Player.cpp 255 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244424542464247424842494250425142524253425442554256425742584259426042614262426342644265426642674268426942704271427242734274427542764277427842794280428142824283428442854286428742884289429042914292429342944295429642974298429943004301430243034304430543064307430843094310431143124313431443154316431743184319432043214322432343244325432643274328432943304331433243334334433543364337433843394340434143424343434443454346434743484349435043514352435343544355435643574358435943604361436243634364436543664367436843694370437143724373437443754376437743784379438043814382438343844385438643874388438943904391439243934394439543964397439843994400440144024403440444054406440744084409441044114412441344144415441644174418441944204421442244234424442544264427442844294430443144324433443444354436443744384439444044414442444344444445444644474448444944504451445244534454445544564457445844594460446144624463446444654466446744684469447044714472447344744475447644774478447944804481448244834484448544864487448844894490449144924493449444954496449744984499450045014502450345044505450645074508450945104511451245134514451545164517451845194520452145224523452445254526452745284529453045314532453345344535453645374538453945404541454245434544454545464547454845494550455145524553455445554556455745584559456045614562456345644565456645674568456945704571457245734574457545764577457845794580458145824583458445854586458745884589459045914592459345944595459645974598459946004601460246034604460546064607460846094610461146124613461446154616461746184619462046214622462346244625462646274628462946304631463246334634463546364637463846394640464146424643464446454646464746484649465046514652465346544655465646574658465946604661466246634664466546664667466846694670467146724673467446754676467746784679468046814682468346844685468646874688468946904691469246934694469546964697469846994700470147024703470447054706470747084709471047114712471347144715471647174718471947204721472247234724472547264727472847294730473147324733473447354736473747384739474047414742474347444745474647474748474947504751475247534754475547564757475847594760476147624763476447654766476747684769477047714772477347744775477647774778477947804781478247834784478547864787478847894790479147924793479447954796479747984799480048014802480348044805480648074808480948104811481248134814481548164817481848194820482148224823482448254826482748284829483048314832483348344835483648374838483948404841484248434844484548464847484848494850485148524853485448554856485748584859486048614862486348644865486648674868486948704871487248734874487548764877487848794880488148824883488448854886488748884889489048914892489348944895489648974898489949004901490249034904490549064907490849094910491149124913491449154916491749184919492049214922492349244925492649274928492949304931493249334934493549364937493849394940494149424943494449454946494749484949495049514952495349544955495649574958495949604961496249634964496549664967496849694970497149724973497449754976497749784979498049814982498349844985498649874988498949904991499249934994499549964997499849995000500150025003500450055006500750085009501050115012501350145015501650175018501950205021502250235024502550265027502850295030503150325033503450355036503750385039504050415042504350445045504650475048504950505051505250535054505550565057505850595060506150625063506450655066506750685069507050715072507350745075507650775078507950805081508250835084508550865087508850895090509150925093509450955096509750985099510051015102510351045105510651075108510951105111511251135114511551165117511851195120512151225123512451255126512751285129513051315132513351345135513651375138513951405141514251435144514551465147514851495150515151525153515451555156515751585159516051615162516351645165516651675168516951705171517251735174517551765177517851795180518151825183518451855186518751885189519051915192519351945195519651975198519952005201520252035204520552065207520852095210521152125213521452155216521752185219522052215222522352245225522652275228522952305231523252335234523552365237523852395240524152425243524452455246524752485249525052515252525352545255525652575258525952605261526252635264526552665267526852695270527152725273527452755276527752785279528052815282528352845285528652875288528952905291529252935294529552965297529852995300530153025303530453055306530753085309531053115312531353145315531653175318531953205321532253235324532553265327532853295330533153325333533453355336533753385339534053415342534353445345534653475348534953505351535253535354535553565357535853595360536153625363536453655366536753685369537053715372537353745375537653775378537953805381538253835384538553865387538853895390539153925393539453955396539753985399540054015402540354045405540654075408540954105411541254135414541554165417541854195420542154225423542454255426542754285429543054315432543354345435543654375438543954405441544254435444544554465447544854495450545154525453545454555456545754585459546054615462546354645465546654675468546954705471547254735474547554765477547854795480548154825483548454855486548754885489549054915492549354945495549654975498549955005501550255035504550555065507550855095510551155125513551455155516551755185519552055215522552355245525552655275528552955305531553255335534553555365537553855395540554155425543554455455546554755485549555055515552555355545555555655575558555955605561556255635564556555665567556855695570557155725573557455755576557755785579558055815582558355845585558655875588558955905591559255935594559555965597559855995600560156025603560456055606560756085609561056115612561356145615561656175618561956205621562256235624562556265627562856295630563156325633563456355636563756385639564056415642564356445645564656475648564956505651565256535654565556565657565856595660566156625663566456655666566756685669567056715672567356745675567656775678567956805681568256835684568556865687568856895690569156925693569456955696569756985699570057015702570357045705570657075708570957105711571257135714571557165717571857195720572157225723572457255726572757285729573057315732573357345735573657375738573957405741574257435744574557465747574857495750575157525753575457555756575757585759576057615762576357645765576657675768576957705771577257735774577557765777577857795780578157825783578457855786578757885789579057915792579357945795579657975798579958005801580258035804580558065807580858095810581158125813581458155816581758185819582058215822582358245825582658275828582958305831583258335834583558365837583858395840584158425843584458455846584758485849585058515852585358545855585658575858585958605861586258635864586558665867586858695870587158725873587458755876587758785879588058815882588358845885588658875888588958905891589258935894589558965897589858995900590159025903590459055906590759085909591059115912591359145915591659175918591959205921592259235924592559265927592859295930593159325933593459355936593759385939594059415942594359445945594659475948594959505951595259535954595559565957595859595960596159625963596459655966596759685969597059715972597359745975597659775978597959805981598259835984598559865987598859895990599159925993599459955996599759985999600060016002600360046005600660076008600960106011601260136014601560166017601860196020602160226023602460256026602760286029603060316032603360346035603660376038603960406041604260436044604560466047604860496050605160526053605460556056605760586059606060616062606360646065606660676068606960706071607260736074607560766077607860796080608160826083608460856086608760886089609060916092609360946095609660976098609961006101610261036104610561066107610861096110611161126113611461156116611761186119612061216122612361246125612661276128612961306131613261336134613561366137613861396140614161426143614461456146614761486149615061516152615361546155615661576158615961606161616261636164616561666167616861696170617161726173617461756176617761786179618061816182618361846185618661876188618961906191619261936194619561966197619861996200620162026203620462056206620762086209621062116212621362146215621662176218621962206221622262236224622562266227622862296230623162326233623462356236623762386239624062416242624362446245624662476248624962506251625262536254625562566257625862596260626162626263626462656266626762686269627062716272627362746275627662776278627962806281628262836284628562866287628862896290629162926293629462956296629762986299630063016302630363046305630663076308630963106311631263136314631563166317631863196320632163226323632463256326632763286329633063316332633363346335633663376338633963406341634263436344634563466347634863496350635163526353635463556356635763586359636063616362636363646365636663676368636963706371637263736374637563766377637863796380638163826383638463856386638763886389639063916392639363946395639663976398639964006401640264036404640564066407640864096410641164126413641464156416641764186419642064216422642364246425642664276428642964306431643264336434643564366437643864396440644164426443644464456446644764486449645064516452645364546455645664576458645964606461646264636464646564666467646864696470647164726473647464756476647764786479648064816482648364846485648664876488648964906491649264936494649564966497649864996500650165026503650465056506650765086509651065116512651365146515651665176518651965206521652265236524652565266527652865296530653165326533653465356536653765386539654065416542654365446545654665476548654965506551655265536554655565566557655865596560656165626563656465656566656765686569657065716572657365746575657665776578657965806581658265836584658565866587658865896590659165926593659465956596659765986599660066016602660366046605660666076608660966106611661266136614661566166617661866196620662166226623662466256626662766286629663066316632663366346635663666376638663966406641664266436644664566466647664866496650665166526653665466556656665766586659666066616662666366646665666666676668666966706671667266736674667566766677667866796680668166826683668466856686668766886689669066916692669366946695669666976698669967006701670267036704670567066707670867096710671167126713671467156716671767186719672067216722672367246725672667276728672967306731673267336734673567366737673867396740674167426743674467456746674767486749675067516752675367546755675667576758675967606761676267636764676567666767676867696770677167726773677467756776677767786779678067816782678367846785678667876788678967906791679267936794679567966797679867996800680168026803680468056806680768086809681068116812681368146815681668176818681968206821682268236824682568266827682868296830683168326833683468356836683768386839684068416842684368446845684668476848684968506851685268536854685568566857685868596860686168626863686468656866686768686869687068716872687368746875687668776878687968806881688268836884688568866887688868896890689168926893689468956896689768986899690069016902690369046905690669076908690969106911691269136914691569166917691869196920692169226923692469256926692769286929693069316932693369346935693669376938693969406941694269436944694569466947694869496950695169526953695469556956695769586959696069616962696369646965696669676968696969706971697269736974697569766977697869796980698169826983698469856986698769886989699069916992699369946995699669976998699970007001700270037004700570067007700870097010701170127013701470157016701770187019702070217022702370247025702670277028702970307031703270337034703570367037703870397040704170427043704470457046704770487049705070517052705370547055705670577058705970607061706270637064706570667067706870697070707170727073707470757076707770787079708070817082708370847085708670877088708970907091709270937094709570967097709870997100710171027103710471057106710771087109711071117112711371147115711671177118711971207121712271237124712571267127712871297130713171327133713471357136713771387139714071417142714371447145714671477148714971507151715271537154715571567157715871597160716171627163716471657166716771687169717071717172717371747175717671777178717971807181718271837184718571867187718871897190719171927193719471957196719771987199720072017202720372047205720672077208720972107211721272137214721572167217721872197220722172227223722472257226722772287229723072317232723372347235723672377238723972407241724272437244724572467247
  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 1;
  50. info = 0;
  51. movement_packet = 0;
  52. fully_logged_in = false;
  53. last_movement_activity = 0;
  54. //speed = 0;
  55. packet_num = 0;
  56. range_attack = false;
  57. old_movement_packet = 0;
  58. charsheet_changed = false;
  59. quickbar_updated = false;
  60. custNPC = false;
  61. spawn_tmp_vis_xor_packet = 0;
  62. spawn_tmp_pos_xor_packet = 0;
  63. spawn_tmp_info_xor_packet = 0;
  64. pending_collection_reward = 0;
  65. pos_packet_speed = 0;
  66. LogWrite(MISC__TODO, 1, "TODO", "Add player commands here\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  67. appearance.display_name = 1;
  68. appearance.show_command_icon = 1;
  69. appearance.player_flag = 1;
  70. appearance.targetable = 1;
  71. appearance.show_level = 1;
  72. spell_count = 0;
  73. spell_orig_packet = 0;
  74. spell_xor_packet = 0;
  75. resurrecting = false;
  76. spawn_id = 1;
  77. spawn_type = 4;
  78. player_spawn_id_map[1] = this;
  79. player_spawn_reverse_id_map[this] = 1;
  80. MPlayerQuests.SetName("Player::MPlayerQuests");
  81. test_time = 0;
  82. returning_from_ld = false;
  83. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  84. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  85. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  86. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  87. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  88. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  89. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  90. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  91. is_tracking = false;
  92. guild = 0;
  93. following = false;
  94. combat_target = 0;
  95. InitXPTable();
  96. pending_deletion = false;
  97. spawn_vis_struct = 0;
  98. spawn_pos_struct = 0;
  99. spawn_info_struct = 0;
  100. spawn_header_struct = 0;
  101. spawn_footer_struct = 0;
  102. widget_footer_struct = 0;
  103. sign_footer_struct = 0;
  104. pos_xor_size = 0;
  105. info_xor_size = 0;
  106. vis_xor_size = 0;
  107. pos_mutex.SetName("Player::pos_mutex");
  108. vis_mutex.SetName("Player::vis_mutex");
  109. info_mutex.SetName("Player::info_mutex");
  110. index_mutex.SetName("Player::index_mutex");
  111. spawn_mutex.SetName("Player::spawn_mutex");
  112. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  113. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  114. gm_vision = false;
  115. SetSaveSpellEffects(true);
  116. reset_mentorship = false;
  117. all_spells_locked = false;
  118. current_language_id = 0;
  119. }
  120. Player::~Player(){
  121. SetSaveSpellEffects(true);
  122. DeleteSpellEffects();
  123. for(int32 i=0;i<spells.size();i++){
  124. safe_delete(spells[i]);
  125. }
  126. for(int32 i=0;i<quickbar_items.size();i++){
  127. safe_delete(quickbar_items[i]);
  128. }
  129. map<int32, vector<int32>*>::iterator itr;
  130. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  131. safe_delete(itr->second);
  132. }
  133. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  134. safe_delete(itr->second);
  135. }
  136. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  137. map<int8, vector<HistoryData*> >::iterator itr2;
  138. vector<HistoryData*>::iterator itr3;
  139. // Type
  140. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  141. // Sub type
  142. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  143. // vector of data
  144. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  145. safe_delete(*itr3);
  146. }
  147. }
  148. }
  149. mLUAHistory.writelock();
  150. map<int32, LUAHistory*>::iterator itr4;
  151. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  152. safe_delete(itr4->second);
  153. }
  154. m_charLuaHistory.clear();
  155. mLUAHistory.releasewritelock();
  156. safe_delete_array(movement_packet);
  157. safe_delete_array(old_movement_packet);
  158. safe_delete_array(spawn_tmp_info_xor_packet);
  159. safe_delete_array(spawn_tmp_vis_xor_packet);
  160. safe_delete_array(spawn_tmp_pos_xor_packet);
  161. safe_delete_array(spell_xor_packet);
  162. safe_delete_array(spell_orig_packet);
  163. DestroyQuests();
  164. WritePlayerStatistics();
  165. RemovePlayerStatistics();
  166. DeleteMail();
  167. world.RemoveLottoPlayer(GetCharacterID());
  168. safe_delete(info);
  169. index_mutex.writelock(__FUNCTION__, __LINE__);
  170. player_spawn_reverse_id_map.clear();
  171. player_spawn_id_map.clear();
  172. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  173. info_mutex.writelock(__FUNCTION__, __LINE__);
  174. spawn_info_packet_list.clear();
  175. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  176. vis_mutex.writelock(__FUNCTION__, __LINE__);
  177. spawn_vis_packet_list.clear();
  178. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  179. pos_mutex.writelock(__FUNCTION__, __LINE__);
  180. spawn_pos_packet_list.clear();
  181. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  182. safe_delete(spawn_header_struct);
  183. safe_delete(spawn_footer_struct);
  184. safe_delete(sign_footer_struct);
  185. safe_delete(widget_footer_struct);
  186. safe_delete(spawn_info_struct);
  187. safe_delete(spawn_vis_struct);
  188. safe_delete(spawn_pos_struct);
  189. ClearPendingSelectableItemRewards(0, true);
  190. ClearPendingItemRewards();
  191. }
  192. EQ2Packet* Player::serialize(Player* player, int16 version){
  193. return spawn_serialize(player, version);
  194. }
  195. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  196. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  197. if(packet){
  198. packet->setDataByName("x", x);
  199. packet->setDataByName("y", y);
  200. packet->setDataByName("z", z);
  201. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  202. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  203. if (heading != -1.0f)
  204. packet->setDataByName("heading", heading);
  205. EQ2Packet* outapp = packet->serialize();
  206. safe_delete(packet);
  207. return outapp;
  208. }
  209. return 0;
  210. }
  211. void Player::DestroyQuests(){
  212. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  213. map<int32, Quest*>::iterator itr;
  214. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  215. safe_delete(itr->second);
  216. }
  217. completed_quests.clear();
  218. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  219. safe_delete(itr->second);
  220. }
  221. player_quests.clear();
  222. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  223. safe_delete(itr->second);
  224. }
  225. pending_quests.clear();
  226. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  227. }
  228. PlayerInfo* Player::GetPlayerInfo(){
  229. if(info == 0)
  230. info = new PlayerInfo(this);
  231. return info;
  232. }
  233. void PlayerInfo::CalculateXPPercentages(){
  234. int32 xp_needed = info_struct->get_xp_needed();
  235. if(xp_needed > 0){
  236. float percentage = ((double)info_struct->get_xp() / xp_needed) * 1000;
  237. info_struct->set_xp_yellow((int16)percentage);
  238. info_struct->set_xp_blue((int16)(percentage-info_struct->get_xp_yellow())*1000);
  239. info_struct->set_xp_blue_vitality_bar(0);
  240. info_struct->set_xp_yellow_vitality_bar(0);
  241. if(player->GetXPVitality() > 0){
  242. float vitality_total = player->GetXPVitality()*10 + percentage;
  243. vitality_total -= ((int)(percentage/100)*100);
  244. if(vitality_total < 100){ //10%
  245. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  246. }
  247. else
  248. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  249. }
  250. }
  251. }
  252. void PlayerInfo::CalculateTSXPPercentages(){
  253. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  254. if(ts_xp_needed > 0){
  255. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  256. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  257. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  258. /*info_struct->xp_blue_vitality_bar = 0;
  259. info_struct->xp_yellow_vitality_bar = 0;
  260. if(player->GetXPVitality() > 0){
  261. float vitality_total = player->GetXPVitality()*10 + percentage;
  262. vitality_total -= ((int)(percentage/100)*100);
  263. if(vitality_total < 100){ //10%
  264. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  265. }
  266. else
  267. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  268. }*/
  269. }
  270. }
  271. void PlayerInfo::SetHouseZone(int32 id){
  272. house_zone_id = id;
  273. }
  274. void PlayerInfo::SetBindZone(int32 id){
  275. bind_zone_id = id;
  276. }
  277. void PlayerInfo::SetBindX(float x){
  278. bind_x = x;
  279. }
  280. void PlayerInfo::SetBindY(float y){
  281. bind_y = y;
  282. }
  283. void PlayerInfo::SetBindZ(float z){
  284. bind_z = z;
  285. }
  286. void PlayerInfo::SetBindHeading(float heading){
  287. bind_heading = heading;
  288. }
  289. int32 PlayerInfo::GetHouseZoneID(){
  290. return house_zone_id;
  291. }
  292. int32 PlayerInfo::GetBindZoneID(){
  293. return bind_zone_id;
  294. }
  295. float PlayerInfo::GetBindZoneX(){
  296. return bind_x;
  297. }
  298. float PlayerInfo::GetBindZoneY(){
  299. return bind_y;
  300. }
  301. float PlayerInfo::GetBindZoneZ(){
  302. return bind_z;
  303. }
  304. float PlayerInfo::GetBindZoneHeading(){
  305. return bind_heading;
  306. }
  307. PacketStruct* PlayerInfo::serialize2(int16 version){
  308. player->CalculateBonuses();
  309. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  310. if(packet){
  311. //TODO: 2021 FIX THIS CASTING
  312. char deity[32];
  313. strncpy(deity, info_struct->get_deity().c_str(), 32);
  314. packet->setDataByName("deity", deity);
  315. char name[40];
  316. strncpy(name, info_struct->get_name().c_str(), 40);
  317. packet->setDataByName("character_name", name);
  318. packet->setDataByName("race", info_struct->get_race());
  319. packet->setDataByName("gender", info_struct->get_gender());
  320. packet->setDataByName("class1", info_struct->get_class1());
  321. packet->setDataByName("class2", info_struct->get_class2());
  322. packet->setDataByName("class3", info_struct->get_class3());
  323. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  324. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  325. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  326. packet->setDataByName("level", info_struct->get_level());
  327. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  328. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  329. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  330. // for(int8 i=0;i<19;i++)
  331. // {
  332. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  333. // }
  334. //
  335. packet->setDataByName("current_hp", player->GetHP());
  336. packet->setDataByName("max_hp",player-> GetTotalHP());
  337. packet->setDataByName("base_hp", player->GetTotalHPBase());
  338. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  339. packet->setDataByName("bonus_health", bonus_health);
  340. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  341. packet->setDataByName("current_power", player->GetPower());
  342. packet->setDataByName("max_power", player->GetTotalPower());
  343. packet->setDataByName("base_power", player->GetTotalPowerBase());
  344. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  345. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  346. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  347. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  348. packet->setDataByName("attack", info_struct->get_cur_attack());
  349. packet->setDataByName("attack_base", info_struct->get_attack_base());
  350. packet->setDataByName("absorb", info_struct->get_absorb());
  351. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  352. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  353. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  354. CalculateXPPercentages();
  355. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  356. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  357. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  358. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  359. packet->setDataByName("flags", info_struct->get_flags());
  360. packet->setDataByName("flags2", info_struct->get_flags2());
  361. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  362. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  363. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  364. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  365. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  366. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  367. float block_pct = info_struct->get_block()*10.0f;
  368. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  369. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  370. packet->setDataByName("str", info_struct->get_str());
  371. packet->setDataByName("sta", info_struct->get_sta());
  372. packet->setDataByName("agi", info_struct->get_agi());
  373. packet->setDataByName("wis", info_struct->get_wis());
  374. packet->setDataByName("int", info_struct->get_intel());
  375. packet->setDataByName("str_base", info_struct->get_str_base());
  376. packet->setDataByName("sta_base", info_struct->get_sta_base());
  377. packet->setDataByName("agi_base", info_struct->get_agi_base());
  378. packet->setDataByName("wis_base", info_struct->get_wis_base());
  379. packet->setDataByName("int_base", info_struct->get_intel_base());
  380. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  381. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  382. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  383. packet->setDataByName("heat", info_struct->get_heat());
  384. packet->setDataByName("cold", info_struct->get_cold());
  385. packet->setDataByName("magic", info_struct->get_magic());
  386. packet->setDataByName("mental", info_struct->get_mental());
  387. packet->setDataByName("divine", info_struct->get_divine());
  388. packet->setDataByName("disease", info_struct->get_disease());
  389. packet->setDataByName("poison", info_struct->get_poison());
  390. packet->setDataByName("heat_base", info_struct->get_heat_base());
  391. packet->setDataByName("cold_base", info_struct->get_cold_base());
  392. packet->setDataByName("magic_base", info_struct->get_magic_base());
  393. packet->setDataByName("mental_base", info_struct->get_mental_base());
  394. packet->setDataByName("divine_base", info_struct->get_divine_base());
  395. packet->setDataByName("disease_base", info_struct->get_disease_base());
  396. packet->setDataByName("poison_base", info_struct->get_poison_base());
  397. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  398. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  399. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  400. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  401. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  402. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  403. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  404. packet->setDataByName("weight", info_struct->get_weight());
  405. packet->setDataByName("max_weight", info_struct->get_max_weight());
  406. char pet_name[32];
  407. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  408. packet->setDataByName("pet_name", pet_name);
  409. packet->setDataByName("status_points", info_struct->get_status_points());
  410. if(bind_zone_id > 0){
  411. string bind_name = database.GetZoneName(bind_zone_id);
  412. if (bind_name.length() > 0)
  413. packet->setDataByName("bind_zone", bind_name.c_str());
  414. }
  415. else
  416. packet->setDataByName("bind_zone", "None");
  417. if(house_zone_id > 0){
  418. string house_name = database.GetZoneName(house_zone_id);
  419. if (house_name.length() > 0)
  420. packet->setDataByName("house_zone", house_name.c_str());
  421. }
  422. else
  423. packet->setDataByName("house_zone", "None");
  424. //packet->setDataByName("account_age_base", 14);
  425. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  426. packet->setDataByName("power_regen", info_struct->get_power_regen());
  427. /*packet->setDataByName("unknown11", -1, 0);
  428. packet->setDataByName("unknown11", -1, 1);
  429. packet->setDataByName("unknown13", 201, 0);
  430. packet->setDataByName("unknown13", 201, 1);
  431. packet->setDataByName("unknown13", 234, 2);
  432. packet->setDataByName("unknown13", 201, 3);
  433. packet->setDataByName("unknown13", 214, 4);
  434. packet->setDataByName("unknown13", 234, 5);
  435. packet->setDataByName("unknown13", 234, 6);
  436. packet->setDataByName("unknown14", 78);
  437. */
  438. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  439. //packet->setDataByName("unknown15b", 9911);
  440. packet->setDataByName("unknown15a", 78);
  441. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  442. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  443. packet->setDataByName("tradeskill_exp_vitality", 100);
