Player.cpp 231 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994299529962997299829993000300130023003300430053006300730083009301030113012301330143015301630173018301930203021302230233024302530263027302830293030303130323033303430353036303730383039304030413042304330443045304630473048304930503051305230533054305530563057305830593060306130623063306430653066306730683069307030713072307330743075307630773078307930803081308230833084308530863087308830893090309130923093309430953096309730983099310031013102310331043105310631073108310931103111311231133114311531163117311831193120312131223123312431253126312731283129313031313132313331343135313631373138313931403141314231433144314531463147314831493150315131523153315431553156315731583159316031613162316331643165316631673168316931703171317231733174317531763177317831793180318131823183318431853186318731883189319031913192319331943195319631973198319932003201320232033204320532063207320832093210321132123213321432153216321732183219322032213222322332243225322632273228322932303231323232333234323532363237323832393240324132423243324432453246324732483249325032513252325332543255325632573258325932603261326232633264326532663267326832693270327132723273327432753276327732783279328032813282328332843285328632873288328932903291329232933294329532963297329832993300330133023303330433053306330733083309331033113312331333143315331633173318331933203321332233233324332533263327332833293330333133323333333433353336333733383339334033413342334333443345334633473348334933503351335233533354335533563357335833593360336133623363336433653366336733683369337033713372337333743375337633773378337933803381338233833384338533863387338833893390339133923393339433953396339733983399340034013402340334043405340634073408340934103411341234133414341534163417341834193420342134223423342434253426342734283429343034313432343334343435343634373438343934403441344234433444344534463447344834493450345134523453345434553456345734583459346034613462346334643465346634673468346934703471347234733474347534763477347834793480348134823483348434853486348734883489349034913492349334943495349634973498349935003501350235033504350535063507350835093510351135123513351435153516351735183519352035213522352335243525352635273528352935303531353235333534353535363537353835393540354135423543354435453546354735483549355035513552355335543555355635573558355935603561356235633564356535663567356835693570357135723573357435753576357735783579358035813582358335843585358635873588358935903591359235933594359535963597359835993600360136023603360436053606360736083609361036113612361336143615361636173618361936203621362236233624362536263627362836293630363136323633363436353636363736383639364036413642364336443645364636473648364936503651365236533654365536563657365836593660366136623663366436653666366736683669367036713672367336743675367636773678367936803681368236833684368536863687368836893690369136923693369436953696369736983699370037013702370337043705370637073708370937103711371237133714371537163717371837193720372137223723372437253726372737283729373037313732373337343735373637373738373937403741374237433744374537463747374837493750375137523753375437553756375737583759376037613762376337643765376637673768376937703771377237733774377537763777377837793780378137823783378437853786378737883789379037913792379337943795379637973798379938003801380238033804380538063807380838093810381138123813381438153816381738183819382038213822382338243825382638273828382938303831383238333834383538363837383838393840384138423843384438453846384738483849385038513852385338543855385638573858385938603861386238633864386538663867386838693870387138723873387438753876387738783879388038813882388338843885388638873888388938903891389238933894389538963897389838993900390139023903390439053906390739083909391039113912391339143915391639173918391939203921392239233924392539263927392839293930393139323933393439353936393739383939394039413942394339443945394639473948394939503951395239533954395539563957395839593960396139623963396439653966396739683969397039713972397339743975397639773978397939803981398239833984398539863987398839893990399139923993399439953996399739983999400040014002400340044005400640074008400940104011401240134014401540164017401840194020402140224023402440254026402740284029403040314032403340344035403640374038403940404041404240434044404540464047404840494050405140524053405440554056405740584059406040614062406340644065406640674068406940704071407240734074407540764077407840794080408140824083408440854086408740884089409040914092409340944095409640974098409941004101410241034104410541064107410841094110411141124113411441154116411741184119412041214122412341244125412641274128412941304131413241334134413541364137413841394140414141424143414441454146414741484149415041514152415341544155415641574158415941604161416241634164416541664167416841694170417141724173417441754176417741784179418041814182418341844185418641874188418941904191419241934194419541964197419841994200420142024203420442054206420742084209421042114212421342144215421642174218421942204221422242234224422542264227422842294230423142324233423442354236423742384239424042414242424342444245424642474248424942504251425242534254425542564257425842594260426142624263426442654266426742684269427042714272427342744275427642774278427942804281428242834284428542864287428842894290429142924293429442954296429742984299430043014302430343044305430643074308430943104311431243134314431543164317431843194320432143224323432443254326432743284329433043314332433343344335433643374338433943404341434243434344434543464347434843494350435143524353435443554356435743584359436043614362436343644365436643674368436943704371437243734374437543764377437843794380438143824383438443854386438743884389439043914392439343944395439643974398439944004401440244034404440544064407440844094410441144124413441444154416441744184419442044214422442344244425442644274428442944304431443244334434443544364437443844394440444144424443444444454446444744484449445044514452445344544455445644574458445944604461446244634464446544664467446844694470447144724473447444754476447744784479448044814482448344844485448644874488448944904491449244934494449544964497449844994500450145024503450445054506450745084509451045114512451345144515451645174518451945204521452245234524452545264527452845294530453145324533453445354536453745384539454045414542454345444545454645474548454945504551455245534554455545564557455845594560456145624563456445654566456745684569457045714572457345744575457645774578457945804581458245834584458545864587458845894590459145924593459445954596459745984599460046014602460346044605460646074608460946104611461246134614461546164617461846194620462146224623462446254626462746284629463046314632463346344635463646374638463946404641464246434644464546464647464846494650465146524653465446554656465746584659466046614662466346644665466646674668466946704671467246734674467546764677467846794680468146824683468446854686468746884689469046914692469346944695469646974698469947004701470247034704470547064707470847094710471147124713471447154716471747184719472047214722472347244725472647274728472947304731473247334734473547364737473847394740474147424743474447454746474747484749475047514752475347544755475647574758475947604761476247634764476547664767476847694770477147724773477447754776477747784779478047814782478347844785478647874788478947904791479247934794479547964797479847994800480148024803480448054806480748084809481048114812481348144815481648174818481948204821482248234824482548264827482848294830483148324833483448354836483748384839484048414842484348444845484648474848484948504851485248534854485548564857485848594860486148624863486448654866486748684869487048714872487348744875487648774878487948804881488248834884488548864887488848894890489148924893489448954896489748984899490049014902490349044905490649074908490949104911491249134914491549164917491849194920492149224923492449254926492749284929493049314932493349344935493649374938493949404941494249434944494549464947494849494950495149524953495449554956495749584959496049614962496349644965496649674968496949704971497249734974497549764977497849794980498149824983498449854986498749884989499049914992499349944995499649974998499950005001500250035004500550065007500850095010501150125013501450155016501750185019502050215022502350245025502650275028502950305031503250335034503550365037503850395040504150425043504450455046504750485049505050515052505350545055505650575058505950605061506250635064506550665067506850695070507150725073507450755076507750785079508050815082508350845085508650875088508950905091509250935094509550965097509850995100510151025103510451055106510751085109511051115112511351145115511651175118511951205121512251235124512551265127512851295130513151325133513451355136513751385139514051415142514351445145514651475148514951505151515251535154515551565157515851595160516151625163516451655166516751685169517051715172517351745175517651775178517951805181518251835184518551865187518851895190519151925193519451955196519751985199520052015202520352045205520652075208520952105211521252135214521552165217521852195220522152225223522452255226522752285229523052315232523352345235523652375238523952405241524252435244524552465247524852495250525152525253525452555256525752585259526052615262526352645265526652675268526952705271527252735274527552765277527852795280528152825283528452855286528752885289529052915292529352945295529652975298529953005301530253035304530553065307530853095310531153125313531453155316531753185319532053215322532353245325532653275328532953305331533253335334533553365337533853395340534153425343534453455346534753485349535053515352535353545355535653575358535953605361536253635364536553665367536853695370537153725373537453755376537753785379538053815382538353845385538653875388538953905391539253935394539553965397539853995400540154025403540454055406540754085409541054115412541354145415541654175418541954205421542254235424542554265427542854295430543154325433543454355436543754385439544054415442544354445445544654475448544954505451545254535454545554565457545854595460546154625463546454655466546754685469547054715472547354745475547654775478547954805481548254835484548554865487548854895490549154925493549454955496549754985499550055015502550355045505550655075508550955105511551255135514551555165517551855195520552155225523552455255526552755285529553055315532553355345535553655375538553955405541554255435544554555465547554855495550555155525553555455555556555755585559556055615562556355645565556655675568556955705571557255735574557555765577557855795580558155825583558455855586558755885589559055915592559355945595559655975598559956005601560256035604560556065607560856095610561156125613561456155616561756185619562056215622562356245625562656275628562956305631563256335634563556365637563856395640564156425643564456455646564756485649565056515652565356545655565656575658565956605661566256635664566556665667566856695670567156725673567456755676567756785679568056815682568356845685568656875688568956905691569256935694569556965697569856995700570157025703570457055706570757085709571057115712571357145715571657175718571957205721572257235724572557265727572857295730573157325733573457355736573757385739574057415742574357445745574657475748574957505751575257535754575557565757575857595760576157625763576457655766576757685769577057715772577357745775577657775778577957805781578257835784578557865787578857895790579157925793579457955796579757985799580058015802580358045805580658075808580958105811581258135814581558165817581858195820582158225823582458255826582758285829583058315832583358345835583658375838583958405841584258435844584558465847584858495850585158525853585458555856585758585859586058615862586358645865586658675868586958705871587258735874587558765877587858795880588158825883588458855886588758885889589058915892589358945895589658975898589959005901590259035904590559065907590859095910591159125913591459155916591759185919592059215922592359245925592659275928592959305931593259335934593559365937593859395940594159425943594459455946594759485949595059515952595359545955595659575958595959605961596259635964596559665967596859695970597159725973597459755976597759785979598059815982598359845985598659875988598959905991599259935994599559965997599859996000600160026003600460056006600760086009601060116012601360146015601660176018601960206021602260236024602560266027602860296030603160326033603460356036603760386039604060416042604360446045604660476048604960506051605260536054605560566057605860596060606160626063606460656066606760686069607060716072607360746075607660776078607960806081608260836084608560866087608860896090609160926093609460956096609760986099610061016102610361046105610661076108610961106111611261136114611561166117611861196120612161226123612461256126612761286129613061316132613361346135613661376138613961406141614261436144614561466147614861496150615161526153615461556156615761586159616061616162616361646165616661676168616961706171617261736174617561766177617861796180618161826183618461856186618761886189619061916192619361946195619661976198619962006201620262036204620562066207620862096210621162126213621462156216621762186219622062216222622362246225622662276228622962306231623262336234623562366237623862396240624162426243624462456246624762486249625062516252625362546255625662576258625962606261626262636264626562666267626862696270627162726273627462756276627762786279628062816282628362846285628662876288628962906291629262936294629562966297629862996300630163026303630463056306630763086309631063116312631363146315631663176318631963206321632263236324632563266327632863296330633163326333633463356336633763386339634063416342634363446345634663476348634963506351635263536354635563566357635863596360636163626363636463656366636763686369637063716372637363746375637663776378637963806381638263836384638563866387638863896390639163926393639463956396639763986399640064016402640364046405640664076408640964106411641264136414641564166417641864196420642164226423642464256426642764286429643064316432643364346435643664376438643964406441644264436444644564466447644864496450645164526453645464556456645764586459646064616462646364646465646664676468646964706471647264736474647564766477647864796480648164826483648464856486648764886489649064916492649364946495649664976498649965006501650265036504650565066507650865096510651165126513651465156516651765186519652065216522652365246525652665276528652965306531653265336534653565366537653865396540654165426543654465456546654765486549655065516552655365546555655665576558655965606561656265636564656565666567656865696570657165726573657465756576657765786579658065816582
  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 0;
  50. info = 0;
  51. movement_packet = 0;
  52. fully_logged_in = false;
  53. last_movement_activity = 0;
  54. //speed = 0;
  55. packet_num = 0;
  56. range_attack = false;
  57. old_movement_packet = 0;
  58. charsheet_changed = false;
  59. quickbar_updated = false;
  60. custNPC = false;
  61. spawn_tmp_vis_xor_packet = 0;
  62. spawn_tmp_pos_xor_packet = 0;
  63. spawn_tmp_info_xor_packet = 0;
  64. pending_collection_reward = 0;
  65. pos_packet_speed = 0;
  66. LogWrite(MISC__TODO, 1, "TODO", "Add player commands here\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  67. appearance.display_name = 1;
  68. appearance.show_command_icon = 1;
  69. appearance.player_flag = 1;
  70. appearance.targetable = 1;
  71. appearance.show_level = 1;
  72. spell_count = 0;
  73. spell_orig_packet = 0;
  74. spell_xor_packet = 0;
  75. resurrecting = false;
  76. spawn_id = 1;
  77. spawn_type = 4;
  78. player_spawn_id_map[1] = this;
  79. player_spawn_reverse_id_map[this] = 1;
  80. MPlayerQuests.SetName("Player::MPlayerQuests");
  81. test_time = 0;
  82. returning_from_ld = false;
  83. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  84. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  85. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  86. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  87. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  88. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  89. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  90. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  91. is_tracking = false;
  92. guild = 0;
  93. following = false;
  94. combat_target = 0;
  95. InitXPTable();
  96. pending_deletion = false;
  97. spawn_vis_struct = 0;
  98. spawn_pos_struct = 0;
  99. spawn_info_struct = 0;
  100. spawn_header_struct = 0;
  101. spawn_footer_struct = 0;
  102. widget_footer_struct = 0;
  103. sign_footer_struct = 0;
  104. pos_xor_size = 0;
  105. info_xor_size = 0;
  106. vis_xor_size = 0;
  107. pos_mutex.SetName("Player::pos_mutex");
  108. vis_mutex.SetName("Player::vis_mutex");
  109. info_mutex.SetName("Player::info_mutex");
  110. index_mutex.SetName("Player::index_mutex");
  111. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  112. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  113. gm_vision = false;
  114. SetSaveSpellEffects(true);
  115. }
  116. Player::~Player(){
  117. SetSaveSpellEffects(true);
  118. DeleteSpellEffects();
  119. for(int32 i=0;i<spells.size();i++){
  120. safe_delete(spells[i]);
  121. }
  122. for(int32 i=0;i<quickbar_items.size();i++){
  123. safe_delete(quickbar_items[i]);
  124. }
  125. map<int32, vector<int32>*>::iterator itr;
  126. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  127. safe_delete(itr->second);
  128. }
  129. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  130. safe_delete(itr->second);
  131. }
  132. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  133. map<int8, vector<HistoryData*> >::iterator itr2;
  134. vector<HistoryData*>::iterator itr3;
  135. // Type
  136. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  137. // Sub type
  138. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  139. // vector of data
  140. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  141. safe_delete(*itr3);
  142. }
  143. }
  144. }
  145. mLUAHistory.writelock();
  146. map<int32, LUAHistory*>::iterator itr4;
  147. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  148. safe_delete(itr4->second);
  149. }
  150. m_charLuaHistory.clear();
  151. mLUAHistory.releasewritelock();
  152. safe_delete_array(movement_packet);
  153. safe_delete_array(old_movement_packet);
  154. safe_delete_array(spawn_tmp_info_xor_packet);
  155. safe_delete_array(spawn_tmp_vis_xor_packet);
  156. safe_delete_array(spawn_tmp_pos_xor_packet);
  157. safe_delete_array(spell_xor_packet);
  158. safe_delete_array(spell_orig_packet);
  159. DestroyQuests();
  160. WritePlayerStatistics();
  161. RemovePlayerStatistics();
  162. DeleteMail();
  163. world.RemoveLottoPlayer(GetCharacterID());
  164. safe_delete(info);
  165. index_mutex.writelock(__FUNCTION__, __LINE__);
  166. player_spawn_reverse_id_map.clear();
  167. player_removed_spawns.clear();
  168. player_spawn_id_map.clear();
  169. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  170. info_mutex.writelock(__FUNCTION__, __LINE__);
  171. spawn_info_packet_list.clear();
  172. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  173. vis_mutex.writelock(__FUNCTION__, __LINE__);
  174. spawn_vis_packet_list.clear();
  175. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  176. pos_mutex.writelock(__FUNCTION__, __LINE__);
  177. spawn_pos_packet_list.clear();
  178. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  179. safe_delete(spawn_header_struct);
  180. safe_delete(spawn_footer_struct);
  181. safe_delete(sign_footer_struct);
  182. safe_delete(widget_footer_struct);
  183. safe_delete(spawn_info_struct);
  184. safe_delete(spawn_vis_struct);
  185. safe_delete(spawn_pos_struct);
  186. ClearPendingSelectableItemRewards(0, true);
  187. ClearPendingItemRewards();
  188. }
  189. EQ2Packet* Player::serialize(Player* player, int16 version){
  190. return spawn_serialize(player, version);
  191. }
  192. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  193. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  194. if(packet){
  195. packet->setDataByName("x", x);
  196. packet->setDataByName("y", y);
  197. packet->setDataByName("z", z);
  198. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  199. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  200. if (heading != -1.0f)
  201. packet->setDataByName("heading", heading);
  202. EQ2Packet* outapp = packet->serialize();
  203. safe_delete(packet);
  204. return outapp;
  205. }
  206. return 0;
  207. }
  208. void Player::DestroyQuests(){
  209. MPlayerQuests.lock();
  210. map<int32, Quest*>::iterator itr;
  211. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  212. safe_delete(itr->second);
  213. }
  214. completed_quests.clear();
  215. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  216. safe_delete(itr->second);
  217. }
  218. player_quests.clear();
  219. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  220. safe_delete(itr->second);
  221. }
  222. pending_quests.clear();
  223. MPlayerQuests.unlock();
  224. }
  225. PlayerInfo* Player::GetPlayerInfo(){
  226. if(info == 0)
  227. info = new PlayerInfo(this);
  228. return info;
  229. }
  230. void PlayerInfo::CalculateXPPercentages(){
  231. int32 xp_needed = info_struct->get_xp_needed();
  232. if(xp_needed > 0){
  233. float percentage = ((double)info_struct->get_xp() / xp_needed) * 1000;
  234. info_struct->set_xp_yellow((int16)percentage);
  235. info_struct->set_xp_blue((int16)(percentage-info_struct->get_xp_yellow())*1000);
  236. info_struct->set_xp_blue_vitality_bar(0);
  237. info_struct->set_xp_yellow_vitality_bar(0);
  238. if(player->GetXPVitality() > 0){
  239. float vitality_total = player->GetXPVitality()*10 + percentage;
  240. vitality_total -= ((int)(percentage/100)*100);
  241. if(vitality_total < 100){ //10%
  242. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  243. }
  244. else
  245. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  246. }
  247. }
  248. }
  249. void PlayerInfo::CalculateTSXPPercentages(){
  250. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  251. if(ts_xp_needed > 0){
  252. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  253. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  254. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  255. /*info_struct->xp_blue_vitality_bar = 0;
  256. info_struct->xp_yellow_vitality_bar = 0;
  257. if(player->GetXPVitality() > 0){
  258. float vitality_total = player->GetXPVitality()*10 + percentage;
  259. vitality_total -= ((int)(percentage/100)*100);
  260. if(vitality_total < 100){ //10%
  261. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  262. }
  263. else
  264. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  265. }*/
  266. }
  267. }
  268. void PlayerInfo::SetHouseZone(int32 id){
  269. house_zone_id = id;
  270. }
  271. void PlayerInfo::SetBindZone(int32 id){
  272. bind_zone_id = id;
  273. }
  274. void PlayerInfo::SetBindX(float x){
  275. bind_x = x;
  276. }
  277. void PlayerInfo::SetBindY(float y){
  278. bind_y = y;
  279. }
  280. void PlayerInfo::SetBindZ(float z){
  281. bind_z = z;
  282. }
  283. void PlayerInfo::SetBindHeading(float heading){
  284. bind_heading = heading;
  285. }
  286. int32 PlayerInfo::GetHouseZoneID(){
  287. return house_zone_id;
  288. }
  289. int32 PlayerInfo::GetBindZoneID(){
  290. return bind_zone_id;
  291. }
  292. float PlayerInfo::GetBindZoneX(){
  293. return bind_x;
  294. }
  295. float PlayerInfo::GetBindZoneY(){
  296. return bind_y;
  297. }
  298. float PlayerInfo::GetBindZoneZ(){
  299. return bind_z;
  300. }
  301. float PlayerInfo::GetBindZoneHeading(){
  302. return bind_heading;
  303. }
  304. PacketStruct* PlayerInfo::serialize2(int16 version){
  305. player->CalculateBonuses();
  306. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  307. if(packet){
  308. //TODO: 2021 FIX THIS CASTING
  309. char deity[32];
  310. strncpy(deity, info_struct->get_deity().c_str(), 32);
  311. packet->setDataByName("deity", deity);
  312. char name[40];
  313. strncpy(name, info_struct->get_name().c_str(), 40);
  314. packet->setDataByName("character_name", name);
  315. packet->setDataByName("race", info_struct->get_race());
  316. packet->setDataByName("gender", info_struct->get_gender());
  317. packet->setDataByName("class1", info_struct->get_class1());
  318. packet->setDataByName("class2", info_struct->get_class2());
  319. packet->setDataByName("class3", info_struct->get_class3());
  320. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  321. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  322. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  323. packet->setDataByName("level", info_struct->get_level());
  324. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  325. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  326. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  327. // for(int8 i=0;i<19;i++)
  328. // {
  329. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  330. // }
  331. //
  332. packet->setDataByName("current_hp", player->GetHP());
  333. packet->setDataByName("max_hp",player-> GetTotalHP());
  334. packet->setDataByName("base_hp", player->GetTotalHPBase());
  335. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  336. packet->setDataByName("bonus_health", bonus_health);
  337. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  338. packet->setDataByName("current_power", player->GetPower());
  339. packet->setDataByName("max_power", player->GetTotalPower());
  340. packet->setDataByName("base_power", player->GetTotalPowerBase());
  341. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  342. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  343. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  344. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  345. packet->setDataByName("attack", info_struct->get_cur_attack());
  346. packet->setDataByName("attack_base", info_struct->get_attack_base());
  347. packet->setDataByName("absorb", info_struct->get_absorb());
  348. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  349. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  350. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  351. CalculateXPPercentages();
  352. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  353. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  354. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  355. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  356. packet->setDataByName("flags", info_struct->get_flags());
  357. packet->setDataByName("flags2", info_struct->get_flags2());
  358. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  359. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  360. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  361. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  362. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  363. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  364. float block_pct = info_struct->get_block()*10.0f;
  365. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  366. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  367. packet->setDataByName("str", info_struct->get_str());
  368. packet->setDataByName("sta", info_struct->get_sta());
  369. packet->setDataByName("agi", info_struct->get_agi());
  370. packet->setDataByName("wis", info_struct->get_wis());
  371. packet->setDataByName("int", info_struct->get_intel());
  372. packet->setDataByName("str_base", info_struct->get_str_base());
  373. packet->setDataByName("sta_base", info_struct->get_sta_base());
  374. packet->setDataByName("agi_base", info_struct->get_agi_base());
  375. packet->setDataByName("wis_base", info_struct->get_wis_base());
  376. packet->setDataByName("int_base", info_struct->get_intel_base());
  377. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  378. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  379. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  380. packet->setDataByName("heat", info_struct->get_heat());
  381. packet->setDataByName("cold", info_struct->get_cold());
  382. packet->setDataByName("magic", info_struct->get_magic());
  383. packet->setDataByName("mental", info_struct->get_mental());
  384. packet->setDataByName("divine", info_struct->get_divine());
  385. packet->setDataByName("disease", info_struct->get_disease());
  386. packet->setDataByName("poison", info_struct->get_poison());
  387. packet->setDataByName("heat_base", info_struct->get_heat_base());
  388. packet->setDataByName("cold_base", info_struct->get_cold_base());
  389. packet->setDataByName("magic_base", info_struct->get_magic_base());
  390. packet->setDataByName("mental_base", info_struct->get_mental_base());
  391. packet->setDataByName("divine_base", info_struct->get_divine_base());
  392. packet->setDataByName("disease_base", info_struct->get_disease_base());
  393. packet->setDataByName("poison_base", info_struct->get_poison_base());
  394. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  395. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  396. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  397. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  398. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  399. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  400. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  401. packet->setDataByName("weight", info_struct->get_weight());
  402. packet->setDataByName("max_weight", info_struct->get_max_weight());
  403. char pet_name[32];
  404. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  405. packet->setDataByName("pet_name", pet_name);
  406. packet->setDataByName("status_points", info_struct->get_status_points());
  407. if(bind_zone_id > 0){
  408. string bind_name = database.GetZoneName(bind_zone_id);
  409. if (bind_name.length() > 0)
