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- --[[
- Script Name : Quests/TempleStreet/krasa_isnt_taking_it_anymore.lua
- Script Author : Dorbin
- Script Date : 2023.11.07 05:11:51
- Script Purpose :
- Zone : TempleStreet
- Quest Giver:
- Preceded by: None
- Followed by:
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "I need to talk to Spezi.", 1, "I need to give Spezi the message that Krasa will keep Krysa's door unlocked tonight. I think she's going to kill her in her sleep.", 11,1360015)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have spoken to Spezi.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I gave Spezi the message. I'm pretty certain I don't want anything to do with this.")
- AddQuestStepChat(Quest, 2, "I need to talk to Krasa.", 1, "I should let Krasa know that Spezi was given the message.", 11, 1360040)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- Dialog.New(QuestGiver, Player)
- Dialog.AddDialog("Go finds ugly Spezi. Shes hates Krysa as much as I dos! Actuallys, she hates her even more than I dos! Tell Spezi I am leaving Krysa's doors open tonights. She'll know what to do! Yous tells me when you give the message, yes?")
- Dialog.AddVoiceover("voiceover/english/barmaid_krasa/fprt_hood03/quests/krasa/krasa_x1_accept.mp3", 1302270028, 602595312)
- PlayFlavor(QuestGiver,"","","point",0,0,Player)
- Dialog.AddOption("Spezi will get the message!")
- Dialog.Start()
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 1, "I've spoken to Krasa.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've informed Krasa that Spezi took the information to heart.")
- UpdateQuestDescription(Quest, "It seems Krasa has had a change of heart - at the last moment. Perhaps Krysa might actually live through the night.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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