  444. packet->setDataByName("unknown15c", 200);
  445. //packet->setDataByName("unknown15", 100, 10);
  446. packet->setDataByName("unknown18", 16880, 1);
  447. /*packet->setDataByName("unknown19", 1);
  448. packet->setDataByName("unknown19", 3, 1);
  449. packet->setDataByName("unknown19", 1074301064, 2);
  450. packet->setDataByName("unknown19", 1, 3);
  451. packet->setDataByName("unknown19", 3, 4);
  452. packet->setDataByName("unknown19", 1074301064, 5);
  453. packet->setDataByName("unknown19", 6, 6);
  454. packet->setDataByName("unknown19", 14, 7);
  455. packet->setDataByName("unknown19", 1083179008, 8);*/
  456. player->SetGroupInformation(packet);
  457. packet->setDataByName("unknown20", 1, 107);
  458. packet->setDataByName("unknown20", 1, 108);
  459. packet->setDataByName("unknown20", 1, 109);
  460. packet->setDataByName("unknown20", 1, 110);
  461. packet->setDataByName("unknown20", 1, 111);
  462. //packet->setDataByName("unknown20b", 255);
  463. //packet->setDataByName("unknown20b", 255, 1);
  464. //packet->setDataByName("unknown20b", 255, 2);
  465. packet->setDataByName("unknown11", 123);
  466. packet->setDataByName("unknown11", 234, 1);
  467. //packet->setDataByName("in_combat", 32768);
  468. //make name flash red
  469. /*packet->setDataByName("unknown20", 8);
  470. packet->setDataByName("unknown20", 38, 70);
  471. packet->setDataByName("unknown20", 17, 77);
  472. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  473. packet->setDataByName("unknown20", 1, 113);
  474. packet->setDataByName("unknown20", 1, 114);
  475. packet->setDataByName("unknown20", 1, 115);
  476. packet->setDataByName("unknown20", 4294967295, 309);
  477. packet->setDataByName("unknown22", 2, 4);
  478. packet->setDataByName("unknown23", 2, 29);
  479. */
  480. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  481. // for(int i=0;i<19;i++)
  482. // packet->setDataByName("unknown7", 257, i);
  483. //packet->setDataByName("unknown21", info_struct->rain, 2);
  484. packet->setDataByName("rain", info_struct->get_rain());
  485. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  486. /*packet->setDataByName("unknown22", 3, 4);
  487. packet->setDataByName("unknown23", 3, 161);
  488. packet->setDataByName("unknown20", 103);
  489. packet->setDataByName("unknown20", 1280, 70);
  490. packet->setDataByName("unknown20", 9, 71);
  491. packet->setDataByName("unknown20", 5, 72);
  492. packet->setDataByName("unknown20", 4294967271, 73);
  493. packet->setDataByName("unknown20", 5, 75);
  494. packet->setDataByName("unknown20", 1051, 77);
  495. packet->setDataByName("unknown20", 3, 78);
  496. packet->setDataByName("unknown20", 6, 104);
  497. packet->setDataByName("unknown20", 1, 105);
  498. packet->setDataByName("unknown20", 20, 106);
  499. packet->setDataByName("unknown20", 3, 107);
  500. packet->setDataByName("unknown20", 1, 108);
  501. packet->setDataByName("unknown20", 1, 109);
  502. packet->setDataByName("unknown20", 4278190080, 494);
  503. packet->setDataByName("unknown20b", 255);
  504. packet->setDataByName("unknown20b", 255, 1);
  505. packet->setDataByName("unknown20b", 255, 2);
  506. packet->setDataByName("unknown20", 50, 75);
  507. */
  508. //packet->setDataByName("rain2", -102.24);
  509. for(int i=0;i<45;i++){
  510. if(i < 30){
  511. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  512. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  513. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  514. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  515. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  516. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  517. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  518. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  519. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  520. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  521. }
  522. else if(version < 942)//version 942 added 15 additional spell effect slots
  523. break;
  524. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  525. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  526. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  527. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  528. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  529. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  530. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  531. }
  532. return packet;
  533. }
  534. return 0;
  535. }
  536. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  537. if(packet){
  538. string* data = packet->serializeString();
  539. int32 size = data->length();
  540. //DumpPacket((uchar*)data->c_str(), size);
  541. uchar* tmp = new uchar[size];
  542. if(!changes){
  543. orig_packet = new uchar[size];
  544. changes = new uchar[size];
  545. memcpy(orig_packet, (uchar*)data->c_str(), size);
  546. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  547. }
  548. else{
  549. memcpy(changes, (uchar*)data->c_str(), size);
  550. Encode(changes, orig_packet, size);
  551. size = Pack(tmp, changes, size, size, version);
  552. //cout << "INFO HERE:\n";
  553. //DumpPacket(tmp, size);
  554. }
  555. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  556. safe_delete_array(tmp);
  557. safe_delete(packet);
  558. return ret_packet;
  559. }
  560. return 0;
  561. }
  562. void PlayerInfo::SetAccountAge(int16 age){
  563. info_struct->set_account_age_base(age);
  564. }
  565. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  566. player->CalculateBonuses();
  567. /* info_struct->heat = 15;
  568. info_struct->heat_base = 13;
  569. info_struct->divine = 14;
  570. info_struct->divine_base = 11;
  571. info_struct->cur_attack = 5;
  572. info_struct->attack_base = 5;
  573. info_struct->coin_copper = 1;
  574. info_struct->coin_silver = 2;
  575. info_struct->coin_gold = 3;
  576. info_struct->coin_plat = 4;*/
  577. int8 blah1 = 90;
  578. int8 blah2 = 120;
  579. /*for (int i = 0; i < 12; i++) {
  580. info_struct->maintained_effects[i].icon = 8+i;
  581. info_struct->maintained_effects[i].icon_backdrop = 315+i;
  582. strcpy(info_struct->maintained_effects[i].name, "Testing Spell");
  583. info_struct->maintained_effects[i].spell_id = 3000+i;
  584. info_struct->maintained_effects[i].slot_pos = i;
  585. info_struct->maintained_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  586. if(i<2)
  587. info_struct->maintained_effects[i].conc_used = 1;
  588. info_struct->maintained_effects[i].total_time = 60+i;
  589. }*/
  590. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  591. /*for (int i = 0; i < 1; i++) {
  592. info_struct->spell_effects[i].icon = 303;
  593. info_struct->spell_effects[i].icon_backdrop = 317;
  594. info_struct->spell_effects[i].spell_id = 8308;
  595. info_struct->spell_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  596. if (i < 5)
  597. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  598. }*/
  599. //0-69, locked screen movement
  600. //30-69 normal movement
  601. //10-30 normal movement
  602. //for (int i = 5; i < 10; i++)
  603. //packet->setDataByName("unknown19", 1+i, i);
  604. //Sleep(5000);
  605. if (packet) {
  606. char name[40];
  607. strncpy(name,info_struct->get_name().c_str(),40);
  608. packet->setDataByName("character_name", name);
  609. // packet->setDataByName("unknown_1_1_MJ", 99);//unknown_1_1_MJ
  610. packet->setDataByName("race", info_struct->get_race());
  611. packet->setDataByName("gender", info_struct->get_gender());
  612. packet->setDataByName("exiled", 0); // need exiled data
  613. packet->setDataByName("class1", info_struct->get_class1());
  614. packet->setDataByName("class2", info_struct->get_class2());
  615. packet->setDataByName("class3", info_struct->get_class3());
  616. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  617. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  618. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  619. packet->setDataByName("level", info_struct->get_level());
  620. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  621. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  622. // packet->setDataByName("unknown_1_2_MJ", 98); //unknown_1_2_MJ
  623. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  624. //TODO: 2021 FIX THIS CASTING
  625. for (int8 i = 0; i < 19; i++)
  626. packet->setDataByName("account_age_bonus", 0);
  627. //TODO: 2021 FIX THIS CASTING
  628. char deity[32];
  629. strncpy(deity, info_struct->get_deity().c_str(), 32);
  630. packet->setDataByName("deity", deity);
  631. packet->setDataByName("last_name", player->GetLastName());
  632. // packet->setDataByName("unknown_1_3_MJ", 97);//unknown_1_3_MJ
  633. packet->setDataByName("current_hp", player->GetHP());
  634. packet->setDataByName("max_hp", player->GetTotalHP());
  635. packet->setDataByName("base_hp", player->GetTotalHPBase());
  636. packet->setDataByName("current_power", player->GetPower());
  637. packet->setDataByName("max_power", player->GetTotalPower());
  638. packet->setDataByName("base_power", player->GetTotalPowerBase());
  639. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  640. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  641. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  642. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  643. // packet->setDataByName("unknown_1_4a_MJ", 96); //-1// was unknown11
  644. // packet->setDataByName("unknown_1_4b_MJ", 96); //-1
  645. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  646. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  647. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  648. packet->setDataByName("bonus_health", bonus_health);
  649. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  650. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  651. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  652. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  653. packet->setDataByName("mitigation_pct_pve", 392); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  654. packet->setDataByName("mitigation_pct_pvp", 559); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  655. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  656. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  657. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  658. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  659. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  660. // packet->setDataByName("unknown_1096_1_MJ", 90);//unknown_1096_1_MJ
  661. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  662. // packet->setDataByName("unknown_1096_2_MJ", 89);//unknown_1096_2_MJ
  663. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  664. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  665. // packet->setDataByName("unknown_1096_3_MJ", 88);//unknown_1096_3_MJ
  666. float block_pct = info_struct->get_block()*10.0f;
  667. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  668. // packet->setDataByName("unknown_1096_4_MJ", 87);//unknown_1096_4_MJ
  669. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  670. // packet->setDataByName("unknown_1096_5_MJ", 86);//unknown_1096_5_MJ
  671. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  672. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  673. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  674. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  675. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  676. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  677. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  678. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  679. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  680. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  681. // packet->setDataByName("unknown_1096_6_MJ", 86);//unknown_1096_6_MJ
  682. if (version <= 996) {
  683. packet->setDataByName("heat", info_struct->get_heat());
  684. packet->setDataByName("cold", info_struct->get_cold());
  685. packet->setDataByName("magic", info_struct->get_magic());
  686. packet->setDataByName("mental", info_struct->get_mental());
  687. packet->setDataByName("divine", info_struct->get_divine());
  688. packet->setDataByName("disease", info_struct->get_disease());
  689. packet->setDataByName("poison", info_struct->get_poison());
  690. packet->setDataByName("heat_base", info_struct->get_heat_base());
  691. packet->setDataByName("cold_base", info_struct->get_cold_base());
  692. packet->setDataByName("magic_base", info_struct->get_magic_base());
  693. packet->setDataByName("mental_base", info_struct->get_mental_base());
  694. packet->setDataByName("divine_base", info_struct->get_divine_base());
  695. packet->setDataByName("disease_base", info_struct->get_disease_base());
  696. packet->setDataByName("poison_base", info_struct->get_poison_base());
  697. }
  698. else {
  699. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  700. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  701. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  702. // packet->setDataByName("unknown_1096_7_MJ", 85);//unknown_1096_7_MJ
  703. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  704. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  705. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  706. }
  707. // packet->setDataByName("unknown_1096_8_MJ", 205);//unknown_1096_8_MJ
  708. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  709. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  710. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  711. // packet->setDataByName("unknown_1096_9_MJ", 240);//unknown_1096_9_MJ
  712. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  713. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  714. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  715. // packet->setDataByName("unknown_1096_10_MJ", 280);//unknown_1096_10_MJ
  716. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  717. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  718. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  719. // packet->setDataByName("unknown_1096_11_MJ", 320);//unknown_1096_11_MJ
  720. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  721. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  722. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  723. CalculateXPPercentages();
  724. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  725. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  726. if(version >= 60114)
  727. {
  728. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  729. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  730. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  731. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  732. }
  733. else
  734. {
  735. packet->setDataByName("exp_debt", (int16)(info_struct->get_xp_debt()/10.0f));//95= 9500% //confirmed DoV
  736. }
  737. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  738. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  739. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  740. packet->setDataByName("server_bonus", 0);//confirmed DoV
  741. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  742. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  743. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  744. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  745. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  746. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  747. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  748. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  749. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  750. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  751. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  752. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  753. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  754. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  755. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  756. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  757. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  758. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  759. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  760. // packet->setDataByName("unknown_1096_12_MJ", 90);
  761. packet->setDataByName("items_found", 62);// dov confirmed
  762. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  763. packet->setDataByName("quests_completed", 670);// dov confirmed
  764. packet->setDataByName("exploration_events", 435);// dov confirmed
  765. packet->setDataByName("completed_collections", 144);// dov confirmed
  766. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  767. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  768. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  769. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  770. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  771. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  772. //packet->setDataByName("unknown_1096_15_MJ", 50);//unknown_1096_15_MJ
  773. //////Spell Effects go here, but are below
  774. //////Dettrimental effects go here, but are below
  775. packet->setDataByName("trauma_count", 45);// added with spells leave here for testing//dov confirmed
  776. packet->setDataByName("arcane_count", 255);// added with spells leave here for testing//dov confirmed
  777. packet->setDataByName("noxious_count", 47);// added with spells leave here for testing//dov confirmed
  778. packet->setDataByName("elemental_count", 255);// added with spells leave here for testing//dov confirmed
  779. packet->setDataByName("curse_count", 49);// added with spells leave here for testing//dov confirmed
  780. // packet->setDataByName("unknown_1096_17_MJ", 30);//unknown_1096_17_MJ
  781. //////Maintained effects go here, but are below
  782. Skill* skill = player->GetSkillByName("Swimming", false);
  783. float breath_modifier = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMinBreathLength)->GetFloat();
  784. if(skill) {
  785. int32 max_val = 450;
  786. if(skill->max_val > 0)
  787. max_val = skill->max_val;
  788. float diff = (float)(skill->current_val + player->GetStat(ITEM_STAT_SWIMMING)) / (float)max_val;
  789. float max_breath_mod = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMaxBreathLength)->GetFloat();
  790. float diff_mod = max_breath_mod * diff;
  791. if(diff_mod > max_breath_mod)
  792. breath_modifier = max_breath_mod;
  793. else if(diff_mod > breath_modifier)
  794. breath_modifier = diff_mod;
  795. }
  796. packet->setDataByName("breath", breath_modifier);
  797. //packet->setDataByName("unknown_1096_18_MJ", 1000);//16880
  798. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  799. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  800. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  801. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  802. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  803. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  804. if (info_struct->get_attackspeed() > 0) {
  805. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  806. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  807. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  808. }
  809. else {
  810. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  811. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  812. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  813. }
  814. //packet->setDataByName("unknown_1096_18_MJ", 99);//unknown_1096_19a_MJ
  815. //packet->setDataByName("unknown_1096_18_MJ", 98);//unknown_1096_19b_MJ
  816. //packet->setDataByName("unknown_1096_18_MJ", 97);//unknown_1096_19c_MJ
  817. //packet->setDataByName("unknown_1096_18_MJ", 96);//unknown_1096_19d_MJ
  818. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  819. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  820. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  821. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  822. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  823. packet->setDataByName("flags", info_struct->get_flags());
  824. packet->setDataByName("flags2", info_struct->get_flags2());
  825. if (version == 546) {
  826. if (player->get_character_flag(CF_ANONYMOUS))
  827. packet->setDataByName("flags_anonymous", 1);
  828. if (player->get_character_flag(CF_ROLEPLAYING))
  829. packet->setDataByName("flags_roleplaying", 1);
  830. if (player->get_character_flag(CF_AFK))
  831. packet->setDataByName("flags_afk", 1);
  832. if (player->get_character_flag(CF_LFG))
  833. packet->setDataByName("flags_lfg", 1);
  834. if (player->get_character_flag(CF_LFW))
  835. packet->setDataByName("flags_lfw", 1);
  836. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  837. packet->setDataByName("flags_show_hood", 1);
  838. if (player->get_character_flag(CF_SHOW_ILLUSION))
  839. packet->setDataByName("flags_show_illusion_form", 1);
  840. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  841. packet->setDataByName("flags_show_duel_invites", 1);
  842. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  843. packet->setDataByName("flags_show_trade_invites", 1);
  844. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  845. packet->setDataByName("flags_show_group_invites", 1);
  846. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  847. packet->setDataByName("flags_show_raid_invites", 1);
  848. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  849. packet->setDataByName("flags_show_guild_invites", 1);
  850. }
  851. //unknown_1096_20_MJ
  852. //unknown_1096_21_MJ
  853. //unknown_1096_22_MJ
  854. //unknown_1096_23_MJ
  855. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  856. //unknown_1096_24_MJ
  857. //unknown_1096_25_MJ
  858. //unknown_1096_26_MJ
  859. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  860. //unknown_1096_27_MJ
  861. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  862. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  863. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  864. //unknown_1096_28_MJ
  865. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  866. //unknown_1096_29_MJ
  867. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  868. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  869. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  870. //unknown_1096_30_MJ
  871. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  872. //unknown_1096_31_MJ
  873. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  874. //unknown_1096_32_MJ
  875. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  876. packet->setDataByName("potency", info_struct->get_potency());//info_struct->get_potency);// dov confirmed
  877. //unknown_1096_33_MJ
  878. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  879. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  880. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  881. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  882. //unknown_1096_34_MJ
  883. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  884. //unknown_1096_35_MJ
  885. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  886. //unknown_1096_36_MJ
  887. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  888. //unknown_1096_37_MJ
  889. //toughness_resist_crit_pvp
  890. //unknown_1096_38_MJ
  891. ((Entity*)player)->MStats.lock();
  892. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  893. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  894. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  895. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  896. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  897. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  898. ((Entity*)player)->MStats.unlock();
  899. //unknown_1096_39_MJ
  900. /////GRoup Members
  901. //unknown_1096_40_MJ
  902. //unknown_1096_41_MJ
  903. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  904. packet->setDataByName("pet_id", 0);
  905. else {
  906. packet->setDataByName("pet_id", info_struct->get_pet_id());
  907. char pet_name[32];
  908. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  909. packet->setDataByName("pet_name", pet_name);
  910. }
  911. //unknown_1096_42_MJ
  912. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  913. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  914. //unknown_1096_43_MJ
  915. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  916. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  917. packet->setDataByName("rain", info_struct->get_rain());
  918. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  919. packet->setDataByName("status_points", info_struct->get_status_points());
  920. packet->setDataByName("guild_status", 888888);
  921. //unknown_1096_44_MJ
  922. if (house_zone_id > 0){
  923. string house_name = database.GetZoneName(house_zone_id);
  924. if(house_name.length() > 0)
  925. packet->setDataByName("house_zone", house_name.c_str());
  926. }
  927. else
  928. packet->setDataByName("house_zone", "None");
  929. //unknown_1096_45_MJ
  930. if (bind_zone_id > 0){
  931. string bind_name = database.GetZoneName(bind_zone_id);
  932. if(bind_name.length() > 0)
  933. packet->setDataByName("bind_zone", bind_name.c_str());
  934. }
  935. else
  936. packet->setDataByName("bind_zone", "None");
  937. ((Entity*)player)->MStats.lock();
  938. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  939. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  940. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  941. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  942. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  943. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  944. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  945. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  946. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  947. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  948. ((Entity*)player)->MStats.unlock();
  949. packet->setDataByName("flurry", info_struct->get_flurry());
  950. packet->setDataByName("unknown153", 153);
  951. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  952. packet->setDataByName("unknown156", 156);
  953. packet->setDataByName("unknown157", 157);
  954. packet->setDataByName("unknown159", 159);
  955. packet->setDataByName("unknown160", 160);
  956. packet->setDataByName("unknown163", 163);
  957. packet->setDataByName("unknown168", 168);
  958. packet->setDataByName("decrease_falling_dmg", 169);
  959. info_struct->set_max_weight(200);
  960. //packet->setDataByName("auto_attack", 1);
  961. //492
  962. if (version <= 546) {
  963. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  964. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  965. }
  966. else {
  967. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  968. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  969. }
  970. if (version <= 546) {
  971. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  972. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  973. }
  974. else {
  975. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  976. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  977. }
  978. packet->setDataByName("attack", info_struct->get_cur_attack());
  979. packet->setDataByName("attack_base", info_struct->get_attack_base());
  980. packet->setDataByName("absorb", info_struct->get_absorb());
  981. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  982. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  983. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  984. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  985. packet->setDataByName("savagery", 250);
  986. packet->setDataByName("max_savagery", 500);
  987. packet->setDataByName("savagery_level", 1);
  988. packet->setDataByName("max_savagery_level", 5);
  989. packet->setDataByName("dissonance", 5000);
  990. packet->setDataByName("max_dissonance", 10000);
  991. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  992. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  993. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  994. packet->setDataByName("weight", info_struct->get_weight());
  995. packet->setDataByName("max_weight", info_struct->get_max_weight());
  996. packet->setDataByName("unknownint32a", 777777);
  997. packet->setDataByName("unknownint32b", 666666);
  998. packet->setDataByName("mitigation2_cur", 2367);
  999. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  1000. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  1001. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  1002. packet->setDataByName("uncontested_riposte_pve", 0); //????