  410. packet->setDataByName("bind_zone", bind_name.c_str());
  411. }
  412. else
  413. packet->setDataByName("bind_zone", "None");
  414. if(house_zone_id > 0){
  415. string house_name = database.GetZoneName(house_zone_id);
  416. if (house_name.length() > 0)
  417. packet->setDataByName("house_zone", house_name.c_str());
  418. }
  419. else
  420. packet->setDataByName("house_zone", "None");
  421. //packet->setDataByName("account_age_base", 14);
  422. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  423. packet->setDataByName("power_regen", info_struct->get_power_regen());
  424. /*packet->setDataByName("unknown11", -1, 0);
  425. packet->setDataByName("unknown11", -1, 1);
  426. packet->setDataByName("unknown13", 201, 0);
  427. packet->setDataByName("unknown13", 201, 1);
  428. packet->setDataByName("unknown13", 234, 2);
  429. packet->setDataByName("unknown13", 201, 3);
  430. packet->setDataByName("unknown13", 214, 4);
  431. packet->setDataByName("unknown13", 234, 5);
  432. packet->setDataByName("unknown13", 234, 6);
  433. packet->setDataByName("unknown14", 78);
  434. */
  435. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  436. //packet->setDataByName("unknown15b", 9911);
  437. packet->setDataByName("unknown15a", 78);
  438. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  439. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  440. packet->setDataByName("tradeskill_exp_vitality", 100);
  441. packet->setDataByName("unknown15c", 200);
  442. //packet->setDataByName("unknown15", 100, 10);
  443. packet->setDataByName("unknown18", 16880, 1);
  444. /*packet->setDataByName("unknown19", 1);
  445. packet->setDataByName("unknown19", 3, 1);
  446. packet->setDataByName("unknown19", 1074301064, 2);
  447. packet->setDataByName("unknown19", 1, 3);
  448. packet->setDataByName("unknown19", 3, 4);
  449. packet->setDataByName("unknown19", 1074301064, 5);
  450. packet->setDataByName("unknown19", 6, 6);
  451. packet->setDataByName("unknown19", 14, 7);
  452. packet->setDataByName("unknown19", 1083179008, 8);*/
  453. player->SetGroupInformation(packet);
  454. packet->setDataByName("unknown20", 1, 107);
  455. packet->setDataByName("unknown20", 1, 108);
  456. packet->setDataByName("unknown20", 1, 109);
  457. packet->setDataByName("unknown20", 1, 110);
  458. packet->setDataByName("unknown20", 1, 111);
  459. //packet->setDataByName("unknown20b", 255);
  460. //packet->setDataByName("unknown20b", 255, 1);
  461. //packet->setDataByName("unknown20b", 255, 2);
  462. packet->setDataByName("unknown11", 123);
  463. packet->setDataByName("unknown11", 234, 1);
  464. //packet->setDataByName("in_combat", 32768);
  465. //make name flash red
  466. /*packet->setDataByName("unknown20", 8);
  467. packet->setDataByName("unknown20", 38, 70);
  468. packet->setDataByName("unknown20", 17, 77);
  469. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  470. packet->setDataByName("unknown20", 1, 113);
  471. packet->setDataByName("unknown20", 1, 114);
  472. packet->setDataByName("unknown20", 1, 115);
  473. packet->setDataByName("unknown20", 4294967295, 309);
  474. packet->setDataByName("unknown22", 2, 4);
  475. packet->setDataByName("unknown23", 2, 29);
  476. */
  477. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  478. // for(int i=0;i<19;i++)
  479. // packet->setDataByName("unknown7", 257, i);
  480. //packet->setDataByName("unknown21", info_struct->rain, 2);
  481. packet->setDataByName("rain", info_struct->get_rain());
  482. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  483. /*packet->setDataByName("unknown22", 3, 4);
  484. packet->setDataByName("unknown23", 3, 161);
  485. packet->setDataByName("unknown20", 103);
  486. packet->setDataByName("unknown20", 1280, 70);
  487. packet->setDataByName("unknown20", 9, 71);
  488. packet->setDataByName("unknown20", 5, 72);
  489. packet->setDataByName("unknown20", 4294967271, 73);
  490. packet->setDataByName("unknown20", 5, 75);
  491. packet->setDataByName("unknown20", 1051, 77);
  492. packet->setDataByName("unknown20", 3, 78);
  493. packet->setDataByName("unknown20", 6, 104);
  494. packet->setDataByName("unknown20", 1, 105);
  495. packet->setDataByName("unknown20", 20, 106);
  496. packet->setDataByName("unknown20", 3, 107);
  497. packet->setDataByName("unknown20", 1, 108);
  498. packet->setDataByName("unknown20", 1, 109);
  499. packet->setDataByName("unknown20", 4278190080, 494);
  500. packet->setDataByName("unknown20b", 255);
  501. packet->setDataByName("unknown20b", 255, 1);
  502. packet->setDataByName("unknown20b", 255, 2);
  503. packet->setDataByName("unknown20", 50, 75);
  504. */
  505. //packet->setDataByName("rain2", -102.24);
  506. for(int i=0;i<45;i++){
  507. if(i < 30){
  508. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  509. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  510. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  511. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  512. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  513. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  514. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  515. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  516. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  517. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  518. }
  519. else if(version < 942)//version 942 added 15 additional spell effect slots
  520. break;
  521. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  522. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  523. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  524. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  525. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  526. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  527. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  528. }
  529. return packet;
  530. }
  531. return 0;
  532. }
  533. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  534. if(packet){
  535. string* data = packet->serializeString();
  536. int32 size = data->length();
  537. //DumpPacket((uchar*)data->c_str(), size);
  538. uchar* tmp = new uchar[size];
  539. if(!changes){
  540. orig_packet = new uchar[size];
  541. changes = new uchar[size];
  542. memcpy(orig_packet, (uchar*)data->c_str(), size);
  543. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  544. }
  545. else{
  546. memcpy(changes, (uchar*)data->c_str(), size);
  547. Encode(changes, orig_packet, size);
  548. size = Pack(tmp, changes, size, size, version);
  549. //cout << "INFO HERE:\n";
  550. //DumpPacket(tmp, size);
  551. }
  552. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  553. safe_delete_array(tmp);
  554. safe_delete(packet);
  555. return ret_packet;
  556. }
  557. return 0;
  558. }
  559. void PlayerInfo::SetAccountAge(int16 age){
  560. info_struct->set_account_age_base(age);
  561. }
  562. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  563. player->CalculateBonuses();
  564. /* info_struct->heat = 15;
  565. info_struct->heat_base = 13;
  566. info_struct->divine = 14;
  567. info_struct->divine_base = 11;
  568. info_struct->cur_attack = 5;
  569. info_struct->attack_base = 5;
  570. info_struct->coin_copper = 1;
  571. info_struct->coin_silver = 2;
  572. info_struct->coin_gold = 3;
  573. info_struct->coin_plat = 4;*/
  574. int8 blah1 = 90;
  575. int8 blah2 = 120;
  576. /*for (int i = 0; i < 12; i++) {
  577. info_struct->maintained_effects[i].icon = 8+i;
  578. info_struct->maintained_effects[i].icon_backdrop = 315+i;
  579. strcpy(info_struct->maintained_effects[i].name, "Testing Spell");
  580. info_struct->maintained_effects[i].spell_id = 3000+i;
  581. info_struct->maintained_effects[i].slot_pos = i;
  582. info_struct->maintained_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  583. if(i<2)
  584. info_struct->maintained_effects[i].conc_used = 1;
  585. info_struct->maintained_effects[i].total_time = 60+i;
  586. }*/
  587. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  588. /*for (int i = 0; i < 1; i++) {
  589. info_struct->spell_effects[i].icon = 303;
  590. info_struct->spell_effects[i].icon_backdrop = 317;
  591. info_struct->spell_effects[i].spell_id = 8308;
  592. info_struct->spell_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  593. if (i < 5)
  594. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  595. }*/
  596. //0-69, locked screen movement
  597. //30-69 normal movement
  598. //10-30 normal movement
  599. //for (int i = 5; i < 10; i++)
  600. //packet->setDataByName("unknown19", 1+i, i);
  601. //Sleep(5000);
  602. if (packet) {
  603. char name[40];
  604. strncpy(name,info_struct->get_name().c_str(),40);
  605. packet->setDataByName("character_name", name);
  606. // packet->setDataByName("unknown_1_1_MJ", 99);//unknown_1_1_MJ
  607. packet->setDataByName("race", info_struct->get_race());
  608. packet->setDataByName("gender", info_struct->get_gender());
  609. packet->setDataByName("exiled", 0); // need exiled data
  610. packet->setDataByName("class1", info_struct->get_class1());
  611. packet->setDataByName("class2", info_struct->get_class2());
  612. packet->setDataByName("class3", info_struct->get_class3());
  613. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  614. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  615. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  616. packet->setDataByName("level", info_struct->get_level());
  617. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  618. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  619. // packet->setDataByName("unknown_1_2_MJ", 98); //unknown_1_2_MJ
  620. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  621. //TODO: 2021 FIX THIS CASTING
  622. for (int8 i = 0; i < 19; i++)
  623. packet->setDataByName("account_age_bonus", 0);
  624. //TODO: 2021 FIX THIS CASTING
  625. char deity[32];
  626. strncpy(deity, info_struct->get_deity().c_str(), 32);
  627. packet->setDataByName("deity", deity);
  628. packet->setDataByName("last_name", player->GetLastName());
  629. // packet->setDataByName("unknown_1_3_MJ", 97);//unknown_1_3_MJ
  630. packet->setDataByName("current_hp", player->GetHP());
  631. packet->setDataByName("max_hp", player->GetTotalHP());
  632. packet->setDataByName("base_hp", player->GetTotalHPBase());
  633. packet->setDataByName("current_power", player->GetPower());
  634. packet->setDataByName("max_power", player->GetTotalPower());
  635. packet->setDataByName("base_power", player->GetTotalPowerBase());
  636. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  637. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  638. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  639. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  640. // packet->setDataByName("unknown_1_4a_MJ", 96); //-1// was unknown11
  641. // packet->setDataByName("unknown_1_4b_MJ", 96); //-1
  642. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  643. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  644. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  645. packet->setDataByName("bonus_health", bonus_health);
  646. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  647. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  648. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  649. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  650. packet->setDataByName("mitigation_pct_pve", 392); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  651. packet->setDataByName("mitigation_pct_pvp", 559); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  652. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  653. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  654. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  655. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  656. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  657. // packet->setDataByName("unknown_1096_1_MJ", 90);//unknown_1096_1_MJ
  658. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  659. // packet->setDataByName("unknown_1096_2_MJ", 89);//unknown_1096_2_MJ
  660. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  661. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  662. // packet->setDataByName("unknown_1096_3_MJ", 88);//unknown_1096_3_MJ
  663. float block_pct = info_struct->get_block()*10.0f;
  664. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  665. // packet->setDataByName("unknown_1096_4_MJ", 87);//unknown_1096_4_MJ
  666. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  667. // packet->setDataByName("unknown_1096_5_MJ", 86);//unknown_1096_5_MJ
  668. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  669. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  670. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  671. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  672. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  673. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  674. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  675. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  676. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  677. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  678. // packet->setDataByName("unknown_1096_6_MJ", 86);//unknown_1096_6_MJ
  679. if (version <= 996) {
  680. packet->setDataByName("heat", info_struct->get_heat());
  681. packet->setDataByName("cold", info_struct->get_cold());
  682. packet->setDataByName("magic", info_struct->get_magic());
  683. packet->setDataByName("mental", info_struct->get_mental());
  684. packet->setDataByName("divine", info_struct->get_divine());
  685. packet->setDataByName("disease", info_struct->get_disease());
  686. packet->setDataByName("poison", info_struct->get_poison());
  687. packet->setDataByName("heat_base", info_struct->get_heat_base());
  688. packet->setDataByName("cold_base", info_struct->get_cold_base());
  689. packet->setDataByName("magic_base", info_struct->get_magic_base());
  690. packet->setDataByName("mental_base", info_struct->get_mental_base());
  691. packet->setDataByName("divine_base", info_struct->get_divine_base());
  692. packet->setDataByName("disease_base", info_struct->get_disease_base());
  693. packet->setDataByName("poison_base", info_struct->get_poison_base());
  694. }
  695. else {
  696. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  697. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  698. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  699. // packet->setDataByName("unknown_1096_7_MJ", 85);//unknown_1096_7_MJ
  700. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  701. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  702. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  703. }
  704. // packet->setDataByName("unknown_1096_8_MJ", 205);//unknown_1096_8_MJ
  705. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  706. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  707. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  708. // packet->setDataByName("unknown_1096_9_MJ", 240);//unknown_1096_9_MJ
  709. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  710. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  711. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  712. // packet->setDataByName("unknown_1096_10_MJ", 280);//unknown_1096_10_MJ
  713. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  714. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  715. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  716. // packet->setDataByName("unknown_1096_11_MJ", 320);//unknown_1096_11_MJ
  717. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  718. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  719. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  720. CalculateXPPercentages();
  721. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  722. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  723. if(version >= 60114)
  724. {
  725. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  726. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  727. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  728. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  729. }
  730. else
  731. {
  732. packet->setDataByName("exp_debt", (int16)(info_struct->get_xp_debt()/10.0f));//95= 9500% //confirmed DoV
  733. }
  734. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  735. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  736. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  737. packet->setDataByName("server_bonus", 0);//confirmed DoV
  738. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  739. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  740. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  741. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  742. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  743. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  744. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  745. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  746. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  747. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  748. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  749. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  750. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  751. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  752. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  753. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  754. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  755. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  756. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  757. // packet->setDataByName("unknown_1096_12_MJ", 90);
  758. packet->setDataByName("items_found", 62);// dov confirmed
  759. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  760. packet->setDataByName("quests_completed", 670);// dov confirmed
  761. packet->setDataByName("exploration_events", 435);// dov confirmed
  762. packet->setDataByName("completed_collections", 144);// dov confirmed
  763. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  764. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  765. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  766. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  767. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  768. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  769. //packet->setDataByName("unknown_1096_15_MJ", 50);//unknown_1096_15_MJ
  770. //////Spell Effects go here, but are below
  771. //////Dettrimental effects go here, but are below
  772. packet->setDataByName("trauma_count", 45);// added with spells leave here for testing//dov confirmed
  773. packet->setDataByName("arcane_count", 255);// added with spells leave here for testing//dov confirmed
  774. packet->setDataByName("noxious_count", 47);// added with spells leave here for testing//dov confirmed
  775. packet->setDataByName("elemental_count", 255);// added with spells leave here for testing//dov confirmed
  776. packet->setDataByName("curse_count", 49);// added with spells leave here for testing//dov confirmed
  777. // packet->setDataByName("unknown_1096_17_MJ", 30);//unknown_1096_17_MJ
  778. //////Maintained effects go here, but are below
  779. packet->setDataByName("breath", 30);
  780. //packet->setDataByName("unknown_1096_18_MJ", 1000);//16880
  781. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  782. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  783. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  784. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  785. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  786. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  787. if (info_struct->get_attackspeed() > 0) {
  788. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  789. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  790. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  791. }
  792. else {
  793. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  794. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  795. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  796. }
  797. //packet->setDataByName("unknown_1096_18_MJ", 99);//unknown_1096_19a_MJ
  798. //packet->setDataByName("unknown_1096_18_MJ", 98);//unknown_1096_19b_MJ
  799. //packet->setDataByName("unknown_1096_18_MJ", 97);//unknown_1096_19c_MJ
  800. //packet->setDataByName("unknown_1096_18_MJ", 96);//unknown_1096_19d_MJ
  801. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  802. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  803. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  804. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  805. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  806. packet->setDataByName("flags", info_struct->get_flags());
  807. packet->setDataByName("flags2", info_struct->get_flags2());
  808. if (version == 546) {
  809. if (player->get_character_flag(CF_ANONYMOUS))
  810. packet->setDataByName("flags_anonymous", 1);
  811. if (player->get_character_flag(CF_ROLEPLAYING))
  812. packet->setDataByName("flags_roleplaying", 1);
  813. if (player->get_character_flag(CF_AFK))
  814. packet->setDataByName("flags_afk", 1);
  815. if (player->get_character_flag(CF_LFG))
  816. packet->setDataByName("flags_lfg", 1);
  817. if (player->get_character_flag(CF_LFW))
  818. packet->setDataByName("flags_lfw", 1);
  819. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  820. packet->setDataByName("flags_show_hood", 1);
  821. if (player->get_character_flag(CF_SHOW_ILLUSION))
  822. packet->setDataByName("flags_show_illusion_form", 1);
  823. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  824. packet->setDataByName("flags_show_duel_invites", 1);
  825. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  826. packet->setDataByName("flags_show_trade_invites", 1);
  827. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  828. packet->setDataByName("flags_show_group_invites", 1);
  829. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  830. packet->setDataByName("flags_show_raid_invites", 1);
  831. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  832. packet->setDataByName("flags_show_guild_invites", 1);
  833. }
  834. //unknown_1096_20_MJ
  835. //unknown_1096_21_MJ
  836. //unknown_1096_22_MJ
  837. //unknown_1096_23_MJ
  838. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  839. //unknown_1096_24_MJ
  840. //unknown_1096_25_MJ
  841. //unknown_1096_26_MJ
  842. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  843. //unknown_1096_27_MJ
  844. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  845. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  846. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  847. //unknown_1096_28_MJ
  848. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  849. //unknown_1096_29_MJ
  850. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  851. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  852. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  853. //unknown_1096_30_MJ
  854. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  855. //unknown_1096_31_MJ
  856. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  857. //unknown_1096_32_MJ
  858. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  859. ((Entity*)player)->MStats.lock();
  860. packet->setDataByName("potency", player->stats[ITEM_STAT_POTENCY]);//info_struct->get_potency);// dov confirmed
  861. ((Entity*)player)->MStats.unlock();
  862. //unknown_1096_33_MJ
  863. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  864. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  865. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  866. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  867. //unknown_1096_34_MJ
  868. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  869. //unknown_1096_35_MJ
  870. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  871. //unknown_1096_36_MJ
  872. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  873. //unknown_1096_37_MJ
  874. //toughness_resist_crit_pvp
  875. //unknown_1096_38_MJ
  876. ((Entity*)player)->MStats.lock();
  877. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  878. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  879. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  880. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  881. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  882. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  883. ((Entity*)player)->MStats.unlock();
  884. //unknown_1096_39_MJ
  885. /////GRoup Members
  886. //unknown_1096_40_MJ
  887. //unknown_1096_41_MJ
  888. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  889. packet->setDataByName("pet_id", 0);
  890. else {
  891. packet->setDataByName("pet_id", info_struct->get_pet_id());
  892. char pet_name[32];
  893. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  894. packet->setDataByName("pet_name", pet_name);
  895. }
  896. //unknown_1096_42_MJ
  897. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  898. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  899. //unknown_1096_43_MJ
  900. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  901. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  902. packet->setDataByName("rain", info_struct->get_rain());
  903. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  904. packet->setDataByName("status_points", info_struct->get_status_points());
  905. packet->setDataByName("guild_status", 888888);
  906. //unknown_1096_44_MJ
  907. if (house_zone_id > 0){
  908. string house_name = database.GetZoneName(house_zone_id);
  909. if(house_name.length() > 0)
  910. packet->setDataByName("house_zone", house_name.c_str());
  911. }
  912. else
  913. packet->setDataByName("house_zone", "abcdefghijklmnopqrst");
  914. //unknown_1096_45_MJ
  915. if (bind_zone_id > 0){
  916. string bind_name = database.GetZoneName(bind_zone_id);
  917. if(bind_name.length() > 0)
  918. packet->setDataByName("bind_zone", bind_name.c_str());
  919. }
  920. else
  921. packet->setDataByName("bind_zone", "abcdefghijklmnopqrst");
  922. //
  923. ((Entity*)player)->MStats.lock();
  924. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  925. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  926. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  927. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  928. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  929. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  930. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  931. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  932. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  933. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  934. ((Entity*)player)->MStats.unlock();
  935. packet->setDataByName("flurry", info_struct->get_flurry());
  936. packet->setDataByName("unknown153", 153);
  937. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  938. packet->setDataByName("unknown156", 156);
  939. packet->setDataByName("unknown157", 157);
  940. packet->setDataByName("unknown159", 159);
  941. packet->setDataByName("unknown160", 160);
  942. packet->setDataByName("unknown163", 163);
  943. packet->setDataByName("unknown168", 168);
  944. packet->setDataByName("decrease_falling_dmg", 169);
  945. info_struct->set_max_weight(200);
  946. //packet->setDataByName("auto_attack", 1);
  947. //492
  948. if (version <= 546) {
  949. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  950. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  951. }
  952. else {
  953. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  954. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  955. }
  956. if (version <= 546) {
  957. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  958. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  959. }
  960. else {
  961. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  962. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  963. }
  964. packet->setDataByName("attack", info_struct->get_cur_attack());
  965. packet->setDataByName("attack_base", info_struct->get_attack_base());
  966. packet->setDataByName("absorb", info_struct->get_absorb());
  967. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  968. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  969. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  970. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  971. packet->setDataByName("savagery", 250);
  972. packet->setDataByName("max_savagery", 500);
  973. packet->setDataByName("savagery_level", 1);
  974. packet->setDataByName("max_savagery_level", 5);
  975. packet->setDataByName("dissonance", 5000);
  976. packet->setDataByName("max_dissonance", 10000);
  977. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  978. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  979. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  980. packet->setDataByName("weight", info_struct->get_weight());
  981. packet->setDataByName("max_weight", info_struct->get_max_weight());
  982. packet->setDataByName("unknownint32a", 777777);
  983. packet->setDataByName("unknownint32b", 666666);
  984. packet->setDataByName("mitigation2_cur", 2367);
  985. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  986. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  987. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  988. packet->setDataByName("uncontested_riposte_pve", 0); //????
  989. packet->setDataByName("uncontested_parry_pve", 0); //????
