Player.cpp 219 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 0;
  50. info = 0;
  51. movement_packet = 0;
  52. fully_logged_in = false;
  53. last_movement_activity = 0;
  54. //speed = 0;
  55. packet_num = 0;
  56. range_attack = false;
  57. old_movement_packet = 0;
  58. charsheet_changed = false;
  59. quickbar_updated = false;
  60. custNPC = false;
  61. spawn_tmp_vis_xor_packet = 0;
  62. spawn_tmp_pos_xor_packet = 0;
  63. spawn_tmp_info_xor_packet = 0;
  64. pending_collection_reward = 0;
  65. pos_packet_speed = 0;
  66. LogWrite(MISC__TODO, 1, "TODO", "Add player commands here\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  67. appearance.display_name = 1;
  68. appearance.show_command_icon = 1;
  69. appearance.player_flag = 1;
  70. appearance.targetable = 1;
  71. appearance.show_level = 1;
  72. spell_count = 0;
  73. spell_orig_packet = 0;
  74. spell_xor_packet = 0;
  75. resurrecting = false;
  76. spawn_id = 1;
  77. spawn_type = 4;
  78. player_spawn_id_map[1] = this;
  79. player_spawn_reverse_id_map[this] = 1;
  80. MPlayerQuests.SetName("Player::MPlayerQuests");
  81. test_time = 0;
  82. returning_from_ld = false;
  83. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  84. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  85. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  86. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  87. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  88. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  89. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  90. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  91. is_tracking = false;
  92. guild = 0;
  93. following = false;
  94. combat_target = 0;
  95. InitXPTable();
  96. pending_deletion = false;
  97. spawn_vis_struct = 0;
  98. spawn_pos_struct = 0;
  99. spawn_info_struct = 0;
  100. spawn_header_struct = 0;
  101. spawn_footer_struct = 0;
  102. widget_footer_struct = 0;
  103. sign_footer_struct = 0;
  104. pos_xor_size = 0;
  105. info_xor_size = 0;
  106. vis_xor_size = 0;
  107. pos_mutex.SetName("Player::pos_mutex");
  108. vis_mutex.SetName("Player::vis_mutex");
  109. info_mutex.SetName("Player::info_mutex");
  110. index_mutex.SetName("Player::index_mutex");
  111. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  112. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  113. gm_vision = false;
  114. }
  115. Player::~Player(){
  116. for(int32 i=0;i<spells.size();i++){
  117. safe_delete(spells[i]);
  118. }
  119. for(int32 i=0;i<quickbar_items.size();i++){
  120. safe_delete(quickbar_items[i]);
  121. }
  122. map<int32, vector<int32>*>::iterator itr;
  123. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  124. safe_delete(itr->second);
  125. }
  126. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  127. safe_delete(itr->second);
  128. }
  129. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  130. map<int8, vector<HistoryData*> >::iterator itr2;
  131. vector<HistoryData*>::iterator itr3;
  132. // Type
  133. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  134. // Sub type
  135. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  136. // vector of data
  137. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  138. safe_delete(*itr3);
  139. }
  140. }
  141. }
  142. mLUAHistory.writelock();
  143. map<int32, LUAHistory*>::iterator itr4;
  144. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  145. safe_delete(itr4->second);
  146. }
  147. m_charLuaHistory.clear();
  148. mLUAHistory.releasewritelock();
  149. safe_delete_array(movement_packet);
  150. safe_delete_array(old_movement_packet);
  151. safe_delete_array(spawn_tmp_info_xor_packet);
  152. safe_delete_array(spawn_tmp_vis_xor_packet);
  153. safe_delete_array(spawn_tmp_pos_xor_packet);
  154. safe_delete_array(spell_xor_packet);
  155. safe_delete_array(spell_orig_packet);
  156. DestroyQuests();
  157. WritePlayerStatistics();
  158. RemovePlayerStatistics();
  159. DeleteMail();
  160. world.RemoveLottoPlayer(GetCharacterID());
  161. safe_delete(info);
  162. index_mutex.writelock(__FUNCTION__, __LINE__);
  163. player_spawn_reverse_id_map.clear();
  164. player_removed_spawns.clear();
  165. player_spawn_id_map.clear();
  166. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  167. info_mutex.writelock(__FUNCTION__, __LINE__);
  168. spawn_info_packet_list.clear();
  169. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  170. vis_mutex.writelock(__FUNCTION__, __LINE__);
  171. spawn_vis_packet_list.clear();
  172. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  173. pos_mutex.writelock(__FUNCTION__, __LINE__);
  174. spawn_pos_packet_list.clear();
  175. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  176. safe_delete(spawn_header_struct);
  177. safe_delete(spawn_footer_struct);
  178. safe_delete(sign_footer_struct);
  179. safe_delete(widget_footer_struct);
  180. safe_delete(spawn_info_struct);
  181. safe_delete(spawn_vis_struct);
  182. safe_delete(spawn_pos_struct);
  183. ClearPendingSelectableItemRewards(0, true);
  184. ClearPendingItemRewards();
  185. }
  186. EQ2Packet* Player::serialize(Player* player, int16 version){
  187. return spawn_serialize(player, version);
  188. }
  189. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  190. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  191. if(packet){
  192. packet->setDataByName("x", x);
  193. packet->setDataByName("y", y);
  194. packet->setDataByName("z", z);
  195. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  196. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  197. if (heading != -1.0f)
  198. packet->setDataByName("heading", heading);
  199. EQ2Packet* outapp = packet->serialize();
  200. safe_delete(packet);
  201. return outapp;
  202. }
  203. return 0;
  204. }
  205. void Player::DestroyQuests(){
  206. MPlayerQuests.lock();
  207. map<int32, Quest*>::iterator itr;
  208. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  209. safe_delete(itr->second);
  210. }
  211. completed_quests.clear();
  212. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  213. safe_delete(itr->second);
  214. }
  215. player_quests.clear();
  216. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  217. safe_delete(itr->second);
  218. }
  219. pending_quests.clear();
  220. MPlayerQuests.unlock();
  221. }
  222. PlayerInfo* Player::GetPlayerInfo(){
  223. if(info == 0)
  224. info = new PlayerInfo(this);
  225. return info;
  226. }
  227. void PlayerInfo::CalculateXPPercentages(){
  228. int32 xp_needed = info_struct->get_xp_needed();
  229. if(xp_needed > 0){
  230. float percentage = ((double)info_struct->get_xp() / xp_needed) * 1000;
  231. info_struct->set_xp_yellow((int16)percentage);
  232. info_struct->set_xp_blue((int16)(percentage-info_struct->get_xp_yellow())*1000);
  233. info_struct->set_xp_blue_vitality_bar(0);
  234. info_struct->set_xp_yellow_vitality_bar(0);
  235. if(player->GetXPVitality() > 0){
  236. float vitality_total = player->GetXPVitality()*10 + percentage;
  237. vitality_total -= ((int)(percentage/100)*100);
  238. if(vitality_total < 100){ //10%
  239. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  240. }
  241. else
  242. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  243. }
  244. }
  245. }
  246. void PlayerInfo::CalculateTSXPPercentages(){
  247. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  248. if(ts_xp_needed > 0){
  249. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  250. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  251. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  252. /*info_struct->xp_blue_vitality_bar = 0;
  253. info_struct->xp_yellow_vitality_bar = 0;
  254. if(player->GetXPVitality() > 0){
  255. float vitality_total = player->GetXPVitality()*10 + percentage;
  256. vitality_total -= ((int)(percentage/100)*100);
  257. if(vitality_total < 100){ //10%
  258. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  259. }
  260. else
  261. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  262. }*/
  263. }
  264. }
  265. void PlayerInfo::SetHouseZone(int32 id){
  266. house_zone_id = id;
  267. }
  268. void PlayerInfo::SetBindZone(int32 id){
  269. bind_zone_id = id;
  270. }
  271. void PlayerInfo::SetBindX(float x){
  272. bind_x = x;
  273. }
  274. void PlayerInfo::SetBindY(float y){
  275. bind_y = y;
  276. }
  277. void PlayerInfo::SetBindZ(float z){
  278. bind_z = z;
  279. }
  280. void PlayerInfo::SetBindHeading(float heading){
  281. bind_heading = heading;
  282. }
  283. int32 PlayerInfo::GetHouseZoneID(){
  284. return house_zone_id;
  285. }
  286. int32 PlayerInfo::GetBindZoneID(){
  287. return bind_zone_id;
  288. }
  289. float PlayerInfo::GetBindZoneX(){
  290. return bind_x;
  291. }
  292. float PlayerInfo::GetBindZoneY(){
  293. return bind_y;
  294. }
  295. float PlayerInfo::GetBindZoneZ(){
  296. return bind_z;
  297. }
  298. float PlayerInfo::GetBindZoneHeading(){
  299. return bind_heading;
  300. }
  301. PacketStruct* PlayerInfo::serialize2(int16 version){
  302. player->CalculateBonuses();
  303. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  304. if(packet){
  305. //TODO: 2021 FIX THIS CASTING
  306. char deity[32];
  307. strncpy(deity, info_struct->get_deity().c_str(), 32);
  308. packet->setDataByName("deity", deity);
  309. char name[40];
  310. strncpy(name, info_struct->get_name().c_str(), 40);
  311. packet->setDataByName("character_name", name);
  312. packet->setDataByName("race", info_struct->get_race());
  313. packet->setDataByName("gender", info_struct->get_gender());
  314. packet->setDataByName("class1", info_struct->get_class1());
  315. packet->setDataByName("class2", info_struct->get_class2());
  316. packet->setDataByName("class3", info_struct->get_class3());
  317. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  318. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  319. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  320. packet->setDataByName("level", info_struct->get_level());
  321. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  322. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  323. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  324. // for(int8 i=0;i<19;i++)
  325. // {
  326. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  327. // }
  328. //
  329. packet->setDataByName("current_hp", player->GetHP());
  330. packet->setDataByName("max_hp",player-> GetTotalHP());
  331. packet->setDataByName("base_hp", player->GetTotalHPBase());
  332. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  333. packet->setDataByName("bonus_health", bonus_health);
  334. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  335. packet->setDataByName("current_power", player->GetPower());
  336. packet->setDataByName("max_power", player->GetTotalPower());
  337. packet->setDataByName("base_power", player->GetTotalPowerBase());
  338. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  339. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  340. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  341. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  342. packet->setDataByName("attack", info_struct->get_cur_attack());
  343. packet->setDataByName("attack_base", info_struct->get_attack_base());
  344. packet->setDataByName("absorb", info_struct->get_absorb());
  345. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  346. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  347. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  348. CalculateXPPercentages();
  349. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  350. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  351. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  352. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  353. packet->setDataByName("flags", info_struct->get_flags());
  354. packet->setDataByName("flags2", info_struct->get_flags2());
  355. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  356. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  357. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  358. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  359. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  360. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  361. float block_pct = info_struct->get_block()*10.0f;
  362. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  363. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  364. packet->setDataByName("str", info_struct->get_str());
  365. packet->setDataByName("sta", info_struct->get_sta());
  366. packet->setDataByName("agi", info_struct->get_agi());
  367. packet->setDataByName("wis", info_struct->get_wis());
  368. packet->setDataByName("int", info_struct->get_intel());
  369. packet->setDataByName("str_base", info_struct->get_str_base());
  370. packet->setDataByName("sta_base", info_struct->get_sta_base());
  371. packet->setDataByName("agi_base", info_struct->get_agi_base());
  372. packet->setDataByName("wis_base", info_struct->get_wis_base());
  373. packet->setDataByName("int_base", info_struct->get_intel_base());
  374. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  375. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  376. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  377. packet->setDataByName("heat", info_struct->get_heat());
  378. packet->setDataByName("cold", info_struct->get_cold());
  379. packet->setDataByName("magic", info_struct->get_magic());
  380. packet->setDataByName("mental", info_struct->get_mental());
  381. packet->setDataByName("divine", info_struct->get_divine());
  382. packet->setDataByName("disease", info_struct->get_disease());
  383. packet->setDataByName("poison", info_struct->get_poison());
  384. packet->setDataByName("heat_base", info_struct->get_heat_base());
  385. packet->setDataByName("cold_base", info_struct->get_cold_base());
  386. packet->setDataByName("magic_base", info_struct->get_magic_base());
  387. packet->setDataByName("mental_base", info_struct->get_mental_base());
  388. packet->setDataByName("divine_base", info_struct->get_divine_base());
  389. packet->setDataByName("disease_base", info_struct->get_disease_base());
  390. packet->setDataByName("poison_base", info_struct->get_poison_base());
  391. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  392. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  393. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  394. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  395. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  396. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  397. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  398. packet->setDataByName("weight", info_struct->get_weight());
  399. packet->setDataByName("max_weight", info_struct->get_max_weight());
  400. char pet_name[32];
  401. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  402. packet->setDataByName("pet_name", pet_name);
  403. packet->setDataByName("status_points", info_struct->get_status_points());
  404. if(bind_zone_id > 0){
  405. string bind_name = database.GetZoneName(bind_zone_id);
  406. if (bind_name.length() > 0)
  407. packet->setDataByName("bind_zone", bind_name.c_str());
  408. }
  409. else
  410. packet->setDataByName("bind_zone", "None");
  411. if(house_zone_id > 0){
  412. string house_name = database.GetZoneName(house_zone_id);
  413. if (house_name.length() > 0)
  414. packet->setDataByName("house_zone", house_name.c_str());
  415. }
  416. else
  417. packet->setDataByName("house_zone", "None");
  418. //packet->setDataByName("account_age_base", 14);
  419. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  420. packet->setDataByName("power_regen", info_struct->get_power_regen());
  421. /*packet->setDataByName("unknown11", -1, 0);
  422. packet->setDataByName("unknown11", -1, 1);
  423. packet->setDataByName("unknown13", 201, 0);
  424. packet->setDataByName("unknown13", 201, 1);
  425. packet->setDataByName("unknown13", 234, 2);
  426. packet->setDataByName("unknown13", 201, 3);
  427. packet->setDataByName("unknown13", 214, 4);
  428. packet->setDataByName("unknown13", 234, 5);
  429. packet->setDataByName("unknown13", 234, 6);
  430. packet->setDataByName("unknown14", 78);
  431. */
  432. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  433. //packet->setDataByName("unknown15b", 9911);
  434. packet->setDataByName("unknown15a", 78);
  435. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  436. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  437. packet->setDataByName("tradeskill_exp_vitality", 100);
  438. packet->setDataByName("unknown15c", 200);
  439. //packet->setDataByName("unknown15", 100, 10);
  440. packet->setDataByName("unknown18", 16880, 1);
  441. /*packet->setDataByName("unknown19", 1);
  442. packet->setDataByName("unknown19", 3, 1);
  443. packet->setDataByName("unknown19", 1074301064, 2);
  444. packet->setDataByName("unknown19", 1, 3);
  445. packet->setDataByName("unknown19", 3, 4);
  446. packet->setDataByName("unknown19", 1074301064, 5);
  447. packet->setDataByName("unknown19", 6, 6);
  448. packet->setDataByName("unknown19", 14, 7);
  449. packet->setDataByName("unknown19", 1083179008, 8);*/
  450. player->SetGroupInformation(packet);
  451. packet->setDataByName("unknown20", 1, 107);
  452. packet->setDataByName("unknown20", 1, 108);
  453. packet->setDataByName("unknown20", 1, 109);
  454. packet->setDataByName("unknown20", 1, 110);
  455. packet->setDataByName("unknown20", 1, 111);
  456. //packet->setDataByName("unknown20b", 255);
  457. //packet->setDataByName("unknown20b", 255, 1);
  458. //packet->setDataByName("unknown20b", 255, 2);
  459. packet->setDataByName("unknown11", 123);
  460. packet->setDataByName("unknown11", 234, 1);
  461. //packet->setDataByName("in_combat", 32768);
  462. //make name flash red
  463. /*packet->setDataByName("unknown20", 8);
  464. packet->setDataByName("unknown20", 38, 70);
  465. packet->setDataByName("unknown20", 17, 77);
  466. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  467. packet->setDataByName("unknown20", 1, 113);
  468. packet->setDataByName("unknown20", 1, 114);
  469. packet->setDataByName("unknown20", 1, 115);
  470. packet->setDataByName("unknown20", 4294967295, 309);
  471. packet->setDataByName("unknown22", 2, 4);
  472. packet->setDataByName("unknown23", 2, 29);
  473. */
  474. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  475. // for(int i=0;i<19;i++)
  476. // packet->setDataByName("unknown7", 257, i);
  477. //packet->setDataByName("unknown21", info_struct->rain, 2);
  478. packet->setDataByName("rain", info_struct->get_rain());
  479. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  480. /*packet->setDataByName("unknown22", 3, 4);
  481. packet->setDataByName("unknown23", 3, 161);
  482. packet->setDataByName("unknown20", 103);
  483. packet->setDataByName("unknown20", 1280, 70);
  484. packet->setDataByName("unknown20", 9, 71);
  485. packet->setDataByName("unknown20", 5, 72);
  486. packet->setDataByName("unknown20", 4294967271, 73);
  487. packet->setDataByName("unknown20", 5, 75);
  488. packet->setDataByName("unknown20", 1051, 77);
  489. packet->setDataByName("unknown20", 3, 78);
  490. packet->setDataByName("unknown20", 6, 104);
  491. packet->setDataByName("unknown20", 1, 105);
  492. packet->setDataByName("unknown20", 20, 106);
  493. packet->setDataByName("unknown20", 3, 107);
  494. packet->setDataByName("unknown20", 1, 108);
  495. packet->setDataByName("unknown20", 1, 109);
  496. packet->setDataByName("unknown20", 4278190080, 494);
  497. packet->setDataByName("unknown20b", 255);
  498. packet->setDataByName("unknown20b", 255, 1);
  499. packet->setDataByName("unknown20b", 255, 2);
  500. packet->setDataByName("unknown20", 50, 75);
  501. */
  502. //packet->setDataByName("rain2", -102.24);
  503. for(int i=0;i<45;i++){
  504. if(i < 30){
  505. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  506. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  507. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  508. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  509. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  510. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  511. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  512. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  513. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  514. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  515. }
  516. else if(version < 942)//version 942 added 15 additional spell effect slots
  517. break;
  518. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  519. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  520. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  521. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  522. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  523. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  524. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  525. }
  526. return packet;
  527. }
  528. return 0;
  529. }
  530. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  531. if(packet){
  532. string* data = packet->serializeString();
  533. int32 size = data->length();
  534. //DumpPacket((uchar*)data->c_str(), size);
  535. uchar* tmp = new uchar[size];
  536. if(!changes){
  537. orig_packet = new uchar[size];
  538. changes = new uchar[size];
  539. memcpy(orig_packet, (uchar*)data->c_str(), size);
  540. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  541. }
  542. else{
  543. memcpy(changes, (uchar*)data->c_str(), size);
  544. Encode(changes, orig_packet, size);
  545. size = Pack(tmp, changes, size, size, version);
  546. //cout << "INFO HERE:\n";
  547. //DumpPacket(tmp, size);
  548. }
  549. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  550. safe_delete_array(tmp);
  551. safe_delete(packet);
  552. return ret_packet;
  553. }
  554. return 0;
  555. }
  556. void PlayerInfo::SetAccountAge(int16 age){
  557. info_struct->set_account_age_base(age);
  558. }
  559. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  560. player->CalculateBonuses();
  561. /* info_struct->heat = 15;
  562. info_struct->heat_base = 13;
  563. info_struct->divine = 14;
  564. info_struct->divine_base = 11;
  565. info_struct->cur_attack = 5;
  566. info_struct->attack_base = 5;
  567. info_struct->coin_copper = 1;
  568. info_struct->coin_silver = 2;
  569. info_struct->coin_gold = 3;
  570. info_struct->coin_plat = 4;*/
  571. int8 blah1 = 90;
  572. int8 blah2 = 120;
  573. /*for (int i = 0; i < 12; i++) {
  574. info_struct->maintained_effects[i].icon = 8+i;
  575. info_struct->maintained_effects[i].icon_backdrop = 315+i;
  576. strcpy(info_struct->maintained_effects[i].name, "Testing Spell");
  577. info_struct->maintained_effects[i].spell_id = 3000+i;
  578. info_struct->maintained_effects[i].slot_pos = i;
  579. info_struct->maintained_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  580. if(i<2)
  581. info_struct->maintained_effects[i].conc_used = 1;
  582. info_struct->maintained_effects[i].total_time = 60+i;
  583. }*/
  584. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  585. /*for (int i = 0; i < 1; i++) {
  586. info_struct->spell_effects[i].icon = 303;
  587. info_struct->spell_effects[i].icon_backdrop = 317;
  588. info_struct->spell_effects[i].spell_id = 8308;
  589. info_struct->spell_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  590. if (i < 5)
  591. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  592. }*/
  593. //0-69, locked screen movement
  594. //30-69 normal movement
  595. //10-30 normal movement
  596. //for (int i = 5; i < 10; i++)
  597. //packet->setDataByName("unknown19", 1+i, i);
  598. //Sleep(5000);
  599. if (packet) {
  600. char name[40];
  601. strncpy(name,info_struct->get_name().c_str(),40);
  602. packet->setDataByName("character_name", name);
  603. // packet->setDataByName("unknown_1_1_MJ", 99);//unknown_1_1_MJ
  604. packet->setDataByName("race", info_struct->get_race());
  605. packet->setDataByName("gender", info_struct->get_gender());
  606. packet->setDataByName("exiled", 0); // need exiled data
  607. packet->setDataByName("class1", info_struct->get_class1());
  608. packet->setDataByName("class2", info_struct->get_class2());
  609. packet->setDataByName("class3", info_struct->get_class3());
  610. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  611. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  612. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  613. packet->setDataByName("level", info_struct->get_level());
  614. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  615. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  616. // packet->setDataByName("unknown_1_2_MJ", 98); //unknown_1_2_MJ
  617. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  618. //TODO: 2021 FIX THIS CASTING
  619. for (int8 i = 0; i < 19; i++)
  620. packet->setDataByName("account_age_bonus", 0);
  621. //TODO: 2021 FIX THIS CASTING
  622. char deity[32];
  623. strncpy(deity, info_struct->get_deity().c_str(), 32);
  624. packet->setDataByName("deity", deity);
  625. packet->setDataByName("last_name", player->GetLastName());
  626. // packet->setDataByName("unknown_1_3_MJ", 97);//unknown_1_3_MJ
  627. packet->setDataByName("current_hp", player->GetHP());
  628. packet->setDataByName("max_hp", player->GetTotalHP());
  629. packet->setDataByName("base_hp", player->GetTotalHPBase());
  630. packet->setDataByName("current_power", player->GetPower());
  631. packet->setDataByName("max_power", player->GetTotalPower());
  632. packet->setDataByName("base_power", player->GetTotalPowerBase());
  633. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  634. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  635. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  636. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  637. // packet->setDataByName("unknown_1_4a_MJ", 96); //-1// was unknown11
  638. // packet->setDataByName("unknown_1_4b_MJ", 96); //-1
  639. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  640. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  641. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  642. packet->setDataByName("bonus_health", bonus_health);
  643. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  644. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  645. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  646. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  647. packet->setDataByName("mitigation_pct_pve", 392); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  648. packet->setDataByName("mitigation_pct_pvp", 559); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  649. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  650. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  651. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  652. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  653. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  654. // packet->setDataByName("unknown_1096_1_MJ", 90);//unknown_1096_1_MJ
  655. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  656. // packet->setDataByName("unknown_1096_2_MJ", 89);//unknown_1096_2_MJ
  657. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  658. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  659. // packet->setDataByName("unknown_1096_3_MJ", 88);//unknown_1096_3_MJ
  660. float block_pct = info_struct->get_block()*10.0f;
  661. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  662. // packet->setDataByName("unknown_1096_4_MJ", 87);//unknown_1096_4_MJ
  663. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  664. // packet->setDataByName("unknown_1096_5_MJ", 86);//unknown_1096_5_MJ
  665. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  666. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  667. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  668. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  669. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  670. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  671. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  672. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  673. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  674. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  675. // packet->setDataByName("unknown_1096_6_MJ", 86);//unknown_1096_6_MJ
  676. if (version <= 996) {
  677. packet->setDataByName("heat", info_struct->get_heat());
  678. packet->setDataByName("cold", info_struct->get_cold());
  679. packet->setDataByName("magic", info_struct->get_magic());
  680. packet->setDataByName("mental", info_struct->get_mental());
  681. packet->setDataByName("divine", info_struct->get_divine());
  682. packet->setDataByName("disease", info_struct->get_disease());
  683. packet->setDataByName("poison", info_struct->get_poison());
  684. packet->setDataByName("heat_base", info_struct->get_heat_base());
  685. packet->setDataByName("cold_base", info_struct->get_cold_base());
  686. packet->setDataByName("magic_base", info_struct->get_magic_base());
  687. packet->setDataByName("mental_base", info_struct->get_mental_base());
  688. packet->setDataByName("divine_base", info_struct->get_divine_base());
  689. packet->setDataByName("disease_base", info_struct->get_disease_base());
  690. packet->setDataByName("poison_base", info_struct->get_poison_base());
  691. }
  692. else {
  693. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  694. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  695. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  696. // packet->setDataByName("unknown_1096_7_MJ", 85);//unknown_1096_7_MJ
  697. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  698. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  699. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  700. }
  701. // packet->setDataByName("unknown_1096_8_MJ", 205);//unknown_1096_8_MJ
  702. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  703. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  704. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  705. // packet->setDataByName("unknown_1096_9_MJ", 240);//unknown_1096_9_MJ
  706. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  707. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  708. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  709. // packet->setDataByName("unknown_1096_10_MJ", 280);//unknown_1096_10_MJ
  710. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  711. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  712. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  713. // packet->setDataByName("unknown_1096_11_MJ", 320);//unknown_1096_11_MJ
  714. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  715. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  716. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  717. CalculateXPPercentages();