  1003. packet->setDataByName("uncontested_parry_pve", 0); //????
  1004. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  1005. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  1006. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  1007. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  1008. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  1009. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  1010. /*packet->setDataByName("unknown13", 201, 0);
  1011. packet->setDataByName("unknown13", 201, 1);
  1012. packet->setDataByName("unknown13", 234, 2);
  1013. packet->setDataByName("unknown13", 201, 3);
  1014. packet->setDataByName("unknown13", 214, 4);
  1015. packet->setDataByName("unknown13", 234, 5);
  1016. packet->setDataByName("unknown13", 234, 6);
  1017. packet->setDataByName("unknown14", 78);
  1018. */
  1019. //packet->setDataByName("unknown23", 1, 146);
  1020. //packet->setDataByName("unknown24", 0xFF, 42);
  1021. //packet->setDataByName("unknown24", 0xFF, 46);
  1022. // unknown14c = percent aa exp to next level
  1023. packet->setDataByName("unknown14d", 100, 0);
  1024. packet->setDataByName("unknown20", 1084227584, 72);
  1025. //packet->setDataByName("unknown16", 0xFFFFFFFF, 4);
  1026. //packet->setDataByName("unknown15b", 9911);
  1027. packet->setDataByName("unknown15c", 200);
  1028. //packet->setDataByName("unknown15", 100, 10);
  1029. /*packet->setDataByName("unknown19", 1);
  1030. packet->setDataByName("unknown19", 3, 1);
  1031. packet->setDataByName("unknown19", 1074301064, 2);
  1032. packet->setDataByName("unknown19", 1, 3);
  1033. packet->setDataByName("unknown19", 3, 4);
  1034. packet->setDataByName("unknown19", 1074301064, 5);
  1035. packet->setDataByName("unknown19", 6, 6);
  1036. packet->setDataByName("unknown19", 14, 7);
  1037. packet->setDataByName("unknown19", 1083179008, 8);*/
  1038. player->SetGroupInformation(packet);
  1039. //packet->setDataByName("unknown20", 1, 107);
  1040. //packet->setDataByName("unknown20", 1, 108);
  1041. //packet->setDataByName("unknown20", 1, 109);
  1042. //packet->setDataByName("unknown20", 1, 110);
  1043. //packet->setDataByName("unknown20", 1, 111);
  1044. //packet->setDataByName("unknown20b", 255);
  1045. //packet->setDataByName("unknown20b", 255, 1);
  1046. //packet->setDataByName("unknown20b", 255, 2);
  1047. //packet->setDataByName("in_combat", 32768);
  1048. //make name flash red
  1049. /*packet->setDataByName("unknown20", 8);
  1050. packet->setDataByName("unknown20", 38, 70);
  1051. packet->setDataByName("unknown20", 17, 77);
  1052. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  1053. packet->setDataByName("unknown20", 1, 113);
  1054. packet->setDataByName("unknown20", 1, 114);
  1055. packet->setDataByName("unknown20", 1, 115);
  1056. packet->setDataByName("unknown20", 4294967295, 309);
  1057. packet->setDataByName("unknown22", 2, 4);
  1058. packet->setDataByName("unknown23", 2, 29);
  1059. */
  1060. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  1061. // for(int i=0;i<19;i++)
  1062. // packet->setDataByName("unknown7", 257, i);
  1063. //packet->setDataByName("unknown21", info_struct->rain, 2);
  1064. /*packet->setDataByName("unknown22", 3, 4);
  1065. packet->setDataByName("unknown23", 3, 161);
  1066. packet->setDataByName("unknown20", 103);
  1067. packet->setDataByName("unknown20", 1280, 70);
  1068. packet->setDataByName("unknown20", 9, 71);
  1069. packet->setDataByName("unknown20", 5, 72);
  1070. packet->setDataByName("unknown20", 4294967271, 73);
  1071. packet->setDataByName("unknown20", 5, 75);
  1072. packet->setDataByName("unknown20", 1051, 77);
  1073. packet->setDataByName("unknown20", 3, 78);
  1074. packet->setDataByName("unknown20", 6, 104);
  1075. packet->setDataByName("unknown20", 1, 105);
  1076. packet->setDataByName("unknown20", 20, 106);
  1077. packet->setDataByName("unknown20", 3, 107);
  1078. packet->setDataByName("unknown20", 1, 108);
  1079. packet->setDataByName("unknown20", 1, 109);
  1080. packet->setDataByName("unknown20", 4278190080, 494);
  1081. packet->setDataByName("unknown20b", 255);
  1082. packet->setDataByName("unknown20b", 255, 1);
  1083. packet->setDataByName("unknown20b", 255, 2);
  1084. packet->setDataByName("unknown20", 50, 75);
  1085. */
  1086. /*packet->setDataByName("unknown199a", 843);// 25);
  1087. //packet->setDataByName("unknown199b", 844);// 30);
  1088. //packet->setDataByName("unknown199c", 845);// 45);
  1089. //packet->setDataByName("unknown199d", 846);// 55);
  1090. packet->setDataByName("unknown37", 537);
  1091. packet->setDataByName("unknown38", 538);
  1092. packet->setDataByName("unknown39", 539);
  1093. packet->setDataByName("unknown40", 540);
  1094. packet->setDataByName("unknown41", 541);
  1095. packet->setDataByName("unknown42", 542);
  1096. packet->setDataByName("unknown43", 543);
  1097. packet->setDataByName("unknown44", 544);
  1098. packet->setDataByName("ability_mod_pvp", 542);
  1099. packet->setDataByName("unknown43", 543);
  1100. packet->setDataByName("unknown44", 544);
  1101. packet->setDataByName("unknown45", 645);
  1102. packet->setDataByName("unknown46", 646);
  1103. packet->setDataByName("unknown47", 647);
  1104. packet->setDataByName("unknown48", 648);
  1105. packet->setDataByName("unknown49", 649);
  1106. packet->setDataByName("unknown50", 650);
  1107. packet->setDataByName("unknown51", 651);
  1108. packet->setDataByName("unknown52", 652);
  1109. packet->setDataByName("unknown53", 653);
  1110. packet->setDataByName("unknown54", 654);
  1111. packet->setDataByName("unknown55", 655);
  1112. packet->setDataByName("unknown56", 656);
  1113. packet->setDataByName("unknown57", 657);
  1114. packet->setDataByName("unknown58", 658);
  1115. packet->setDataByName("unknown59", 659);
  1116. packet->setDataByName("unknown60", 660);
  1117. */
  1118. packet->setDataByName("in_combat_movement_speed", 125);
  1119. packet->setDataByName("increase_max_power", 127);
  1120. packet->setDataByName("increase_max_power2", 128);
  1121. //129 does not exist
  1122. /* packet->setDataByName("unknown130", 130);
  1123. packet->setDataByName("unknown132", 132);
  1124. packet->setDataByName("unknown133", 133);
  1125. packet->setDataByName("unknown137", 137);
  1126. packet->setDataByName("unknown138", 138);
  1127. packet->setDataByName("unknown139", 139);
  1128. packet->setDataByName("unknown141", 141);
  1129. packet->setDataByName("unknown142", 142);
  1130. packet->setDataByName("unknown144", 144);
  1131. packet->setDataByName("unknown147", 147);
  1132. packet->setDataByName("unknown148", 148);
  1133. packet->setDataByName("unknown170", 170);
  1134. packet->setDataByName("unknown171", 171);
  1135. packet->setDataByName("unknown172", 172);
  1136. packet->setDataByName("unknown173", 173);
  1137. packet->setDataByName("unknown174", 174);
  1138. packet->setDataByName("unknown175", 175);
  1139. packet->setDataByName("unknown176", 176);
  1140. packet->setDataByName("unknown177", 177);
  1141. packet->setDataByName("loot_coin", 178);
  1142. packet->setDataByName("mitigation_increase", 179);
  1143. packet->setDataByName("unknown180", 180);
  1144. packet->setDataByName("unknown182", 182);
  1145. packet->setDataByName("unknown184", 184);
  1146. packet->setDataByName("unknown185", 185);
  1147. packet->setDataByName("unknown186", 186);
  1148. packet->setDataByName("unknown187", 187);
  1149. packet->setDataByName("unknown188", 188);
  1150. packet->setDataByName("unknown189", 189);
  1151. packet->setDataByName("unknown190", 190);
  1152. packet->setDataByName("unknown191", 191);
  1153. packet->setDataByName("unknown192", 192);
  1154. packet->setDataByName("unknown193", 193);
  1155. packet->setDataByName("unknown194", 194);
  1156. packet->setDataByName("unknown195", 195);
  1157. packet->setDataByName("unknown196", 196);
  1158. packet->setDataByName("unknown197", 197);
  1159. packet->setDataByName("unknown198", 198);
  1160. packet->setDataByName("unknown199", 199);
  1161. packet->setDataByName("unknown200", 200);
  1162. packet->setDataByName("unknown201", 201);
  1163. packet->setDataByName("unknown202", 202);
  1164. packet->setDataByName("unknown203", 203);
  1165. packet->setDataByName("unknown204", 204);
  1166. packet->setDataByName("unknown205", 205);
  1167. packet->setDataByName("unknown206", 206);
  1168. packet->setDataByName("unknown207", 207);
  1169. packet->setDataByName("unknown208", 208);
  1170. packet->setDataByName("unknown209", 209);
  1171. packet->setDataByName("unknown210", 210);
  1172. packet->setDataByName("unknown211", 211);
  1173. packet->setDataByName("unknown212", 212);
  1174. packet->setDataByName("unknown213", 213);
  1175. packet->setDataByName("unknown214", 214);
  1176. packet->setDataByName("unknown215", 215);
  1177. packet->setDataByName("unknown216", 216);
  1178. packet->setDataByName("unknown217", 217);
  1179. packet->setDataByName("unknown218", 218);
  1180. packet->setDataByName("unknown219", 219);
  1181. packet->setDataByName("unknown220", 220);
  1182. packet->setDataByName("unknown221", 221);
  1183. packet->setDataByName("unknown222", 222);
  1184. packet->setDataByName("unknown223", 223);
  1185. packet->setDataByName("unknown224", 224);
  1186. packet->setDataByName("unknown225", 225);
  1187. packet->setDataByName("unknown226", 226);
  1188. packet->setDataByName("unknown227", 227);
  1189. packet->setDataByName("unknown228", 228);
  1190. packet->setDataByName("unknown229", 229);
  1191. packet->setDataByName("unknown230", 230);
  1192. packet->setDataByName("unknown231", 231);
  1193. packet->setDataByName("unknown232", 232);
  1194. packet->setDataByName("unknown233", 233);
  1195. packet->setDataByName("unknown234", 234);
  1196. packet->setDataByName("unknown235", 235);
  1197. packet->setDataByName("unknown236", 236);
  1198. packet->setDataByName("unknown237", 237);
  1199. packet->setDataByName("unknown238", 238);
  1200. packet->setDataByName("unknown239", 239);
  1201. packet->setDataByName("unknown240", 240);
  1202. // Tradeskill stats
  1203. packet->setDataByName("unknown383", 383);
  1204. packet->setDataByName("unknown384", 384);
  1205. packet->setDataByName("unknown385", 385);
  1206. packet->setDataByName("unknown386", 386);
  1207. packet->setDataByName("unknown387", 387);
  1208. packet->setDataByName("unknown388", 388);
  1209. packet->setDataByName("unknown389", 389);
  1210. packet->setDataByName("unknown390", 390);
  1211. packet->setDataByName("unknown391", 391);
  1212. packet->setDataByName("unknown392", 392);
  1213. packet->setDataByName("unknown393", 393);
  1214. packet->setDataByName("unknown394", 394);
  1215. packet->setDataByName("unknown395", 395);
  1216. packet->setDataByName("unknown396", 396);
  1217. packet->setDataByName("unknown397", 397);
  1218. packet->setDataByName("unknown398", 398);
  1219. */
  1220. packet->setDataByName("vision", info_struct->get_vision());
  1221. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  1222. int32 expireTimestamp = 0;
  1223. Spawn* maintained_target = 0;
  1224. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  1225. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  1226. for (int i = 0; i < 45; i++) {
  1227. if (i < 30) {
  1228. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  1229. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  1230. if (maintained_target)
  1231. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  1232. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  1233. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  1234. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  1235. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  1236. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  1237. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  1238. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  1239. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  1240. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  1241. if (expireTimestamp == 0xFFFFFFFF)
  1242. expireTimestamp = 0;
  1243. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  1244. }
  1245. else if (version < 942)//version 942 added 15 additional spell effect slots
  1246. break;
  1247. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  1248. /*if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  1249. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);*/
  1250. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  1251. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  1252. if (expireTimestamp == 0xFFFFFFFF)
  1253. expireTimestamp = 0;
  1254. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  1255. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  1256. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  1257. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  1258. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1259. }
  1260. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1261. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1262. int8 det_count = 0;
  1263. //Send detriment counts as 255 if all dets of that type are incurable
  1264. det_count = player->GetTraumaCount();
  1265. if (det_count > 0) {
  1266. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  1267. det_count = 255;
  1268. }
  1269. packet->setDataByName("trauma_count", det_count);
  1270. det_count = player->GetArcaneCount();
  1271. if (det_count > 0) {
  1272. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  1273. det_count = 255;
  1274. }
  1275. packet->setDataByName("arcane_count", det_count);
  1276. det_count = player->GetNoxiousCount();
  1277. if (det_count > 0) {
  1278. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  1279. det_count = 255;
  1280. }
  1281. packet->setDataByName("noxious_count", det_count);
  1282. det_count = player->GetElementalCount();
  1283. if (det_count > 0) {
  1284. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  1285. det_count = 255;
  1286. }
  1287. packet->setDataByName("elemental_count", det_count);
  1288. det_count = player->GetCurseCount();
  1289. if (det_count > 0) {
  1290. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  1291. det_count = 255;
  1292. }
  1293. packet->setDataByName("curse_count", det_count);
  1294. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1295. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1296. DetrimentalEffects det;
  1297. int32 i = 0;
  1298. for (i = 0; i < det_list->size(); i++) {
  1299. det = det_list->at(i);
  1300. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1301. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1302. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1303. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1304. expireTimestamp = det.expire_timestamp;
  1305. if (expireTimestamp == 0xFFFFFFFF)
  1306. expireTimestamp = 0;
  1307. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1308. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1309. if (i == 30) {
  1310. if (version < 942)
  1311. break;
  1312. }
  1313. else if (i == 45)
  1314. break;
  1315. }
  1316. if (version < 942) {
  1317. while (i < 30) {
  1318. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1319. i++;
  1320. }
  1321. }
  1322. else {
  1323. while (i < 45) {
  1324. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1325. i++;
  1326. }
  1327. }
  1328. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1329. // disabling as not in use right now
  1330. //packet->setDataByName("spirit_rank", 2);
  1331. //packet->setDataByName("spirit", 1);
  1332. //packet->setDataByName("spirit_progress", .67);
  1333. packet->setDataByName("combat_exp_enabled", 1);
  1334. /*for (int i = 0; i < 12; i++) {
  1335. packet->setSubstructDataByName("spell_effects", "spell_id", i + 1, i);
  1336. if (i % 2 == 0)
  1337. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1338. }*/
  1339. int testa = 0x41;
  1340. int testb = 0x41;
  1341. //160-330
  1342. //0-250 (160-250) //top down view
  1343. //250-290 nothing
  1344. //290-330 //blocked view
  1345. //310-330 nothing
  1346. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 41 41 41 | .............AAA
  1347. //1184: 42 41 43 41 44 41 45 00 - 00 00 00 00 00 00 00 00 | BACADAE......... //blocked view
  1348. //1184: 00 41 41 41 42 41 43 00 - 00 00 00 00 00 00 00 00 | .AAABAC......... //blocked view
  1349. //1184: 00 41 41 41 41 00 00 00 - 00 00 00 00 00 00 00 00 | .AAAA........... //blocked view
  1350. //1184: 00 41 41 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1351. //1184: 00 41 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1352. //1184: 41 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view 293
  1353. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 41 | ...............A //blocked view 292
  1354. //packet->setDataByName("screen_blur", 0); //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 41 00 //blurred view
  1355. //packet->setDataByName("unknown18", testa, 295);
  1356. //packet->setDataByName("unknown18", testa, 296);
  1357. //packet->setDataByName("unknown18", testa, 297);
  1358. //300 pet junk
  1359. //492
  1360. /*for (int i = 300; i < 360; i++) {
  1361. packet->setDataByName("unknown19", testa, i);
  1362. testa++;
  1363. //packet->setDataByName("unknown19", 0xc3, i+1);
  1364. }*/
  1365. /*packet->setDataByName("pet_id", 5);
  1366. packet->setDataByName("pet_name", "Blah");
  1367. packet->setDataByName("pet_hp", .9);
  1368. packet->setDataByName("pet_power", .8);*/
  1369. /*packet->setDataByName("test7", 0x3f);
  1370. packet->setDataByName("test8", 0xc3);
  1371. packet->setDataByName("unknown17", 12);
  1372. packet->setDataByName("unknown17", 12, 1);
  1373. packet->setDataByName("unknown17", 12, 2);
  1374. packet->setDataByName("unknown17", 12, 3);*/
  1375. string* data = packet->serializeString();
  1376. int32 size = data->length();
  1377. /*uchar blah[] = { 0x31,0x02,0x00,0x00,0xff,0x4f,0x77,0x6b,0x65,0x65,0x63,0x65,0x87,0x61
  1378. ,0x67,0x68,0x1b,0x83,0x04,0x01,0x13,0x95,0x02,0x02,0x01,0x88,0x01,0x91,0x30,0x30
  1379. ,0xa2,0x01,0x30,0x84,0x30,0x8a,0x38,0x38,0xf0,0x17,0x01,0x17,0x9f,0x01,0x17,0x01
  1380. ,0x17,0x01,0x0a,0xd5,0x10,0x14,0x18,0x14,0xaa,0x14,0x10,0x14,0x95,0x18,0x14,0x14
  1381. ,0x09,0xd1,0x08,0x08,0x06,0x82,0x06,0x1a,0xd1,0x28,0x28,0x1e,0x8a,0x1e,0x01,0x1f
  1382. ,0x81,0x13,0x09,0x91,0x01,0x50,0x15,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1383. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1384. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1385. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1386. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1387. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1388. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1389. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1390. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1391. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1392. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1393. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x47,0x8f,0xff,0xff,0xff,0xff
  1394. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1395. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1396. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1397. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1398. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1399. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1400. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1401. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff
  1402. ,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff
  1403. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1404. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1405. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1406. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1407. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1408. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1409. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1410. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x0a,0x83,0xf0,0x41,0x7f,0x7f,0x7f,0x7f
  1411. ,0x3a,0xff,0xff,0xff,0xff,0xff,0x4e,0x6f,0x20,0x87,0x50,0x65,0x74,0x2d,0x9f,0x3f
  1412. ,0xc3,0x94,0xcb,0xc2,0x08,0x81,0x02 };*/
  1413. //size = sizeof(blah);
  1414. //packet->PrintPacket();
  1415. uchar* tmp = new uchar[size];
  1416. bool reverse = version > 283;
  1417. if (!changes) {
  1418. orig_packet = new uchar[size];
  1419. changes = new uchar[size];
  1420. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1421. //DumpPacket(orig_packet, size);
  1422. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1423. }
  1424. else {
  1425. memcpy(changes, (uchar*)data->c_str(), size);
  1426. if (modifyPos > 0) {
  1427. uchar* ptr2 = (uchar*)changes;
  1428. ptr2 += modifyPos - 1;
  1429. if (modifyValue > 0xFFFF) {
  1430. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1431. }
  1432. else if (modifyValue > 0xFF) {
  1433. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1434. }
  1435. else
  1436. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1437. }
  1438. /*if (player->GetTempVariable("offset").length() > 0){
  1439. changes[atoul(player->GetTempVariable("offset").c_str())] = 0xF4;
  1440. changes[atoul(player->GetTempVariable("offset").c_str()) + 1] = 0x01;
  1441. }*/
  1442. Encode(changes, orig_packet, size);
  1443. if (modifyPos > 0) {
  1444. uchar* ptr2 = (uchar*)orig_packet;
  1445. if (modifyPos > 64)
  1446. ptr2 += modifyPos - 64;
  1447. int16 tmpsize = modifyPos + 128;
  1448. if (tmpsize > size)
  1449. tmpsize = size;
  1450. //DumpPacket(ptr2, tmpsize - modifyPos);
  1451. }
  1452. size = Pack(tmp, changes, size, size, version, reverse);
  1453. //DumpPacket(tmp, size);
  1454. }
  1455. if (version >= 546)
  1456. {
  1457. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
  1458. if (control_packet) {
  1459. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1460. control_packet->setDataByName("speed", player->GetSpeed());
  1461. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1462. control_packet->setDataByName("size", 0.51);
  1463. Client* client = player->GetZone()->GetClientBySpawn(player);
  1464. if (client)
  1465. client->QueuePacket(control_packet->serialize());
  1466. safe_delete(control_packet);
  1467. }
  1468. }
  1469. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1470. safe_delete(packet);
  1471. safe_delete_array(tmp);
  1472. return ret_packet;
  1473. }
  1474. return 0;
  1475. }
  1476. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1477. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1478. if(packet) {
  1479. Spawn* pet = 0;
  1480. pet = player->GetPet();
  1481. if (!pet)
  1482. pet = player->GetCharmedPet();
  1483. if (pet) {
  1484. packet->setDataByName("current_hp", pet->GetHP());
  1485. packet->setDataByName("max_hp", pet->GetTotalHP());
  1486. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1487. packet->setDataByName("current_power", pet->GetPower());
  1488. packet->setDataByName("max_power", pet->GetTotalPower());
  1489. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1490. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1491. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1492. char pet_name[32];
  1493. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1494. packet->setDataByName("name", pet_name);
  1495. packet->setDataByName("no_pet", pet_name);
  1496. if (version >= 57000) {
  1497. packet->setDataByName("current_power3", pet->GetPower());
  1498. packet->setDataByName("max_power3", pet->GetTotalPower());
  1499. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1500. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1501. }
  1502. else {
  1503. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1504. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1505. }
  1506. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1507. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1508. packet->setDataByName("unknown5", 255); // Hate % maybe
  1509. packet->setDataByName("movement", info_struct->get_pet_movement());
  1510. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1511. }
  1512. else {
  1513. packet->setDataByName("current_hp", 0);
  1514. packet->setDataByName("max_hp", 0);
  1515. packet->setDataByName("base_hp", 0);
  1516. packet->setDataByName("current_power", 0);
  1517. packet->setDataByName("max_power", 0);
  1518. packet->setDataByName("base_power", 0);
  1519. packet->setDataByName("spawn_id", 0);
  1520. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1521. packet->setDataByName("name", "");
  1522. packet->setDataByName("no_pet", "No Pet");
  1523. packet->setDataByName("health_pct_tooltip", 0);
  1524. packet->setDataByName("health_pct_bar", 0);
  1525. packet->setDataByName("power_pct_tooltip", 0);
  1526. packet->setDataByName("power_pct_bar", 0);
  1527. packet->setDataByName("unknown5", 0);
  1528. packet->setDataByName("movement", 0);
  1529. packet->setDataByName("behavior", 0);
  1530. }
  1531. string* data = packet->serializeString();
  1532. int32 size = data->length();
  1533. uchar* tmp = new uchar[size];
  1534. // if this is the first time sending this packet create the buffers
  1535. if(!pet_changes){
  1536. pet_orig_packet = new uchar[size];
  1537. pet_changes = new uchar[size];
  1538. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1539. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1540. // pack the packet, result ends up in tmp
  1541. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1542. }
  1543. else{
  1544. // copy the packet into pet_changes
  1545. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1546. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1547. // puts the xor packet into pet_changes.