  990. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  991. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  992. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  993. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  994. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  995. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  996. /*packet->setDataByName("unknown13", 201, 0);
  997. packet->setDataByName("unknown13", 201, 1);
  998. packet->setDataByName("unknown13", 234, 2);
  999. packet->setDataByName("unknown13", 201, 3);
  1000. packet->setDataByName("unknown13", 214, 4);
  1001. packet->setDataByName("unknown13", 234, 5);
  1002. packet->setDataByName("unknown13", 234, 6);
  1003. packet->setDataByName("unknown14", 78);
  1004. */
  1005. //packet->setDataByName("unknown23", 1, 146);
  1006. //packet->setDataByName("unknown24", 0xFF, 42);
  1007. //packet->setDataByName("unknown24", 0xFF, 46);
  1008. // unknown14c = percent aa exp to next level
  1009. packet->setDataByName("unknown14d", 100, 0);
  1010. packet->setDataByName("unknown20", 1084227584, 72);
  1011. //packet->setDataByName("unknown16", 0xFFFFFFFF, 4);
  1012. //packet->setDataByName("unknown15b", 9911);
  1013. packet->setDataByName("unknown15c", 200);
  1014. //packet->setDataByName("unknown15", 100, 10);
  1015. /*packet->setDataByName("unknown19", 1);
  1016. packet->setDataByName("unknown19", 3, 1);
  1017. packet->setDataByName("unknown19", 1074301064, 2);
  1018. packet->setDataByName("unknown19", 1, 3);
  1019. packet->setDataByName("unknown19", 3, 4);
  1020. packet->setDataByName("unknown19", 1074301064, 5);
  1021. packet->setDataByName("unknown19", 6, 6);
  1022. packet->setDataByName("unknown19", 14, 7);
  1023. packet->setDataByName("unknown19", 1083179008, 8);*/
  1024. player->SetGroupInformation(packet);
  1025. //packet->setDataByName("unknown20", 1, 107);
  1026. //packet->setDataByName("unknown20", 1, 108);
  1027. //packet->setDataByName("unknown20", 1, 109);
  1028. //packet->setDataByName("unknown20", 1, 110);
  1029. //packet->setDataByName("unknown20", 1, 111);
  1030. //packet->setDataByName("unknown20b", 255);
  1031. //packet->setDataByName("unknown20b", 255, 1);
  1032. //packet->setDataByName("unknown20b", 255, 2);
  1033. //packet->setDataByName("in_combat", 32768);
  1034. //make name flash red
  1035. /*packet->setDataByName("unknown20", 8);
  1036. packet->setDataByName("unknown20", 38, 70);
  1037. packet->setDataByName("unknown20", 17, 77);
  1038. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  1039. packet->setDataByName("unknown20", 1, 113);
  1040. packet->setDataByName("unknown20", 1, 114);
  1041. packet->setDataByName("unknown20", 1, 115);
  1042. packet->setDataByName("unknown20", 4294967295, 309);
  1043. packet->setDataByName("unknown22", 2, 4);
  1044. packet->setDataByName("unknown23", 2, 29);
  1045. */
  1046. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  1047. // for(int i=0;i<19;i++)
  1048. // packet->setDataByName("unknown7", 257, i);
  1049. //packet->setDataByName("unknown21", info_struct->rain, 2);
  1050. /*packet->setDataByName("unknown22", 3, 4);
  1051. packet->setDataByName("unknown23", 3, 161);
  1052. packet->setDataByName("unknown20", 103);
  1053. packet->setDataByName("unknown20", 1280, 70);
  1054. packet->setDataByName("unknown20", 9, 71);
  1055. packet->setDataByName("unknown20", 5, 72);
  1056. packet->setDataByName("unknown20", 4294967271, 73);
  1057. packet->setDataByName("unknown20", 5, 75);
  1058. packet->setDataByName("unknown20", 1051, 77);
  1059. packet->setDataByName("unknown20", 3, 78);
  1060. packet->setDataByName("unknown20", 6, 104);
  1061. packet->setDataByName("unknown20", 1, 105);
  1062. packet->setDataByName("unknown20", 20, 106);
  1063. packet->setDataByName("unknown20", 3, 107);
  1064. packet->setDataByName("unknown20", 1, 108);
  1065. packet->setDataByName("unknown20", 1, 109);
  1066. packet->setDataByName("unknown20", 4278190080, 494);
  1067. packet->setDataByName("unknown20b", 255);
  1068. packet->setDataByName("unknown20b", 255, 1);
  1069. packet->setDataByName("unknown20b", 255, 2);
  1070. packet->setDataByName("unknown20", 50, 75);
  1071. */
  1072. /*packet->setDataByName("unknown199a", 843);// 25);
  1073. //packet->setDataByName("unknown199b", 844);// 30);
  1074. //packet->setDataByName("unknown199c", 845);// 45);
  1075. //packet->setDataByName("unknown199d", 846);// 55);
  1076. packet->setDataByName("unknown37", 537);
  1077. packet->setDataByName("unknown38", 538);
  1078. packet->setDataByName("unknown39", 539);
  1079. packet->setDataByName("unknown40", 540);
  1080. packet->setDataByName("unknown41", 541);
  1081. packet->setDataByName("unknown42", 542);
  1082. packet->setDataByName("unknown43", 543);
  1083. packet->setDataByName("unknown44", 544);
  1084. packet->setDataByName("ability_mod_pvp", 542);
  1085. packet->setDataByName("unknown43", 543);
  1086. packet->setDataByName("unknown44", 544);
  1087. packet->setDataByName("unknown45", 645);
  1088. packet->setDataByName("unknown46", 646);
  1089. packet->setDataByName("unknown47", 647);
  1090. packet->setDataByName("unknown48", 648);
  1091. packet->setDataByName("unknown49", 649);
  1092. packet->setDataByName("unknown50", 650);
  1093. packet->setDataByName("unknown51", 651);
  1094. packet->setDataByName("unknown52", 652);
  1095. packet->setDataByName("unknown53", 653);
  1096. packet->setDataByName("unknown54", 654);
  1097. packet->setDataByName("unknown55", 655);
  1098. packet->setDataByName("unknown56", 656);
  1099. packet->setDataByName("unknown57", 657);
  1100. packet->setDataByName("unknown58", 658);
  1101. packet->setDataByName("unknown59", 659);
  1102. packet->setDataByName("unknown60", 660);
  1103. */
  1104. packet->setDataByName("in_combat_movement_speed", 125);
  1105. packet->setDataByName("increase_max_power", 127);
  1106. packet->setDataByName("increase_max_power2", 128);
  1107. //129 does not exist
  1108. /* packet->setDataByName("unknown130", 130);
  1109. packet->setDataByName("unknown132", 132);
  1110. packet->setDataByName("unknown133", 133);
  1111. packet->setDataByName("unknown137", 137);
  1112. packet->setDataByName("unknown138", 138);
  1113. packet->setDataByName("unknown139", 139);
  1114. packet->setDataByName("unknown141", 141);
  1115. packet->setDataByName("unknown142", 142);
  1116. packet->setDataByName("unknown144", 144);
  1117. packet->setDataByName("unknown147", 147);
  1118. packet->setDataByName("unknown148", 148);
  1119. packet->setDataByName("unknown170", 170);
  1120. packet->setDataByName("unknown171", 171);
  1121. packet->setDataByName("unknown172", 172);
  1122. packet->setDataByName("unknown173", 173);
  1123. packet->setDataByName("unknown174", 174);
  1124. packet->setDataByName("unknown175", 175);
  1125. packet->setDataByName("unknown176", 176);
  1126. packet->setDataByName("unknown177", 177);
  1127. packet->setDataByName("loot_coin", 178);
  1128. packet->setDataByName("mitigation_increase", 179);
  1129. packet->setDataByName("unknown180", 180);
  1130. packet->setDataByName("unknown182", 182);
  1131. packet->setDataByName("unknown184", 184);
  1132. packet->setDataByName("unknown185", 185);
  1133. packet->setDataByName("unknown186", 186);
  1134. packet->setDataByName("unknown187", 187);
  1135. packet->setDataByName("unknown188", 188);
  1136. packet->setDataByName("unknown189", 189);
  1137. packet->setDataByName("unknown190", 190);
  1138. packet->setDataByName("unknown191", 191);
  1139. packet->setDataByName("unknown192", 192);
  1140. packet->setDataByName("unknown193", 193);
  1141. packet->setDataByName("unknown194", 194);
  1142. packet->setDataByName("unknown195", 195);
  1143. packet->setDataByName("unknown196", 196);
  1144. packet->setDataByName("unknown197", 197);
  1145. packet->setDataByName("unknown198", 198);
  1146. packet->setDataByName("unknown199", 199);
  1147. packet->setDataByName("unknown200", 200);
  1148. packet->setDataByName("unknown201", 201);
  1149. packet->setDataByName("unknown202", 202);
  1150. packet->setDataByName("unknown203", 203);
  1151. packet->setDataByName("unknown204", 204);
  1152. packet->setDataByName("unknown205", 205);
  1153. packet->setDataByName("unknown206", 206);
  1154. packet->setDataByName("unknown207", 207);
  1155. packet->setDataByName("unknown208", 208);
  1156. packet->setDataByName("unknown209", 209);
  1157. packet->setDataByName("unknown210", 210);
  1158. packet->setDataByName("unknown211", 211);
  1159. packet->setDataByName("unknown212", 212);
  1160. packet->setDataByName("unknown213", 213);
  1161. packet->setDataByName("unknown214", 214);
  1162. packet->setDataByName("unknown215", 215);
  1163. packet->setDataByName("unknown216", 216);
  1164. packet->setDataByName("unknown217", 217);
  1165. packet->setDataByName("unknown218", 218);
  1166. packet->setDataByName("unknown219", 219);
  1167. packet->setDataByName("unknown220", 220);
  1168. packet->setDataByName("unknown221", 221);
  1169. packet->setDataByName("unknown222", 222);
  1170. packet->setDataByName("unknown223", 223);
  1171. packet->setDataByName("unknown224", 224);
  1172. packet->setDataByName("unknown225", 225);
  1173. packet->setDataByName("unknown226", 226);
  1174. packet->setDataByName("unknown227", 227);
  1175. packet->setDataByName("unknown228", 228);
  1176. packet->setDataByName("unknown229", 229);
  1177. packet->setDataByName("unknown230", 230);
  1178. packet->setDataByName("unknown231", 231);
  1179. packet->setDataByName("unknown232", 232);
  1180. packet->setDataByName("unknown233", 233);
  1181. packet->setDataByName("unknown234", 234);
  1182. packet->setDataByName("unknown235", 235);
  1183. packet->setDataByName("unknown236", 236);
  1184. packet->setDataByName("unknown237", 237);
  1185. packet->setDataByName("unknown238", 238);
  1186. packet->setDataByName("unknown239", 239);
  1187. packet->setDataByName("unknown240", 240);
  1188. // Tradeskill stats
  1189. packet->setDataByName("unknown383", 383);
  1190. packet->setDataByName("unknown384", 384);
  1191. packet->setDataByName("unknown385", 385);
  1192. packet->setDataByName("unknown386", 386);
  1193. packet->setDataByName("unknown387", 387);
  1194. packet->setDataByName("unknown388", 388);
  1195. packet->setDataByName("unknown389", 389);
  1196. packet->setDataByName("unknown390", 390);
  1197. packet->setDataByName("unknown391", 391);
  1198. packet->setDataByName("unknown392", 392);
  1199. packet->setDataByName("unknown393", 393);
  1200. packet->setDataByName("unknown394", 394);
  1201. packet->setDataByName("unknown395", 395);
  1202. packet->setDataByName("unknown396", 396);
  1203. packet->setDataByName("unknown397", 397);
  1204. packet->setDataByName("unknown398", 398);
  1205. */
  1206. packet->setDataByName("vision", info_struct->get_vision());
  1207. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  1208. int32 expireTimestamp = 0;
  1209. Spawn* maintained_target = 0;
  1210. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  1211. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  1212. for (int i = 0; i < 45; i++) {
  1213. if (i < 30) {
  1214. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  1215. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  1216. if (maintained_target)
  1217. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  1218. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  1219. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  1220. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  1221. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  1222. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  1223. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  1224. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  1225. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  1226. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  1227. if (expireTimestamp == 0xFFFFFFFF)
  1228. expireTimestamp = 0;
  1229. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  1230. }
  1231. else if (version < 942)//version 942 added 15 additional spell effect slots
  1232. break;
  1233. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  1234. /*if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  1235. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);*/
  1236. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  1237. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  1238. if (expireTimestamp == 0xFFFFFFFF)
  1239. expireTimestamp = 0;
  1240. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  1241. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  1242. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  1243. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  1244. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1245. }
  1246. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1247. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1248. int8 det_count = 0;
  1249. //Send detriment counts as 255 if all dets of that type are incurable
  1250. det_count = player->GetTraumaCount();
  1251. if (det_count > 0) {
  1252. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  1253. det_count = 255;
  1254. }
  1255. packet->setDataByName("trauma_count", det_count);
  1256. det_count = player->GetArcaneCount();
  1257. if (det_count > 0) {
  1258. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  1259. det_count = 255;
  1260. }
  1261. packet->setDataByName("arcane_count", det_count);
  1262. det_count = player->GetNoxiousCount();
  1263. if (det_count > 0) {
  1264. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  1265. det_count = 255;
  1266. }
  1267. packet->setDataByName("noxious_count", det_count);
  1268. det_count = player->GetElementalCount();
  1269. if (det_count > 0) {
  1270. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  1271. det_count = 255;
  1272. }
  1273. packet->setDataByName("elemental_count", det_count);
  1274. det_count = player->GetCurseCount();
  1275. if (det_count > 0) {
  1276. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  1277. det_count = 255;
  1278. }
  1279. packet->setDataByName("curse_count", det_count);
  1280. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1281. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1282. DetrimentalEffects det;
  1283. int32 i = 0;
  1284. for (i = 0; i < det_list->size(); i++) {
  1285. det = det_list->at(i);
  1286. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1287. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1288. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1289. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1290. expireTimestamp = det.expire_timestamp;
  1291. if (expireTimestamp == 0xFFFFFFFF)
  1292. expireTimestamp = 0;
  1293. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1294. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1295. if (i == 30) {
  1296. if (version < 942)
  1297. break;
  1298. }
  1299. else if (i == 45)
  1300. break;
  1301. }
  1302. if (version < 942) {
  1303. while (i < 30) {
  1304. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1305. i++;
  1306. }
  1307. }
  1308. else {
  1309. while (i < 45) {
  1310. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1311. i++;
  1312. }
  1313. }
  1314. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1315. // disabling as not in use right now
  1316. //packet->setDataByName("spirit_rank", 2);
  1317. //packet->setDataByName("spirit", 1);
  1318. //packet->setDataByName("spirit_progress", .67);
  1319. packet->setDataByName("combat_exp_enabled", 1);
  1320. /*for (int i = 0; i < 12; i++) {
  1321. packet->setSubstructDataByName("spell_effects", "spell_id", i + 1, i);
  1322. if (i % 2 == 0)
  1323. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1324. }*/
  1325. int testa = 0x41;
  1326. int testb = 0x41;
  1327. //160-330
  1328. //0-250 (160-250) //top down view
  1329. //250-290 nothing
  1330. //290-330 //blocked view
  1331. //310-330 nothing
  1332. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 41 41 41 | .............AAA
  1333. //1184: 42 41 43 41 44 41 45 00 - 00 00 00 00 00 00 00 00 | BACADAE......... //blocked view
  1334. //1184: 00 41 41 41 42 41 43 00 - 00 00 00 00 00 00 00 00 | .AAABAC......... //blocked view
  1335. //1184: 00 41 41 41 41 00 00 00 - 00 00 00 00 00 00 00 00 | .AAAA........... //blocked view
  1336. //1184: 00 41 41 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1337. //1184: 00 41 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1338. //1184: 41 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view 293
  1339. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 41 | ...............A //blocked view 292
  1340. //packet->setDataByName("screen_blur", 0); //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 41 00 //blurred view
  1341. //packet->setDataByName("unknown18", testa, 295);
  1342. //packet->setDataByName("unknown18", testa, 296);
  1343. //packet->setDataByName("unknown18", testa, 297);
  1344. //300 pet junk
  1345. //492
  1346. /*for (int i = 300; i < 360; i++) {
  1347. packet->setDataByName("unknown19", testa, i);
  1348. testa++;
  1349. //packet->setDataByName("unknown19", 0xc3, i+1);
  1350. }*/
  1351. /*packet->setDataByName("pet_id", 5);
  1352. packet->setDataByName("pet_name", "Blah");
  1353. packet->setDataByName("pet_hp", .9);
  1354. packet->setDataByName("pet_power", .8);*/
  1355. /*packet->setDataByName("test7", 0x3f);
  1356. packet->setDataByName("test8", 0xc3);
  1357. packet->setDataByName("unknown17", 12);
  1358. packet->setDataByName("unknown17", 12, 1);
  1359. packet->setDataByName("unknown17", 12, 2);
  1360. packet->setDataByName("unknown17", 12, 3);*/
  1361. string* data = packet->serializeString();
  1362. int32 size = data->length();
  1363. /*uchar blah[] = { 0x31,0x02,0x00,0x00,0xff,0x4f,0x77,0x6b,0x65,0x65,0x63,0x65,0x87,0x61
  1364. ,0x67,0x68,0x1b,0x83,0x04,0x01,0x13,0x95,0x02,0x02,0x01,0x88,0x01,0x91,0x30,0x30
  1365. ,0xa2,0x01,0x30,0x84,0x30,0x8a,0x38,0x38,0xf0,0x17,0x01,0x17,0x9f,0x01,0x17,0x01
  1366. ,0x17,0x01,0x0a,0xd5,0x10,0x14,0x18,0x14,0xaa,0x14,0x10,0x14,0x95,0x18,0x14,0x14
  1367. ,0x09,0xd1,0x08,0x08,0x06,0x82,0x06,0x1a,0xd1,0x28,0x28,0x1e,0x8a,0x1e,0x01,0x1f
  1368. ,0x81,0x13,0x09,0x91,0x01,0x50,0x15,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1369. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1370. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1371. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1372. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1373. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1374. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1375. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1376. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1377. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1378. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1379. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x47,0x8f,0xff,0xff,0xff,0xff
  1380. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1381. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1382. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1383. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1384. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1385. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1386. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1387. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff
  1388. ,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff
  1389. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1390. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1391. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1392. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1393. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1394. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1395. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1396. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x0a,0x83,0xf0,0x41,0x7f,0x7f,0x7f,0x7f
  1397. ,0x3a,0xff,0xff,0xff,0xff,0xff,0x4e,0x6f,0x20,0x87,0x50,0x65,0x74,0x2d,0x9f,0x3f
  1398. ,0xc3,0x94,0xcb,0xc2,0x08,0x81,0x02 };*/
  1399. //size = sizeof(blah);
  1400. //packet->PrintPacket();
  1401. uchar* tmp = new uchar[size];
  1402. bool reverse = version > 283;
  1403. if (!changes) {
  1404. orig_packet = new uchar[size];
  1405. changes = new uchar[size];
  1406. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1407. //DumpPacket(orig_packet, size);
  1408. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1409. }
  1410. else {
  1411. memcpy(changes, (uchar*)data->c_str(), size);
  1412. if (modifyPos > 0) {
  1413. uchar* ptr2 = (uchar*)changes;
  1414. ptr2 += modifyPos - 1;
  1415. if (modifyValue > 0xFFFF) {
  1416. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1417. }
  1418. else if (modifyValue > 0xFF) {
  1419. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1420. }
  1421. else
  1422. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1423. }
  1424. /*if (player->GetTempVariable("offset").length() > 0){
  1425. changes[atoul(player->GetTempVariable("offset").c_str())] = 0xF4;
  1426. changes[atoul(player->GetTempVariable("offset").c_str()) + 1] = 0x01;
  1427. }*/
  1428. Encode(changes, orig_packet, size);
  1429. if (modifyPos > 0) {
  1430. uchar* ptr2 = (uchar*)orig_packet;
  1431. if (modifyPos > 64)
  1432. ptr2 += modifyPos - 64;
  1433. int16 tmpsize = modifyPos + 128;
  1434. if (tmpsize > size)
  1435. tmpsize = size;
  1436. DumpPacket(ptr2, tmpsize - modifyPos);
  1437. }
  1438. size = Pack(tmp, changes, size, size, version, reverse);
  1439. //DumpPacket(tmp, size);
  1440. }
  1441. if (version >= 546)
  1442. {
  1443. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
  1444. if (control_packet) {
  1445. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1446. control_packet->setDataByName("speed", player->GetSpeed());
  1447. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1448. control_packet->setDataByName("size", 0.51);
  1449. Client* client = player->GetZone()->GetClientBySpawn(player);
  1450. if (client)
  1451. client->QueuePacket(control_packet->serialize());
  1452. safe_delete(control_packet);
  1453. }
  1454. }
  1455. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1456. safe_delete(packet);
  1457. safe_delete_array(tmp);
  1458. return ret_packet;
  1459. }
  1460. return 0;
  1461. }
  1462. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1463. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1464. if(packet) {
  1465. Spawn* pet = 0;
  1466. pet = player->GetPet();
  1467. if (!pet)
  1468. pet = player->GetCharmedPet();
  1469. if (pet) {
  1470. packet->setDataByName("current_hp", pet->GetHP());
  1471. packet->setDataByName("max_hp", pet->GetTotalHP());
  1472. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1473. packet->setDataByName("current_power", pet->GetPower());
  1474. packet->setDataByName("max_power", pet->GetTotalPower());
  1475. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1476. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1477. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1478. char pet_name[32];
  1479. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1480. packet->setDataByName("name", pet_name);
  1481. packet->setDataByName("no_pet", pet_name);
  1482. if (version >= 57000) {
  1483. packet->setDataByName("current_power3", pet->GetPower());
  1484. packet->setDataByName("max_power3", pet->GetTotalPower());
  1485. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1486. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1487. }
  1488. else {
  1489. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1490. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1491. }
  1492. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1493. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1494. packet->setDataByName("unknown5", 255); // Hate % maybe
  1495. packet->setDataByName("movement", info_struct->get_pet_movement());
  1496. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1497. }
  1498. else {
  1499. packet->setDataByName("current_hp", 0);
  1500. packet->setDataByName("max_hp", 0);
  1501. packet->setDataByName("base_hp", 0);
  1502. packet->setDataByName("current_power", 0);
  1503. packet->setDataByName("max_power", 0);
  1504. packet->setDataByName("base_power", 0);
  1505. packet->setDataByName("spawn_id", 0);
  1506. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1507. packet->setDataByName("name", "");
  1508. packet->setDataByName("no_pet", "No Pet");
  1509. packet->setDataByName("health_pct_tooltip", 0);
  1510. packet->setDataByName("health_pct_bar", 0);
  1511. packet->setDataByName("power_pct_tooltip", 0);
  1512. packet->setDataByName("power_pct_bar", 0);
  1513. packet->setDataByName("unknown5", 0);
  1514. packet->setDataByName("movement", 0);
  1515. packet->setDataByName("behavior", 0);
  1516. }
  1517. string* data = packet->serializeString();
  1518. int32 size = data->length();
  1519. uchar* tmp = new uchar[size];
  1520. // if this is the first time sending this packet create the buffers
  1521. if(!pet_changes){
  1522. pet_orig_packet = new uchar[size];
  1523. pet_changes = new uchar[size];
  1524. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1525. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1526. // pack the packet, result ends up in tmp
  1527. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1528. }
  1529. else{
  1530. // copy the packet into pet_changes
  1531. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1532. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1533. // puts the xor packet into pet_changes.
  1534. Encode(pet_changes, pet_orig_packet, size);
  1535. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1536. size = Pack(tmp, pet_changes, size, size, version);
  1537. }
  1538. // Create the packet that we will send
  1539. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1540. // Clean up
  1541. safe_delete_array(tmp);
  1542. safe_delete(packet);
  1543. // Return the packet that will be sent to the client
  1544. return ret_packet;
  1545. }
  1546. return 0;
  1547. }
  1548. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1549. bool ret = false;
  1550. int8 item_type;
  1551. Item* item = 0;
  1552. for(int8 i=0;i<NUM_SLOTS;i++){
  1553. item = equipment_list.items[i];
  1554. if(item) {
  1555. item_type = item->generic_info.item_type;
  1556. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN){
  1557. ret = true;
  1558. if((item->generic_info.condition - amount) > 0)
  1559. item->generic_info.condition -= amount;
  1560. else
  1561. item->generic_info.condition = 0;
  1562. item->save_needed = true;
  1563. if (client)
  1564. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1565. }
  1566. }
  1567. }
  1568. return ret;
  1569. }
  1570. int8 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1571. if (version <= 283) {
  1572. if (slot == EQ2_FOOD_SLOT)
  1573. slot = EQ2_ORIG_FOOD_SLOT;
  1574. else if (slot == EQ2_DRINK_SLOT)
  1575. slot = EQ2_ORIG_DRINK_SLOT;
  1576. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1577. slot -= 1;
  1578. }
  1579. else if (version <= 546) {
  1580. if (slot == EQ2_FOOD_SLOT)
  1581. slot = EQ2_DOF_FOOD_SLOT;
  1582. else if (slot == EQ2_DRINK_SLOT)
  1583. slot = EQ2_DOF_DRINK_SLOT;
  1584. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1585. slot -= 1;
  1586. }
  1587. return slot;
  1588. }
  1589. int8 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1590. if (version <= 283) {
  1591. if (slot == EQ2_ORIG_FOOD_SLOT)
  1592. slot = EQ2_FOOD_SLOT;
  1593. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1594. slot = EQ2_DRINK_SLOT;
  1595. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1596. slot += 1;
  1597. }
  1598. else if (version <= 546) {
  1599. if (slot == EQ2_DOF_FOOD_SLOT)
  1600. slot = EQ2_FOOD_SLOT;
  1601. else if (slot == EQ2_DOF_DRINK_SLOT)
  1602. slot = EQ2_DRINK_SLOT;
  1603. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1604. slot += 1;
  1605. }
  1606. return slot;
  1607. }
  1608. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type) {
  1609. vector<EQ2Packet*> packets;
  1610. EquipmentItemList* equipList = &equipment_list;
  1611. if(appearance_type)
  1612. equipList = &appearance_equipment_list;
  1613. Item* item = equipList->items[index];
  1614. if (item && bag_id == -999) {
  1615. int8 old_slot = item->details.slot_id;
  1616. if (item_list.AssignItemToFreeSlot(item)) {
  1617. if(appearance_type)
  1618. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1619. else
  1620. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1621. if (item->GetItemScript() && lua_interface)
  1622. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1623. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1624. if (zone_script && lua_interface)
  1625. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1626. item->save_needed = true;
  1627. EQ2Packet* outapp = item_list.serialize(this, version);
  1628. if (outapp) {
  1629. packets.push_back(outapp);
  1630. packets.push_back(item->serialize(version, false));
  1631. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1632. if (bag_packet)
  1633. packets.push_back(bag_packet);
  1634. }
  1635. equipList->RemoveItem(index);
  1636. SetEquippedItemAppearances();
  1637. packets.push_back(equipList->serialize(version, this));
  1638. SetCharSheetChanged(true);
  1639. SetEquipment(0, old_slot);
  1640. }
  1641. else {
  1642. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1643. if (packet) {
  1644. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1645. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1646. packet->setDataByName("unknown02", 0x00ff);
  1647. packets.push_back(packet->serialize());
  1648. safe_delete(packet);
  1649. }
  1650. }
  1651. }
  1652. else if (item) {
  1653. Item* to_item = 0;
  1654. if(appearance_type && slot == 255)
  1655. {
  1656. sint16 tmpSlot = 0;
  1657. item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
  1658. if(tmpSlot >= 0 && tmpSlot < 255)
  1659. slot = tmpSlot;
  1660. else
  1661. bag_id = 0;
  1662. }
  1663. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
  1664. to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
  1665. if (to_item && equipList->CanItemBeEquippedInSlot(to_item, ConvertSlotFromClient(item->details.slot_id, version))) {
  1666. equipList->RemoveItem(index);
  1667. if(item->details.appearance_type)
  1668. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1669. else
  1670. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1671. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1672. if (item->GetItemScript() && lua_interface)
  1673. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1674. if (to_item->GetItemScript() && lua_interface)
  1675. lua_interface->RunItemScript(item->GetItemScript(), "equipped", to_item, this);
  1676. item_list.RemoveItem(to_item);
  1677. equipList->SetItem(item->details.slot_id, to_item);
  1678. to_item->save_needed = true;
  1679. packets.push_back(to_item->serialize(version, false));
  1680. SetEquipment(to_item);
  1681. item->details.inv_slot_id = bag_id;
  1682. item->details.slot_id = slot;
  1683. item->details.appearance_type = 0;
  1684. item_list.AddItem(item);
  1685. item->save_needed = true;
  1686. SetEquippedItemAppearances();
  1687. packets.push_back(item->serialize(version, false));
  1688. packets.push_back(equipList->serialize(version, this));
  1689. packets.push_back(item_list.serialize(this, version));
  1690. }
  1691. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1692. bool free_slot = false;
  1693. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1694. if (item_list.items[to_item->details.bag_id][appearance_type].count(i) == 0) {
  1695. SetEquipment(0, item->details.slot_id);
  1696. if(item->details.appearance_type)
  1697. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1698. else
  1699. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1700. if (item->GetItemScript() && lua_interface)
  1701. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1702. equipList->RemoveItem(index);
  1703. item->details.inv_slot_id = to_item->details.bag_id;
  1704. item->details.slot_id = i;
  1705. item->details.appearance_type = to_item->details.appearance_type;
  1706. item_list.AddItem(item);
  1707. item->save_needed = true;
  1708. SetEquippedItemAppearances();
  1709. packets.push_back(equipList->serialize(version, this));
  1710. packets.push_back(item->serialize(version, false));
