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stonestair_byway_citizenship_task.lua 5.0 KB

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  1. --[[
  2. Script Name : Quests/Hallmark/stonestair_byway_citizenship_task.lua
  3. Script Author : Dorbin
  4. Script Date : 2023.06.29 04:06:46
  5. Script Purpose :
  6. Zone : Hallmark
  7. Quest Giver:
  8. Preceded by: None
  9. Followed by:
  10. --]]
  11. function Init(Quest)
  12. AddQuestStepKill(Quest, 1, "Gather five tokens from the creatures in the Graveyard.", 5, 34, "The Graveyard has been seeded with tokens for the citizens of Stonestair Byway to gather. These tokens may be found on any creatures in the Graveyard. I can reach the Graveyard by using any of the bells in and around the City of Freeport.", 1366, 8390001,8390002,8390003,8390004,8390005,8390006,8390007,8390008,8390009,8390010,8390011,8390012,8390013,8390014,8390015,8390016,8390017,8390018,8390019,8390020,8390021,8390022,8390023,8390024,8390025,8390026,8390029,8390031,8390032,8390033,8390034,8390035,8390036,8390037,8390038,8390039,8390040,8390041,8390042,8390043,8390044)
  13. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  14. UpdateQuestZone(Quest,"Graveyard")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. end
  18. function Declined(Quest, QuestGiver, Player)
  19. -- Add dialog here for when the quest is declined
  20. end
  21. function Deleted(Quest, QuestGiver, Player)
  22. -- Remove any quest specific items here when the quest is deleted
  23. end
  24. function Step1Complete(Quest, QuestGiver, Player)
  25. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  26. UpdateQuestStepDescription(Quest, 1, "I have gathered five tokens from the Ruins.")
  27. UpdateQuestTaskGroupDescription(Quest, 1, "I have gathered the tokens required to prove my worth as a citizen.")
  28. UpdateQuestZone(Quest,"Stonestair Byway")
  29. AddQuestStep(Quest, 2, "I need to enter the citizenship trial.", 1, 100, "I must perform the citizenship trial by returning to the Citizenship Sign and entering the trial chamber",1335)
  30. AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
  31. end
  32. function Step2Complete(Quest, QuestGiver, Player)
  33. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  34. UpdateQuestStepDescription(Quest, 2, "I've entered the citizenship trial.")
  35. UpdateQuestTaskGroupDescription(Quest, 2, "I've entered the citizenship trial.")
  36. UpdateQuestZone(Quest,"Uncovered Traitors Hideout")
  37. AddQuestStepChat(Quest, 3, "I need to speak with Abbetor T'Avi regarding my Citizenship Trial.", 1, "I need to speak with Abbetor T'Avi regarding my Citizenship Trial", 1350, 1640000)
  38. AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
  39. end
  40. function Step3Complete(Quest, QuestGiver, Player)
  41. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  42. UpdateQuestStepDescription(Quest, 3, "I've entered the citizenship trial.")
  43. UpdateQuestTaskGroupDescription(Quest, 3, "I've entered the citizenship trial.")
  44. AddQuestStepChat(Quest, 4, "I need to judge the traitors.",1, "Abbetor T'Avi has tasked me with rendering judgment upon some treasonous residents in order to gain citizenship. He has pointed out that there are those who would betray our great city to that wretch Lucan. To prove myself, I will have to render final judgment on all of them. ",0,22101351)
  45. AddQuestStepCompleteAction(Quest, 4, "Step4Complete")
  46. end
  47. function Step4Complete(Quest, QuestGiver, Player)
  48. UpdateQuestStepDescription(Quest, 4, "I've judged the traitors.")
  49. UpdateQuestTaskGroupDescription(Quest, 4, "I have dealt with the traitors")
  50. AddQuestStepChat(Quest, 5, "I need to return to Abbetor T'Avi.", 1, "I must return to Abbetor T'Avi to let her know the deed is done.",0, 1640000)
  51. AddQuestStepCompleteAction(Quest, 5, "QuestComplete")
  52. end
  53. function QuestComplete(Quest, QuestGiver, Player)
  54. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  55. UpdateQuestStepDescription(Quest, 5, "Freeport Citizenship Granted")
  56. UpdateQuestTaskGroupDescription(Quest, 5, "I returned to Abbetor T'Avi and she has granted me Freeport citizenship.")
  57. UpdateQuestDescription(Quest, "The task list is completed and you may now apply to become a citizen of the city of Freeport.")
  58. GiveQuestReward(Quest, Player)
  59. alignment = GetAlignment(Player)
  60. if alignment ~= 0 then
  61. SetAlignment(Player, 0)
  62. end
  63. end
  64. function Reload(Quest, QuestGiver, Player, Step)
  65. if Step == 1 then
  66. Step1Complete(Quest, QuestGiver, Player)
  67. elseif Step == 2 then
  68. Step2Complete(Quest, QuestGiver, Player)
  69. elseif Step == 3 then
  70. Step3Complete(Quest, QuestGiver, Player)
  71. elseif Step == 4 then
  72. Step4Complete(Quest, QuestGiver, Player)
  73. elseif Step == 5 then
  74. QuestComplete(Quest, QuestGiver, Player)
  75. end
  76. end