  1548. Encode(pet_changes, pet_orig_packet, size);
  1549. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1550. size = Pack(tmp, pet_changes, size, size, version);
  1551. }
  1552. // Create the packet that we will send
  1553. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1554. // Clean up
  1555. safe_delete_array(tmp);
  1556. safe_delete(packet);
  1557. // Return the packet that will be sent to the client
  1558. return ret_packet;
  1559. }
  1560. return 0;
  1561. }
  1562. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1563. bool ret = false;
  1564. int8 item_type;
  1565. Item* item = 0;
  1566. equipment_list.MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1567. for(int8 i=0;i<NUM_SLOTS;i++){
  1568. item = equipment_list.items[i];
  1569. if(item) {
  1570. item_type = item->generic_info.item_type;
  1571. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN &&
  1572. !item->CheckFlag2(INDESTRUCTABLE)){
  1573. ret = true;
  1574. if((item->generic_info.condition - amount) > 0)
  1575. item->generic_info.condition -= amount;
  1576. else
  1577. item->generic_info.condition = 0;
  1578. item->save_needed = true;
  1579. if (client)
  1580. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1581. }
  1582. }
  1583. }
  1584. equipment_list.MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1585. return ret;
  1586. }
  1587. int8 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1588. if (version <= 283) {
  1589. if (slot == EQ2_FOOD_SLOT)
  1590. slot = EQ2_ORIG_FOOD_SLOT;
  1591. else if (slot == EQ2_DRINK_SLOT)
  1592. slot = EQ2_ORIG_DRINK_SLOT;
  1593. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1594. slot -= 1;
  1595. }
  1596. else if (version <= 546) {
  1597. if (slot == EQ2_FOOD_SLOT)
  1598. slot = EQ2_DOF_FOOD_SLOT;
  1599. else if (slot == EQ2_DRINK_SLOT)
  1600. slot = EQ2_DOF_DRINK_SLOT;
  1601. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1602. slot -= 1;
  1603. }
  1604. return slot;
  1605. }
  1606. int8 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1607. if (version <= 283) {
  1608. if (slot == EQ2_ORIG_FOOD_SLOT)
  1609. slot = EQ2_FOOD_SLOT;
  1610. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1611. slot = EQ2_DRINK_SLOT;
  1612. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1613. slot += 1;
  1614. }
  1615. else if (version <= 546) {
  1616. if (slot == EQ2_DOF_FOOD_SLOT)
  1617. slot = EQ2_FOOD_SLOT;
  1618. else if (slot == EQ2_DOF_DRINK_SLOT)
  1619. slot = EQ2_DRINK_SLOT;
  1620. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1621. slot += 1;
  1622. }
  1623. return slot;
  1624. }
  1625. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type, bool send_item_updates) {
  1626. vector<EQ2Packet*> packets;
  1627. EquipmentItemList* equipList = &equipment_list;
  1628. if(appearance_type)
  1629. equipList = &appearance_equipment_list;
  1630. if(index >= NUM_SLOTS) {
  1631. LogWrite(PLAYER__ERROR, 0, "Player", "%u index is out of range for equip items, bag_id: %i, slot: %u, version: %u, appearance: %u", index, bag_id, slot, version, appearance_type);
  1632. return packets;
  1633. }
  1634. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1635. Item* item = equipList->items[index];
  1636. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1637. if (item && bag_id == -999) {
  1638. int8 old_slot = item->details.slot_id;
  1639. if (item_list.AssignItemToFreeSlot(item)) {
  1640. if(appearance_type)
  1641. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1642. else
  1643. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1644. if (item->GetItemScript() && lua_interface)
  1645. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1646. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1647. if (zone_script && lua_interface)
  1648. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1649. item->save_needed = true;
  1650. EQ2Packet* outapp = item_list.serialize(this, version);
  1651. if (outapp) {
  1652. packets.push_back(outapp);
  1653. packets.push_back(item->serialize(version, false));
  1654. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1655. if (bag_packet)
  1656. packets.push_back(bag_packet);
  1657. }
  1658. equipList->RemoveItem(index);
  1659. SetEquippedItemAppearances();
  1660. packets.push_back(equipList->serialize(version, this));
  1661. SetCharSheetChanged(true);
  1662. SetEquipment(0, old_slot);
  1663. }
  1664. else {
  1665. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1666. if (packet) {
  1667. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1668. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1669. packet->setDataByName("unknown02", 0x00ff);
  1670. packets.push_back(packet->serialize());
  1671. safe_delete(packet);
  1672. }
  1673. }
  1674. }
  1675. else if (item) {
  1676. Item* to_item = 0;
  1677. if(appearance_type && slot == 255)
  1678. {
  1679. sint16 tmpSlot = 0;
  1680. item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
  1681. if(tmpSlot >= 0 && tmpSlot < 255)
  1682. slot = tmpSlot;
  1683. else
  1684. bag_id = 0;
  1685. }
  1686. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1687. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
  1688. to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
  1689. bool canEquipToSlot = false;
  1690. if (to_item && equipList->CanItemBeEquippedInSlot(to_item, ConvertSlotFromClient(item->details.slot_id, version))) {
  1691. canEquipToSlot = true;
  1692. }
  1693. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1694. if (canEquipToSlot) {
  1695. equipList->RemoveItem(index);
  1696. if(item->details.appearance_type)
  1697. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1698. else
  1699. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1700. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1701. if (item->GetItemScript() && lua_interface)
  1702. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1703. if (to_item->GetItemScript() && lua_interface)
  1704. lua_interface->RunItemScript(to_item->GetItemScript(), "equipped", to_item, this);
  1705. item_list.RemoveItem(to_item);
  1706. equipList->SetItem(item->details.slot_id, to_item);
  1707. to_item->save_needed = true;
  1708. packets.push_back(to_item->serialize(version, false));
  1709. SetEquipment(to_item);
  1710. item->details.inv_slot_id = bag_id;
  1711. item->details.slot_id = slot;
  1712. item->details.appearance_type = 0;
  1713. if(item_list.AddItem(item)) {
  1714. item->save_needed = true;
  1715. SetEquippedItemAppearances();
  1716. // SerializeItemPackets serves item and equipList in opposite order is why we don't use that function here..
  1717. packets.push_back(item->serialize(version, false));
  1718. packets.push_back(equipList->serialize(version, this));
  1719. packets.push_back(item_list.serialize(this, version));
  1720. }
  1721. else {
  1722. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list during UnequipItem, index %u, bag id %i, slot %u, version %u, appearance type %u", index, bag_id, slot, version, appearance_type);
  1723. }
  1724. }
  1725. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1726. bool free_slot = false;
  1727. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1728. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1729. int32 count = item_list.items[to_item->details.bag_id][appearance_type].count(i);
  1730. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1731. if (count == 0) {
  1732. SetEquipment(0, item->details.slot_id);
  1733. if(item->details.appearance_type)
  1734. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1735. else
  1736. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1737. if (item->GetItemScript() && lua_interface)
  1738. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1739. equipList->RemoveItem(index);
  1740. item->details.inv_slot_id = to_item->details.bag_id;
  1741. item->details.slot_id = i;
  1742. item->details.appearance_type = to_item->details.appearance_type;
  1743. SerializeItemPackets(equipList, &packets, item, version, to_item);
  1744. free_slot = true;
  1745. break;
  1746. }
  1747. }
  1748. if (!free_slot) {
  1749. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1750. if (packet) {
  1751. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1752. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1753. packet->setDataByName("unknown02", 0x00ff);
  1754. packets.push_back(packet->serialize());
  1755. safe_delete(packet);
  1756. }
  1757. }
  1758. }
  1759. else if (to_item) {
  1760. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1761. if (packet) {
  1762. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1763. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1764. packet->setDataByName("unknown02", 0x00ff);
  1765. packets.push_back(packet->serialize());
  1766. safe_delete(packet);
  1767. }
  1768. }
  1769. else {
  1770. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1771. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1772. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1773. if (packet) {
  1774. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1775. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1776. packet->setDataByName("unknown02", 0x00ff);
  1777. packets.push_back(packet->serialize());
  1778. safe_delete(packet);
  1779. }
  1780. }
  1781. else {
  1782. // need to check if appearance slot vs equipped
  1783. SetEquipment(0, item->details.slot_id);
  1784. if(item->details.appearance_type)
  1785. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1786. else
  1787. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1788. if (item->GetItemScript() && lua_interface)
  1789. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1790. equipList->RemoveItem(index);
  1791. item->details.inv_slot_id = bag_id;
  1792. item->details.slot_id = slot;
  1793. item->details.appearance_type = 0;
  1794. SerializeItemPackets(equipList, &packets, item, version);
  1795. }
  1796. }
  1797. else {
  1798. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1799. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1800. SetEquipment(0, item->details.slot_id);
  1801. if(item->details.appearance_type)
  1802. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1803. else
  1804. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1805. if (item->GetItemScript() && lua_interface)
  1806. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1807. equipList->RemoveItem(index);
  1808. item->details.inv_slot_id = bag_id;
  1809. item->details.slot_id = slot;
  1810. item->details.appearance_type = 0;
  1811. SerializeItemPackets(equipList, &packets, item, version);
  1812. }
  1813. }
  1814. }
  1815. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1816. if (bag && bag->IsBag())
  1817. packets.push_back(bag->serialize(version, false, this));
  1818. }
  1819. if(send_item_updates)
  1820. {
  1821. GetClient()->UpdateSentSpellList();
  1822. GetClient()->ClearSentSpellList();
  1823. }
  1824. return packets;
  1825. }
  1826. map<int32, Item*>* Player::GetItemList(){
  1827. return item_list.GetAllItems();
  1828. }
  1829. vector<Item*>* Player::GetEquippedItemList(){
  1830. return equipment_list.GetAllEquippedItems();
  1831. }
  1832. vector<Item*>* Player::GetAppearanceEquippedItemList(){
  1833. return appearance_equipment_list.GetAllEquippedItems();
  1834. }
  1835. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1836. Item* bag = 0;
  1837. if(bag_unique_id > 0)
  1838. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1839. if(bag && bag->IsBag())
  1840. return bag->serialize(version, false, this);
  1841. return 0;
  1842. }
  1843. void Player::SetEquippedItemAppearances(){
  1844. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1845. vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
  1846. if(items){
  1847. for(int32 i=0;i<items->size();i++)
  1848. SetEquipment(items->at(i));
  1849. // just have appearance items brute force replace the slots after the fact
  1850. for(int32 i=0;i<appearance_items->size();i++)
  1851. SetEquipment(appearance_items->at(i));
  1852. }
  1853. safe_delete(items);
  1854. safe_delete(appearance_items);
  1855. info_changed = true;
  1856. GetZone()->SendSpawnChanges(this);
  1857. }
  1858. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version, int16 equip_type){
  1859. EquipmentItemList* equipList = &equipment_list;
  1860. // right now client seems to pass 3 for this? Not sure why when other fields has appearance equipment as type 1
  1861. if(equip_type == 3)
  1862. equipList = &appearance_equipment_list;
  1863. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1864. Item* item_from = equipList->items[slot1];
  1865. Item* item_to = equipList->items[slot2];
  1866. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1867. if(item_from && equipList->CanItemBeEquippedInSlot(item_from, slot2)){
  1868. if(item_to){
  1869. if(!equipList->CanItemBeEquippedInSlot(item_to, slot1))
  1870. return 0;
  1871. }
  1872. equipList->MEquipmentItems.writelock(__FUNCTION__, __LINE__);
  1873. equipList->items[slot1] = nullptr;
  1874. equipList->MEquipmentItems.releasewritelock(__FUNCTION__, __LINE__);
  1875. equipList->SetItem(slot2, item_from);
  1876. if(item_to)
  1877. {
  1878. equipList->SetItem(slot1, item_to);
  1879. item_to->save_needed = true;
  1880. }
  1881. item_from->save_needed = true;
  1882. if (GetClient())
  1883. {
  1884. //EquipmentItemList* equipList = &equipment_list;
  1885. //if(appearance_type)
  1886. // equipList = &appearance_equipment_list;
  1887. if(item_to)
  1888. GetClient()->QueuePacket(item_to->serialize(version, false, this));
  1889. GetClient()->QueuePacket(item_from->serialize(version, false, this));
  1890. GetClient()->QueuePacket(item_list.serialize(this, version));
  1891. }
  1892. return equipList->serialize(version, this);
  1893. }
  1894. return 0;
  1895. }
  1896. bool Player::CanEquipItem(Item* item) {
  1897. if (item) {
  1898. Client* client = GetZone()->GetClientBySpawn(this);
  1899. if (client) {
  1900. if (item->CheckFlag(EVIL_ONLY) && GetAlignment() != ALIGNMENT_EVIL) {
  1901. client->Message(0, "%s requires an evil race.", item->name.c_str());
  1902. }
  1903. else if (item->CheckFlag(GOOD_ONLY) && GetAlignment() != ALIGNMENT_GOOD) {
  1904. client->Message(0, "%s requires a good race.", item->name.c_str());
  1905. }
  1906. else if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1907. if ((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2))) {
  1908. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1909. if (override_level > 0 && override_level <= GetLevel())
  1910. return true;
  1911. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1912. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1913. return true;
  1914. else
  1915. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1916. else
  1917. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1918. }
  1919. else
  1920. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1921. }
  1922. else
  1923. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1924. }
  1925. }
  1926. return false;
  1927. }
  1928. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
  1929. EquipmentItemList* equipList = &equipment_list;
  1930. if(appearance_type)
  1931. equipList = &appearance_equipment_list;
  1932. vector<EQ2Packet*> packets;
  1933. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1934. if (item_list.indexed_items.count(index) == 0) {
  1935. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1936. return packets;
  1937. }
  1938. Item* item = item_list.indexed_items[index];
  1939. int8 orig_slot_id = slot_id;
  1940. slot_id = ConvertSlotFromClient(slot_id, version);
  1941. if (item) {
  1942. if(orig_slot_id == 255 && item->CheckFlag2(APPEARANCE_ONLY)) {
  1943. appearance_type = 1;
  1944. equipList = &appearance_equipment_list;
  1945. }
  1946. if (slot_id != 255 && !item->HasSlot(slot_id)) {
  1947. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1948. return packets;
  1949. }
  1950. int8 slot = equipList->GetFreeSlot(item, slot_id);
  1951. bool canEquip = CanEquipItem(item);
  1952. int32 conflictSlot = 0;
  1953. if(canEquip && !appearance_type && item->CheckFlag2(APPEARANCE_ONLY))
  1954. {
  1955. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1956. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "This item is for appearance slots only.");
  1957. return packets;
  1958. }
  1959. else if(canEquip && (conflictSlot = equipList->CheckSlotConflict(item)) > 0) {
  1960. bool abort = true;
  1961. switch(conflictSlot) {
  1962. case LORE:
  1963. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Lore conflict, cannot equip this item.");
  1964. break;
  1965. case LORE_EQUIP:
  1966. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You already have this item equipped, you cannot equip another.");
  1967. break;
  1968. case STACK_LORE:
  1969. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Cannot equip as it exceeds lore stack.");
  1970. break;
  1971. default:
  1972. abort = false;
  1973. break;
  1974. }
  1975. if(abort) {
  1976. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1977. return packets;
  1978. }
  1979. }
  1980. else if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1981. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1982. char text[255];
  1983. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1984. char accept_command[25];
  1985. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1986. packet->setDataByName("text", text);
  1987. packet->setDataByName("accept_text", "Attune");
  1988. packet->setDataByName("accept_command", accept_command);
  1989. packet->setDataByName("cancel_text", "Cancel");
  1990. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1991. packet->setDataByName("max_length", 50);
  1992. packet->setDataByName("unknown4", 1);
  1993. packets.push_back(packet->serialize());
  1994. safe_delete(packet);
  1995. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1996. return packets;
  1997. }
  1998. if (canEquip && slot == 255)
  1999. {
  2000. if (slot_id == 255)
  2001. slot = item->slot_data.at(0);
  2002. else
  2003. slot = slot_id;
  2004. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2005. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type, false);
  2006. // grab player items lock again and assure item still present
  2007. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2008. if (item_list.indexed_items.count(index) == 0) {
  2009. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2010. return packets;
  2011. }
  2012. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  2013. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  2014. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2015. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  2016. //packets.reserve(packets.size() + tmp_packets.size());
  2017. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  2018. }
  2019. else {
  2020. // release for delete item / scripting etc
  2021. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2022. }
  2023. }
  2024. else if (canEquip && slot < 255) {
  2025. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  2026. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  2027. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2028. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  2029. //packets.reserve(packets.size() + tmp_packets.size());
  2030. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  2031. }
  2032. else {
  2033. // release for delete item / scripting etc
  2034. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2035. }
  2036. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  2037. if (item->GetItemScript() && lua_interface)
  2038. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  2039. item_list.RemoveItem(item);
  2040. equipList->SetItem(ConvertSlotToClient(slot, version), item);
  2041. item->save_needed = true;
  2042. packets.push_back(item->serialize(version, false));
  2043. SetEquipment(item);
  2044. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  2045. if (zone_script && lua_interface)
  2046. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  2047. int32 bag_id = item->details.inv_slot_id;
  2048. if (item->generic_info.condition == 0) {
  2049. Client* client = GetZone()->GetClientBySpawn(this);
  2050. if (client) {
  2051. LogWrite(MISC__TODO, 1, "TODO", "Send popup text in red 'Some of your equipment is broken!'\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2052. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  2053. }
  2054. }
  2055. SetEquippedItemAppearances();
  2056. packets.push_back(equipList->serialize(version, this));
  2057. EQ2Packet* outapp = item_list.serialize(this, version);
  2058. if (outapp) {
  2059. packets.push_back(outapp);
  2060. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  2061. if (bag_packet)
  2062. packets.push_back(bag_packet);
  2063. }
  2064. SetCharSheetChanged(true);
  2065. }
  2066. else {
  2067. // clear items lock
  2068. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2069. }
