race, &info_struct, l::_1);
- set_int8_funcs["gender"] = l::bind(&InfoStruct::set_gender, &info_struct, l::_1);
- set_int16_funcs["level"] = l::bind(&InfoStruct::set_level, &info_struct, l::_1);
- set_int16_funcs["max_level"] = l::bind(&InfoStruct::set_max_level, &info_struct, l::_1);
- set_int16_funcs["effective_level"] = l::bind(&InfoStruct::set_effective_level, &info_struct, l::_1);
- set_int16_funcs["tradeskill_level"] = l::bind(&InfoStruct::set_tradeskill_level, &info_struct, l::_1);
- set_int16_funcs["tradeskill_max_level"] = l::bind(&InfoStruct::set_tradeskill_max_level, &info_struct, l::_1);
- set_int8_funcs["cur_concentration"] = l::bind(&InfoStruct::set_cur_concentration, &info_struct, l::_1);
- set_int8_funcs["max_concentration"] = l::bind(&InfoStruct::set_max_concentration, &info_struct, l::_1);
- set_int16_funcs["cur_attack"] = l::bind(&InfoStruct::set_cur_attack, &info_struct, l::_1);
- set_int16_funcs["attack_base"] = l::bind(&InfoStruct::set_attack_base, &info_struct, l::_1);
- set_int16_funcs["cur_mitigation"] = l::bind(&InfoStruct::set_cur_mitigation, &info_struct, l::_1);
- set_int16_funcs["max_mitigation"] = l::bind(&InfoStruct::set_max_mitigation, &info_struct, l::_1);
- set_int16_funcs["mitigation_base"] = l::bind(&InfoStruct::set_mitigation_base, &info_struct, l::_1);
- set_int16_funcs["avoidance_display"] = l::bind(&InfoStruct::set_avoidance_display, &info_struct, l::_1);
- set_float_funcs["cur_avoidance"] = l::bind(&InfoStruct::set_cur_avoidance, &info_struct, l::_1);
- set_int16_funcs["base_avoidance_pct"] = l::bind(&InfoStruct::set_base_avoidance_pct, &info_struct, l::_1);
- set_int16_funcs["avoidance_base"] = l::bind(&InfoStruct::set_avoidance_base, &info_struct, l::_1);
- set_int16_funcs["max_avoidance"] = l::bind(&InfoStruct::set_max_avoidance, &info_struct, l::_1);
- set_float_funcs["parry"] = l::bind(&InfoStruct::set_parry, &info_struct, l::_1);
- set_float_funcs["parry_base"] = l::bind(&InfoStruct::set_parry_base, &info_struct, l::_1);
- set_float_funcs["deflection"] = l::bind(&InfoStruct::set_deflection, &info_struct, l::_1);
- set_int16_funcs["deflection_base"] = l::bind(&InfoStruct::set_deflection_base, &info_struct, l::_1);
- set_float_funcs["block"] = l::bind(&InfoStruct::set_block, &info_struct, l::_1);
- set_int16_funcs["block_base"] = l::bind(&InfoStruct::set_block_base, &info_struct, l::_1);
- set_float_funcs["str"] = l::bind(&InfoStruct::set_str, &info_struct, l::_1);
- set_float_funcs["sta"] = l::bind(&InfoStruct::set_sta, &info_struct, l::_1);
- set_float_funcs["agi"] = l::bind(&InfoStruct::set_agi, &info_struct, l::_1);
- set_float_funcs["wis"] = l::bind(&InfoStruct::set_wis, &info_struct, l::_1);
- set_float_funcs["intel"] = l::bind(&InfoStruct::set_intel, &info_struct, l::_1);
- set_float_funcs["str_base"] = l::bind(&InfoStruct::set_str_base, &info_struct, l::_1);
- set_float_funcs["sta_base"] = l::bind(&InfoStruct::set_sta_base, &info_struct, l::_1);
- set_float_funcs["agi_base"] = l::bind(&InfoStruct::set_agi_base, &info_struct, l::_1);
- set_float_funcs["wis_base"] = l::bind(&InfoStruct::set_wis_base, &info_struct, l::_1);
- set_float_funcs["intel_base"] = l::bind(&InfoStruct::set_intel_base, &info_struct, l::_1);
- set_int16_funcs["heat"] = l::bind(&InfoStruct::set_heat, &info_struct, l::_1);
- set_int16_funcs["cold"] = l::bind(&InfoStruct::set_cold, &info_struct, l::_1);
- set_int16_funcs["magic"] = l::bind(&InfoStruct::set_magic, &info_struct, l::_1);
- set_int16_funcs["mental"] = l::bind(&InfoStruct::set_mental, &info_struct, l::_1);
- set_int16_funcs["divine"] = l::bind(&InfoStruct::set_divine, &info_struct, l::_1);
- set_int16_funcs["disease"] = l::bind(&InfoStruct::set_disease, &info_struct, l::_1);
- set_int16_funcs["poison"] = l::bind(&InfoStruct::set_poison, &info_struct, l::_1);
- set_int16_funcs["disease_base"] = l::bind(&InfoStruct::set_disease_base, &info_struct, l::_1);
- set_int16_funcs["cold_base"] = l::bind(&InfoStruct::set_cold_base, &info_struct, l::_1);
- set_int16_funcs["divine_base"] = l::bind(&InfoStruct::set_divine_base, &info_struct, l::_1);
- set_int16_funcs["magic_base"] = l::bind(&InfoStruct::set_magic_base, &info_struct, l::_1);
- set_int16_funcs["mental_base"] = l::bind(&InfoStruct::set_mental_base, &info_struct, l::_1);
- set_int16_funcs["heat_base"] = l::bind(&InfoStruct::set_heat_base, &info_struct, l::_1);
- set_int16_funcs["poison_base"] = l::bind(&InfoStruct::set_poison_base, &info_struct, l::_1);
- set_int16_funcs["elemental_base"] = l::bind(&InfoStruct::set_elemental_base, &info_struct, l::_1);
- set_int16_funcs["noxious_base"] = l::bind(&InfoStruct::set_noxious_base, &info_struct, l::_1);
- set_int16_funcs["arcane_base"] = l::bind(&InfoStruct::set_arcane_base, &info_struct, l::_1);
- set_int32_funcs["coin_copper"] = l::bind(&InfoStruct::set_coin_copper, &info_struct, l::_1);
- set_int32_funcs["coin_silver"] = l::bind(&InfoStruct::set_coin_silver, &info_struct, l::_1);
- set_int32_funcs["coin_gold"] = l::bind(&InfoStruct::set_coin_gold, &info_struct, l::_1);
- set_int32_funcs["coin_plat"] = l::bind(&InfoStruct::set_coin_plat, &info_struct, l::_1);
- set_int32_funcs["bank_coin_copper"] = l::bind(&InfoStruct::set_bank_coin_copper, &info_struct, l::_1);
- set_int32_funcs["bank_coin_silver"] = l::bind(&InfoStruct::set_bank_coin_silver, &info_struct, l::_1);
- set_int32_funcs["bank_coin_gold"] = l::bind(&InfoStruct::set_bank_coin_gold, &info_struct, l::_1);
- set_int32_funcs["bank_coin_plat"] = l::bind(&InfoStruct::set_bank_coin_plat, &info_struct, l::_1);
- set_int32_funcs["status_points"] = l::bind(&InfoStruct::set_status_points, &info_struct, l::_1);
- set_string_funcs["deity"] = l::bind(&InfoStruct::set_deity, &info_struct, l::_1);
- set_int32_funcs["weight"] = l::bind(&InfoStruct::set_weight, &info_struct, l::_1);
- set_int32_funcs["max_weight"] = l::bind(&InfoStruct::set_max_weight, &info_struct, l::_1);
- set_int8_funcs["tradeskill_class1"] = l::bind(&InfoStruct::set_tradeskill_class1, &info_struct, l::_1);
- set_int8_funcs["tradeskill_class2"] = l::bind(&InfoStruct::set_tradeskill_class2, &info_struct, l::_1);
- set_int8_funcs["tradeskill_class3"] = l::bind(&InfoStruct::set_tradeskill_class3, &info_struct, l::_1);
- set_int16_funcs["account_age_base"] = l::bind(&InfoStruct::set_account_age_base, &info_struct, l::_1);
- // int8 account_age_bonus_[19];
- set_int16_funcs["absorb"] = l::bind(&InfoStruct::set_absorb, &info_struct, l::_1);
- set_int32_funcs["xp"] = l::bind(&InfoStruct::set_xp, &info_struct, l::_1);
- set_int32_funcs["xp_needed"] = l::bind(&InfoStruct::set_xp_needed, &info_struct, l::_1);
- set_float_funcs["xp_debt"] = l::bind(&InfoStruct::set_xp_debt, &info_struct, l::_1);
- set_int16_funcs["xp_yellow"] = l::bind(&InfoStruct::set_xp_yellow, &info_struct, l::_1);
- set_int16_funcs["xp_yellow_vitality_bar"] = l::bind(&InfoStruct::set_xp_yellow_vitality_bar, &info_struct, l::_1);
- set_int16_funcs["xp_blue_vitality_bar"] = l::bind(&InfoStruct::set_xp_blue_vitality_bar, &info_struct, l::_1);
- set_int16_funcs["xp_blue"] = l::bind(&InfoStruct::set_xp_blue, &info_struct, l::_1);
- set_int32_funcs["ts_xp"] = l::bind(&InfoStruct::set_ts_xp, &info_struct, l::_1);
- set_int32_funcs["ts_xp_needed"] = l::bind(&InfoStruct::set_ts_xp_needed, &info_struct, l::_1);
- set_int16_funcs["tradeskill_exp_yellow"] = l::bind(&InfoStruct::set_tradeskill_exp_yellow, &info_struct, l::_1);
- set_int16_funcs["tradeskill_exp_blue"] = l::bind(&InfoStruct::set_tradeskill_exp_blue, &info_struct, l::_1);
- set_int32_funcs["flags"] = l::bind(&InfoStruct::set_flags, &info_struct, l::_1);
- set_int32_funcs["flags2"] = l::bind(&InfoStruct::set_flags2, &info_struct, l::_1);
- set_float_funcs["xp_vitality"] = l::bind(&InfoStruct::set_xp_vitality, &info_struct, l::_1);
- set_float_funcs["tradeskill_xp_vitality"] = l::bind(&InfoStruct::set_tradeskill_xp_vitality, &info_struct, l::_1);
- set_int16_funcs["mitigation_skill1"] = l::bind(&InfoStruct::set_mitigation_skill1, &info_struct, l::_1);
- set_int16_funcs["mitigation_skill2"] = l::bind(&InfoStruct::set_mitigation_skill2, &info_struct, l::_1);
- set_int16_funcs["mitigation_skill3"] = l::bind(&InfoStruct::set_mitigation_skill3, &info_struct, l::_1);
- set_float_funcs["ability_modifier"] = l::bind(&InfoStruct::set_ability_modifier, &info_struct, l::_1);
- set_float_funcs["critical_mitigation"] = l::bind(&InfoStruct::set_critical_mitigation, &info_struct, l::_1);
- set_float_funcs["block_chance"] = l::bind(&InfoStruct::set_block_chance, &info_struct, l::_1);
- set_float_funcs["uncontested_parry"] = l::bind(&InfoStruct::set_uncontested_parry, &info_struct, l::_1);
- set_float_funcs["uncontested_block"] = l::bind(&InfoStruct::set_uncontested_block, &info_struct, l::_1);
- set_float_funcs["uncontested_dodge"] = l::bind(&InfoStruct::set_uncontested_dodge, &info_struct, l::_1);
- set_float_funcs["uncontested_riposte"] = l::bind(&InfoStruct::set_uncontested_riposte, &info_struct, l::_1);
- set_float_funcs["crit_chance"] = l::bind(&InfoStruct::set_crit_chance, &info_struct, l::_1);
- set_float_funcs["crit_bonus"] = l::bind(&InfoStruct::set_crit_bonus, &info_struct, l::_1);
- set_float_funcs["potency"] = l::bind(&InfoStruct::set_potency, &info_struct, l::_1);
- set_float_funcs["hate_mod"] = l::bind(&InfoStruct::set_hate_mod, &info_struct, l::_1);
- set_float_funcs["reuse_speed"] = l::bind(&InfoStruct::set_reuse_speed, &info_struct, l::_1);
- set_float_funcs["casting_speed"] = l::bind(&InfoStruct::set_casting_speed, &info_struct, l::_1);
- set_float_funcs["recovery_speed"] = l::bind(&InfoStruct::set_recovery_speed, &info_struct, l::_1);
- set_float_funcs["spell_reuse_speed"] = l::bind(&InfoStruct::set_spell_reuse_speed, &info_struct, l::_1);
- set_float_funcs["spell_multi_attack"] = l::bind(&InfoStruct::set_spell_multi_attack, &info_struct, l::_1);
- set_float_funcs["dps"] = l::bind(&InfoStruct::set_dps, &info_struct, l::_1);
- set_float_funcs["dps_multiplier"] = l::bind(&InfoStruct::set_dps_multiplier, &info_struct, l::_1);
- set_float_funcs["attackspeed"] = l::bind(&InfoStruct::set_attackspeed, &info_struct, l::_1);
- set_float_funcs["haste"] = l::bind(&InfoStruct::set_haste, &info_struct, l::_1);
- set_float_funcs["multi_attack"] = l::bind(&InfoStruct::set_multi_attack, &info_struct, l::_1);
- set_float_funcs["flurry"] = l::bind(&InfoStruct::set_flurry, &info_struct, l::_1);
- set_float_funcs["melee_ae"] = l::bind(&InfoStruct::set_melee_ae, &info_struct, l::_1);
- set_float_funcs["strikethrough"] = l::bind(&InfoStruct::set_strikethrough, &info_struct, l::_1);
- set_float_funcs["accuracy"] = l::bind(&InfoStruct::set_accuracy, &info_struct, l::_1);
- set_float_funcs["offensivespeed"] = l::bind(&InfoStruct::set_offensivespeed, &info_struct, l::_1);
- set_float_funcs["rain"] = l::bind(&InfoStruct::set_rain, &info_struct, l::_1);
- set_float_funcs["wind"] = l::bind(&InfoStruct::set_wind, &info_struct, l::_1);
- set_sint8_funcs["alignment"] = l::bind(&InfoStruct::set_alignment, &info_struct, l::_1);
- set_int32_funcs["pet_id"] = l::bind(&InfoStruct::set_pet_id, &info_struct, l::_1);
- set_string_funcs["pet_name"] = l::bind(&InfoStruct::set_pet_name, &info_struct, l::_1);
- set_float_funcs["pet_health_pct"] = l::bind(&InfoStruct::set_pet_health_pct, &info_struct, l::_1);
- set_float_funcs["pet_power_pct"] = l::bind(&InfoStruct::set_pet_power_pct, &info_struct, l::_1);
- set_int8_funcs["pet_movement"] = l::bind(&InfoStruct::set_pet_movement, &info_struct, l::_1);
- set_int8_funcs["pet_behavior"] = l::bind(&InfoStruct::set_pet_behavior, &info_struct, l::_1);
- set_int8_funcs["vision"] = l::bind(&InfoStruct::set_vision, &info_struct, l::_1);
- set_int8_funcs["breathe_underwater"] = l::bind(&InfoStruct::set_breathe_underwater, &info_struct, l::_1);
- set_string_funcs["biography"] = l::bind(&InfoStruct::set_biography, &info_struct, l::_1);
- set_float_funcs["drunk"] = l::bind(&InfoStruct::set_drunk, &info_struct, l::_1);
- set_sint16_funcs["power_regen"] = l::bind(&InfoStruct::set_power_regen, &info_struct, l::_1);
- set_sint16_funcs["hp_region"] = l::bind(&InfoStruct::set_hp_regen, &info_struct, l::_1);
- set_int8_funcs["power_regen_override"] = l::bind(&InfoStruct::set_power_regen_override, &info_struct, l::_1);
- set_int8_funcs["hp_region_override"] = l::bind(&InfoStruct::set_hp_regen_override, &info_struct, l::_1);
-
- set_int8_funcs["water_type"] = l::bind(&InfoStruct::set_water_type, &info_struct, l::_1);
- set_int8_funcs["flying_type"] = l::bind(&InfoStruct::set_flying_type, &info_struct, l::_1);
-
- set_int8_funcs["no_interrupt"] = l::bind(&InfoStruct::set_no_interrupt, &info_struct, l::_1);
- }
- bool Entity::HasMoved(bool include_heading){
- if(GetX() == last_x && GetY() == last_y && GetZ() == last_z && ((!include_heading) || (include_heading && GetHeading() == last_heading)))
- return false;
- bool ret_val = true;
- if(last_x == -1 && last_y == -1 && last_z == -1 && last_heading == -1){
- ret_val = false;
- }
