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- --[[
- Script Name : ItemScripts/TheBaubbleshirecitizenshiptask.lua
- Script Author : Dorbin
- Script Date : 2022.09.01 12:09:16
- Script Purpose :
- :
- --]]
- function examined(Item, Player)
- conversation = CreateConversation()
- AddConversationOption(conversation, "[read more]","Dialog2")
- StartDialogConversation(conversation, 2, Item, Player, "By order of the Circle of Five, all residents wishing to become a full member of the city must complete a trial to prove their worth.")
- end
- function Dialog2(Item, Player)
- conversation = CreateConversation()
- AddConversationOption(conversation, "[read about where tokens are found]","Dialog3")
- StartDialogConversation(conversation, 2, Item, Player, "Tokens are scattered throughout the surrounding area. You must find five of these tokens to earn the right to speak to a city official.")
- end
- function Dialog3(Item, Player)
- conversation = CreateConversation()
- AddConversationOption(conversation, "[read more]","Dialog4")
- StartDialogConversation(conversation, 2, Item, Player, "Each village has been assigned an area in which to hunt for their tokens. Only tokens from within that area will be accepted.")
- end
- function Dialog4(Item, Player)
- conversation = CreateConversation()
- if GetLevel(Player)<6 then
- AddConversationOption(conversation, "[I need more experience to pursue Citizenship]","CloseItemConversation")
- elseif not HasQuest(Player,5718) and not HasCompletedQuest(Player,5718)then
- AddConversationOption(conversation, "[write this in your quest journal]","StartQuest")
- end
- if HasQuest(Player,5718) or HasCompletedQuest(Player,5718) then
- AddConversationOption(conversation, "[continue]","StartQuest")
- end
- AddConversationOption(conversation, "[put the note away]","CloseItemConversation")
- StartDialogConversation(conversation, 2, Item, Player, "Baubbleshire residents must gather five tokens from the Caves.")
- end
- function StartQuest(Item,Player)
- conversation = CreateConversation()
- AddConversationOption(conversation, "[put the note]","CloseItemConversation")
- if not HasQuest(Player,5718) and not HasCompletedQuest(Player,5718)then
- OfferQuest(nil,Player,5718)
- end
- StartDialogConversation(conversation, 2, Item, Player, "After you complete your task, report to Marshal Glorfel using the citizenship sign.")
- end
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