  718. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  719. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  720. if(version >= 60114)
  721. {
  722. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  723. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  724. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  725. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  726. }
  727. else
  728. {
  729. packet->setDataByName("exp_debt", (int16)(info_struct->get_xp_debt()/10.0f));//95= 9500% //confirmed DoV
  730. }
  731. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  732. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  733. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  734. packet->setDataByName("server_bonus", 0);//confirmed DoV
  735. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  736. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  737. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  738. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  739. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  740. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  741. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  742. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  743. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  744. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  745. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  746. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  747. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  748. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  749. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  750. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  751. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  752. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  753. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  754. // packet->setDataByName("unknown_1096_12_MJ", 90);
  755. packet->setDataByName("items_found", 62);// dov confirmed
  756. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  757. packet->setDataByName("quests_completed", 670);// dov confirmed
  758. packet->setDataByName("exploration_events", 435);// dov confirmed
  759. packet->setDataByName("completed_collections", 144);// dov confirmed
  760. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  761. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  762. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  763. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  764. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  765. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  766. //packet->setDataByName("unknown_1096_15_MJ", 50);//unknown_1096_15_MJ
  767. //////Spell Effects go here, but are below
  768. //////Dettrimental effects go here, but are below
  769. packet->setDataByName("trauma_count", 45);// added with spells leave here for testing//dov confirmed
  770. packet->setDataByName("arcane_count", 255);// added with spells leave here for testing//dov confirmed
  771. packet->setDataByName("noxious_count", 47);// added with spells leave here for testing//dov confirmed
  772. packet->setDataByName("elemental_count", 255);// added with spells leave here for testing//dov confirmed
  773. packet->setDataByName("curse_count", 49);// added with spells leave here for testing//dov confirmed
  774. // packet->setDataByName("unknown_1096_17_MJ", 30);//unknown_1096_17_MJ
  775. //////Maintained effects go here, but are below
  776. packet->setDataByName("breath", 30);
  777. //packet->setDataByName("unknown_1096_18_MJ", 1000);//16880
  778. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  779. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  780. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  781. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  782. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  783. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  784. if (info_struct->get_attackspeed() > 0) {
  785. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  786. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  787. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  788. }
  789. else {
  790. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  791. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  792. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  793. }
  794. //packet->setDataByName("unknown_1096_18_MJ", 99);//unknown_1096_19a_MJ
  795. //packet->setDataByName("unknown_1096_18_MJ", 98);//unknown_1096_19b_MJ
  796. //packet->setDataByName("unknown_1096_18_MJ", 97);//unknown_1096_19c_MJ
  797. //packet->setDataByName("unknown_1096_18_MJ", 96);//unknown_1096_19d_MJ
  798. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  799. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  800. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  801. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  802. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  803. packet->setDataByName("flags", info_struct->get_flags());
  804. packet->setDataByName("flags2", info_struct->get_flags2());
  805. if (version == 546) {
  806. if (player->get_character_flag(CF_ANONYMOUS))
  807. packet->setDataByName("flags_anonymous", 1);
  808. if (player->get_character_flag(CF_ROLEPLAYING))
  809. packet->setDataByName("flags_roleplaying", 1);
  810. if (player->get_character_flag(CF_AFK))
  811. packet->setDataByName("flags_afk", 1);
  812. if (player->get_character_flag(CF_LFG))
  813. packet->setDataByName("flags_lfg", 1);
  814. if (player->get_character_flag(CF_LFW))
  815. packet->setDataByName("flags_lfw", 1);
  816. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  817. packet->setDataByName("flags_show_hood", 1);
  818. if (player->get_character_flag(CF_SHOW_ILLUSION))
  819. packet->setDataByName("flags_show_illusion_form", 1);
  820. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  821. packet->setDataByName("flags_show_duel_invites", 1);
  822. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  823. packet->setDataByName("flags_show_trade_invites", 1);
  824. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  825. packet->setDataByName("flags_show_group_invites", 1);
  826. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  827. packet->setDataByName("flags_show_raid_invites", 1);
  828. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  829. packet->setDataByName("flags_show_guild_invites", 1);
  830. }
  831. //unknown_1096_20_MJ
  832. //unknown_1096_21_MJ
  833. //unknown_1096_22_MJ
  834. //unknown_1096_23_MJ
  835. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  836. //unknown_1096_24_MJ
  837. //unknown_1096_25_MJ
  838. //unknown_1096_26_MJ
  839. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  840. //unknown_1096_27_MJ
  841. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  842. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  843. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  844. //unknown_1096_28_MJ
  845. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  846. //unknown_1096_29_MJ
  847. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  848. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  849. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  850. //unknown_1096_30_MJ
  851. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  852. //unknown_1096_31_MJ
  853. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  854. //unknown_1096_32_MJ
  855. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  856. ((Entity*)player)->MStats.lock();
  857. packet->setDataByName("potency", player->stats[ITEM_STAT_POTENCY]);//info_struct->get_potency);// dov confirmed
  858. ((Entity*)player)->MStats.unlock();
  859. //unknown_1096_33_MJ
  860. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  861. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  862. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  863. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  864. //unknown_1096_34_MJ
  865. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  866. //unknown_1096_35_MJ
  867. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  868. //unknown_1096_36_MJ
  869. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  870. //unknown_1096_37_MJ
  871. //toughness_resist_crit_pvp
  872. //unknown_1096_38_MJ
  873. ((Entity*)player)->MStats.lock();
  874. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  875. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  876. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  877. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  878. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  879. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  880. ((Entity*)player)->MStats.unlock();
  881. //unknown_1096_39_MJ
  882. /////GRoup Members
  883. //unknown_1096_40_MJ
  884. //unknown_1096_41_MJ
  885. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  886. packet->setDataByName("pet_id", 0);
  887. else {
  888. packet->setDataByName("pet_id", info_struct->get_pet_id());
  889. char pet_name[32];
  890. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  891. packet->setDataByName("pet_name", pet_name);
  892. }
  893. //unknown_1096_42_MJ
  894. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  895. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  896. //unknown_1096_43_MJ
  897. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  898. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  899. packet->setDataByName("rain", info_struct->get_rain());
  900. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  901. packet->setDataByName("status_points", info_struct->get_status_points());
  902. packet->setDataByName("guild_status", 888888);
  903. //unknown_1096_44_MJ
  904. if (house_zone_id > 0){
  905. string house_name = database.GetZoneName(house_zone_id);
  906. if(house_name.length() > 0)
  907. packet->setDataByName("house_zone", house_name.c_str());
  908. }
  909. else
  910. packet->setDataByName("house_zone", "abcdefghijklmnopqrst");
  911. //unknown_1096_45_MJ
  912. if (bind_zone_id > 0){
  913. string bind_name = database.GetZoneName(bind_zone_id);
  914. if(bind_name.length() > 0)
  915. packet->setDataByName("bind_zone", bind_name.c_str());
  916. }
  917. else
  918. packet->setDataByName("bind_zone", "abcdefghijklmnopqrst");
  919. //
  920. ((Entity*)player)->MStats.lock();
  921. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  922. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  923. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  924. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  925. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  926. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  927. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  928. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  929. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  930. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  931. ((Entity*)player)->MStats.unlock();
  932. packet->setDataByName("flurry", info_struct->get_flurry());
  933. packet->setDataByName("unknown153", 153);
  934. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  935. packet->setDataByName("unknown156", 156);
  936. packet->setDataByName("unknown157", 157);
  937. packet->setDataByName("unknown159", 159);
  938. packet->setDataByName("unknown160", 160);
  939. packet->setDataByName("unknown163", 163);
  940. packet->setDataByName("unknown168", 168);
  941. packet->setDataByName("decrease_falling_dmg", 169);
  942. info_struct->set_max_weight(200);
  943. //packet->setDataByName("auto_attack", 1);
  944. //492
  945. if (version <= 546) {
  946. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  947. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  948. }
  949. else {
  950. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  951. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  952. }
  953. if (version <= 546) {
  954. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  955. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  956. }
  957. else {
  958. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  959. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  960. }
  961. packet->setDataByName("attack", info_struct->get_cur_attack());
  962. packet->setDataByName("attack_base", info_struct->get_attack_base());
  963. packet->setDataByName("absorb", info_struct->get_absorb());
  964. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  965. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  966. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  967. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  968. packet->setDataByName("savagery", 250);
  969. packet->setDataByName("max_savagery", 500);
  970. packet->setDataByName("savagery_level", 1);
  971. packet->setDataByName("max_savagery_level", 5);
  972. packet->setDataByName("dissonance", 5000);
  973. packet->setDataByName("max_dissonance", 10000);
  974. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  975. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  976. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  977. if (version < 1096)
  978. packet->setDataByName("weight", info_struct->get_weight());
  979. packet->setDataByName("max_weight", info_struct->get_max_weight());
  980. packet->setDataByName("unknownint32a", 777777);
  981. packet->setDataByName("unknownint32b", 666666);
  982. packet->setDataByName("mitigation2_cur", 2367);
  983. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  984. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  985. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  986. packet->setDataByName("uncontested_riposte_pve", 0); //????
  987. packet->setDataByName("uncontested_parry_pve", 0); //????
  988. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  989. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  990. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  991. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  992. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  993. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  994. /*packet->setDataByName("unknown13", 201, 0);
  995. packet->setDataByName("unknown13", 201, 1);
  996. packet->setDataByName("unknown13", 234, 2);
  997. packet->setDataByName("unknown13", 201, 3);
  998. packet->setDataByName("unknown13", 214, 4);
  999. packet->setDataByName("unknown13", 234, 5);
  1000. packet->setDataByName("unknown13", 234, 6);
  1001. packet->setDataByName("unknown14", 78);
  1002. */
  1003. //packet->setDataByName("unknown23", 1, 146);
  1004. //packet->setDataByName("unknown24", 0xFF, 42);
  1005. //packet->setDataByName("unknown24", 0xFF, 46);
  1006. // unknown14c = percent aa exp to next level
  1007. packet->setDataByName("unknown14d", 100, 0);
  1008. packet->setDataByName("unknown20", 1084227584, 72);
  1009. //packet->setDataByName("unknown16", 0xFFFFFFFF, 4);
  1010. //packet->setDataByName("unknown15b", 9911);
  1011. packet->setDataByName("unknown15c", 200);
  1012. //packet->setDataByName("unknown15", 100, 10);
  1013. /*packet->setDataByName("unknown19", 1);
  1014. packet->setDataByName("unknown19", 3, 1);
  1015. packet->setDataByName("unknown19", 1074301064, 2);
  1016. packet->setDataByName("unknown19", 1, 3);
  1017. packet->setDataByName("unknown19", 3, 4);
  1018. packet->setDataByName("unknown19", 1074301064, 5);
  1019. packet->setDataByName("unknown19", 6, 6);
  1020. packet->setDataByName("unknown19", 14, 7);
  1021. packet->setDataByName("unknown19", 1083179008, 8);*/
  1022. player->SetGroupInformation(packet);
  1023. //packet->setDataByName("unknown20", 1, 107);
  1024. //packet->setDataByName("unknown20", 1, 108);
  1025. //packet->setDataByName("unknown20", 1, 109);
  1026. //packet->setDataByName("unknown20", 1, 110);
  1027. //packet->setDataByName("unknown20", 1, 111);
  1028. //packet->setDataByName("unknown20b", 255);
  1029. //packet->setDataByName("unknown20b", 255, 1);
  1030. //packet->setDataByName("unknown20b", 255, 2);
  1031. //packet->setDataByName("in_combat", 32768);
  1032. //make name flash red
  1033. /*packet->setDataByName("unknown20", 8);
  1034. packet->setDataByName("unknown20", 38, 70);
  1035. packet->setDataByName("unknown20", 17, 77);
  1036. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  1037. packet->setDataByName("unknown20", 1, 113);
  1038. packet->setDataByName("unknown20", 1, 114);
  1039. packet->setDataByName("unknown20", 1, 115);
  1040. packet->setDataByName("unknown20", 4294967295, 309);
  1041. packet->setDataByName("unknown22", 2, 4);
  1042. packet->setDataByName("unknown23", 2, 29);
  1043. */
  1044. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  1045. // for(int i=0;i<19;i++)
  1046. // packet->setDataByName("unknown7", 257, i);
  1047. //packet->setDataByName("unknown21", info_struct->rain, 2);
  1048. /*packet->setDataByName("unknown22", 3, 4);
  1049. packet->setDataByName("unknown23", 3, 161);
  1050. packet->setDataByName("unknown20", 103);
  1051. packet->setDataByName("unknown20", 1280, 70);
  1052. packet->setDataByName("unknown20", 9, 71);
  1053. packet->setDataByName("unknown20", 5, 72);
  1054. packet->setDataByName("unknown20", 4294967271, 73);
  1055. packet->setDataByName("unknown20", 5, 75);
  1056. packet->setDataByName("unknown20", 1051, 77);
  1057. packet->setDataByName("unknown20", 3, 78);
  1058. packet->setDataByName("unknown20", 6, 104);
  1059. packet->setDataByName("unknown20", 1, 105);
  1060. packet->setDataByName("unknown20", 20, 106);
  1061. packet->setDataByName("unknown20", 3, 107);
  1062. packet->setDataByName("unknown20", 1, 108);
  1063. packet->setDataByName("unknown20", 1, 109);
  1064. packet->setDataByName("unknown20", 4278190080, 494);
  1065. packet->setDataByName("unknown20b", 255);
  1066. packet->setDataByName("unknown20b", 255, 1);
  1067. packet->setDataByName("unknown20b", 255, 2);
  1068. packet->setDataByName("unknown20", 50, 75);
  1069. */
  1070. /*packet->setDataByName("unknown199a", 843);// 25);
  1071. //packet->setDataByName("unknown199b", 844);// 30);
  1072. //packet->setDataByName("unknown199c", 845);// 45);
  1073. //packet->setDataByName("unknown199d", 846);// 55);
  1074. packet->setDataByName("unknown37", 537);
  1075. packet->setDataByName("unknown38", 538);
  1076. packet->setDataByName("unknown39", 539);
  1077. packet->setDataByName("unknown40", 540);
  1078. packet->setDataByName("unknown41", 541);
  1079. packet->setDataByName("unknown42", 542);
  1080. packet->setDataByName("unknown43", 543);
  1081. packet->setDataByName("unknown44", 544);
  1082. packet->setDataByName("ability_mod_pvp", 542);
  1083. packet->setDataByName("unknown43", 543);
  1084. packet->setDataByName("unknown44", 544);
  1085. packet->setDataByName("unknown45", 645);
  1086. packet->setDataByName("unknown46", 646);
  1087. packet->setDataByName("unknown47", 647);
  1088. packet->setDataByName("unknown48", 648);
  1089. packet->setDataByName("unknown49", 649);
  1090. packet->setDataByName("unknown50", 650);
  1091. packet->setDataByName("unknown51", 651);
  1092. packet->setDataByName("unknown52", 652);
  1093. packet->setDataByName("unknown53", 653);
  1094. packet->setDataByName("unknown54", 654);
  1095. packet->setDataByName("unknown55", 655);
  1096. packet->setDataByName("unknown56", 656);
  1097. packet->setDataByName("unknown57", 657);
  1098. packet->setDataByName("unknown58", 658);
  1099. packet->setDataByName("unknown59", 659);
  1100. packet->setDataByName("unknown60", 660);
  1101. */
  1102. packet->setDataByName("in_combat_movement_speed", 125);
  1103. packet->setDataByName("increase_max_power", 127);
  1104. packet->setDataByName("increase_max_power2", 128);
  1105. //129 does not exist
  1106. /* packet->setDataByName("unknown130", 130);
  1107. packet->setDataByName("unknown132", 132);
  1108. packet->setDataByName("unknown133", 133);
  1109. packet->setDataByName("unknown137", 137);
  1110. packet->setDataByName("unknown138", 138);
  1111. packet->setDataByName("unknown139", 139);
  1112. packet->setDataByName("unknown141", 141);
  1113. packet->setDataByName("unknown142", 142);
  1114. packet->setDataByName("unknown144", 144);
  1115. packet->setDataByName("unknown147", 147);
  1116. packet->setDataByName("unknown148", 148);
  1117. packet->setDataByName("unknown170", 170);
  1118. packet->setDataByName("unknown171", 171);
  1119. packet->setDataByName("unknown172", 172);
  1120. packet->setDataByName("unknown173", 173);
  1121. packet->setDataByName("unknown174", 174);
  1122. packet->setDataByName("unknown175", 175);
  1123. packet->setDataByName("unknown176", 176);
  1124. packet->setDataByName("unknown177", 177);
  1125. packet->setDataByName("loot_coin", 178);
  1126. packet->setDataByName("mitigation_increase", 179);
  1127. packet->setDataByName("unknown180", 180);
  1128. packet->setDataByName("unknown182", 182);
  1129. packet->setDataByName("unknown184", 184);
  1130. packet->setDataByName("unknown185", 185);
  1131. packet->setDataByName("unknown186", 186);
  1132. packet->setDataByName("unknown187", 187);
  1133. packet->setDataByName("unknown188", 188);
  1134. packet->setDataByName("unknown189", 189);
  1135. packet->setDataByName("unknown190", 190);
  1136. packet->setDataByName("unknown191", 191);
  1137. packet->setDataByName("unknown192", 192);
  1138. packet->setDataByName("unknown193", 193);
  1139. packet->setDataByName("unknown194", 194);
  1140. packet->setDataByName("unknown195", 195);
  1141. packet->setDataByName("unknown196", 196);
  1142. packet->setDataByName("unknown197", 197);
  1143. packet->setDataByName("unknown198", 198);
  1144. packet->setDataByName("unknown199", 199);
  1145. packet->setDataByName("unknown200", 200);
  1146. packet->setDataByName("unknown201", 201);
  1147. packet->setDataByName("unknown202", 202);
  1148. packet->setDataByName("unknown203", 203);
  1149. packet->setDataByName("unknown204", 204);
  1150. packet->setDataByName("unknown205", 205);
  1151. packet->setDataByName("unknown206", 206);
  1152. packet->setDataByName("unknown207", 207);
  1153. packet->setDataByName("unknown208", 208);
  1154. packet->setDataByName("unknown209", 209);
  1155. packet->setDataByName("unknown210", 210);
  1156. packet->setDataByName("unknown211", 211);
  1157. packet->setDataByName("unknown212", 212);
  1158. packet->setDataByName("unknown213", 213);
  1159. packet->setDataByName("unknown214", 214);
  1160. packet->setDataByName("unknown215", 215);
  1161. packet->setDataByName("unknown216", 216);
  1162. packet->setDataByName("unknown217", 217);
  1163. packet->setDataByName("unknown218", 218);
  1164. packet->setDataByName("unknown219", 219);
  1165. packet->setDataByName("unknown220", 220);
  1166. packet->setDataByName("unknown221", 221);
  1167. packet->setDataByName("unknown222", 222);
  1168. packet->setDataByName("unknown223", 223);
  1169. packet->setDataByName("unknown224", 224);
  1170. packet->setDataByName("unknown225", 225);
  1171. packet->setDataByName("unknown226", 226);
  1172. packet->setDataByName("unknown227", 227);
  1173. packet->setDataByName("unknown228", 228);
  1174. packet->setDataByName("unknown229", 229);
  1175. packet->setDataByName("unknown230", 230);
  1176. packet->setDataByName("unknown231", 231);
  1177. packet->setDataByName("unknown232", 232);
  1178. packet->setDataByName("unknown233", 233);
  1179. packet->setDataByName("unknown234", 234);
  1180. packet->setDataByName("unknown235", 235);
  1181. packet->setDataByName("unknown236", 236);
  1182. packet->setDataByName("unknown237", 237);
  1183. packet->setDataByName("unknown238", 238);
  1184. packet->setDataByName("unknown239", 239);
  1185. packet->setDataByName("unknown240", 240);
  1186. // Tradeskill stats
  1187. packet->setDataByName("unknown383", 383);
  1188. packet->setDataByName("unknown384", 384);
  1189. packet->setDataByName("unknown385", 385);
  1190. packet->setDataByName("unknown386", 386);
  1191. packet->setDataByName("unknown387", 387);
  1192. packet->setDataByName("unknown388", 388);
  1193. packet->setDataByName("unknown389", 389);
  1194. packet->setDataByName("unknown390", 390);
  1195. packet->setDataByName("unknown391", 391);
  1196. packet->setDataByName("unknown392", 392);
  1197. packet->setDataByName("unknown393", 393);
  1198. packet->setDataByName("unknown394", 394);
  1199. packet->setDataByName("unknown395", 395);
  1200. packet->setDataByName("unknown396", 396);
  1201. packet->setDataByName("unknown397", 397);
  1202. packet->setDataByName("unknown398", 398);
  1203. */
  1204. packet->setDataByName("vision", info_struct->get_vision());
  1205. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  1206. int32 expireTimestamp = 0;
  1207. Spawn* maintained_target = 0;
  1208. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  1209. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  1210. for (int i = 0; i < 45; i++) {
  1211. if (i < 30) {
  1212. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  1213. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  1214. if (maintained_target)
  1215. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  1216. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  1217. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  1218. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  1219. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  1220. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  1221. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  1222. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  1223. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  1224. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  1225. if (expireTimestamp == 0xFFFFFFFF)
  1226. expireTimestamp = 0;
  1227. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  1228. }
  1229. else if (version < 942)//version 942 added 15 additional spell effect slots
  1230. break;
  1231. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  1232. /*if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  1233. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);*/
  1234. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  1235. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  1236. if (expireTimestamp == 0xFFFFFFFF)
  1237. expireTimestamp = 0;
  1238. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  1239. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  1240. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  1241. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  1242. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1243. }
  1244. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1245. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1246. int8 det_count = 0;
  1247. //Send detriment counts as 255 if all dets of that type are incurable
  1248. det_count = player->GetTraumaCount();
  1249. if (det_count > 0) {
  1250. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  1251. det_count = 255;
  1252. }
  1253. packet->setDataByName("trauma_count", det_count);
  1254. det_count = player->GetArcaneCount();
  1255. if (det_count > 0) {
  1256. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  1257. det_count = 255;
  1258. }
  1259. packet->setDataByName("arcane_count", det_count);
  1260. det_count = player->GetNoxiousCount();
  1261. if (det_count > 0) {
  1262. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  1263. det_count = 255;
  1264. }
  1265. packet->setDataByName("noxious_count", det_count);
  1266. det_count = player->GetElementalCount();
  1267. if (det_count > 0) {
  1268. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  1269. det_count = 255;
  1270. }
  1271. packet->setDataByName("elemental_count", det_count);
  1272. det_count = player->GetCurseCount();
  1273. if (det_count > 0) {
  1274. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  1275. det_count = 255;
  1276. }
  1277. packet->setDataByName("curse_count", det_count);
  1278. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1279. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1280. DetrimentalEffects det;
  1281. int32 i = 0;
  1282. for (i = 0; i < det_list->size(); i++) {
  1283. det = det_list->at(i);
  1284. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1285. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1286. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1287. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1288. expireTimestamp = det.expire_timestamp;
  1289. if (expireTimestamp == 0xFFFFFFFF)
  1290. expireTimestamp = 0;
  1291. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1292. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1293. if (i == 30) {
  1294. if (version < 942)
  1295. break;
  1296. }
  1297. else if (i == 45)
  1298. break;
  1299. }
  1300. if (version < 942) {
  1301. while (i < 30) {
  1302. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1303. i++;
  1304. }
  1305. }
  1306. else {
  1307. while (i < 45) {
  1308. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1309. i++;
  1310. }
  1311. }
  1312. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1313. // disabling as not in use right now
  1314. //packet->setDataByName("spirit_rank", 2);
  1315. //packet->setDataByName("spirit", 1);
  1316. //packet->setDataByName("spirit_progress", .67);
  1317. packet->setDataByName("combat_exp_enabled", 1);
  1318. /*for (int i = 0; i < 12; i++) {
  1319. packet->setSubstructDataByName("spell_effects", "spell_id", i + 1, i);
  1320. if (i % 2 == 0)
  1321. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1322. }*/
  1323. int testa = 0x41;
  1324. int testb = 0x41;
  1325. //160-330
  1326. //0-250 (160-250) //top down view
  1327. //250-290 nothing
  1328. //290-330 //blocked view
  1329. //310-330 nothing
  1330. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 41 41 41 | .............AAA
  1331. //1184: 42 41 43 41 44 41 45 00 - 00 00 00 00 00 00 00 00 | BACADAE......... //blocked view
  1332. //1184: 00 41 41 41 42 41 43 00 - 00 00 00 00 00 00 00 00 | .AAABAC......... //blocked view
  1333. //1184: 00 41 41 41 41 00 00 00 - 00 00 00 00 00 00 00 00 | .AAAA........... //blocked view
  1334. //1184: 00 41 41 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1335. //1184: 00 41 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1336. //1184: 41 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view 293
  1337. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 41 | ...............A //blocked view 292
  1338. //packet->setDataByName("screen_blur", 0); //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 41 00 //blurred view
  1339. //packet->setDataByName("unknown18", testa, 295);
  1340. //packet->setDataByName("unknown18", testa, 296);
  1341. //packet->setDataByName("unknown18", testa, 297);
  1342. //300 pet junk
  1343. //492
  1344. /*for (int i = 300; i < 360; i++) {
  1345. packet->setDataByName("unknown19", testa, i);
  1346. testa++;
  1347. //packet->setDataByName("unknown19", 0xc3, i+1);