- last_x = GetX();
- last_y = GetY();
- last_z = GetZ();
- last_heading = GetHeading();
- return ret_val;
- }
- int16 Entity::GetStr(){
- return GetInfoStruct()->get_str();
- }
- int16 Entity::GetSta(){
- return GetInfoStruct()->get_sta();
- }
- int16 Entity::GetInt(){
- return GetInfoStruct()->get_intel();
- }
- int16 Entity::GetWis(){
- return GetInfoStruct()->get_wis();
- }
- int16 Entity::GetAgi(){
- return GetInfoStruct()->get_agi();
- }
- int16 Entity::GetPrimaryStat(){
- int8 base_class = classes.GetBaseClass(GetAdventureClass());
- if (base_class == FIGHTER)
- return GetInfoStruct()->get_str();
- else if (base_class == PRIEST)
- return GetInfoStruct()->get_wis();
- else if (base_class == MAGE)
- return GetInfoStruct()->get_intel();
- else
- return GetInfoStruct()->get_agi();
- }
- int16 Entity::GetHeatResistance(){
- return GetInfoStruct()->get_heat();
- }
- int16 Entity::GetColdResistance(){
- return GetInfoStruct()->get_cold();
- }
- int16 Entity::GetMagicResistance(){
- return GetInfoStruct()->get_magic();
- }
- int16 Entity::GetMentalResistance(){
- return GetInfoStruct()->get_mental();
- }
- int16 Entity::GetDivineResistance(){
- return GetInfoStruct()->get_divine();
- }
- int16 Entity::GetDiseaseResistance(){
- return GetInfoStruct()->get_disease();
- }
- int16 Entity::GetPoisonResistance(){
- return GetInfoStruct()->get_poison();
- }
- int8 Entity::GetConcentrationCurrent() {
- return GetInfoStruct()->get_cur_concentration();
- }
- int8 Entity::GetConcentrationMax() {
- return GetInfoStruct()->get_max_concentration();
- }
- int16 Entity::GetStrBase(){
- return GetInfoStruct()->get_str_base();
- }
- int16 Entity::GetStaBase(){
- return GetInfoStruct()->get_sta_base();
- }
- int16 Entity::GetIntBase(){
- return GetInfoStruct()->get_intel_base();
- }
- int16 Entity::GetWisBase(){
- return GetInfoStruct()->get_wis_base();
- }
- int16 Entity::GetAgiBase(){
- return GetInfoStruct()->get_agi_base();
- }
- int16 Entity::GetHeatResistanceBase(){
- return GetInfoStruct()->get_heat_base();
- }
- int16 Entity::GetColdResistanceBase(){
- return GetInfoStruct()->get_cold_base();
- }
- int16 Entity::GetMagicResistanceBase(){
- return GetInfoStruct()->get_magic_base();
- }
- int16 Entity::GetMentalResistanceBase(){
- return GetInfoStruct()->get_mental_base();
- }
- int16 Entity::GetDivineResistanceBase(){
- return GetInfoStruct()->get_divine_base();
- }
- int16 Entity::GetDiseaseResistanceBase(){
- return GetInfoStruct()->get_disease_base();
- }
- int16 Entity::GetPoisonResistanceBase(){
- return GetInfoStruct()->get_poison_base();
- }
- sint8 Entity::GetAlignment(){
- return GetInfoStruct()->get_alignment();
- }
- bool Entity::IsCasting(){
- return casting;
- }
- void Entity::IsCasting(bool val){
- casting = val;
- }
- int32 Entity::GetRangeLastAttackTime(){
- return ranged_combat_data.range_last_attack_time;
- }
- void Entity::SetRangeLastAttackTime(int32 time){
- ranged_combat_data.range_last_attack_time = time;
- }
- int16 Entity::GetRangeAttackDelay(){
- return ranged_combat_data.ranged_attack_delay;
- // if(IsPlayer()){
- // Item* item = ((Player*)this)->GetEquipmentList()->GetItem(EQ2_RANGE_SLOT);
- // if(item && item->IsRanged())
- // return item->ranged_info->weapon_info.delay*100;
- // }
- // return 3000;
- }
- int32 Entity::GetPrimaryLastAttackTime(){
- return melee_combat_data.primary_last_attack_time;
- }
- int16 Entity::GetPrimaryAttackDelay(){
- return melee_combat_data.primary_attack_delay;
- }
- void Entity::SetPrimaryAttackDelay(int16 new_delay){
- melee_combat_data.primary_attack_delay = new_delay;
- }
- void Entity::SetPrimaryLastAttackTime(int32 new_time){
- melee_combat_data.primary_last_attack_time = new_time;
- }
- int32 Entity::GetSecondaryLastAttackTime(){
- return melee_combat_data.secondary_last_attack_time;
- }
- int16 Entity::GetSecondaryAttackDelay(){
- return melee_combat_data.secondary_attack_delay;
- }
- void Entity::SetSecondaryAttackDelay(int16 new_delay){
- melee_combat_data.secondary_attack_delay = new_delay;
- }
- void Entity::SetSecondaryLastAttackTime(int32 new_time){
- melee_combat_data.secondary_last_attack_time = new_time;
- }
- void Entity::ChangePrimaryWeapon(){
- Item* item = equipment_list.GetItem(EQ2_PRIMARY_SLOT);
- if(item && item->details.item_id > 0 && item->IsWeapon()){
- melee_combat_data.primary_weapon_delay = item->weapon_info->delay * 100;
- melee_combat_data.primary_weapon_damage_low = item->weapon_info->damage_low3;
- melee_combat_data.primary_weapon_damage_high = item->weapon_info->damage_high3;
- melee_combat_data.primary_weapon_type = item->GetWeaponType();
- melee_combat_data.wield_type = item->weapon_info->wield_type;
- }
- else{
- int16 effective_level = GetInfoStruct()->get_effective_level();
- if ( !effective_level )
- effective_level = GetLevel();
- melee_combat_data.primary_weapon_delay = 2000;
- melee_combat_data.primary_weapon_damage_low = (int32)(1 + effective_level * .2);
- melee_combat_data.primary_weapon_damage_high = (int32)(5 + effective_level * (effective_level/5));
- if(IsNPC())
- melee_combat_data.primary_weapon_type = ((NPC*)this)->GetAttackType();
- else
- melee_combat_data.primary_weapon_type = 1;
- melee_combat_data.wield_type = 2;
- }
- if(IsNPC())
- melee_combat_data.primary_weapon_damage_high += (int32)(GetInfoStruct()->get_str() / 10);
- else
- melee_combat_data.primary_weapon_damage_high += (int32)(GetInfoStruct()->get_str() / 25);
- }
- void Entity::ChangeSecondaryWeapon(){
- Item* item = equipment_list.GetItem(EQ2_SECONDARY_SLOT);
- if(item && item->details.item_id > 0 && item->IsWeapon()){
- melee_combat_data.secondary_weapon_delay = item->weapon_info->delay * 100;
- melee_combat_data.secondary_weapon_damage_low = item->weapon_info->damage_low3;
- melee_combat_data.secondary_weapon_damage_high = item->weapon_info->damage_high3;
- melee_combat_data.secondary_weapon_type = item->GetWeaponType();
- }
- else{
- int16 effective_level = GetInfoStruct()->get_effective_level();
- if ( !effective_level )
- effective_level = GetLevel();
- melee_combat_data.secondary_weapon_delay = 2000;
- melee_combat_data.secondary_weapon_damage_low = (int32)(1 + effective_level * .2);
- melee_combat_data.secondary_weapon_damage_high = (int32)(5 + effective_level * (effective_level/6));
- melee_combat_data.secondary_weapon_type = 1;
- }
- if(IsNPC())
- melee_combat_data.secondary_weapon_damage_high += (int32)(GetInfoStruct()->get_str() / 10);
- else
- melee_combat_data.secondary_weapon_damage_high += (int32)(GetInfoStruct()->get_str() / 25);
- }
- void Entity::ChangeRangedWeapon(){
- Item* item = equipment_list.GetItem(EQ2_RANGE_SLOT);
- if(item && item->details.item_id > 0 && item->IsRanged()){
- ranged_combat_data.ranged_weapon_delay = item->ranged_info->weapon_info.delay*100;
- ranged_combat_data.ranged_weapon_damage_low = item->ranged_info->weapon_info.damage_low3;
- ranged_combat_data.ranged_weapon_damage_high = item->ranged_info->weapon_info.damage_high3;
- ranged_combat_data.ranged_weapon_type = item->GetWeaponType();
- }
- }
- int32 Entity::GetPrimaryWeaponMinDamage(){
- return melee_combat_data.primary_weapon_damage_low;
- }
- int32 Entity::GetPrimaryWeaponMaxDamage(){
- return melee_combat_data.primary_weapon_damage_high;
- }
- int32 Entity::GetSecondaryWeaponMinDamage(){
- return melee_combat_data.secondary_weapon_damage_low;
- }
- int32 Entity::GetSecondaryWeaponMaxDamage(){
- return melee_combat_data.secondary_weapon_damage_high;
- }
- int8 Entity::GetPrimaryWeaponType(){
- return melee_combat_data.primary_weapon_type;
- }
- int8 Entity::GetSecondaryWeaponType(){
- return melee_combat_data.secondary_weapon_type;
- }
- int32 Entity::GetRangedWeaponMinDamage(){
- return ranged_combat_data.ranged_weapon_damage_low;
- }
- int32 Entity::GetRangedWeaponMaxDamage(){
- return ranged_combat_data.ranged_weapon_damage_high;
- }
- int8 Entity::GetRangedWeaponType(){
- return ranged_combat_data.ranged_weapon_type;
- }
- bool Entity::IsDualWield(){
- return melee_combat_data.wield_type == 1;
- }
- int8 Entity::GetWieldType(){
- return melee_combat_data.wield_type;
- }
- bool Entity::BehindTarget(Spawn* target){
- return BehindSpawn(target, GetX(), GetZ());
- }
- bool Entity::FlankingTarget(Spawn* target) {
- return IsFlankingSpawn(target, GetX(), GetZ());
- }
- float Entity::GetDodgeChance(){
- float ret = 0;
-
- return ret;
- }
- bool Entity::EngagedInCombat(){
- return in_combat;
- }
- void Entity::InCombat(bool val){
- bool changeCombatState = false;
- if((in_combat && !val) || (!in_combat && val))
- changeCombatState = true;
- in_combat = val;
- if(changeCombatState)
- SetRegenValues(GetInfoStruct()->get_effective_level());
- }
- void Entity::DoRegenUpdate(){
- if(GetHP() == 0)//dead
- return;
- sint32 hp = GetHP();
- sint32 power = GetPower();
- if(hp < GetTotalHP()){
- sint16 temp = GetInfoStruct()->get_hp_regen();
- if((hp + temp) > GetTotalHP())
- SetHP(GetTotalHP());
- else
- SetHP(hp + temp);
- LogWrite(MISC__TODO, 1, "TODO", "Fix this later for mobs\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- }
- if(GetPower() < GetTotalPower()){
- sint16 temp = GetInfoStruct()->get_power_regen();
-
- if((power + temp) > GetTotalPower())
- SetPower(GetTotalPower());
- else
- SetPower(power + temp);
- LogWrite(MISC__TODO, 1, "TODO", "Fix this later for mobs\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- }
- }
- void Entity::AddMaintainedSpell(LuaSpell* luaspell){
- if (!luaspell)
- return;
- Spell* spell = luaspell->spell;
- MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
- if (effect){
- MMaintainedSpells.writelock(__FUNCTION__, __LINE__);
- effect->spell = luaspell;
- effect->spell_id = spell->GetSpellData()->id;
- LogWrite(NPC__SPELLS, 5, "NPC", "AddMaintainedSpell Spell ID: %u, Concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
- effect->conc_used = spell->GetSpellData()->req_concentration;
- effect->total_time = spell->GetSpellDuration() / 10;
- effect->tier = spell->GetSpellData()->tier;
- if (spell->GetSpellData()->duration_until_cancel)
- effect->expire_timestamp = 0xFFFFFFFF;
- else
- effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration() * 100);
- MMaintainedSpells.releasewritelock(__FUNCTION__, __LINE__);
- }
- }
- void Entity::AddSpellEffect(LuaSpell* luaspell){
- if (!luaspell || !luaspell->caster)
- return;
- Spell* spell = luaspell->spell;
- SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
- SpellEffects* effect = 0;
- if (old_effect){
- GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
- RemoveSpellEffect(old_effect->spell);
- }
- effect = GetFreeSpellEffectSlot();
- if(effect){
- MSpellEffects.writelock(__FUNCTION__, __LINE__);
- effect->spell = luaspell;
- effect->spell_id = spell->GetSpellData()->id;
- effect->caster = luaspell->caster;
- effect->total_time = spell->GetSpellDuration()/10;
- if (spell->GetSpellData()->duration_until_cancel)
- effect->expire_timestamp = 0xFFFFFFFF;
- else
- effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
- effect->icon = spell->GetSpellData()->icon;
- effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
- effect->tier = spell->GetSpellTier();
- MSpellEffects.releasewritelock(__FUNCTION__, __LINE__);
- changed = true;
- info_changed = true;
- AddChangedZoneSpawn();
- }
- }
- void Entity::RemoveMaintainedSpell(LuaSpell* luaspell){
- if (!luaspell)
- return;
- bool found = false;
- MMaintainedSpells.writelock(__FUNCTION__, __LINE__);
- for (int i = 0; i<30; i++){
- // If we already found the spell then we are bumping all other up one so there are no gaps
- // This check needs to be first so found can never be true on the first iteration (i = 0)
- if (found) {
- GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
- GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
- }
- // Compare spells, if we found a match set the found flag
- if (GetInfoStruct()->maintained_effects[i].spell == luaspell)
- found = true;
- }
- // if we found the spell in the array then we need to set the last element to empty
- if (found) {
- memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
- GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
- GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
- GetInfoStruct()->maintained_effects[29].spell = nullptr;
- }
- MMaintainedSpells.releasewritelock(__FUNCTION__, __LINE__);
- }
- void Entity::RemoveSpellEffect(LuaSpell* spell) {
- bool found = false;
- MSpellEffects.writelock(__FUNCTION__, __LINE__);
- for(int i=0;i<45;i++) {
- if (found) {
- GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
- }
- if (GetInfoStruct()->spell_effects[i].spell == spell)
- found = true;
- }
- if (found) {
- memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
- GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
- changed = true;
- info_changed = true;
- AddChangedZoneSpawn();
- }
- MSpellEffects.releasewritelock(__FUNCTION__, __LINE__);
- }
- bool Entity::HasActiveMaintainedSpell(Spell* spell, Spawn* target){
- LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- return false;
- }
- bool Entity::HasActiveSpellEffect(Spell* spell, Spawn* target){
- LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- return false;
- }
- MaintainedEffects* Entity::GetFreeMaintainedSpellSlot(){
- MaintainedEffects* ret = 0;
- InfoStruct* info = GetInfoStruct();
- MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
- for (int i = 0; i<NUM_MAINTAINED_EFFECTS; i++){
- if (info->maintained_effects[i].spell_id == 0xFFFFFFFF){
- ret = &info->maintained_effects[i];
- ret->spell_id = 0;
- ret->slot_pos = i;
- break;
- }
- }
- MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- MaintainedEffects* Entity::GetMaintainedSpell(int32 spell_id){
- MaintainedEffects* ret = 0;
- InfoStruct* info = GetInfoStruct();
- MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
- for (int i = 0; i<NUM_MAINTAINED_EFFECTS; i++){
- if (info->maintained_effects[i].spell_id == spell_id){
- ret = &info->maintained_effects[i];
- break;
- }
- }
- MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- SpellEffects* Entity::GetFreeSpellEffectSlot(){
- SpellEffects* ret = 0;
- InfoStruct* info = GetInfoStruct();
- MSpellEffects.readlock(__FUNCTION__, __LINE__);
- for(int i=0;i<45;i++){
- if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
- ret = &info->spell_effects[i];
- ret->spell_id = 0;
- break;
- }
- }
- MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- SpellEffects* Entity::GetSpellEffect(int32 id, Entity* caster) {
- SpellEffects* ret = 0;
- InfoStruct* info = GetInfoStruct();
- MSpellEffects.readlock(__FUNCTION__, __LINE__);
- for(int i = 0; i < 45; i++) {
- if(info->spell_effects[i].spell_id == id) {
- if (!caster || info->spell_effects[i].caster == caster){
- ret = &info->spell_effects[i];
- break;
- }
- }
- }
- MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- SpellEffects* Entity::GetSpellEffectBySpellType(int8 spell_type) {
- SpellEffects* ret = 0;
- InfoStruct* info = GetInfoStruct();
- MSpellEffects.readlock(__FUNCTION__, __LINE__);
- for(int i = 0; i < 45; i++) {
- if(info->spell_effects[i].spell_id != 0xFFFFFFFF && info->spell_effects[i].spell->spell->GetSpellData()->spell_type == spell_type) {
- ret = &info->spell_effects[i];
- break;
- }
- }
- MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- SpellEffects* Entity::GetSpellEffectWithLinkedTimer(int32 id, int32 linked_timer, sint32 type_group_spell_id, Entity* caster) {
- SpellEffects* ret = 0;
- InfoStruct* info = GetInfoStruct();
- MSpellEffects.readlock(__FUNCTION__, __LINE__);
- for(int i = 0; i < 45; i++) {
- if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
- {
- if( (info->spell_effects[i].spell_id == id && linked_timer == 0 && type_group_spell_id == 0) ||
- (linked_timer > 0 && info->spell_effects[i].spell->spell->GetSpellData()->linked_timer == linked_timer) ||
- (type_group_spell_id > 0 && info->spell_effects[i].spell->spell->GetSpellData()->type_group_spell_id == type_group_spell_id))
- {
- if (type_group_spell_id >= -1 && (!caster || info->spell_effects[i].caster == caster)){
- ret = &info->spell_effects[i];
- break;
- }
- }
- }
- }
- MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- LuaSpell* Entity::HasLinkedTimerID(LuaSpell* spell, Spawn* target, bool stackWithOtherPlayers) {
- if(!spell->spell->GetSpellData()->linked_timer)
- return nullptr;
- LuaSpell* ret = nullptr;
- InfoStruct* info = GetInfoStruct();
- MSpellEffects.readlock(__FUNCTION__, __LINE__);
- //this for loop primarily handles self checks and 'friendly' checks
- for(int i = 0; i < NUM_MAINTAINED_EFFECTS; i++) {
- if(info->maintained_effects[i].spell_id != 0xFFFFFFFF)
- {
- if( ((info->maintained_effects[i].spell_id == spell->spell->GetSpellID() && spell->spell->GetSpellData()->type_group_spell_id >= 0) ||
- (info->maintained_effects[i].spell->spell->GetSpellData()->linked_timer > 0 && info->maintained_effects[i].spell->spell->GetSpellData()->linked_timer == spell->spell->GetSpellData()->linked_timer) ||
- (spell->spell->GetSpellData()->type_group_spell_id > 0 && spell->spell->GetSpellData()->type_group_spell_id == info->maintained_effects[i].spell->spell->GetSpellData()->type_group_spell_id)) &&
- ((spell->spell->GetSpellData()->friendly_spell) ||
- (!spell->spell->GetSpellData()->friendly_spell && spell->spell->GetSpellData()->type_group_spell_id >= -1 && spell->caster == info->maintained_effects[i].spell->caster) ) &&
- (target == nullptr || info->maintained_effects[i].spell->initial_target == target->GetID())) {
- ret = info->maintained_effects[i].spell;
- break;
- }
- }
- }
- MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
- if(!ret && !stackWithOtherPlayers && target && target->IsEntity())
- {
- SpellEffects* effect = ((Entity*)target)->GetSpellEffectWithLinkedTimer(spell->spell->GetSpellID(), spell->spell->GetSpellData()->linked_timer, spell->spell->GetSpellData()->type_group_spell_id, nullptr);
- if(effect)
- ret = effect->spell;
- }
-
- return ret;
- }
- InfoStruct* Entity::GetInfoStruct(){
- return &info_struct;
- }
- Skill* Entity::GetSkillByName(const char* name, bool check_update){
- LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- return 0;
- }
- float Entity::GetMaxSpeed(){
- return max_speed;
- }
- void Entity::SetMaxSpeed(float val){
- max_speed = val;
- }
- float Entity::CalculateSkillStatChance(char* skillName, int16 item_stat, float max_cap, float modifier, bool add_to_skill)
- {
- float skillAndItemsChance = 0.0f;
- Skill* skill = GetSkillByName(skillName, false);
- if(skill){
- MStats.lock();
- float item_chance_or_skill = stats[item_stat];
- MStats.unlock();
- if(add_to_skill)
- {
- skillAndItemsChance = (((float)skill->current_val+item_chance_or_skill)/10.0f); // do we know 25 is accurate? 10 gives more 'skill' space, most cap at 70% with items
- }
- else
- {
- skillAndItemsChance = ((float)skill->current_val/10.0f); // do we know 25 is accurate? 10 gives more 'skill' space, most cap at 70% with items
- // take chance percentage and add the item stats % (+1 = 1% or .01f)
- skillAndItemsChance += (skillAndItemsChance*((item_chance_or_skill + modifier)/100.0f));
- }
- }
- if ( max_cap > 0.0f && skillAndItemsChance > max_cap )
- skillAndItemsChance = max_cap;
- return skillAndItemsChance;
- }
- void Entity::CalculateBonuses(){
- InfoStruct* info = &info_struct;
- int16 effective_level = info->get_effective_level() != 0 ? info->get_effective_level() : GetLevel();
- info->set_block(info->get_block_base());
-
- info->set_cur_attack(info->get_attack_base());
- info->set_cur_mitigation(info->get_mitigation_base());
- info->set_base_avoidance_pct(info->get_avoidance_base());
- LogWrite(MISC__TODO, 1, "TODO", "Calculate via current spells\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- info->set_disease(info->get_disease_base());
- info->set_divine(info->get_divine_base());
- info->set_heat(info->get_heat_base());
- info->set_magic(info->get_magic_base());
- info->set_mental(info->get_mental_base());
- info->set_cold(info->get_cold_base());
- info->set_poison(info->get_poison_base());
- info->set_elemental_base(info->get_heat());
- info->set_noxious_base(info->get_poison());
- info->set_arcane_base(info->get_magic());
- info->set_sta(info->get_sta_base());
- info->set_agi(info->get_agi_base());
- info->set_str(info->get_str_base());
- info->set_wis(info->get_wis_base());
- info->set_intel(info->get_intel_base());
- info->set_ability_modifier(0);
- info->set_critical_mitigation(0);
- info->set_block_chance(0);
- info->set_crit_chance(0);
- info->set_crit_bonus(0);
- info->set_potency(0);
- info->set_hate_mod(0);
- info->set_reuse_speed(0);
- info->set_casting_speed(0);
- info->set_recovery_speed(0);
- info->set_spell_reuse_speed(0);
- info->set_spell_multi_attack(0);
- info->set_dps(0);
- info->set_dps_multiplier(0);
- info->set_haste(0);
- info->set_attackspeed(0);
- info->set_multi_attack(0);
- info->set_flurry(0);
- info->set_melee_ae(0);
- info->set_strikethrough(0);
- info->set_accuracy(0);
- info->set_offensivespeed(0);
- stats.clear();
- ItemStatsValues* values = equipment_list.CalculateEquipmentBonuses(this);
- CalculateSpellBonuses(values);
- info->add_sta(values->sta);
- info->add_str(values->str);
- info->add_agi(values->agi);
- info->add_wis(values->wis);
- info->add_intel(values->int_);
- info->add_disease(values->vs_disease);
- info->add_divine(values->vs_divine);
- info->add_heat(values->vs_heat);
- info->add_magic(values->vs_magic);
- int32 sta_hp_bonus = 0.0;
- int32 prim_power_bonus = 0.0;
- float bonus_mod = 0.0;
- if (IsPlayer()) {
- bonus_mod = CalculateBonusMod();
- sta_hp_bonus = info->get_sta() * bonus_mod;
- prim_power_bonus = GetPrimaryStat() * bonus_mod;
- }
- prim_power_bonus = floor(float(prim_power_bonus));
- sta_hp_bonus = floor(float(sta_hp_bonus));
- SetTotalHP(GetTotalHPBase() + values->health + sta_hp_bonus);
- SetTotalPower(GetTotalPowerBase() + values->power + prim_power_bonus);
- if(GetHP() > GetTotalHP())
- SetHP(GetTotalHP());
- if(GetPower() > GetTotalPower())
- SetPower(GetTotalPower());
- info->add_mental(values->vs_mental);
- info->add_poison(values->vs_poison);
- info->add_max_concentration(values->concentration);
- info->add_cold(values->vs_cold);
- info->add_mitigation_skill1(values->vs_slash);
- info->add_mitigation_skill2(values->vs_pierce);
- info->add_mitigation_skill3(values->vs_crush);
- info->add_ability_modifier(values->ability_modifier);
- info->add_critical_mitigation(values->criticalmitigation);
- info->add_block_chance(values->extrashieldblockchance);
- info->add_crit_chance(values->beneficialcritchance);
- info->add_crit_bonus(values->critbonus);
- info->add_potency(values->potency);
- info->add_hate_mod(values->hategainmod);
- info->add_reuse_speed(values->abilityreusespeed);
- info->add_casting_speed(values->abilitycastingspeed);
- info->add_recovery_speed(values->abilityrecoveryspeed);
- info->add_spell_reuse_speed(values->spellreusespeed);
- info->add_spell_multi_attack(values->spellmultiattackchance);
- info->add_dps(values->dps);
- info->add_dps_multiplier(CalculateDPSMultiplier());
- info->add_haste(values->attackspeed);
- info->add_multi_attack(values->multiattackchance);
- info->add_flurry(values->flurry);
- info->add_melee_ae(values->aeautoattackchance);
- info->add_strikethrough(values->strikethrough);
- info->add_accuracy(values->accuracy);
- info->add_offensivespeed(values->offensivespeed);
- info->add_uncontested_block(values->uncontested_block);
- info->add_uncontested_parry(values->uncontested_parry);
- info->add_uncontested_dodge(values->uncontested_dodge);
- info->add_uncontested_riposte(values->uncontested_riposte);
-
- float full_pct_hit = 100.0f;
- //info->cur_concentration = 0;
- MStats.lock();
- float parryStat = stats[ITEM_STAT_PARRY];
- MStats.unlock();
- float parry_pct = CalculateSkillStatChance("Parry", ITEM_STAT_PARRYCHANCE, 70.0f, parryStat);
- parry_pct += parry_pct * (info->get_cur_avoidance()/100.0f);
- if(parry_pct > 70.0f)
- parry_pct = 70.0f;
- info->set_parry(parry_pct);
- full_pct_hit -= parry_pct;
-
- float block_pct = 0.0f;
- if(GetAdventureClass() != BRAWLER)
- {
- Item* item = equipment_list.GetItem(EQ2_SECONDARY_SLOT);
- if(item && item->details.item_id > 0 && item->IsShield()){
- // if high is set and greater than low use high, otherwise use low
- int16 mitigation = item->armor_info->mitigation_high > item->armor_info->mitigation_low ? item->armor_info->mitigation_high : item->armor_info->mitigation_low;
- // we frankly don't know the formula for Block, only that it uses the 'Protection' of the shield, which is the mitigation_low/mitigation_high in the armor_info
- if(mitigation)
- {
- /*DOF Prima Guide: Shields now have the following base chances
- to block: Tower (10%), Kite (10%), Round
- (5%), Buckler (3%). Your chances to block
- scale up or down based on the con of your
- opponent.*/
- Skill* skill = master_skill_list.GetSkill(item->generic_info.skill_req1);
- float baseBlock = 0.0f;
- if(skill)
- {
- if(skill->short_name.data == "towershield" || skill->short_name.data == "kiteshield")
- baseBlock = 10.0f;
- else if (skill->short_name.data == "roundshield")
- baseBlock = 5.0f;
- else if (skill->short_name.data == "buckler")
- baseBlock = 3.0f;
- }
- if(GetLevel() > mitigation)
- block_pct = log10f((float)mitigation/((float)GetLevel()*10.0f));
- else
- block_pct = log10f(((float)GetLevel()/(float)mitigation)) * log10f(GetLevel()) * 2.0f;
-
- if(block_pct < 0.0f)
- block_pct *= -1.0f;
- block_pct += baseBlock;
- block_pct += block_pct * (info->get_cur_avoidance()/100.0f);
- if(block_pct > 70.0f)
- block_pct = 70.0f;
- }
- }
- }
- else
- {
- //info->cur_concentration = 0;
- MStats.lock();
- float deflectionStat = stats[ITEM_STAT_DEFLECTION];
- MStats.unlock();
- block_pct = CalculateSkillStatChance("Deflection", ITEM_STAT_MINIMUMDEFLECTIONCHANCE, 70.0f, deflectionStat+1.0f);
- block_pct += block_pct * (info->get_cur_avoidance()/100.0f);
- }
- float block_actual = 0.0f;
