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- --[[
- Script Name : Quests/TheForestRuins/forest_ruins_volunteer.lua
- Script Author : Dorbin
- Script Date : 2022.03.04 04:03:47
- Script Purpose :
- Zone : TheForestRuins
- Quest Giver:
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- UpdateQuestZone(Quest,"Forest Ruins")
- local RandomChoice = MakeRandomInt(1, 6)
- SetQuestFeatherColor(Quest, 3)
- SetQuestRepeatable(Quest)
- if RandomChoice == 1 then
- AddQuestStepKill(Quest, 1, "Hunt badgers.", MakeRandomInt(6, 9), 100, "I'm supposed to reduce the local population of vermin here in the Forest Ruins.", 611, 1960017,1960011,8270016,8270025)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- elseif RandomChoice == 2 then
- AddQuestStepKill(Quest, 1, "Hunt turtles.", MakeRandomInt(6, 9), 100, "I'm supposed to reduce the local population of vermin here in the Forest Ruins.", 611, 1960012,1960009,8270014,8270019)
- AddQuestStepCompleteAction(Quest, 1, "Step2Complete")
- elseif RandomChoice == 3 then
- AddQuestStepKill(Quest, 1, "Hunt snakes.", MakeRandomInt(6, 7), 100, "I'm supposed to reduce the local population of vermin here in the Forest Ruins.", 611, 1960018,1960122,8270002,8270017)
- AddQuestStepCompleteAction(Quest, 1, "Step3Complete")
- elseif RandomChoice == 4 then
- AddQuestStepKill(Quest, 1, "Hunt beetles.", MakeRandomInt(6, 9), 100, "I'm supposed to reduce the local population of vermin here in the Forest Ruins.", 611, 1960034,8270020)
- AddQuestStepCompleteAction(Quest, 1, "Step4Complete")
- elseif RandomChoice == 5 then
- AddQuestStepKill(Quest, 1, "Hunt spiders.", MakeRandomInt(6, 9), 100, "I'm supposed to reduce the local population of vermin here in the Forest Ruins.", 611, 1960022,1960031,1960033,1960082,8270037,8270015)
- AddQuestStepCompleteAction(Quest, 1, "Step5Complete")
- elseif RandomChoice == 6 then
- AddQuestStepKill(Quest, 1, "Hunt centipedes.", MakeRandomInt(6, 8), 100, "I'm supposed to reduce the local population of vermin here in the Forest Ruins.", 611, 1960026,8270006)
- AddQuestStepCompleteAction(Quest, 1, "Step6Complete")
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
- PlayFlavor(QuestGiver, "voiceover/english/sergeant_at_arms_uthros/qey_adv02_ruins/quests/sergeant_uthros/sergeant_uthros003.mp3", "", "salute", 827162019, 3003960469,Player)
- AddConversationOption(conversation, "You bet.")
- StartConversation(conversation, QuestGiver, Player, "Great! Then go and kill more vermin.")
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, " I've slain the badgers.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've slain the turtles.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step3Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've slain the snakes.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step4Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've slain the beetles.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step5Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've slain the spiders.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step6Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've slain six centipedes.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function CheckProgress(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player, 5486, 1) then
- UpdateQuestTaskGroupDescription(Quest, 2, "I've slain many of the local vermin in the area, I should report back to the Sergeant.")
- AddQuestStepChat(Quest, 2, "I need to report to Sergeant Uthros.", 1, "I should report back to Sergeant at Arms Uthros.", 11, 1960004,8270030)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- end
- function QuestComplete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I've spoken with the Sergeant.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I've spoken with the good Sergeant and was given some provisions for my services.")
- UpdateQuestDescription(Quest, "I've hunted a fair amount of local creatures; I'm sure Sergeant Uthros is happy for the help.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- local RandomChoice = MakeRandomInt(1, 6)
- if Step == 1 then
- if RandomChoice == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif RandomChoice == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif RandomChoice == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif RandomChoice == 4 then
- Step4Complete(Quest, QuestGiver, Player)
- elseif RandomChoice == 5 then
- Step5Complete(Quest, QuestGiver, Player)
- elseif RandomChoice == 6 then
- Step6Complete(Quest, QuestGiver, Player)
- end
- elseif Step == 2 then
- CheckProgress(Quest, QuestGiver, Player)
- end
- end
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