  1348. }*/
  1349. /*packet->setDataByName("pet_id", 5);
  1350. packet->setDataByName("pet_name", "Blah");
  1351. packet->setDataByName("pet_hp", .9);
  1352. packet->setDataByName("pet_power", .8);*/
  1353. /*packet->setDataByName("test7", 0x3f);
  1354. packet->setDataByName("test8", 0xc3);
  1355. packet->setDataByName("unknown17", 12);
  1356. packet->setDataByName("unknown17", 12, 1);
  1357. packet->setDataByName("unknown17", 12, 2);
  1358. packet->setDataByName("unknown17", 12, 3);*/
  1359. string* data = packet->serializeString();
  1360. int32 size = data->length();
  1361. /*uchar blah[] = { 0x31,0x02,0x00,0x00,0xff,0x4f,0x77,0x6b,0x65,0x65,0x63,0x65,0x87,0x61
  1362. ,0x67,0x68,0x1b,0x83,0x04,0x01,0x13,0x95,0x02,0x02,0x01,0x88,0x01,0x91,0x30,0x30
  1363. ,0xa2,0x01,0x30,0x84,0x30,0x8a,0x38,0x38,0xf0,0x17,0x01,0x17,0x9f,0x01,0x17,0x01
  1364. ,0x17,0x01,0x0a,0xd5,0x10,0x14,0x18,0x14,0xaa,0x14,0x10,0x14,0x95,0x18,0x14,0x14
  1365. ,0x09,0xd1,0x08,0x08,0x06,0x82,0x06,0x1a,0xd1,0x28,0x28,0x1e,0x8a,0x1e,0x01,0x1f
  1366. ,0x81,0x13,0x09,0x91,0x01,0x50,0x15,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1367. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1368. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1369. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1370. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1371. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1372. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1373. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1374. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1375. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1376. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1377. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x47,0x8f,0xff,0xff,0xff,0xff
  1378. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1379. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1380. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1381. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1382. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1383. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1384. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1385. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff
  1386. ,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff
  1387. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1388. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1389. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1390. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1391. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1392. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1393. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1394. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x0a,0x83,0xf0,0x41,0x7f,0x7f,0x7f,0x7f
  1395. ,0x3a,0xff,0xff,0xff,0xff,0xff,0x4e,0x6f,0x20,0x87,0x50,0x65,0x74,0x2d,0x9f,0x3f
  1396. ,0xc3,0x94,0xcb,0xc2,0x08,0x81,0x02 };*/
  1397. //size = sizeof(blah);
  1398. //packet->PrintPacket();
  1399. uchar* tmp = new uchar[size];
  1400. bool reverse = version > 283;
  1401. if (!changes) {
  1402. orig_packet = new uchar[size];
  1403. changes = new uchar[size];
  1404. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1405. //DumpPacket(orig_packet, size);
  1406. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1407. }
  1408. else {
  1409. memcpy(changes, (uchar*)data->c_str(), size);
  1410. if (modifyPos > 0) {
  1411. uchar* ptr2 = (uchar*)changes;
  1412. ptr2 += modifyPos - 1;
  1413. if (modifyValue > 0xFFFF) {
  1414. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1415. }
  1416. else if (modifyValue > 0xFF) {
  1417. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1418. }
  1419. else
  1420. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1421. }
  1422. /*if (player->GetTempVariable("offset").length() > 0){
  1423. changes[atoul(player->GetTempVariable("offset").c_str())] = 0xF4;
  1424. changes[atoul(player->GetTempVariable("offset").c_str()) + 1] = 0x01;
  1425. }*/
  1426. Encode(changes, orig_packet, size);
  1427. if (modifyPos > 0) {
  1428. uchar* ptr2 = (uchar*)orig_packet;
  1429. if (modifyPos > 64)
  1430. ptr2 += modifyPos - 64;
  1431. int16 tmpsize = modifyPos + 128;
  1432. if (tmpsize > size)
  1433. tmpsize = size;
  1434. DumpPacket(ptr2, tmpsize - modifyPos);
  1435. }
  1436. size = Pack(tmp, changes, size, size, version, reverse);
  1437. //DumpPacket(tmp, size);
  1438. }
  1439. if (version >= 546)
  1440. {
  1441. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
  1442. if (control_packet) {
  1443. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1444. control_packet->setDataByName("speed", player->GetSpeed());
  1445. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1446. control_packet->setDataByName("size", 0.51);
  1447. Client* client = player->GetZone()->GetClientBySpawn(player);
  1448. if (client)
  1449. client->QueuePacket(control_packet->serialize());
  1450. safe_delete(control_packet);
  1451. }
  1452. }
  1453. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1454. safe_delete(packet);
  1455. safe_delete_array(tmp);
  1456. return ret_packet;
  1457. }
  1458. return 0;
  1459. }
  1460. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1461. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1462. if(packet) {
  1463. Spawn* pet = 0;
  1464. pet = player->GetPet();
  1465. if (!pet)
  1466. pet = player->GetCharmedPet();
  1467. if (pet) {
  1468. packet->setDataByName("current_hp", pet->GetHP());
  1469. packet->setDataByName("max_hp", pet->GetTotalHP());
  1470. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1471. packet->setDataByName("current_power", pet->GetPower());
  1472. packet->setDataByName("max_power", pet->GetTotalPower());
  1473. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1474. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1475. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1476. char pet_name[32];
  1477. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1478. packet->setDataByName("name", pet_name);
  1479. packet->setDataByName("no_pet", pet_name);
  1480. if (version >= 57000) {
  1481. packet->setDataByName("current_power3", pet->GetPower());
  1482. packet->setDataByName("max_power3", pet->GetTotalPower());
  1483. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1484. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1485. }
  1486. else {
  1487. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1488. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1489. }
  1490. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1491. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1492. packet->setDataByName("unknown5", 255); // Hate % maybe
  1493. packet->setDataByName("movement", info_struct->get_pet_movement());
  1494. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1495. }
  1496. else {
  1497. packet->setDataByName("current_hp", 0);
  1498. packet->setDataByName("max_hp", 0);
  1499. packet->setDataByName("base_hp", 0);
  1500. packet->setDataByName("current_power", 0);
  1501. packet->setDataByName("max_power", 0);
  1502. packet->setDataByName("base_power", 0);
  1503. packet->setDataByName("spawn_id", 0);
  1504. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1505. packet->setDataByName("name", "");
  1506. packet->setDataByName("no_pet", "No Pet");
  1507. packet->setDataByName("health_pct_tooltip", 0);
  1508. packet->setDataByName("health_pct_bar", 0);
  1509. packet->setDataByName("power_pct_tooltip", 0);
  1510. packet->setDataByName("power_pct_bar", 0);
  1511. packet->setDataByName("unknown5", 0);
  1512. packet->setDataByName("movement", 0);
  1513. packet->setDataByName("behavior", 0);
  1514. }
  1515. string* data = packet->serializeString();
  1516. int32 size = data->length();
  1517. uchar* tmp = new uchar[size];
  1518. // if this is the first time sending this packet create the buffers
  1519. if(!pet_changes){
  1520. pet_orig_packet = new uchar[size];
  1521. pet_changes = new uchar[size];
  1522. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1523. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1524. // pack the packet, result ends up in tmp
  1525. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1526. }
  1527. else{
  1528. // copy the packet into pet_changes
  1529. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1530. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1531. // puts the xor packet into pet_changes.
  1532. Encode(pet_changes, pet_orig_packet, size);
  1533. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1534. size = Pack(tmp, pet_changes, size, size, version);
  1535. }
  1536. // Create the packet that we will send
  1537. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1538. // Clean up
  1539. safe_delete_array(tmp);
  1540. safe_delete(packet);
  1541. // Return the packet that will be sent to the client
  1542. return ret_packet;
  1543. }
  1544. return 0;
  1545. }
  1546. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1547. bool ret = false;
  1548. int8 item_type;
  1549. Item* item = 0;
  1550. for(int8 i=0;i<NUM_SLOTS;i++){
  1551. item = equipment_list.items[i];
  1552. if(item) {
  1553. item_type = item->generic_info.item_type;
  1554. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN){
  1555. ret = true;
  1556. if((item->generic_info.condition - amount) > 0)
  1557. item->generic_info.condition -= amount;
  1558. else
  1559. item->generic_info.condition = 0;
  1560. item->save_needed = true;
  1561. if (client)
  1562. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1563. }
  1564. }
  1565. }
  1566. return ret;
  1567. }
  1568. int8 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1569. if (version <= 283) {
  1570. if (slot == EQ2_FOOD_SLOT)
  1571. slot = EQ2_ORIG_FOOD_SLOT;
  1572. else if (slot == EQ2_DRINK_SLOT)
  1573. slot = EQ2_ORIG_DRINK_SLOT;
  1574. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1575. slot -= 1;
  1576. }
  1577. else if (version <= 546) {
  1578. if (slot == EQ2_FOOD_SLOT)
  1579. slot = EQ2_DOF_FOOD_SLOT;
  1580. else if (slot == EQ2_DRINK_SLOT)
  1581. slot = EQ2_DOF_DRINK_SLOT;
  1582. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1583. slot -= 1;
  1584. }
  1585. return slot;
  1586. }
  1587. int8 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1588. if (version <= 283) {
  1589. if (slot == EQ2_ORIG_FOOD_SLOT)
  1590. slot = EQ2_FOOD_SLOT;
  1591. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1592. slot = EQ2_DRINK_SLOT;
  1593. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1594. slot += 1;
  1595. }
  1596. else if (version <= 546) {
  1597. if (slot == EQ2_DOF_FOOD_SLOT)
  1598. slot = EQ2_FOOD_SLOT;
  1599. else if (slot == EQ2_DOF_DRINK_SLOT)
  1600. slot = EQ2_DRINK_SLOT;
  1601. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1602. slot += 1;
  1603. }
  1604. return slot;
  1605. }
  1606. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version) {
  1607. vector<EQ2Packet*> packets;
  1608. Item* item = equipment_list.items[index];
  1609. if (item && bag_id == -999) {
  1610. int8 old_slot = item->details.slot_id;
  1611. if (item_list.AssignItemToFreeSlot(item)) {
  1612. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1613. if (item->GetItemScript() && lua_interface)
  1614. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1615. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1616. if (zone_script && lua_interface)
  1617. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1618. item->save_needed = true;
  1619. EQ2Packet* outapp = item_list.serialize(this, version);
  1620. if (outapp) {
  1621. packets.push_back(outapp);
  1622. packets.push_back(item->serialize(version, false));
  1623. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1624. if (bag_packet)
  1625. packets.push_back(bag_packet);
  1626. }
  1627. equipment_list.RemoveItem(index);
  1628. packets.push_back(equipment_list.serialize(version, this));
  1629. SetCharSheetChanged(true);
  1630. SetEquipment(0, old_slot);
  1631. }
  1632. else {
  1633. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1634. if (packet) {
  1635. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1636. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1637. packet->setDataByName("unknown02", 0x00ff);
  1638. packets.push_back(packet->serialize());
  1639. safe_delete(packet);
  1640. }
  1641. }
  1642. }
  1643. else if (item) {
  1644. Item* to_item = 0;
  1645. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id].count(slot) > 0)
  1646. to_item = item_list.items[bag_id][slot];
  1647. if (to_item && GetEquipmentList()->CanItemBeEquippedInSlot(to_item, ConvertSlotFromClient(item->details.slot_id, version))) {
  1648. equipment_list.RemoveItem(index);
  1649. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1650. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1651. if (item->GetItemScript() && lua_interface)
  1652. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1653. if (to_item->GetItemScript() && lua_interface)
  1654. lua_interface->RunItemScript(item->GetItemScript(), "equipped", to_item, this);
  1655. item_list.RemoveItem(to_item);
  1656. equipment_list.SetItem(item->details.slot_id, to_item);
  1657. to_item->save_needed = true;
  1658. packets.push_back(to_item->serialize(version, false));
  1659. SetEquipment(to_item);
  1660. item->details.inv_slot_id = bag_id;
  1661. item->details.slot_id = slot;
  1662. item_list.AddItem(item);
  1663. item->save_needed = true;
  1664. packets.push_back(item->serialize(version, false));
  1665. packets.push_back(equipment_list.serialize(version, this));
  1666. packets.push_back(item_list.serialize(this, version));
  1667. }
  1668. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1669. bool free_slot = false;
  1670. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1671. if (item_list.items[to_item->details.bag_id].count(i) == 0) {
  1672. SetEquipment(0, item->details.slot_id);
  1673. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1674. if (item->GetItemScript() && lua_interface)
  1675. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1676. equipment_list.RemoveItem(index);
  1677. item->details.inv_slot_id = to_item->details.bag_id;
  1678. item->details.slot_id = i;
  1679. item_list.AddItem(item);
  1680. item->save_needed = true;
  1681. packets.push_back(equipment_list.serialize(version, this));
  1682. packets.push_back(item->serialize(version, false));
  1683. packets.push_back(to_item->serialize(version, false, this));
  1684. packets.push_back(item_list.serialize(this, version));
  1685. free_slot = true;
  1686. break;
  1687. }
  1688. }
  1689. if (!free_slot) {
  1690. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1691. if (packet) {
  1692. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1693. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1694. packet->setDataByName("unknown02", 0x00ff);
  1695. packets.push_back(packet->serialize());
  1696. safe_delete(packet);
  1697. }
  1698. }
  1699. }
  1700. else if (to_item) {
  1701. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1702. if (packet) {
  1703. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1704. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1705. packet->setDataByName("unknown02", 0x00ff);
  1706. packets.push_back(packet->serialize());
  1707. safe_delete(packet);
  1708. }
  1709. }
  1710. else {
  1711. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1712. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1713. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1714. if (packet) {
  1715. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1716. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1717. packet->setDataByName("unknown02", 0x00ff);
  1718. packets.push_back(packet->serialize());
  1719. safe_delete(packet);
  1720. }
  1721. }
  1722. else {
  1723. SetEquipment(0, item->details.slot_id);
  1724. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1725. if (item->GetItemScript() && lua_interface)
  1726. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1727. equipment_list.RemoveItem(index);
  1728. item->details.inv_slot_id = bag_id;
  1729. item->details.slot_id = slot;
  1730. item_list.AddItem(item);
  1731. item->save_needed = true;
  1732. packets.push_back(equipment_list.serialize(version, this));
  1733. packets.push_back(item->serialize(version, false));
  1734. packets.push_back(item_list.serialize(this, version));
  1735. }
  1736. }
  1737. else {
  1738. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1739. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1740. SetEquipment(0, item->details.slot_id);
  1741. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1742. if (item->GetItemScript() && lua_interface)
  1743. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1744. equipment_list.RemoveItem(index);
  1745. item->details.inv_slot_id = bag_id;
  1746. item->details.slot_id = slot;
  1747. item_list.AddItem(item);
  1748. item->save_needed = true;
  1749. packets.push_back(equipment_list.serialize(version, this));
  1750. packets.push_back(item->serialize(version, false));
  1751. packets.push_back(item_list.serialize(this, version));
  1752. }
  1753. }
  1754. }
  1755. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1756. if (bag && bag->IsBag())
  1757. packets.push_back(bag->serialize(version, false, this));
  1758. }
  1759. return packets;
  1760. }
  1761. map<int32, Item*>* Player::GetItemList(){
  1762. return item_list.GetAllItems();
  1763. }
  1764. vector<Item*>* Player::GetEquippedItemList(){
  1765. return equipment_list.GetAllEquippedItems();
  1766. }
  1767. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1768. Item* bag = 0;
  1769. if(bag_unique_id > 0)
  1770. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1771. if(bag && bag->IsBag())
  1772. return bag->serialize(version, false, this);
  1773. return 0;
  1774. }
  1775. void Player::SetEquippedItemAppearances(){
  1776. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1777. if(items){
  1778. for(int32 i=0;i<items->size();i++)
  1779. SetEquipment(items->at(i));
  1780. }
  1781. safe_delete(items);
  1782. }
  1783. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version){
  1784. Item* item_from = equipment_list.items[slot1];
  1785. Item* item_to = equipment_list.items[slot2];
  1786. if(item_from && equipment_list.CanItemBeEquippedInSlot(item_from, slot2)){
  1787. if(item_to){
  1788. if(!equipment_list.CanItemBeEquippedInSlot(item_to, slot1))
  1789. return 0;
  1790. item_to->details.slot_id = slot1;
  1791. item_to->save_needed = true;
  1792. }
  1793. item_from->save_needed = true;
  1794. item_from->details.slot_id = slot2;
  1795. return equipment_list.serialize(version, this);
  1796. }
  1797. return 0;
  1798. }
  1799. bool Player::CanEquipItem(Item* item) {
  1800. if (item) {
  1801. Client* client = GetZone()->GetClientBySpawn(this);
  1802. if (client) {
  1803. if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1804. if ((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2))) {
  1805. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1806. if (override_level > 0 && override_level <= GetLevel())
  1807. return true;
  1808. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1809. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1810. return true;
  1811. else
  1812. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1813. else
  1814. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1815. }
  1816. else
  1817. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1818. }
  1819. else
  1820. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1821. }
  1822. }
  1823. return false;
  1824. }
  1825. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 slot_id) {
  1826. vector<EQ2Packet*> packets;
  1827. if (item_list.indexed_items.count(index) == 0)
  1828. return packets;
  1829. Item* item = item_list.indexed_items[index];
  1830. slot_id = ConvertSlotFromClient(slot_id, version);
  1831. if (item) {
  1832. if (slot_id != 255 && !item->HasSlot(slot_id))
  1833. return packets;
  1834. int8 slot = equipment_list.GetFreeSlot(item, slot_id);
  1835. bool canEquip = CanEquipItem(item);
  1836. if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1837. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1838. char text[255];
  1839. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1840. char accept_command[25];
  1841. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1842. packet->setDataByName("text", text);
  1843. packet->setDataByName("accept_text", "Attune");
  1844. packet->setDataByName("accept_command", accept_command);
  1845. packet->setDataByName("cancel_text", "Cancel");
  1846. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1847. packet->setDataByName("max_length", 50);
  1848. packet->setDataByName("unknown4", 1);
  1849. packets.push_back(packet->serialize());
  1850. safe_delete(packet);
  1851. return packets;
  1852. }
  1853. if (canEquip && slot == 255)
  1854. {
  1855. if (slot_id == 255)
  1856. slot = item->slot_data.at(0);
  1857. else
  1858. slot = slot_id;
  1859. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version);
  1860. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1861. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipment_list.GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1862. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version);
  1863. //packets.reserve(packets.size() + tmp_packets.size());
  1864. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1865. }
  1866. }
  1867. else if (canEquip && slot < 255) {
  1868. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1869. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipment_list.GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1870. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version);
  1871. //packets.reserve(packets.size() + tmp_packets.size());
  1872. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1873. }
  1874. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1875. if (item->GetItemScript() && lua_interface)
  1876. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1877. item_list.RemoveItem(item);
  1878. equipment_list.SetItem(ConvertSlotToClient(slot, version), item);
  1879. item->save_needed = true;
  1880. packets.push_back(item->serialize(version, false));
  1881. SetEquipment(item);
  1882. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1883. if (zone_script && lua_interface)
  1884. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1885. int32 bag_id = item->details.inv_slot_id;
  1886. if (item->generic_info.condition == 0) {
  1887. Client* client = GetZone()->GetClientBySpawn(this);
  1888. if (client) {
  1889. LogWrite(MISC__TODO, 1, "TODO", "Send popup text in red 'Some of your equipment is broken!'\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1890. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  1891. }
  1892. }
  1893. packets.push_back(equipment_list.serialize(version, this));
  1894. EQ2Packet* outapp = item_list.serialize(this, version);
  1895. if (outapp) {
  1896. packets.push_back(outapp);
  1897. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  1898. if (bag_packet)
  1899. packets.push_back(bag_packet);
  1900. }
  1901. SetCharSheetChanged(true);
  1902. }
  1903. }
  1904. return packets;
  1905. }
  1906. bool Player::AddItem(Item* item) {
  1907. if (item && item->details.item_id > 0) {
  1908. if (item_list.AssignItemToFreeSlot(item)) {
  1909. item->save_needed = true;
  1910. return true;
  1911. }
  1912. else if (item_list.AddOverflowItem(item))
  1913. return true;
  1914. }
  1915. return false;
  1916. }
  1917. bool Player::AddItemToBank(Item* item) {
  1918. if (item && item->details.item_id > 0) {
  1919. sint32 bag = -3;
  1920. sint16 slot = -1;
  1921. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  1922. item->details.inv_slot_id = bag;
  1923. item->details.slot_id = slot;
  1924. item->save_needed = true;
  1925. item_list.AddItem(item);
  1926. return true;
  1927. }
  1928. else if (item_list.AddOverflowItem(item))
  1929. return true;
  1930. }
  1931. return false;
  1932. }
  1933. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  1934. return item_list.serialize(this, version);
  1935. }
  1936. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int16 version) {
  1937. Item* item = item_list.GetItemFromIndex(from_index);
  1938. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, charges);
  1939. if (result == 1) {
  1940. if (item) {
  1941. if (!item->needs_deletion)
  1942. item->save_needed = true;
  1943. else if (item->needs_deletion) {
  1944. database.DeleteItem(GetCharacterID(), item, 0);
  1945. safe_delete(item);
  1946. }
  1947. }
  1948. return item_list.serialize(this, version);
  1949. }
  1950. else {
  1951. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1952. if (packet) {
  1953. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1954. packet->setMediumStringByName("text", "Could not move item to that location.");
  1955. packet->setDataByName("unknown02", 0x00ff);
  1956. EQ2Packet* outapp = packet->serialize();
  1957. safe_delete(packet);
  1958. return outapp;
  1959. }
  1960. }
  1961. return 0;
  1962. }
  1963. int32 Player::GetCoinsCopper(){
  1964. return GetInfoStruct()->get_coin_copper();
  1965. }
  1966. int32 Player::GetCoinsSilver(){
  1967. return GetInfoStruct()->get_coin_silver();
  1968. }
  1969. int32 Player::GetCoinsGold(){
  1970. return GetInfoStruct()->get_coin_gold();
  1971. }
  1972. int32 Player::GetCoinsPlat(){
  1973. return GetInfoStruct()->get_coin_plat();
  1974. }
  1975. int32 Player::GetBankCoinsCopper(){
  1976. return GetInfoStruct()->get_bank_coin_copper();
  1977. }
  1978. int32 Player::GetBankCoinsSilver(){
  1979. return GetInfoStruct()->get_bank_coin_silver();
  1980. }
  1981. int32 Player::GetBankCoinsGold(){
  1982. return GetInfoStruct()->get_bank_coin_gold();
  1983. }
  1984. int32 Player::GetBankCoinsPlat(){
  1985. return GetInfoStruct()->get_bank_coin_plat();
  1986. }
  1987. int32 Player::GetStatusPoints(){
  1988. return GetInfoStruct()->get_status_points();
  1989. }
  1990. vector<QuickBarItem*>* Player::GetQuickbar(){
  1991. return &quickbar_items;
  1992. }
  1993. bool Player::UpdateQuickbarNeeded(){
  1994. return quickbar_updated;
  1995. }
  1996. void Player::ResetQuickbarNeeded(){
  1997. quickbar_updated = false;
  1998. }
  1999. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  2000. RemoveQuickbarItem(bar, slot, false);
  2001. QuickBarItem* ability = new QuickBarItem;
  2002. ability->deleted = false;
  2003. ability->hotbar = bar;
  2004. ability->slot = slot;
  2005. ability->type = type;
  2006. ability->icon = icon;
  2007. ability->tier = tier;
  2008. ability->icon_type = icon_type;
  2009. ability->id = id;
  2010. if(unique_id == 0)
  2011. unique_id = database.NextUniqueHotbarID();
  2012. ability->unique_id = unique_id;
  2013. if(type == QUICKBAR_TEXT_CMD && text){
  2014. ability->text.data = string(text);
  2015. ability->text.size = ability->text.data.length();
  2016. }
  2017. else
  2018. ability->text.size = 0;
  2019. quickbar_items.push_back(ability);
  2020. if(update)
  2021. quickbar_updated = true;
  2022. }
  2023. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  2024. vector<QuickBarItem*>::iterator itr;
  2025. QuickBarItem* qbi = 0;
  2026. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  2027. qbi = *itr;
  2028. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  2029. qbi->deleted = true;
  2030. break;
  2031. }
  2032. }
  2033. if(update)
  2034. quickbar_updated = true;
  2035. }
  2036. void Player::ClearQuickbarItems(){
  2037. quickbar_items.clear();
  2038. }
  2039. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  2040. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  2041. if(packet){
  2042. vector<QuickBarItem*>::iterator itr;
  2043. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  2044. int16 i=0;
  2045. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  2046. QuickBarItem* ability = *itr;
  2047. if(!ability || ability->deleted)
  2048. continue;
  2049. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  2050. packet->setArrayDataByName("slot", ability->slot, i);
  2051. packet->setArrayDataByName("type", ability->type, i);
  2052. packet->setArrayDataByName("icon", ability->icon, i);
  2053. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  2054. packet->setArrayDataByName("id", ability->id, i);
  2055. packet->setArrayDataByName("unique_id", ability->tier, i);
  2056. packet->setArrayDataByName("text", &ability->text, i);
  2057. i++;
  2058. }
  2059. EQ2Packet* app = packet->serialize();
  2060. safe_delete(packet);
  2061. return app;
  2062. }
  2063. return 0;
  2064. }
  2065. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  2066. SpellBookEntry* spell = new SpellBookEntry;
  2067. spell->status = 169;
  2068. spell->slot = slot;
  2069. spell->spell_id = spell_id;
  2070. spell->type = type;
  2071. spell->tier = tier;
  2072. spell->timer = timer;
  2073. spell->save_needed = save_needed;
  2074. spell->recast = 0;
  2075. spell->recast_available = 0;
  2076. spell->player = this;
  2077. spell->visible = true;
  2078. spell->in_use = false;
  2079. MSpellsBook.lock();
  2080. spells.push_back(spell);
  2081. MSpellsBook.unlock();
  2082. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2083. AddPassiveSpell(spell_id, tier);
  2084. }
  2085. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  2086. MSpellsBook.lock();
  2087. vector<SpellBookEntry*>::iterator itr;
  2088. SpellBookEntry* spell = 0;
  2089. for(itr = spells.begin(); itr != spells.end(); itr++){
  2090. spell = *itr;
  2091. if(spell->spell_id == spell_id){
  2092. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2093. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  2094. spells.erase(itr);
  2095. break;
  2096. }
  2097. }
  2098. MSpellsBook.unlock();
  2099. }
  2100. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  2101. {
  2102. //sort_by : 0 - alpha, 1 - level, 2 - category
  2103. //order : 0 - ascending, 1 - descending
  2104. //pattern : 0 - zigzag, 1 - down, 2 - across
  2105. MSpellsBook.lock();
  2106. if (!maxlvl_only)
  2107. {
  2108. switch (sort_by)
  2109. {
  2110. case 0:
  2111. if (!order)
  2112. stable_sort(spells.begin(), spells.end(), SortSpellEntryByName);
  2113. else
  2114. stable_sort(spells.begin(), spells.end(), SortSpellEntryByNameReverse);
  2115. break;
  2116. case 1:
  2117. if (!order)
  2118. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevel);
  2119. else
  2120. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevelReverse);
  2121. break;
  2122. case 2:
  2123. if (!order)
  2124. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategory);
  2125. else