- if(full_pct_hit > 0.0f)
- block_actual = block_pct * (full_pct_hit / 100.0f);
- info->set_block(block_actual);
- full_pct_hit -= block_actual;
- //info->cur_concentration = 0;
- MStats.lock();
- float defenseStat = stats[ITEM_STAT_DEFENSE];
- MStats.unlock();
-
- float dodge_pct = CalculateSkillStatChance("Defense", ITEM_STAT_DODGECHANCE, 100.0f, defenseStat);
- dodge_pct += dodge_pct * (info->get_cur_avoidance()/100.0f);
- float dodge_actual = 0.0f;
- if(full_pct_hit > 0.0f)
- dodge_actual = dodge_pct * (full_pct_hit / 100.0f) + (log10f(GetLevel() * GetAgi()) / 100.0f);
- info->set_avoidance_base(dodge_actual);
- float total_avoidance = parry_pct + block_actual + dodge_actual;
- info->set_avoidance_display(total_avoidance);
- SetRegenValues(effective_level);
- safe_delete(values);
- }
- void Entity::SetRegenValues(int16 effective_level)
- {
- bool classicRegen = rule_manager.GetGlobalRule(R_Spawn, ClassicRegen)->GetBool();
- if(!GetInfoStruct()->get_hp_regen_override())
- {
- sint16 regen_hp_rate = 0;
- sint16 temp = 0;
- MStats.lock();
- if(!IsAggroed())
- {
- if(classicRegen)
- {
- // classic regen only gives OUT OF COMBAT, doesn't combine in+out of combat
- regen_hp_rate = (int)(effective_level*.75)+1;
- temp = regen_hp_rate + stats[ITEM_STAT_HPREGEN];
- temp += stats[ITEM_STAT_HPREGENPPT];
- }
- else
- {
- regen_hp_rate = (int)(effective_level*.75)+(int)(effective_level/10) + 1;
- temp = regen_hp_rate + stats[ITEM_STAT_HPREGEN];
- temp += stats[ITEM_STAT_HPREGENPPT] + stats[ITEM_STAT_COMBATHPREGENPPT];
- }
- }
- else
- {
- regen_hp_rate = (sint16)(effective_level / 10) + 1;
- temp = regen_hp_rate + stats[ITEM_STAT_COMBATHPREGENPPT];
- }
- MStats.unlock();
- GetInfoStruct()->set_hp_regen(temp);
- }
- if(!GetInfoStruct()->get_power_regen_override())
- {
- sint16 regen_power_rate = 0;
- sint16 temp = 0;
- MStats.lock();
- if(!IsAggroed())
- {
- if(classicRegen)
- {
- regen_power_rate = effective_level + 1;
- temp = regen_power_rate + stats[ITEM_STAT_MANAREGEN];
- temp += stats[ITEM_STAT_MPREGENPPT];
- }
- else
- {
- regen_power_rate = effective_level + (int)(effective_level/10) + 1;
- temp = regen_power_rate + stats[ITEM_STAT_MANAREGEN];
- temp += stats[ITEM_STAT_MPREGENPPT] + stats[ITEM_STAT_COMBATMPREGENPPT];
- }
- }
- else
- {
- regen_power_rate = (sint16)(effective_level / 10) + 1;
- temp = regen_power_rate + stats[ITEM_STAT_COMBATMPREGENPPT];
- }
- MStats.unlock();
- GetInfoStruct()->set_power_regen(temp);
- }
- }
- EquipmentItemList* Entity::GetEquipmentList(){
- return &equipment_list;
- }
- void Entity::SetEquipment(Item* item, int8 slot){
- std::lock_guard<std::mutex> lk(MEquipment);
- if(!item && slot < NUM_SLOTS){
- SetInfo(&equipment.equip_id[slot], 0);
- SetInfo(&equipment.color[slot].red, 0);
- SetInfo(&equipment.color[slot].green, 0);
- SetInfo(&equipment.color[slot].blue, 0);
- SetInfo(&equipment.highlight[slot].red, 0);
- SetInfo(&equipment.highlight[slot].green, 0);
- SetInfo(&equipment.highlight[slot].blue, 0);
- }
- else{
- if ( slot >= NUM_SLOTS )
- slot = item->details.slot_id;
- if( slot >= NUM_SLOTS )
- return;
-
- SetInfo(&equipment.equip_id[slot], item->generic_info.appearance_id);
- SetInfo(&equipment.color[slot].red, item->generic_info.appearance_red);
- SetInfo(&equipment.color[slot].green, item->generic_info.appearance_green);
- SetInfo(&equipment.color[slot].blue, item->generic_info.appearance_blue);
- SetInfo(&equipment.highlight[slot].red, item->generic_info.appearance_highlight_red);
- SetInfo(&equipment.highlight[slot].green, item->generic_info.appearance_highlight_green);
- SetInfo(&equipment.highlight[slot].blue, item->generic_info.appearance_highlight_blue);
- }
- }
- bool Entity::CheckSpellBonusRemoval(LuaSpell* spell, int16 type){
- MutexList<BonusValues*>::iterator itr = bonus_list.begin();
- while(itr.Next()){
- if(itr.value->luaspell == spell && itr.value->type == type){
- bonus_list.Remove(itr.value, true);
- return true;
- }
- }
- return false;
- }
- void Entity::AddSpellBonus(LuaSpell* spell, int16 type, float value, int64 class_req, vector<int16> race_req, vector<int16> faction_req){
- CheckSpellBonusRemoval(spell, type);
- BonusValues* bonus = new BonusValues;
- bonus->spell_id = spell->spell->GetSpellID();
- bonus->luaspell = spell;
- bonus->type = type;
- bonus->value = value;
- bonus->class_req = class_req;
- bonus->race_req = race_req;
- bonus->faction_req = faction_req;
- bonus->tier = spell ? spell->spell->GetSpellTier() : 0;
- bonus_list.Add(bonus);
- }
- BonusValues* Entity::GetSpellBonus(int32 spell_id) {
- BonusValues *ret = 0;
- MutexList<BonusValues*>::iterator itr = bonus_list.begin();
- while (itr.Next()) {
- if (itr.value->spell_id == spell_id) {
- ret = itr.value;
- break;
- }
- }
- return ret;
- }
- vector<BonusValues*>* Entity::GetAllSpellBonuses(LuaSpell* spell) {
- vector<BonusValues*>* list = new vector<BonusValues*>;
- MutexList<BonusValues*>::iterator itr = bonus_list.begin();
- while (itr.Next()) {
- if (itr.value->luaspell == spell)
- list->push_back(itr.value);
- }
- return list;
- }
- void Entity::RemoveSpellBonus(const LuaSpell* spell){
- MutexList<BonusValues*>::iterator itr = bonus_list.begin();
- while(itr.Next()){
- if(itr.value->luaspell == spell)
- bonus_list.Remove(itr.value, true);
- }
- }
- void Entity::CalculateSpellBonuses(ItemStatsValues* stats){
- if(stats){
- MutexList<BonusValues*>::iterator itr = bonus_list.begin();
- vector<BonusValues*> bv;
- //First check if we meet the requirement for each bonus
- bool race_match = false;
- while(itr.Next()) {
- if (itr.value->race_req.size() > 0) {
- for (int8 i = 0; i < itr.value->race_req.size(); i++) {
- if (GetRace() == itr.value->race_req[i]) {
- race_match = true;
- }
- }
- }
- else
- race_match = true; // if the race_req.size = 0 then there is no race requirement and the race_match will be true
- int64 const class1 = pow(2.0, (GetAdventureClass() - 1));
- int64 const class2 = pow(2.0, (classes.GetSecondaryBaseClass(GetAdventureClass()) - 1));
- int64 const class3 = pow(2.0, (classes.GetBaseClass(GetAdventureClass()) - 1));
- if (itr.value->class_req == 0 || (itr.value->class_req & class1) == class1 || (itr.value->class_req & class2) == class2 || (itr.value->class_req & class3) == class3 && race_match )
- bv.push_back(itr.value);
- }
- //Sort the bonuses by spell id and luaspell
- BonusValues* bonus = nullptr;
- map <int32, map<LuaSpell*, vector<BonusValues*> > > sort;
- for (int8 i = 0; i < bv.size(); i++){
- bonus = bv.at(i);
- sort[bonus->spell_id][bonus->luaspell].push_back(bonus);
- }
- //Now check for the highest tier of each spell id and apply those bonuses
- map<LuaSpell*, vector<BonusValues*> >::iterator tier_itr;
- map <int32, map<LuaSpell*, vector<BonusValues*> > >::iterator sort_itr;
- for (sort_itr = sort.begin(); sort_itr != sort.end(); sort_itr++){
- LuaSpell* key = nullptr;
- sint8 highest_tier = -1;
- //Find the highest tier for this spell id
- for (tier_itr = sort_itr->second.begin(); tier_itr != sort_itr->second.end(); tier_itr++){
- LuaSpell* current_spell = tier_itr->first;
- sint8 current_tier = 0;
- if (current_spell && ((current_tier = current_spell->spell->GetSpellTier()) > highest_tier)) {
- highest_tier = current_tier;
- key = current_spell;
- }
- }
- //We've found the highest tier for this spell id, so add the bonuses
- vector<BonusValues*>* final_bonuses = &sort_itr->second[key];
- for (int8 i = 0; i < final_bonuses->size(); i++)
- world.AddBonuses(stats, final_bonuses->at(i)->type, final_bonuses->at(i)->value, this);
- }
- }
- }
- void Entity::AddMezSpell(LuaSpell* spell) {
- if (!spell)
- return;
- if (!control_effects[CONTROL_EFFECT_TYPE_MEZ])
- control_effects[CONTROL_EFFECT_TYPE_MEZ] = new MutexList<LuaSpell*>;
- MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
- if (IsPlayer() && !IsStunned() && !IsMezImmune() && mez_spells->size(true) == 0){
- ((Player*)this)->SetPlayerControlFlag(1, 16, true);
- if (!IsRooted())
- ((Player*)this)->SetPlayerControlFlag(1, 8, true);
- if (!IsStifled() && !IsFeared())
- GetZone()->LockAllSpells((Player*)this);
- }
- if (IsNPC() && !IsMezImmune())
- {
- HaltMovement();
- }
- mez_spells->Add(spell);
- }
- void Entity::RemoveMezSpell(LuaSpell* spell) {
- MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
- if (!mez_spells || mez_spells->size(true) == 0)
- return;
- mez_spells->Remove(spell);
- if (mez_spells->size(true) == 0){
- if (IsPlayer() && !IsMezImmune() && !IsStunned()){
- if (!IsStifled() && !IsFeared())
- GetZone()->UnlockAllSpells((Player*)this);
- ((Player*)this)->SetPlayerControlFlag(1, 16, false);
- if (!IsRooted())
- ((Player*)this)->SetPlayerControlFlag(1, 8, false);
- }
- }
- }
- void Entity::RemoveAllMezSpells() {
- MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
- if (!mez_spells)
- return;
- MutexList<LuaSpell*>::iterator itr = mez_spells->begin();
- while (itr.Next()){
- LuaSpell* spell = itr.value;
- if (!spell)
- continue;
- GetZone()->RemoveTargetFromSpell(spell, this);
- RemoveDetrimentalSpell(spell);
- RemoveSpellEffect(spell);
- if (IsPlayer())
- ((Player*)this)->RemoveSkillBonus(spell->spell->GetSpellID());
- }
- mez_spells->clear();
- if (IsPlayer() && !IsMezImmune() && !IsStunned()){
- if (!IsStifled() && !IsFeared())
- GetZone()->UnlockAllSpells((Player*)this);
- ((Player*)this)->SetPlayerControlFlag(1, 16, false);
- if (!IsRooted())
- ((Player*)this)->SetPlayerControlFlag(1, 8, false);
- }
- }
- void Entity::AddStifleSpell(LuaSpell* spell) {
- if (!spell)
- return;
- if (!control_effects[CONTROL_EFFECT_TYPE_STIFLE])
- control_effects[CONTROL_EFFECT_TYPE_STIFLE] = new MutexList<LuaSpell*>;
- if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_STIFLE]->size(true) == 0 && !IsStifleImmune() && !IsMezzedOrStunned())
- GetZone()->LockAllSpells((Player*)this);
- control_effects[CONTROL_EFFECT_TYPE_STIFLE]->Add(spell);
- }
- void Entity::RemoveStifleSpell(LuaSpell* spell) {
- MutexList<LuaSpell*>* stifle_list = control_effects[CONTROL_EFFECT_TYPE_STIFLE];
- if (!stifle_list || stifle_list->size(true) == 0)
- return;
- stifle_list->Remove(spell);
- if (IsPlayer() && stifle_list->size(true) == 0 && !IsStifleImmune() && !IsMezzedOrStunned())
- GetZone()->UnlockAllSpells((Player*)this);
- }
- void Entity::AddDazeSpell(LuaSpell* spell) {
- if (!spell)
- return;
- if (!control_effects[CONTROL_EFFECT_TYPE_DAZE])
- control_effects[CONTROL_EFFECT_TYPE_DAZE] = new MutexList<LuaSpell*>;
- control_effects[CONTROL_EFFECT_TYPE_DAZE]->Add(spell);
- }
- void Entity::RemoveDazeSpell(LuaSpell* spell) {
- MutexList<LuaSpell*>* daze_list = control_effects[CONTROL_EFFECT_TYPE_DAZE];
- if (!daze_list || daze_list->size(true) == 0)
- return;
- daze_list->Remove(spell);
- }
- void Entity::AddStunSpell(LuaSpell* spell) {
- if (!spell)
- return;
- if (!control_effects[CONTROL_EFFECT_TYPE_STUN])
- control_effects[CONTROL_EFFECT_TYPE_STUN] = new MutexList<LuaSpell*>;
- if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_STUN]->size(true) == 0 && !IsStunImmune()){
- if (!IsMezzed()){
- ((Player*)this)->SetPlayerControlFlag(1, 16, true);
- if (!IsRooted())
- ((Player*)this)->SetPlayerControlFlag(1, 8, true);
- if (!IsStifled() && !IsFeared())
- GetZone()->LockAllSpells((Player*)this);
- }
- }
- control_effects[CONTROL_EFFECT_TYPE_STUN]->Add(spell);
- }
- void Entity::RemoveStunSpell(LuaSpell* spell) {
- MutexList<LuaSpell*>* stun_list = control_effects[CONTROL_EFFECT_TYPE_STUN];
- if (!stun_list || stun_list->size(true) == 0)
- return;
- stun_list->Remove(spell);
- if (stun_list->size(true) == 0){
- if (IsPlayer() && !IsMezzed() && !IsStunImmune()){
- ((Player*)this)->SetPlayerControlFlag(1, 16, false);
- if (!IsRooted())
- ((Player*)this)->SetPlayerControlFlag(1, 8, false);
- if (!IsStifled() && !IsFeared())
- GetZone()->UnlockAllSpells((Player*)this);
- }
- }
- }
- void Entity::HideDeityPet(bool val) {
- if (!deityPet)
- return;
- if (val) {
- deityPet->AddAllowAccessSpawn(deityPet);
- GetZone()->HidePrivateSpawn(deityPet);
- }
- else
- deityPet->MakeSpawnPublic();
- }
- void Entity::HideCosmeticPet(bool val) {
- if (!cosmeticPet)
- return;
- if (val) {
- cosmeticPet->AddAllowAccessSpawn(cosmeticPet);
- GetZone()->HidePrivateSpawn(cosmeticPet);
- }
- else
- cosmeticPet->MakeSpawnPublic();
- }
- void Entity::DismissAllPets(bool from_death, bool spawnListLocked)
- {
- DismissPet(GetPet(), from_death, spawnListLocked);
- DismissPet(GetCharmedPet(), from_death, spawnListLocked);
- DismissPet(GetDeityPet(), from_death, spawnListLocked);
- DismissPet(GetCosmeticPet(), from_death, spawnListLocked);
- }
- void Entity::DismissPet(Entity* pet, bool from_death, bool spawnListLocked) {
- if (!pet)
- return;
- Entity* PetOwner = pet->GetOwner();
- if(pet->IsNPC())
- {
- ((NPC*)pet)->SetDismissing(true);
- // Remove the spell maintained spell
- Spell* spell = master_spell_list.GetSpell(pet->GetPetSpellID(), pet->GetPetSpellTier());
- if (spell)