  1711. packets.push_back(to_item->serialize(version, false, this));
  1712. packets.push_back(item_list.serialize(this, version));
  1713. free_slot = true;
  1714. break;
  1715. }
  1716. }
  1717. if (!free_slot) {
  1718. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1719. if (packet) {
  1720. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1721. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1722. packet->setDataByName("unknown02", 0x00ff);
  1723. packets.push_back(packet->serialize());
  1724. safe_delete(packet);
  1725. }
  1726. }
  1727. }
  1728. else if (to_item) {
  1729. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1730. if (packet) {
  1731. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1732. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1733. packet->setDataByName("unknown02", 0x00ff);
  1734. packets.push_back(packet->serialize());
  1735. safe_delete(packet);
  1736. }
  1737. }
  1738. else {
  1739. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1740. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1741. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1742. if (packet) {
  1743. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1744. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1745. packet->setDataByName("unknown02", 0x00ff);
  1746. packets.push_back(packet->serialize());
  1747. safe_delete(packet);
  1748. }
  1749. }
  1750. else {
  1751. // need to check if appearance slot vs equipped
  1752. SetEquipment(0, item->details.slot_id);
  1753. if(item->details.appearance_type)
  1754. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1755. else
  1756. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1757. if (item->GetItemScript() && lua_interface)
  1758. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1759. equipList->RemoveItem(index);
  1760. item->details.inv_slot_id = bag_id;
  1761. item->details.slot_id = slot;
  1762. item->details.appearance_type = 0;
  1763. item_list.AddItem(item);
  1764. item->save_needed = true;
  1765. SetEquippedItemAppearances();
  1766. packets.push_back(equipList->serialize(version, this));
  1767. packets.push_back(item->serialize(version, false));
  1768. packets.push_back(item_list.serialize(this, version));
  1769. }
  1770. }
  1771. else {
  1772. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1773. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1774. SetEquipment(0, item->details.slot_id);
  1775. if(item->details.appearance_type)
  1776. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1777. else
  1778. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1779. if (item->GetItemScript() && lua_interface)
  1780. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1781. equipList->RemoveItem(index);
  1782. item->details.inv_slot_id = bag_id;
  1783. item->details.slot_id = slot;
  1784. item->details.appearance_type = 0;
  1785. item_list.AddItem(item);
  1786. item->save_needed = true;
  1787. SetEquippedItemAppearances();
  1788. packets.push_back(equipList->serialize(version, this));
  1789. packets.push_back(item->serialize(version, false));
  1790. packets.push_back(item_list.serialize(this, version));
  1791. }
  1792. }
  1793. }
  1794. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1795. if (bag && bag->IsBag())
  1796. packets.push_back(bag->serialize(version, false, this));
  1797. }
  1798. return packets;
  1799. }
  1800. map<int32, Item*>* Player::GetItemList(){
  1801. return item_list.GetAllItems();
  1802. }
  1803. vector<Item*>* Player::GetEquippedItemList(){
  1804. return equipment_list.GetAllEquippedItems();
  1805. }
  1806. vector<Item*>* Player::GetAppearanceEquippedItemList(){
  1807. return appearance_equipment_list.GetAllEquippedItems();
  1808. }
  1809. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1810. Item* bag = 0;
  1811. if(bag_unique_id > 0)
  1812. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1813. if(bag && bag->IsBag())
  1814. return bag->serialize(version, false, this);
  1815. return 0;
  1816. }
  1817. void Player::SetEquippedItemAppearances(){
  1818. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1819. vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
  1820. if(items){
  1821. for(int32 i=0;i<items->size();i++)
  1822. SetEquipment(items->at(i));
  1823. // just have appearance items brute force replace the slots after the fact
  1824. for(int32 i=0;i<appearance_items->size();i++)
  1825. SetEquipment(appearance_items->at(i));
  1826. }
  1827. safe_delete(items);
  1828. safe_delete(appearance_items);
  1829. info_changed = true;
  1830. GetZone()->SendSpawnChanges(this);
  1831. }
  1832. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version){
  1833. Item* item_from = equipment_list.items[slot1];
  1834. Item* item_to = equipment_list.items[slot2];
  1835. if(item_from && equipment_list.CanItemBeEquippedInSlot(item_from, slot2)){
  1836. if(item_to){
  1837. if(!equipment_list.CanItemBeEquippedInSlot(item_to, slot1))
  1838. return 0;
  1839. item_to->details.slot_id = slot1;
  1840. item_to->save_needed = true;
  1841. }
  1842. item_from->save_needed = true;
  1843. item_from->details.slot_id = slot2;
  1844. return equipment_list.serialize(version, this);
  1845. }
  1846. return 0;
  1847. }
  1848. bool Player::CanEquipItem(Item* item) {
  1849. if (item) {
  1850. Client* client = GetZone()->GetClientBySpawn(this);
  1851. if (client) {
  1852. if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1853. if ((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2))) {
  1854. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1855. if (override_level > 0 && override_level <= GetLevel())
  1856. return true;
  1857. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1858. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1859. return true;
  1860. else
  1861. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1862. else
  1863. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1864. }
  1865. else
  1866. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1867. }
  1868. else
  1869. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1870. }
  1871. }
  1872. return false;
  1873. }
  1874. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
  1875. EquipmentItemList* equipList = &equipment_list;
  1876. if(appearance_type)
  1877. equipList = &appearance_equipment_list;
  1878. vector<EQ2Packet*> packets;
  1879. if (item_list.indexed_items.count(index) == 0)
  1880. return packets;
  1881. Item* item = item_list.indexed_items[index];
  1882. slot_id = ConvertSlotFromClient(slot_id, version);
  1883. if (item) {
  1884. if (slot_id != 255 && !item->HasSlot(slot_id))
  1885. return packets;
  1886. int8 slot = equipList->GetFreeSlot(item, slot_id);
  1887. bool canEquip = CanEquipItem(item);
  1888. if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1889. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1890. char text[255];
  1891. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1892. char accept_command[25];
  1893. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1894. packet->setDataByName("text", text);
  1895. packet->setDataByName("accept_text", "Attune");
  1896. packet->setDataByName("accept_command", accept_command);
  1897. packet->setDataByName("cancel_text", "Cancel");
  1898. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1899. packet->setDataByName("max_length", 50);
  1900. packet->setDataByName("unknown4", 1);
  1901. packets.push_back(packet->serialize());
  1902. safe_delete(packet);
  1903. return packets;
  1904. }
  1905. if (canEquip && slot == 255)
  1906. {
  1907. if (slot_id == 255)
  1908. slot = item->slot_data.at(0);
  1909. else
  1910. slot = slot_id;
  1911. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type);
  1912. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1913. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1914. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type);
  1915. //packets.reserve(packets.size() + tmp_packets.size());
  1916. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1917. }
  1918. }
  1919. else if (canEquip && slot < 255) {
  1920. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1921. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1922. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type);
  1923. //packets.reserve(packets.size() + tmp_packets.size());
  1924. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1925. }
  1926. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1927. if (item->GetItemScript() && lua_interface)
  1928. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1929. item_list.RemoveItem(item);
  1930. equipList->SetItem(ConvertSlotToClient(slot, version), item);
  1931. item->save_needed = true;
  1932. packets.push_back(item->serialize(version, false));
  1933. SetEquipment(item);
  1934. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1935. if (zone_script && lua_interface)
  1936. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1937. int32 bag_id = item->details.inv_slot_id;
  1938. if (item->generic_info.condition == 0) {
  1939. Client* client = GetZone()->GetClientBySpawn(this);
  1940. if (client) {
  1941. LogWrite(MISC__TODO, 1, "TODO", "Send popup text in red 'Some of your equipment is broken!'\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1942. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  1943. }
  1944. }
  1945. SetEquippedItemAppearances();
  1946. packets.push_back(equipList->serialize(version, this));
  1947. EQ2Packet* outapp = item_list.serialize(this, version);
  1948. if (outapp) {
  1949. packets.push_back(outapp);
  1950. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  1951. if (bag_packet)
  1952. packets.push_back(bag_packet);
  1953. }
  1954. SetCharSheetChanged(true);
  1955. }
  1956. }
  1957. return packets;
  1958. }
  1959. bool Player::AddItem(Item* item) {
  1960. if (item && item->details.item_id > 0) {
  1961. if (item_list.AssignItemToFreeSlot(item)) {
  1962. item->save_needed = true;
  1963. return true;
  1964. }
  1965. else if (item_list.AddOverflowItem(item))
  1966. return true;
  1967. }
  1968. return false;
  1969. }
  1970. bool Player::AddItemToBank(Item* item) {
  1971. if (item && item->details.item_id > 0) {
  1972. sint32 bag = -3;
  1973. sint16 slot = -1;
  1974. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  1975. item->details.inv_slot_id = bag;
  1976. item->details.slot_id = slot;
  1977. item->save_needed = true;
  1978. item_list.AddItem(item);
  1979. return true;
  1980. }
  1981. else if (item_list.AddOverflowItem(item))
  1982. return true;
  1983. }
  1984. return false;
  1985. }
  1986. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  1987. return item_list.serialize(this, version);
  1988. }
  1989. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, int16 version) {
  1990. Item* item = item_list.GetItemFromIndex(from_index);
  1991. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
  1992. if (result == 1) {
  1993. if (item) {
  1994. if (!item->needs_deletion)
  1995. item->save_needed = true;
  1996. else if (item->needs_deletion) {
  1997. database.DeleteItem(GetCharacterID(), item, 0);
  1998. safe_delete(item);
  1999. }
  2000. }
  2001. return item_list.serialize(this, version);
  2002. }
  2003. else {
  2004. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  2005. if (packet) {
  2006. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  2007. packet->setMediumStringByName("text", "Could not move item to that location.");
  2008. packet->setDataByName("unknown02", 0x00ff);
  2009. EQ2Packet* outapp = packet->serialize();
  2010. safe_delete(packet);
  2011. return outapp;
  2012. }
  2013. }
  2014. return 0;
  2015. }
  2016. int32 Player::GetCoinsCopper(){
  2017. return GetInfoStruct()->get_coin_copper();
  2018. }
  2019. int32 Player::GetCoinsSilver(){
  2020. return GetInfoStruct()->get_coin_silver();
  2021. }
  2022. int32 Player::GetCoinsGold(){
  2023. return GetInfoStruct()->get_coin_gold();
  2024. }
  2025. int32 Player::GetCoinsPlat(){
  2026. return GetInfoStruct()->get_coin_plat();
  2027. }
  2028. int32 Player::GetBankCoinsCopper(){
  2029. return GetInfoStruct()->get_bank_coin_copper();
  2030. }
  2031. int32 Player::GetBankCoinsSilver(){
  2032. return GetInfoStruct()->get_bank_coin_silver();
  2033. }
  2034. int32 Player::GetBankCoinsGold(){
  2035. return GetInfoStruct()->get_bank_coin_gold();
  2036. }
  2037. int32 Player::GetBankCoinsPlat(){
  2038. return GetInfoStruct()->get_bank_coin_plat();
  2039. }
  2040. int32 Player::GetStatusPoints(){
  2041. return GetInfoStruct()->get_status_points();
  2042. }
  2043. vector<QuickBarItem*>* Player::GetQuickbar(){
  2044. return &quickbar_items;
  2045. }
  2046. bool Player::UpdateQuickbarNeeded(){
  2047. return quickbar_updated;
  2048. }
  2049. void Player::ResetQuickbarNeeded(){
  2050. quickbar_updated = false;
  2051. }
  2052. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  2053. RemoveQuickbarItem(bar, slot, false);
  2054. QuickBarItem* ability = new QuickBarItem;
  2055. ability->deleted = false;
  2056. ability->hotbar = bar;
  2057. ability->slot = slot;
  2058. ability->type = type;
  2059. ability->icon = icon;
  2060. ability->tier = tier;
  2061. ability->icon_type = icon_type;
  2062. ability->id = id;
  2063. if(unique_id == 0)
  2064. unique_id = database.NextUniqueHotbarID();
  2065. ability->unique_id = unique_id;
  2066. if(type == QUICKBAR_TEXT_CMD && text){
  2067. ability->text.data = string(text);
  2068. ability->text.size = ability->text.data.length();
  2069. }
  2070. else
  2071. ability->text.size = 0;
  2072. quickbar_items.push_back(ability);
  2073. if(update)
  2074. quickbar_updated = true;
  2075. }
  2076. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  2077. vector<QuickBarItem*>::iterator itr;
  2078. QuickBarItem* qbi = 0;
  2079. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  2080. qbi = *itr;
  2081. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  2082. qbi->deleted = true;
  2083. break;
  2084. }
  2085. }
  2086. if(update)
  2087. quickbar_updated = true;
  2088. }
  2089. void Player::ClearQuickbarItems(){
  2090. quickbar_items.clear();
  2091. }
  2092. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  2093. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  2094. if(packet){
  2095. vector<QuickBarItem*>::iterator itr;
  2096. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  2097. int16 i=0;
  2098. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  2099. QuickBarItem* ability = *itr;
  2100. if(!ability || ability->deleted)
  2101. continue;
  2102. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  2103. packet->setArrayDataByName("slot", ability->slot, i);
  2104. packet->setArrayDataByName("type", ability->type, i);
  2105. packet->setArrayDataByName("icon", ability->icon, i);
  2106. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  2107. packet->setArrayDataByName("id", ability->id, i);
  2108. packet->setArrayDataByName("unique_id", ability->tier, i);
  2109. packet->setArrayDataByName("text", &ability->text, i);
  2110. i++;
  2111. }
  2112. EQ2Packet* app = packet->serialize();
  2113. safe_delete(packet);
  2114. return app;
  2115. }
  2116. return 0;
  2117. }
  2118. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  2119. SpellBookEntry* spell = new SpellBookEntry;
  2120. spell->status = 169;
  2121. spell->slot = slot;
  2122. spell->spell_id = spell_id;
  2123. spell->type = type;
  2124. spell->tier = tier;
  2125. spell->timer = timer;
  2126. spell->save_needed = save_needed;
  2127. spell->recast = 0;
  2128. spell->recast_available = 0;
  2129. spell->player = this;
  2130. spell->visible = true;
  2131. spell->in_use = false;
  2132. MSpellsBook.lock();
  2133. spells.push_back(spell);
  2134. MSpellsBook.unlock();
  2135. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2136. AddPassiveSpell(spell_id, tier);
  2137. }
  2138. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  2139. MSpellsBook.lock();
  2140. vector<SpellBookEntry*>::iterator itr;
  2141. SpellBookEntry* spell = 0;
  2142. for(itr = spells.begin(); itr != spells.end(); itr++){
  2143. spell = *itr;
  2144. if(spell->spell_id == spell_id){
  2145. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2146. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  2147. spells.erase(itr);
  2148. break;
  2149. }
  2150. }
  2151. MSpellsBook.unlock();
  2152. }
  2153. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  2154. {
  2155. //sort_by : 0 - alpha, 1 - level, 2 - category
  2156. //order : 0 - ascending, 1 - descending
  2157. //pattern : 0 - zigzag, 1 - down, 2 - across
  2158. MSpellsBook.lock();
  2159. if (!maxlvl_only)
  2160. {
  2161. switch (sort_by)
  2162. {
  2163. case 0:
  2164. if (!order)
  2165. stable_sort(spells.begin(), spells.end(), SortSpellEntryByName);
  2166. else
  2167. stable_sort(spells.begin(), spells.end(), SortSpellEntryByNameReverse);
  2168. break;
  2169. case 1:
  2170. if (!order)
  2171. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevel);
  2172. else
  2173. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevelReverse);
  2174. break;
  2175. case 2:
  2176. if (!order)
  2177. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategory);
  2178. else
  2179. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategoryReverse);
  2180. break;
  2181. }
  2182. }
  2183. vector<SpellBookEntry*>::iterator itr;
  2184. SpellBookEntry* spell = 0;
  2185. int i = 0;
  2186. map<string, SpellBookEntry*> tmpSpells;
  2187. vector<SpellBookEntry*> resultSpells;
  2188. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2189. spell = *itr;
  2190. if (spell->type != book_type || spell->slot == -1)
  2191. continue;
  2192. if (maxlvl_only)
  2193. {
  2194. Spell* actual_spell = 0;
  2195. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2196. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2197. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2198. if ( output.size() < 1 )
  2199. output = string(actual_spell->GetName());
  2200. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2201. if (tmpItr != tmpSpells.end())
  2202. {
  2203. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2204. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2205. {
  2206. tmpItr->second->visible = false;
  2207. tmpItr->second->slot = 0xFFFF;
  2208. std::vector<SpellBookEntry*>::iterator it;
  2209. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2210. if (it != resultSpells.end())
  2211. resultSpells.erase(it);
  2212. tmpSpells.erase(tmpItr);
  2213. }
  2214. else
  2215. continue; // leave as-is we have the newer spell
  2216. }
  2217. spell->visible = true;
  2218. tmpSpells.insert(make_pair(output, spell));
  2219. resultSpells.push_back(spell);
  2220. }
  2221. spell->slot = i;
  2222. i++;
  2223. } // end for loop for setting slots
  2224. if (maxlvl_only)
  2225. {
  2226. switch (sort_by)
  2227. {
  2228. case 0:
  2229. if (!order)
  2230. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2231. else
  2232. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2233. break;
  2234. case 1:
  2235. if (!order)
  2236. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2237. else
  2238. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2239. break;
  2240. case 2:
  2241. if (!order)
  2242. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2243. else
  2244. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2245. break;
  2246. }
  2247. i = 0;
  2248. vector<SpellBookEntry*>::iterator tmpItr;
  2249. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2250. ((SpellBookEntry*)*tmpItr)->slot = i;
  2251. i++;
  2252. }
  2253. }
  2254. MSpellsBook.unlock();
  2255. }
  2256. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2257. {
  2258. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2259. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2260. if (!spell1 || !spell2)
  2261. return false;
  2262. return (string(spell1->GetName()) < string(spell2->GetName()));
  2263. }
  2264. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2265. {
  2266. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2267. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2268. if (!spell1 || !spell2)
  2269. return false;
  2270. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2271. }
  2272. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2273. {
  2274. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2275. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2276. if (!spell1 || !spell2)
  2277. return false;
  2278. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2279. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2280. if (lvl1 == 0xFFFF)
  2281. lvl1 = 0;
  2282. if (lvl2 == 0xFFFF)
  2283. lvl2 = 0;
  2284. return (lvl1 < lvl2);
  2285. }
  2286. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2287. {
  2288. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2289. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2290. if (!spell1 || !spell2)
  2291. return false;
  2292. return (string(spell2->GetName()) < string(spell1->GetName()));
  2293. }
  2294. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2295. {
  2296. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2297. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2298. if (!spell1 || !spell2)
  2299. return false;
  2300. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2301. }
  2302. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2303. {
  2304. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2305. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2306. if (!spell1 || !spell2)
  2307. return false;
  2308. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2309. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2310. if (lvl1 == 0xFFFF)
  2311. lvl1 = 0;
  2312. if (lvl2 == 0xFFFF)
  2313. lvl2 = 0;
  2314. return (lvl2 < lvl1);
  2315. }
  2316. int8 Player::GetSpellSlot(int32 spell_id){
  2317. MSpellsBook.lock();
  2318. vector<SpellBookEntry*>::iterator itr;
  2319. SpellBookEntry* spell = 0;
  2320. for(itr = spells.begin(); itr != spells.end(); itr++){
  2321. spell = *itr;
  2322. if(spell->spell_id == spell_id)
  2323. {
  2324. int8 slot = spell->slot;
  2325. MSpellsBook.unlock();
  2326. return slot;
  2327. }
  2328. }
  2329. MSpellsBook.unlock();
  2330. return 0;
  2331. }
  2332. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2333. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2334. if (master_skill) {
  2335. Skill* skill = new Skill(master_skill);
  2336. skill->current_val = current_val;
  2337. skill->previous_val = current_val;
  2338. skill->max_val = max_val;
  2339. if (save_needed)
  2340. skill->save_needed = true;
  2341. skill_list.AddSkill(skill);
  2342. }
  2343. }
  2344. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2345. Skill* skill = skill_list.GetSkill(skill_id);
  2346. if (skill)
  2347. RemoveSkillFromDB(skill, save);
  2348. }
  2349. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2350. skill_list.RemoveSkill(skill);
  2351. if (save)
  2352. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2353. }
  2354. int16 Player::GetSpellSlotMappingCount(){
  2355. int16 ret = 0;
  2356. MSpellsBook.lock();
  2357. for(int32 i=0;i<spells.size();i++){
  2358. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2359. if(spell->slot >= 0 && spell->spell_id > 0)
  2360. ret++;
  2361. }
  2362. MSpellsBook.unlock();
  2363. return ret;
  2364. }
  2365. int8 Player::GetSpellTier(int32 id){
  2366. int8 ret = 0;
  2367. MSpellsBook.lock();
  2368. for(int32 i=0;i<spells.size();i++){
  2369. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2370. if(spell->spell_id == id){
  2371. ret = spell->tier;
  2372. break;
  2373. }
  2374. }
  2375. MSpellsBook.unlock();
  2376. return ret;
  2377. }
  2378. int16 Player::GetSpellPacketCount(){
  2379. int16 ret = 0;
  2380. MSpellsBook.lock();
  2381. for(int32 i=0;i<spells.size();i++){
  2382. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2383. if(spell->spell_id > 0)
  2384. ret++;
  2385. }
  2386. MSpellsBook.unlock();
  2387. return ret;
  2388. }
  2389. void Player::LockAllSpells() {
  2390. vector<SpellBookEntry*>::iterator itr;
  2391. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2392. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2393. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2394. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2395. }
  2396. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2397. }
  2398. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2399. vector<SpellBookEntry*>::iterator itr;
  2400. int32 exception_spell_id = 0;
  2401. if (exception)
  2402. exception_spell_id = exception->GetSpellID();
  2403. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2404. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2405. if ((*itr)->in_use == false &&
  2406. (((*itr)->spell_id != exception_spell_id ||
  2407. (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
  2408. && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL))
  2409. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2410. }
  2411. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2412. }
  2413. void Player::LockSpell(Spell* spell, int16 recast) {
  2414. vector<SpellBookEntry*>::iterator itr;
  2415. SpellBookEntry* spell2;
  2416. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2417. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2418. spell2 = *itr;
  2419. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2420. {
  2421. spell2->in_use = true;
  2422. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2423. }
  2424. else if(spell2->in_use)
  2425. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
  2426. }
  2427. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2428. }
  2429. void Player::UnlockSpell(Spell* spell) {
  2430. if (spell->GetStayLocked())
  2431. return;
  2432. vector<SpellBookEntry*>::iterator itr;
  2433. SpellBookEntry* spell2;
  2434. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2435. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2436. spell2 = *itr;
  2437. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2438. {
  2439. spell2->in_use = false;
  2440. AddSpellStatus(spell2, SPELL_STATUS_LOCK);
  2441. }
  2442. }
  2443. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2444. }
  2445. void Player::LockTSSpells() {
  2446. vector<SpellBookEntry*>::iterator itr;
  2447. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2448. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2449. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2450. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2451. }
  2452. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2453. // Unlock all other types
  2454. UnlockAllSpells();
  2455. }
  2456. void Player::UnlockTSSpells() {
  2457. vector<SpellBookEntry*>::iterator itr;
  2458. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2459. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2460. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2461. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2462. }
  2463. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2464. // Lock all other types
  2465. LockAllSpells();
  2466. }
  2467. void Player::QueueSpell(Spell* spell) {
  2468. vector<SpellBookEntry*>::iterator itr;
  2469. SpellBookEntry* spell2;
  2470. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2471. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2472. spell2 = *itr;
  2473. if (spell2->spell_id == spell->GetSpellID())
  2474. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2475. }
  2476. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2477. }
  2478. void Player::UnQueueSpell(Spell* spell) {
  2479. vector<SpellBookEntry*>::iterator itr;
  2480. SpellBookEntry* spell2;
  2481. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2482. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2483. spell2 = *itr;
  2484. if (spell2->spell_id == spell->GetSpellID())
  2485. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2486. }
  2487. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2488. }
  2489. vector<Spell*> Player::GetSpellBookSpellsByTimer(int32 timerID) {
  2490. vector<Spell*> ret;
  2491. vector<SpellBookEntry*>::iterator itr;
  2492. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2493. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2494. if ((*itr)->timer == timerID)
  2495. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2496. }
  2497. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2498. return ret;
  2499. }
  2500. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2501. if (modify_recast) {
  2502. spell->recast = recast;
  2503. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2504. }
  2505. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2506. spell->status += value; // use set/remove spell status now
  2507. }
  2508. }
  2509. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2510. if (modify_recast) {
  2511. spell->recast = recast;
  2512. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2513. }
  2514. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2515. spell->status = spell->status | value;
  2516. }
  2517. }
  2518. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2519. if (modify_recast) {
  2520. spell->recast = recast;
  2521. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2522. }
  2523. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2524. spell->status = spell->status & ~value;
  2525. }
  2526. }
  2527. void Player::SetSpellStatus(Spell* spell, int8 status){
  2528. MSpellsBook.lock();
  2529. vector<SpellBookEntry*>::iterator itr;
  2530. SpellBookEntry* spell2 = 0;
  2531. for(itr = spells.begin(); itr != spells.end(); itr++){
  2532. spell2 = *itr;
  2533. if(spell2->spell_id == spell->GetSpellData()->id){
  2534. spell2->status = spell2->status | status;
  2535. break;
  2536. }
  2537. }
  2538. MSpellsBook.unlock();
  2539. }
  2540. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2541. vector<SpellBookEntry*>* ret = 0;
  2542. vector<SpellBookEntry*>::iterator itr;
  2543. MSpellsBook.lock();
  2544. SpellBookEntry* spell = 0;
  2545. for(itr = spells.begin(); itr != spells.end(); itr++){
  2546. spell = *itr;
  2547. if(spell->save_needed){
  2548. if(!ret)
  2549. ret = new vector<SpellBookEntry*>;
  2550. ret->push_back(spell);
  2551. }
  2552. }
  2553. MSpellsBook.unlock();
  2554. return ret;
  2555. }
  2556. int16 Player::GetTierUp(int16 tier)
  2557. {
  2558. switch(tier)
  2559. {
  2560. case 0:
  2561. break;
  2562. case 7:
  2563. case 9:
  2564. tier -= 2;
  2565. break;
  2566. default:
  2567. tier -= 1;
  2568. break;
  2569. }
  2570. return tier;
  2571. }
  2572. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
  2573. bool ret = false;
  2574. vector<SpellBookEntry*>::iterator itr;
  2575. MSpellsBook.lock();
  2576. SpellBookEntry* spell = 0;
  2577. for(itr = spells.begin(); itr != spells.end(); itr++){
  2578. spell = *itr;
  2579. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
  2580. ret = true;
  2581. break;
  2582. }
  2583. }
  2584. MSpellsBook.unlock();
  2585. return ret;
  2586. }
  2587. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2588. sint32 ret = 0;
  2589. MSpellsBook.lock();
  2590. vector<SpellBookEntry*>::iterator itr;
  2591. SpellBookEntry* spell = 0;
  2592. for(itr = spells.begin(); itr != spells.end(); itr++){
  2593. spell = *itr;
  2594. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2595. ret = spell->slot;
  2596. }
  2597. MSpellsBook.unlock();
  2598. return ret+1;
  2599. }
  2600. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2601. MSpellsBook.lock();
  2602. vector<SpellBookEntry*>::iterator itr;
  2603. SpellBookEntry* ret = 0;
  2604. SpellBookEntry* spell = 0;
  2605. for(itr = spells.begin(); itr != spells.end(); itr++){
  2606. spell = *itr;
  2607. if(spell->spell_id == spell_id){
  2608. ret = spell;
  2609. break;
  2610. }
  2611. }
  2612. MSpellsBook.unlock();
  2613. return ret;
  2614. }
  2615. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2616. vector<int32> ret;
  2617. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2618. vector<SpellBookEntry*>::iterator itr;
  2619. Spell* spell = 0;
  2620. for(itr = spells.begin(); itr != spells.end(); itr++){