  2126. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategoryReverse);
  2127. break;
  2128. }
  2129. }
  2130. vector<SpellBookEntry*>::iterator itr;
  2131. SpellBookEntry* spell = 0;
  2132. int i = 0;
  2133. map<string, SpellBookEntry*> tmpSpells;
  2134. vector<SpellBookEntry*> resultSpells;
  2135. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2136. spell = *itr;
  2137. if (spell->type != book_type || spell->slot == -1)
  2138. continue;
  2139. if (maxlvl_only)
  2140. {
  2141. Spell* actual_spell = 0;
  2142. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2143. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2144. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2145. if ( output.size() < 1 )
  2146. output = string(actual_spell->GetName());
  2147. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2148. if (tmpItr != tmpSpells.end())
  2149. {
  2150. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2151. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2152. {
  2153. tmpItr->second->visible = false;
  2154. tmpItr->second->slot = 0xFFFF;
  2155. std::vector<SpellBookEntry*>::iterator it;
  2156. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2157. if (it != resultSpells.end())
  2158. resultSpells.erase(it);
  2159. tmpSpells.erase(tmpItr);
  2160. }
  2161. else
  2162. continue; // leave as-is we have the newer spell
  2163. }
  2164. spell->visible = true;
  2165. tmpSpells.insert(make_pair(output, spell));
  2166. resultSpells.push_back(spell);
  2167. }
  2168. spell->slot = i;
  2169. i++;
  2170. } // end for loop for setting slots
  2171. if (maxlvl_only)
  2172. {
  2173. switch (sort_by)
  2174. {
  2175. case 0:
  2176. if (!order)
  2177. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2178. else
  2179. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2180. break;
  2181. case 1:
  2182. if (!order)
  2183. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2184. else
  2185. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2186. break;
  2187. case 2:
  2188. if (!order)
  2189. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2190. else
  2191. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2192. break;
  2193. }
  2194. i = 0;
  2195. vector<SpellBookEntry*>::iterator tmpItr;
  2196. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2197. ((SpellBookEntry*)*tmpItr)->slot = i;
  2198. i++;
  2199. }
  2200. }
  2201. MSpellsBook.unlock();
  2202. }
  2203. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2204. {
  2205. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2206. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2207. if (!spell1 || !spell2)
  2208. return false;
  2209. return (string(spell1->GetName()) < string(spell2->GetName()));
  2210. }
  2211. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2212. {
  2213. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2214. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2215. if (!spell1 || !spell2)
  2216. return false;
  2217. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2218. }
  2219. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2220. {
  2221. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2222. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2223. if (!spell1 || !spell2)
  2224. return false;
  2225. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2226. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2227. if (lvl1 == 0xFFFF)
  2228. lvl1 = 0;
  2229. if (lvl2 == 0xFFFF)
  2230. lvl2 = 0;
  2231. return (lvl1 < lvl2);
  2232. }
  2233. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2234. {
  2235. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2236. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2237. if (!spell1 || !spell2)
  2238. return false;
  2239. return (string(spell2->GetName()) < string(spell1->GetName()));
  2240. }
  2241. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2242. {
  2243. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2244. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2245. if (!spell1 || !spell2)
  2246. return false;
  2247. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2248. }
  2249. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2250. {
  2251. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2252. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2253. if (!spell1 || !spell2)
  2254. return false;
  2255. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2256. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2257. if (lvl1 == 0xFFFF)
  2258. lvl1 = 0;
  2259. if (lvl2 == 0xFFFF)
  2260. lvl2 = 0;
  2261. return (lvl2 < lvl1);
  2262. }
  2263. int8 Player::GetSpellSlot(int32 spell_id){
  2264. MSpellsBook.lock();
  2265. vector<SpellBookEntry*>::iterator itr;
  2266. SpellBookEntry* spell = 0;
  2267. for(itr = spells.begin(); itr != spells.end(); itr++){
  2268. spell = *itr;
  2269. if(spell->spell_id == spell_id)
  2270. {
  2271. int8 slot = spell->slot;
  2272. MSpellsBook.unlock();
  2273. return slot;
  2274. }
  2275. }
  2276. MSpellsBook.unlock();
  2277. return 0;
  2278. }
  2279. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2280. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2281. if (master_skill) {
  2282. Skill* skill = new Skill(master_skill);
  2283. skill->current_val = current_val;
  2284. skill->previous_val = current_val;
  2285. skill->max_val = max_val;
  2286. if (save_needed)
  2287. skill->save_needed = true;
  2288. skill_list.AddSkill(skill);
  2289. }
  2290. }
  2291. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2292. Skill* skill = skill_list.GetSkill(skill_id);
  2293. if (skill)
  2294. RemoveSkillFromDB(skill, save);
  2295. }
  2296. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2297. skill_list.RemoveSkill(skill);
  2298. if (save)
  2299. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2300. }
  2301. int16 Player::GetSpellSlotMappingCount(){
  2302. int16 ret = 0;
  2303. MSpellsBook.lock();
  2304. for(int32 i=0;i<spells.size();i++){
  2305. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2306. if(spell->slot >= 0 && spell->spell_id > 0)
  2307. ret++;
  2308. }
  2309. MSpellsBook.unlock();
  2310. return ret;
  2311. }
  2312. int8 Player::GetSpellTier(int32 id){
  2313. int8 ret = 0;
  2314. MSpellsBook.lock();
  2315. for(int32 i=0;i<spells.size();i++){
  2316. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2317. if(spell->spell_id == id){
  2318. ret = spell->tier;
  2319. break;
  2320. }
  2321. }
  2322. MSpellsBook.unlock();
  2323. return ret;
  2324. }
  2325. int16 Player::GetSpellPacketCount(){
  2326. int16 ret = 0;
  2327. MSpellsBook.lock();
  2328. for(int32 i=0;i<spells.size();i++){
  2329. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2330. if(spell->spell_id > 0)
  2331. ret++;
  2332. }
  2333. MSpellsBook.unlock();
  2334. return ret;
  2335. }
  2336. void Player::LockAllSpells() {
  2337. vector<SpellBookEntry*>::iterator itr;
  2338. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2339. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2340. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2341. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2342. }
  2343. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2344. }
  2345. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2346. vector<SpellBookEntry*>::iterator itr;
  2347. int32 exception_spell_id = 0;
  2348. if (exception)
  2349. exception_spell_id = exception->GetSpellID();
  2350. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2351. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2352. if ((*itr)->in_use == false &&
  2353. (((*itr)->spell_id != exception_spell_id ||
  2354. (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
  2355. && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL))
  2356. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2357. }
  2358. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2359. }
  2360. void Player::LockSpell(Spell* spell, int16 recast) {
  2361. vector<SpellBookEntry*>::iterator itr;
  2362. SpellBookEntry* spell2;
  2363. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2364. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2365. spell2 = *itr;
  2366. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2367. {
  2368. spell2->in_use = true;
  2369. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2370. }
  2371. else if(spell2->in_use)
  2372. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
  2373. }
  2374. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2375. }
  2376. void Player::UnlockSpell(Spell* spell) {
  2377. if (spell->GetStayLocked())
  2378. return;
  2379. vector<SpellBookEntry*>::iterator itr;
  2380. SpellBookEntry* spell2;
  2381. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2382. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2383. spell2 = *itr;
  2384. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2385. {
  2386. spell2->in_use = false;
  2387. AddSpellStatus(spell2, SPELL_STATUS_LOCK);
  2388. }
  2389. }
  2390. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2391. }
  2392. void Player::LockTSSpells() {
  2393. vector<SpellBookEntry*>::iterator itr;
  2394. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2395. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2396. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2397. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2398. }
  2399. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2400. // Unlock all other types
  2401. UnlockAllSpells();
  2402. }
  2403. void Player::UnlockTSSpells() {
  2404. vector<SpellBookEntry*>::iterator itr;
  2405. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2406. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2407. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2408. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2409. }
  2410. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2411. // Lock all other types
  2412. LockAllSpells();
  2413. }
  2414. void Player::QueueSpell(Spell* spell) {
  2415. vector<SpellBookEntry*>::iterator itr;
  2416. SpellBookEntry* spell2;
  2417. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2418. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2419. spell2 = *itr;
  2420. if (spell2->spell_id == spell->GetSpellID())
  2421. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2422. }
  2423. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2424. }
  2425. void Player::UnQueueSpell(Spell* spell) {
  2426. vector<SpellBookEntry*>::iterator itr;
  2427. SpellBookEntry* spell2;
  2428. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2429. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2430. spell2 = *itr;
  2431. if (spell2->spell_id == spell->GetSpellID())
  2432. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2433. }
  2434. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2435. }
  2436. vector<Spell*> Player::GetSpellBookSpellsByTimer(int32 timerID) {
  2437. vector<Spell*> ret;
  2438. vector<SpellBookEntry*>::iterator itr;
  2439. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2440. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2441. if ((*itr)->timer == timerID)
  2442. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2443. }
  2444. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2445. return ret;
  2446. }
  2447. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2448. if (modify_recast) {
  2449. spell->recast = recast;
  2450. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2451. }
  2452. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2453. spell->status += value; // use set/remove spell status now
  2454. }
  2455. }
  2456. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2457. if (modify_recast) {
  2458. spell->recast = recast;
  2459. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2460. }
  2461. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2462. spell->status = spell->status | value;
  2463. }
  2464. }
  2465. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2466. if (modify_recast) {
  2467. spell->recast = recast;
  2468. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2469. }
  2470. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2471. spell->status = spell->status & ~value;
  2472. }
  2473. }
  2474. void Player::SetSpellStatus(Spell* spell, int8 status){
  2475. MSpellsBook.lock();
  2476. vector<SpellBookEntry*>::iterator itr;
  2477. SpellBookEntry* spell2 = 0;
  2478. for(itr = spells.begin(); itr != spells.end(); itr++){
  2479. spell2 = *itr;
  2480. if(spell2->spell_id == spell->GetSpellData()->id){
  2481. spell2->status = spell2->status | status;
  2482. break;
  2483. }
  2484. }
  2485. MSpellsBook.unlock();
  2486. }
  2487. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2488. vector<SpellBookEntry*>* ret = 0;
  2489. vector<SpellBookEntry*>::iterator itr;
  2490. MSpellsBook.lock();
  2491. SpellBookEntry* spell = 0;
  2492. for(itr = spells.begin(); itr != spells.end(); itr++){
  2493. spell = *itr;
  2494. if(spell->save_needed){
  2495. if(!ret)
  2496. ret = new vector<SpellBookEntry*>;
  2497. ret->push_back(spell);
  2498. }
  2499. }
  2500. MSpellsBook.unlock();
  2501. return ret;
  2502. }
  2503. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers){
  2504. bool ret = false;
  2505. vector<SpellBookEntry*>::iterator itr;
  2506. MSpellsBook.lock();
  2507. SpellBookEntry* spell = 0;
  2508. for(itr = spells.begin(); itr != spells.end(); itr++){
  2509. spell = *itr;
  2510. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier))){
  2511. ret = true;
  2512. break;
  2513. }
  2514. }
  2515. MSpellsBook.unlock();
  2516. return ret;
  2517. }
  2518. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2519. sint32 ret = 0;
  2520. MSpellsBook.lock();
  2521. vector<SpellBookEntry*>::iterator itr;
  2522. SpellBookEntry* spell = 0;
  2523. for(itr = spells.begin(); itr != spells.end(); itr++){
  2524. spell = *itr;
  2525. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2526. ret = spell->slot;
  2527. }
  2528. MSpellsBook.unlock();
  2529. return ret+1;
  2530. }
  2531. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2532. MSpellsBook.lock();
  2533. vector<SpellBookEntry*>::iterator itr;
  2534. SpellBookEntry* ret = 0;
  2535. SpellBookEntry* spell = 0;
  2536. for(itr = spells.begin(); itr != spells.end(); itr++){
  2537. spell = *itr;
  2538. if(spell->spell_id == spell_id){
  2539. ret = spell;
  2540. break;
  2541. }
  2542. }
  2543. MSpellsBook.unlock();
  2544. return ret;
  2545. }
  2546. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2547. vector<int32> ret;
  2548. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2549. vector<SpellBookEntry*>::iterator itr;
  2550. Spell* spell = 0;
  2551. for(itr = spells.begin(); itr != spells.end(); itr++){
  2552. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2553. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2554. ret.push_back(spell->GetSpellData()->id);
  2555. }
  2556. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2557. return ret;
  2558. }
  2559. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2560. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2561. if(packet){
  2562. int16 count = GetSpellSlotMappingCount();
  2563. int16 ptr = 0;
  2564. if(count > 0){
  2565. packet->setArrayLengthByName("spell_count", count);
  2566. MSpellsBook.lock();
  2567. for(int32 i=0;i<spells.size();i++){
  2568. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2569. if(spell->slot < 0 || spell->spell_id == 0)
  2570. continue;
  2571. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2572. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2573. ptr++;
  2574. }
  2575. MSpellsBook.unlock();
  2576. EQ2Packet* ret = packet->serialize();
  2577. safe_delete(packet);
  2578. return ret;
  2579. }
  2580. safe_delete(packet);
  2581. }
  2582. return 0;
  2583. }
  2584. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2585. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2586. EQ2Packet* ret = 0;
  2587. if (packet) {
  2588. Spell* spell = 0;
  2589. SpellBookEntry* spell_entry = 0;
  2590. int16 count = GetSpellPacketCount();
  2591. int16 ptr = 0;
  2592. // Get the packet size
  2593. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2594. int32 total_bytes = packet2->GetTotalPacketSize();
  2595. safe_delete(packet2);
  2596. packet->setArrayLengthByName("spell_count", count);
  2597. if (count > 0) {
  2598. if (count > spell_count) {
  2599. uchar* tmp = 0;
  2600. if (spell_orig_packet) {
  2601. tmp = new uchar[count * total_bytes];
  2602. memset(tmp, 0, total_bytes * count);
  2603. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2604. safe_delete_array(spell_orig_packet);
  2605. safe_delete_array(spell_xor_packet);
  2606. spell_orig_packet = tmp;
  2607. }
  2608. else {
  2609. spell_orig_packet = new uchar[count * total_bytes];
  2610. memset(spell_orig_packet, 0, total_bytes * count);
  2611. }
  2612. spell_xor_packet = new uchar[count * total_bytes];
  2613. memset(spell_xor_packet, 0, count * total_bytes);
  2614. spell_count = count;
  2615. }
  2616. MSpellsBook.lock();
  2617. for (int32 i = 0; i < spells.size(); i++) {
  2618. spell_entry = (SpellBookEntry*)spells[i];
  2619. if (spell_entry->spell_id == 0)
  2620. continue;
  2621. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2622. if (spell) {
  2623. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2624. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2625. }
  2626. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2627. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2628. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2629. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2630. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2631. packet->setSubstructArrayDataByName("spells", "icon", (spell->GetSpellIcon() * -1) - 1, 0, ptr);
  2632. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2633. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2634. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2635. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2636. // Beastlord and Channeler spell support
  2637. if (spell->GetSpellData()->savage_bar == 1)
  2638. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2639. else if (spell->GetSpellData()->savage_bar == 2)
  2640. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2641. else if (spell->GetSpellData()->savage_bar == 3) {
  2642. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2643. // Slot req for channelers
  2644. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2645. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2646. }
  2647. ptr++;
  2648. }
  2649. }
  2650. MSpellsBook.unlock();
  2651. }
  2652. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2653. //packet->PrintPacket();
  2654. //DumpPacket(ret);
  2655. safe_delete(packet);
  2656. }
  2657. return ret;
  2658. }
  2659. PlayerInfo::~PlayerInfo(){
  2660. RemoveOldPackets();
  2661. }
  2662. PlayerInfo::PlayerInfo(Player* in_player){
  2663. orig_packet = 0;
  2664. changes = 0;
  2665. pet_orig_packet = 0;
  2666. pet_changes = 0;
  2667. player = in_player;
  2668. info_struct = player->GetInfoStruct();
  2669. info_struct->set_name(std::string(player->GetName()));
  2670. info_struct->set_deity(std::string("None"));
  2671. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2672. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2673. info_struct->set_class3(player->GetAdventureClass());
  2674. info_struct->set_race(player->GetRace());
  2675. info_struct->set_gender(player->GetGender());
  2676. info_struct->set_level(player->GetLevel());
  2677. info_struct->set_tradeskill_level(player->GetTSLevel()); // JA: added 2011.07.22 to address TODO below
  2678. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2679. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2680. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2681. LogWrite(MISC__TODO, 1, "TODO", "Fix info_struct.tradeskill_level = player->GetArtLevel();\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2682. for(int i=0;i<45;i++){
  2683. if(i<30){
  2684. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2685. info_struct->maintained_effects[i].icon = 0xFFFF;
  2686. info_struct->maintained_effects[i].spell = nullptr;
  2687. }
  2688. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2689. info_struct->spell_effects[i].spell = nullptr;
  2690. }
  2691. house_zone_id = 0;
  2692. bind_zone_id = 0;
  2693. bind_x = 0;
  2694. bind_y = 0;
  2695. bind_z = 0;
  2696. bind_heading = 0;
  2697. boat_x_offset = 0;
  2698. boat_y_offset = 0;
  2699. boat_z_offset = 0;
  2700. boat_spawn = 0;
  2701. }
  2702. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2703. MaintainedEffects* ret = 0;
  2704. InfoStruct* info = GetInfoStruct();
  2705. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2706. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2707. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2708. ret = &info->maintained_effects[i];
  2709. ret->spell_id = 0;
  2710. ret->slot_pos = i;
  2711. break;
  2712. }
  2713. }
  2714. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2715. return ret;
  2716. }
  2717. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2718. MaintainedEffects* ret = 0;
  2719. InfoStruct* info = GetInfoStruct();
  2720. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2721. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2722. if(info->maintained_effects[i].spell_id == id){
  2723. ret = &info->maintained_effects[i];
  2724. break;
  2725. }
  2726. }
  2727. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2728. return ret;
  2729. }
  2730. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2731. MaintainedEffects* ret = 0;
  2732. InfoStruct* info = GetInfoStruct();
  2733. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2734. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2735. if(info->maintained_effects[i].slot_pos == slot){
  2736. ret = &info->maintained_effects[i];
  2737. break;
  2738. }
  2739. }
  2740. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2741. return ret;
  2742. }
  2743. MaintainedEffects* Player::GetMaintainedSpells() {
  2744. return GetInfoStruct()->maintained_effects;
  2745. }
  2746. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2747. SpellEffects* ret = 0;
  2748. InfoStruct* info = GetInfoStruct();
  2749. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2750. for(int i=0;i<45;i++){
  2751. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2752. ret = &info->spell_effects[i];
  2753. ret->spell_id = 0;
  2754. break;
  2755. }
  2756. }
  2757. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2758. return ret;
  2759. }
  2760. SpellEffects* Player::GetSpellEffects() {
  2761. return GetInfoStruct()->spell_effects;
  2762. }
  2763. void Player::ClearEverything(){
  2764. index_mutex.writelock(__FUNCTION__, __LINE__);
  2765. player_removed_spawns.clear();
  2766. player_spawn_id_map.clear();
  2767. player_spawn_reverse_id_map.clear();
  2768. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2769. map<int32, vector<int32>*>::iterator itr;
  2770. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2771. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2772. safe_delete(itr->second);
  2773. }
  2774. player_spawn_quests_required.clear();
  2775. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2776. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2777. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2778. safe_delete(itr->second);
  2779. }
  2780. player_spawn_history_required.clear();
  2781. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2782. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2783. spawn_vis_packet_list.clear();
  2784. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2785. info_mutex.writelock(__FUNCTION__, __LINE__);
  2786. spawn_info_packet_list.clear();
  2787. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2788. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2789. spawn_pos_packet_list.clear();
  2790. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2791. }
  2792. bool Player::IsFullyLoggedIn() {
  2793. return fully_logged_in;
  2794. }
  2795. void Player::SetFullyLoggedIn(bool val) {
  2796. fully_logged_in = val;
  2797. }
  2798. bool Player::IsResurrecting(){
  2799. return resurrecting;
  2800. }
  2801. void Player::SetResurrecting(bool val){
  2802. resurrecting = val;
  2803. }
  2804. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2805. if(!luaspell)
  2806. return;
  2807. Spell* spell = luaspell->spell;
  2808. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2809. int32 target_type = 0;
  2810. Spawn* spawn = 0;
  2811. if(effect){
  2812. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2813. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2814. effect->target = luaspell->initial_target;
  2815. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2816. if (spawn){
  2817. if (spawn == this)
  2818. target_type = 0;
  2819. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2820. target_type = 1;
  2821. else
  2822. target_type = 2;
  2823. }
  2824. effect->target_type = target_type;
  2825. effect->spell = luaspell;
  2826. luaspell->slot_pos = effect->slot_pos;
  2827. effect->spell_id = spell->GetSpellData()->id;
  2828. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  2829. effect->icon = spell->GetSpellData()->icon;
  2830. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2831. effect->conc_used = spell->GetSpellData()->req_concentration;
  2832. effect->total_time = spell->GetSpellDuration()/10;
  2833. effect->tier = spell->GetSpellData()->tier;
  2834. if (spell->GetSpellData()->duration_until_cancel)
  2835. effect->expire_timestamp = 0xFFFFFFFF;
  2836. else
  2837. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2838. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2839. charsheet_changed = true;
  2840. }
  2841. }
  2842. void Player::AddSpellEffect(LuaSpell* luaspell){
  2843. if(!luaspell || !luaspell->caster)
  2844. return;
  2845. Spell* spell = luaspell->spell;
  2846. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  2847. SpellEffects* effect = 0;
  2848. if (old_effect){
  2849. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  2850. RemoveSpellEffect(old_effect->spell);
  2851. }
  2852. effect = GetFreeSpellEffectSlot();
  2853. if(effect){
  2854. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2855. effect->spell = luaspell;
  2856. effect->spell_id = spell->GetSpellData()->id;
  2857. effect->caster = luaspell->caster;
  2858. effect->total_time = spell->GetSpellDuration()/10;
  2859. if (spell->GetSpellData()->duration_until_cancel)
  2860. effect->expire_timestamp = 0xFFFFFFFF;
  2861. else
  2862. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2863. effect->icon = spell->GetSpellData()->icon;
  2864. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2865. effect->tier = spell->GetSpellTier();
  2866. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2867. charsheet_changed = true;
  2868. }
  2869. }
  2870. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  2871. if(!luaspell)
  2872. return;
  2873. bool found = false;
  2874. Client* client = GetZone()->GetClientBySpawn(this);
  2875. LuaSpell* old_spell = 0;
  2876. LuaSpell* current_spell = 0;
  2877. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2878. for(int i=0;i<30;i++){
  2879. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  2880. // This check needs to be first so found can never be true on the first iteration (i = 0)
  2881. if (found) {
  2882. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  2883. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  2884. //Update the maintained window uses_remaining and damage_remaining values
  2885. if (current_spell && current_spell->num_triggers > 0)
  2886. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  2887. else if (current_spell && current_spell->damage_remaining > 0)
  2888. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  2889. else if (old_spell && old_spell->had_triggers)
  2890. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  2891. else if (old_spell && old_spell->had_dmg_remaining)
  2892. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  2893. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  2894. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  2895. if (current_spell)
  2896. current_spell->slot_pos = i - 1;
  2897. }
  2898. // Compare spells, if we found a match set the found flag
  2899. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  2900. found = true;
  2901. }
  2902. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  2903. if (found) {
  2904. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  2905. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  2906. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  2907. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  2908. charsheet_changed = true;
  2909. }
  2910. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2911. }
  2912. void Player::RemoveSpellEffect(LuaSpell* spell){
  2913. bool found = false;
  2914. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2915. for(int i=0;i<45;i++){
  2916. if (found) {
  2917. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  2918. }
  2919. if(GetInfoStruct()->spell_effects[i].spell == spell)
  2920. found = true;
  2921. }
  2922. if (found) {
  2923. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  2924. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  2925. changed = true;
  2926. info_changed = true;
  2927. AddChangedZoneSpawn();
  2928. charsheet_changed = true;
  2929. }
  2930. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2931. }
  2932. bool Player::HasActiveMaintainedSpell(Spell* spell, Spawn* target){
  2933. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2934. for(int i=0;i<30;i++){
  2935. if (GetInfoStruct()->maintained_effects[i].spell_id == spell->GetSpellData()->id){
  2936. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2937. return true;
  2938. }
  2939. }
  2940. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2941. return false;
  2942. }
  2943. bool Player::HasActiveSpellEffect(Spell* spell, Spawn* target){
  2944. return false;
  2945. }
  2946. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  2947. {
  2948. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  2949. // XML structs may be to slow to use in this portion of the code as a single
  2950. // client sends a LOT of these packets when they are moving. I have commented
  2951. // out all the code for xml structs, to switch to it just uncomment
  2952. // the code and comment the 2 if/else if/else blocks, both have a comment
  2953. // above them to let you know wich ones they are.