- GetZone()->GetSpellProcess()->DeleteCasterSpell(this, spell, from_death == true ? (string)"pet_death" : (string)"canceled");
- }
- if (pet->GetPetType() == PET_TYPE_CHARMED) {
- PetOwner->SetCharmedPet(0);
- if (!from_death) {
- // set the pet flag to false, owner to 0, and give the mob its old brain back
- pet->SetPet(false);
- pet->SetOwner(0);
- if(pet->IsNPC())
- ((NPC*)pet)->SetBrain(new Brain((NPC*)pet));
- pet->SetDismissing(false);
- }
- }
- else if (pet->GetPetType() == PET_TYPE_COMBAT)
- PetOwner->SetCombatPet(0);
- else if (pet->GetPetType() == PET_TYPE_DEITY)
- PetOwner->SetDeityPet(0);
- else if (pet->GetPetType() == PET_TYPE_COSMETIC)
- PetOwner->SetCosmeticPet(0);
- // if owner is player and no combat pets left reset the pet info
- if (PetOwner->IsPlayer()) {
- if (!PetOwner->GetPet() && !PetOwner->GetCharmedPet())
- ((Player*)PetOwner)->ResetPetInfo();
- }
- // remove the spawn from the world
- if (!from_death && pet->GetPetType() != PET_TYPE_CHARMED)
- GetZone()->RemoveSpawn(pet);
- }
- float Entity::CalculateBonusMod() {
- int8 level = GetLevel();
- if (level <= 20)
- return 3.0;
- else if (level >= 90)
- return 10.0;
- else
- return (level - 20) * .1 + 3.0;
- }
- float Entity::CalculateDPSMultiplier(){
- float dps = GetInfoStruct()->get_dps();
- if (dps > 0){
- if (dps <= 100)
- return (dps / 100 + 1);
- else if (dps <= 200)
- return (((dps - 100) * .25 + 100) / 100 + 1);
- else if (dps <= 300)
- return (((dps - 200) * .1 + 125) / 100 + 1);
- else if (dps <= 900)
- return (((dps - 300) * .05 + 135) / 100 + 1);
- else
- return (((dps - 900) * .01 + 165) / 100 + 1);
- }
- return 1;
- }
- void Entity::AddWard(int32 spellID, WardInfo* ward) {
- if (m_wardList.count(spellID) == 0) {
- m_wardList[spellID] = ward;
- }
- }
- WardInfo* Entity::GetWard(int32 spellID) {
- WardInfo* ret = 0;
- if (m_wardList.count(spellID) > 0)
- ret = m_wardList[spellID];
- return ret;
- }
- void Entity::RemoveWard(int32 spellID) {
- if (m_wardList.count(spellID) > 0) {
- // Delete the ward info
- safe_delete(m_wardList[spellID]);
- // Remove from the ward list
- m_wardList.erase(spellID);
- }
- }
- int32 Entity::CheckWards(Entity* attacker, int32 damage, int8 damage_type) {
- map<int32, WardInfo*>::iterator itr;
- WardInfo* ward = 0;
- LuaSpell* spell = 0;
- while (m_wardList.size() > 0 && damage > 0) {
- // Get the ward with the lowest base damage
- for (itr = m_wardList.begin(); itr != m_wardList.end(); itr++) {
- if (!ward || itr->second->BaseDamage < ward->BaseDamage) {
- if ((itr->second->AbsorbAllDamage || itr->second->DamageLeft > 0) &&
- (itr->second->WardType == WARD_TYPE_ALL ||
- (itr->second->WardType == WARD_TYPE_PHYSICAL && damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_SLASH && damage_type <= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE) ||
- (itr->second->WardType == WARD_TYPE_MAGICAL && ((itr->second->DamageType == 0 && damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE) || (damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE && itr->second->DamageType == damage_type)))))
- ward = itr->second;
- }
- }
- if (!ward)
- break;
- spell = ward->Spell;
- // damage to redirect at the source (like intercept)
- int32 redirectDamage = 0;
- if (ward->RedirectDamagePercent)
- redirectDamage = (int32)(double)damage * ((double)ward->RedirectDamagePercent / 100.0);
- // percentage the spell absorbs of all possible damage
- int32 damageToAbsorb = 0;
- if (ward->DamageAbsorptionPercentage > 0)
- damageToAbsorb = (int32)(double)damage * ((double)ward->DamageAbsorptionPercentage/100.0);
- else
- damageToAbsorb = damage;
- int32 maxDamageAbsorptionAllowed = 0;
- // spells like Divine Aura have caps on health, eg. anything more than 50% damage is not absorbed
- if (ward->DamageAbsorptionMaxHealthPercent > 0)
- maxDamageAbsorptionAllowed = (int32)(double)GetTotalHP() * ((double)ward->DamageAbsorptionMaxHealthPercent / 100.0);
- if (maxDamageAbsorptionAllowed > 0 && damageToAbsorb >= maxDamageAbsorptionAllowed)
- damageToAbsorb = 0; // its over or equal to 50% of the total hp allowed, thus this damage is not absorbed
- int32 baseDamageRemaining = damage - damageToAbsorb;
- bool hasSpellBeenRemoved = false;
- if (ward->AbsorbAllDamage)
- {
- ward->LastAbsorbedDamage = ward->DamageLeft;
- if (!redirectDamage)
- GetZone()->SendHealPacket(ward->Spell->caster, this, HEAL_PACKET_TYPE_ABSORB, damage, spell->spell->GetName());
- damage = 0;
- }
- else if (damageToAbsorb >= ward->DamageLeft) {
- // Damage is greater than or equal to the amount left on the ward
- ward->LastAbsorbedDamage = ward->DamageLeft;
- // remove what damage we can absorb
- damageToAbsorb -= ward->DamageLeft;
- // move back what couldn't be absorbed to the base dmg and apply to the overall damage
- baseDamageRemaining += damageToAbsorb;
- damage = baseDamageRemaining;
- ward->DamageLeft = 0;
- spell->damage_remaining = 0;
- if(!redirectDamage)
- GetZone()->SendHealPacket(spell->caster, this, HEAL_PACKET_TYPE_ABSORB, ward->DamageLeft, spell->spell->GetName());
- if (!ward->keepWard) {
- hasSpellBeenRemoved = true;
- RemoveWard(spell->spell->GetSpellID());
- GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "purged");
- }
- }
- else {
- ward->LastAbsorbedDamage = damageToAbsorb;
- // Damage is less then the amount left on the ward
- ward->DamageLeft -= damageToAbsorb;
- spell->damage_remaining = ward->DamageLeft;
- if (spell->caster->IsPlayer())
- ClientPacketFunctions::SendMaintainedExamineUpdate(GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, ward->DamageLeft, 1);
- if (!redirectDamage)
- GetZone()->SendHealPacket(ward->Spell->caster, this, HEAL_PACKET_TYPE_ABSORB, damage, spell->spell->GetName());
- // remaining damage not absorbed by percentage must be set
- damage = baseDamageRemaining;
- }
- if (redirectDamage)
- {
- ward->LastRedirectDamage = redirectDamage;
- if (this->IsPlayer())
- {
- Client* client = GetZone()->GetClientBySpawn(this);
- client->Message(CHANNEL_COMBAT, "%s intercepted some of the damage intended for you!", spell->caster->GetName());
- }
- if (spell->caster && spell->caster->IsPlayer())
- {
- Client* client = GetZone()->GetClientBySpawn(spell->caster);
- client->Message(CHANNEL_COMBAT, "YOU intercept some of the damage intended for %s!", this->GetName());
- }
- if (attacker && spell->caster)
- attacker->DamageSpawn(spell->caster, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, damage_type, redirectDamage, redirectDamage, 0);
- }
- bool shouldRemoveSpell = false;
- ward->HitCount++; // increment hit count
- if (ward->MaxHitCount && spell->num_triggers)
- {
- spell->num_triggers--;
- ClientPacketFunctions::SendMaintainedExamineUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, spell->num_triggers, 0);
- }
-
- if (ward->HitCount >= ward->MaxHitCount) // there isn't a max hit requirement with the hit count, so just go based on hit count
- shouldRemoveSpell = true;
- if (shouldRemoveSpell && !hasSpellBeenRemoved)
- {
- RemoveWard(spell->spell->GetSpellID());
- GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "purged");
- }
- // Reset ward pointer
- ward = 0;
- }
- return damage;
- }
- float Entity::CalculateCastingSpeedMod() {
- float cast_speed = info_struct.get_casting_speed();
-
- if(cast_speed > 0)
- return 100 * max((float) 0.5, (float) (1 + (1 - (1 / (1 + (cast_speed * .01))))));
- else if (cast_speed < 0)
- return 100 * min((float) 1.5, (float) (1 + (1 - (1 / (1 + (cast_speed * -.01))))));
- return 0;
- }
- float Entity::GetSpeed() {
- float ret = speed > GetBaseSpeed() ? speed : GetBaseSpeed();
- if (EngagedInCombat() && GetMaxSpeed() > 0.0f)
- ret = GetMaxSpeed();
- MStats.lock();
- if ((IsStealthed() || IsInvis()) && stats.count(ITEM_STAT_STEALTHINVISSPEEDMOD))
- ret += stats[ITEM_STAT_STEALTHINVISSPEEDMOD];
- else if (EngagedInCombat() && stats.count(ITEM_STAT_OFFENSIVESPEED))
- ret += stats[ITEM_STAT_OFFENSIVESPEED];
- else if (stats.count(ITEM_STAT_SPEED) && stats.count(ITEM_STAT_MOUNTSPEED))
- ret += max(stats[ITEM_STAT_SPEED], stats[ITEM_STAT_MOUNTSPEED]);
- else if (stats.count(ITEM_STAT_SPEED))
- ret += stats[ITEM_STAT_SPEED];
- else if (stats.count(ITEM_STAT_MOUNTSPEED))
- ret += stats[ITEM_STAT_MOUNTSPEED];
- MStats.unlock();
-
- ret *= speed_multiplier;
-
- return ret;
- }
- float Entity::GetAirSpeed() {
- float ret = speed;
- if (!EngagedInCombat())
- ret += stats[ITEM_STAT_MOUNTAIRSPEED];
- ret *= speed_multiplier;
- return ret;
- }
- int8 Entity::GetTraumaCount() {
- return det_count_list[DET_TYPE_TRAUMA];
- }
- int8 Entity::GetArcaneCount() {
- return det_count_list[DET_TYPE_ARCANE];
- }
- int8 Entity::GetNoxiousCount() {
- return det_count_list[DET_TYPE_NOXIOUS];
- }
- int8 Entity::GetElementalCount() {
- return det_count_list[DET_TYPE_ELEMENTAL];
- }
- int8 Entity::GetCurseCount() {
- return det_count_list[DET_TYPE_CURSE];
- }
- Mutex* Entity::GetDetrimentMutex() {
- return &MDetriments;
- }
- Mutex* Entity::GetMaintainedMutex() {
- return &MMaintainedSpells;
- }
- Mutex* Entity::GetSpellEffectMutex() {
- return &MSpellEffects;
- }
- bool Entity::HasCurableDetrimentType(int8 det_type) {
- DetrimentalEffects* det;
- bool ret = false;
- MDetriments.readlock(__FUNCTION__, __LINE__);
- for (int32 i = 0; i < detrimental_spell_effects.size(); i++){
- det = &detrimental_spell_effects.at(i);
- if(det && det->det_type == det_type && !det->incurable){
- ret = true;
- break;
- }
- }
- MDetriments.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- void Entity::ClearAllDetriments() {
- MDetriments.writelock(__FUNCTION__, __LINE__);
- detrimental_spell_effects.clear();
- det_count_list.clear();
- MDetriments.releasewritelock(__FUNCTION__, __LINE__);
- }
- void Entity::CureDetrimentByType(int8 cure_count, int8 det_type, string cure_name, Entity* caster, int8 cure_level) {
- if (cure_count <= 0 || GetDetTypeCount(det_type) <= 0)
- return;
- vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
- DetrimentalEffects* det;
- vector<LuaSpell*> remove_list;
- LuaSpell* spell = 0;
- vector<LevelArray*>* levels;
- int8 caster_class1 = 0;
- int8 caster_class2 = 0;
- int8 caster_class3 = 0;
- int8 level_class = 0;
- InfoStruct* info_struct = 0;
- bool pass_level_check = false;
- MDetriments.readlock(__FUNCTION__, __LINE__);
- for (int32 i = 0; i<det_list->size(); i++){
- det = &det_list->at(i);
- if (det && det->det_type == det_type && !det->incurable){
- levels = det->spell->spell->GetSpellLevels();
- info_struct = det->caster->GetInfoStruct();
- caster_class1 = info_struct->get_class1();
- caster_class2 = info_struct->get_class2();
- caster_class3 = info_struct->get_class3();
- pass_level_check = false;
- for (int32 x = 0; x < levels->size(); x++){
- level_class = levels->at(x)->adventure_class;
- if (!cure_level || ((caster_class1 == level_class || caster_class2 == level_class || caster_class3 == level_class)
- && cure_level >= (levels->at(x)->spell_level / 10))){
- pass_level_check = true;
- break;
- }
- }
- if (pass_level_check){
- remove_list.push_back(det->spell);
- cure_count--;
- if (cure_count == 0)
- break;
- }
- }
- }
- MDetriments.releasereadlock(__FUNCTION__, __LINE__);
- for (int32 i = 0; i<remove_list.size(); i++){
- spell = remove_list.at(i);
- GetZone()->SendDispellPacket(caster, this, cure_name, (string)remove_list.at(i)->spell->GetName(), DISPELL_TYPE_CURE);
- if (GetZone())
- GetZone()->RemoveTargetFromSpell(spell, this);
- RemoveSpellEffect(spell);
- RemoveDetrimentalSpell(spell);
- }
- remove_list.clear();
- }
- void Entity::CureDetrimentByControlEffect(int8 cure_count, int8 control_type, string cure_name, Entity* caster, int8 cure_level) {
- if (cure_count <= 0 || GetDetCount() <= 0)
- return;
- vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
- DetrimentalEffects* det;
- vector<LuaSpell*> remove_list;
- LuaSpell* spell = 0;
- vector<LevelArray*>* levels;
- int8 caster_class1 = 0;
- int8 caster_class2 = 0;
- int8 caster_class3 = 0;
- int8 level_class = 0;
- InfoStruct* info_struct = 0;
- bool pass_level_check = false;
- MDetriments.readlock(__FUNCTION__, __LINE__);
- for (int32 i = 0; i<det_list->size(); i++){
- det = &det_list->at(i);
- if (det && det->control_effect == control_type && !det->incurable){
- levels = det->spell->spell->GetSpellLevels();
- info_struct = det->caster->GetInfoStruct();
- caster_class1 = info_struct->get_class1();
- caster_class2 = info_struct->get_class2();
- caster_class3 = info_struct->get_class3();
- pass_level_check = false;
- for (int32 x = 0; x < levels->size(); x++){
- level_class = levels->at(x)->adventure_class;
- if (!cure_level || ((caster_class1 == level_class || caster_class2 == level_class || caster_class3 == level_class)
- && cure_level >= (levels->at(x)->spell_level / 10))){
- pass_level_check = true;
- break;
- }
- }
- if (pass_level_check){
- remove_list.push_back(det->spell);
- cure_count--;
- if (cure_count == 0)
- break;
- }
- }
- }
- MDetriments.releasereadlock(__FUNCTION__, __LINE__);
- for (int32 i = 0; i<remove_list.size(); i++){
- spell = remove_list.at(i);