  2621. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2622. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2623. ret.push_back(spell->GetSpellData()->id);
  2624. }
  2625. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2626. return ret;
  2627. }
  2628. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2629. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2630. if(packet){
  2631. int16 count = GetSpellSlotMappingCount();
  2632. int16 ptr = 0;
  2633. if(count > 0){
  2634. packet->setArrayLengthByName("spell_count", count);
  2635. MSpellsBook.lock();
  2636. for(int32 i=0;i<spells.size();i++){
  2637. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2638. if(spell->slot < 0 || spell->spell_id == 0)
  2639. continue;
  2640. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2641. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2642. ptr++;
  2643. }
  2644. MSpellsBook.unlock();
  2645. EQ2Packet* ret = packet->serialize();
  2646. safe_delete(packet);
  2647. return ret;
  2648. }
  2649. safe_delete(packet);
  2650. }
  2651. return 0;
  2652. }
  2653. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2654. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2655. EQ2Packet* ret = 0;
  2656. if (packet) {
  2657. Spell* spell = 0;
  2658. SpellBookEntry* spell_entry = 0;
  2659. int16 count = GetSpellPacketCount();
  2660. int16 ptr = 0;
  2661. // Get the packet size
  2662. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2663. int32 total_bytes = packet2->GetTotalPacketSize();
  2664. safe_delete(packet2);
  2665. packet->setArrayLengthByName("spell_count", count);
  2666. if (count > 0) {
  2667. if (count > spell_count) {
  2668. uchar* tmp = 0;
  2669. if (spell_orig_packet) {
  2670. tmp = new uchar[count * total_bytes];
  2671. memset(tmp, 0, total_bytes * count);
  2672. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2673. safe_delete_array(spell_orig_packet);
  2674. safe_delete_array(spell_xor_packet);
  2675. spell_orig_packet = tmp;
  2676. }
  2677. else {
  2678. spell_orig_packet = new uchar[count * total_bytes];
  2679. memset(spell_orig_packet, 0, total_bytes * count);
  2680. }
  2681. spell_xor_packet = new uchar[count * total_bytes];
  2682. memset(spell_xor_packet, 0, count * total_bytes);
  2683. spell_count = count;
  2684. }
  2685. MSpellsBook.lock();
  2686. for (int32 i = 0; i < spells.size(); i++) {
  2687. spell_entry = (SpellBookEntry*)spells[i];
  2688. if (spell_entry->spell_id == 0)
  2689. continue;
  2690. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2691. if (spell) {
  2692. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2693. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2694. }
  2695. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2696. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2697. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2698. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2699. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2700. packet->setSubstructArrayDataByName("spells", "icon", (spell->GetSpellIcon() * -1) - 1, 0, ptr);
  2701. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2702. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2703. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2704. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2705. // Beastlord and Channeler spell support
  2706. if (spell->GetSpellData()->savage_bar == 1)
  2707. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2708. else if (spell->GetSpellData()->savage_bar == 2)
  2709. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2710. else if (spell->GetSpellData()->savage_bar == 3) {
  2711. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2712. // Slot req for channelers
  2713. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2714. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2715. }
  2716. ptr++;
  2717. }
  2718. }
  2719. MSpellsBook.unlock();
  2720. }
  2721. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2722. //packet->PrintPacket();
  2723. //DumpPacket(ret);
  2724. safe_delete(packet);
  2725. }
  2726. return ret;
  2727. }
  2728. PlayerInfo::~PlayerInfo(){
  2729. RemoveOldPackets();
  2730. }
  2731. PlayerInfo::PlayerInfo(Player* in_player){
  2732. orig_packet = 0;
  2733. changes = 0;
  2734. pet_orig_packet = 0;
  2735. pet_changes = 0;
  2736. player = in_player;
  2737. info_struct = player->GetInfoStruct();
  2738. info_struct->set_name(std::string(player->GetName()));
  2739. info_struct->set_deity(std::string("None"));
  2740. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2741. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2742. info_struct->set_class3(player->GetAdventureClass());
  2743. info_struct->set_race(player->GetRace());
  2744. info_struct->set_gender(player->GetGender());
  2745. info_struct->set_level(player->GetLevel());
  2746. info_struct->set_tradeskill_level(player->GetTSLevel()); // JA: added 2011.07.22 to address TODO below
  2747. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2748. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2749. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2750. LogWrite(MISC__TODO, 1, "TODO", "Fix info_struct.tradeskill_level = player->GetArtLevel();\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2751. for(int i=0;i<45;i++){
  2752. if(i<30){
  2753. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2754. info_struct->maintained_effects[i].icon = 0xFFFF;
  2755. info_struct->maintained_effects[i].spell = nullptr;
  2756. }
  2757. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2758. info_struct->spell_effects[i].spell = nullptr;
  2759. }
  2760. house_zone_id = 0;
  2761. bind_zone_id = 0;
  2762. bind_x = 0;
  2763. bind_y = 0;
  2764. bind_z = 0;
  2765. bind_heading = 0;
  2766. boat_x_offset = 0;
  2767. boat_y_offset = 0;
  2768. boat_z_offset = 0;
  2769. boat_spawn = 0;
  2770. }
  2771. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2772. MaintainedEffects* ret = 0;
  2773. InfoStruct* info = GetInfoStruct();
  2774. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2775. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2776. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2777. ret = &info->maintained_effects[i];
  2778. ret->spell_id = 0;
  2779. ret->slot_pos = i;
  2780. break;
  2781. }
  2782. }
  2783. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2784. return ret;
  2785. }
  2786. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2787. MaintainedEffects* ret = 0;
  2788. InfoStruct* info = GetInfoStruct();
  2789. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2790. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2791. if(info->maintained_effects[i].spell_id == id){
  2792. ret = &info->maintained_effects[i];
  2793. break;
  2794. }
  2795. }
  2796. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2797. return ret;
  2798. }
  2799. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2800. MaintainedEffects* ret = 0;
  2801. InfoStruct* info = GetInfoStruct();
  2802. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2803. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2804. if(info->maintained_effects[i].slot_pos == slot){
  2805. ret = &info->maintained_effects[i];
  2806. break;
  2807. }
  2808. }
  2809. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2810. return ret;
  2811. }
  2812. MaintainedEffects* Player::GetMaintainedSpells() {
  2813. return GetInfoStruct()->maintained_effects;
  2814. }
  2815. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2816. SpellEffects* ret = 0;
  2817. InfoStruct* info = GetInfoStruct();
  2818. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2819. for(int i=0;i<45;i++){
  2820. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2821. ret = &info->spell_effects[i];
  2822. ret->spell_id = 0;
  2823. break;
  2824. }
  2825. }
  2826. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2827. return ret;
  2828. }
  2829. SpellEffects* Player::GetSpellEffects() {
  2830. return GetInfoStruct()->spell_effects;
  2831. }
  2832. void Player::ClearEverything(){
  2833. index_mutex.writelock(__FUNCTION__, __LINE__);
  2834. player_removed_spawns.clear();
  2835. player_spawn_id_map.clear();
  2836. player_spawn_reverse_id_map.clear();
  2837. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2838. map<int32, vector<int32>*>::iterator itr;
  2839. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2840. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2841. safe_delete(itr->second);
  2842. }
  2843. player_spawn_quests_required.clear();
  2844. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2845. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2846. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2847. safe_delete(itr->second);
  2848. }
  2849. player_spawn_history_required.clear();
  2850. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2851. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2852. spawn_vis_packet_list.clear();
  2853. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2854. info_mutex.writelock(__FUNCTION__, __LINE__);
  2855. spawn_info_packet_list.clear();
  2856. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2857. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2858. spawn_pos_packet_list.clear();
  2859. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2860. }
  2861. bool Player::IsFullyLoggedIn() {
  2862. return fully_logged_in;
  2863. }
  2864. void Player::SetFullyLoggedIn(bool val) {
  2865. fully_logged_in = val;
  2866. }
  2867. bool Player::IsResurrecting(){
  2868. return resurrecting;
  2869. }
  2870. void Player::SetResurrecting(bool val){
  2871. resurrecting = val;
  2872. }
  2873. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2874. if(!luaspell)
  2875. return;
  2876. Spell* spell = luaspell->spell;
  2877. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2878. int32 target_type = 0;
  2879. Spawn* spawn = 0;
  2880. if(effect){
  2881. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2882. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2883. effect->target = luaspell->initial_target;
  2884. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2885. if (spawn){
  2886. if (spawn == this)
  2887. target_type = 0;
  2888. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2889. target_type = 1;
  2890. else
  2891. target_type = 2;
  2892. }
  2893. effect->target_type = target_type;
  2894. effect->spell = luaspell;
  2895. if(!luaspell->slot_pos)
  2896. luaspell->slot_pos = effect->slot_pos;
  2897. effect->spell_id = spell->GetSpellData()->id;
  2898. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  2899. effect->icon = spell->GetSpellData()->icon;
  2900. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2901. effect->conc_used = spell->GetSpellData()->req_concentration;
  2902. effect->total_time = spell->GetSpellDuration()/10;
  2903. effect->tier = spell->GetSpellData()->tier;
  2904. if (spell->GetSpellData()->duration_until_cancel)
  2905. effect->expire_timestamp = 0xFFFFFFFF;
  2906. else
  2907. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2908. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2909. charsheet_changed = true;
  2910. }
  2911. }
  2912. void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  2913. if(!luaspell || !luaspell->caster)
  2914. return;
  2915. Spell* spell = luaspell->spell;
  2916. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  2917. SpellEffects* effect = 0;
  2918. if (old_effect){
  2919. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  2920. RemoveSpellEffect(old_effect->spell);
  2921. }
  2922. effect = GetFreeSpellEffectSlot();
  2923. if(effect){
  2924. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2925. effect->spell = luaspell;
  2926. effect->spell_id = spell->GetSpellData()->id;
  2927. effect->caster = luaspell->caster;
  2928. effect->total_time = spell->GetSpellDuration()/10;
  2929. if (spell->GetSpellData()->duration_until_cancel)
  2930. effect->expire_timestamp = 0xFFFFFFFF;
  2931. else if(override_expire_time)
  2932. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  2933. else
  2934. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2935. effect->icon = spell->GetSpellData()->icon;
  2936. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2937. effect->tier = spell->GetSpellTier();
  2938. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2939. charsheet_changed = true;
  2940. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  2941. {
  2942. GetClient()->TriggerSpellSave();
  2943. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  2944. }
  2945. }
  2946. }
  2947. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  2948. if(!luaspell)
  2949. return;
  2950. bool found = false;
  2951. Client* client = GetZone()->GetClientBySpawn(this);
  2952. LuaSpell* old_spell = 0;
  2953. LuaSpell* current_spell = 0;
  2954. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2955. for(int i=0;i<30;i++){
  2956. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  2957. // This check needs to be first so found can never be true on the first iteration (i = 0)
  2958. if (found) {
  2959. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  2960. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  2961. //Update the maintained window uses_remaining and damage_remaining values
  2962. if (current_spell && current_spell->num_triggers > 0)
  2963. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  2964. else if (current_spell && current_spell->damage_remaining > 0)
  2965. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  2966. else if (old_spell && old_spell->had_triggers)
  2967. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  2968. else if (old_spell && old_spell->had_dmg_remaining)
  2969. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  2970. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  2971. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  2972. if (current_spell)
  2973. current_spell->slot_pos = i - 1;
  2974. }
  2975. // Compare spells, if we found a match set the found flag
  2976. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  2977. found = true;
  2978. }
  2979. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  2980. if (found) {
  2981. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  2982. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  2983. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  2984. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  2985. charsheet_changed = true;
  2986. }
  2987. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2988. }
  2989. void Player::RemoveSpellEffect(LuaSpell* spell){
  2990. bool found = false;
  2991. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2992. for(int i=0;i<45;i++){
  2993. if (found) {
  2994. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  2995. }
  2996. if(GetInfoStruct()->spell_effects[i].spell == spell)
  2997. found = true;
  2998. }
  2999. if (found) {
  3000. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  3001. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  3002. changed = true;
  3003. info_changed = true;
  3004. AddChangedZoneSpawn();
  3005. charsheet_changed = true;
  3006. }
  3007. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  3008. }
  3009. bool Player::HasActiveMaintainedSpell(Spell* spell, Spawn* target){
  3010. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  3011. for(int i=0;i<30;i++){
  3012. if (GetInfoStruct()->maintained_effects[i].spell_id == spell->GetSpellData()->id){
  3013. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  3014. return true;
  3015. }
  3016. }
  3017. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  3018. return false;
  3019. }
  3020. bool Player::HasActiveSpellEffect(Spell* spell, Spawn* target){
  3021. return false;
  3022. }
  3023. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  3024. {
  3025. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  3026. // XML structs may be to slow to use in this portion of the code as a single
  3027. // client sends a LOT of these packets when they are moving. I have commented
  3028. // out all the code for xml structs, to switch to it just uncomment
  3029. // the code and comment the 2 if/else if/else blocks, both have a comment
  3030. // above them to let you know wich ones they are.
  3031. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  3032. int16 total_bytes; // = update->GetTotalPacketSize();
  3033. // Comment out this if/else if/else block if you switch to xml structs
  3034. if (version >= 1144)
  3035. total_bytes = sizeof(Player_Update1144);
  3036. else if (version >= 1096)
  3037. total_bytes = sizeof(Player_Update1096);
  3038. else if (version <= 283)
  3039. total_bytes = sizeof(Player_Update283);
  3040. else
  3041. total_bytes = sizeof(Player_Update);
  3042. if (!movement_packet)
  3043. movement_packet = new uchar[total_bytes];
  3044. else if (!old_movement_packet)
  3045. old_movement_packet = new uchar[total_bytes];
  3046. if (movement_packet && old_movement_packet)
  3047. memcpy(old_movement_packet, movement_packet, total_bytes);
  3048. bool reverse = version > 283;
  3049. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  3050. if (!movement_packet || !old_movement_packet)
  3051. return;
  3052. Decode(movement_packet, old_movement_packet, total_bytes);
  3053. //update->LoadPacketData(movement_packet, total_bytes);
  3054. int32 activity; // = update->getType_int32_ByName("activity");
  3055. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  3056. float direction1; // = update->getType_float_ByName("direction1");
  3057. float direction2; // = update->getType_float_ByName("direction2");;
  3058. float speed; // = update->getType_float_ByName("speed");;
  3059. float side_speed;
  3060. float x; // = update->getType_float_ByName("x");;
  3061. float y; // = update->getType_float_ByName("y");;
  3062. float z; // = update->getType_float_ByName("z");;
  3063. float x_speed;
  3064. float y_speed;
  3065. float z_speed;
  3066. // comment out this if/else if/else block if you use xml structs
  3067. if (version >= 1144) {
  3068. Player_Update1144* update = (Player_Update1144*)movement_packet;
  3069. activity = update->activity;
  3070. grid_id = update->grid_location;
  3071. direction1 = update->direction1;
  3072. direction2 = update->direction2;
  3073. speed = update->speed;
  3074. side_speed = update->side_speed;
  3075. x = update->x;
  3076. y = update->y;
  3077. z = update->z;
  3078. x_speed = update->speed_x;
  3079. y_speed = update->speed_y;
  3080. z_speed = update->speed_z;
  3081. SetPitch(180 + update->pitch);
  3082. }
  3083. else if (version >= 1096) {
  3084. Player_Update1096* update = (Player_Update1096*)movement_packet;
  3085. activity = update->activity;
  3086. grid_id = update->grid_location;
  3087. direction1 = update->direction1;
  3088. direction2 = update->direction2;
  3089. speed = update->speed;
  3090. side_speed = update->side_speed;
  3091. x = update->x;
  3092. y = update->y;
  3093. z = update->z;
  3094. x_speed = update->speed_x;
  3095. y_speed = update->speed_y;
  3096. z_speed = update->speed_z;
  3097. SetPitch(180 + update->pitch);
  3098. }
  3099. else if (version <= 283) {
  3100. Player_Update283* update = (Player_Update283*)movement_packet;
  3101. activity = update->activity;
  3102. grid_id = update->grid_location;
  3103. direction1 = update->direction1;
  3104. direction2 = update->direction2;
  3105. speed = update->speed;
  3106. side_speed = update->side_speed;
  3107. x = update->x;
  3108. y = update->y;
  3109. z = update->z;
  3110. x_speed = update->speed_x;
  3111. y_speed = update->speed_y;
  3112. z_speed = update->speed_z;
  3113. if (update->pitch != 0)
  3114. SetPitch(180 + update->pitch);
  3115. }
  3116. else {
  3117. Player_Update* update = (Player_Update*)movement_packet;
  3118. activity = update->activity;
  3119. grid_id = update->grid_location;
  3120. direction1 = update->direction1;
  3121. direction2 = update->direction2;
  3122. speed = update->speed;
  3123. side_speed = update->side_speed;
  3124. x = update->x;
  3125. y = update->y;
  3126. z = update->z;
  3127. x_speed = update->speed_x;
  3128. y_speed = update->speed_y;
  3129. z_speed = update->speed_z;
  3130. appearance.pos.X2 = update->orig_x;
  3131. appearance.pos.Y2 = update->orig_y;
  3132. appearance.pos.Z2 = update->orig_z;
  3133. appearance.pos.X3 = update->orig_x2;
  3134. appearance.pos.Y3 = update->orig_y2;
  3135. appearance.pos.Z3 = update->orig_z2;
  3136. SetPitch(180 + update->pitch);
  3137. }
  3138. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  3139. if (activity != last_movement_activity) {
  3140. if (GetZone() && GetZone()->GetDrowningVictim(this) && (activity == UPDATE_ACTIVITY_RUNNING || activity == UPDATE_ACTIVITY_IN_WATER_ABOVE)) // not drowning anymore
  3141. GetZone()->RemoveDrowningVictim(this);
  3142. if ((activity == UPDATE_ACTIVITY_DROWNING || activity == UPDATE_ACTIVITY_DROWNING2) && GetZone() && !GetInvulnerable()) //drowning
  3143. GetZone()->AddDrowningVictim(this);
  3144. if (activity == UPDATE_ACTIVITY_JUMPING || activity == UPDATE_ACTIVITY_FALLING)
  3145. SetInitialState(1024);
  3146. else if (GetInitialState() == 1024)
  3147. SetInitialState(16512);
  3148. last_movement_activity = activity;
  3149. }
  3150. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  3151. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  3152. Spawn* boat = 0;
  3153. float boat_x = x;
  3154. float boat_y = y;
  3155. float boat_z = z;
  3156. if (GetBoatSpawn() == 0 && GetZone()) {
  3157. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3158. SetBoatSpawn(boat);
  3159. }
  3160. if (boat || (GetBoatSpawn() && GetZone())) {
  3161. if (!boat)
  3162. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3163. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3164. boat_x -= boat->GetX();
  3165. boat_y -= boat->GetY();
  3166. boat_z -= boat->GetZ();
  3167. //appearance.pos.grid_id = grid_id;
  3168. }
  3169. }
  3170. SetBoatX(boat_x);
  3171. SetBoatY(boat_y);
  3172. SetBoatZ(boat_z);
  3173. pos_packet_speed = speed;
  3174. grid_id = appearance.pos.grid_id;
  3175. }
  3176. else if (GetBoatSpawn() > 0)
  3177. SetBoatSpawn(0);
  3178. if (!IsResurrecting() && !GetBoatSpawn())
  3179. {
  3180. if (!IsRooted() && !IsMezzedOrStunned()) {
  3181. SetX(x);
  3182. SetY(y);
  3183. SetZ(z);
  3184. SetSpeedX(x_speed);
  3185. SetSpeedY(y_speed);
  3186. SetSpeedZ(z_speed);
  3187. SetSideSpeed(side_speed);
  3188. pos_packet_speed = speed;
  3189. }
  3190. else {
  3191. SetSpeedX(0);
  3192. SetSpeedY(0);
  3193. SetSpeedZ(0);
  3194. SetSideSpeed(0);
  3195. pos_packet_speed = 0;
  3196. }
  3197. }
  3198. if (appearance.pos.grid_id != grid_id)
  3199. {
  3200. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, appearance.pos.grid_id, grid_id);
  3201. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3202. if (zone_script && lua_interface)
  3203. {
  3204. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3205. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, appearance.pos.grid_id);
  3206. }
  3207. appearance.pos.grid_id = grid_id;
  3208. }
  3209. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW) {
  3210. if (MakeRandomFloat(0, 100) < 25)
  3211. GetSkillByName("Swimming", true);
  3212. }
  3213. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3214. //update->PrintPacket();
  3215. //safe_delete(update);
  3216. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3217. }
  3218. int16 Player::GetLastMovementActivity(){
  3219. return last_movement_activity;
  3220. }
  3221. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3222. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3223. }
  3224. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3225. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3226. }
  3227. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3228. uchar* ret = 0;
  3229. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3230. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3231. return ret;
  3232. }
  3233. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3234. uchar* ret = 0;
  3235. if(spawn_info_packet_list.count(spawn_id) == 1)
  3236. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3237. return ret;
  3238. }
  3239. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3240. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3241. }
  3242. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3243. uchar* ret = 0;
  3244. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3245. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3246. return ret;
  3247. }
  3248. uchar* Player::GetTempInfoPacketForXOR(){
  3249. return spawn_tmp_info_xor_packet;
  3250. }
  3251. uchar* Player::GetTempVisPacketForXOR(){
  3252. return spawn_tmp_vis_xor_packet;
  3253. }
  3254. uchar* Player::GetTempPosPacketForXOR(){
  3255. return spawn_tmp_pos_xor_packet;
  3256. }
  3257. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3258. spawn_tmp_info_xor_packet = new uchar[size];
  3259. info_xor_size = size;
  3260. return spawn_tmp_info_xor_packet;
  3261. }
  3262. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3263. spawn_tmp_vis_xor_packet = new uchar[size];
  3264. vis_xor_size = size;
  3265. return spawn_tmp_vis_xor_packet;
  3266. }
  3267. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3268. spawn_tmp_pos_xor_packet = new uchar[size];
  3269. pos_xor_size = size;
  3270. return spawn_tmp_pos_xor_packet;
  3271. }
  3272. bool Player::CheckPlayerInfo(){
  3273. return info != 0;
  3274. }
  3275. bool Player::NeedsSpawnResent(Spawn* spawn){
  3276. return WasSentSpawn(spawn->GetID()) && WasSpawnRemoved(spawn);
  3277. }
  3278. bool Player::WasSentSpawn(int32 spawn_id){
  3279. bool ret;
  3280. info_mutex.readlock(__FUNCTION__, __LINE__);
  3281. ret = spawn_info_packet_list.count(spawn_id) == 1;
  3282. info_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3283. return ret;
  3284. }
  3285. PlayerSkillList* Player::GetSkills(){
  3286. return &skill_list;
  3287. }
  3288. void Player::InCombat(bool val, bool range) {
  3289. if (val)
  3290. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3291. else
  3292. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3293. bool changeCombatState = false;
  3294. if((in_combat && !val) || (!in_combat && val))
  3295. changeCombatState = true;
  3296. in_combat = val;
  3297. if(in_combat)
  3298. AddIconValue(64);
  3299. else
  3300. RemoveIconValue(64);
  3301. if(changeCombatState)
  3302. SetRegenValues(GetInfoStruct()->get_effective_level());
  3303. charsheet_changed = true;
  3304. info_changed = true;
  3305. }
  3306. void Player::SetCharSheetChanged(bool val){
  3307. charsheet_changed = val;
  3308. }
  3309. bool Player::GetCharSheetChanged(){
  3310. return charsheet_changed;
  3311. }
  3312. bool Player::AdventureXPEnabled(){
  3313. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3314. }
  3315. bool Player::TradeskillXPEnabled() {
  3316. // TODO: need to identify the flag to togle tradeskill xp
  3317. return true;
  3318. }
  3319. void Player::set_character_flag(int flag){
  3320. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3321. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3322. if (flag > CF_MAXIMUM_FLAG) return;
  3323. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3324. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3325. charsheet_changed = true;
  3326. info_changed = true;
  3327. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3328. }
  3329. void Player::reset_character_flag(int flag){
  3330. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3331. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3332. if (flag > CF_MAXIMUM_FLAG) return;
  3333. if (flag < 32)
  3334. {
  3335. int8 origflag = GetInfoStruct()->get_flags();
  3336. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3337. }
  3338. else
  3339. {
  3340. int8 flag2 = GetInfoStruct()->get_flags2();
  3341. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3342. }
  3343. charsheet_changed = true;
  3344. info_changed = true;
  3345. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3346. }
  3347. void Player::toggle_character_flag(int flag){
  3348. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3349. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3350. if (flag > CF_MAXIMUM_FLAG) return;
  3351. if (flag < 32)
  3352. {
  3353. int32 origflag = GetInfoStruct()->get_flags();
  3354. GetInfoStruct()->set_flags(origflag ^= (1 << flag));
  3355. }
  3356. else
  3357. {
  3358. int32 flag2 = GetInfoStruct()->get_flags2();
  3359. GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
  3360. }
  3361. charsheet_changed = true;
  3362. info_changed = true;
  3363. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3364. }
  3365. bool Player::get_character_flag(int flag){
  3366. bool ret = false;
  3367. if (flag > CF_MAXIMUM_FLAG){
  3368. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3369. return ret;
  3370. }
  3371. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3372. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3373. return ret;
  3374. }
  3375. float Player::GetXPVitality(){
  3376. return GetInfoStruct()->get_xp_vitality();
  3377. }
  3378. float Player::GetTSXPVitality() {
  3379. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3380. }
  3381. bool Player::DoubleXPEnabled(){
  3382. return GetInfoStruct()->get_xp_vitality() > 0;
  3383. }
  3384. void Player::SetCharacterID(int32 new_id){
  3385. char_id = new_id;
  3386. }
  3387. int32 Player::GetCharacterID(){
  3388. return char_id;
  3389. }
  3390. float Player::CalculateXP(Spawn* victim){
  3391. if(AdventureXPEnabled() == false || !victim)
  3392. return 0;
  3393. float multiplier = 0;
  3394. float zone_xp_modifier = 1; // let's be safe!!
  3395. if( GetZone()->GetXPModifier() != 0 ) {
  3396. zone_xp_modifier = GetZone()->GetXPModifier();
  3397. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3398. }
  3399. switch(GetArrowColor(victim->GetLevel())){
  3400. case ARROW_COLOR_GREEN:
  3401. multiplier = 3.25;
  3402. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3403. break;
  3404. case ARROW_COLOR_BLUE:
  3405. multiplier = 3.5;
  3406. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3407. break;
  3408. case ARROW_COLOR_WHITE:
  3409. multiplier = 4;
  3410. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3411. break;
  3412. case ARROW_COLOR_YELLOW:
  3413. multiplier = 4.25;
  3414. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3415. break;
  3416. case ARROW_COLOR_ORANGE:
  3417. multiplier = 4.5;
  3418. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3419. break;
  3420. case ARROW_COLOR_RED:
  3421. multiplier = 6;
  3422. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3423. break;
  3424. }
  3425. float total = multiplier * 8;
  3426. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3427. if(victim->GetEncounterLevel() > 6) { // no need to multiply by 1 if this is a normal mob
  3428. total *= (victim->GetEncounterLevel() - 5);
  3429. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3430. }
  3431. else if(victim->GetEncounterLevel() <= 5) {
  3432. total /= (7 - victim->GetEncounterLevel()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3433. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3434. }
  3435. if(victim->GetHeroic() > 1) {
  3436. total *= victim->GetHeroic();
  3437. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3438. }
  3439. if(DoubleXPEnabled()) {
  3440. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3441. float percent = (((float)(total))/GetNeededXP()) *100;
  3442. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3443. float xp_vitality = GetXPVitality();
  3444. if(xp_vitality >= percent) {
  3445. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3446. total *= 2;
  3447. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3448. }
  3449. else {
  3450. total += ((GetXPVitality() / percent) *2)*total;
  3451. GetInfoStruct()->set_xp_vitality(0);
  3452. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3453. }
  3454. }
  3455. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3456. return total * world.GetXPRate() * zone_xp_modifier;
  3457. }
  3458. float Player::CalculateTSXP(int8 level){
  3459. if(TradeskillXPEnabled() == false)
  3460. return 0;
  3461. float multiplier = 0;
  3462. float zone_xp_modifier = 1; // let's be safe!!