  2954. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  2955. int16 total_bytes; // = update->GetTotalPacketSize();
  2956. // Comment out this if/else if/else block if you switch to xml structs
  2957. if (version >= 1144)
  2958. total_bytes = sizeof(Player_Update1144);
  2959. else if (version >= 1096)
  2960. total_bytes = sizeof(Player_Update1096);
  2961. else if (version <= 283)
  2962. total_bytes = sizeof(Player_Update283);
  2963. else
  2964. total_bytes = sizeof(Player_Update);
  2965. if (!movement_packet)
  2966. movement_packet = new uchar[total_bytes];
  2967. else if (!old_movement_packet)
  2968. old_movement_packet = new uchar[total_bytes];
  2969. if (movement_packet && old_movement_packet)
  2970. memcpy(old_movement_packet, movement_packet, total_bytes);
  2971. bool reverse = version > 283;
  2972. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  2973. if (!movement_packet || !old_movement_packet)
  2974. return;
  2975. Decode(movement_packet, old_movement_packet, total_bytes);
  2976. //update->LoadPacketData(movement_packet, total_bytes);
  2977. int32 activity; // = update->getType_int32_ByName("activity");
  2978. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  2979. float direction1; // = update->getType_float_ByName("direction1");
  2980. float direction2; // = update->getType_float_ByName("direction2");;
  2981. float speed; // = update->getType_float_ByName("speed");;
  2982. float side_speed;
  2983. float x; // = update->getType_float_ByName("x");;
  2984. float y; // = update->getType_float_ByName("y");;
  2985. float z; // = update->getType_float_ByName("z");;
  2986. float x_speed;
  2987. float y_speed;
  2988. float z_speed;
  2989. // comment out this if/else if/else block if you use xml structs
  2990. if (version >= 1144) {
  2991. Player_Update1144* update = (Player_Update1144*)movement_packet;
  2992. activity = update->activity;
  2993. grid_id = update->grid_location;
  2994. direction1 = update->direction1;
  2995. direction2 = update->direction2;
  2996. speed = update->speed;
  2997. side_speed = update->side_speed;
  2998. x = update->x;
  2999. y = update->y;
  3000. z = update->z;
  3001. x_speed = update->speed_x;
  3002. y_speed = update->speed_y;
  3003. z_speed = update->speed_z;
  3004. SetPitch(180 + update->pitch);
  3005. }
  3006. else if (version >= 1096) {
  3007. Player_Update1096* update = (Player_Update1096*)movement_packet;
  3008. activity = update->activity;
  3009. grid_id = update->grid_location;
  3010. direction1 = update->direction1;
  3011. direction2 = update->direction2;
  3012. speed = update->speed;
  3013. side_speed = update->side_speed;
  3014. x = update->x;
  3015. y = update->y;
  3016. z = update->z;
  3017. x_speed = update->speed_x;
  3018. y_speed = update->speed_y;
  3019. z_speed = update->speed_z;
  3020. SetPitch(180 + update->pitch);
  3021. }
  3022. else if (version <= 283) {
  3023. Player_Update283* update = (Player_Update283*)movement_packet;
  3024. activity = update->activity;
  3025. grid_id = update->grid_location;
  3026. direction1 = update->direction1;
  3027. direction2 = update->direction2;
  3028. speed = update->speed;
  3029. side_speed = update->side_speed;
  3030. x = update->x;
  3031. y = update->y;
  3032. z = update->z;
  3033. x_speed = update->speed_x;
  3034. y_speed = update->speed_y;
  3035. z_speed = update->speed_z;
  3036. if (update->pitch != 0)
  3037. SetPitch(180 + update->pitch);
  3038. }
  3039. else {
  3040. Player_Update* update = (Player_Update*)movement_packet;
  3041. activity = update->activity;
  3042. grid_id = update->grid_location;
  3043. direction1 = update->direction1;
  3044. direction2 = update->direction2;
  3045. speed = update->speed;
  3046. side_speed = update->side_speed;
  3047. x = update->x;
  3048. y = update->y;
  3049. z = update->z;
  3050. x_speed = update->speed_x;
  3051. y_speed = update->speed_y;
  3052. z_speed = update->speed_z;
  3053. appearance.pos.X2 = update->orig_x;
  3054. appearance.pos.Y2 = update->orig_y;
  3055. appearance.pos.Z2 = update->orig_z;
  3056. appearance.pos.X3 = update->orig_x2;
  3057. appearance.pos.Y3 = update->orig_y2;
  3058. appearance.pos.Z3 = update->orig_z2;
  3059. SetPitch(180 + update->pitch);
  3060. }
  3061. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  3062. if (activity != last_movement_activity) {
  3063. if (GetZone() && GetZone()->GetDrowningVictim(this) && (activity == UPDATE_ACTIVITY_RUNNING || activity == UPDATE_ACTIVITY_IN_WATER_ABOVE)) // not drowning anymore
  3064. GetZone()->RemoveDrowningVictim(this);
  3065. if ((activity == UPDATE_ACTIVITY_DROWNING || activity == UPDATE_ACTIVITY_DROWNING2) && GetZone() && !GetInvulnerable()) //drowning
  3066. GetZone()->AddDrowningVictim(this);
  3067. if (activity == UPDATE_ACTIVITY_JUMPING || activity == UPDATE_ACTIVITY_FALLING)
  3068. SetInitialState(1024);
  3069. else if (GetInitialState() == 1024)
  3070. SetInitialState(16512);
  3071. last_movement_activity = activity;
  3072. }
  3073. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  3074. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  3075. Spawn* boat = 0;
  3076. float boat_x = x;
  3077. float boat_y = y;
  3078. float boat_z = z;
  3079. if (GetBoatSpawn() == 0 && GetZone()) {
  3080. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3081. SetBoatSpawn(boat);
  3082. }
  3083. if (boat || (GetBoatSpawn() && GetZone())) {
  3084. if (!boat)
  3085. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3086. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3087. boat_x -= boat->GetX();
  3088. boat_y -= boat->GetY();
  3089. boat_z -= boat->GetZ();
  3090. //appearance.pos.grid_id = grid_id;
  3091. }
  3092. }
  3093. SetBoatX(boat_x);
  3094. SetBoatY(boat_y);
  3095. SetBoatZ(boat_z);
  3096. pos_packet_speed = speed;
  3097. grid_id = appearance.pos.grid_id;
  3098. }
  3099. else if (GetBoatSpawn() > 0)
  3100. SetBoatSpawn(0);
  3101. if (!IsResurrecting() && !GetBoatSpawn())
  3102. {
  3103. if (!IsRooted() && !IsMezzedOrStunned()) {
  3104. SetX(x);
  3105. SetY(y);
  3106. SetZ(z);
  3107. SetSpeedX(x_speed);
  3108. SetSpeedY(y_speed);
  3109. SetSpeedZ(z_speed);
  3110. SetSideSpeed(side_speed);
  3111. pos_packet_speed = speed;
  3112. }
  3113. else {
  3114. SetSpeedX(0);
  3115. SetSpeedY(0);
  3116. SetSpeedZ(0);
  3117. SetSideSpeed(0);
  3118. pos_packet_speed = 0;
  3119. }
  3120. }
  3121. if (appearance.pos.grid_id != grid_id)
  3122. {
  3123. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, appearance.pos.grid_id, grid_id);
  3124. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3125. if (zone_script && lua_interface)
  3126. {
  3127. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3128. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, appearance.pos.grid_id);
  3129. }
  3130. appearance.pos.grid_id = grid_id;
  3131. }
  3132. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW) {
  3133. if (MakeRandomFloat(0, 100) < 25)
  3134. GetSkillByName("Swimming", true);
  3135. }
  3136. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3137. //update->PrintPacket();
  3138. //safe_delete(update);
  3139. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3140. }
  3141. int16 Player::GetLastMovementActivity(){
  3142. return last_movement_activity;
  3143. }
  3144. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3145. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3146. }
  3147. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3148. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3149. }
  3150. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3151. uchar* ret = 0;
  3152. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3153. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3154. return ret;
  3155. }
  3156. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3157. uchar* ret = 0;
  3158. if(spawn_info_packet_list.count(spawn_id) == 1)
  3159. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3160. return ret;
  3161. }
  3162. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3163. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3164. }
  3165. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3166. uchar* ret = 0;
  3167. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3168. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3169. return ret;
  3170. }
  3171. uchar* Player::GetTempInfoPacketForXOR(){
  3172. return spawn_tmp_info_xor_packet;
  3173. }
  3174. uchar* Player::GetTempVisPacketForXOR(){
  3175. return spawn_tmp_vis_xor_packet;
  3176. }
  3177. uchar* Player::GetTempPosPacketForXOR(){
  3178. return spawn_tmp_pos_xor_packet;
  3179. }
  3180. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3181. spawn_tmp_info_xor_packet = new uchar[size];
  3182. info_xor_size = size;
  3183. return spawn_tmp_info_xor_packet;
  3184. }
  3185. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3186. spawn_tmp_vis_xor_packet = new uchar[size];
  3187. vis_xor_size = size;
  3188. return spawn_tmp_vis_xor_packet;
  3189. }
  3190. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3191. spawn_tmp_pos_xor_packet = new uchar[size];
  3192. pos_xor_size = size;
  3193. return spawn_tmp_pos_xor_packet;
  3194. }
  3195. bool Player::CheckPlayerInfo(){
  3196. return info != 0;
  3197. }
  3198. bool Player::NeedsSpawnResent(Spawn* spawn){
  3199. return WasSentSpawn(spawn->GetID()) && WasSpawnRemoved(spawn);
  3200. }
  3201. bool Player::WasSentSpawn(int32 spawn_id){
  3202. bool ret;
  3203. info_mutex.readlock(__FUNCTION__, __LINE__);
  3204. ret = spawn_info_packet_list.count(spawn_id) == 1;
  3205. info_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3206. return ret;
  3207. }
  3208. PlayerSkillList* Player::GetSkills(){
  3209. return &skill_list;
  3210. }
  3211. void Player::InCombat(bool val, bool range) {
  3212. if (val)
  3213. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3214. else
  3215. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3216. bool changeCombatState = false;
  3217. if((in_combat && !val) || (!in_combat && val))
  3218. changeCombatState = true;
  3219. in_combat = val;
  3220. if(in_combat)
  3221. AddIconValue(64);
  3222. else
  3223. RemoveIconValue(64);
  3224. if(changeCombatState)
  3225. SetRegenValues(GetInfoStruct()->get_effective_level());
  3226. charsheet_changed = true;
  3227. info_changed = true;
  3228. }
  3229. void Player::SetCharSheetChanged(bool val){
  3230. charsheet_changed = val;
  3231. }
  3232. bool Player::GetCharSheetChanged(){
  3233. return charsheet_changed;
  3234. }
  3235. bool Player::AdventureXPEnabled(){
  3236. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3237. }
  3238. bool Player::TradeskillXPEnabled() {
  3239. // TODO: need to identify the flag to togle tradeskill xp
  3240. return true;
  3241. }
  3242. void Player::set_character_flag(int flag){
  3243. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3244. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3245. if (flag > CF_MAXIMUM_FLAG) return;
  3246. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3247. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3248. charsheet_changed = true;
  3249. info_changed = true;
  3250. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3251. }
  3252. void Player::reset_character_flag(int flag){
  3253. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3254. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3255. if (flag > CF_MAXIMUM_FLAG) return;
  3256. if (flag < 32)
  3257. {
  3258. int8 origflag = GetInfoStruct()->get_flags();
  3259. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3260. }
  3261. else
  3262. {
  3263. int8 flag2 = GetInfoStruct()->get_flags2();
  3264. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3265. }
  3266. charsheet_changed = true;
  3267. info_changed = true;
  3268. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3269. }
  3270. void Player::toggle_character_flag(int flag){
  3271. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3272. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3273. if (flag > CF_MAXIMUM_FLAG) return;
  3274. if (flag < 32)
  3275. {
  3276. int32 origflag = GetInfoStruct()->get_flags();
  3277. GetInfoStruct()->set_flags(origflag ^= (1 << flag));
  3278. }
  3279. else
  3280. {
  3281. int32 flag2 = GetInfoStruct()->get_flags2();
  3282. GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
  3283. }
  3284. charsheet_changed = true;
  3285. info_changed = true;
  3286. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3287. }
  3288. bool Player::get_character_flag(int flag){
  3289. bool ret = false;
  3290. if (flag > CF_MAXIMUM_FLAG){
  3291. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3292. return ret;
  3293. }
  3294. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3295. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3296. return ret;
  3297. }
  3298. float Player::GetXPVitality(){
  3299. return GetInfoStruct()->get_xp_vitality();
  3300. }
  3301. float Player::GetTSXPVitality() {
  3302. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3303. }
  3304. bool Player::DoubleXPEnabled(){
  3305. return GetInfoStruct()->get_xp_vitality() > 0;
  3306. }
  3307. void Player::SetCharacterID(int32 new_id){
  3308. char_id = new_id;
  3309. }
  3310. int32 Player::GetCharacterID(){
  3311. return char_id;
  3312. }
  3313. float Player::CalculateXP(Spawn* victim){
  3314. if(AdventureXPEnabled() == false || !victim)
  3315. return 0;
  3316. float multiplier = 0;
  3317. float zone_xp_modifier = 1; // let's be safe!!
  3318. if( GetZone()->GetXPModifier() != 0 ) {
  3319. zone_xp_modifier = GetZone()->GetXPModifier();
  3320. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3321. }
  3322. switch(GetArrowColor(victim->GetLevel())){
  3323. case ARROW_COLOR_GREEN:
  3324. multiplier = 3.25;
  3325. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3326. break;
  3327. case ARROW_COLOR_BLUE:
  3328. multiplier = 3.5;
  3329. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3330. break;
  3331. case ARROW_COLOR_WHITE:
  3332. multiplier = 4;
  3333. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3334. break;
  3335. case ARROW_COLOR_YELLOW:
  3336. multiplier = 4.25;
  3337. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3338. break;
  3339. case ARROW_COLOR_ORANGE:
  3340. multiplier = 4.5;
  3341. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3342. break;
  3343. case ARROW_COLOR_RED:
  3344. multiplier = 6;
  3345. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3346. break;
  3347. }
  3348. float total = multiplier * 8;
  3349. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3350. if(victim->GetEncounterLevel() > 6) { // no need to multiply by 1 if this is a normal mob
  3351. total *= (victim->GetEncounterLevel() - 5);
  3352. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3353. }
  3354. else if(victim->GetEncounterLevel() <= 5) {
  3355. total /= (7 - victim->GetEncounterLevel()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3356. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3357. }
  3358. if(victim->GetHeroic() > 1) {
  3359. total *= victim->GetHeroic();
  3360. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3361. }
  3362. if(DoubleXPEnabled()) {
  3363. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3364. float percent = (((float)(total))/GetNeededXP()) *100;
  3365. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3366. float xp_vitality = GetXPVitality();
  3367. if(xp_vitality >= percent) {
  3368. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3369. total *= 2;
  3370. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3371. }
  3372. else {
  3373. total += ((GetXPVitality() / percent) *2)*total;
  3374. GetInfoStruct()->set_xp_vitality(0);
  3375. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3376. }
  3377. }
  3378. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3379. return total * world.GetXPRate() * zone_xp_modifier;
  3380. }
  3381. float Player::CalculateTSXP(int8 level){
  3382. if(TradeskillXPEnabled() == false)
  3383. return 0;
  3384. float multiplier = 0;
  3385. float zone_xp_modifier = 1; // let's be safe!!