- GetZone()->SendDispellPacket(caster, this, cure_name, (string)remove_list.at(i)->spell->GetName(), DISPELL_TYPE_CURE);
- if (GetZone())
- GetZone()->RemoveTargetFromSpell(spell, this);
- RemoveSpellEffect(spell);
- RemoveDetrimentalSpell(spell);
- }
- remove_list.clear();
- }
- void Entity::RemoveDetrimentalSpell(LuaSpell* spell) {
- if(!spell || spell->spell->GetSpellData()->det_type == 0)
- return;
- MDetriments.writelock(__FUNCTION__, __LINE__);
- vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
- vector<DetrimentalEffects>::iterator itr;
- for(itr = det_list->begin(); itr != det_list->end(); itr++){
- if((*itr).spell == spell){
- det_count_list[(*itr).det_type]--;
- det_list->erase(itr);
- if(IsPlayer())
- ((Player*)this)->SetCharSheetChanged(true);
- break;
- }
- }
- MDetriments.releasewritelock(__FUNCTION__, __LINE__);
- }
- int8 Entity::GetDetTypeCount(int8 det_type){
- return det_count_list[det_type];
- }
- int8 Entity::GetDetCount() {
- int8 det_count = 0;
- map<int8, int8>::iterator itr;
- for(itr=det_count_list.begin(); itr != det_count_list.end(); itr++)
- det_count += (*itr).second;
-
- return det_count;
- }
- vector<DetrimentalEffects>* Entity::GetDetrimentalSpellEffects() {
- return &detrimental_spell_effects;
- }
- void Entity::AddDetrimentalSpell(LuaSpell* luaspell){
- if(!luaspell || !luaspell->caster)
- return;
-
- Spell* spell = luaspell->spell;
- DetrimentalEffects* det = GetDetrimentalEffect(spell->GetSpellID(), luaspell->caster);
- DetrimentalEffects new_det;
- if(det)
- RemoveDetrimentalSpell(det->spell);
- SpellData* data = spell->GetSpellData();
- if(!data)
- return;
- new_det.caster = luaspell->caster;
- new_det.spell = luaspell;
- if (spell->GetSpellData()->duration_until_cancel)
- new_det.expire_timestamp = 0xFFFFFFFF;
- else
- new_det.expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
- new_det.icon = data->icon;
- new_det.icon_backdrop = data->icon_backdrop;
- new_det.tier = data->tier;
- new_det.det_type = data->det_type;
- new_det.incurable = data->incurable;
- new_det.spell_id = spell->GetSpellID();
- new_det.control_effect = data->control_effect_type;
- new_det.total_time = spell->GetSpellDuration()/10;
- MDetriments.writelock(__FUNCTION__, __LINE__);
- detrimental_spell_effects.push_back(new_det);
- det_count_list[new_det.det_type]++;
- MDetriments.releasewritelock(__FUNCTION__, __LINE__);
- }
- DetrimentalEffects* Entity::GetDetrimentalEffect(int32 spell_id, Entity* caster){
- vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
- DetrimentalEffects* ret = 0;
- MDetriments.readlock(__FUNCTION__, __LINE__);
- for(int32 i=0; i<det_list->size(); i++){
- if (det_list->at(i).spell_id == spell_id && det_list->at(i).caster == caster)
- ret = &det_list->at(i);
- }
- MDetriments.releasereadlock(__FUNCTION__, __LINE__);
-
- return ret;
- }
- void Entity::CancelAllStealth() {
- bool did_change = false;
- MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
- if (stealth_list){
- MutexList<LuaSpell*>::iterator itr = stealth_list->begin();
- while (itr.Next()){
- if (itr.value->caster == this)
- GetZone()->GetSpellProcess()->AddSpellCancel(itr.value);
- else{
- GetZone()->RemoveTargetFromSpell(itr.value, this);
- RemoveSpellEffect(itr.value);
- }
- did_change = true;
- }
- }
- MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
- if (invis_list){
- MutexList<LuaSpell*>::iterator invis_itr = invis_list->begin();
- while (invis_itr.Next()){
- if (invis_itr.value->caster == this)
- GetZone()->GetSpellProcess()->AddSpellCancel(invis_itr.value);
- else{
- GetZone()->RemoveTargetFromSpell(invis_itr.value, this);
- RemoveSpellEffect(invis_itr.value);
- }
- did_change = true;
- }
- }
- if (did_change){
- info_changed = true;
- changed = true;
- AddChangedZoneSpawn();
- if (IsPlayer())
- ((Player*)this)->SetCharSheetChanged(true);
- }
- }
- bool Entity::IsStealthed(){
- MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
- return (!stealth_list || stealth_list->size(true) == 0) == false;
- }
- bool Entity::CanSeeInvis(Entity* target) {
- if (!target)
- return true;
- if (!target->IsStealthed() && !target->IsInvis())
- return true;
- if (target->IsStealthed() && HasSeeHideSpell())
- return true;
- else if (target->IsInvis() && HasSeeInvisSpell())
- return true;
- return false;
- }
- bool Entity::IsInvis(){
- MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
- return (!invis_list || invis_list->size(true) == 0) == false;
- }
- void Entity::AddStealthSpell(LuaSpell* spell) {
- if (!spell)
- return;
- if (!control_effects[CONTROL_EFFECT_TYPE_STEALTH])
- control_effects[CONTROL_EFFECT_TYPE_STEALTH] = new MutexList<LuaSpell*>;
- control_effects[CONTROL_EFFECT_TYPE_STEALTH]->Add(spell);
- if (control_effects[CONTROL_EFFECT_TYPE_STEALTH]->size(true) == 1){
- info_changed = true;
- changed = true;
- AddChangedZoneSpawn();
- if (IsPlayer())
- {
- ((Player*)this)->SetCharSheetChanged(true);
- GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
- }
- }
- }
- void Entity::AddInvisSpell(LuaSpell* spell) {
- if (!spell)
- return;
- if (!control_effects[CONTROL_EFFECT_TYPE_INVIS])
- control_effects[CONTROL_EFFECT_TYPE_INVIS] = new MutexList<LuaSpell*>;
- control_effects[CONTROL_EFFECT_TYPE_INVIS]->Add(spell);
- if (control_effects[CONTROL_EFFECT_TYPE_INVIS]->size(true) == 1){
- info_changed = true;
- changed = true;
- AddChangedZoneSpawn();
- if (IsPlayer())
- {
- ((Player*)this)->SetCharSheetChanged(true);
- GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
- }
- }
- }
- void Entity::RemoveInvisSpell(LuaSpell* spell) {
- MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
- if (!invis_list || invis_list->size(true) == 0)
- return;
- invis_list->Remove(spell);
- RemoveSpellEffect(spell);
- if (invis_list->size(true) == 0){
- info_changed = true;
- changed = true;
- AddChangedZoneSpawn();
- if (IsPlayer())
- {
- ((Player*)this)->SetCharSheetChanged(true);
- GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
- }
- }
- }
- void Entity::RemoveStealthSpell(LuaSpell* spell) {
- MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
- if (!stealth_list || stealth_list->size(true) == 0)
- return;
- stealth_list->Remove(spell);
- RemoveSpellEffect(spell);
- if (stealth_list->size() == 0){
- info_changed = true;
- changed = true;
- AddChangedZoneSpawn();
- if (IsPlayer())
- {
- ((Player*)this)->SetCharSheetChanged(true);
- GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
- }
- }
- }
- void Entity::AddRootSpell(LuaSpell* spell) {
- if (!spell)
- return;
- if (!control_effects[CONTROL_EFFECT_TYPE_ROOT])
- control_effects[CONTROL_EFFECT_TYPE_ROOT] = new MutexList<LuaSpell*>;
- if (control_effects[CONTROL_EFFECT_TYPE_ROOT]->size(true) == 0 && !IsRootImmune()) {
- if (IsPlayer()){
- if (!IsMezzedOrStunned())
- ((Player*)this)->SetPlayerControlFlag(1, 8, true); // heading movement only
- }
- else
- SetSpeedMultiplier(0.0f);
- }
- control_effects[CONTROL_EFFECT_TYPE_ROOT]->Add(spell);
- }
- void Entity::RemoveRootSpell(LuaSpell* spell) {
- MutexList<LuaSpell*>* root_list = control_effects[CONTROL_EFFECT_TYPE_ROOT];
- if (!root_list || root_list->size(true) == 0)
- return;
- root_list->Remove(spell);
- if (root_list->size(true) == 0 && !IsRootImmune()) {
- if (IsPlayer()){
- if (!IsMezzedOrStunned())
- ((Player*)this)->SetPlayerControlFlag(1, 8, false); // heading movement only
- }
- else {
- // GetHighestSnare() will return 1.0f if no snares returning the spawn to full speed
- SetSpeedMultiplier(GetHighestSnare());
- }
- }
- }
- void Entity::AddFearSpell(LuaSpell* spell){
- if (!spell)
- return;
- if (!control_effects[CONTROL_EFFECT_TYPE_FEAR])
- control_effects[CONTROL_EFFECT_TYPE_FEAR] = new MutexList<LuaSpell*>;
- if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_FEAR]->size(true) == 0 && !IsFearImmune()){
- ((Player*)this)->SetPlayerControlFlag(4, 4, true); // feared
- if (!IsMezzedOrStunned() && !IsStifled())
- GetZone()->LockAllSpells((Player*)this);
- }
- if (!IsFearImmune() && IsNPC())
- {
- HaltMovement();
- }
- control_effects[CONTROL_EFFECT_TYPE_FEAR]->Add(spell);
- }
- void Entity::RemoveFearSpell(LuaSpell* spell){
- MutexList<LuaSpell*>* fear_list = control_effects[CONTROL_EFFECT_TYPE_FEAR];
- if (!fear_list || fear_list->size(true) == 0)
- return;
- fear_list->Remove(spell);
- if (IsPlayer() && fear_list->size(true) == 0 && !IsFearImmune()){
- ((Player*)this)->SetPlayerControlFlag(4, 4, false); // feared disabled
- if (!IsMezzedOrStunned() && !IsStifled())
- GetZone()->LockAllSpells((Player*)this);
- }
- if (IsNPC())
- {
- HaltMovement();
- }
- }
- void Entity::AddSnareSpell(LuaSpell* spell) {
- if (!spell)
- return;
- if (!control_effects[CONTROL_EFFECT_TYPE_SNARE])
- control_effects[CONTROL_EFFECT_TYPE_SNARE] = new MutexList<LuaSpell*>;
- control_effects[CONTROL_EFFECT_TYPE_SNARE]->Add(spell);
- // Don't set speed multiplier if there is a root or no snare values
- MutexList<LuaSpell*>* roots = control_effects[CONTROL_EFFECT_TYPE_ROOT];
- if ((!roots || roots->size(true) == 0) && snare_values.size() > 0)
- SetSpeedMultiplier(GetHighestSnare());
- }
- void Entity::RemoveSnareSpell(LuaSpell* spell) {
- MutexList<LuaSpell*>* snare_list = control_effects[CONTROL_EFFECT_TYPE_SNARE];
- if (!snare_list || snare_list->size(true) == 0)
- return;
- snare_list->Remove(spell);
- snare_values.erase(spell);
- //LogWrite(PLAYER__ERROR, 0, "Debug", "snare_values.size() = %u", snare_values.size());
- // only change speeds if there are no roots
- MutexList<LuaSpell*>* roots = control_effects[CONTROL_EFFECT_TYPE_ROOT];
- if (!roots || roots->size(true) == 0) {
- float multiplier = GetHighestSnare();
- //LogWrite(PLAYER__ERROR, 0, "Debug", "GetHighestSnare() = %f", multiplier);
- SetSpeedMultiplier(multiplier);
- }
- }
- void Entity::SetSnareValue(LuaSpell* spell, float snare_val) {
- if (!spell)
- return;
- snare_values[spell] = snare_val;
- }
- float Entity::GetHighestSnare() {
- // For simplicity this will return the highest snare value, which is actually the lowest value
- float ret = 1.0f;
- if (snare_values.size() == 0)
- return ret;
- map<LuaSpell*, float>::iterator itr;
- for (itr = snare_values.begin(); itr != snare_values.end(); itr++) {
- if (itr->second < ret)
- ret = itr->second;
- }
- return ret;
- }
- bool Entity::IsSnared() {
- if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_SNARE])
- return false;
- MutexList<LuaSpell*>* snare_list = control_effects[CONTROL_EFFECT_TYPE_SNARE];
- return (!snare_list || snare_list->size(true) == 0) == false;
- }
- bool Entity::IsMezzed(){
- if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_MEZ])
- return false;
- MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
- return (!mez_spells || mez_spells->size(true) == 0 || IsMezImmune()) == false;
- }
- bool Entity::IsStifled(){
- if (!control_effects[CONTROL_EFFECT_TYPE_STIFLE])
- return false;
- MutexList<LuaSpell*>* stifle_list = control_effects[CONTROL_EFFECT_TYPE_STIFLE];
- return (!stifle_list || stifle_list->size(true) == 0 || IsStifleImmune()) == false;
- }
- bool Entity::IsDazed(){
- if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_DAZE])
- return false;
- MutexList<LuaSpell*>* daze_list = control_effects[CONTROL_EFFECT_TYPE_DAZE];
- return (!daze_list || daze_list->size(true) == 0 || IsDazeImmune()) == false;
- }
- bool Entity::IsStunned(){
- if (!control_effects[CONTROL_EFFECT_TYPE_STUN])
- return false;
- MutexList<LuaSpell*>* stun_list = control_effects[CONTROL_EFFECT_TYPE_STUN];
- return (!stun_list || stun_list->size(true) == 0 || IsStunImmune()) == false;
- }
- bool Entity::IsRooted(){
- if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_ROOT])
- return false;
- MutexList<LuaSpell*>* root_list = control_effects[CONTROL_EFFECT_TYPE_ROOT];
- return (!root_list || root_list->size(true) == 0 || IsRootImmune()) == false;
- }
- bool Entity::IsFeared(){
- if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_FEAR])
- return false;
- MutexList<LuaSpell*>* fear_list = control_effects[CONTROL_EFFECT_TYPE_FEAR];
- return (!fear_list || fear_list->size(true) == 0 || IsFearImmune()) == false;
- }
- void Entity::AddWaterwalkSpell(LuaSpell* spell){
- if (!spell)
- return;
- if (!control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER])
- control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER] = new MutexList<LuaSpell*>;
- control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER]->Add(spell);
- if (control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER]->size(true) == 1 && IsPlayer())
- ((Player*)this)->SetPlayerControlFlag(3, 128, true); // enable walking underwater
- }
- void Entity::RemoveWaterwalkSpell(LuaSpell* spell){
- MutexList<LuaSpell*>* waterwalk_list = control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER];
- if (!waterwalk_list || waterwalk_list->size(true) == 0)
- return;
- waterwalk_list->Remove(spell);
- if (waterwalk_list->size(true) == 0 && IsPlayer())