  3463. if( GetZone()->GetXPModifier() != 0 ) {
  3464. zone_xp_modifier = GetZone()->GetXPModifier();
  3465. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3466. }
  3467. sint16 diff = level - GetTSLevel();
  3468. if(GetTSLevel() < 10)
  3469. diff *= 3;
  3470. else if(GetTSLevel() <= 20)
  3471. diff *= 2;
  3472. if(diff >= 9)
  3473. multiplier = 6;
  3474. else if(diff >= 5)
  3475. multiplier = 4.5;
  3476. else if(diff >= 1)
  3477. multiplier = 4.25;
  3478. else if(diff == 0)
  3479. multiplier = 4;
  3480. else if(diff <= -11)
  3481. multiplier = 0;
  3482. else if(diff <= -6)
  3483. multiplier = 3.25;
  3484. else //if(diff < 0)
  3485. multiplier = 3.5;
  3486. float total = multiplier * 8;
  3487. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3488. if(DoubleXPEnabled()) {
  3489. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3490. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3491. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3492. float ts_xp_vitality = GetTSXPVitality();
  3493. if(ts_xp_vitality >= percent) {
  3494. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3495. total *= 2;
  3496. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3497. }
  3498. else {
  3499. total += ((GetTSXPVitality() / percent) *2)*total;
  3500. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3501. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3502. }
  3503. }
  3504. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3505. return total * world.GetXPRate() * zone_xp_modifier;
  3506. }
  3507. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3508. {
  3509. float xpDebt = GetXPDebt();
  3510. // not a real timestamp to work with
  3511. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3512. return;
  3513. uint32 diff = (Timer::GetCurrentTime2() - unix_timestamp)/1000;
  3514. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3515. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3516. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3517. return;
  3518. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3519. // not enough time passed to calculate debt xp recovered
  3520. if(periodsPassed < 1.0f)
  3521. return;
  3522. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3523. if(debtToSubtract >= xpDebt)
  3524. GetInfoStruct()->set_xp_debt(0.0f);
  3525. else
  3526. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3527. }
  3528. void Player::SetNeededXP(int32 val){
  3529. GetInfoStruct()->set_xp_needed(val);
  3530. }
  3531. void Player::SetNeededXP(){
  3532. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3533. // Get xp needed to get to the next level
  3534. int16 level = GetLevel() + 1;
  3535. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3536. if (level > 95)
  3537. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3538. else
  3539. SetNeededXP(m_levelXPReq[level]);
  3540. }
  3541. void Player::SetXP(int32 val){
  3542. GetInfoStruct()->set_xp(val);
  3543. }
  3544. void Player::SetNeededTSXP(int32 val) {
  3545. GetInfoStruct()->set_ts_xp_needed(val);
  3546. }
  3547. void Player::SetNeededTSXP() {
  3548. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3549. }
  3550. void Player::SetTSXP(int32 val) {
  3551. GetInfoStruct()->set_ts_xp(val);
  3552. }
  3553. float Player::GetXPDebt(){
  3554. return GetInfoStruct()->get_xp_debt();
  3555. }
  3556. int32 Player::GetNeededXP(){
  3557. return GetInfoStruct()->get_xp_needed();
  3558. }
  3559. int32 Player::GetXP(){
  3560. return GetInfoStruct()->get_xp();
  3561. }
  3562. int32 Player::GetNeededTSXP() {
  3563. return GetInfoStruct()->get_ts_xp_needed();
  3564. }
  3565. int32 Player::GetTSXP() {
  3566. return GetInfoStruct()->get_ts_xp();
  3567. }
  3568. bool Player::AddXP(int32 xp_amount){
  3569. MStats.lock();
  3570. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3571. MStats.unlock();
  3572. if(GetInfoStruct()->get_xp_debt())
  3573. {
  3574. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3575. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3576. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3577. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3578. {
  3579. GetInfoStruct()->set_xp_debt(0.0f);
  3580. if(amountRequiredClearDebt > xp_amount)
  3581. xp_amount = 0;
  3582. else
  3583. xp_amount -= amountRequiredClearDebt;
  3584. }
  3585. else
  3586. {
  3587. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3588. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3589. if(amountToTakeFromDebt > xp_amount)
  3590. xp_amount = 0;
  3591. else
  3592. xp_amount -= amountToTakeFromDebt;
  3593. }
  3594. }
  3595. // used up in xp debt
  3596. if(!xp_amount)
  3597. return true;
  3598. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3599. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3600. while((xp_amount + GetXP()) >= GetNeededXP()){
  3601. if (!CheckLevelStatus(GetLevel() + 1)) {
  3602. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3603. return false;
  3604. }
  3605. xp_amount -= GetNeededXP() - GetXP();
  3606. SetLevel(GetLevel() + 1);
  3607. }
  3608. SetXP(GetXP() + xp_amount);
  3609. GetPlayerInfo()->CalculateXPPercentages();
  3610. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3611. if(current_xp_percent >= miniding_min_percent){
  3612. SetHP(GetTotalHP());
  3613. SetPower(GetTotalPower());
  3614. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3615. }
  3616. return true;
  3617. }
  3618. bool Player::AddTSXP(int32 xp_amount){
  3619. MStats.lock();
  3620. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3621. MStats.unlock();
  3622. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3623. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3624. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3625. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3626. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3627. return false;
  3628. }
  3629. xp_amount -= GetNeededTSXP() - GetTSXP();
  3630. SetTSLevel(GetTSLevel() + 1);
  3631. SetTSXP(0);
  3632. SetNeededTSXP();
  3633. }
  3634. SetTSXP(GetTSXP() + xp_amount);
  3635. GetPlayerInfo()->CalculateXPPercentages();
  3636. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3637. if(current_xp_percent >= miniding_min_percent){
  3638. SetHP(GetTotalHP());
  3639. SetPower(GetTotalPower());
  3640. }
  3641. if (GetTradeskillClass() == 0){
  3642. SetTradeskillClass(1);
  3643. GetInfoStruct()->set_tradeskill_class1(1);
  3644. GetInfoStruct()->set_tradeskill_class2(1);
  3645. GetInfoStruct()->set_tradeskill_class3(1);
  3646. }
  3647. return true;
  3648. }
  3649. void Player::CalculateLocation(){
  3650. if(GetSpeed() > 0 ){
  3651. if(GetHeading() >= 270 && GetHeading() <= 360){
  3652. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3653. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3654. }
  3655. else if(GetHeading() >= 180 && GetHeading() < 270){
  3656. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3657. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3658. }
  3659. else if(GetHeading() >= 90 && GetHeading() < 180){
  3660. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3661. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3662. }
  3663. else if(GetHeading() >= 0 && GetHeading() < 90){
  3664. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3665. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3666. }
  3667. }
  3668. }
  3669. Spawn* Player::GetSpawnByIndex(int16 index){
  3670. Spawn* spawn = 0;
  3671. index_mutex.readlock(__FUNCTION__, __LINE__);
  3672. if(player_spawn_id_map.count(index) > 0)
  3673. spawn = player_spawn_id_map[index];
  3674. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3675. return spawn;
  3676. }
  3677. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3678. int16 val = 0;
  3679. index_mutex.readlock(__FUNCTION__, __LINE__);
  3680. if(player_spawn_reverse_id_map.count(spawn) > 0)
  3681. val = player_spawn_reverse_id_map[spawn];
  3682. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3683. return val;
  3684. }
  3685. bool Player::WasSpawnRemoved(Spawn* spawn){
  3686. bool wasRemoved = false;
  3687. index_mutex.readlock(__FUNCTION__, __LINE__);
  3688. if(player_removed_spawns.count(spawn) > 0)
  3689. wasRemoved = true;
  3690. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3691. return wasRemoved;
  3692. }
  3693. void Player::RemoveSpawn(Spawn* spawn)
  3694. {
  3695. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3696. info_mutex.writelock(__FUNCTION__, __LINE__);
  3697. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3698. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3699. index_mutex.writelock(__FUNCTION__, __LINE__);
  3700. player_removed_spawns[spawn] = 1;
  3701. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  3702. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  3703. if (player_spawn_reverse_id_map.count(spawn) > 0)
  3704. player_spawn_reverse_id_map.erase(spawn);
  3705. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3706. player_spawn_id_map.erase(spawn->GetID());
  3707. if (player_spawn_reverse_id_map.count(spawn))
  3708. player_spawn_reverse_id_map.erase(spawn);
  3709. int32 id = spawn->GetID();
  3710. if (spawn_info_packet_list.count(id))
  3711. spawn_info_packet_list.erase(id);
  3712. if (spawn_pos_packet_list.count(id))
  3713. spawn_pos_packet_list.erase(id);
  3714. if (spawn_vis_packet_list.count(id))
  3715. spawn_vis_packet_list.erase(id);
  3716. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3717. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3718. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3719. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3720. }
  3721. vector<int32> Player::GetQuestIDs(){
  3722. vector<int32> ret;
  3723. map<int32, Quest*>::iterator itr;
  3724. MPlayerQuests.lock();
  3725. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3726. if(itr->second)
  3727. ret.push_back(itr->second->GetQuestID());
  3728. }
  3729. MPlayerQuests.unlock();
  3730. return ret;
  3731. }
  3732. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3733. vector<Quest*>* quest_updates = 0;
  3734. map<int32, Quest*>::iterator itr;
  3735. MPlayerQuests.lock();
  3736. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3737. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3738. if(!quest_updates)
  3739. quest_updates = new vector<Quest*>();
  3740. quest_updates->push_back(itr->second);
  3741. }
  3742. }
  3743. MPlayerQuests.unlock();
  3744. return quest_updates;
  3745. }
  3746. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3747. map<int32, Quest*>::iterator itr;
  3748. vector<Quest*>* update_list = new vector<Quest*>;
  3749. MPlayerQuests.lock();
  3750. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3751. if(itr->second){
  3752. if(item && qty > 0){
  3753. if(itr->second->CheckQuestCraftUpdate(item->details.item_id, qty)){
  3754. update_list->push_back(itr->second);
  3755. }
  3756. }
  3757. }
  3758. }
  3759. MPlayerQuests.unlock();
  3760. if(update_list && update_list->size() > 0){
  3761. Client* client = GetZone()->GetClientBySpawn(this);
  3762. if(client){
  3763. for(int8 i=0;i<update_list->size(); i++){
  3764. client->SendQuestUpdate(update_list->at(i));
  3765. client->SendQuestFailure(update_list->at(i));
  3766. }
  3767. }
  3768. }
  3769. update_list->clear();
  3770. safe_delete(update_list);
  3771. }
  3772. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3773. map<int32, Quest*>::iterator itr;
  3774. vector<Quest*>* update_list = new vector<Quest*>;
  3775. MPlayerQuests.lock();
  3776. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3777. if(itr->second){
  3778. if(item && qty > 0){
  3779. if(itr->second->CheckQuestHarvestUpdate(item->details.item_id, qty)){
  3780. update_list->push_back(itr->second);
  3781. }
  3782. }
  3783. }
  3784. }
  3785. MPlayerQuests.unlock();
  3786. if(update_list && update_list->size() > 0){
  3787. Client* client = GetZone()->GetClientBySpawn(this);
  3788. if(client){
  3789. for(int8 i=0;i<update_list->size(); i++){
  3790. client->SendQuestUpdate(update_list->at(i));
  3791. client->SendQuestFailure(update_list->at(i));
  3792. }
  3793. }
  3794. }
  3795. update_list->clear();
  3796. safe_delete(update_list);
  3797. }
  3798. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  3799. vector<Quest*>* quest_updates = 0;
  3800. map<int32, Quest*>::iterator itr;
  3801. MPlayerQuests.lock();
  3802. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3803. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  3804. if (!quest_updates)
  3805. quest_updates = new vector<Quest*>();
  3806. quest_updates->push_back(itr->second);
  3807. }
  3808. }
  3809. MPlayerQuests.unlock();
  3810. return quest_updates;
  3811. }
  3812. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  3813. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3814. Quest* quest = 0;
  3815. if(packet){
  3816. int16 total_quests_num = 0;
  3817. int16 total_completed_quests = 0;
  3818. map<int32, Quest*> total_quests = player_quests;
  3819. if(all_quests && completed_quests.size() > 0)
  3820. total_quests.insert(completed_quests.begin(), completed_quests.end());
  3821. MPlayerQuests.lock();
  3822. if(total_quests.size() > 0){
  3823. map<string, int16> quest_types;
  3824. map<int32, Quest*>::iterator itr;
  3825. int16 zone_id = 0;
  3826. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3827. if(itr->first && itr->second){
  3828. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  3829. current_quest_id = itr->first;
  3830. if(itr->second->GetTurnedIn())
  3831. total_completed_quests++;
  3832. if(itr->second->GetType()){
  3833. if(quest_types.count(itr->second->GetType()) == 0){
  3834. quest_types[itr->second->GetType()] = zone_id;
  3835. zone_id++;
  3836. }
  3837. }
  3838. if(itr->second->GetZone()){
  3839. if(quest_types.count(itr->second->GetType()) == 0){
  3840. quest_types[itr->second->GetType()] = zone_id;
  3841. zone_id++;
  3842. }
  3843. }
  3844. total_quests_num++;
  3845. }
  3846. else
  3847. continue;
  3848. }
  3849. packet->setArrayLengthByName("num_quests", total_quests_num);
  3850. int16 i = 0;
  3851. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3852. if(i == 0 && quest_types.size() > 0){
  3853. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  3854. map<string, int16>::iterator type_itr;
  3855. int16 x = 0;
  3856. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  3857. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  3858. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  3859. x++;
  3860. }
  3861. }
  3862. if(itr->first == 0 || !itr->second)
  3863. continue;
  3864. if(!all_quests && !itr->second->GetUpdateRequired())
  3865. continue;
  3866. quest = itr->second;
  3867. if(!quest->GetDeleted())
  3868. packet->setArrayDataByName("active", 1, i);
  3869. packet->setArrayDataByName("name", quest->GetName(), i);
  3870. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  3871. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  3872. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3873. if(itr->second->GetCompleted())
  3874. packet->setArrayDataByName("completed", 1, i);
  3875. if(itr->second->GetTurnedIn()){
  3876. packet->setArrayDataByName("turned_in", 1, i);
  3877. packet->setArrayDataByName("completed", 1, i);
  3878. packet->setArrayDataByName("visible", 1, i);
  3879. packet->setArrayDataByName("unknown3", 1, i);
  3880. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3881. }
  3882. if (updated) {
  3883. packet->setArrayDataByName("quest_updated", 1, i);
  3884. packet->setArrayDataByName("journal_updated", 1, i);
  3885. }
  3886. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  3887. packet->setArrayDataByName("day", quest->GetDay(), i);
  3888. packet->setArrayDataByName("month", quest->GetMonth(), i);
  3889. packet->setArrayDataByName("year", quest->GetYear(), i);
  3890. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  3891. int8 difficulty = 0;
  3892. string category = quest->GetType();
  3893. if(category == "Tradeskill")
  3894. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3895. else
  3896. difficulty = GetArrowColor(quest->GetQuestLevel());
  3897. packet->setArrayDataByName("difficulty", difficulty, i);
  3898. if (itr->second->GetEncounterLevel() > 4)
  3899. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  3900. else
  3901. packet->setArrayDataByName("encounter_level", 4, i);
  3902. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  3903. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  3904. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  3905. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  3906. if(version >= 931 && quest->GetVisible()){
  3907. if (quest->GetCompletedFlag())
  3908. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3909. else if (quest->IsRepeatable())
  3910. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3911. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3912. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3913. if (quest->IsTracked())
  3914. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3915. else
  3916. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3917. if (quest->IsHidden() && !quest->GetTurnedIn())
  3918. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  3919. }
  3920. else
  3921. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  3922. if (itr->second->IsRepeatable())
  3923. packet->setArrayDataByName("repeatable", 1, i);
  3924. packet->setArrayDataByName("display_status", display_status, i);
  3925. i++;
  3926. }
  3927. //packet->setDataByName("unknown4", 0);
  3928. packet->setDataByName("visible_quest_id", current_quest_id);
  3929. }
  3930. MPlayerQuests.unlock();
  3931. packet->setDataByName("player_crc", crc);
  3932. packet->setDataByName("player_name", GetName());
  3933. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  3934. packet->setDataByName("max_quests", 75);
  3935. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  3936. #if EQDEBUG >= 9
  3937. packet->PrintPacket();
  3938. #endif
  3939. }
  3940. return packet;
  3941. }
  3942. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  3943. if (!quest)
  3944. return 0;
  3945. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3946. if (packet) {
  3947. packet->setArrayLengthByName("num_quests", 1);
  3948. packet->setArrayLengthByName("num_quest_zones", 1);
  3949. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  3950. packet->setArrayDataByName("quest_zones_zone_id", 0);
  3951. if(!quest->GetDeleted() && !quest->GetCompleted())
  3952. packet->setArrayDataByName("active", 1);
  3953. packet->setArrayDataByName("name", quest->GetName());
  3954. // don't see these two in the struct
  3955. packet->setArrayDataByName("quest_type", quest->GetType());
  3956. packet->setArrayDataByName("quest_zone", quest->GetZone());
  3957. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3958. if(quest->GetCompleted())
  3959. packet->setArrayDataByName("completed", 1);
  3960. if(quest->GetTurnedIn()) {
  3961. packet->setArrayDataByName("turned_in", 1);
  3962. packet->setArrayDataByName("completed", 1);
  3963. packet->setArrayDataByName("visible", 1);
  3964. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3965. }
  3966. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  3967. packet->setArrayDataByName("day", quest->GetDay());
  3968. packet->setArrayDataByName("month", quest->GetMonth());
  3969. packet->setArrayDataByName("year", quest->GetYear());
  3970. packet->setArrayDataByName("level", quest->GetQuestLevel());
  3971. int8 difficulty = 0;
  3972. string category = quest->GetType();
  3973. if(category == "Tradeskill")
  3974. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3975. else
  3976. difficulty = GetArrowColor(quest->GetQuestLevel());
  3977. packet->setArrayDataByName("difficulty", difficulty);
  3978. if (quest->GetEncounterLevel() > 4)
  3979. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  3980. else
  3981. packet->setArrayDataByName("encounter_level", 4);
  3982. if (version >= 931) {
  3983. packet->setArrayDataByName("zonetype_id", 0);
  3984. packet->setArrayDataByName("zone_id", 0);
  3985. }
  3986. if(version >= 931 && quest->GetVisible()){
  3987. if (quest->GetCompletedFlag())
  3988. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3989. else if (quest->IsRepeatable())
  3990. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3991. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3992. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3993. if (quest->IsTracked())
  3994. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3995. else
  3996. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3997. if (quest->IsHidden() && !quest->GetTurnedIn())
  3998. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  3999. }
  4000. else
  4001. packet->setArrayDataByName("visible", quest->GetVisible());
  4002. if (quest->IsRepeatable())
  4003. packet->setArrayDataByName("repeatable", 1);
  4004. packet->setArrayDataByName("display_status", display_status);
  4005. if (updated) {
  4006. packet->setArrayDataByName("quest_updated", 1);
  4007. packet->setArrayDataByName("journal_updated", 1);
  4008. }
  4009. if(version >= 546)
  4010. packet->setDataByName("unknown3", 1);
  4011. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  4012. packet->setDataByName("player_crc", crc);
  4013. packet->setDataByName("player_name", GetName());
  4014. packet->setDataByName("used_quests", player_quests.size());
  4015. packet->setDataByName("unknown4a", 1);
  4016. packet->setDataByName("max_quests", 75);
  4017. }
  4018. return packet;
  4019. }
  4020. Quest* Player::SetStepComplete(int32 id, int32 step){
  4021. Quest* ret = 0;
  4022. MPlayerQuests.lock();
  4023. if(player_quests.count(id) > 0){
  4024. if(player_quests[id]->SetStepComplete(step))
  4025. ret = player_quests[id];
  4026. }
  4027. MPlayerQuests.unlock();
  4028. return ret;
  4029. }
  4030. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  4031. Quest* ret = 0;
  4032. MPlayerQuests.lock();
  4033. if (player_quests.count(quest_id) > 0) {
  4034. if (player_quests[quest_id]->AddStepProgress(step, progress))
  4035. ret = player_quests[quest_id];
  4036. }
  4037. MPlayerQuests.unlock();
  4038. return ret;
  4039. }
  4040. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  4041. int32 ret = 0;
  4042. MPlayerQuests.lock();
  4043. if (player_quests.count(quest_id) > 0)
  4044. ret = player_quests[quest_id]->GetStepProgress(step_id);
  4045. MPlayerQuests.unlock();
  4046. return ret;
  4047. }
  4048. void Player::RemoveQuest(int32 id, bool delete_quest){
  4049. MPlayerQuests.lock();
  4050. if(delete_quest){
  4051. safe_delete(player_quests[id]);
  4052. }
  4053. player_quests.erase(id);
  4054. MPlayerQuests.unlock();
  4055. SendQuestRequiredSpawns(id);
  4056. }
  4057. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  4058. vector<Quest*>* quest_updates = 0;
  4059. map<int32, Quest*>::iterator itr;
  4060. MPlayerQuests.lock();
  4061. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4062. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ())){
  4063. if(!quest_updates)
  4064. quest_updates = new vector<Quest*>();
  4065. quest_updates->push_back(itr->second);
  4066. }
  4067. }
  4068. MPlayerQuests.unlock();
  4069. return quest_updates;
  4070. }
  4071. vector<Quest*>* Player::CheckQuestsFailures(){
  4072. vector<Quest*>* quest_failures = 0;
  4073. map<int32, Quest*>::iterator itr;
  4074. MPlayerQuests.lock();
  4075. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4076. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  4077. if(!quest_failures)
  4078. quest_failures = new vector<Quest*>();
  4079. quest_failures->push_back(itr->second);
  4080. }
  4081. }
  4082. MPlayerQuests.unlock();
  4083. return quest_failures;
  4084. }
  4085. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  4086. vector<Quest*>* quest_updates = 0;
  4087. map<int32, Quest*>::iterator itr;
  4088. MPlayerQuests.lock();
  4089. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4090. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  4091. if(!quest_updates)
  4092. quest_updates = new vector<Quest*>();
  4093. quest_updates->push_back(itr->second);
  4094. }
  4095. }
  4096. MPlayerQuests.unlock();
  4097. return quest_updates;
  4098. }
  4099. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4100. vector<Quest*>* quest_updates = 0;
  4101. map<int32, Quest*>::iterator itr;
  4102. MPlayerQuests.lock();
  4103. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4104. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4105. if(!quest_updates)
  4106. quest_updates = new vector<Quest*>();
  4107. quest_updates->push_back(itr->second);
  4108. }
  4109. }
  4110. MPlayerQuests.unlock();
  4111. return quest_updates;
  4112. }
  4113. int16 Player::GetTaskGroupStep(int32 quest_id){
  4114. Quest* quest = 0;
  4115. int16 step = 0;
  4116. MPlayerQuests.lock();
  4117. if(player_quests.count(quest_id) > 0){
  4118. quest = player_quests[quest_id];
  4119. step = quest->GetTaskGroupStep();
  4120. }
  4121. MPlayerQuests.unlock();
  4122. return step;
  4123. }
  4124. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4125. bool ret = false;
  4126. MPlayerQuests.lock();
  4127. if(player_quests.count(quest_id) > 0){
  4128. Quest* quest = player_quests[quest_id];
  4129. if ( quest != NULL )
  4130. ret = quest->GetQuestStepCompleted(step_id);
  4131. }
  4132. MPlayerQuests.unlock();
  4133. return ret;
  4134. }
  4135. int16 Player::GetQuestStep(int32 quest_id){
  4136. Quest* quest = 0;
  4137. int16 step = 0;
  4138. MPlayerQuests.lock();
  4139. if(player_quests.count(quest_id) > 0){
  4140. quest = player_quests[quest_id];
  4141. step = quest->GetQuestStep();
  4142. }
  4143. MPlayerQuests.unlock();
  4144. return step;
  4145. }
  4146. void Player::LockQuests(){
  4147. MPlayerQuests.lock();
  4148. }
  4149. void Player::UnlockQuests(){
  4150. MPlayerQuests.unlock();
  4151. }
  4152. map<int32, Quest*>* Player::GetPlayerQuests(){
  4153. return &player_quests;
  4154. }
  4155. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4156. return &completed_quests;
  4157. }
  4158. Quest* Player::GetCompletedQuest(int32 quest_id){
  4159. if(completed_quests.count(quest_id) > 0)
  4160. return completed_quests[quest_id];
  4161. return 0;
  4162. }
  4163. Quest* Player::GetQuest(int32 quest_id){
  4164. if(player_quests.count(quest_id) > 0)
  4165. return player_quests[quest_id];
  4166. return 0;
  4167. }
  4168. void Player::AddCompletedQuest(Quest* quest){
  4169. completed_quests[quest->GetQuestID()] = quest;
  4170. quest->SetSaveNeeded(true);
  4171. quest->SetTurnedIn(true);
  4172. if(quest->GetCompletedDescription())
  4173. quest->SetDescription(string(quest->GetCompletedDescription()));
  4174. quest->SetUpdateRequired(true);
  4175. }
  4176. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4177. if(current_quest_flagged.count(spawn) > 0){
  4178. current_quest_flagged.erase(spawn);
  4179. return true;
  4180. }
  4181. return false;
  4182. }
  4183. bool Player::CheckQuestRequired(Spawn* spawn){
  4184. if(spawn)
  4185. return spawn->MeetsSpawnAccessRequirements(this);
  4186. return false;
  4187. }
  4188. int8 Player::CheckQuestFlag(Spawn* spawn){
  4189. int8 ret = 0;
  4190. if (!spawn) {
  4191. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4192. return ret;
  4193. }
  4194. if(spawn->HasProvidedQuests()){
  4195. vector<int32>* quests = spawn->GetProvidedQuests();
  4196. Quest* quest = 0;
  4197. for(int32 i=0;i<quests->size();i++){
  4198. MPlayerQuests.lock();
  4199. if(player_quests.count(quests->at(i)) > 0){
  4200. if(player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4201. ret = 2;
  4202. MPlayerQuests.unlock();
  4203. break;
  4204. }
  4205. }
  4206. MPlayerQuests.unlock();
  4207. if (CanReceiveQuest(quests->at(i))){
  4208. MPlayerQuests.lock();
  4209. quest = master_quest_list.GetQuest(quests->at(i), false);
  4210. MPlayerQuests.unlock();
  4211. if(quest){
  4212. int8 color = quest->GetFeatherColor();
  4213. // purple
  4214. if (color == 1)
  4215. ret = 16;
  4216. // green
  4217. else if (color == 2)
  4218. ret = 32;
  4219. // blue
  4220. else if (color == 3)
  4221. ret = 64;
  4222. // normal
  4223. else
  4224. ret = 1;
  4225. break;
  4226. }
  4227. }
  4228. }
  4229. }
  4230. map<int32, Quest*>::iterator itr;
  4231. MPlayerQuests.lock();
  4232. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4233. if(itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4234. ret = 2;
  4235. }
  4236. MPlayerQuests.unlock();
  4237. if(ret > 0)
  4238. current_quest_flagged[spawn] = true;
  4239. return ret;
  4240. }
  4241. bool Player::CanReceiveQuest(int32 quest_id){
  4242. bool passed = true;
  4243. int32 x;
  4244. MPlayerQuests.lock();
  4245. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4246. MPlayerQuests.unlock();
  4247. if (!quest)
  4248. passed = false;
  4249. //check if quest is already completed, and not repeatable
  4250. else if (GetCompletedQuest(quest_id) && !quest->IsRepeatable())
  4251. passed = false;
  4252. //check if the player already has this quest
  4253. else if (player_quests.count(quest_id) > 0)
  4254. passed = false;
  4255. //Check Prereq Adv Levels
  4256. else if (quest->GetPrereqLevel() > GetLevel())
  4257. passed = false;
  4258. else if (quest->GetPrereqMaxLevel() > 0){
  4259. if (GetLevel() > quest->GetPrereqMaxLevel())
  4260. passed = false;
  4261. }
  4262. //Check Prereq TS Levels
  4263. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4264. passed = false;
  4265. else if (quest->GetPrereqMaxTSLevel() > 0){
  4266. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4267. passed = false;
  4268. }
  4269. // Check quest pre req
  4270. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4271. if(passed && prereq_quests && prereq_quests->size() > 0){
  4272. for(int32 x=0;x<prereq_quests->size();x++){
  4273. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4274. passed = false;
  4275. break;
  4276. }
  4277. }
  4278. }
  4279. //Check Prereq Classes
  4280. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4281. if(passed && prereq_classes && prereq_classes->size() > 0){
  4282. for(int32 x=0;x<prereq_classes->size();x++){
  4283. if(prereq_classes->at(x) == GetAdventureClass()){
  4284. passed = true;
  4285. break;
  4286. }
  4287. else
  4288. passed = false;
  4289. }
  4290. }
  4291. //Check Prereq TS Classes
  4292. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4293. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4294. for( x=0;x<prereq_tsclasses->size();x++){
  4295. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4296. passed = true;
  4297. break;
  4298. }
  4299. else
  4300. passed = false;
  4301. }
  4302. }
  4303. // Check model prereq
  4304. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4305. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4306. for(x=0;x<prereq_model_types->size();x++){
  4307. if(prereq_model_types->at(x) == GetModelType()){
  4308. passed = true;
  4309. break;
  4310. }
  4311. else
  4312. passed = false;
  4313. }
  4314. }
  4315. // Check faction pre req
  4316. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4317. if(passed && prereq_factions && prereq_factions->size() > 0){
  4318. sint32 val = 0;
  4319. for(x=0;x<prereq_factions->size();x++){
  4320. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4321. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4322. passed = true;
  4323. break;
  4324. }
  4325. else
  4326. passed = false;
  4327. }
  4328. }
  4329. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4330. // Check race pre req
  4331. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4332. if(passed && prereq_races && prereq_races->size() > 0){
  4333. for(x=0;x<prereq_races->size();x++){
  4334. if(prereq_races->at(x) == GetRace()){
  4335. passed = true;
  4336. break;
  4337. }
  4338. else
  4339. passed = false;
  4340. }
  4341. }
  4342. return passed;
  4343. }
  4344. void Player::ClearRemovedSpawn(Spawn* spawn){
  4345. index_mutex.writelock(__FUNCTION__, __LINE__);
  4346. if(player_removed_spawns.count(spawn) > 0)
  4347. player_removed_spawns.erase(spawn);
  4348. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4349. }
  4350. bool Player::ShouldSendSpawn(Spawn* spawn){
  4351. // Added a try catch to attempt to prevent a zone crash when an invalid spawn is passed to this function.