  3386. if( GetZone()->GetXPModifier() != 0 ) {
  3387. zone_xp_modifier = GetZone()->GetXPModifier();
  3388. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3389. }
  3390. sint16 diff = level - GetTSLevel();
  3391. if(GetTSLevel() < 10)
  3392. diff *= 3;
  3393. else if(GetTSLevel() <= 20)
  3394. diff *= 2;
  3395. if(diff >= 9)
  3396. multiplier = 6;
  3397. else if(diff >= 5)
  3398. multiplier = 4.5;
  3399. else if(diff >= 1)
  3400. multiplier = 4.25;
  3401. else if(diff == 0)
  3402. multiplier = 4;
  3403. else if(diff <= -11)
  3404. multiplier = 0;
  3405. else if(diff <= -6)
  3406. multiplier = 3.25;
  3407. else //if(diff < 0)
  3408. multiplier = 3.5;
  3409. float total = multiplier * 8;
  3410. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3411. if(DoubleXPEnabled()) {
  3412. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3413. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3414. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3415. float ts_xp_vitality = GetTSXPVitality();
  3416. if(ts_xp_vitality >= percent) {
  3417. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3418. total *= 2;
  3419. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3420. }
  3421. else {
  3422. total += ((GetTSXPVitality() / percent) *2)*total;
  3423. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3424. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3425. }
  3426. }
  3427. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3428. return total * world.GetXPRate() * zone_xp_modifier;
  3429. }
  3430. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3431. {
  3432. float xpDebt = GetXPDebt();
  3433. // not a real timestamp to work with
  3434. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3435. return;
  3436. uint32 diff = (Timer::GetCurrentTime2() - unix_timestamp)/1000;
  3437. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3438. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3439. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3440. return;
  3441. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3442. // not enough time passed to calculate debt xp recovered
  3443. if(periodsPassed < 1.0f)
  3444. return;
  3445. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3446. if(debtToSubtract >= xpDebt)
  3447. GetInfoStruct()->set_xp_debt(0.0f);
  3448. else
  3449. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3450. }
  3451. void Player::SetNeededXP(int32 val){
  3452. GetInfoStruct()->set_xp_needed(val);
  3453. }
  3454. void Player::SetNeededXP(){
  3455. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3456. // Get xp needed to get to the next level
  3457. int16 level = GetLevel() + 1;
  3458. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3459. if (level > 95)
  3460. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3461. else
  3462. SetNeededXP(m_levelXPReq[level]);
  3463. }
  3464. void Player::SetXP(int32 val){
  3465. GetInfoStruct()->set_xp(val);
  3466. }
  3467. void Player::SetNeededTSXP(int32 val) {
  3468. GetInfoStruct()->set_ts_xp_needed(val);
  3469. }
  3470. void Player::SetNeededTSXP() {
  3471. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3472. }
  3473. void Player::SetTSXP(int32 val) {
  3474. GetInfoStruct()->set_ts_xp(val);
  3475. }
  3476. float Player::GetXPDebt(){
  3477. return GetInfoStruct()->get_xp_debt();
  3478. }
  3479. int32 Player::GetNeededXP(){
  3480. return GetInfoStruct()->get_xp_needed();
  3481. }
  3482. int32 Player::GetXP(){
  3483. return GetInfoStruct()->get_xp();
  3484. }
  3485. int32 Player::GetNeededTSXP() {
  3486. return GetInfoStruct()->get_ts_xp_needed();
  3487. }
  3488. int32 Player::GetTSXP() {
  3489. return GetInfoStruct()->get_ts_xp();
  3490. }
  3491. bool Player::AddXP(int32 xp_amount){
  3492. MStats.lock();
  3493. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3494. MStats.unlock();
  3495. if(GetInfoStruct()->get_xp_debt())
  3496. {
  3497. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3498. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3499. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3500. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3501. {
  3502. GetInfoStruct()->set_xp_debt(0.0f);
  3503. if(amountRequiredClearDebt > xp_amount)
  3504. xp_amount = 0;
  3505. else
  3506. xp_amount -= amountRequiredClearDebt;
  3507. }
  3508. else
  3509. {
  3510. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3511. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3512. if(amountToTakeFromDebt > xp_amount)
  3513. xp_amount = 0;
  3514. else
  3515. xp_amount -= amountToTakeFromDebt;
  3516. }
  3517. }
  3518. // used up in xp debt
  3519. if(!xp_amount)
  3520. return true;
  3521. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3522. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3523. while((xp_amount + GetXP()) >= GetNeededXP()){
  3524. if (!CheckLevelStatus(GetLevel() + 1)) {
  3525. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3526. return false;
  3527. }
  3528. xp_amount -= GetNeededXP() - GetXP();
  3529. SetLevel(GetLevel() + 1);
  3530. }
  3531. SetXP(GetXP() + xp_amount);
  3532. GetPlayerInfo()->CalculateXPPercentages();
  3533. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3534. if(current_xp_percent >= miniding_min_percent){
  3535. SetHP(GetTotalHP());
  3536. SetPower(GetTotalPower());
  3537. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3538. }
  3539. return true;
  3540. }
  3541. bool Player::AddTSXP(int32 xp_amount){
  3542. MStats.lock();
  3543. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3544. MStats.unlock();
  3545. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3546. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3547. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3548. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3549. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3550. return false;
  3551. }
  3552. xp_amount -= GetNeededTSXP() - GetTSXP();
  3553. SetTSLevel(GetTSLevel() + 1);
  3554. SetTSXP(0);
  3555. SetNeededTSXP();
  3556. }
  3557. SetTSXP(GetTSXP() + xp_amount);
  3558. GetPlayerInfo()->CalculateXPPercentages();
  3559. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3560. if(current_xp_percent >= miniding_min_percent){
  3561. SetHP(GetTotalHP());
  3562. SetPower(GetTotalPower());
  3563. }
  3564. if (GetTradeskillClass() == 0){
  3565. SetTradeskillClass(1);
  3566. GetInfoStruct()->set_tradeskill_class1(1);
  3567. GetInfoStruct()->set_tradeskill_class2(1);
  3568. GetInfoStruct()->set_tradeskill_class3(1);
  3569. }
  3570. return true;
  3571. }
  3572. void Player::CalculateLocation(){
  3573. if(GetSpeed() > 0 ){
  3574. if(GetHeading() >= 270 && GetHeading() <= 360){
  3575. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3576. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3577. }
  3578. else if(GetHeading() >= 180 && GetHeading() < 270){
  3579. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3580. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3581. }
  3582. else if(GetHeading() >= 90 && GetHeading() < 180){
  3583. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3584. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3585. }
  3586. else if(GetHeading() >= 0 && GetHeading() < 90){
  3587. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3588. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3589. }
  3590. }
  3591. }
  3592. Spawn* Player::GetSpawnByIndex(int16 index){
  3593. Spawn* spawn = 0;
  3594. index_mutex.readlock(__FUNCTION__, __LINE__);
  3595. if(player_spawn_id_map.count(index) > 0)
  3596. spawn = player_spawn_id_map[index];
  3597. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3598. return spawn;
  3599. }
  3600. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3601. int16 val = 0;
  3602. index_mutex.readlock(__FUNCTION__, __LINE__);
  3603. if(player_spawn_reverse_id_map.count(spawn) > 0)
  3604. val = player_spawn_reverse_id_map[spawn];
  3605. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3606. return val;
  3607. }
  3608. bool Player::WasSpawnRemoved(Spawn* spawn){
  3609. bool wasRemoved = false;
  3610. index_mutex.readlock(__FUNCTION__, __LINE__);
  3611. if(player_removed_spawns.count(spawn) > 0)
  3612. wasRemoved = true;
  3613. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3614. return wasRemoved;
  3615. }
  3616. void Player::RemoveSpawn(Spawn* spawn)
  3617. {
  3618. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3619. info_mutex.writelock(__FUNCTION__, __LINE__);
  3620. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3621. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3622. index_mutex.writelock(__FUNCTION__, __LINE__);
  3623. player_removed_spawns[spawn] = 1;
  3624. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  3625. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  3626. if (player_spawn_reverse_id_map.count(spawn) > 0)
  3627. player_spawn_reverse_id_map.erase(spawn);
  3628. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3629. player_spawn_id_map.erase(spawn->GetID());
  3630. if (player_spawn_reverse_id_map.count(spawn))
  3631. player_spawn_reverse_id_map.erase(spawn);
  3632. int32 id = spawn->GetID();
  3633. if (spawn_info_packet_list.count(id))
  3634. spawn_info_packet_list.erase(id);
  3635. if (spawn_pos_packet_list.count(id))
  3636. spawn_pos_packet_list.erase(id);
  3637. if (spawn_vis_packet_list.count(id))
  3638. spawn_vis_packet_list.erase(id);
  3639. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3640. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3641. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3642. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3643. }
  3644. vector<int32> Player::GetQuestIDs(){
  3645. vector<int32> ret;
  3646. map<int32, Quest*>::iterator itr;
  3647. MPlayerQuests.lock();
  3648. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3649. if(itr->second)
  3650. ret.push_back(itr->second->GetQuestID());
  3651. }
  3652. MPlayerQuests.unlock();
  3653. return ret;
  3654. }
  3655. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3656. vector<Quest*>* quest_updates = 0;
  3657. map<int32, Quest*>::iterator itr;
  3658. MPlayerQuests.lock();
  3659. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3660. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3661. if(!quest_updates)
  3662. quest_updates = new vector<Quest*>();
  3663. quest_updates->push_back(itr->second);
  3664. }
  3665. }
  3666. MPlayerQuests.unlock();
  3667. return quest_updates;
  3668. }
  3669. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3670. map<int32, Quest*>::iterator itr;
  3671. vector<Quest*>* update_list = new vector<Quest*>;
  3672. MPlayerQuests.lock();
  3673. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3674. if(itr->second){
  3675. if(item && qty > 0){
  3676. if(itr->second->CheckQuestCraftUpdate(item->details.item_id, qty)){
  3677. update_list->push_back(itr->second);
  3678. }
  3679. }
  3680. }
  3681. }
  3682. MPlayerQuests.unlock();
  3683. if(update_list && update_list->size() > 0){
  3684. Client* client = GetZone()->GetClientBySpawn(this);
  3685. if(client){
  3686. for(int8 i=0;i<update_list->size(); i++){
  3687. client->SendQuestUpdate(update_list->at(i));
  3688. client->SendQuestFailure(update_list->at(i));
  3689. }
  3690. }
  3691. }
  3692. update_list->clear();
  3693. safe_delete(update_list);
  3694. }
  3695. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3696. map<int32, Quest*>::iterator itr;
  3697. vector<Quest*>* update_list = new vector<Quest*>;
  3698. MPlayerQuests.lock();
  3699. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3700. if(itr->second){
  3701. if(item && qty > 0){
  3702. if(itr->second->CheckQuestHarvestUpdate(item->details.item_id, qty)){
  3703. update_list->push_back(itr->second);
  3704. }
  3705. }
  3706. }
  3707. }
  3708. MPlayerQuests.unlock();
  3709. if(update_list && update_list->size() > 0){
  3710. Client* client = GetZone()->GetClientBySpawn(this);
  3711. if(client){
  3712. for(int8 i=0;i<update_list->size(); i++){
  3713. client->SendQuestUpdate(update_list->at(i));
  3714. client->SendQuestFailure(update_list->at(i));
  3715. }
  3716. }
  3717. }
  3718. update_list->clear();
  3719. safe_delete(update_list);
  3720. }
  3721. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  3722. vector<Quest*>* quest_updates = 0;
  3723. map<int32, Quest*>::iterator itr;
  3724. MPlayerQuests.lock();
  3725. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3726. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  3727. if (!quest_updates)
  3728. quest_updates = new vector<Quest*>();
  3729. quest_updates->push_back(itr->second);
  3730. }
  3731. }
  3732. MPlayerQuests.unlock();
  3733. return quest_updates;
  3734. }
  3735. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  3736. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3737. Quest* quest = 0;
  3738. if(packet){
  3739. int16 total_quests_num = 0;
  3740. int16 total_completed_quests = 0;
  3741. map<int32, Quest*> total_quests = player_quests;
  3742. if(all_quests && completed_quests.size() > 0)
  3743. total_quests.insert(completed_quests.begin(), completed_quests.end());
  3744. MPlayerQuests.lock();
  3745. if(total_quests.size() > 0){
  3746. map<string, int16> quest_types;
  3747. map<int32, Quest*>::iterator itr;
  3748. int16 zone_id = 0;
  3749. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3750. if(itr->first && itr->second){
  3751. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  3752. current_quest_id = itr->first;
  3753. if(itr->second->GetTurnedIn())
  3754. total_completed_quests++;
  3755. if(itr->second->GetType()){
  3756. if(quest_types.count(itr->second->GetType()) == 0){
  3757. quest_types[itr->second->GetType()] = zone_id;
  3758. zone_id++;
  3759. }
  3760. }
  3761. if(itr->second->GetZone()){
  3762. if(quest_types.count(itr->second->GetType()) == 0){
  3763. quest_types[itr->second->GetType()] = zone_id;
  3764. zone_id++;
  3765. }
  3766. }
  3767. total_quests_num++;
  3768. }
  3769. else
  3770. continue;
  3771. }
  3772. packet->setArrayLengthByName("num_quests", total_quests_num);
  3773. int16 i = 0;
  3774. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3775. if(i == 0 && quest_types.size() > 0){
  3776. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  3777. map<string, int16>::iterator type_itr;
  3778. int16 x = 0;
  3779. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  3780. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  3781. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  3782. x++;
  3783. }
  3784. }
  3785. if(itr->first == 0 || !itr->second)
  3786. continue;
  3787. if(!all_quests && !itr->second->GetUpdateRequired())
  3788. continue;
  3789. quest = itr->second;
  3790. if(!quest->GetDeleted())
  3791. packet->setArrayDataByName("active", 1, i);
  3792. packet->setArrayDataByName("name", quest->GetName(), i);
  3793. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  3794. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  3795. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3796. if(itr->second->GetCompleted())
  3797. packet->setArrayDataByName("completed", 1, i);
  3798. if(itr->second->GetTurnedIn()){
  3799. packet->setArrayDataByName("turned_in", 1, i);
  3800. packet->setArrayDataByName("completed", 1, i);
  3801. packet->setArrayDataByName("visible", 1, i);
  3802. packet->setArrayDataByName("unknown3", 1, i);
  3803. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3804. }
  3805. if (updated) {
  3806. packet->setArrayDataByName("quest_updated", 1, i);
  3807. packet->setArrayDataByName("journal_updated", 1, i);
  3808. }
  3809. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  3810. packet->setArrayDataByName("day", quest->GetDay(), i);
  3811. packet->setArrayDataByName("month", quest->GetMonth(), i);
  3812. packet->setArrayDataByName("year", quest->GetYear(), i);
  3813. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  3814. int8 difficulty = 0;
  3815. string category = quest->GetType();
  3816. if(category == "Tradeskill")
  3817. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3818. else
  3819. difficulty = GetArrowColor(quest->GetQuestLevel());
  3820. packet->setArrayDataByName("difficulty", difficulty, i);
  3821. if (itr->second->GetEncounterLevel() > 4)
  3822. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  3823. else
  3824. packet->setArrayDataByName("encounter_level", 4, i);
  3825. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  3826. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  3827. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  3828. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  3829. if(version >= 931 && quest->GetVisible()){
  3830. if (quest->GetCompletedFlag())
  3831. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3832. else if (quest->IsRepeatable())
  3833. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3834. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3835. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3836. if (quest->IsTracked())
  3837. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3838. else
  3839. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3840. if (quest->IsHidden() && !quest->GetTurnedIn())
  3841. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  3842. }
  3843. else
  3844. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  3845. if (itr->second->IsRepeatable())
  3846. packet->setArrayDataByName("repeatable", 1, i);
  3847. packet->setArrayDataByName("display_status", display_status, i);
  3848. i++;
  3849. }
  3850. //packet->setDataByName("unknown4", 0);
  3851. packet->setDataByName("visible_quest_id", current_quest_id);
  3852. }
  3853. MPlayerQuests.unlock();
  3854. packet->setDataByName("player_crc", crc);
  3855. packet->setDataByName("player_name", GetName());
  3856. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  3857. packet->setDataByName("max_quests", 75);
  3858. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  3859. #if EQDEBUG >= 9
  3860. packet->PrintPacket();
  3861. #endif
  3862. }
  3863. return packet;
  3864. }
  3865. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  3866. if (!quest)
  3867. return 0;
  3868. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3869. if (packet) {
  3870. packet->setArrayLengthByName("num_quests", 1);
  3871. packet->setArrayLengthByName("num_quest_zones", 1);
  3872. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  3873. packet->setArrayDataByName("quest_zones_zone_id", 0);
  3874. if(!quest->GetDeleted() && !quest->GetCompleted())
  3875. packet->setArrayDataByName("active", 1);
  3876. packet->setArrayDataByName("name", quest->GetName());
  3877. // don't see these two in the struct
  3878. packet->setArrayDataByName("quest_type", quest->GetType());
  3879. packet->setArrayDataByName("quest_zone", quest->GetZone());
  3880. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3881. if(quest->GetCompleted())
  3882. packet->setArrayDataByName("completed", 1);
  3883. if(quest->GetTurnedIn()) {
  3884. packet->setArrayDataByName("turned_in", 1);
  3885. packet->setArrayDataByName("completed", 1);
  3886. packet->setArrayDataByName("visible", 1);
  3887. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3888. }
  3889. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  3890. packet->setArrayDataByName("day", quest->GetDay());
  3891. packet->setArrayDataByName("month", quest->GetMonth());
  3892. packet->setArrayDataByName("year", quest->GetYear());
  3893. packet->setArrayDataByName("level", quest->GetQuestLevel());
  3894. int8 difficulty = 0;
  3895. string category = quest->GetType();
  3896. if(category == "Tradeskill")
  3897. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3898. else
  3899. difficulty = GetArrowColor(quest->GetQuestLevel());
  3900. packet->setArrayDataByName("difficulty", difficulty);
  3901. if (quest->GetEncounterLevel() > 4)
  3902. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  3903. else
  3904. packet->setArrayDataByName("encounter_level", 4);
  3905. if (version >= 931) {
  3906. packet->setArrayDataByName("zonetype_id", 0);
  3907. packet->setArrayDataByName("zone_id", 0);
  3908. }
  3909. if(version >= 931 && quest->GetVisible()){
  3910. if (quest->GetCompletedFlag())
  3911. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3912. else if (quest->IsRepeatable())
  3913. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3914. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3915. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3916. if (quest->IsTracked())
  3917. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3918. else
  3919. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3920. if (quest->IsHidden() && !quest->GetTurnedIn())
  3921. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  3922. }
  3923. else
  3924. packet->setArrayDataByName("visible", quest->GetVisible());
  3925. if (quest->IsRepeatable())
  3926. packet->setArrayDataByName("repeatable", 1);
  3927. packet->setArrayDataByName("display_status", display_status);
  3928. if (updated) {
  3929. packet->setArrayDataByName("quest_updated", 1);
  3930. packet->setArrayDataByName("journal_updated", 1);
  3931. }
  3932. if(version >= 546)
  3933. packet->setDataByName("unknown3", 1);
  3934. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  3935. packet->setDataByName("player_crc", crc);
  3936. packet->setDataByName("player_name", GetName());
  3937. packet->setDataByName("used_quests", player_quests.size());
  3938. packet->setDataByName("unknown4a", 1);
  3939. packet->setDataByName("max_quests", 75);
  3940. }
  3941. return packet;
  3942. }
  3943. Quest* Player::SetStepComplete(int32 id, int32 step){
  3944. Quest* ret = 0;
  3945. MPlayerQuests.lock();
  3946. if(player_quests.count(id) > 0){
  3947. if(player_quests[id]->SetStepComplete(step))
  3948. ret = player_quests[id];
  3949. }
  3950. MPlayerQuests.unlock();
  3951. return ret;
  3952. }
  3953. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  3954. Quest* ret = 0;
  3955. MPlayerQuests.lock();
  3956. if (player_quests.count(quest_id) > 0) {
  3957. if (player_quests[quest_id]->AddStepProgress(step, progress))
  3958. ret = player_quests[quest_id];
  3959. }
  3960. MPlayerQuests.unlock();
  3961. return ret;
  3962. }
  3963. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  3964. int32 ret = 0;
  3965. MPlayerQuests.lock();
  3966. if (player_quests.count(quest_id) > 0)
  3967. ret = player_quests[quest_id]->GetStepProgress(step_id);
  3968. MPlayerQuests.unlock();
  3969. return ret;
  3970. }
  3971. void Player::RemoveQuest(int32 id, bool delete_quest){
  3972. MPlayerQuests.lock();
  3973. if(delete_quest){
  3974. safe_delete(player_quests[id]);
  3975. }
  3976. player_quests.erase(id);
  3977. MPlayerQuests.unlock();
  3978. SendQuestRequiredSpawns(id);
  3979. }
  3980. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  3981. vector<Quest*>* quest_updates = 0;
  3982. map<int32, Quest*>::iterator itr;
  3983. MPlayerQuests.lock();
  3984. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3985. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ())){
  3986. if(!quest_updates)
  3987. quest_updates = new vector<Quest*>();
  3988. quest_updates->push_back(itr->second);
  3989. }
  3990. }
  3991. MPlayerQuests.unlock();
  3992. return quest_updates;
  3993. }
  3994. vector<Quest*>* Player::CheckQuestsFailures(){
  3995. vector<Quest*>* quest_failures = 0;
  3996. map<int32, Quest*>::iterator itr;
  3997. MPlayerQuests.lock();
  3998. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3999. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  4000. if(!quest_failures)
  4001. quest_failures = new vector<Quest*>();
  4002. quest_failures->push_back(itr->second);
  4003. }
  4004. }
  4005. MPlayerQuests.unlock();
  4006. return quest_failures;
  4007. }
  4008. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  4009. vector<Quest*>* quest_updates = 0;
  4010. map<int32, Quest*>::iterator itr;
  4011. MPlayerQuests.lock();
  4012. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4013. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  4014. if(!quest_updates)
  4015. quest_updates = new vector<Quest*>();
  4016. quest_updates->push_back(itr->second);
  4017. }
  4018. }
  4019. MPlayerQuests.unlock();
  4020. return quest_updates;
  4021. }
  4022. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4023. vector<Quest*>* quest_updates = 0;
  4024. map<int32, Quest*>::iterator itr;
  4025. MPlayerQuests.lock();
  4026. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4027. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4028. if(!quest_updates)
  4029. quest_updates = new vector<Quest*>();
  4030. quest_updates->push_back(itr->second);
  4031. }
  4032. }
  4033. MPlayerQuests.unlock();
  4034. return quest_updates;
  4035. }
  4036. int16 Player::GetTaskGroupStep(int32 quest_id){
  4037. Quest* quest = 0;
  4038. int16 step = 0;
  4039. MPlayerQuests.lock();
  4040. if(player_quests.count(quest_id) > 0){
  4041. quest = player_quests[quest_id];
  4042. step = quest->GetTaskGroupStep();
  4043. }
  4044. MPlayerQuests.unlock();
  4045. return step;
  4046. }
  4047. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4048. bool ret = false;
  4049. MPlayerQuests.lock();
  4050. if(player_quests.count(quest_id) > 0){
  4051. Quest* quest = player_quests[quest_id];
  4052. if ( quest != NULL )
  4053. ret = quest->GetQuestStepCompleted(step_id);
  4054. }
  4055. MPlayerQuests.unlock();
  4056. return ret;
  4057. }
  4058. int16 Player::GetQuestStep(int32 quest_id){
  4059. Quest* quest = 0;
  4060. int16 step = 0;
  4061. MPlayerQuests.lock();
  4062. if(player_quests.count(quest_id) > 0){
  4063. quest = player_quests[quest_id];
  4064. step = quest->GetQuestStep();
  4065. }
  4066. MPlayerQuests.unlock();
  4067. return step;
  4068. }
  4069. void Player::LockQuests(){
  4070. MPlayerQuests.lock();
  4071. }
  4072. void Player::UnlockQuests(){
  4073. MPlayerQuests.unlock();
  4074. }
  4075. map<int32, Quest*>* Player::GetPlayerQuests(){
  4076. return &player_quests;
  4077. }
  4078. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4079. return &completed_quests;
  4080. }
  4081. Quest* Player::GetCompletedQuest(int32 quest_id){
  4082. if(completed_quests.count(quest_id) > 0)
  4083. return completed_quests[quest_id];
  4084. return 0;
  4085. }
  4086. Quest* Player::GetQuest(int32 quest_id){
  4087. if(player_quests.count(quest_id) > 0)
  4088. return player_quests[quest_id];
  4089. return 0;
  4090. }
  4091. void Player::AddCompletedQuest(Quest* quest){
  4092. completed_quests[quest->GetQuestID()] = quest;
  4093. quest->SetSaveNeeded(true);
  4094. quest->SetTurnedIn(true);
  4095. if(quest->GetCompletedDescription())
  4096. quest->SetDescription(string(quest->GetCompletedDescription()));
  4097. quest->SetUpdateRequired(true);
  4098. }
  4099. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4100. if(current_quest_flagged.count(spawn) > 0){
  4101. current_quest_flagged.erase(spawn);
  4102. return true;
  4103. }
  4104. return false;
  4105. }
  4106. bool Player::CheckQuestRequired(Spawn* spawn){
  4107. if(spawn)
  4108. return spawn->MeetsSpawnAccessRequirements(this);
  4109. return false;
  4110. }
  4111. int8 Player::CheckQuestFlag(Spawn* spawn){
  4112. int8 ret = 0;
  4113. if (!spawn) {
  4114. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4115. return ret;
  4116. }
  4117. if(spawn->HasProvidedQuests()){
  4118. vector<int32>* quests = spawn->GetProvidedQuests();
  4119. Quest* quest = 0;
  4120. for(int32 i=0;i<quests->size();i++){
  4121. MPlayerQuests.lock();
  4122. if(player_quests.count(quests->at(i)) > 0){
  4123. if(player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4124. ret = 2;
  4125. MPlayerQuests.unlock();
  4126. break;
  4127. }
  4128. }
  4129. MPlayerQuests.unlock();
  4130. if (CanReceiveQuest(quests->at(i))){
  4131. MPlayerQuests.lock();
  4132. quest = master_quest_list.GetQuest(quests->at(i), false);
  4133. MPlayerQuests.unlock();
  4134. if(quest){
  4135. int8 color = quest->GetFeatherColor();
  4136. // purple
  4137. if (color == 1)
  4138. ret = 16;
  4139. // green
  4140. else if (color == 2)
  4141. ret = 32;
  4142. // blue
  4143. else if (color == 3)
  4144. ret = 64;
  4145. // normal
  4146. else
  4147. ret = 1;
  4148. break;
  4149. }
  4150. }
  4151. }
  4152. }
  4153. map<int32, Quest*>::iterator itr;
  4154. MPlayerQuests.lock();
  4155. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4156. if(itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4157. ret = 2;
  4158. }
  4159. MPlayerQuests.unlock();
  4160. if(ret > 0)
  4161. current_quest_flagged[spawn] = true;
  4162. return ret;
  4163. }
  4164. bool Player::CanReceiveQuest(int32 quest_id){
  4165. bool passed = true;
  4166. int32 x;
  4167. MPlayerQuests.lock();
  4168. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4169. MPlayerQuests.unlock();
  4170. if (!quest)
  4171. passed = false;
  4172. //check if quest is already completed, and not repeatable
  4173. else if (GetCompletedQuest(quest_id) && !quest->IsRepeatable())
  4174. passed = false;
  4175. //check if the player already has this quest
  4176. else if (player_quests.count(quest_id) > 0)
  4177. passed = false;
  4178. //Check Prereq Adv Levels
  4179. else if (quest->GetPrereqLevel() > GetLevel())
  4180. passed = false;
  4181. else if (quest->GetPrereqMaxLevel() > 0){
  4182. if (GetLevel() > quest->GetPrereqMaxLevel())
  4183. passed = false;
  4184. }
  4185. //Check Prereq TS Levels
  4186. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4187. passed = false;
  4188. else if (quest->GetPrereqMaxTSLevel() > 0){
  4189. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4190. passed = false;
  4191. }
  4192. // Check quest pre req
  4193. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4194. if(passed && prereq_quests && prereq_quests->size() > 0){
  4195. for(int32 x=0;x<prereq_quests->size();x++){
  4196. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4197. passed = false;
  4198. break;
  4199. }
  4200. }
  4201. }
  4202. //Check Prereq Classes
  4203. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4204. if(passed && prereq_classes && prereq_classes->size() > 0){
  4205. for(int32 x=0;x<prereq_classes->size();x++){
  4206. if(prereq_classes->at(x) == GetAdventureClass()){
  4207. passed = true;
  4208. break;
  4209. }
  4210. else
  4211. passed = false;
  4212. }
  4213. }
  4214. //Check Prereq TS Classes
  4215. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4216. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4217. for( x=0;x<prereq_tsclasses->size();x++){
  4218. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4219. passed = true;
  4220. break;
  4221. }
  4222. else
  4223. passed = false;
  4224. }
  4225. }
  4226. // Check model prereq
  4227. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4228. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4229. for(x=0;x<prereq_model_types->size();x++){
  4230. if(prereq_model_types->at(x) == GetModelType()){
  4231. passed = true;
  4232. break;
  4233. }
  4234. else
  4235. passed = false;
  4236. }
  4237. }
  4238. // Check faction pre req
  4239. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4240. if(passed && prereq_factions && prereq_factions->size() > 0){
  4241. sint32 val = 0;
  4242. for(x=0;x<prereq_factions->size();x++){
  4243. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4244. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4245. passed = true;
  4246. break;
  4247. }
  4248. else
  4249. passed = false;
  4250. }
  4251. }
  4252. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4253. // Check race pre req
  4254. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4255. if(passed && prereq_races && prereq_races->size() > 0){
  4256. for(x=0;x<prereq_races->size();x++){
  4257. if(prereq_races->at(x) == GetRace()){
  4258. passed = true;
  4259. break;
  4260. }
  4261. else
  4262. passed = false;
  4263. }
  4264. }
  4265. return passed;
  4266. }
  4267. void Player::ClearRemovedSpawn(Spawn* spawn){
  4268. index_mutex.writelock(__FUNCTION__, __LINE__);
  4269. if(player_removed_spawns.count(spawn) > 0)
  4270. player_removed_spawns.erase(spawn);
  4271. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4272. }
  4273. bool Player::ShouldSendSpawn(Spawn* spawn){
  4274. // Added a try catch to attempt to prevent a zone crash when an invalid spawn is passed to this function.
