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afallenpirate133770248.lua 3.3 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/afallenpirate133770248.lua
  3. Script Purpose : Waypoint Path for afallenpirate133770248.lua
  4. Script Author : Rylec, VO by Premierio015
  5. Script Date : 07-28-2020 10:35:22
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "difficulty", "6")
  10. waypoints(NPC)
  11. end
  12. function hailed(NPC, Spawn)
  13. FaceTarget(NPC, Spawn)
  14. end
  15. function respawn(NPC)
  16. spawn(NPC)
  17. end
  18. function waypoints(NPC)
  19. MovementLoopAddLocation(NPC, -136.04, 4.48, -74.76, 2, math.random(12, 22))
  20. MovementLoopAddLocation(NPC, -126.1, 4.54, -67.25, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, -118.81, 4.52, -93.16, 2, 0)
  22. MovementLoopAddLocation(NPC, -114.93, 4.31, -101.34, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, -124.96, 4.53, -70.69, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, -109.69, 4.22, -88.56, 2, 0)
  25. MovementLoopAddLocation(NPC, -102.98, 4.46, -98.12, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, -105.24, 4.46, -99.12, 2, 0)
  27. MovementLoopAddLocation(NPC, -106.82, 4.27, -100.78, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, -102.3, 4.26, -113.86, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, -124.82, 4.49, -91.3, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, -122.4, 4.35, -99.44, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, -129.05, 4.01, -105.51, 2, 0)
  32. MovementLoopAddLocation(NPC, -133.11, 4.36, -107.8, 2, 0)
  33. MovementLoopAddLocation(NPC, -134.87, 3.71, -111.68, 2, math.random(12, 22))
  34. MovementLoopAddLocation(NPC, -134.37, 4.58, -105.74, 2, 0)
  35. MovementLoopAddLocation(NPC, -138.12, 4.59, -99.96, 2, 0)
  36. MovementLoopAddLocation(NPC, -143.71, 3.98, -95.23, 2, math.random(12, 22))
  37. MovementLoopAddLocation(NPC, -137.99, 4.59, -89.68, 2, 0)
  38. MovementLoopAddLocation(NPC, -118.6, 4.51, -66.82, 2, math.random(12, 22))
  39. MovementLoopAddLocation(NPC, -119.89, 4.52, -71.73, 2, 0)
  40. MovementLoopAddLocation(NPC, -119.97, 4.21, -76.83, 2, math.random(12, 22))
  41. end
  42. function aggro(NPC, Spawn)
  43. math.randomseed(os.time())
  44. local choice = math.random (1,3)
  45. if choice == 1 then
  46. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  47. elseif choice == 2 then
  48. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  49. else
  50. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  51. end
  52. end
  53. function death(NPC, Spawn)
  54. math.randomseed(os.time())
  55. local choice = math.random(1,2)
  56. if choice == 1 then
  57. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  58. else
  59. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  60. end
  61. end