- ((Player*)this)->SetPlayerControlFlag(3, 128, false); // disable walking underwater
- }
- void Entity::AddWaterjumpSpell(LuaSpell* spell){
- if (!spell)
- return;
- if (!control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER])
- control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER] = new MutexList<LuaSpell*>;
- control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER]->Add(spell);
- if (control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER]->size(true) == 1 && IsPlayer())
- ((Player*)this)->SetPlayerControlFlag(4, 1, true); // enable moonjumps underwater
- }
- void Entity::RemoveWaterjumpSpell(LuaSpell* spell){
- MutexList<LuaSpell*>* waterjump_list = control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER];
- if (!waterjump_list || waterjump_list->size(true) == 0)
- return;
- waterjump_list->Remove(spell);
- if (waterjump_list->size(true) == 0 && IsPlayer())
- ((Player*)this)->SetPlayerControlFlag(4, 1, false); // disable moonjumps underwater
- }
- void Entity::AddAOEImmunity(LuaSpell* spell){
- if (!spell)
- return;
- if (!immunities[IMMUNITY_TYPE_AOE])
- immunities[IMMUNITY_TYPE_AOE] = new MutexList<LuaSpell*>;
- immunities[IMMUNITY_TYPE_AOE]->Add(spell);
- }
- void Entity::RemoveAOEImmunity(LuaSpell* spell){
- MutexList<LuaSpell*>* aoe_list = immunities[IMMUNITY_TYPE_AOE];
- if (!aoe_list || aoe_list->size(true) == 0)
- return;
- aoe_list->Remove(spell);
- }
- bool Entity::IsAOEImmune(){
- return (immunities[IMMUNITY_TYPE_AOE] && immunities[IMMUNITY_TYPE_AOE]->size(true));
- }
- void Entity::AddStunImmunity(LuaSpell* spell){
- if (!spell)
- return;
- if (!immunities[IMMUNITY_TYPE_STUN])
- immunities[IMMUNITY_TYPE_STUN] = new MutexList<LuaSpell*>;
- if (IsPlayer() && IsStunned() && !IsMezzed()){
- ((Player*)this)->SetPlayerControlFlag(4, 64, false);
- if (!IsFeared() && !IsStifled())
- ((Player*)this)->UnlockAllSpells();
- }
- immunities[IMMUNITY_TYPE_STUN]->Add(spell);
- }
- void Entity::RemoveStunImmunity(LuaSpell* spell){
- MutexList<LuaSpell*>* stun_list = immunities[IMMUNITY_TYPE_STUN];
- if (!stun_list || stun_list->size(true) == 0)
- return;
- stun_list->Remove(spell);
- if (IsPlayer() && IsStunned() && !IsMezzed()){
- ((Player*)this)->SetPlayerControlFlag(4, 64, true);
- if (!IsFeared() && !IsStifled())
- ((Player*)this)->UnlockAllSpells();
- }
- }
- bool Entity::IsStunImmune(){
- return (immunities[IMMUNITY_TYPE_STUN] && immunities[IMMUNITY_TYPE_STUN]->size(true) > 0);
- }
- void Entity::AddStifleImmunity(LuaSpell* spell){
- if (!spell)
- return;
- if (!immunities[IMMUNITY_TYPE_STIFLE])
- immunities[IMMUNITY_TYPE_STIFLE] = new MutexList<LuaSpell*>;
- if (IsPlayer() && immunities[IMMUNITY_TYPE_STIFLE]->size(true) == 0){
- if (IsStifled() && !IsMezzedOrStunned() && !IsFeared())
- ((Player*)this)->UnlockAllSpells();
- }
- immunities[IMMUNITY_TYPE_STIFLE]->Add(spell);
- }
- void Entity::RemoveStifleImmunity(LuaSpell* spell){
- MutexList<LuaSpell*>* stifle_list = immunities[IMMUNITY_TYPE_STIFLE];
- if (!stifle_list || stifle_list->size(true) == 0)
- return;
- stifle_list->Remove(spell);
- if (IsPlayer() && IsStifled() && !IsMezzedOrStunned() && !IsFeared())
- ((Player*)this)->UnlockAllSpells();
- }
- bool Entity::IsStifleImmune(){
- return (immunities[IMMUNITY_TYPE_STIFLE] && immunities[IMMUNITY_TYPE_STIFLE]->size(true) > 0);
- }
- void Entity::AddMezImmunity(LuaSpell* spell){
- if (!spell)
- return;
- if (!immunities[IMMUNITY_TYPE_MEZ])
- immunities[IMMUNITY_TYPE_MEZ] = new MutexList<LuaSpell*>;
- if (IsPlayer() && IsMezzed() && !IsStunned()){
- ((Player*)this)->SetPlayerControlFlag(4, 64, false);
- if (!IsFeared() && !IsStifled())
- ((Player*)this)->UnlockAllSpells();
- }
- immunities[IMMUNITY_TYPE_MEZ]->Add(spell);
- }
- void Entity::RemoveMezImmunity(LuaSpell* spell){
- MutexList<LuaSpell*>* mez_list = immunities[IMMUNITY_TYPE_MEZ];
- if (!mez_list || mez_list->size(true) == 0)
- return;
- mez_list->Remove(spell);
- if (IsPlayer() && IsMezzed() && !IsStunned()){
- ((Player*)this)->SetPlayerControlFlag(4, 64, true);
- if (!IsFeared() && !IsStifled())
- ((Player*)this)->LockAllSpells();
- }
- }
- bool Entity::IsMezImmune(){
- return (immunities[IMMUNITY_TYPE_MEZ] && immunities[IMMUNITY_TYPE_MEZ]->size(true) > 0);
- }
- void Entity::AddRootImmunity(LuaSpell* spell){
- if (!spell)
- return;
- if (!immunities[IMMUNITY_TYPE_ROOT])
- immunities[IMMUNITY_TYPE_ROOT] = new MutexList<LuaSpell*>;
- if (IsPlayer() && IsRooted())
- ((Player*)this)->SetPlayerControlFlag(1, 8, false);
- immunities[IMMUNITY_TYPE_ROOT]->Add(spell);
- }
- void Entity::RemoveRootImmunity(LuaSpell* spell){
- MutexList<LuaSpell*>* root_list = immunities[IMMUNITY_TYPE_ROOT];
- if (!root_list || root_list->size(true) == 0)
- return;
- root_list->Remove(spell);
- if (IsPlayer() && IsRooted())
- ((Player*)this)->SetPlayerControlFlag(1, 8, true);
- }
- bool Entity::IsRootImmune(){
- return (immunities[IMMUNITY_TYPE_ROOT] && immunities[IMMUNITY_TYPE_ROOT]->size(true) > 0);
- }
- void Entity::AddFearImmunity(LuaSpell* spell){
- if (!spell)
- return;
- if (!immunities[IMMUNITY_TYPE_FEAR])
- immunities[IMMUNITY_TYPE_FEAR] = new MutexList<LuaSpell*>;
- if (IsPlayer() && IsFeared()){
- if (!IsMezzedOrStunned() && !IsStifled())
- ((Player*)this)->UnlockAllSpells();
- ((Player*)this)->SetPlayerControlFlag(4, 4, false);
- }
- immunities[IMMUNITY_TYPE_FEAR]->Add(spell);
- }
- void Entity::RemoveFearImmunity(LuaSpell* spell){
- MutexList<LuaSpell*>* fear_list = immunities[IMMUNITY_TYPE_FEAR];
- if (!fear_list || fear_list->size(true) == 0)
- return;
- fear_list->Remove(spell);
- if (IsPlayer() && IsFeared()){
- if (!IsMezzedOrStunned() && !IsStifled())
- ((Player*)this)->LockAllSpells();
- ((Player*)this)->SetPlayerControlFlag(4, 4, true);
- }
- }
- bool Entity::IsFearImmune(){
- return (immunities[IMMUNITY_TYPE_FEAR] && immunities[IMMUNITY_TYPE_FEAR]->size(true) > 0);
- }
- void Entity::AddDazeImmunity(LuaSpell* spell){
- if (!spell)
- return;
- if (!immunities[IMMUNITY_TYPE_DAZE])
- immunities[IMMUNITY_TYPE_DAZE] = new MutexList<LuaSpell*>;
- immunities[IMMUNITY_TYPE_DAZE]->Add(spell);
- }
- void Entity::RemoveDazeImmunity(LuaSpell* spell){
- MutexList<LuaSpell*>* daze_list = immunities[IMMUNITY_TYPE_DAZE];
- if (!daze_list || daze_list->size(true) == 0)
- return;
- daze_list->Remove(spell);
- }
- bool Entity::IsDazeImmune(){
- return (immunities[IMMUNITY_TYPE_DAZE] && immunities[IMMUNITY_TYPE_DAZE]->size(true) > 0);
- }
- void Entity::AddImmunity(LuaSpell* spell, int16 type){
- if (!spell)
- return;
- if (!immunities[type])
- immunities[type] = new MutexList<LuaSpell*>;
- immunities[type]->Add(spell);
- }
- void Entity::RemoveImmunity(LuaSpell* spell, int16 type){
- MutexList<LuaSpell*>* list = immunities[type];
- if (!list || list->size(true) == 0)
- return;
- list->Remove(spell);
- }
- bool Entity::IsImmune(int16 type){
- return (immunities[type] && immunities[type]->size(true) > 0);
- }
- void Entity::RemoveEffectsFromLuaSpell(LuaSpell* spell){
- if (!spell)
- return;
- //Attempt to remove all applied effects from this spell when spell has been removed from just this target. Should improve performance/easier maitenance
- int32 effect_bitmask = spell->effect_bitmask;
- if (effect_bitmask == 0)
- return;
- if (effect_bitmask & EFFECT_FLAG_STUN)
- RemoveStunSpell(spell);
- if (effect_bitmask & EFFECT_FLAG_ROOT)
- RemoveRootSpell(spell);
- if (effect_bitmask & EFFECT_FLAG_MEZ)
- RemoveMezSpell(spell);
- if (effect_bitmask & EFFECT_FLAG_STIFLE)
- RemoveStifleSpell(spell);
- if (effect_bitmask & EFFECT_FLAG_DAZE)
- RemoveDazeSpell(spell);
- if (effect_bitmask & EFFECT_FLAG_FEAR)
- RemoveFearSpell(spell);
- if (effect_bitmask & EFFECT_FLAG_SPELLBONUS)
- RemoveSpellBonus(spell);
- if (effect_bitmask & EFFECT_FLAG_SKILLBONUS)
- RemoveSkillBonus(spell->spell->GetSpellID());
- if (effect_bitmask & EFFECT_FLAG_STEALTH)
- RemoveStealthSpell(spell);
- if (effect_bitmask & EFFECT_FLAG_INVIS)
- RemoveInvisSpell(spell);
- if (effect_bitmask & EFFECT_FLAG_SNARE)
- RemoveSnareSpell(spell);
- if (effect_bitmask & EFFECT_FLAG_WATERWALK)
- RemoveWaterwalkSpell(spell);
- if (effect_bitmask & EFFECT_FLAG_WATERJUMP)
- RemoveWaterjumpSpell(spell);
- if (effect_bitmask & EFFECT_FLAG_FLIGHT)
- RemoveFlightSpell(spell);
- if (effect_bitmask & EFFECT_FLAG_GLIDE)
- RemoveGlideSpell(spell);
- if (effect_bitmask & EFFECT_FLAG_AOE_IMMUNE)
- RemoveAOEImmunity(spell);
- if (effect_bitmask & EFFECT_FLAG_STUN_IMMUNE)
- RemoveStunImmunity(spell);
- if (effect_bitmask & EFFECT_FLAG_MEZ_IMMUNE)
- RemoveMezImmunity(spell);
- if (effect_bitmask & EFFECT_FLAG_DAZE_IMMUNE)
- RemoveDazeImmunity(spell);
- if (effect_bitmask & EFFECT_FLAG_ROOT_IMMUNE)
- RemoveRootImmunity(spell);
- if (effect_bitmask & EFFECT_FLAG_STIFLE_IMMUNE)
- RemoveStifleImmunity(spell);
- if (effect_bitmask & EFFECT_FLAG_FEAR_IMMUNE)
- RemoveFearImmunity(spell);
- if (effect_bitmask & EFFECT_FLAG_SAFEFALL)
- RemoveSafefallSpell(spell);
- }
- void Entity::RemoveSkillBonus(int32 spell_id){
- //This is a virtual, just making it so we don't have to do extra checks for player/npcs
- return;
- }
- void Entity::AddFlightSpell(LuaSpell* spell){
- if (!spell)
- return;
- if (!control_effects[CONTROL_EFFECT_TYPE_FLIGHT])
- control_effects[CONTROL_EFFECT_TYPE_FLIGHT] = new MutexList<LuaSpell*>;
- if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_FLIGHT]->size(true) == 0)
- ((Player*)this)->SetPlayerControlFlag(5, 32, true);
- control_effects[CONTROL_EFFECT_TYPE_FLIGHT]->Add(spell);
- }
- void Entity::RemoveFlightSpell(LuaSpell* spell){
- MutexList<LuaSpell*>* flight_list = control_effects[CONTROL_EFFECT_TYPE_FLIGHT];
- if (!flight_list || flight_list->size(true) == 0)
- return;
- flight_list->Remove(spell);
- if (IsPlayer() && flight_list->size(true) == 0)
- ((Player*)this)->SetPlayerControlFlag(5, 32, false);
- }
- void Entity::AddGlideSpell(LuaSpell* spell){
- if (!spell)
- return;
- if (!control_effects[CONTROL_EFFECT_TYPE_GLIDE])
- control_effects[CONTROL_EFFECT_TYPE_GLIDE] = new MutexList<LuaSpell*>;
- if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_GLIDE]->size(true) == 0)
- ((Player*)this)->SetPlayerControlFlag(4, 16, true);
- control_effects[CONTROL_EFFECT_TYPE_GLIDE]->Add(spell);
- }
- void Entity::RemoveGlideSpell(LuaSpell* spell){
- MutexList<LuaSpell*>* glide_list = control_effects[CONTROL_EFFECT_TYPE_GLIDE];
- if (!glide_list || glide_list->size(true) == 0)
- return;
- glide_list->Remove(spell);
- if (IsPlayer() && glide_list->size(true) == 0)
- ((Player*)this)->SetPlayerControlFlag(4, 16, false);
- }
- void Entity::AddSafefallSpell(LuaSpell* spell){
- if (!spell)
- return;
- if (!control_effects[CONTROL_EFFECT_TYPE_SAFEFALL])
- control_effects[CONTROL_EFFECT_TYPE_SAFEFALL] = new MutexList<LuaSpell*>;
- if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_SAFEFALL]->size(true) == 0)
- ((Player*)this)->SetPlayerControlFlag(4, 32, true);
- control_effects[CONTROL_EFFECT_TYPE_SAFEFALL]->Add(spell);
- }
- void Entity::RemoveSafefallSpell(LuaSpell* spell){
- MutexList<LuaSpell*>* safe_list = control_effects[CONTROL_EFFECT_TYPE_SAFEFALL];
- if (!safe_list || safe_list->size(true) == 0)
- return;
- safe_list->Remove(spell);
- if (IsPlayer() && safe_list->size(true) == 0)
- ((Player*)this)->SetPlayerControlFlag(4, 32, false);
- }
- void Entity::UpdateGroupMemberInfo(bool inGroupMgrLock, bool groupMembersLocked) {
- if (!group_member_info || group_id == 0)
- return;
- if(!inGroupMgrLock)
- world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
- PlayerGroup* group = world.GetGroupManager()->GetGroup(group_id);
- if (group)
- group->UpdateGroupMemberInfo(this, groupMembersLocked);
- if(!inGroupMgrLock)
- world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
- }
- #include "WorldDatabase.h"
- extern WorldDatabase database;
- void Entity::CustomizeAppearance(PacketStruct* packet) {
- bool is_soga = packet->getType_int8_ByName("is_soga") == 1 ? true : false;
- int16 model_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("race_file").data);
- EQ2_Color skin_color = packet->getType_EQ2_Color_ByName("skin_color");
- EQ2_Color skin_color2 = packet->getType_EQ2_Color_ByName("skin_color2");
- EQ2_Color eye_color = packet->getType_EQ2_Color_ByName("eye_color");
- EQ2_Color hair_color1 = packet->getType_EQ2_Color_ByName("hair_color1");
- EQ2_Color hair_color2 = packet->getType_EQ2_Color_ByName("hair_color2");
- EQ2_Color hair_highlight = packet->getType_EQ2_Color_ByName("hair_highlight");
- int16 hair_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("hair_file").data);
- EQ2_Color hair_type_color = packet->getType_EQ2_Color_ByName("hair_type_color");
- EQ2_Color hair_type_highlight_color = packet->getType_EQ2_Color_ByName("hair_type_highlight_color");
- int16 face_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("face_file").data);
- EQ2_Color hair_face_color = packet->getType_EQ2_Color_ByName("hair_face_color");
- EQ2_Color hair_face_highlight_color = packet->getType_EQ2_Color_ByName("hair_face_highlight_color");