  2070. }
  2071. else {
  2072. // clear items lock
  2073. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2074. }
  2075. client->UpdateSentSpellList();
  2076. client->ClearSentSpellList();
  2077. return packets;
  2078. }
  2079. bool Player::AddItem(Item* item, AddItemType type) {
  2080. int32 conflictItemList = 0, conflictequipmentList = 0, conflictAppearanceEquipmentList = 0;
  2081. int16 lore_stack_count = 0;
  2082. if (item && item->details.item_id > 0) {
  2083. if( ((conflictItemList = item_list.CheckSlotConflict(item, true, true, &lore_stack_count)) == LORE ||
  2084. (conflictequipmentList = equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE ||
  2085. (conflictAppearanceEquipmentList = appearance_equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE) && !item->CheckFlag(STACK_LORE)) {
  2086. switch(type)
  2087. {
  2088. case AddItemType::BUY_FROM_BROKER:
  2089. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already own this item and cannot have another.");
  2090. break;
  2091. default:
  2092. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You cannot obtain %s due to lore conflict.", item->name.c_str());
  2093. break;
  2094. }
  2095. return false;
  2096. }
  2097. else if(conflictItemList == STACK_LORE || conflictequipmentList == STACK_LORE ||
  2098. conflictAppearanceEquipmentList == STACK_LORE) {
  2099. switch(type)
  2100. {
  2101. default:
  2102. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already have one stack of the LORE item: %s.", item->name.c_str());
  2103. break;
  2104. }
  2105. return false;
  2106. }
  2107. else if (item_list.AssignItemToFreeSlot(item)) {
  2108. item->save_needed = true;
  2109. return true;
  2110. }
  2111. else if (item_list.AddOverflowItem(item))
  2112. return true;
  2113. }
  2114. return false;
  2115. }
  2116. bool Player::AddItemToBank(Item* item) {
  2117. if (item && item->details.item_id > 0) {
  2118. sint32 bag = -3;
  2119. sint16 slot = -1;
  2120. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  2121. item->details.inv_slot_id = bag;
  2122. item->details.slot_id = slot;
  2123. item->save_needed = true;
  2124. return item_list.AddItem(item);
  2125. }
  2126. else if (item_list.AddOverflowItem(item))
  2127. return true;
  2128. }
  2129. return false;
  2130. }
  2131. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  2132. // assure any inventory updates are reflected in sell window
  2133. if(GetClient() && GetClient()->GetMerchantTransaction())
  2134. GetClient()->SendSellMerchantList();
  2135. return item_list.serialize(this, version);
  2136. }
  2137. void Player::UpdateInventory(int32 bag_id) {
  2138. EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
  2139. client->QueuePacket(outapp);
  2140. outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
  2141. if (outapp)
  2142. client->QueuePacket(outapp);
  2143. }
  2144. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, bool* item_deleted, int16 version) {
  2145. Item* item = item_list.GetItemFromIndex(from_index);
  2146. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
  2147. if (result == 1) {
  2148. if (item) {
  2149. if (!item->needs_deletion)
  2150. item->save_needed = true;
  2151. else if (item->needs_deletion) {
  2152. database.DeleteItem(GetCharacterID(), item, 0);
  2153. client->GetPlayer()->item_list.DestroyItem(from_index);
  2154. client->GetPlayer()->UpdateInventory(to_bag_id);
  2155. if(item_deleted)
  2156. *item_deleted = true;
  2157. }
  2158. }
  2159. return item_list.serialize(this, version);
  2160. }
  2161. else {
  2162. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  2163. if (packet) {
  2164. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  2165. packet->setMediumStringByName("text", "Could not move item to that location.");
  2166. packet->setDataByName("unknown02", 0x00ff);
  2167. EQ2Packet* outapp = packet->serialize();
  2168. safe_delete(packet);
  2169. return outapp;
  2170. }
  2171. }
  2172. return 0;
  2173. }
  2174. int32 Player::GetCoinsCopper(){
  2175. return GetInfoStruct()->get_coin_copper();
  2176. }
  2177. int32 Player::GetCoinsSilver(){
  2178. return GetInfoStruct()->get_coin_silver();
  2179. }
  2180. int32 Player::GetCoinsGold(){
  2181. return GetInfoStruct()->get_coin_gold();
  2182. }
  2183. int32 Player::GetCoinsPlat(){
  2184. return GetInfoStruct()->get_coin_plat();
  2185. }
  2186. int32 Player::GetBankCoinsCopper(){
  2187. return GetInfoStruct()->get_bank_coin_copper();
  2188. }
  2189. int32 Player::GetBankCoinsSilver(){
  2190. return GetInfoStruct()->get_bank_coin_silver();
  2191. }
  2192. int32 Player::GetBankCoinsGold(){
  2193. return GetInfoStruct()->get_bank_coin_gold();
  2194. }
  2195. int32 Player::GetBankCoinsPlat(){
  2196. return GetInfoStruct()->get_bank_coin_plat();
  2197. }
  2198. int32 Player::GetStatusPoints(){
  2199. return GetInfoStruct()->get_status_points();
  2200. }
  2201. vector<QuickBarItem*>* Player::GetQuickbar(){
  2202. return &quickbar_items;
  2203. }
  2204. bool Player::UpdateQuickbarNeeded(){
  2205. return quickbar_updated;
  2206. }
  2207. void Player::ResetQuickbarNeeded(){
  2208. quickbar_updated = false;
  2209. }
  2210. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  2211. RemoveQuickbarItem(bar, slot, false);
  2212. QuickBarItem* ability = new QuickBarItem;
  2213. ability->deleted = false;
  2214. ability->hotbar = bar;
  2215. ability->slot = slot;
  2216. ability->type = type;
  2217. ability->icon = icon;
  2218. ability->tier = tier;
  2219. ability->icon_type = icon_type;
  2220. ability->id = id;
  2221. if(unique_id == 0)
  2222. unique_id = database.NextUniqueHotbarID();
  2223. ability->unique_id = unique_id;
  2224. if(type == QUICKBAR_TEXT_CMD && text){
  2225. ability->text.data = string(text);
  2226. ability->text.size = ability->text.data.length();
  2227. }
  2228. else
  2229. ability->text.size = 0;
  2230. quickbar_items.push_back(ability);
  2231. if(update)
  2232. quickbar_updated = true;
  2233. }
  2234. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  2235. vector<QuickBarItem*>::iterator itr;
  2236. QuickBarItem* qbi = 0;
  2237. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  2238. qbi = *itr;
  2239. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  2240. qbi->deleted = true;
  2241. break;
  2242. }
  2243. }
  2244. if(update)
  2245. quickbar_updated = true;
  2246. }
  2247. void Player::ClearQuickbarItems(){
  2248. quickbar_items.clear();
  2249. }
  2250. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  2251. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  2252. if(packet){
  2253. vector<QuickBarItem*>::iterator itr;
  2254. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  2255. int16 i=0;
  2256. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  2257. QuickBarItem* ability = *itr;
  2258. if(!ability || ability->deleted)
  2259. continue;
  2260. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  2261. packet->setArrayDataByName("slot", ability->slot, i);
  2262. packet->setArrayDataByName("type", ability->type, i);
  2263. packet->setArrayDataByName("icon", ability->icon, i);
  2264. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  2265. packet->setArrayDataByName("id", ability->id, i);
  2266. packet->setArrayDataByName("unique_id", ability->tier, i);
  2267. packet->setArrayDataByName("text", &ability->text, i);
  2268. i++;
  2269. }
  2270. EQ2Packet* app = packet->serialize();
  2271. safe_delete(packet);
  2272. return app;
  2273. }
  2274. return 0;
  2275. }
  2276. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  2277. SpellBookEntry* spell = new SpellBookEntry;
  2278. spell->status = 169;
  2279. spell->slot = slot;
  2280. spell->spell_id = spell_id;
  2281. spell->type = type;
  2282. spell->tier = tier;
  2283. spell->timer = timer;
  2284. spell->save_needed = save_needed;
  2285. spell->recast = 0;
  2286. spell->recast_available = 0;
  2287. spell->player = this;
  2288. spell->visible = true;
  2289. spell->in_use = false;
  2290. spell->in_remiss = false;
  2291. MSpellsBook.lock();
  2292. spells.push_back(spell);
  2293. MSpellsBook.unlock();
  2294. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2295. AddPassiveSpell(spell_id, tier);
  2296. }
  2297. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  2298. MSpellsBook.lock();
  2299. vector<SpellBookEntry*>::iterator itr;
  2300. SpellBookEntry* spell = 0;
  2301. for(itr = spells.begin(); itr != spells.end(); itr++){
  2302. spell = *itr;
  2303. if(spell->spell_id == spell_id){
  2304. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2305. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  2306. spells.erase(itr);
  2307. break;
  2308. }
  2309. }
  2310. MSpellsBook.unlock();
  2311. }
  2312. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  2313. {
  2314. //sort_by : 0 - alpha, 1 - level, 2 - category
  2315. //order : 0 - ascending, 1 - descending
  2316. //pattern : 0 - zigzag, 1 - down, 2 - across
  2317. MSpellsBook.lock();
  2318. if (!maxlvl_only)
  2319. {
  2320. switch (sort_by)
  2321. {
  2322. case 0:
  2323. if (!order)
  2324. stable_sort(spells.begin(), spells.end(), SortSpellEntryByName);
  2325. else
  2326. stable_sort(spells.begin(), spells.end(), SortSpellEntryByNameReverse);
  2327. break;
  2328. case 1:
  2329. if (!order)
  2330. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevel);
  2331. else
  2332. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevelReverse);
  2333. break;
  2334. case 2:
  2335. if (!order)
  2336. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategory);
  2337. else
  2338. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategoryReverse);
  2339. break;
  2340. }
  2341. }
  2342. vector<SpellBookEntry*>::iterator itr;
  2343. SpellBookEntry* spell = 0;
  2344. int i = 0;
  2345. map<string, SpellBookEntry*> tmpSpells;
  2346. vector<SpellBookEntry*> resultSpells;
  2347. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2348. spell = *itr;
  2349. if (spell->type != book_type || spell->slot == -1)
  2350. continue;
  2351. if (maxlvl_only)
  2352. {
  2353. Spell* actual_spell = 0;
  2354. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2355. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2356. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2357. if ( output.size() < 1 )
  2358. output = string(actual_spell->GetName());
  2359. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2360. if (tmpItr != tmpSpells.end())
  2361. {
  2362. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2363. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2364. {
  2365. tmpItr->second->visible = false;
  2366. tmpItr->second->slot = 0xFFFF;
  2367. std::vector<SpellBookEntry*>::iterator it;
  2368. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2369. if (it != resultSpells.end())
  2370. resultSpells.erase(it);
  2371. tmpSpells.erase(tmpItr);
  2372. }
  2373. else
  2374. continue; // leave as-is we have the newer spell
  2375. }
  2376. spell->visible = true;
  2377. tmpSpells.insert(make_pair(output, spell));
  2378. resultSpells.push_back(spell);
  2379. }
  2380. spell->slot = i;
  2381. i++;
  2382. } // end for loop for setting slots
  2383. if (maxlvl_only)
  2384. {
  2385. switch (sort_by)
  2386. {
  2387. case 0:
  2388. if (!order)
  2389. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2390. else
  2391. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2392. break;
  2393. case 1:
  2394. if (!order)
  2395. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2396. else
  2397. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2398. break;
  2399. case 2:
  2400. if (!order)
  2401. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2402. else
  2403. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2404. break;
  2405. }
  2406. i = 0;
  2407. vector<SpellBookEntry*>::iterator tmpItr;
  2408. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2409. ((SpellBookEntry*)*tmpItr)->slot = i;
  2410. i++;
  2411. }
  2412. }
  2413. MSpellsBook.unlock();
  2414. }
  2415. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2416. {
  2417. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2418. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2419. if (!spell1 || !spell2)
  2420. return false;
  2421. return (string(spell1->GetName()) < string(spell2->GetName()));
  2422. }
  2423. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2424. {
  2425. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2426. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2427. if (!spell1 || !spell2)
  2428. return false;
  2429. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2430. }
  2431. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2432. {
  2433. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2434. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2435. if (!spell1 || !spell2)
  2436. return false;
  2437. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2438. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2439. if (lvl1 == 0xFFFF)
  2440. lvl1 = 0;
  2441. if (lvl2 == 0xFFFF)
  2442. lvl2 = 0;
  2443. return (lvl1 < lvl2);
  2444. }
  2445. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2446. {
  2447. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2448. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2449. if (!spell1 || !spell2)
  2450. return false;
  2451. return (string(spell2->GetName()) < string(spell1->GetName()));
  2452. }
  2453. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2454. {
  2455. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2456. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2457. if (!spell1 || !spell2)
  2458. return false;
  2459. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2460. }
  2461. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2462. {
  2463. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2464. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2465. if (!spell1 || !spell2)
  2466. return false;
  2467. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2468. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2469. if (lvl1 == 0xFFFF)
  2470. lvl1 = 0;
  2471. if (lvl2 == 0xFFFF)
  2472. lvl2 = 0;
  2473. return (lvl2 < lvl1);
  2474. }
  2475. int8 Player::GetSpellSlot(int32 spell_id){
  2476. MSpellsBook.lock();
  2477. vector<SpellBookEntry*>::iterator itr;
  2478. SpellBookEntry* spell = 0;
  2479. for(itr = spells.begin(); itr != spells.end(); itr++){
  2480. spell = *itr;
  2481. if(spell->spell_id == spell_id)
  2482. {
  2483. int8 slot = spell->slot;
  2484. MSpellsBook.unlock();
  2485. return slot;
  2486. }
  2487. }
  2488. MSpellsBook.unlock();
  2489. return 0;
  2490. }
  2491. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2492. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2493. if (master_skill) {
  2494. Skill* skill = new Skill(master_skill);
  2495. skill->current_val = current_val;
  2496. skill->previous_val = current_val;
  2497. skill->max_val = max_val;
  2498. if (save_needed)
  2499. skill->save_needed = true;
  2500. skill_list.AddSkill(skill);
  2501. }
  2502. }
  2503. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2504. Skill* skill = skill_list.GetSkill(skill_id);
  2505. if (skill)
  2506. RemoveSkillFromDB(skill, save);
  2507. }
  2508. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2509. skill_list.RemoveSkill(skill);
  2510. if (save)
  2511. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2512. }
  2513. int16 Player::GetSpellSlotMappingCount(){
  2514. int16 ret = 0;
  2515. MSpellsBook.lock();
  2516. for(int32 i=0;i<spells.size();i++){
  2517. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2518. if(spell->slot >= 0 && spell->spell_id > 0)
  2519. ret++;
  2520. }
  2521. MSpellsBook.unlock();
  2522. return ret;
  2523. }
  2524. int8 Player::GetSpellTier(int32 id){
  2525. int8 ret = 0;
  2526. MSpellsBook.lock();
  2527. for(int32 i=0;i<spells.size();i++){
  2528. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2529. if(spell->spell_id == id){
  2530. ret = spell->tier;
  2531. break;
  2532. }
  2533. }
  2534. MSpellsBook.unlock();
  2535. return ret;
  2536. }
  2537. int16 Player::GetSpellPacketCount(){
  2538. int16 ret = 0;
  2539. MSpellsBook.lock();
  2540. for(int32 i=0;i<spells.size();i++){
  2541. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2542. if(spell->spell_id > 0)
  2543. ret++;
  2544. }
  2545. MSpellsBook.unlock();
  2546. return ret;
  2547. }
  2548. void Player::LockAllSpells() {
  2549. vector<SpellBookEntry*>::iterator itr;
  2550. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2551. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2552. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2553. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2554. }
  2555. all_spells_locked = true;
  2556. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2557. }
  2558. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2559. vector<SpellBookEntry*>::iterator itr;
  2560. int32 exception_spell_id = 0;
  2561. if (exception)
  2562. exception_spell_id = exception->GetSpellID();
  2563. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2564. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2565. MaintainedEffects* effect = 0;
  2566. if((effect = GetMaintainedSpell((*itr)->spell_id)) && effect->spell->spell->GetSpellData()->duration_until_cancel)
  2567. continue;
  2568. if ((*itr)->in_use == false &&
  2569. (((*itr)->spell_id != exception_spell_id ||
  2570. (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
  2571. && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL))
  2572. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2573. else if((*itr)->in_remiss)
  2574. {
  2575. AddSpellStatus((*itr), SPELL_STATUS_LOCK);
  2576. (*itr)->in_remiss = false;
  2577. }
  2578. }
  2579. all_spells_locked = false;
  2580. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2581. }
  2582. void Player::LockSpell(Spell* spell, int16 recast) {
  2583. vector<SpellBookEntry*>::iterator itr;
  2584. SpellBookEntry* spell2;
  2585. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2586. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2587. spell2 = *itr;
  2588. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2589. {
  2590. spell2->in_use = true;
  2591. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2592. }
  2593. else if(spell2->in_use)
  2594. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
  2595. }
  2596. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2597. }
  2598. void Player::UnlockSpell(Spell* spell) {
  2599. if (spell->GetStayLocked())
  2600. return;
  2601. vector<SpellBookEntry*>::iterator itr;
  2602. SpellBookEntry* spell2;
  2603. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2604. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2605. spell2 = *itr;
  2606. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2607. {
  2608. spell2->in_use = false;
  2609. if(all_spells_locked)
  2610. spell2->in_remiss = true;
  2611. else
  2612. AddSpellStatus(spell2, SPELL_STATUS_LOCK);
  2613. }
  2614. }
  2615. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2616. }
  2617. void Player::LockTSSpells() {
  2618. vector<SpellBookEntry*>::iterator itr;
  2619. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2620. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2621. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2622. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2623. }
  2624. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2625. // Unlock all other types
  2626. UnlockAllSpells();
  2627. }
  2628. void Player::UnlockTSSpells() {
  2629. vector<SpellBookEntry*>::iterator itr;
  2630. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2631. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2632. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2633. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2634. }
  2635. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2636. // Lock all other types
  2637. LockAllSpells();
  2638. }
  2639. void Player::QueueSpell(Spell* spell) {
  2640. vector<SpellBookEntry*>::iterator itr;
  2641. SpellBookEntry* spell2;
  2642. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2643. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2644. spell2 = *itr;
  2645. if (spell2->spell_id == spell->GetSpellID())
  2646. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2647. }
  2648. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2649. }
  2650. void Player::UnQueueSpell(Spell* spell) {
  2651. vector<SpellBookEntry*>::iterator itr;
  2652. SpellBookEntry* spell2;
  2653. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2654. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2655. spell2 = *itr;
  2656. if (spell2->spell_id == spell->GetSpellID())
  2657. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2658. }
  2659. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2660. }
  2661. vector<Spell*> Player::GetSpellBookSpellsByTimer(int32 timerID) {