  4275. // Think invalid spawns are coming from the mutex list, if spawn is invalid return false.
  4276. try
  4277. {
  4278. if((WasSentSpawn(spawn->GetID()) == false || NeedsSpawnResent(spawn)) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4279. return true;
  4280. }
  4281. catch (...)
  4282. {
  4283. LogWrite(SPAWN__ERROR, 0, "Spawn", "Invalid spawn passes to player->ShouldSendSpawn()");
  4284. }
  4285. return false;
  4286. }
  4287. int8 Player::GetArrowColor(int8 spawn_level){
  4288. int8 color = 0;
  4289. sint16 diff = spawn_level - GetLevel();
  4290. if(GetLevel() < 10)
  4291. diff *= 3;
  4292. else if(GetLevel() <= 20)
  4293. diff *= 2;
  4294. if(diff >= 9)
  4295. color = ARROW_COLOR_RED;
  4296. else if(diff >= 5)
  4297. color = ARROW_COLOR_ORANGE;
  4298. else if(diff >= 1)
  4299. color = ARROW_COLOR_YELLOW;
  4300. else if(diff == 0)
  4301. color = ARROW_COLOR_WHITE;
  4302. else if(diff <= -11)
  4303. color = ARROW_COLOR_GRAY;
  4304. else if(diff <= -6)
  4305. color = ARROW_COLOR_GREEN;
  4306. else //if(diff < 0)
  4307. color = ARROW_COLOR_BLUE;
  4308. return color;
  4309. }
  4310. int8 Player::GetTSArrowColor(int8 level){
  4311. int8 color = 0;
  4312. sint16 diff = level - GetTSLevel();
  4313. if(GetLevel() < 10)
  4314. diff *= 3;
  4315. else if(GetLevel() <= 20)
  4316. diff *= 2;
  4317. if(diff >= 9)
  4318. color = ARROW_COLOR_RED;
  4319. else if(diff >= 5)
  4320. color = ARROW_COLOR_ORANGE;
  4321. else if(diff >= 1)
  4322. color = ARROW_COLOR_YELLOW;
  4323. else if(diff == 0)
  4324. color = ARROW_COLOR_WHITE;
  4325. else if(diff <= -11)
  4326. color = ARROW_COLOR_GRAY;
  4327. else if(diff <= -6)
  4328. color = ARROW_COLOR_GREEN;
  4329. else //if(diff < 0)
  4330. color = ARROW_COLOR_BLUE;
  4331. return color;
  4332. }
  4333. void Player::AddCoins(int64 val){
  4334. int32 tmp = 0;
  4335. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4336. if(val >= 1000000){
  4337. tmp = val / 1000000;
  4338. val -= tmp*1000000;
  4339. GetInfoStruct()->add_coin_plat(tmp);
  4340. }
  4341. if(val >= 10000){
  4342. tmp = val / 10000;
  4343. val -= tmp*10000;
  4344. GetInfoStruct()->add_coin_gold(tmp);
  4345. }
  4346. if(val >= 100){
  4347. tmp = val / 100;
  4348. val -= tmp*100;
  4349. GetInfoStruct()->add_coin_silver(tmp);
  4350. }
  4351. GetInfoStruct()->add_coin_copper(val);
  4352. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4353. if(new_copper_value >= 100){
  4354. tmp = new_copper_value/100;
  4355. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4356. GetInfoStruct()->add_coin_silver(tmp);
  4357. }
  4358. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4359. if(new_silver_value >= 100){
  4360. tmp = new_silver_value/100;
  4361. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4362. GetInfoStruct()->add_coin_gold(tmp);
  4363. }
  4364. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4365. if(new_gold_value >= 100){
  4366. tmp = new_gold_value/100;
  4367. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4368. GetInfoStruct()->add_coin_plat(tmp);
  4369. }
  4370. charsheet_changed = true;
  4371. }
  4372. bool Player::RemoveCoins(int64 val){
  4373. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4374. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4375. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4376. total_coins += GetInfoStruct()->get_coin_copper();
  4377. if(total_coins >= val){
  4378. total_coins -= val;
  4379. GetInfoStruct()->set_coin_plat(0);
  4380. GetInfoStruct()->set_coin_gold(0);
  4381. GetInfoStruct()->set_coin_silver(0);
  4382. GetInfoStruct()->set_coin_copper(0);
  4383. AddCoins(total_coins);
  4384. return true;
  4385. }
  4386. return false;
  4387. }
  4388. bool Player::HasCoins(int64 val) {
  4389. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4390. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4391. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4392. total_coins += GetInfoStruct()->get_coin_copper();
  4393. if(total_coins >= val)
  4394. return true;
  4395. return false;
  4396. }
  4397. bool Player::HasPendingLootItems(int32 id){
  4398. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4399. }
  4400. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4401. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4402. }
  4403. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4404. vector<Item*>* ret = 0;
  4405. if(pending_loot_items.count(id) > 0){
  4406. ret = new vector<Item*>();
  4407. map<int32, bool>::iterator itr;
  4408. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4409. if(master_item_list.GetItem(itr->first))
  4410. ret->push_back(master_item_list.GetItem(itr->first));
  4411. }
  4412. }
  4413. return ret;
  4414. }
  4415. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4416. if(pending_loot_items.count(id) > 0){
  4417. pending_loot_items[id].erase(item_id);
  4418. if(pending_loot_items[id].size() == 0)
  4419. pending_loot_items.erase(id);
  4420. }
  4421. }
  4422. void Player::RemovePendingLootItems(int32 id){
  4423. if(pending_loot_items.count(id) > 0)
  4424. pending_loot_items.erase(id);
  4425. }
  4426. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4427. if(items){
  4428. Item* item = 0;
  4429. for(int32 i=0;i<items->size();i++){
  4430. item = items->at(i);
  4431. if(item)
  4432. pending_loot_items[id][item->details.item_id] = true;
  4433. }
  4434. }
  4435. }
  4436. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4437. if (statistics.count(stat_id) == 0) {
  4438. Statistic* stat = new Statistic;
  4439. stat->stat_id = stat_id;
  4440. stat->stat_value = stat_value;
  4441. stat->stat_date = stat_date;
  4442. stat->save_needed = false;
  4443. statistics[stat_id] = stat;
  4444. }
  4445. }
  4446. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4447. if (statistics.count(stat_id) == 0)
  4448. AddPlayerStatistic(stat_id, 0, 0);
  4449. Statistic* stat = statistics[stat_id];
  4450. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4451. stat->stat_date = Timer::GetUnixTimeStamp();
  4452. stat->save_needed = true;
  4453. }
  4454. void Player::WritePlayerStatistics() {
  4455. map<int32, Statistic*>::iterator stat_itr;
  4456. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4457. Statistic* stat = stat_itr->second;
  4458. if (stat->save_needed) {
  4459. stat->save_needed = false;
  4460. database.WritePlayerStatistic(this, stat);
  4461. }
  4462. }
  4463. }
  4464. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4465. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4466. return statistics[stat_id]->stat_value;
  4467. return 0;
  4468. }
  4469. void Player::RemovePlayerStatistics() {
  4470. map<int32, Statistic*>::iterator stat_itr;
  4471. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4472. safe_delete(stat_itr->second);
  4473. statistics.clear();
  4474. }
  4475. void Player::SetGroup(PlayerGroup* new_group){
  4476. group = new_group;
  4477. }
  4478. /*PlayerGroup* Player::GetGroup(){
  4479. return group;
  4480. }*/
  4481. bool Player::IsGroupMember(Entity* player) {
  4482. bool ret = false;
  4483. if (GetGroupMemberInfo() && player) {
  4484. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4485. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4486. /*deque<GroupMemberInfo*>::iterator itr;
  4487. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4488. for (itr = members->begin(); itr != members->end(); itr++) {
  4489. GroupMemberInfo* gmi = *itr;
  4490. if (gmi->client && gmi->client->GetPlayer() == player) {
  4491. ret = true;
  4492. break;
  4493. }
  4494. }
  4495. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4496. }
  4497. return ret;
  4498. }
  4499. void Player::SetGroupInformation(PacketStruct* packet){
  4500. int8 det_count = 0;
  4501. Entity* member = 0;
  4502. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4503. if (GetGroupMemberInfo()) {
  4504. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4505. if (group)
  4506. {
  4507. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4508. deque<GroupMemberInfo*>* members = group->GetMembers();
  4509. deque<GroupMemberInfo*>::iterator itr;
  4510. GroupMemberInfo* info = 0;
  4511. int x = 0;
  4512. for (itr = members->begin(); itr != members->end(); itr++) {
  4513. info = *itr;
  4514. if (info == GetGroupMemberInfo()) {
  4515. if (info->leader)
  4516. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4517. continue;
  4518. }
  4519. else {
  4520. if (info->leader)
  4521. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4522. }
  4523. member = info->member;
  4524. if (member && member->GetZone() == GetZone()) {
  4525. packet->setSubstructDataByName("group_members", "unknown3", 1, x);
  4526. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4527. if (member->HasPet()) {
  4528. if (member->GetPet())
  4529. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4530. else
  4531. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4532. }
  4533. else
  4534. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4535. //Send detriment counts as 255 if all dets of that type are incurable
  4536. det_count = member->GetTraumaCount();
  4537. if (det_count > 0) {
  4538. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4539. det_count = 255;
  4540. }
  4541. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4542. det_count = member->GetArcaneCount();
  4543. if (det_count > 0) {
  4544. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4545. det_count = 255;
  4546. }
  4547. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4548. det_count = member->GetNoxiousCount();
  4549. if (det_count > 0) {
  4550. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4551. det_count = 255;
  4552. }
  4553. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4554. det_count = member->GetElementalCount();
  4555. if (det_count > 0) {
  4556. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4557. det_count = 255;
  4558. }
  4559. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4560. det_count = member->GetCurseCount();
  4561. if (det_count > 0) {
  4562. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  4563. det_count = 255;
  4564. }
  4565. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  4566. }
  4567. else {
  4568. packet->setSubstructDataByName("group_members", "unknown3", 2, x);
  4569. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4570. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  4571. }
  4572. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  4573. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  4574. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  4575. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  4576. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  4577. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  4578. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  4579. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  4580. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  4581. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  4582. x++;
  4583. }
  4584. }
  4585. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  4586. }
  4587. //packet->PrintPacket();
  4588. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4589. }
  4590. PlayerItemList* Player::GetPlayerItemList(){
  4591. return &item_list;
  4592. }
  4593. void Player::ResetRemovedSpawns(){
  4594. player_removed_spawns.clear();
  4595. }
  4596. void Player::ResetSavedSpawns(){
  4597. ResetRemovedSpawns();
  4598. vis_mutex.writelock(__FUNCTION__, __LINE__);
  4599. spawn_vis_packet_list.clear();
  4600. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4601. info_mutex.writelock(__FUNCTION__, __LINE__);
  4602. spawn_info_packet_list.clear();
  4603. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4604. pos_mutex.writelock(__FUNCTION__, __LINE__);
  4605. spawn_pos_packet_list.clear();
  4606. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4607. index_mutex.writelock(__FUNCTION__, __LINE__);
  4608. player_spawn_reverse_id_map.clear();
  4609. player_spawn_id_map.clear();
  4610. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4611. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  4612. player_spawn_quests_required.clear();
  4613. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  4614. info->RemoveOldPackets();
  4615. safe_delete_array(movement_packet);
  4616. safe_delete_array(old_movement_packet);
  4617. }
  4618. void Player::SetReturningFromLD(bool val){
  4619. returning_from_ld = val;
  4620. }
  4621. bool Player::IsReturningFromLD(){
  4622. return returning_from_ld;
  4623. }
  4624. void Player::AddFriend(const char* name, bool save){
  4625. if(name){
  4626. if(save)
  4627. friend_list[name] = 1;
  4628. else
  4629. friend_list[name] = 0;
  4630. }
  4631. }
  4632. bool Player::IsFriend(const char* name){
  4633. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  4634. return true;
  4635. return false;
  4636. }
  4637. void Player::RemoveFriend(const char* name){
  4638. if(friend_list.count(name) > 0)
  4639. friend_list[name] = 2;
  4640. }
  4641. map<string, int8>* Player::GetFriends(){
  4642. return &friend_list;
  4643. }
  4644. void Player::AddIgnore(const char* name, bool save){
  4645. if(name){
  4646. if(save)
  4647. ignore_list[name] = 1;
  4648. else
  4649. ignore_list[name] = 0;
  4650. }
  4651. }
  4652. bool Player::IsIgnored(const char* name){
  4653. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  4654. return true;
  4655. return false;
  4656. }
  4657. void Player::RemoveIgnore(const char* name){
  4658. if(name && ignore_list.count(name) > 0)
  4659. ignore_list[name] = 2;
  4660. }
  4661. map<string, int8>* Player::GetIgnoredPlayers(){
  4662. return &ignore_list;
  4663. }
  4664. bool Player::CheckLevelStatus(int16 new_level) {
  4665. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  4666. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  4667. if ( (LevelCap < new_level) && (LevelCapOverrideStatus > GetZone()->GetClientBySpawn(this)->GetAdminStatus()) )
  4668. return false;
  4669. return true;
  4670. }
  4671. Skill* Player::GetSkillByName(const char* name, bool check_update){
  4672. Skill* ret = skill_list.GetSkillByName(name);
  4673. if(check_update)
  4674. {
  4675. if(skill_list.CheckSkillIncrease(ret))
  4676. CalculateBonuses();
  4677. }
  4678. return ret;
  4679. }
  4680. void Player::SetRangeAttack(bool val){
  4681. range_attack = val;
  4682. }
  4683. bool Player::GetRangeAttack(){
  4684. return range_attack;
  4685. }
  4686. bool Player::AddMail(Mail* mail) {
  4687. bool ret = false;
  4688. if (mail) {
  4689. mail_list.Put(mail->mail_id, mail);
  4690. ret = true;
  4691. }
  4692. return ret;
  4693. }
  4694. MutexMap<int32, Mail*>* Player::GetMail() {
  4695. return &mail_list;
  4696. }
  4697. Mail* Player::GetMail(int32 mail_id) {
  4698. Mail* mail = 0;
  4699. if (mail_list.count(mail_id) > 0)
  4700. mail = mail_list.Get(mail_id);
  4701. return mail;
  4702. }
  4703. void Player::DeleteMail(bool from_database) {
  4704. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  4705. while (itr.Next())
  4706. DeleteMail(itr->first, from_database);
  4707. mail_list.clear();
  4708. }
  4709. void Player::DeleteMail(int32 mail_id, bool from_database) {
  4710. if (mail_list.count(mail_id) > 0) {
  4711. if (from_database)
  4712. database.DeletePlayerMail(mail_list.Get(mail_id));
  4713. mail_list.erase(mail_id);
  4714. }
  4715. }
  4716. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  4717. //if ( GetGroup() == NULL )
  4718. return NULL;
  4719. /*GroupMemberInfo* info = 0;
  4720. for(int32 i=0;i<GetGroup()->members.size(); i++){
  4721. info = GetGroup()->members[i];
  4722. if(info == group_member_info)
  4723. continue;
  4724. // if the client exists, they are attached to a player,
  4725. // the player is currently in an instance, which has the same zone id (for that instance type)
  4726. if ( info->client != NULL && info->client->GetPlayer() != NULL &&
  4727. info->client->GetPlayer()->GetZone()->GetInstanceID() > 0 &&
  4728. info->client->GetPlayer()->GetZone()->GetZoneID() == zone_id )
  4729. {
  4730. return info->client->GetPlayer()->GetZone();
  4731. }
  4732. }
  4733. // no member is in an instance with this zone id
  4734. return NULL;*/
  4735. }
  4736. /* CharacterInstances */
  4737. CharacterInstances::CharacterInstances() {
  4738. m_instanceList.SetName("Mutex::m_instanceList");
  4739. }
  4740. CharacterInstances::~CharacterInstances() {
  4741. RemoveInstances();
  4742. }
  4743. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  4744. InstanceData data;
  4745. data.db_id = db_id;
  4746. data.instance_id = instance_id;
  4747. data.zone_id = zone_id;
  4748. data.zone_instance_type = zone_instancetype;
  4749. data.zone_name = zone_name;
  4750. data.last_success_timestamp = last_success_timestamp;
  4751. data.last_failure_timestamp = last_failure_timestamp;
  4752. data.success_lockout_time = success_lockout_time;
  4753. data.failure_lockout_time = failure_lockout_time;
  4754. instanceList.push_back(data);
  4755. }
  4756. void CharacterInstances::RemoveInstances() {
  4757. instanceList.clear();
  4758. }
  4759. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  4760. vector<InstanceData>::iterator itr;
  4761. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4762. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4763. InstanceData* data = &(*itr);
  4764. if (data->zone_id == zone_id) {
  4765. instanceList.erase(itr);
  4766. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4767. return true;
  4768. }
  4769. }
  4770. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4771. return false;
  4772. }
  4773. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  4774. vector<InstanceData>::iterator itr;
  4775. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4776. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4777. InstanceData* data = &(*itr);
  4778. if (data->instance_id == instance_id) {
  4779. instanceList.erase(itr);
  4780. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4781. return true;
  4782. }
  4783. }
  4784. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4785. return false;
  4786. }
  4787. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  4788. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4789. for(int32 i = 0; i < instanceList.size(); i++) {
  4790. InstanceData* data = &instanceList.at(i);
  4791. if (data->zone_id == zone_id) {
  4792. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4793. return data;
  4794. }
  4795. }
  4796. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4797. return 0;
  4798. }
  4799. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  4800. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4801. for(int32 i = 0; i < instanceList.size(); i++) {
  4802. InstanceData* data = &instanceList.at(i);
  4803. if (data->db_id == db_id) {
  4804. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4805. return data;
  4806. }
  4807. }
  4808. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4809. return 0;
  4810. }
  4811. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  4812. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4813. for(int32 i = 0; i < instanceList.size(); i++) {
  4814. InstanceData* data = &instanceList.at(i);
  4815. if (data->instance_id == instance_id) {
  4816. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4817. return data;
  4818. }
  4819. }
  4820. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4821. return 0;
  4822. }
  4823. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  4824. vector<InstanceData> ret;
  4825. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4826. for (int32 i = 0; i < instanceList.size(); i++) {
  4827. InstanceData* data = &instanceList.at(i);
  4828. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  4829. ret.push_back(*data);
  4830. }
  4831. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4832. return ret;
  4833. }
  4834. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  4835. vector<InstanceData> ret;
  4836. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4837. for (int32 i = 0; i < instanceList.size(); i++) {
  4838. InstanceData* data = &instanceList.at(i);
  4839. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  4840. ret.push_back(*data);
  4841. }
  4842. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4843. return ret;
  4844. }
  4845. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  4846. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  4847. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  4848. // delete instance from `instances` if no more characters assigned to it
  4849. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4850. for (int32 i = 0; i < instanceList.size(); i++) {
  4851. InstanceData* data = &instanceList.at(i);
  4852. // Check to see if we have a valid instance and if it is persistant
  4853. if (data->instance_id > 0) {
  4854. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  4855. // Check max duration (last success + success time)
  4856. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  4857. // Max duration has passed, instance has expired lets remove the player from it,
  4858. // this will also delete the instace if all players have been removed from it
  4859. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  4860. data->instance_id = 0;
  4861. }
  4862. }
  4863. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  4864. // Need to check lockout instance ids to ensure they are still valid.
  4865. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  4866. data->instance_id = 0;
  4867. }
  4868. }
  4869. }
  4870. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4871. /*for(int32 i=0;i<instanceList->size();i++)
  4872. {
  4873. bool valuesUpdated = false;
  4874. InstanceData data = instanceList->at(i);
  4875. if ( data.grant_reenter_time_left > 0 )
  4876. {
  4877. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  4878. data.grant_reenter_time_left = 0;
  4879. else
  4880. data.grant_reenter_time_left -= msDiff;
  4881. valuesUpdated = true;
  4882. }
  4883. if ( data.grant_reset_time_left > 0 )
  4884. {
  4885. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  4886. data.grant_reset_time_left = 0;
  4887. else
  4888. data.grant_reset_time_left -= msDiff;
  4889. valuesUpdated = true;
  4890. }
  4891. if ( data.lockout_time > 0 )
  4892. {
  4893. if ( ( data.lockout_time - msDiff ) < 1 )
  4894. {
  4895. data.lockout_time = 0;
  4896. // this means that their timer ran out and we need to clear it from db and player
  4897. RemoveInstanceByInstanceID(data.instance_id);
  4898. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  4899. }
  4900. else
  4901. data.lockout_time -= msDiff;
  4902. valuesUpdated = true;
  4903. }
  4904. if ( valuesUpdated )
  4905. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  4906. }*/
  4907. }
  4908. int32 CharacterInstances::GetInstanceCount() {
  4909. return instanceList.size();
  4910. }
  4911. void Player::SetPlayerAdventureClass(int8 new_class){
  4912. SetAdventureClass(new_class);
  4913. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  4914. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  4915. GetInfoStruct()->set_class3(new_class);
  4916. charsheet_changed = true;
  4917. if(GetZone())
  4918. GetZone()->TriggerCharSheetTimer();
  4919. }
  4920. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  4921. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  4922. }
  4923. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  4924. return GetSkills()->GetSkillBonus(spell_id);
  4925. }
  4926. void Player::RemoveSkillBonus(int32 spell_id) {
  4927. GetSkills()->RemoveSkillBonus(spell_id);
  4928. }
  4929. bool Player::HasFreeBankSlot() {
  4930. return item_list.HasFreeBankSlot();
  4931. }
  4932. int8 Player::FindFreeBankSlot() {
  4933. return item_list.FindFreeBankSlot();
  4934. }
  4935. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  4936. Title* new_title = new Title;
  4937. new_title->SetID(title_id);
  4938. new_title->SetName(name);
  4939. new_title->SetPrefix(prefix);
  4940. new_title->SetSaveNeeded(save_needed);
  4941. player_titles_list.Add(new_title);
  4942. }
  4943. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  4944. }
  4945. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  4946. // Check to see if the player already has the language
  4947. if (HasLanguage(id))
  4948. return;
  4949. // Doesn't already have the language so add it
  4950. Language* new_language = new Language;
  4951. new_language->SetID(id);
  4952. new_language->SetName(name);
  4953. player_languages_list.Add(new_language);
  4954. if (save_needed)
  4955. database.SaveCharacterLang(GetCharacterID(), id);
  4956. }
  4957. bool Player::HasLanguage(int32 id){
  4958. list<Language*>* languages = player_languages_list.GetAllLanguages();
  4959. list<Language*>::iterator itr;
  4960. Language* language = 0;
  4961. bool ret = false;
  4962. for(itr = languages->begin(); itr != languages->end(); itr++){
  4963. language = *itr;
  4964. if(language->GetID() == id){
  4965. ret = true;
  4966. break;
  4967. }
  4968. }
  4969. return ret;
  4970. }
  4971. bool Player::HasLanguage(const char* name){
  4972. list<Language*>* languages = player_languages_list.GetAllLanguages();
  4973. list<Language*>::iterator itr;
  4974. Language* language = 0;
  4975. bool ret = false;
  4976. for(itr = languages->begin(); itr != languages->end(); itr++){
  4977. language = *itr;
  4978. if(!strncmp(language->GetName(), name, strlen(name))){
  4979. ret = true;
  4980. break;
  4981. }
  4982. }
  4983. return ret;
  4984. }
  4985. void Player::AddPassiveSpell(int32 id, int8 tier)
  4986. {
  4987. // Add the spell to the list of passives this player currently has
  4988. // list is used for quickly going over only the passive spells the
  4989. // player has instead of going through all their spells.