  4352. // Think invalid spawns are coming from the mutex list, if spawn is invalid return false.
  4353. try
  4354. {
  4355. if((WasSentSpawn(spawn->GetID()) == false || NeedsSpawnResent(spawn)) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4356. return true;
  4357. }
  4358. catch (...)
  4359. {
  4360. LogWrite(SPAWN__ERROR, 0, "Spawn", "Invalid spawn passes to player->ShouldSendSpawn()");
  4361. }
  4362. return false;
  4363. }
  4364. int8 Player::GetArrowColor(int8 spawn_level){
  4365. int8 color = 0;
  4366. sint16 diff = spawn_level - GetLevel();
  4367. if(GetLevel() < 10)
  4368. diff *= 3;
  4369. else if(GetLevel() <= 20)
  4370. diff *= 2;
  4371. if(diff >= 9)
  4372. color = ARROW_COLOR_RED;
  4373. else if(diff >= 5)
  4374. color = ARROW_COLOR_ORANGE;
  4375. else if(diff >= 1)
  4376. color = ARROW_COLOR_YELLOW;
  4377. else if(diff == 0)
  4378. color = ARROW_COLOR_WHITE;
  4379. else if(diff <= -11)
  4380. color = ARROW_COLOR_GRAY;
  4381. else if(diff <= -6)
  4382. color = ARROW_COLOR_GREEN;
  4383. else //if(diff < 0)
  4384. color = ARROW_COLOR_BLUE;
  4385. return color;
  4386. }
  4387. int8 Player::GetTSArrowColor(int8 level){
  4388. int8 color = 0;
  4389. sint16 diff = level - GetTSLevel();
  4390. if(GetLevel() < 10)
  4391. diff *= 3;
  4392. else if(GetLevel() <= 20)
  4393. diff *= 2;
  4394. if(diff >= 9)
  4395. color = ARROW_COLOR_RED;
  4396. else if(diff >= 5)
  4397. color = ARROW_COLOR_ORANGE;
  4398. else if(diff >= 1)
  4399. color = ARROW_COLOR_YELLOW;
  4400. else if(diff == 0)
  4401. color = ARROW_COLOR_WHITE;
  4402. else if(diff <= -11)
  4403. color = ARROW_COLOR_GRAY;
  4404. else if(diff <= -6)
  4405. color = ARROW_COLOR_GREEN;
  4406. else //if(diff < 0)
  4407. color = ARROW_COLOR_BLUE;
  4408. return color;
  4409. }
  4410. void Player::AddCoins(int64 val){
  4411. int32 tmp = 0;
  4412. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4413. if(val >= 1000000){
  4414. tmp = val / 1000000;
  4415. val -= tmp*1000000;
  4416. GetInfoStruct()->add_coin_plat(tmp);
  4417. }
  4418. if(val >= 10000){
  4419. tmp = val / 10000;
  4420. val -= tmp*10000;
  4421. GetInfoStruct()->add_coin_gold(tmp);
  4422. }
  4423. if(val >= 100){
  4424. tmp = val / 100;
  4425. val -= tmp*100;
  4426. GetInfoStruct()->add_coin_silver(tmp);
  4427. }
  4428. GetInfoStruct()->add_coin_copper(val);
  4429. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4430. if(new_copper_value >= 100){
  4431. tmp = new_copper_value/100;
  4432. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4433. GetInfoStruct()->add_coin_silver(tmp);
  4434. }
  4435. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4436. if(new_silver_value >= 100){
  4437. tmp = new_silver_value/100;
  4438. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4439. GetInfoStruct()->add_coin_gold(tmp);
  4440. }
  4441. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4442. if(new_gold_value >= 100){
  4443. tmp = new_gold_value/100;
  4444. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4445. GetInfoStruct()->add_coin_plat(tmp);
  4446. }
  4447. charsheet_changed = true;
  4448. }
  4449. bool Player::RemoveCoins(int64 val){
  4450. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4451. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4452. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4453. total_coins += GetInfoStruct()->get_coin_copper();
  4454. if(total_coins >= val){
  4455. total_coins -= val;
  4456. GetInfoStruct()->set_coin_plat(0);
  4457. GetInfoStruct()->set_coin_gold(0);
  4458. GetInfoStruct()->set_coin_silver(0);
  4459. GetInfoStruct()->set_coin_copper(0);
  4460. AddCoins(total_coins);
  4461. return true;
  4462. }
  4463. return false;
  4464. }
  4465. bool Player::HasCoins(int64 val) {
  4466. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4467. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4468. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4469. total_coins += GetInfoStruct()->get_coin_copper();
  4470. if(total_coins >= val)
  4471. return true;
  4472. return false;
  4473. }
  4474. bool Player::HasPendingLootItems(int32 id){
  4475. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4476. }
  4477. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4478. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4479. }
  4480. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4481. vector<Item*>* ret = 0;
  4482. if(pending_loot_items.count(id) > 0){
  4483. ret = new vector<Item*>();
  4484. map<int32, bool>::iterator itr;
  4485. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4486. if(master_item_list.GetItem(itr->first))
  4487. ret->push_back(master_item_list.GetItem(itr->first));
  4488. }
  4489. }
  4490. return ret;
  4491. }
  4492. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4493. if(pending_loot_items.count(id) > 0){
  4494. pending_loot_items[id].erase(item_id);
  4495. if(pending_loot_items[id].size() == 0)
  4496. pending_loot_items.erase(id);
  4497. }
  4498. }
  4499. void Player::RemovePendingLootItems(int32 id){
  4500. if(pending_loot_items.count(id) > 0)
  4501. pending_loot_items.erase(id);
  4502. }
  4503. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4504. if(items){
  4505. Item* item = 0;
  4506. for(int32 i=0;i<items->size();i++){
  4507. item = items->at(i);
  4508. if(item)
  4509. pending_loot_items[id][item->details.item_id] = true;
  4510. }
  4511. }
  4512. }
  4513. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4514. if (statistics.count(stat_id) == 0) {
  4515. Statistic* stat = new Statistic;
  4516. stat->stat_id = stat_id;
  4517. stat->stat_value = stat_value;
  4518. stat->stat_date = stat_date;
  4519. stat->save_needed = false;
  4520. statistics[stat_id] = stat;
  4521. }
  4522. }
  4523. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4524. if (statistics.count(stat_id) == 0)
  4525. AddPlayerStatistic(stat_id, 0, 0);
  4526. Statistic* stat = statistics[stat_id];
  4527. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4528. stat->stat_date = Timer::GetUnixTimeStamp();
  4529. stat->save_needed = true;
  4530. }
  4531. void Player::WritePlayerStatistics() {
  4532. map<int32, Statistic*>::iterator stat_itr;
  4533. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4534. Statistic* stat = stat_itr->second;
  4535. if (stat->save_needed) {
  4536. stat->save_needed = false;
  4537. database.WritePlayerStatistic(this, stat);
  4538. }
  4539. }
  4540. }
  4541. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4542. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4543. return statistics[stat_id]->stat_value;
  4544. return 0;
  4545. }
  4546. void Player::RemovePlayerStatistics() {
  4547. map<int32, Statistic*>::iterator stat_itr;
  4548. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4549. safe_delete(stat_itr->second);
  4550. statistics.clear();
  4551. }
  4552. void Player::SetGroup(PlayerGroup* new_group){
  4553. group = new_group;
  4554. }
  4555. /*PlayerGroup* Player::GetGroup(){
  4556. return group;
  4557. }*/
  4558. bool Player::IsGroupMember(Entity* player) {
  4559. bool ret = false;
  4560. if (GetGroupMemberInfo() && player) {
  4561. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4562. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4563. /*deque<GroupMemberInfo*>::iterator itr;
  4564. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4565. for (itr = members->begin(); itr != members->end(); itr++) {
  4566. GroupMemberInfo* gmi = *itr;
  4567. if (gmi->client && gmi->client->GetPlayer() == player) {
  4568. ret = true;
  4569. break;
  4570. }
  4571. }
  4572. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4573. }
  4574. return ret;
  4575. }
  4576. void Player::SetGroupInformation(PacketStruct* packet){
  4577. int8 det_count = 0;
  4578. Entity* member = 0;
  4579. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4580. if (GetGroupMemberInfo()) {
  4581. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4582. if (group)
  4583. {
  4584. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4585. deque<GroupMemberInfo*>* members = group->GetMembers();
  4586. deque<GroupMemberInfo*>::iterator itr;
  4587. GroupMemberInfo* info = 0;
  4588. int x = 0;
  4589. for (itr = members->begin(); itr != members->end(); itr++) {
  4590. info = *itr;
  4591. if (info == GetGroupMemberInfo()) {
  4592. if (info->leader)
  4593. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4594. continue;
  4595. }
  4596. else {
  4597. if (info->leader)
  4598. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4599. }
  4600. member = info->member;
  4601. if (member && member->GetZone() == GetZone()) {
  4602. packet->setSubstructDataByName("group_members", "unknown3", 1, x);
  4603. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4604. if (member->HasPet()) {
  4605. if (member->GetPet())
  4606. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4607. else
  4608. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4609. }
  4610. else
  4611. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4612. //Send detriment counts as 255 if all dets of that type are incurable
  4613. det_count = member->GetTraumaCount();
  4614. if (det_count > 0) {
  4615. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4616. det_count = 255;
  4617. }
  4618. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4619. det_count = member->GetArcaneCount();
  4620. if (det_count > 0) {
  4621. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4622. det_count = 255;
  4623. }
  4624. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4625. det_count = member->GetNoxiousCount();
  4626. if (det_count > 0) {
  4627. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4628. det_count = 255;
  4629. }
  4630. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4631. det_count = member->GetElementalCount();
  4632. if (det_count > 0) {
  4633. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4634. det_count = 255;
  4635. }
  4636. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4637. det_count = member->GetCurseCount();
  4638. if (det_count > 0) {
  4639. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  4640. det_count = 255;
  4641. }
  4642. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  4643. }
  4644. else {
  4645. packet->setSubstructDataByName("group_members", "unknown3", 2, x);
  4646. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4647. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  4648. }
  4649. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  4650. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  4651. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  4652. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  4653. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  4654. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  4655. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  4656. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  4657. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  4658. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  4659. x++;
  4660. }
  4661. }
  4662. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  4663. }
  4664. //packet->PrintPacket();
  4665. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4666. }
  4667. PlayerItemList* Player::GetPlayerItemList(){
  4668. return &item_list;
  4669. }
  4670. void Player::ResetRemovedSpawns(){
  4671. player_removed_spawns.clear();
  4672. }
  4673. void Player::ResetSavedSpawns(){
  4674. ResetRemovedSpawns();
  4675. vis_mutex.writelock(__FUNCTION__, __LINE__);
  4676. spawn_vis_packet_list.clear();
  4677. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4678. info_mutex.writelock(__FUNCTION__, __LINE__);
  4679. spawn_info_packet_list.clear();
  4680. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4681. pos_mutex.writelock(__FUNCTION__, __LINE__);
  4682. spawn_pos_packet_list.clear();
  4683. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4684. index_mutex.writelock(__FUNCTION__, __LINE__);
  4685. player_spawn_reverse_id_map.clear();
  4686. player_spawn_id_map.clear();
  4687. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4688. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  4689. player_spawn_quests_required.clear();
  4690. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  4691. info->RemoveOldPackets();
  4692. safe_delete_array(movement_packet);
  4693. safe_delete_array(old_movement_packet);
  4694. }
  4695. void Player::SetReturningFromLD(bool val){
  4696. returning_from_ld = val;
  4697. }
  4698. bool Player::IsReturningFromLD(){
  4699. return returning_from_ld;
  4700. }
  4701. void Player::AddFriend(const char* name, bool save){
  4702. if(name){
  4703. if(save)
  4704. friend_list[name] = 1;
  4705. else
  4706. friend_list[name] = 0;
  4707. }
  4708. }
  4709. bool Player::IsFriend(const char* name){
  4710. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  4711. return true;
  4712. return false;
  4713. }
  4714. void Player::RemoveFriend(const char* name){
  4715. if(friend_list.count(name) > 0)
  4716. friend_list[name] = 2;
  4717. }
  4718. map<string, int8>* Player::GetFriends(){
  4719. return &friend_list;
  4720. }
  4721. void Player::AddIgnore(const char* name, bool save){
  4722. if(name){
  4723. if(save)
  4724. ignore_list[name] = 1;
  4725. else
  4726. ignore_list[name] = 0;
  4727. }
  4728. }
  4729. bool Player::IsIgnored(const char* name){
  4730. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  4731. return true;
  4732. return false;
  4733. }
  4734. void Player::RemoveIgnore(const char* name){
  4735. if(name && ignore_list.count(name) > 0)
  4736. ignore_list[name] = 2;
  4737. }
  4738. map<string, int8>* Player::GetIgnoredPlayers(){
  4739. return &ignore_list;
  4740. }
  4741. bool Player::CheckLevelStatus(int16 new_level) {
  4742. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  4743. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  4744. if ( (LevelCap < new_level) && (LevelCapOverrideStatus > GetZone()->GetClientBySpawn(this)->GetAdminStatus()) )
  4745. return false;
  4746. return true;
  4747. }
  4748. Skill* Player::GetSkillByName(const char* name, bool check_update){
  4749. Skill* ret = skill_list.GetSkillByName(name);
  4750. if(check_update)
  4751. {
  4752. if(skill_list.CheckSkillIncrease(ret))
  4753. CalculateBonuses();
  4754. }
  4755. return ret;
  4756. }
  4757. Skill* Player::GetSkillByID(int32 id, bool check_update){
  4758. Skill* ret = skill_list.GetSkill(id);
  4759. if(check_update)
  4760. {
  4761. if(skill_list.CheckSkillIncrease(ret))
  4762. CalculateBonuses();
  4763. }
  4764. return ret;
  4765. }
  4766. void Player::SetRangeAttack(bool val){
  4767. range_attack = val;
  4768. }
  4769. bool Player::GetRangeAttack(){
  4770. return range_attack;
  4771. }
  4772. bool Player::AddMail(Mail* mail) {
  4773. bool ret = false;
  4774. if (mail) {
  4775. mail_list.Put(mail->mail_id, mail);
  4776. ret = true;
  4777. }
  4778. return ret;
  4779. }
  4780. MutexMap<int32, Mail*>* Player::GetMail() {
  4781. return &mail_list;
  4782. }
  4783. Mail* Player::GetMail(int32 mail_id) {
  4784. Mail* mail = 0;
  4785. if (mail_list.count(mail_id) > 0)
  4786. mail = mail_list.Get(mail_id);
  4787. return mail;
  4788. }
  4789. void Player::DeleteMail(bool from_database) {
  4790. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  4791. while (itr.Next())
  4792. DeleteMail(itr->first, from_database);
  4793. mail_list.clear();
  4794. }
  4795. void Player::DeleteMail(int32 mail_id, bool from_database) {
  4796. if (mail_list.count(mail_id) > 0) {
  4797. if (from_database)
  4798. database.DeletePlayerMail(mail_list.Get(mail_id));
  4799. mail_list.erase(mail_id);
  4800. }
  4801. }
  4802. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  4803. //if ( GetGroup() == NULL )
  4804. return NULL;
  4805. /*GroupMemberInfo* info = 0;
  4806. for(int32 i=0;i<GetGroup()->members.size(); i++){
  4807. info = GetGroup()->members[i];
  4808. if(info == group_member_info)
  4809. continue;
  4810. // if the client exists, they are attached to a player,
  4811. // the player is currently in an instance, which has the same zone id (for that instance type)
  4812. if ( info->client != NULL && info->client->GetPlayer() != NULL &&
  4813. info->client->GetPlayer()->GetZone()->GetInstanceID() > 0 &&
  4814. info->client->GetPlayer()->GetZone()->GetZoneID() == zone_id )
  4815. {
  4816. return info->client->GetPlayer()->GetZone();
  4817. }
  4818. }
  4819. // no member is in an instance with this zone id
  4820. return NULL;*/
  4821. }
  4822. /* CharacterInstances */
  4823. CharacterInstances::CharacterInstances() {
  4824. m_instanceList.SetName("Mutex::m_instanceList");
  4825. }
  4826. CharacterInstances::~CharacterInstances() {
  4827. RemoveInstances();
  4828. }
  4829. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  4830. InstanceData data;
  4831. data.db_id = db_id;
  4832. data.instance_id = instance_id;
  4833. data.zone_id = zone_id;
  4834. data.zone_instance_type = zone_instancetype;
  4835. data.zone_name = zone_name;
  4836. data.last_success_timestamp = last_success_timestamp;
  4837. data.last_failure_timestamp = last_failure_timestamp;
  4838. data.success_lockout_time = success_lockout_time;
  4839. data.failure_lockout_time = failure_lockout_time;
  4840. instanceList.push_back(data);
  4841. }
  4842. void CharacterInstances::RemoveInstances() {
  4843. instanceList.clear();
  4844. }
  4845. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  4846. vector<InstanceData>::iterator itr;
  4847. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4848. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4849. InstanceData* data = &(*itr);
  4850. if (data->zone_id == zone_id) {
  4851. instanceList.erase(itr);
  4852. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4853. return true;
  4854. }
  4855. }
  4856. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4857. return false;
  4858. }
  4859. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  4860. vector<InstanceData>::iterator itr;
  4861. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4862. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4863. InstanceData* data = &(*itr);
  4864. if (data->instance_id == instance_id) {
  4865. instanceList.erase(itr);
  4866. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4867. return true;
  4868. }
  4869. }
  4870. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4871. return false;
  4872. }
  4873. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  4874. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4875. for(int32 i = 0; i < instanceList.size(); i++) {
  4876. InstanceData* data = &instanceList.at(i);
  4877. if (data->zone_id == zone_id) {
  4878. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4879. return data;
  4880. }
  4881. }
  4882. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4883. return 0;
  4884. }
  4885. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  4886. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4887. for(int32 i = 0; i < instanceList.size(); i++) {
  4888. InstanceData* data = &instanceList.at(i);
  4889. if (data->db_id == db_id) {
  4890. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4891. return data;
  4892. }
  4893. }
  4894. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4895. return 0;
  4896. }
  4897. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  4898. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4899. for(int32 i = 0; i < instanceList.size(); i++) {
  4900. InstanceData* data = &instanceList.at(i);
  4901. if (data->instance_id == instance_id) {
  4902. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4903. return data;
  4904. }
  4905. }
  4906. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4907. return 0;
  4908. }
  4909. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  4910. vector<InstanceData> ret;
  4911. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4912. for (int32 i = 0; i < instanceList.size(); i++) {
  4913. InstanceData* data = &instanceList.at(i);
  4914. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  4915. ret.push_back(*data);
  4916. }
  4917. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4918. return ret;
  4919. }
  4920. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  4921. vector<InstanceData> ret;
  4922. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4923. for (int32 i = 0; i < instanceList.size(); i++) {
  4924. InstanceData* data = &instanceList.at(i);
  4925. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  4926. ret.push_back(*data);
  4927. }
  4928. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4929. return ret;
  4930. }
  4931. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  4932. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  4933. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  4934. // delete instance from `instances` if no more characters assigned to it
  4935. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4936. for (int32 i = 0; i < instanceList.size(); i++) {
  4937. InstanceData* data = &instanceList.at(i);
  4938. // Check to see if we have a valid instance and if it is persistant
  4939. if (data->instance_id > 0) {
  4940. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  4941. // Check max duration (last success + success time)
  4942. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  4943. // Max duration has passed, instance has expired lets remove the player from it,
  4944. // this will also delete the instace if all players have been removed from it
  4945. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  4946. data->instance_id = 0;
  4947. }
  4948. }
  4949. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  4950. // Need to check lockout instance ids to ensure they are still valid.
  4951. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  4952. data->instance_id = 0;
  4953. }
  4954. }
  4955. }
  4956. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4957. /*for(int32 i=0;i<instanceList->size();i++)
  4958. {
  4959. bool valuesUpdated = false;
  4960. InstanceData data = instanceList->at(i);
  4961. if ( data.grant_reenter_time_left > 0 )
  4962. {
  4963. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  4964. data.grant_reenter_time_left = 0;
  4965. else
  4966. data.grant_reenter_time_left -= msDiff;
  4967. valuesUpdated = true;
  4968. }
  4969. if ( data.grant_reset_time_left > 0 )
  4970. {
  4971. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  4972. data.grant_reset_time_left = 0;
  4973. else
  4974. data.grant_reset_time_left -= msDiff;
  4975. valuesUpdated = true;
  4976. }
  4977. if ( data.lockout_time > 0 )
  4978. {
  4979. if ( ( data.lockout_time - msDiff ) < 1 )
  4980. {
  4981. data.lockout_time = 0;
  4982. // this means that their timer ran out and we need to clear it from db and player
  4983. RemoveInstanceByInstanceID(data.instance_id);
  4984. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  4985. }
  4986. else
  4987. data.lockout_time -= msDiff;
  4988. valuesUpdated = true;
  4989. }
  4990. if ( valuesUpdated )
  4991. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  4992. }*/
  4993. }
  4994. int32 CharacterInstances::GetInstanceCount() {
  4995. return instanceList.size();
  4996. }
  4997. void Player::SetPlayerAdventureClass(int8 new_class){
  4998. SetAdventureClass(new_class);
  4999. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  5000. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  5001. GetInfoStruct()->set_class3(new_class);
  5002. charsheet_changed = true;
  5003. if(GetZone())
  5004. GetZone()->TriggerCharSheetTimer();
  5005. }
  5006. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  5007. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  5008. }
  5009. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  5010. return GetSkills()->GetSkillBonus(spell_id);
  5011. }
  5012. void Player::RemoveSkillBonus(int32 spell_id) {
  5013. GetSkills()->RemoveSkillBonus(spell_id);
  5014. }
  5015. bool Player::HasFreeBankSlot() {
  5016. return item_list.HasFreeBankSlot();
  5017. }
  5018. int8 Player::FindFreeBankSlot() {
  5019. return item_list.FindFreeBankSlot();
  5020. }
  5021. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  5022. Title* new_title = new Title;
  5023. new_title->SetID(title_id);
  5024. new_title->SetName(name);
  5025. new_title->SetPrefix(prefix);
  5026. new_title->SetSaveNeeded(save_needed);
  5027. player_titles_list.Add(new_title);
  5028. }
  5029. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  5030. }
  5031. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  5032. // Check to see if the player already has the language
  5033. if (HasLanguage(id))
  5034. return;
  5035. // Doesn't already have the language so add it
  5036. Language* new_language = new Language;
  5037. new_language->SetID(id);
  5038. new_language->SetName(name);
  5039. player_languages_list.Add(new_language);
  5040. if (save_needed)
  5041. database.SaveCharacterLang(GetCharacterID(), id);
  5042. }
  5043. bool Player::HasLanguage(int32 id){
  5044. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5045. list<Language*>::iterator itr;
  5046. Language* language = 0;
  5047. bool ret = false;
  5048. for(itr = languages->begin(); itr != languages->end(); itr++){
  5049. language = *itr;
  5050. if(language->GetID() == id){
  5051. ret = true;
  5052. break;
  5053. }
  5054. }
  5055. return ret;
  5056. }
  5057. bool Player::HasLanguage(const char* name){
  5058. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5059. list<Language*>::iterator itr;
  5060. Language* language = 0;
  5061. bool ret = false;
  5062. for(itr = languages->begin(); itr != languages->end(); itr++){
  5063. language = *itr;
  5064. if(!strncmp(language->GetName(), name, strlen(name))){
  5065. ret = true;
  5066. break;
  5067. }
  5068. }
  5069. return ret;
  5070. }
  5071. void Player::AddPassiveSpell(int32 id, int8 tier)
  5072. {
  5073. // Add the spell to the list of passives this player currently has
  5074. // list is used for quickly going over only the passive spells the
  5075. // player has instead of going through all their spells.