  2662. vector<Spell*> ret;
  2663. vector<SpellBookEntry*>::iterator itr;
  2664. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2665. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2666. if ((*itr)->timer == timerID)
  2667. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2668. }
  2669. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2670. return ret;
  2671. }
  2672. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2673. if (modify_recast) {
  2674. spell->recast = recast;
  2675. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2676. }
  2677. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2678. spell->status += value; // use set/remove spell status now
  2679. }
  2680. }
  2681. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2682. if (modify_recast) {
  2683. spell->recast = recast;
  2684. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2685. }
  2686. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2687. spell->status = spell->status | value;
  2688. }
  2689. }
  2690. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2691. if (modify_recast) {
  2692. spell->recast = recast;
  2693. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2694. }
  2695. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2696. spell->status = spell->status & ~value;
  2697. }
  2698. }
  2699. void Player::SetSpellStatus(Spell* spell, int8 status){
  2700. MSpellsBook.lock();
  2701. vector<SpellBookEntry*>::iterator itr;
  2702. SpellBookEntry* spell2 = 0;
  2703. for(itr = spells.begin(); itr != spells.end(); itr++){
  2704. spell2 = *itr;
  2705. if(spell2->spell_id == spell->GetSpellData()->id){
  2706. spell2->status = spell2->status | status;
  2707. break;
  2708. }
  2709. }
  2710. MSpellsBook.unlock();
  2711. }
  2712. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2713. vector<SpellBookEntry*>* ret = 0;
  2714. vector<SpellBookEntry*>::iterator itr;
  2715. MSpellsBook.lock();
  2716. SpellBookEntry* spell = 0;
  2717. for(itr = spells.begin(); itr != spells.end(); itr++){
  2718. spell = *itr;
  2719. if(spell->save_needed){
  2720. if(!ret)
  2721. ret = new vector<SpellBookEntry*>;
  2722. ret->push_back(spell);
  2723. }
  2724. }
  2725. MSpellsBook.unlock();
  2726. return ret;
  2727. }
  2728. int16 Player::GetTierUp(int16 tier)
  2729. {
  2730. switch(tier)
  2731. {
  2732. case 0:
  2733. break;
  2734. case 7:
  2735. case 9:
  2736. tier -= 2;
  2737. break;
  2738. default:
  2739. tier -= 1;
  2740. break;
  2741. }
  2742. return tier;
  2743. }
  2744. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
  2745. bool ret = false;
  2746. vector<SpellBookEntry*>::iterator itr;
  2747. MSpellsBook.lock();
  2748. SpellBookEntry* spell = 0;
  2749. for(itr = spells.begin(); itr != spells.end(); itr++){
  2750. spell = *itr;
  2751. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
  2752. ret = true;
  2753. break;
  2754. }
  2755. }
  2756. MSpellsBook.unlock();
  2757. return ret;
  2758. }
  2759. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2760. sint32 ret = 0;
  2761. MSpellsBook.lock();
  2762. vector<SpellBookEntry*>::iterator itr;
  2763. SpellBookEntry* spell = 0;
  2764. for(itr = spells.begin(); itr != spells.end(); itr++){
  2765. spell = *itr;
  2766. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2767. ret = spell->slot;
  2768. }
  2769. MSpellsBook.unlock();
  2770. return ret+1;
  2771. }
  2772. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2773. MSpellsBook.lock();
  2774. vector<SpellBookEntry*>::iterator itr;
  2775. SpellBookEntry* ret = 0;
  2776. SpellBookEntry* spell = 0;
  2777. for(itr = spells.begin(); itr != spells.end(); itr++){
  2778. spell = *itr;
  2779. if(spell->spell_id == spell_id){
  2780. ret = spell;
  2781. break;
  2782. }
  2783. }
  2784. MSpellsBook.unlock();
  2785. return ret;
  2786. }
  2787. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2788. vector<int32> ret;
  2789. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2790. vector<SpellBookEntry*>::iterator itr;
  2791. Spell* spell = 0;
  2792. for(itr = spells.begin(); itr != spells.end(); itr++){
  2793. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2794. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2795. ret.push_back(spell->GetSpellData()->id);
  2796. }
  2797. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2798. return ret;
  2799. }
  2800. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2801. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2802. if(packet){
  2803. int16 count = GetSpellSlotMappingCount();
  2804. int16 ptr = 0;
  2805. if(count > 0){
  2806. packet->setArrayLengthByName("spell_count", count);
  2807. MSpellsBook.lock();
  2808. for(int32 i=0;i<spells.size();i++){
  2809. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2810. if(spell->slot < 0 || spell->spell_id == 0)
  2811. continue;
  2812. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2813. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2814. ptr++;
  2815. }
  2816. MSpellsBook.unlock();
  2817. EQ2Packet* ret = packet->serialize();
  2818. safe_delete(packet);
  2819. return ret;
  2820. }
  2821. safe_delete(packet);
  2822. }
  2823. return 0;
  2824. }
  2825. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2826. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2827. EQ2Packet* ret = 0;
  2828. if (packet) {
  2829. Spell* spell = 0;
  2830. SpellBookEntry* spell_entry = 0;
  2831. int16 count = GetSpellPacketCount();
  2832. int16 ptr = 0;
  2833. // Get the packet size
  2834. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2835. int32 total_bytes = packet2->GetTotalPacketSize();
  2836. safe_delete(packet2);
  2837. packet->setArrayLengthByName("spell_count", count);
  2838. if (count > 0) {
  2839. if (count > spell_count) {
  2840. uchar* tmp = 0;
  2841. if (spell_orig_packet) {
  2842. tmp = new uchar[count * total_bytes];
  2843. memset(tmp, 0, total_bytes * count);
  2844. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2845. safe_delete_array(spell_orig_packet);
  2846. safe_delete_array(spell_xor_packet);
  2847. spell_orig_packet = tmp;
  2848. }
  2849. else {
  2850. spell_orig_packet = new uchar[count * total_bytes];
  2851. memset(spell_orig_packet, 0, total_bytes * count);
  2852. }
  2853. spell_xor_packet = new uchar[count * total_bytes];
  2854. memset(spell_xor_packet, 0, count * total_bytes);
  2855. spell_count = count;
  2856. }
  2857. MSpellsBook.lock();
  2858. for (int32 i = 0; i < spells.size(); i++) {
  2859. spell_entry = (SpellBookEntry*)spells[i];
  2860. if (spell_entry->spell_id == 0)
  2861. continue;
  2862. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2863. if (spell) {
  2864. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2865. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2866. }
  2867. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2868. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2869. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2870. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2871. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2872. packet->setSubstructArrayDataByName("spells", "icon", (spell->GetSpellIcon() * -1) - 1, 0, ptr);
  2873. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2874. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2875. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2876. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2877. // Beastlord and Channeler spell support
  2878. if (spell->GetSpellData()->savage_bar == 1)
  2879. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2880. else if (spell->GetSpellData()->savage_bar == 2)
  2881. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2882. else if (spell->GetSpellData()->savage_bar == 3) {
  2883. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2884. // Slot req for channelers
  2885. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2886. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2887. }
  2888. ptr++;
  2889. }
  2890. }
  2891. MSpellsBook.unlock();
  2892. }
  2893. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2894. //packet->PrintPacket();
  2895. //DumpPacket(ret);
  2896. safe_delete(packet);
  2897. }
  2898. return ret;
  2899. }
  2900. PlayerInfo::~PlayerInfo(){
  2901. RemoveOldPackets();
  2902. }
  2903. PlayerInfo::PlayerInfo(Player* in_player){
  2904. orig_packet = 0;
  2905. changes = 0;
  2906. pet_orig_packet = 0;
  2907. pet_changes = 0;
  2908. player = in_player;
  2909. info_struct = player->GetInfoStruct();
  2910. info_struct->set_name(std::string(player->GetName()));
  2911. info_struct->set_deity(std::string("None"));
  2912. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2913. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2914. info_struct->set_class3(player->GetAdventureClass());
  2915. info_struct->set_race(player->GetRace());
  2916. info_struct->set_gender(player->GetGender());
  2917. info_struct->set_level(player->GetLevel());
  2918. info_struct->set_tradeskill_level(player->GetTSLevel()); // JA: added 2011.07.22 to address TODO below
  2919. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2920. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2921. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2922. LogWrite(MISC__TODO, 1, "TODO", "Fix info_struct.tradeskill_level = player->GetArtLevel();\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2923. for(int i=0;i<45;i++){
  2924. if(i<30){
  2925. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2926. info_struct->maintained_effects[i].icon = 0xFFFF;
  2927. info_struct->maintained_effects[i].spell = nullptr;
  2928. }
  2929. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2930. info_struct->spell_effects[i].spell = nullptr;
  2931. }
  2932. house_zone_id = 0;
  2933. bind_zone_id = 0;
  2934. bind_x = 0;
  2935. bind_y = 0;
  2936. bind_z = 0;
  2937. bind_heading = 0;
  2938. boat_x_offset = 0;
  2939. boat_y_offset = 0;
  2940. boat_z_offset = 0;
  2941. boat_spawn = 0;
  2942. }
  2943. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2944. MaintainedEffects* ret = 0;
  2945. InfoStruct* info = GetInfoStruct();
  2946. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2947. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2948. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2949. ret = &info->maintained_effects[i];
  2950. ret->spell_id = 0;
  2951. ret->slot_pos = i;
  2952. break;
  2953. }
  2954. }
  2955. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2956. return ret;
  2957. }
  2958. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2959. MaintainedEffects* ret = 0;
  2960. InfoStruct* info = GetInfoStruct();
  2961. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2962. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2963. if(info->maintained_effects[i].spell_id == id){
  2964. ret = &info->maintained_effects[i];
  2965. break;
  2966. }
  2967. }
  2968. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2969. return ret;
  2970. }
  2971. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2972. MaintainedEffects* ret = 0;
  2973. InfoStruct* info = GetInfoStruct();
  2974. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2975. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2976. if(info->maintained_effects[i].slot_pos == slot){
  2977. ret = &info->maintained_effects[i];
  2978. break;
  2979. }
  2980. }
  2981. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2982. return ret;
  2983. }
  2984. MaintainedEffects* Player::GetMaintainedSpells() {
  2985. return GetInfoStruct()->maintained_effects;
  2986. }
  2987. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2988. SpellEffects* ret = 0;
  2989. InfoStruct* info = GetInfoStruct();
  2990. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2991. for(int i=0;i<45;i++){
  2992. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2993. ret = &info->spell_effects[i];
  2994. ret->spell_id = 0;
  2995. break;
  2996. }
  2997. }
  2998. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2999. return ret;
  3000. }
  3001. SpellEffects* Player::GetSpellEffects() {
  3002. return GetInfoStruct()->spell_effects;
  3003. }
  3004. // call inside info_mutex
  3005. void Player::ClearRemovalTimers(){
  3006. map<int32, SpawnQueueState*>::iterator itr;
  3007. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  3008. SpawnQueueState* sr = itr->second;
  3009. itr = spawn_state_list.erase(itr);
  3010. safe_delete(sr);
  3011. }
  3012. }
  3013. void Player::ClearEverything(){
  3014. index_mutex.writelock(__FUNCTION__, __LINE__);
  3015. player_spawn_id_map.clear();
  3016. player_spawn_reverse_id_map.clear();
  3017. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3018. map<int32, vector<int32>*>::iterator itr;
  3019. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  3020. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  3021. safe_delete(itr->second);
  3022. }
  3023. player_spawn_quests_required.clear();
  3024. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  3025. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  3026. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  3027. safe_delete(itr->second);
  3028. }
  3029. player_spawn_history_required.clear();
  3030. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  3031. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3032. ClearRemovalTimers();
  3033. spawn_packet_sent.clear();
  3034. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3035. info_mutex.writelock(__FUNCTION__, __LINE__);
  3036. spawn_info_packet_list.clear();
  3037. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3038. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3039. spawn_vis_packet_list.clear();
  3040. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3041. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3042. spawn_pos_packet_list.clear();
  3043. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3044. }
  3045. bool Player::IsFullyLoggedIn() {
  3046. return fully_logged_in;
  3047. }
  3048. void Player::SetFullyLoggedIn(bool val) {
  3049. fully_logged_in = val;
  3050. }
  3051. bool Player::IsResurrecting(){
  3052. return resurrecting;
  3053. }
  3054. void Player::SetResurrecting(bool val){
  3055. resurrecting = val;
  3056. }
  3057. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  3058. if(!luaspell)
  3059. return;
  3060. Spell* spell = luaspell->spell;
  3061. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  3062. int32 target_type = 0;
  3063. Spawn* spawn = 0;
  3064. if(effect){
  3065. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  3066. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  3067. effect->target = luaspell->initial_target;
  3068. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  3069. if (spawn){
  3070. if (spawn == this)
  3071. target_type = 0;
  3072. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  3073. target_type = 1;
  3074. else
  3075. target_type = 2;
  3076. }
  3077. effect->target_type = target_type;
  3078. effect->spell = luaspell;
  3079. if(!luaspell->slot_pos)
  3080. luaspell->slot_pos = effect->slot_pos;
  3081. effect->spell_id = spell->GetSpellData()->id;
  3082. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  3083. effect->icon = spell->GetSpellData()->icon;
  3084. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  3085. effect->conc_used = spell->GetSpellData()->req_concentration;
  3086. effect->total_time = spell->GetSpellDuration()/10;
  3087. effect->tier = spell->GetSpellData()->tier;
  3088. if (spell->GetSpellData()->duration_until_cancel)
  3089. effect->expire_timestamp = 0xFFFFFFFF;
  3090. else
  3091. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  3092. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  3093. charsheet_changed = true;
  3094. }
  3095. }
  3096. void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  3097. if(!luaspell || !luaspell->caster)
  3098. return;
  3099. Spell* spell = luaspell->spell;
  3100. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  3101. SpellEffects* effect = 0;
  3102. if (old_effect){
  3103. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  3104. RemoveSpellEffect(old_effect->spell);
  3105. }
  3106. effect = GetFreeSpellEffectSlot();
  3107. if(effect){
  3108. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  3109. effect->spell = luaspell;
  3110. effect->spell_id = spell->GetSpellData()->id;
  3111. effect->caster = luaspell->caster;
  3112. effect->total_time = spell->GetSpellDuration()/10;
  3113. if (spell->GetSpellData()->duration_until_cancel)
  3114. effect->expire_timestamp = 0xFFFFFFFF;
  3115. else if(override_expire_time)
  3116. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  3117. else
  3118. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  3119. effect->icon = spell->GetSpellData()->icon;
  3120. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  3121. effect->tier = spell->GetSpellTier();
  3122. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  3123. charsheet_changed = true;
  3124. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  3125. {
  3126. GetClient()->TriggerSpellSave();
  3127. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  3128. }
  3129. }
  3130. }
  3131. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  3132. if(!luaspell)
  3133. return;
  3134. bool found = false;
  3135. Client* client = GetZone()->GetClientBySpawn(this);
  3136. LuaSpell* old_spell = 0;
  3137. LuaSpell* current_spell = 0;
  3138. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  3139. for(int i=0;i<30;i++){
  3140. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  3141. // This check needs to be first so found can never be true on the first iteration (i = 0)
  3142. if (found) {
  3143. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  3144. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  3145. //Update the maintained window uses_remaining and damage_remaining values
  3146. if (current_spell && current_spell->num_triggers > 0)
  3147. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  3148. else if (current_spell && current_spell->damage_remaining > 0)
  3149. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  3150. else if (old_spell && old_spell->had_triggers)
  3151. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  3152. else if (old_spell && old_spell->had_dmg_remaining)
  3153. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  3154. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  3155. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  3156. if (current_spell)
  3157. current_spell->slot_pos = i - 1;
  3158. }
  3159. // Compare spells, if we found a match set the found flag
  3160. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  3161. found = true;
  3162. }
  3163. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  3164. if (found) {
  3165. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  3166. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  3167. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  3168. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  3169. charsheet_changed = true;
  3170. }
  3171. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  3172. }
  3173. void Player::RemoveSpellEffect(LuaSpell* spell){
  3174. bool found = false;
  3175. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  3176. for(int i=0;i<45;i++){
  3177. if (found) {
  3178. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  3179. }
  3180. if(GetInfoStruct()->spell_effects[i].spell == spell)
  3181. found = true;
  3182. }
  3183. if (found) {
  3184. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  3185. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  3186. changed = true;
  3187. info_changed = true;
  3188. AddChangedZoneSpawn();
  3189. charsheet_changed = true;
  3190. }
  3191. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  3192. }
  3193. bool Player::HasActiveMaintainedSpell(Spell* spell, Spawn* target){
  3194. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  3195. for(int i=0;i<30;i++){
  3196. if (GetInfoStruct()->maintained_effects[i].spell_id == spell->GetSpellData()->id){
  3197. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  3198. return true;
  3199. }
  3200. }
  3201. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  3202. return false;
  3203. }
  3204. bool Player::HasActiveSpellEffect(Spell* spell, Spawn* target){
  3205. return false;
  3206. }
  3207. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  3208. {
  3209. if(GetClient() && GetClient()->IsReloadingZone())
  3210. return;
  3211. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  3212. // XML structs may be to slow to use in this portion of the code as a single
  3213. // client sends a LOT of these packets when they are moving. I have commented
  3214. // out all the code for xml structs, to switch to it just uncomment
  3215. // the code and comment the 2 if/else if/else blocks, both have a comment
  3216. // above them to let you know wich ones they are.
