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- --[[
- Script Name : exacting_revenge_on_the_crabs.lua
- Script Purpose : Handles the quest, "Exacting Revenge on the Crabs"
- Script Author : Neatz09
- Script Date : 12/31/2018 (16.7.2022 by torsten, added more crab IDs)
- Script Notes : Examined item (a twitching crab claw)
- Zone : Sunken City
- Quest Giver : item #3034
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "Kill crabs", 30, 100, "I need to kill crabs in the Sunken City until my rage subsides. I can reach the Sunken City by using any of the bells in and around the City of Freeport.", 77, 1240007, 1240008, 1240037, 1240045,8410002,8410001,8410017)
- AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
- end
- function Accepted(Quest, QuestGiver, Player)
- if HasItem(Player,3034,1) then
- RemoveItem(Player,3034)
- SendMessage(Player,"You stuff the claw crab in your quest satchle.")
- end
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 1, "I have killed many crabs.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've killed many crabs and this task now bores me.")
- UpdateQuestDescription(Quest, "Many crabs were slain in retaliation for that pinch. I feel much better now. <br>")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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