  4990. passive_spells.push_back(id);
  4991. Client* client = GetZone()->GetClientBySpawn(this);
  4992. // Don not apply passives if the client is null, zoning, or reviving
  4993. if (client == NULL || client->IsZoning() || IsResurrecting())
  4994. return;
  4995. Spell* spell = 0;
  4996. spell = master_spell_list.GetSpell(id, tier);
  4997. if (spell) {
  4998. SpellProcess* spellProcess = 0;
  4999. // Get the current zones spell process
  5000. spellProcess = GetZone()->GetSpellProcess();
  5001. // Cast the spell, CastPassives() bypasses the spell queue
  5002. spellProcess->CastPassives(spell, this);
  5003. }
  5004. }
  5005. void Player::ApplyPassiveSpells()
  5006. {
  5007. Spell* spell = 0;
  5008. SpellBookEntry* spell2 = 0;
  5009. vector<int32>::iterator itr;
  5010. SpellProcess* spellProcess = 0;
  5011. spellProcess = GetZone()->GetSpellProcess();
  5012. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5013. {
  5014. spell2 = GetSpellBookSpell((*itr));
  5015. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5016. if (spell) {
  5017. spellProcess->CastPassives(spell, this);
  5018. }
  5019. }
  5020. }
  5021. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5022. {
  5023. Spell* spell = 0;
  5024. spell = master_spell_list.GetSpell(id, tier);
  5025. if (spell) {
  5026. SpellProcess* spellProcess = 0;
  5027. spellProcess = GetZone()->GetSpellProcess();
  5028. spellProcess->CastPassives(spell, this, true);
  5029. if (remove_from_list) {
  5030. vector<int32>::iterator remove;
  5031. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5032. if (remove != passive_spells.end())
  5033. passive_spells.erase(remove);
  5034. }
  5035. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5036. }
  5037. }
  5038. void Player::RemoveAllPassives()
  5039. {
  5040. vector<int32>::iterator itr;
  5041. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5042. RemoveSpellBookEntry((*itr), false);
  5043. passive_spells.clear();
  5044. }
  5045. void Player::ResetPetInfo() {
  5046. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5047. GetInfoStruct()->set_pet_name(std::string("No Pet"));
  5048. GetInfoStruct()->set_pet_movement(0);
  5049. GetInfoStruct()->set_pet_behavior(0);
  5050. GetInfoStruct()->set_pet_health_pct(0.0f);
  5051. GetInfoStruct()->set_pet_power_pct(0.0f);
  5052. // Make sure the values get sent to the client
  5053. SetCharSheetChanged(true);
  5054. }
  5055. bool Player::HasRecipeBook(int32 recipe_id){
  5056. return recipebook_list.HasRecipeBook(recipe_id);
  5057. }
  5058. bool Player::DiscoveredLocation(int32 locationID) {
  5059. bool ret = false;
  5060. // No discovery type entry then return false
  5061. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5062. return false;
  5063. // Is a discovery type entry but not a location subtype return false
  5064. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5065. return false;
  5066. vector<HistoryData*>::iterator itr;
  5067. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5068. if ((*itr)->Value == locationID) {
  5069. ret = true;
  5070. break;
  5071. }
  5072. }
  5073. return ret;
  5074. }
  5075. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5076. switch (type) {
  5077. case HISTORY_TYPE_NONE:
  5078. HandleHistoryNone(subtype, value, value2);
  5079. break;
  5080. case HISTORY_TYPE_DEATH:
  5081. HandleHistoryDeath(subtype, value, value2);
  5082. break;
  5083. case HISTORY_TYPE_DISCOVERY:
  5084. HandleHistoryDiscovery(subtype, value, value2);
  5085. break;
  5086. case HISTORY_TYPE_XP:
  5087. HandleHistoryXP(subtype, value, value2);
  5088. break;
  5089. default:
  5090. // Not a valid history event so return out before trying to save into the db
  5091. return;
  5092. }
  5093. }
  5094. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5095. }
  5096. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5097. }
  5098. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5099. switch (subtype) {
  5100. case HISTORY_SUBTYPE_NONE:
  5101. break;
  5102. case HISTORY_SUBTYPE_ADVENTURE:
  5103. break;
  5104. case HISTORY_SUBTYPE_TRADESKILL:
  5105. break;
  5106. case HISTORY_SUBTYPE_QUEST:
  5107. break;
  5108. case HISTORY_SUBTYPE_AA:
  5109. break;
  5110. case HISTORY_SUBTYPE_ITEM:
  5111. break;
  5112. case HISTORY_SUBTYPE_LOCATION: {
  5113. HistoryData* hd = new HistoryData;
  5114. hd->Value = value;
  5115. hd->Value2 = value2;
  5116. hd->EventDate = Timer::GetUnixTimeStamp();
  5117. strcpy(hd->Location, GetZone()->GetZoneName());
  5118. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5119. break;
  5120. }
  5121. default:
  5122. // Invalid subtype, default to NONE
  5123. break;
  5124. }
  5125. }
  5126. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5127. switch (subtype) {
  5128. case HISTORY_SUBTYPE_NONE:
  5129. break;
  5130. case HISTORY_SUBTYPE_ADVENTURE: {
  5131. HistoryData* hd = new HistoryData;
  5132. hd->Value = value;
  5133. hd->Value2 = value2;
  5134. hd->EventDate = Timer::GetUnixTimeStamp();
  5135. strcpy(hd->Location, GetZone()->GetZoneName());
  5136. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5137. }
  5138. break;
  5139. case HISTORY_SUBTYPE_TRADESKILL:
  5140. break;
  5141. case HISTORY_SUBTYPE_QUEST:
  5142. break;
  5143. case HISTORY_SUBTYPE_AA:
  5144. break;
  5145. case HISTORY_SUBTYPE_ITEM:
  5146. break;
  5147. case HISTORY_SUBTYPE_LOCATION:
  5148. break;
  5149. default:
  5150. // Invalid subtype, default to NONE
  5151. break;
  5152. }
  5153. }
  5154. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5155. m_characterHistory[type][subtype].push_back(hd);
  5156. }
  5157. void Player::SaveHistory() {
  5158. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5159. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5160. map<int8, vector<HistoryData*> >::iterator itr2;
  5161. vector<HistoryData*>::iterator itr3;
  5162. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5163. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5164. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5165. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5166. }
  5167. }
  5168. }
  5169. }
  5170. void Player::InitXPTable() {
  5171. m_levelXPReq[2] = 600;
  5172. m_levelXPReq[3] = 800;
  5173. m_levelXPReq[4] = 1000;
  5174. m_levelXPReq[5] = 1400;
  5175. m_levelXPReq[6] = 1800;
  5176. m_levelXPReq[7] = 2200;
  5177. m_levelXPReq[8] = 2600;
  5178. m_levelXPReq[9] = 3000;
  5179. m_levelXPReq[10] = 3400;
  5180. m_levelXPReq[11] = 3800;
  5181. m_levelXPReq[12] = 4200;
  5182. m_levelXPReq[13] = 4600;
  5183. m_levelXPReq[14] = 5000;
  5184. m_levelXPReq[15] = 5500;
  5185. m_levelXPReq[16] = 6000;
  5186. m_levelXPReq[17] = 6500;
  5187. m_levelXPReq[18] = 7000;
  5188. m_levelXPReq[19] = 7500;
  5189. m_levelXPReq[20] = 8000;
  5190. m_levelXPReq[21] = 8500;
  5191. m_levelXPReq[22] = 9000;
  5192. m_levelXPReq[23] = 9500;
  5193. m_levelXPReq[24] = 10000;
  5194. m_levelXPReq[25] = 10500;
  5195. m_levelXPReq[26] = 11000;
  5196. m_levelXPReq[27] = 11750;
  5197. m_levelXPReq[28] = 12500;
  5198. m_levelXPReq[29] = 13250;
  5199. m_levelXPReq[30] = 14000;
  5200. m_levelXPReq[31] = 14750;
  5201. m_levelXPReq[32] = 15500;
  5202. m_levelXPReq[33] = 16250;
  5203. m_levelXPReq[34] = 17000;
  5204. m_levelXPReq[35] = 17750;
  5205. m_levelXPReq[36] = 18500;
  5206. m_levelXPReq[37] = 19250;
  5207. m_levelXPReq[38] = 20000;
  5208. m_levelXPReq[39] = 20750;
  5209. m_levelXPReq[40] = 21500;
  5210. m_levelXPReq[41] = 22250;
  5211. m_levelXPReq[42] = 23000;
  5212. m_levelXPReq[43] = 24000;
  5213. m_levelXPReq[44] = 25000;
  5214. m_levelXPReq[45] = 26000;
  5215. m_levelXPReq[46] = 27000;
  5216. m_levelXPReq[47] = 28000;
  5217. m_levelXPReq[48] = 29250;
  5218. m_levelXPReq[49] = 30500;
  5219. m_levelXPReq[50] = 32000;
  5220. m_levelXPReq[51] = 33750;
  5221. m_levelXPReq[52] = 35750;
  5222. m_levelXPReq[53] = 38000;
  5223. m_levelXPReq[54] = 40500;
  5224. m_levelXPReq[55] = 42500;
  5225. m_levelXPReq[56] = 45500;
  5226. m_levelXPReq[57] = 48500;
  5227. m_levelXPReq[58] = 51500;
  5228. m_levelXPReq[59] = 54500;
  5229. m_levelXPReq[60] = 57500;
  5230. m_levelXPReq[61] = 60500;
  5231. m_levelXPReq[62] = 63500;
  5232. m_levelXPReq[63] = 66500;
  5233. m_levelXPReq[64] = 70000;
  5234. m_levelXPReq[65] = 73500;
  5235. m_levelXPReq[66] = 77000;
  5236. m_levelXPReq[67] = 80500;
  5237. m_levelXPReq[68] = 84000;
  5238. m_levelXPReq[69] = 87500;
  5239. m_levelXPReq[70] = 91000;
  5240. m_levelXPReq[71] = 94500;
  5241. m_levelXPReq[72] = 98000;
  5242. m_levelXPReq[73] = 101500;
  5243. m_levelXPReq[74] = 105000;
  5244. m_levelXPReq[75] = 108500;
  5245. m_levelXPReq[76] = 116500;
  5246. m_levelXPReq[77] = 132500;
  5247. m_levelXPReq[78] = 152500;
  5248. m_levelXPReq[79] = 172500;
  5249. m_levelXPReq[80] = 192500;
  5250. m_levelXPReq[81] = 212500;
  5251. m_levelXPReq[82] = 232500;
  5252. m_levelXPReq[83] = 252500;
  5253. m_levelXPReq[84] = 272500;
  5254. m_levelXPReq[85] = 292500;
  5255. m_levelXPReq[86] = 312500;
  5256. m_levelXPReq[87] = 332500;
  5257. m_levelXPReq[88] = 352500;
  5258. m_levelXPReq[89] = 372500;
  5259. m_levelXPReq[90] = 392500;
  5260. m_levelXPReq[91] = 863550;
  5261. m_levelXPReq[92] = 949905;
  5262. m_levelXPReq[93] = 1044895;
  5263. m_levelXPReq[94] = 1149385;
  5264. m_levelXPReq[95] = 1264323;
  5265. }
  5266. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5267. bool locked = true;
  5268. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5269. if (player_spawn_quests_required.size() > 0 ) {
  5270. ZoneServer* zone = GetZone();
  5271. Client* client = zone->GetClientBySpawn(this);
  5272. if (!client){
  5273. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5274. return;
  5275. }
  5276. int xxx = player_spawn_quests_required.count(quest_id);
  5277. if (player_spawn_quests_required.count(quest_id) > 0){
  5278. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5279. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5280. Spawn* spawn = 0;
  5281. vector<int32>::iterator itr;
  5282. for (itr = spawns.begin(); itr != spawns.end();){
  5283. spawn = zone->GetSpawnByID(*itr);
  5284. if (spawn)
  5285. zone->SendSpawnChanges(spawn, client, false, true);
  5286. else {
  5287. itr = spawns.erase(itr);
  5288. continue;
  5289. }
  5290. itr++;
  5291. }
  5292. locked = false;
  5293. }
  5294. }
  5295. if (locked)
  5296. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5297. }
  5298. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5299. bool locked = true;
  5300. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5301. if (player_spawn_history_required.size() > 0) {
  5302. ZoneServer* zone = GetZone();
  5303. Client* client = zone->GetClientBySpawn(this);
  5304. if (!client){
  5305. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5306. return;
  5307. }
  5308. if (player_spawn_history_required.count(event_id) > 0){
  5309. vector<int32> spawns = *player_spawn_history_required[event_id];
  5310. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5311. Spawn* spawn = 0;
  5312. vector<int32>::iterator itr;
  5313. for (itr = spawns.begin(); itr != spawns.end();){
  5314. spawn = zone->GetSpawnByID(*itr);
  5315. if (spawn)
  5316. zone->SendSpawnChanges(spawn, client, false, true);
  5317. else {
  5318. itr = spawns.erase(itr);
  5319. continue;
  5320. }
  5321. itr++;
  5322. }
  5323. locked = false;
  5324. }
  5325. }
  5326. if (locked)
  5327. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5328. }
  5329. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5330. if(!spawn || !quest_id)
  5331. return;
  5332. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5333. if(player_spawn_quests_required.count(quest_id) == 0)
  5334. player_spawn_quests_required[quest_id] = new vector<int32>;
  5335. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5336. int32 current_spawn = 0;
  5337. for(int32 i=0;i<quest_spawns->size();i++){
  5338. current_spawn = quest_spawns->at(i);
  5339. if (current_spawn == spawn->GetID()){
  5340. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5341. return;
  5342. }
  5343. }
  5344. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5345. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5346. }
  5347. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5348. if (!spawn || !event_id)
  5349. return;
  5350. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5351. if (player_spawn_history_required.count(event_id) == 0)
  5352. player_spawn_history_required[event_id] = new vector<int32>;
  5353. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5354. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5355. if (itr == history_spawns->end())
  5356. history_spawns->push_back(spawn->GetID());
  5357. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5358. }
  5359. int32 PlayerInfo::GetBoatSpawn(){
  5360. return boat_spawn;
  5361. }
  5362. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5363. if(spawn)
  5364. boat_spawn = spawn->GetID();
  5365. else
  5366. boat_spawn = 0;
  5367. }
  5368. void PlayerInfo::RemoveOldPackets(){
  5369. safe_delete_array(changes);
  5370. safe_delete_array(orig_packet);
  5371. safe_delete_array(pet_changes);
  5372. safe_delete_array(pet_orig_packet);
  5373. }
  5374. PlayerControlFlags::PlayerControlFlags(){
  5375. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5376. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5377. flags_changed = false;
  5378. flag_changes.clear();
  5379. current_flags.clear();
  5380. }
  5381. PlayerControlFlags::~PlayerControlFlags(){
  5382. flag_changes.clear();
  5383. current_flags.clear();
  5384. }
  5385. bool PlayerControlFlags::ControlFlagsChanged(){
  5386. bool ret;
  5387. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5388. ret = flags_changed;
  5389. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5390. return ret;
  5391. }
  5392. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5393. if (!param || !param_value)
  5394. return;
  5395. bool active_changed = false;
  5396. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5397. active_changed = (current_flags[param][param_value] != is_active);
  5398. if (active_changed){
  5399. current_flags[param][param_value] = is_active;
  5400. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5401. flag_changes[param][param_value] = is_active ? 1 : 0;
  5402. flags_changed = true;
  5403. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5404. }
  5405. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5406. }
  5407. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5408. if (!client)
  5409. return;
  5410. map<int8, int8>* ptr = 0;
  5411. map<int8, map<int8, int8> >::iterator itr;
  5412. map<int8, int8>::iterator itr2;
  5413. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5414. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5415. ptr = &itr->second;
  5416. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5417. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5418. }
  5419. }
  5420. flag_changes.clear();
  5421. flags_changed = false;
  5422. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5423. }
  5424. bool Player::ControlFlagsChanged(){
  5425. return control_flags.ControlFlagsChanged();
  5426. }
  5427. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5428. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5429. }
  5430. void Player::SendControlFlagUpdates(Client* client){
  5431. control_flags.SendControlFlagUpdates(client);
  5432. }
  5433. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5434. mLUAHistory.writelock();
  5435. if (m_charLuaHistory.count(event_id) > 0) {
  5436. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5437. safe_delete(history);
  5438. mLUAHistory.releasewritelock();
  5439. return;
  5440. }
  5441. m_charLuaHistory.insert(make_pair(event_id,history));
  5442. mLUAHistory.releasewritelock();
  5443. }
  5444. void Player::SaveLUAHistory() {
  5445. mLUAHistory.readlock();
  5446. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5447. map<int32, LUAHistory*>::iterator itr;
  5448. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5449. if (itr->second->SaveNeeded) {
  5450. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5451. itr->second->SaveNeeded = false;
  5452. }
  5453. }
  5454. mLUAHistory.releasereadlock();
  5455. }
  5456. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5457. mLUAHistory.writelock();
  5458. LUAHistory* hd = 0;
  5459. if (m_charLuaHistory.count(event_id) > 0)
  5460. hd = m_charLuaHistory[event_id];
  5461. else {
  5462. hd = new LUAHistory;
  5463. m_charLuaHistory.insert(make_pair(event_id,hd));
  5464. }
  5465. hd->Value = value;
  5466. hd->Value2 = value2;
  5467. hd->SaveNeeded = true;
  5468. mLUAHistory.releasewritelock();
  5469. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5470. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5471. mLUAHistory.readlock();
  5472. SendHistoryRequiredSpawns(event_id);
  5473. mLUAHistory.releasereadlock();
  5474. }
  5475. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5476. LUAHistory* ret = 0;
  5477. mLUAHistory.readlock();
  5478. if (m_charLuaHistory.count(event_id) > 0)
  5479. ret = m_charLuaHistory[event_id];
  5480. mLUAHistory.releasereadlock();
  5481. return ret;
  5482. }
  5483. bool Player::CanSeeInvis(Entity* target)
  5484. {
  5485. if (!target->IsStealthed() && !target->IsInvis())
  5486. return true;
  5487. if (target->IsStealthed() && HasSeeHideSpell())
  5488. return true;
  5489. else if (target->IsInvis() && HasSeeInvisSpell())
  5490. return true;
  5491. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  5492. if (radius == 0) // radius of 0 is always seen
  5493. return true;
  5494. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  5495. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  5496. return true;
  5497. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  5498. Item* item = 0;
  5499. vector<Item*>* equipped_list = GetEquippedItemList();
  5500. bool seeInvis = false;
  5501. bool seeStealth = false;
  5502. for (int32 i = 0; i < equipped_list->size(); i++)
  5503. {
  5504. item = equipped_list->at(i);
  5505. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  5506. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  5507. if (target->IsStealthed() && seeStealth)
  5508. return true;
  5509. else if (target->IsInvis() && seeInvis)
  5510. return true;
  5511. }
  5512. return false;
  5513. }
  5514. // returns true if we need to update target info due to see invis status change
  5515. bool Player::CheckChangeInvisHistory(Entity* target)
  5516. {
  5517. std::map<int32, bool>::iterator it;
  5518. it = target_invis_history.find(target->GetID());
  5519. if (it != target_invis_history.end())
  5520. {
  5521. //canSeeStatus
  5522. if (it->second)
  5523. {
  5524. if (!this->CanSeeInvis(target))
  5525. {
  5526. UpdateTargetInvisHistory(target->GetID(), false);
  5527. return true;
  5528. }
  5529. else
  5530. return false;
  5531. }
  5532. else
  5533. {
  5534. if (this->CanSeeInvis(target))
  5535. {
  5536. UpdateTargetInvisHistory(target->GetID(), true);
  5537. return true;
  5538. }
  5539. else
  5540. return false;
  5541. }
  5542. }
  5543. if (!this->CanSeeInvis(target))
  5544. UpdateTargetInvisHistory(target->GetID(), false);
  5545. else
  5546. UpdateTargetInvisHistory(target->GetID(), true);
  5547. return true;
  5548. }
  5549. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  5550. {
  5551. target_invis_history[targetID] = canSeeStatus;
  5552. }
  5553. void Player::RemoveTargetInvisHistory(int32 targetID)
  5554. {
  5555. target_invis_history.erase(targetID);
  5556. }
  5557. void Player::SetSpawnMap(Spawn* spawn)
  5558. {
  5559. index_mutex.writelock(__FUNCTION__, __LINE__);
  5560. spawn_id += 1;
  5561. if (spawn_index == 255)
  5562. spawn_index += 1; //just so we dont have to worry about overloading
  5563. int32 tmp_id = spawn_id;
  5564. player_spawn_id_map[tmp_id] = spawn;
  5565. if(player_spawn_reverse_id_map.count(spawn))
  5566. player_spawn_reverse_id_map.erase(spawn);
  5567. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  5568. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5569. }
  5570. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  5571. {
  5572. NPC* npc = new NPC();
  5573. string newName(GetName());
  5574. newName.append("'s spirit shard");
  5575. strcpy(npc->appearance.name, newName.c_str());
  5576. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  5577. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  5578. if(primary_command_list){
  5579. npc->SetPrimaryCommands(primary_command_list);
  5580. npc->primary_command_list_id = result.GetInt32(9);
  5581. }
  5582. if(secondary_command_list){
  5583. npc->SetSecondaryCommands(secondary_command_list);
  5584. npc->secondary_command_list_id = result.GetInt32(10);
  5585. }*/
  5586. npc->appearance.level = GetLevel();
  5587. npc->appearance.race = GetRace();
  5588. npc->appearance.gender = GetGender();
  5589. npc->appearance.adventure_class = GetAdventureClass();
  5590. //npc->appearance.lua_race_id = result.GetInt16(74);
  5591. npc->appearance.model_type = GetModelType();
  5592. npc->appearance.soga_model_type = GetSogaModelType();
  5593. npc->appearance.display_name = 1;
  5594. npc->features.hair_type = GetHairType();
  5595. npc->features.hair_face_type = GetFacialHairType();
  5596. npc->features.wing_type = GetWingType();
  5597. npc->features.chest_type = GetChestType();
  5598. npc->features.legs_type = GetLegsType();
  5599. npc->features.soga_hair_type = GetSogaHairType();
  5600. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  5601. npc->appearance.attackable = 0;
  5602. npc->appearance.show_level = 1;
  5603. npc->appearance.targetable = 1;
  5604. npc->appearance.show_command_icon = 1;
  5605. npc->appearance.display_hand_icon = 0;
  5606. npc->appearance.hide_hood = GetHideHood();
  5607. npc->size = GetSize();
  5608. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  5609. npc->appearance.action_state = appearance.action_state;
  5610. npc->appearance.visual_state = 6193; // ghostly look
  5611. npc->appearance.mood_state = appearance.mood_state;
  5612. npc->appearance.emote_state = appearance.emote_state;
  5613. npc->appearance.pos.state = appearance.pos.state;
  5614. npc->appearance.activity_status = appearance.activity_status;
  5615. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  5616. npc->SetPrefixTitle(GetPrefixTitle());
  5617. npc->SetSuffixTitle(GetSuffixTitle());
  5618. npc->SetLastName(GetLastName());
  5619. npc->SetX(origX);
  5620. npc->SetY(origY);
  5621. npc->SetZ(origZ);
  5622. npc->SetHeading(origHeading);
  5623. npc->SetSpawnOrigX(origX);
  5624. npc->SetSpawnOrigY(origY);
  5625. npc->SetSpawnOrigZ(origZ);
  5626. npc->SetSpawnOrigHeading(origHeading);
  5627. npc->appearance.pos.grid_id = origGridID;
  5628. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  5629. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  5630. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  5631. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  5632. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  5633. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  5634. npc->SetShardID(dbid);
  5635. npc->SetShardCharID(GetCharacterID());
  5636. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  5637. if(script)
  5638. npc->SetSpawnScript(script);
  5639. return npc;
  5640. }