- int16 wing_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("wing_file").data);
- EQ2_Color wing_color1 = packet->getType_EQ2_Color_ByName("wing_color1");
- EQ2_Color wing_color2 = packet->getType_EQ2_Color_ByName("wing_color2");
- int16 chest_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("chest_file").data);
- EQ2_Color shirt_color = packet->getType_EQ2_Color_ByName("shirt_color");
- EQ2_Color unknown_chest_color = packet->getType_EQ2_Color_ByName("unknown_chest_color");
- int16 legs_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("legs_file").data);
- EQ2_Color pants_color = packet->getType_EQ2_Color_ByName("pants_color");
- EQ2_Color unknown_legs_color = packet->getType_EQ2_Color_ByName("unknown_legs_color");
- EQ2_Color unknown2 = packet->getType_EQ2_Color_ByName("unknown2");
- float eyes2[3];
- eyes2[0] = packet->getType_float_ByName("eyes2", 0) * 100;
- eyes2[1] = packet->getType_float_ByName("eyes2", 1) * 100;
- eyes2[2] = packet->getType_float_ByName("eyes2", 2) * 100;
- float ears[3];
- ears[0] = packet->getType_float_ByName("ears", 0) * 100;
- ears[1] = packet->getType_float_ByName("ears", 1) * 100;
- ears[2] = packet->getType_float_ByName("ears", 2) * 100;
- float eye_brows[3];
- eye_brows[0] = packet->getType_float_ByName("eye_brows", 0) * 100;
- eye_brows[1] = packet->getType_float_ByName("eye_brows", 1) * 100;
- eye_brows[2] = packet->getType_float_ByName("eye_brows", 2) * 100;
- float cheeks[3];
- cheeks[0] = packet->getType_float_ByName("cheeks", 0) * 100;
- cheeks[1] = packet->getType_float_ByName("cheeks", 1) * 100;
- cheeks[2] = packet->getType_float_ByName("cheeks", 2) * 100;
- float lips[3];
- lips[0] = packet->getType_float_ByName("lips", 0) * 100;
- lips[1] = packet->getType_float_ByName("lips", 1) * 100;
- lips[2] = packet->getType_float_ByName("lips", 2) * 100;
- float chin[3];
- chin[0] = packet->getType_float_ByName("chin", 0) * 100;
- chin[1] = packet->getType_float_ByName("chin", 1) * 100;
- chin[2] = packet->getType_float_ByName("chin", 2) * 100;
- float nose[3];
- nose[0] = packet->getType_float_ByName("nose", 0) * 100;
- nose[1] = packet->getType_float_ByName("nose", 1) * 100;
- nose[2] = packet->getType_float_ByName("nose", 2) * 100;
- sint8 body_size = (sint8)(packet->getType_float_ByName("body_size") * 100);
- sint8 body_age = (sint8)(packet->getType_float_ByName("body_age") * 100);
- if (is_soga) {
- appearance.soga_model_type = model_id;
- features.soga_skin_color = skin_color;
- features.soga_eye_color = eye_color;
- features.soga_hair_color1 = hair_color1;
- features.soga_hair_color2 = hair_color2;
- features.soga_hair_highlight_color = hair_highlight;
- features.soga_hair_type = hair_id;
- features.soga_hair_type_color = hair_type_color;
- features.soga_hair_type_highlight_color = hair_type_highlight_color;
- features.soga_hair_face_type = face_id;
- features.soga_hair_face_color = hair_face_color;
- features.soga_hair_face_highlight_color = hair_face_highlight_color;
- features.wing_type = wing_id;
- features.wing_color1 = wing_color1;
- features.wing_color2 = wing_color2;
- features.soga_chest_type = chest_id;
- features.shirt_color = shirt_color;
- features.soga_legs_type = legs_id;
- features.pants_color = pants_color;
- features.soga_eye_type[0] = eyes2[0];
- features.soga_eye_type[1] = eyes2[1];
- features.soga_eye_type[2] = eyes2[2];
- features.soga_ear_type[0] = ears[0];
- features.soga_ear_type[0] = ears[1];
- features.soga_ear_type[0] = ears[2];
- features.soga_eye_brow_type[0] = eye_brows[0];
- features.soga_eye_brow_type[1] = eye_brows[1];
- features.soga_eye_brow_type[2] = eye_brows[2];
- features.soga_cheek_type[0] = cheeks[0];
- features.soga_cheek_type[1] = cheeks[1];
- features.soga_cheek_type[2] = cheeks[2];
- features.soga_lip_type[0] = lips[0];
- features.soga_lip_type[1] = lips[1];
- features.soga_lip_type[2] = lips[2];
- features.soga_chin_type[0] = chin[0];
- features.soga_chin_type[1] = chin[1];
- features.soga_chin_type[2] = chin[2];
- features.soga_nose_type[0] = nose[0];
- features.soga_nose_type[1] = nose[1];
- features.soga_nose_type[2] = nose[2];
- }
- else {
- appearance.model_type = model_id;
- features.skin_color = skin_color;
- features.eye_color = eye_color;
- features.hair_color1 = hair_color1;
- features.hair_color2 = hair_color2;
- features.hair_highlight_color = hair_highlight;
- features.hair_type = hair_id;
- features.hair_type_color = hair_type_color;
- features.hair_type_highlight_color = hair_type_highlight_color;
- features.hair_face_type = face_id;
- features.hair_face_color = hair_face_color;
- features.hair_face_highlight_color = hair_face_highlight_color;
- features.wing_type = wing_id;
- features.wing_color1 = wing_color1;
- features.wing_color2 = wing_color2;
- features.chest_type = chest_id;
- features.shirt_color = shirt_color;
- features.legs_type = legs_id;
- features.pants_color = pants_color;
- features.eye_type[0] = eyes2[0];
- features.eye_type[1] = eyes2[1];
- features.eye_type[2] = eyes2[2];
- features.ear_type[0] = ears[0];
- features.ear_type[0] = ears[1];
- features.ear_type[0] = ears[2];
- features.eye_brow_type[0] = eye_brows[0];
- features.eye_brow_type[1] = eye_brows[1];
- features.eye_brow_type[2] = eye_brows[2];
- features.cheek_type[0] = cheeks[0];
- features.cheek_type[1] = cheeks[1];
- features.cheek_type[2] = cheeks[2];
- features.lip_type[0] = lips[0];
- features.lip_type[1] = lips[1];
- features.lip_type[2] = lips[2];
- features.chin_type[0] = chin[0];
- features.chin_type[1] = chin[1];
- features.chin_type[2] = chin[2];
- features.nose_type[0] = nose[0];
- features.nose_type[1] = nose[1];
- features.nose_type[2] = nose[2];
- }
- features.body_size = body_size;
- features.body_age = body_age;
- info_changed = true;
- changed = true;
- }
- void Entity::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
- // handled in npc or player
- return;
- }
- bool Entity::HasControlEffect(int8 type)
- {
- if (type >= CONTROL_MAX_EFFECTS)
- return false;
- MutexList<LuaSpell*>* spell_list = control_effects[type];
- if (!spell_list || spell_list->size(true) == 0)
- return false;
- return true;
- }
- void Entity::HaltMovement()
- {
- this->ClearRunningLocations();
- if (GetZone())
- GetZone()->movementMgr->StopNavigation(this);
- RunToLocation(GetX(), GetY(), GetZ());
- }
- std::string Entity::GetInfoStructString(std::string field)
- {
- map<string, boost::function<std::string()>>::const_iterator itr = get_string_funcs.find(field);
- if(itr != get_string_funcs.end())
- {
- auto func = (itr->second)();
- return func;
- }
- return std::string("");
- }
- int8 Entity::GetInfoStructInt8(std::string field)
- {
- map<string, boost::function<int8()>>::const_iterator itr = get_int8_funcs.find(field);
- if(itr != get_int8_funcs.end())
- {
- auto func = (itr->second)();
- return func;
- }
- return 0;
- }
- int16 Entity::GetInfoStructInt16(std::string field)
- {
- map<string, boost::function<int16()>>::const_iterator itr = get_int16_funcs.find(field);
- if(itr != get_int16_funcs.end())
- {
- auto func = (itr->second)();
- return func;
- }
- return 0;
- }
- int32 Entity::GetInfoStructInt32(std::string field)
- {
- map<string, boost::function<int32()>>::const_iterator itr = get_int32_funcs.find(field);
- if(itr != get_int32_funcs.end())
- {
- auto func = (itr->second)();
- return func;
- }
- return 0;
- }
- int64 Entity::GetInfoStructInt64(std::string field)
- {
- map<string, boost::function<int64()>>::const_iterator itr = get_int64_funcs.find(field);
- if(itr != get_int64_funcs.end())
- {
- auto func = (itr->second)();
- return func;
- }
- return 0;
- }
- sint8 Entity::GetInfoStructSInt8(std::string field)
- {
- map<string, boost::function<sint8()>>::const_iterator itr = get_sint8_funcs.find(field);
- if(itr != get_sint8_funcs.end())
- {
- auto func = (itr->second)();
- return func;
- }
- return 0;
- }
- sint16 Entity::GetInfoStructSInt16(std::string field)
- {
- map<string, boost::function<sint16()>>::const_iterator itr = get_sint16_funcs.find(field);
- if(itr != get_sint16_funcs.end())
- {
- auto func = (itr->second)();
- return func;
- }
- return 0;
- }
- sint32 Entity::GetInfoStructSInt32(std::string field)
- {
- map<string, boost::function<sint32()>>::const_iterator itr = get_sint32_funcs.find(field);
- if(itr != get_sint32_funcs.end())
- {
- auto func = (itr->second)();
- return func;
- }
- return 0;
- }
- sint64 Entity::GetInfoStructSInt64(std::string field)
- {
- map<string, boost::function<sint64()>>::const_iterator itr = get_sint64_funcs.find(field);
- if(itr != get_sint64_funcs.end())
- {
- auto func = (itr->second)();
- return func;
- }
- return 0;
- }
- float Entity::GetInfoStructFloat(std::string field)
- {
- map<string, boost::function<float()>>::const_iterator itr = get_float_funcs.find(field);
- if(itr != get_float_funcs.end())
- {
- auto func = (itr->second)();
- return func;
- }
- return 0.0f;
- }
- int64 Entity::GetInfoStructUInt(std::string field)
- {
- map<string, boost::function<int8()>>::const_iterator itr = get_int8_funcs.find(field);
- if(itr != get_int8_funcs.end())
- {
- auto func = (itr->second)();
- return func;
- }
- map<string, boost::function<int16()>>::const_iterator itr2 = get_int16_funcs.find(field);
- if(itr2 != get_int16_funcs.end())
- {
- auto func = (itr2->second)();
- return func;
- }
- map<string, boost::function<int32()>>::const_iterator itr3 = get_int32_funcs.find(field);
- if(itr3 != get_int32_funcs.end())
- {
- auto func = (itr3->second)();
- return func;
- }
- map<string, boost::function<int64()>>::const_iterator itr4 = get_int64_funcs.find(field);
- if(itr4 != get_int64_funcs.end())
- {
- auto func = (itr4->second)();
- return func;
- }
- return 0;
- }
- sint64 Entity::GetInfoStructSInt(std::string field)
- {
- map<string, boost::function<sint8()>>::const_iterator itr = get_sint8_funcs.find(field);
- if(itr != get_sint8_funcs.end())
- {
- auto func = (itr->second)();
- return func;
- }
- map<string, boost::function<sint16()>>::const_iterator itr2 = get_sint16_funcs.find(field);
- if(itr2 != get_sint16_funcs.end())
- {
- auto func = (itr2->second)();
- return func;
- }
- map<string, boost::function<sint32()>>::const_iterator itr3 = get_sint32_funcs.find(field);
- if(itr3 != get_sint32_funcs.end())
- {
- auto func = (itr3->second)();
- return func;
- }
- map<string, boost::function<sint64()>>::const_iterator itr4 = get_sint64_funcs.find(field);
- if(itr4 != get_sint64_funcs.end())
- {
- auto func = (itr4->second)();
- return func;
- }
- return 0;
- }
- bool Entity::SetInfoStructString(std::string field, std::string value)
- {
- map<string, boost::function<void(std::string)>>::const_iterator itr = set_string_funcs.find(field);
- if(itr != set_string_funcs.end())
- {
- (itr->second)(value);
- return true;
- }
- return false;
- }
- bool Entity::SetInfoStructUInt(std::string field, int64 value)
- {
- map<string, boost::function<void(int8)>>::const_iterator itr = set_int8_funcs.find(field);
- if(itr != set_int8_funcs.end())
- {
- (itr->second)((int8)value);
- return true;
- }
- map<string, boost::function<void(int16)>>::const_iterator itr2 = set_int16_funcs.find(field);
- if(itr2 != set_int16_funcs.end())
- {
- (itr2->second)((int16)value);
- return true;
- }
- map<string, boost::function<void(int32)>>::const_iterator itr3 = set_int32_funcs.find(field);
- if(itr3 != set_int32_funcs.end())
- {
- (itr3->second)((int32)value);
- return true;
- }
- map<string, boost::function<void(int64)>>::const_iterator itr4 = set_int64_funcs.find(field);
- if(itr4 != set_int64_funcs.end())
- {
- (itr4->second)(value);
- return true;
- }
- return false;
- }
- bool Entity::SetInfoStructSInt(std::string field, sint64 value)
- {
- map<string, boost::function<void(sint8)>>::const_iterator itr = set_sint8_funcs.find(field);
- if(itr != set_sint8_funcs.end())
- {
- (itr->second)((sint8)value);
- return true;
- }
- map<string, boost::function<void(sint16)>>::const_iterator itr2 = set_sint16_funcs.find(field);
- if(itr2 != set_sint16_funcs.end())
- {
- (itr2->second)((sint16)value);
- return true;
- }
- map<string, boost::function<void(sint32)>>::const_iterator itr3 = set_sint32_funcs.find(field);
- if(itr3 != set_sint32_funcs.end())
- {
- (itr3->second)((sint32)value);
- return true;
- }
- map<string, boost::function<void(sint64)>>::const_iterator itr4 = set_sint64_funcs.find(field);
- if(itr4 != set_sint64_funcs.end())
- {
- (itr4->second)(value);
- return true;
- }
- return false;
- }
- bool Entity::SetInfoStructFloat(std::string field, float value)
- {
- map<string, boost::function<void(float)>>::const_iterator itr = set_float_funcs.find(field);
- if(itr != set_float_funcs.end())
- {
- (itr->second)(value);
- return true;
- }
- return false;
- }
- Entity* Entity::GetOwner() {
- Entity* ent = nullptr;
- Spawn* spawn = GetZone()->GetSpawnByID(owner);
- if ( spawn && spawn->IsEntity() )
- ent = (Entity*)spawn;
- return ent;
- }
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