  5076. passive_spells.push_back(id);
  5077. Client* client = GetZone()->GetClientBySpawn(this);
  5078. // Don not apply passives if the client is null, zoning, or reviving
  5079. if (client == NULL || client->IsZoning() || IsResurrecting())
  5080. return;
  5081. Spell* spell = 0;
  5082. spell = master_spell_list.GetSpell(id, tier);
  5083. if (spell) {
  5084. SpellProcess* spellProcess = 0;
  5085. // Get the current zones spell process
  5086. spellProcess = GetZone()->GetSpellProcess();
  5087. // Cast the spell, CastPassives() bypasses the spell queue
  5088. spellProcess->CastPassives(spell, this);
  5089. }
  5090. }
  5091. void Player::ApplyPassiveSpells()
  5092. {
  5093. Spell* spell = 0;
  5094. SpellBookEntry* spell2 = 0;
  5095. vector<int32>::iterator itr;
  5096. SpellProcess* spellProcess = 0;
  5097. spellProcess = GetZone()->GetSpellProcess();
  5098. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5099. {
  5100. spell2 = GetSpellBookSpell((*itr));
  5101. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5102. if (spell) {
  5103. spellProcess->CastPassives(spell, this);
  5104. }
  5105. }
  5106. }
  5107. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5108. {
  5109. Spell* spell = 0;
  5110. spell = master_spell_list.GetSpell(id, tier);
  5111. if (spell) {
  5112. SpellProcess* spellProcess = 0;
  5113. spellProcess = GetZone()->GetSpellProcess();
  5114. spellProcess->CastPassives(spell, this, true);
  5115. if (remove_from_list) {
  5116. vector<int32>::iterator remove;
  5117. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5118. if (remove != passive_spells.end())
  5119. passive_spells.erase(remove);
  5120. }
  5121. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5122. }
  5123. }
  5124. void Player::RemoveAllPassives()
  5125. {
  5126. vector<int32>::iterator itr;
  5127. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5128. RemoveSpellBookEntry((*itr), false);
  5129. passive_spells.clear();
  5130. }
  5131. void Player::ResetPetInfo() {
  5132. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5133. GetInfoStruct()->set_pet_name(std::string("No Pet"));
  5134. GetInfoStruct()->set_pet_movement(0);
  5135. GetInfoStruct()->set_pet_behavior(0);
  5136. GetInfoStruct()->set_pet_health_pct(0.0f);
  5137. GetInfoStruct()->set_pet_power_pct(0.0f);
  5138. // Make sure the values get sent to the client
  5139. SetCharSheetChanged(true);
  5140. }
  5141. bool Player::HasRecipeBook(int32 recipe_id){
  5142. return recipebook_list.HasRecipeBook(recipe_id);
  5143. }
  5144. bool Player::DiscoveredLocation(int32 locationID) {
  5145. bool ret = false;
  5146. // No discovery type entry then return false
  5147. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5148. return false;
  5149. // Is a discovery type entry but not a location subtype return false
  5150. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5151. return false;
  5152. vector<HistoryData*>::iterator itr;
  5153. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5154. if ((*itr)->Value == locationID) {
  5155. ret = true;
  5156. break;
  5157. }
  5158. }
  5159. return ret;
  5160. }
  5161. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5162. switch (type) {
  5163. case HISTORY_TYPE_NONE:
  5164. HandleHistoryNone(subtype, value, value2);
  5165. break;
  5166. case HISTORY_TYPE_DEATH:
  5167. HandleHistoryDeath(subtype, value, value2);
  5168. break;
  5169. case HISTORY_TYPE_DISCOVERY:
  5170. HandleHistoryDiscovery(subtype, value, value2);
  5171. break;
  5172. case HISTORY_TYPE_XP:
  5173. HandleHistoryXP(subtype, value, value2);
  5174. break;
  5175. default:
  5176. // Not a valid history event so return out before trying to save into the db
  5177. return;
  5178. }
  5179. }
  5180. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5181. }
  5182. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5183. }
  5184. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5185. switch (subtype) {
  5186. case HISTORY_SUBTYPE_NONE:
  5187. break;
  5188. case HISTORY_SUBTYPE_ADVENTURE:
  5189. break;
  5190. case HISTORY_SUBTYPE_TRADESKILL:
  5191. break;
  5192. case HISTORY_SUBTYPE_QUEST:
  5193. break;
  5194. case HISTORY_SUBTYPE_AA:
  5195. break;
  5196. case HISTORY_SUBTYPE_ITEM:
  5197. break;
  5198. case HISTORY_SUBTYPE_LOCATION: {
  5199. HistoryData* hd = new HistoryData;
  5200. hd->Value = value;
  5201. hd->Value2 = value2;
  5202. hd->EventDate = Timer::GetUnixTimeStamp();
  5203. strcpy(hd->Location, GetZone()->GetZoneName());
  5204. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5205. break;
  5206. }
  5207. default:
  5208. // Invalid subtype, default to NONE
  5209. break;
  5210. }
  5211. }
  5212. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5213. switch (subtype) {
  5214. case HISTORY_SUBTYPE_NONE:
  5215. break;
  5216. case HISTORY_SUBTYPE_ADVENTURE: {
  5217. HistoryData* hd = new HistoryData;
  5218. hd->Value = value;
  5219. hd->Value2 = value2;
  5220. hd->EventDate = Timer::GetUnixTimeStamp();
  5221. strcpy(hd->Location, GetZone()->GetZoneName());
  5222. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5223. }
  5224. break;
  5225. case HISTORY_SUBTYPE_TRADESKILL:
  5226. break;
  5227. case HISTORY_SUBTYPE_QUEST:
  5228. break;
  5229. case HISTORY_SUBTYPE_AA:
  5230. break;
  5231. case HISTORY_SUBTYPE_ITEM:
  5232. break;
  5233. case HISTORY_SUBTYPE_LOCATION:
  5234. break;
  5235. default:
  5236. // Invalid subtype, default to NONE
  5237. break;
  5238. }
  5239. }
  5240. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5241. m_characterHistory[type][subtype].push_back(hd);
  5242. }
  5243. void Player::SaveHistory() {
  5244. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5245. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5246. map<int8, vector<HistoryData*> >::iterator itr2;
  5247. vector<HistoryData*>::iterator itr3;
  5248. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5249. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5250. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5251. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5252. }
  5253. }
  5254. }
  5255. }
  5256. void Player::InitXPTable() {
  5257. m_levelXPReq[2] = 600;
  5258. m_levelXPReq[3] = 800;
  5259. m_levelXPReq[4] = 1000;
  5260. m_levelXPReq[5] = 1400;
  5261. m_levelXPReq[6] = 1800;
  5262. m_levelXPReq[7] = 2200;
  5263. m_levelXPReq[8] = 2600;
  5264. m_levelXPReq[9] = 3000;
  5265. m_levelXPReq[10] = 3400;
  5266. m_levelXPReq[11] = 3800;
  5267. m_levelXPReq[12] = 4200;
  5268. m_levelXPReq[13] = 4600;
  5269. m_levelXPReq[14] = 5000;
  5270. m_levelXPReq[15] = 5500;
  5271. m_levelXPReq[16] = 6000;
  5272. m_levelXPReq[17] = 6500;
  5273. m_levelXPReq[18] = 7000;
  5274. m_levelXPReq[19] = 7500;
  5275. m_levelXPReq[20] = 8000;
  5276. m_levelXPReq[21] = 8500;
  5277. m_levelXPReq[22] = 9000;
  5278. m_levelXPReq[23] = 9500;
  5279. m_levelXPReq[24] = 10000;
  5280. m_levelXPReq[25] = 10500;
  5281. m_levelXPReq[26] = 11000;
  5282. m_levelXPReq[27] = 11750;
  5283. m_levelXPReq[28] = 12500;
  5284. m_levelXPReq[29] = 13250;
  5285. m_levelXPReq[30] = 14000;
  5286. m_levelXPReq[31] = 14750;
  5287. m_levelXPReq[32] = 15500;
  5288. m_levelXPReq[33] = 16250;
  5289. m_levelXPReq[34] = 17000;
  5290. m_levelXPReq[35] = 17750;
  5291. m_levelXPReq[36] = 18500;
  5292. m_levelXPReq[37] = 19250;
  5293. m_levelXPReq[38] = 20000;
  5294. m_levelXPReq[39] = 20750;
  5295. m_levelXPReq[40] = 21500;
  5296. m_levelXPReq[41] = 22250;
  5297. m_levelXPReq[42] = 23000;
  5298. m_levelXPReq[43] = 24000;
  5299. m_levelXPReq[44] = 25000;
  5300. m_levelXPReq[45] = 26000;
  5301. m_levelXPReq[46] = 27000;
  5302. m_levelXPReq[47] = 28000;
  5303. m_levelXPReq[48] = 29250;
  5304. m_levelXPReq[49] = 30500;
  5305. m_levelXPReq[50] = 32000;
  5306. m_levelXPReq[51] = 33750;
  5307. m_levelXPReq[52] = 35750;
  5308. m_levelXPReq[53] = 38000;
  5309. m_levelXPReq[54] = 40500;
  5310. m_levelXPReq[55] = 42500;
  5311. m_levelXPReq[56] = 45500;
  5312. m_levelXPReq[57] = 48500;
  5313. m_levelXPReq[58] = 51500;
  5314. m_levelXPReq[59] = 54500;
  5315. m_levelXPReq[60] = 57500;
  5316. m_levelXPReq[61] = 60500;
  5317. m_levelXPReq[62] = 63500;
  5318. m_levelXPReq[63] = 66500;
  5319. m_levelXPReq[64] = 70000;
  5320. m_levelXPReq[65] = 73500;
  5321. m_levelXPReq[66] = 77000;
  5322. m_levelXPReq[67] = 80500;
  5323. m_levelXPReq[68] = 84000;
  5324. m_levelXPReq[69] = 87500;
  5325. m_levelXPReq[70] = 91000;
  5326. m_levelXPReq[71] = 94500;
  5327. m_levelXPReq[72] = 98000;
  5328. m_levelXPReq[73] = 101500;
  5329. m_levelXPReq[74] = 105000;
  5330. m_levelXPReq[75] = 108500;
  5331. m_levelXPReq[76] = 116500;
  5332. m_levelXPReq[77] = 132500;
  5333. m_levelXPReq[78] = 152500;
  5334. m_levelXPReq[79] = 172500;
  5335. m_levelXPReq[80] = 192500;
  5336. m_levelXPReq[81] = 212500;
  5337. m_levelXPReq[82] = 232500;
  5338. m_levelXPReq[83] = 252500;
  5339. m_levelXPReq[84] = 272500;
  5340. m_levelXPReq[85] = 292500;
  5341. m_levelXPReq[86] = 312500;
  5342. m_levelXPReq[87] = 332500;
  5343. m_levelXPReq[88] = 352500;
  5344. m_levelXPReq[89] = 372500;
  5345. m_levelXPReq[90] = 392500;
  5346. m_levelXPReq[91] = 863550;
  5347. m_levelXPReq[92] = 949905;
  5348. m_levelXPReq[93] = 1044895;
  5349. m_levelXPReq[94] = 1149385;
  5350. m_levelXPReq[95] = 1264323;
  5351. }
  5352. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5353. bool locked = true;
  5354. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5355. if (player_spawn_quests_required.size() > 0 ) {
  5356. ZoneServer* zone = GetZone();
  5357. Client* client = zone->GetClientBySpawn(this);
  5358. if (!client){
  5359. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5360. return;
  5361. }
  5362. int xxx = player_spawn_quests_required.count(quest_id);
  5363. if (player_spawn_quests_required.count(quest_id) > 0){
  5364. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5365. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5366. Spawn* spawn = 0;
  5367. vector<int32>::iterator itr;
  5368. for (itr = spawns.begin(); itr != spawns.end();){
  5369. spawn = zone->GetSpawnByID(*itr);
  5370. if (spawn)
  5371. zone->SendSpawnChanges(spawn, client, false, true);
  5372. else {
  5373. itr = spawns.erase(itr);
  5374. continue;
  5375. }
  5376. itr++;
  5377. }
  5378. locked = false;
  5379. }
  5380. }
  5381. if (locked)
  5382. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5383. }
  5384. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5385. bool locked = true;
  5386. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5387. if (player_spawn_history_required.size() > 0) {
  5388. ZoneServer* zone = GetZone();
  5389. Client* client = zone->GetClientBySpawn(this);
  5390. if (!client){
  5391. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5392. return;
  5393. }
  5394. if (player_spawn_history_required.count(event_id) > 0){
  5395. vector<int32> spawns = *player_spawn_history_required[event_id];
  5396. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5397. Spawn* spawn = 0;
  5398. vector<int32>::iterator itr;
  5399. for (itr = spawns.begin(); itr != spawns.end();){
  5400. spawn = zone->GetSpawnByID(*itr);
  5401. if (spawn)
  5402. zone->SendSpawnChanges(spawn, client, false, true);
  5403. else {
  5404. itr = spawns.erase(itr);
  5405. continue;
  5406. }
  5407. itr++;
  5408. }
  5409. locked = false;
  5410. }
  5411. }
  5412. if (locked)
  5413. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5414. }
  5415. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5416. if(!spawn || !quest_id)
  5417. return;
  5418. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5419. if(player_spawn_quests_required.count(quest_id) == 0)
  5420. player_spawn_quests_required[quest_id] = new vector<int32>;
  5421. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5422. int32 current_spawn = 0;
  5423. for(int32 i=0;i<quest_spawns->size();i++){
  5424. current_spawn = quest_spawns->at(i);
  5425. if (current_spawn == spawn->GetID()){
  5426. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5427. return;
  5428. }
  5429. }
  5430. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5431. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5432. }
  5433. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5434. if (!spawn || !event_id)
  5435. return;
  5436. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5437. if (player_spawn_history_required.count(event_id) == 0)
  5438. player_spawn_history_required[event_id] = new vector<int32>;
  5439. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5440. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5441. if (itr == history_spawns->end())
  5442. history_spawns->push_back(spawn->GetID());
  5443. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5444. }
  5445. int32 PlayerInfo::GetBoatSpawn(){
  5446. return boat_spawn;
  5447. }
  5448. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5449. if(spawn)
  5450. boat_spawn = spawn->GetID();
  5451. else
  5452. boat_spawn = 0;
  5453. }
  5454. void PlayerInfo::RemoveOldPackets(){
  5455. safe_delete_array(changes);
  5456. safe_delete_array(orig_packet);
  5457. safe_delete_array(pet_changes);
  5458. safe_delete_array(pet_orig_packet);
  5459. }
  5460. PlayerControlFlags::PlayerControlFlags(){
  5461. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5462. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5463. flags_changed = false;
  5464. flag_changes.clear();
  5465. current_flags.clear();
  5466. }
  5467. PlayerControlFlags::~PlayerControlFlags(){
  5468. flag_changes.clear();
  5469. current_flags.clear();
  5470. }
  5471. bool PlayerControlFlags::ControlFlagsChanged(){
  5472. bool ret;
  5473. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5474. ret = flags_changed;
  5475. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5476. return ret;
  5477. }
  5478. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5479. if (!param || !param_value)
  5480. return;
  5481. bool active_changed = false;
  5482. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5483. active_changed = (current_flags[param][param_value] != is_active);
  5484. if (active_changed){
  5485. current_flags[param][param_value] = is_active;
  5486. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5487. flag_changes[param][param_value] = is_active ? 1 : 0;
  5488. flags_changed = true;
  5489. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5490. }
  5491. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5492. }
  5493. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5494. if (!client)
  5495. return;
  5496. map<int8, int8>* ptr = 0;
  5497. map<int8, map<int8, int8> >::iterator itr;
  5498. map<int8, int8>::iterator itr2;
  5499. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5500. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5501. ptr = &itr->second;
  5502. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5503. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5504. }
  5505. }
  5506. flag_changes.clear();
  5507. flags_changed = false;
  5508. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5509. }
  5510. bool Player::ControlFlagsChanged(){
  5511. return control_flags.ControlFlagsChanged();
  5512. }
  5513. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5514. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5515. }
  5516. void Player::SendControlFlagUpdates(Client* client){
  5517. control_flags.SendControlFlagUpdates(client);
  5518. }
  5519. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5520. mLUAHistory.writelock();
  5521. if (m_charLuaHistory.count(event_id) > 0) {
  5522. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5523. safe_delete(history);
  5524. mLUAHistory.releasewritelock();
  5525. return;
  5526. }
  5527. m_charLuaHistory.insert(make_pair(event_id,history));
  5528. mLUAHistory.releasewritelock();
  5529. }
  5530. void Player::SaveLUAHistory() {
  5531. mLUAHistory.readlock();
  5532. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5533. map<int32, LUAHistory*>::iterator itr;
  5534. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5535. if (itr->second->SaveNeeded) {
  5536. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5537. itr->second->SaveNeeded = false;
  5538. }
  5539. }
  5540. mLUAHistory.releasereadlock();
  5541. }
  5542. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5543. mLUAHistory.writelock();
  5544. LUAHistory* hd = 0;
  5545. if (m_charLuaHistory.count(event_id) > 0)
  5546. hd = m_charLuaHistory[event_id];
  5547. else {
  5548. hd = new LUAHistory;
  5549. m_charLuaHistory.insert(make_pair(event_id,hd));
  5550. }
  5551. hd->Value = value;
  5552. hd->Value2 = value2;
  5553. hd->SaveNeeded = true;
  5554. mLUAHistory.releasewritelock();
  5555. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5556. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5557. mLUAHistory.readlock();
  5558. SendHistoryRequiredSpawns(event_id);
  5559. mLUAHistory.releasereadlock();
  5560. }
  5561. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5562. LUAHistory* ret = 0;
  5563. mLUAHistory.readlock();
  5564. if (m_charLuaHistory.count(event_id) > 0)
  5565. ret = m_charLuaHistory[event_id];
  5566. mLUAHistory.releasereadlock();
  5567. return ret;
  5568. }
  5569. bool Player::CanSeeInvis(Entity* target)
  5570. {
  5571. if (!target->IsStealthed() && !target->IsInvis())
  5572. return true;
  5573. if (target->IsStealthed() && HasSeeHideSpell())
  5574. return true;
  5575. else if (target->IsInvis() && HasSeeInvisSpell())
  5576. return true;
  5577. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  5578. if (radius == 0) // radius of 0 is always seen
  5579. return true;
  5580. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  5581. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  5582. return true;
  5583. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  5584. Item* item = 0;
  5585. vector<Item*>* equipped_list = GetEquippedItemList();
  5586. bool seeInvis = false;
  5587. bool seeStealth = false;
  5588. for (int32 i = 0; i < equipped_list->size(); i++)
  5589. {
  5590. item = equipped_list->at(i);
  5591. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  5592. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  5593. if (target->IsStealthed() && seeStealth)
  5594. return true;
  5595. else if (target->IsInvis() && seeInvis)
  5596. return true;
  5597. }
  5598. return false;
  5599. }
  5600. // returns true if we need to update target info due to see invis status change
  5601. bool Player::CheckChangeInvisHistory(Entity* target)
  5602. {
  5603. std::map<int32, bool>::iterator it;
  5604. it = target_invis_history.find(target->GetID());
  5605. if (it != target_invis_history.end())
  5606. {
  5607. //canSeeStatus
  5608. if (it->second)
  5609. {
  5610. if (!this->CanSeeInvis(target))
  5611. {
  5612. UpdateTargetInvisHistory(target->GetID(), false);
  5613. return true;
  5614. }
  5615. else
  5616. return false;
  5617. }
  5618. else
  5619. {
  5620. if (this->CanSeeInvis(target))
  5621. {
  5622. UpdateTargetInvisHistory(target->GetID(), true);
  5623. return true;
  5624. }
  5625. else
  5626. return false;
  5627. }
  5628. }
  5629. if (!this->CanSeeInvis(target))
  5630. UpdateTargetInvisHistory(target->GetID(), false);
  5631. else
  5632. UpdateTargetInvisHistory(target->GetID(), true);
  5633. return true;
  5634. }
  5635. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  5636. {
  5637. target_invis_history[targetID] = canSeeStatus;
  5638. }
  5639. void Player::RemoveTargetInvisHistory(int32 targetID)
  5640. {
  5641. target_invis_history.erase(targetID);
  5642. }
  5643. void Player::SetSpawnMap(Spawn* spawn)
  5644. {
  5645. index_mutex.writelock(__FUNCTION__, __LINE__);
  5646. spawn_id += 1;
  5647. if (spawn_index == 255)
  5648. spawn_index += 1; //just so we dont have to worry about overloading
  5649. int32 tmp_id = spawn_id;
  5650. player_spawn_id_map[tmp_id] = spawn;
  5651. if(player_spawn_reverse_id_map.count(spawn))
  5652. player_spawn_reverse_id_map.erase(spawn);
  5653. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  5654. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5655. }
  5656. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  5657. {
  5658. NPC* npc = new NPC();
  5659. string newName(GetName());
  5660. newName.append("'s spirit shard");
  5661. strcpy(npc->appearance.name, newName.c_str());
  5662. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  5663. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  5664. if(primary_command_list){
  5665. npc->SetPrimaryCommands(primary_command_list);
  5666. npc->primary_command_list_id = result.GetInt32(9);
  5667. }
  5668. if(secondary_command_list){
  5669. npc->SetSecondaryCommands(secondary_command_list);
  5670. npc->secondary_command_list_id = result.GetInt32(10);
  5671. }*/
  5672. npc->appearance.level = GetLevel();
  5673. npc->appearance.race = GetRace();
  5674. npc->appearance.gender = GetGender();
  5675. npc->appearance.adventure_class = GetAdventureClass();
  5676. //npc->appearance.lua_race_id = result.GetInt16(74);
  5677. npc->appearance.model_type = GetModelType();
  5678. npc->appearance.soga_model_type = GetSogaModelType();
  5679. npc->appearance.display_name = 1;
  5680. npc->features.hair_type = GetHairType();
  5681. npc->features.hair_face_type = GetFacialHairType();
  5682. npc->features.wing_type = GetWingType();
  5683. npc->features.chest_type = GetChestType();
  5684. npc->features.legs_type = GetLegsType();
  5685. npc->features.soga_hair_type = GetSogaHairType();
  5686. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  5687. npc->appearance.attackable = 0;
  5688. npc->appearance.show_level = 1;
  5689. npc->appearance.targetable = 1;
  5690. npc->appearance.show_command_icon = 1;
  5691. npc->appearance.display_hand_icon = 0;
  5692. npc->appearance.hide_hood = GetHideHood();
  5693. npc->size = GetSize();
  5694. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  5695. npc->appearance.action_state = appearance.action_state;
  5696. npc->appearance.visual_state = 6193; // ghostly look
  5697. npc->appearance.mood_state = appearance.mood_state;
  5698. npc->appearance.emote_state = appearance.emote_state;
  5699. npc->appearance.pos.state = appearance.pos.state;
  5700. npc->appearance.activity_status = appearance.activity_status;
  5701. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  5702. npc->SetPrefixTitle(GetPrefixTitle());
  5703. npc->SetSuffixTitle(GetSuffixTitle());
  5704. npc->SetLastName(GetLastName());
  5705. npc->SetX(origX);
  5706. npc->SetY(origY);
  5707. npc->SetZ(origZ);
  5708. npc->SetHeading(origHeading);
  5709. npc->SetSpawnOrigX(origX);
  5710. npc->SetSpawnOrigY(origY);
  5711. npc->SetSpawnOrigZ(origZ);
  5712. npc->SetSpawnOrigHeading(origHeading);
  5713. npc->appearance.pos.grid_id = origGridID;
  5714. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  5715. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  5716. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  5717. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  5718. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  5719. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  5720. npc->SetShardID(dbid);
  5721. npc->SetShardCharID(GetCharacterID());
  5722. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  5723. if(script)
  5724. npc->SetSpawnScript(script);
  5725. return npc;
  5726. }
  5727. void Player::SaveSpellEffects()
  5728. {
  5729. if(stop_save_spell_effects)
  5730. {
  5731. LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
  5732. return;
  5733. }
  5734. SpellProcess* spellProcess = 0;
  5735. // Get the current zones spell process
  5736. spellProcess = GetZone()->GetSpellProcess();
  5737. Query savedEffects;
  5738. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
  5739. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
  5740. InfoStruct* info = GetInfoStruct();
  5741. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  5742. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  5743. for(int i = 0; i < 45; i++) {
  5744. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  5745. {
  5746. Spawn* spawn = nullptr;
  5747. int32 target_char_id = 0;
  5748. if(info->spell_effects[i].spell->initial_target_char_id != 0)
  5749. target_char_id = info->spell_effects[i].spell->initial_target_char_id;
  5750. else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
  5751. target_char_id = ((Player*)spawn)->GetCharacterID();
  5752. int32 timestamp = 0xFFFFFFFF;
  5753. if(!info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  5754. timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  5755. int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
  5756. if(caster_char_id == 0)
  5757. continue;
  5758. Query effectSave;
  5759. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  5760. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  5761. database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
  5762. target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
  5763. info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
  5764. info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  5765. info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
  5766. info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
  5767. }
  5768. if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
  5769. Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
  5770. int32 target_char_id = 0;
  5771. if(info->maintained_effects[i].spell->initial_target_char_id != 0)
  5772. target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
  5773. else if(!info->maintained_effects[i].spell->initial_target)
  5774. target_char_id = GetCharacterID();
  5775. else if(spawn && spawn->IsPlayer())
  5776. target_char_id = ((Player*)spawn)->GetCharacterID();
  5777. else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  5778. target_char_id = 0xFFFFFFFF;
  5779. int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
  5780. int32 timestamp = 0xFFFFFFFF;
  5781. if(!info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  5782. timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  5783. Query effectSave;
  5784. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  5785. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  5786. database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
  5787. info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
  5788. info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  5789. info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
  5790. info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
  5791. info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5792. std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
  5793. bool firstTarget = true;
  5794. map<Spawn*, int8> targetsInserted;
  5795. for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
  5796. int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
  5797. Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
  5798. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
  5799. if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
  5800. {
  5801. int32 tmpCharID = 0;
  5802. int8 type = 0;
  5803. if(targetsInserted.find(spawn) != targetsInserted.end())
  5804. continue;
  5805. if(spawn->IsPlayer())
  5806. tmpCharID = ((Player*)spawn)->GetCharacterID();
  5807. else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  5808. {
  5809. tmpCharID = 0xFFFFFFFF;
  5810. }
  5811. else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
  5812. ((Entity*)spawn)->GetOwner()->IsPlayer())
  5813. {
  5814. type = ((Entity*)spawn)->GetPetType();
  5815. Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
  5816. tmpCharID = petOwner->GetCharacterID();
  5817. }
  5818. if(!firstTarget)
  5819. insertTargets.append(", ");
  5820. targetsInserted.insert(make_pair(spawn, true));
  5821. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
  5822. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
  5823. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  5824. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  5825. firstTarget = false;
  5826. }
  5827. }
  5828. multimap<int32,int8>::iterator entries;
  5829. for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
  5830. {
  5831. if(!firstTarget)
  5832. insertTargets.append(", ");
  5833. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
  5834. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
  5835. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  5836. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  5837. firstTarget = false;
  5838. }
  5839. info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  5840. if(!firstTarget)
  5841. {
  5842. Query targetSave;
  5843. targetSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
  5844. }
  5845. }
  5846. }
  5847. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  5848. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  5849. }