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- /*=============================================================================
- Copyright (c) 2014 Kohei Takahashi
- Distributed under the Boost Software License, Version 1.0. (See accompanying
- file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
- ==============================================================================*/
- #ifndef FUSION_VECTOR_TIE_11112014_2302
- #define FUSION_VECTOR_TIE_11112014_2302
- #include <boost/fusion/support/config.hpp>
- #include <boost/fusion/container/vector/detail/config.hpp>
- #if !defined(BOOST_FUSION_HAS_VARIADIC_VECTOR)
- # include <boost/fusion/container/generation/detail/pp_vector_tie.hpp>
- #else
- ///////////////////////////////////////////////////////////////////////////////
- // C++11 variadic interface
- ///////////////////////////////////////////////////////////////////////////////
- namespace boost { namespace fusion
- {
- namespace result_of
- {
- template <typename ...T>
- struct vector_tie
- {
- typedef vector<T&...> type;
- };
- }
- template <typename ...T>
- BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
- inline vector<T&...>
- vector_tie(T&... arg)
- {
- return vector<T&...>(arg...);
- }
- }}
- #endif
- #endif
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