  3217. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  3218. int16 total_bytes; // = update->GetTotalPacketSize();
  3219. // Comment out this if/else if/else block if you switch to xml structs
  3220. if (version >= 1144)
  3221. total_bytes = sizeof(Player_Update1144);
  3222. else if (version >= 1096)
  3223. total_bytes = sizeof(Player_Update1096);
  3224. else if (version <= 283)
  3225. total_bytes = sizeof(Player_Update283);
  3226. else
  3227. total_bytes = sizeof(Player_Update);
  3228. if (!movement_packet)
  3229. movement_packet = new uchar[total_bytes];
  3230. else if (!old_movement_packet)
  3231. old_movement_packet = new uchar[total_bytes];
  3232. if (movement_packet && old_movement_packet)
  3233. memcpy(old_movement_packet, movement_packet, total_bytes);
  3234. bool reverse = version > 283;
  3235. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  3236. if (!movement_packet || !old_movement_packet)
  3237. return;
  3238. Decode(movement_packet, old_movement_packet, total_bytes);
  3239. //update->LoadPacketData(movement_packet, total_bytes);
  3240. int32 activity; // = update->getType_int32_ByName("activity");
  3241. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  3242. float direction1; // = update->getType_float_ByName("direction1");
  3243. float direction2; // = update->getType_float_ByName("direction2");;
  3244. float speed; // = update->getType_float_ByName("speed");;
  3245. float side_speed;
  3246. float x; // = update->getType_float_ByName("x");;
  3247. float y; // = update->getType_float_ByName("y");;
  3248. float z; // = update->getType_float_ByName("z");;
  3249. float x_speed;
  3250. float y_speed;
  3251. float z_speed;
  3252. // comment out this if/else if/else block if you use xml structs
  3253. if (version >= 1144) {
  3254. Player_Update1144* update = (Player_Update1144*)movement_packet;
  3255. activity = update->activity;
  3256. grid_id = update->grid_location;
  3257. direction1 = update->direction1;
  3258. direction2 = update->direction2;
  3259. speed = update->speed;
  3260. side_speed = update->side_speed;
  3261. x = update->x;
  3262. y = update->y;
  3263. z = update->z;
  3264. x_speed = update->speed_x;
  3265. y_speed = update->speed_y;
  3266. z_speed = update->speed_z;
  3267. SetPitch(180 + update->pitch);
  3268. }
  3269. else if (version >= 1096) {
  3270. Player_Update1096* update = (Player_Update1096*)movement_packet;
  3271. activity = update->activity;
  3272. grid_id = update->grid_location;
  3273. direction1 = update->direction1;
  3274. direction2 = update->direction2;
  3275. speed = update->speed;
  3276. side_speed = update->side_speed;
  3277. x = update->x;
  3278. y = update->y;
  3279. z = update->z;
  3280. x_speed = update->speed_x;
  3281. y_speed = update->speed_y;
  3282. z_speed = update->speed_z;
  3283. SetPitch(180 + update->pitch);
  3284. }
  3285. else if (version <= 283) {
  3286. Player_Update283* update = (Player_Update283*)movement_packet;
  3287. activity = update->activity;
  3288. grid_id = update->grid_location;
  3289. direction1 = update->direction1;
  3290. direction2 = update->direction2;
  3291. speed = update->speed;
  3292. side_speed = update->side_speed;
  3293. x = update->x;
  3294. y = update->y;
  3295. z = update->z;
  3296. x_speed = update->speed_x;
  3297. y_speed = update->speed_y;
  3298. z_speed = update->speed_z;
  3299. if (update->pitch != 0)
  3300. SetPitch(180 + update->pitch);
  3301. }
  3302. else {
  3303. Player_Update* update = (Player_Update*)movement_packet;
  3304. activity = update->activity;
  3305. grid_id = update->grid_location;
  3306. direction1 = update->direction1;
  3307. direction2 = update->direction2;
  3308. speed = update->speed;
  3309. side_speed = update->side_speed;
  3310. x = update->x;
  3311. y = update->y;
  3312. z = update->z;
  3313. x_speed = update->speed_x;
  3314. y_speed = update->speed_y;
  3315. z_speed = update->speed_z;
  3316. appearance.pos.X2 = update->orig_x;
  3317. appearance.pos.Y2 = update->orig_y;
  3318. appearance.pos.Z2 = update->orig_z;
  3319. appearance.pos.X3 = update->orig_x2;
  3320. appearance.pos.Y3 = update->orig_y2;
  3321. appearance.pos.Z3 = update->orig_z2;
  3322. SetPitch(180 + update->pitch);
  3323. }
  3324. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  3325. if (activity != last_movement_activity) {
  3326. switch(activity) {
  3327. case UPDATE_ACTIVITY_RUNNING:
  3328. case UPDATE_ACTIVITY_RUNNING_AOM:
  3329. case UPDATE_ACTIVITY_IN_WATER_ABOVE:
  3330. case UPDATE_ACTIVITY_IN_WATER_BELOW:
  3331. case UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM:
  3332. case UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM: {
  3333. if(GetZone() && GetZone()->GetDrowningVictim(this))
  3334. GetZone()->RemoveDrowningVictim(this);
  3335. break;
  3336. }
  3337. case UPDATE_ACTIVITY_DROWNING:
  3338. case UPDATE_ACTIVITY_DROWNING2:
  3339. case UPDATE_ACTIVITY_DROWNING_AOM:
  3340. case UPDATE_ACTIVITY_DROWNING2_AOM: {
  3341. if(GetZone() && !GetInvulnerable()) {
  3342. GetZone()->AddDrowningVictim(this);
  3343. }
  3344. break;
  3345. }
  3346. case UPDATE_ACTIVITY_JUMPING:
  3347. case UPDATE_ACTIVITY_JUMPING_AOM:
  3348. case UPDATE_ACTIVITY_FALLING:
  3349. case UPDATE_ACTIVITY_FALLING_AOM: {
  3350. if(GetInitialState() != 1024) {
  3351. SetInitialState(1024);
  3352. }
  3353. else if(GetInitialState() == 1024) {
  3354. if(activity == UPDATE_ACTIVITY_JUMPING_AOM) {
  3355. SetInitialState(UPDATE_ACTIVITY_JUMPING_AOM);
  3356. }
  3357. else {
  3358. SetInitialState(16512);
  3359. }
  3360. }
  3361. break;
  3362. }
  3363. }
  3364. last_movement_activity = activity;
  3365. }
  3366. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  3367. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  3368. Spawn* boat = 0;
  3369. float boat_x = x;
  3370. float boat_y = y;
  3371. float boat_z = z;
  3372. if (GetBoatSpawn() == 0 && GetZone()) {
  3373. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3374. SetBoatSpawn(boat);
  3375. if(boat)
  3376. {
  3377. LogWrite(PLAYER__DEBUG, 0, "Player", "Set Player %s (%u) on Boat: %s",
  3378. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3379. boat->AddRailPassenger(GetCharacterID());
  3380. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_BOARD, this);
  3381. }
  3382. }
  3383. if (boat || (GetBoatSpawn() && GetZone())) {
  3384. if (!boat)
  3385. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3386. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3387. boat_x -= boat->GetX();
  3388. boat_y -= boat->GetY();
  3389. boat_z -= boat->GetZ();
  3390. //appearance.pos.grid_id = grid_id;
  3391. }
  3392. }
  3393. SetBoatX(boat_x);
  3394. SetBoatY(boat_y);
  3395. SetBoatZ(boat_z);
  3396. pos_packet_speed = speed;
  3397. grid_id = appearance.pos.grid_id;
  3398. }
  3399. else if (GetBoatSpawn() > 0 && !lift_cooldown.Enabled())
  3400. {
  3401. lift_cooldown.Start(100, true);
  3402. }
  3403. else if(lift_cooldown.Check())
  3404. {
  3405. if(GetBoatSpawn())
  3406. {
  3407. Spawn* boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3408. if(boat)
  3409. {
  3410. LogWrite(PLAYER__DEBUG, 0, "Player", "Remove Player %s (%u) from Boat: %s",
  3411. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3412. boat->RemoveRailPassenger(GetCharacterID());
  3413. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_DEBOARD, this);
  3414. }
  3415. }
  3416. SetBoatSpawn(0);
  3417. lift_cooldown.Disable();
  3418. }
  3419. if (!IsResurrecting() && !GetBoatSpawn())
  3420. {
  3421. if (!IsRooted() && !IsMezzedOrStunned()) {
  3422. SetX(x);
  3423. SetY(y);
  3424. SetZ(z);
  3425. SetSpeedX(x_speed);
  3426. SetSpeedY(y_speed);
  3427. SetSpeedZ(z_speed);
  3428. SetSideSpeed(side_speed);
  3429. pos_packet_speed = speed;
  3430. }
  3431. else {
  3432. SetSpeedX(0);
  3433. SetSpeedY(0);
  3434. SetSpeedZ(0);
  3435. SetSideSpeed(0);
  3436. pos_packet_speed = 0;
  3437. }
  3438. }
  3439. if (appearance.pos.grid_id != grid_id)
  3440. {
  3441. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, appearance.pos.grid_id, grid_id);
  3442. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3443. if (zone_script && lua_interface)
  3444. {
  3445. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3446. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, appearance.pos.grid_id);
  3447. }
  3448. appearance.pos.grid_id = grid_id;
  3449. }
  3450. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW) {
  3451. if (MakeRandomFloat(0, 100) < 25 && InWater())
  3452. GetSkillByName("Swimming", true);
  3453. }
  3454. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3455. //update->PrintPacket();
  3456. //safe_delete(update);
  3457. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3458. }
  3459. int16 Player::GetLastMovementActivity(){
  3460. return last_movement_activity;
  3461. }
  3462. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3463. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3464. }
  3465. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3466. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3467. }
  3468. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3469. uchar* ret = 0;
  3470. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3471. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3472. return ret;
  3473. }
  3474. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3475. uchar* ret = 0;
  3476. if(spawn_info_packet_list.count(spawn_id) == 1)
  3477. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3478. return ret;
  3479. }
  3480. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3481. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3482. }
  3483. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3484. uchar* ret = 0;
  3485. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3486. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3487. return ret;
  3488. }
  3489. uchar* Player::GetTempInfoPacketForXOR(){
  3490. return spawn_tmp_info_xor_packet;
  3491. }
  3492. uchar* Player::GetTempVisPacketForXOR(){
  3493. return spawn_tmp_vis_xor_packet;
  3494. }
  3495. uchar* Player::GetTempPosPacketForXOR(){
  3496. return spawn_tmp_pos_xor_packet;
  3497. }
  3498. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3499. spawn_tmp_info_xor_packet = new uchar[size];
  3500. info_xor_size = size;
  3501. return spawn_tmp_info_xor_packet;
  3502. }
  3503. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3504. spawn_tmp_vis_xor_packet = new uchar[size];
  3505. vis_xor_size = size;
  3506. return spawn_tmp_vis_xor_packet;
  3507. }
  3508. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3509. spawn_tmp_pos_xor_packet = new uchar[size];
  3510. pos_xor_size = size;
  3511. return spawn_tmp_pos_xor_packet;
  3512. }
  3513. bool Player::CheckPlayerInfo(){
  3514. return info != 0;
  3515. }
  3516. bool Player::SetSpawnSentState(Spawn* spawn, SpawnState state) {
  3517. bool val = true;
  3518. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3519. int16 index = GetIndexForSpawn(spawn);
  3520. if(index > 0 && (state == SpawnState::SPAWN_STATE_SENDING)) {
  3521. LogWrite(PLAYER__WARNING, 0, "Player", "Spawn ALREADY INDEXED for Player %s (%u). Spawn %s (index %u) attempted to state %u.",
  3522. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3523. if(GetClient()->IsReloadingZone()) {
  3524. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3525. val = false;
  3526. }
  3527. // we don't do anything this spawn is already populated by the player
  3528. }
  3529. else {
  3530. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn %s (index %u) in state %u.",
  3531. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3532. map<int32,int8>::iterator itr = spawn_packet_sent.find(spawn->GetID());
  3533. if(itr != spawn_packet_sent.end())
  3534. itr->second = state;
  3535. else
  3536. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3537. if(state == SPAWN_STATE_SENT_WAIT) {
  3538. map<int32,SpawnQueueState*>::iterator state_itr;
  3539. if((state_itr = spawn_state_list.find(spawn->GetID())) != spawn_state_list.end()) {
  3540. safe_delete(state_itr->second);
  3541. spawn_state_list.erase(state_itr);
  3542. }
  3543. SpawnQueueState* removal = new SpawnQueueState;
  3544. removal->index_id = index;
  3545. removal->spawn_state_timer = Timer(500, true);
  3546. removal->spawn_state_timer.Start();
  3547. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3548. }
  3549. else if(state == SpawnState::SPAWN_STATE_REMOVING &&
  3550. spawn_state_list.count(spawn->GetID()) == 0) {
  3551. SpawnQueueState* removal = new SpawnQueueState;
  3552. removal->index_id = index;
  3553. removal->spawn_state_timer = Timer(1000, true);
  3554. removal->spawn_state_timer.Start();
  3555. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3556. }
  3557. }
  3558. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3559. return val;
  3560. }
  3561. void Player::CheckSpawnStateQueue() {
  3562. if(!GetClient()->IsReadyForUpdates())
  3563. return;
  3564. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3565. map<int32, SpawnQueueState*>::iterator itr;
  3566. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  3567. if(itr->second->spawn_state_timer.Check()) {
  3568. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3569. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn index %u in state %u.",
  3570. GetName(), GetCharacterID(), itr->second->index_id, sent_itr->second);
  3571. switch(sent_itr->second) {
  3572. case SpawnState::SPAWN_STATE_SENT_WAIT: {
  3573. sent_itr->second = SpawnState::SPAWN_STATE_SENT;
  3574. SpawnQueueState* sr = itr->second;
  3575. itr = spawn_state_list.erase(itr);
  3576. safe_delete(sr);
  3577. break;
  3578. }
  3579. case SpawnState::SPAWN_STATE_REMOVING: {
  3580. if(itr->first == GetID() && GetClient()->IsReloadingZone()) {
  3581. itr->second->spawn_state_timer.Disable();
  3582. continue;
  3583. }
  3584. if(itr->second->index_id) {
  3585. PacketStruct* packet = packet = configReader.getStruct("WS_DestroyGhostCmd", GetClient()->GetVersion());
  3586. packet->setDataByName("spawn_index", itr->second->index_id);
  3587. packet->setDataByName("delete", 1);
  3588. GetClient()->QueuePacket(packet->serialize());
  3589. safe_delete(packet);
  3590. }
  3591. sent_itr->second = SpawnState::SPAWN_STATE_REMOVING_SLEEP;
  3592. itr++;
  3593. break;
  3594. }
  3595. case SpawnState::SPAWN_STATE_REMOVING_SLEEP: {
  3596. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3597. sent_itr->second = SpawnState::SPAWN_STATE_REMOVED;
  3598. SpawnQueueState* sr = itr->second;
  3599. itr = spawn_state_list.erase(itr);
  3600. safe_delete(sr);
  3601. break;
  3602. }
  3603. default: {
  3604. // reset
  3605. itr->second->spawn_state_timer.Disable();
  3606. break;
  3607. }
  3608. }
  3609. }
  3610. else
  3611. itr++;
  3612. }
  3613. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3614. }
  3615. bool Player::WasSentSpawn(int32 spawn_id){
  3616. if(GetID() == spawn_id)
  3617. return true;
  3618. bool ret = false;
  3619. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3620. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3621. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_SENT) {
  3622. ret = true;
  3623. }
  3624. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3625. return ret;
  3626. }
  3627. bool Player::IsSendingSpawn(int32 spawn_id){
  3628. bool ret = false;
  3629. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3630. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3631. if(itr != spawn_packet_sent.end() && (itr->second == SpawnState::SPAWN_STATE_SENDING || itr->second == SPAWN_STATE_SENT_WAIT)) {
  3632. ret = true;
  3633. }
  3634. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3635. return ret;
  3636. }
  3637. bool Player::IsRemovingSpawn(int32 spawn_id){
  3638. bool ret = false;
  3639. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3640. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3641. if(itr != spawn_packet_sent.end() &&
  3642. (itr->second == SpawnState::SPAWN_STATE_REMOVING || itr->second == SpawnState::SPAWN_STATE_REMOVING_SLEEP)) {
  3643. ret = true;
  3644. }
  3645. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3646. return ret;
  3647. }
  3648. PlayerSkillList* Player::GetSkills(){
  3649. return &skill_list;
  3650. }
  3651. void Player::InCombat(bool val, bool range) {
  3652. if (val)
  3653. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3654. else
  3655. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3656. bool changeCombatState = false;
  3657. if((in_combat && !val) || (!in_combat && val))
  3658. changeCombatState = true;
  3659. in_combat = val;
  3660. if(in_combat)
  3661. AddIconValue(64);
  3662. else
  3663. RemoveIconValue(64);
  3664. if(changeCombatState)
  3665. SetRegenValues(GetInfoStruct()->get_effective_level());
  3666. charsheet_changed = true;
  3667. info_changed = true;
  3668. }
  3669. void Player::SetCharSheetChanged(bool val){
  3670. charsheet_changed = val;
  3671. }
  3672. bool Player::GetCharSheetChanged(){
  3673. return charsheet_changed;
  3674. }
  3675. bool Player::AdventureXPEnabled(){
  3676. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3677. }
  3678. bool Player::TradeskillXPEnabled() {
  3679. // TODO: need to identify the flag to togle tradeskill xp
  3680. return true;
  3681. }
  3682. void Player::set_character_flag(int flag){
  3683. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3684. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3685. if (flag > CF_MAXIMUM_FLAG) return;
  3686. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3687. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3688. charsheet_changed = true;
  3689. info_changed = true;
  3690. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3691. }
  3692. void Player::reset_character_flag(int flag){
  3693. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3694. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3695. if (flag > CF_MAXIMUM_FLAG) return;
  3696. if (flag < 32)
  3697. {
  3698. int8 origflag = GetInfoStruct()->get_flags();
  3699. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3700. }
  3701. else
  3702. {
  3703. int8 flag2 = GetInfoStruct()->get_flags2();
  3704. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3705. }
  3706. charsheet_changed = true;
  3707. info_changed = true;
  3708. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3709. }
  3710. void Player::toggle_character_flag(int flag){
  3711. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3712. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3713. if (flag > CF_MAXIMUM_FLAG) return;
  3714. if (flag < 32)
  3715. {
  3716. int32 origflag = GetInfoStruct()->get_flags();
  3717. GetInfoStruct()->set_flags(origflag ^= (1 << flag));
  3718. }
  3719. else
  3720. {
  3721. int32 flag2 = GetInfoStruct()->get_flags2();
  3722. GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
  3723. }
  3724. charsheet_changed = true;
  3725. info_changed = true;
  3726. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3727. }
  3728. bool Player::get_character_flag(int flag){
  3729. bool ret = false;
  3730. if (flag > CF_MAXIMUM_FLAG){
  3731. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3732. return ret;
  3733. }
  3734. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3735. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3736. return ret;
  3737. }
  3738. float Player::GetXPVitality(){
  3739. return GetInfoStruct()->get_xp_vitality();
  3740. }
  3741. float Player::GetTSXPVitality() {
  3742. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3743. }
  3744. bool Player::DoubleXPEnabled(){
  3745. return GetInfoStruct()->get_xp_vitality() > 0;
  3746. }
  3747. void Player::SetCharacterID(int32 new_id){
  3748. char_id = new_id;
  3749. }
  3750. int32 Player::GetCharacterID(){
  3751. return char_id;
  3752. }
  3753. float Player::CalculateXP(Spawn* victim){
  3754. if(AdventureXPEnabled() == false || !victim)
  3755. return 0;
  3756. float multiplier = 0;
  3757. float zone_xp_modifier = 1; // let's be safe!!
  3758. if( GetZone()->GetXPModifier() != 0 ) {
  3759. zone_xp_modifier = GetZone()->GetXPModifier();
  3760. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3761. }
  3762. switch(GetArrowColor(victim->GetLevel())){
  3763. case ARROW_COLOR_GRAY:
  3764. LogWrite(PLAYER__DEBUG, 5, "XP", "Gray Arrow = No XP");
  3765. return 0.0f;
  3766. break;
  3767. case ARROW_COLOR_GREEN:
  3768. multiplier = 3.25;
  3769. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3770. break;
  3771. case ARROW_COLOR_BLUE:
  3772. multiplier = 3.5;
  3773. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3774. break;
  3775. case ARROW_COLOR_WHITE:
  3776. multiplier = 4;
  3777. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3778. break;
  3779. case ARROW_COLOR_YELLOW:
  3780. multiplier = 4.25;
  3781. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3782. break;
  3783. case ARROW_COLOR_ORANGE:
  3784. multiplier = 4.5;
  3785. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3786. break;
  3787. case ARROW_COLOR_RED:
  3788. multiplier = 6;
  3789. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3790. break;
  3791. }
  3792. float total = multiplier * 8;
  3793. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3794. if(victim->GetEncounterLevel() > 6) { // no need to multiply by 1 if this is a normal mob
  3795. total *= (victim->GetEncounterLevel() - 5);
  3796. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3797. }
  3798. else if(victim->GetEncounterLevel() <= 5) {
  3799. total /= (7 - victim->GetEncounterLevel()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3800. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3801. }
  3802. if(victim->GetHeroic() > 1) {
  3803. total *= victim->GetHeroic();
  3804. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3805. }
  3806. if(DoubleXPEnabled()) {
  3807. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3808. float percent = (((float)(total))/GetNeededXP()) *100;
  3809. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3810. float xp_vitality = GetXPVitality();
  3811. if(xp_vitality >= percent) {
  3812. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3813. total *= 2;
  3814. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3815. }
  3816. else {
  3817. total += ((GetXPVitality() / percent) *2)*total;
  3818. GetInfoStruct()->set_xp_vitality(0);
  3819. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3820. }
  3821. }
  3822. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3823. return total * world.GetXPRate() * zone_xp_modifier;
  3824. }
  3825. float Player::CalculateTSXP(int8 level){
  3826. if(TradeskillXPEnabled() == false)
  3827. return 0;
  3828. float multiplier = 0;
  3829. float zone_xp_modifier = 1; // let's be safe!!
  3830. if( GetZone()->GetXPModifier() != 0 ) {
  3831. zone_xp_modifier = GetZone()->GetXPModifier();
  3832. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3833. }
  3834. sint16 diff = level - GetTSLevel();
  3835. if(GetTSLevel() < 10)
  3836. diff *= 3;
  3837. else if(GetTSLevel() <= 20)
  3838. diff *= 2;
  3839. if(diff >= 9)
  3840. multiplier = 6;
  3841. else if(diff >= 5)
  3842. multiplier = 4.5;
  3843. else if(diff >= 1)
  3844. multiplier = 4.25;
  3845. else if(diff == 0)
  3846. multiplier = 4;
  3847. else if(diff <= -11)
  3848. multiplier = 0;
  3849. else if(diff <= -6)
  3850. multiplier = 3.25;
  3851. else //if(diff < 0)
  3852. multiplier = 3.5;
  3853. float total = multiplier * 8;
  3854. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3855. if(DoubleXPEnabled()) {
  3856. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3857. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3858. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3859. float ts_xp_vitality = GetTSXPVitality();
  3860. if(ts_xp_vitality >= percent) {
  3861. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3862. total *= 2;
  3863. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3864. }
  3865. else {
  3866. total += ((GetTSXPVitality() / percent) *2)*total;
  3867. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3868. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3869. }
  3870. }
  3871. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3872. return total * world.GetXPRate() * zone_xp_modifier;
  3873. }
  3874. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3875. {
  3876. float xpDebt = GetXPDebt();
  3877. // not a real timestamp to work with
  3878. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3879. return;
  3880. uint32 diff = (Timer::GetCurrentTime2() - unix_timestamp)/1000;
  3881. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3882. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3883. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3884. return;
  3885. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3886. // not enough time passed to calculate debt xp recovered
  3887. if(periodsPassed < 1.0f)
  3888. return;
  3889. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3890. if(debtToSubtract >= xpDebt)
  3891. GetInfoStruct()->set_xp_debt(0.0f);
  3892. else
  3893. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3894. }
  3895. void Player::SetNeededXP(int32 val){
  3896. GetInfoStruct()->set_xp_needed(val);
  3897. }
  3898. void Player::SetNeededXP(){
  3899. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3900. // Get xp needed to get to the next level
  3901. int16 level = GetLevel() + 1;
  3902. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3903. if (level > 95)
  3904. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3905. else
  3906. SetNeededXP(m_levelXPReq[level]);
  3907. }
  3908. void Player::SetXP(int32 val){
  3909. GetInfoStruct()->set_xp(val);
  3910. }
  3911. void Player::SetNeededTSXP(int32 val) {
  3912. GetInfoStruct()->set_ts_xp_needed(val);
  3913. }
  3914. void Player::SetNeededTSXP() {
  3915. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3916. }
  3917. void Player::SetTSXP(int32 val) {
  3918. GetInfoStruct()->set_ts_xp(val);
  3919. }
  3920. float Player::GetXPDebt(){
  3921. return GetInfoStruct()->get_xp_debt();
  3922. }
  3923. int32 Player::GetNeededXP(){
  3924. return GetInfoStruct()->get_xp_needed();
  3925. }
  3926. int32 Player::GetXP(){
  3927. return GetInfoStruct()->get_xp();
  3928. }
  3929. int32 Player::GetNeededTSXP() {
  3930. return GetInfoStruct()->get_ts_xp_needed();
  3931. }
  3932. int32 Player::GetTSXP() {
  3933. return GetInfoStruct()->get_ts_xp();
  3934. }
  3935. bool Player::AddXP(int32 xp_amount){
  3936. MStats.lock();
  3937. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3938. MStats.unlock();
  3939. if(GetInfoStruct()->get_xp_debt())
  3940. {
  3941. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3942. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3943. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3944. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3945. {
  3946. GetInfoStruct()->set_xp_debt(0.0f);
  3947. if(amountRequiredClearDebt > xp_amount)
  3948. xp_amount = 0;
  3949. else
  3950. xp_amount -= amountRequiredClearDebt;
  3951. }
  3952. else
  3953. {
  3954. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3955. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3956. if(amountToTakeFromDebt > xp_amount)
  3957. xp_amount = 0;
  3958. else
  3959. xp_amount -= amountToTakeFromDebt;
  3960. }
  3961. }
  3962. // used up in xp debt
  3963. if(!xp_amount)
  3964. return true;
  3965. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3966. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3967. while((xp_amount + GetXP()) >= GetNeededXP()){
  3968. if (!CheckLevelStatus(GetLevel() + 1)) {
  3969. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3970. return false;
  3971. }
  3972. xp_amount -= GetNeededXP() - GetXP();
  3973. SetLevel(GetLevel() + 1);
  3974. }
  3975. SetXP(GetXP() + xp_amount);
  3976. GetPlayerInfo()->CalculateXPPercentages();
  3977. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3978. if(current_xp_percent >= miniding_min_percent){
  3979. SetHP(GetTotalHP());
  3980. SetPower(GetTotalPower());
  3981. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3982. }
  3983. return true;
  3984. }
  3985. bool Player::AddTSXP(int32 xp_amount){
  3986. MStats.lock();
  3987. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3988. MStats.unlock();
  3989. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3990. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3991. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3992. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3993. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3994. return false;
  3995. }
  3996. xp_amount -= GetNeededTSXP() - GetTSXP();
  3997. SetTSLevel(GetTSLevel() + 1);
  3998. SetTSXP(0);
  3999. SetNeededTSXP();
  4000. }
  4001. SetTSXP(GetTSXP() + xp_amount);
  4002. GetPlayerInfo()->CalculateXPPercentages();
  4003. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  4004. if(current_xp_percent >= miniding_min_percent){
  4005. SetHP(GetTotalHP());
  4006. SetPower(GetTotalPower());
  4007. }
  4008. if (GetTradeskillClass() == 0){
  4009. SetTradeskillClass(1);
  4010. GetInfoStruct()->set_tradeskill_class1(1);
  4011. GetInfoStruct()->set_tradeskill_class2(1);
  4012. GetInfoStruct()->set_tradeskill_class3(1);
  4013. }
  4014. return true;
  4015. }
  4016. void Player::CalculateLocation(){
  4017. if(GetSpeed() > 0 ){
  4018. if(GetHeading() >= 270 && GetHeading() <= 360){
  4019. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  4020. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  4021. }
  4022. else if(GetHeading() >= 180 && GetHeading() < 270){
  4023. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  4024. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  4025. }
  4026. else if(GetHeading() >= 90 && GetHeading() < 180){
  4027. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  4028. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  4029. }
  4030. else if(GetHeading() >= 0 && GetHeading() < 90){
  4031. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  4032. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  4033. }
  4034. }
  4035. }
  4036. Spawn* Player::GetSpawnByIndex(int16 index){
  4037. Spawn* spawn = 0;
  4038. index_mutex.readlock(__FUNCTION__, __LINE__);
  4039. if(player_spawn_id_map.count(index) > 0)
  4040. spawn = player_spawn_id_map[index];
  4041. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  4042. return spawn;
  4043. }
  4044. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  4045. int16 val = 0;
  4046. index_mutex.readlock(__FUNCTION__, __LINE__);
  4047. if(player_spawn_reverse_id_map.count(spawn) > 0)
  4048. val = player_spawn_reverse_id_map[spawn];
  4049. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  4050. return val;
  4051. }
  4052. bool Player::WasSpawnRemoved(Spawn* spawn){
  4053. bool wasRemoved = false;
  4054. if(IsRemovingSpawn(spawn->GetID()))
  4055. return false;
  4056. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  4057. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  4058. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_REMOVED) {
  4059. wasRemoved = true;
  4060. }
  4061. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  4062. return wasRemoved;
  4063. }
  4064. void Player::RemoveSpawn(Spawn* spawn)
  4065. {
  4066. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  4067. SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_REMOVING);
  4068. info_mutex.writelock(__FUNCTION__, __LINE__);
  4069. vis_mutex.writelock(__FUNCTION__, __LINE__);
  4070. pos_mutex.writelock(__FUNCTION__, __LINE__);
  4071. index_mutex.writelock(__FUNCTION__, __LINE__);
  4072. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  4073. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  4074. if (player_spawn_reverse_id_map.count(spawn) > 0)
  4075. player_spawn_reverse_id_map.erase(spawn);
  4076. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  4077. player_spawn_id_map.erase(spawn->GetID());
  4078. int32 id = spawn->GetID();
  4079. if (spawn_info_packet_list.count(id))
  4080. spawn_info_packet_list.erase(id);
  4081. if (spawn_pos_packet_list.count(id))
  4082. spawn_pos_packet_list.erase(id);
  4083. if (spawn_vis_packet_list.count(id))
  4084. spawn_vis_packet_list.erase(id);
  4085. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4086. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4087. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4088. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4089. }
  4090. vector<int32> Player::GetQuestIDs(){
  4091. vector<int32> ret;
  4092. map<int32, Quest*>::iterator itr;
  4093. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4094. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4095. if(itr->second)
  4096. ret.push_back(itr->second->GetQuestID());
  4097. }
  4098. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4099. return ret;
  4100. }
  4101. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  4102. vector<Quest*>* quest_updates = 0;
  4103. map<int32, Quest*>::iterator itr;
  4104. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4105. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4106. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  4107. if(!quest_updates)
  4108. quest_updates = new vector<Quest*>();
  4109. quest_updates->push_back(itr->second);
  4110. }
  4111. }
  4112. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4113. return quest_updates;
  4114. }
  4115. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  4116. map<int32, Quest*>::iterator itr;
  4117. vector<Quest*>* update_list = new vector<Quest*>;
  4118. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4119. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4120. if(itr->second){
  4121. if(item && qty > 0){
  4122. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  4123. update_list->push_back(itr->second);
  4124. }
  4125. }
  4126. }
  4127. }
  4128. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4129. if(update_list && update_list->size() > 0){
  4130. Client* client = GetZone()->GetClientBySpawn(this);
  4131. if(client){
  4132. for(int8 i=0;i<update_list->size(); i++){
  4133. client->SendQuestUpdate(update_list->at(i));
  4134. client->SendQuestFailure(update_list->at(i));
  4135. }
  4136. }
  4137. }
  4138. update_list->clear();
  4139. safe_delete(update_list);
  4140. }
  4141. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  4142. map<int32, Quest*>::iterator itr;
  4143. vector<Quest*>* update_list = new vector<Quest*>;
  4144. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4145. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4146. if(itr->second){
  4147. if(item && qty > 0){
  4148. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  4149. update_list->push_back(itr->second);
  4150. }
  4151. }
  4152. }
  4153. }
  4154. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4155. if(update_list && update_list->size() > 0){
  4156. Client* client = GetZone()->GetClientBySpawn(this);
  4157. if(client){
  4158. for(int8 i=0;i<update_list->size(); i++){
  4159. client->SendQuestUpdate(update_list->at(i));
  4160. client->SendQuestFailure(update_list->at(i));
  4161. }
  4162. }
  4163. }
  4164. update_list->clear();
  4165. safe_delete(update_list);
  4166. }
  4167. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  4168. vector<Quest*>* quest_updates = 0;
  4169. map<int32, Quest*>::iterator itr;
  4170. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4171. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4172. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  4173. if (!quest_updates)
  4174. quest_updates = new vector<Quest*>();
  4175. quest_updates->push_back(itr->second);
  4176. }
  4177. }
  4178. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4179. return quest_updates;
  4180. }
  4181. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  4182. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  4183. Quest* quest = 0;
  4184. if(packet){
  4185. int16 total_quests_num = 0;
  4186. int16 total_completed_quests = 0;
  4187. map<int32, Quest*> total_quests = player_quests;
  4188. if(all_quests && completed_quests.size() > 0)
  4189. total_quests.insert(completed_quests.begin(), completed_quests.end());
  4190. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4191. if(total_quests.size() > 0){
  4192. map<string, int16> quest_types;
  4193. map<int32, Quest*>::iterator itr;
  4194. int16 zone_id = 0;
  4195. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  4196. if(itr->first && itr->second){
  4197. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  4198. current_quest_id = itr->first;
  4199. if(itr->second->GetTurnedIn())
  4200. total_completed_quests++;
  4201. if(itr->second->GetType()){
  4202. if(quest_types.count(itr->second->GetType()) == 0){
  4203. quest_types[itr->second->GetType()] = zone_id;
  4204. zone_id++;
  4205. }
  4206. }
  4207. if(itr->second->GetZone()){
  4208. if(quest_types.count(itr->second->GetType()) == 0){
  4209. quest_types[itr->second->GetType()] = zone_id;
  4210. zone_id++;
  4211. }
  4212. }
  4213. total_quests_num++;
  4214. }
  4215. else
  4216. continue;
  4217. }
  4218. packet->setArrayLengthByName("num_quests", total_quests_num);
  4219. int16 i = 0;
  4220. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  4221. if(i == 0 && quest_types.size() > 0){
  4222. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  4223. map<string, int16>::iterator type_itr;
  4224. int16 x = 0;
  4225. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  4226. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  4227. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  4228. x++;
  4229. }
  4230. }
  4231. if(itr->first == 0 || !itr->second)
  4232. continue;
  4233. if(!all_quests && !itr->second->GetUpdateRequired())
  4234. continue;
  4235. quest = itr->second;
  4236. if(!quest->GetDeleted())
  4237. packet->setArrayDataByName("active", 1, i);
  4238. packet->setArrayDataByName("name", quest->GetName(), i);
  4239. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  4240. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  4241. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  4242. if(itr->second->GetCompleted())
  4243. packet->setArrayDataByName("completed", 1, i);
  4244. if(itr->second->GetTurnedIn()){
  4245. packet->setArrayDataByName("turned_in", 1, i);
  4246. packet->setArrayDataByName("completed", 1, i);
  4247. packet->setArrayDataByName("visible", 1, i);
  4248. packet->setArrayDataByName("unknown3", 1, i);
  4249. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4250. }
  4251. if (updated) {
  4252. packet->setArrayDataByName("quest_updated", 1, i);
  4253. packet->setArrayDataByName("journal_updated", 1, i);
  4254. }
  4255. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  4256. packet->setArrayDataByName("day", quest->GetDay(), i);
  4257. packet->setArrayDataByName("month", quest->GetMonth(), i);
  4258. packet->setArrayDataByName("year", quest->GetYear(), i);
  4259. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  4260. int8 difficulty = 0;
  4261. string category = quest->GetType();
  4262. if(category == "Tradeskill")
  4263. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4264. else
  4265. difficulty = GetArrowColor(quest->GetQuestLevel());
  4266. packet->setArrayDataByName("difficulty", difficulty, i);
  4267. if (itr->second->GetEncounterLevel() > 4)
  4268. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  4269. else
  4270. packet->setArrayDataByName("encounter_level", 4, i);
  4271. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  4272. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  4273. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  4274. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  4275. if(version >= 931 && quest->GetVisible()){
  4276. if (quest->GetCompletedFlag())
  4277. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4278. else if (quest->IsRepeatable())
  4279. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4280. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4281. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4282. if (quest->IsTracked())
  4283. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4284. else
  4285. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4286. if (quest->IsHidden() && !quest->GetTurnedIn())
  4287. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  4288. }
  4289. else
  4290. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  4291. if (itr->second->IsRepeatable())
  4292. packet->setArrayDataByName("repeatable", 1, i);
  4293. packet->setArrayDataByName("display_status", display_status, i);
  4294. i++;
  4295. }
  4296. //packet->setDataByName("unknown4", 0);
  4297. packet->setDataByName("visible_quest_id", current_quest_id);
  4298. }
  4299. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4300. packet->setDataByName("player_crc", crc);
  4301. packet->setDataByName("player_name", GetName());
  4302. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  4303. packet->setDataByName("max_quests", 75);
  4304. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  4305. #if EQDEBUG >= 9
  4306. packet->PrintPacket();
  4307. #endif
  4308. }
  4309. return packet;
  4310. }
  4311. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  4312. if (!quest)
  4313. return 0;
  4314. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  4315. if (packet) {
  4316. packet->setArrayLengthByName("num_quests", 1);
  4317. packet->setArrayLengthByName("num_quest_zones", 1);
  4318. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  4319. packet->setArrayDataByName("quest_zones_zone_id", 0);
  4320. if(!quest->GetDeleted() && !quest->GetCompleted())
  4321. packet->setArrayDataByName("active", 1);
  4322. packet->setArrayDataByName("name", quest->GetName());
  4323. // don't see these two in the struct
  4324. packet->setArrayDataByName("quest_type", quest->GetType());
  4325. packet->setArrayDataByName("quest_zone", quest->GetZone());
  4326. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  4327. if(quest->GetCompleted())
  4328. packet->setArrayDataByName("completed", 1);
  4329. if(quest->GetTurnedIn()) {
  4330. packet->setArrayDataByName("turned_in", 1);
  4331. packet->setArrayDataByName("completed", 1);
  4332. packet->setArrayDataByName("visible", 1);
  4333. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4334. }
  4335. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  4336. packet->setArrayDataByName("day", quest->GetDay());
  4337. packet->setArrayDataByName("month", quest->GetMonth());
  4338. packet->setArrayDataByName("year", quest->GetYear());
  4339. packet->setArrayDataByName("level", quest->GetQuestLevel());
  4340. int8 difficulty = 0;
  4341. string category = quest->GetType();
  4342. if(category == "Tradeskill")
  4343. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4344. else
  4345. difficulty = GetArrowColor(quest->GetQuestLevel());
  4346. packet->setArrayDataByName("difficulty", difficulty);
  4347. if (quest->GetEncounterLevel() > 4)
  4348. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  4349. else
  4350. packet->setArrayDataByName("encounter_level", 4);
  4351. if (version >= 931) {
  4352. packet->setArrayDataByName("zonetype_id", 0);
  4353. packet->setArrayDataByName("zone_id", 0);
  4354. }
  4355. if(version >= 931 && quest->GetVisible()){
  4356. if (quest->GetCompletedFlag())
  4357. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4358. else if (quest->IsRepeatable())
  4359. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4360. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4361. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4362. if (quest->IsTracked())
  4363. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4364. else
  4365. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4366. if (quest->IsHidden() && !quest->GetTurnedIn())
  4367. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  4368. }
  4369. else
  4370. packet->setArrayDataByName("visible", quest->GetVisible());
  4371. if (quest->IsRepeatable())
  4372. packet->setArrayDataByName("repeatable", 1);
  4373. packet->setArrayDataByName("display_status", display_status);
  4374. if (updated) {
  4375. packet->setArrayDataByName("quest_updated", 1);
  4376. packet->setArrayDataByName("journal_updated", 1);
  4377. }
  4378. if(version >= 546)
  4379. packet->setDataByName("unknown3", 1);
  4380. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  4381. packet->setDataByName("player_crc", crc);
  4382. packet->setDataByName("player_name", GetName());
  4383. packet->setDataByName("used_quests", player_quests.size());
  4384. packet->setDataByName("unknown4a", 1);
  4385. packet->setDataByName("max_quests", 75);
  4386. }
  4387. return packet;
  4388. }
  4389. Quest* Player::SetStepComplete(int32 id, int32 step){
  4390. Quest* ret = 0;
  4391. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4392. if(player_quests.count(id) > 0){
  4393. if(player_quests[id]->SetStepComplete(step))
  4394. ret = player_quests[id];
  4395. }
  4396. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4397. return ret;
  4398. }
  4399. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  4400. Quest* ret = 0;
  4401. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4402. if (player_quests.count(quest_id) > 0) {
  4403. if (player_quests[quest_id]->AddStepProgress(step, progress))
  4404. ret = player_quests[quest_id];
  4405. }
  4406. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4407. return ret;
  4408. }
  4409. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  4410. int32 ret = 0;
  4411. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4412. if (player_quests.count(quest_id) > 0)
  4413. ret = player_quests[quest_id]->GetStepProgress(step_id);
  4414. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4415. return ret;
  4416. }
  4417. void Player::RemoveQuest(int32 id, bool delete_quest){
  4418. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4419. if(delete_quest){
  4420. safe_delete(player_quests[id]);
  4421. }
  4422. player_quests.erase(id);
  4423. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4424. SendQuestRequiredSpawns(id);
  4425. }
  4426. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  4427. vector<Quest*>* quest_updates = 0;
  4428. map<int32, Quest*>::iterator itr;
  4429. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4430. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4431. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ(), (GetZone() ? GetZone()->GetZoneID() : 0))){
  4432. if(!quest_updates)
  4433. quest_updates = new vector<Quest*>();
  4434. quest_updates->push_back(itr->second);
  4435. }
  4436. }
  4437. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4438. return quest_updates;
  4439. }
  4440. vector<Quest*>* Player::CheckQuestsFailures(){
  4441. vector<Quest*>* quest_failures = 0;
  4442. map<int32, Quest*>::iterator itr;
  4443. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4444. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4445. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  4446. if(!quest_failures)
  4447. quest_failures = new vector<Quest*>();
  4448. quest_failures->push_back(itr->second);
  4449. }
  4450. }
  4451. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4452. return quest_failures;
  4453. }
  4454. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  4455. vector<Quest*>* quest_updates = 0;
  4456. map<int32, Quest*>::iterator itr;
  4457. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4458. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4459. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  4460. if(!quest_updates)
  4461. quest_updates = new vector<Quest*>();
  4462. quest_updates->push_back(itr->second);
  4463. }
  4464. }
  4465. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4466. return quest_updates;
  4467. }
  4468. bool Player::HasQuestUpdateRequirement(Spawn* spawn){
  4469. bool reqMet = false;
  4470. map<int32, Quest*>::iterator itr;
  4471. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4472. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4473. if(itr->second && itr->second->CheckQuestReferencedSpawns(spawn)){
  4474. reqMet = true;
  4475. break;
  4476. }
  4477. }
  4478. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4479. return reqMet;
  4480. }
  4481. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4482. vector<Quest*>* quest_updates = 0;
  4483. map<int32, Quest*>::iterator itr;
  4484. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4485. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4486. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4487. if(!quest_updates)
  4488. quest_updates = new vector<Quest*>();
  4489. quest_updates->push_back(itr->second);
  4490. }
  4491. }
  4492. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4493. return quest_updates;
  4494. }
  4495. int16 Player::GetTaskGroupStep(int32 quest_id){
  4496. Quest* quest = 0;
  4497. int16 step = 0;
  4498. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4499. if(player_quests.count(quest_id) > 0){
  4500. quest = player_quests[quest_id];
  4501. step = quest->GetTaskGroupStep();
  4502. }
  4503. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4504. return step;
  4505. }
  4506. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4507. bool ret = false;
  4508. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4509. if(player_quests.count(quest_id) > 0){
  4510. Quest* quest = player_quests[quest_id];
  4511. if ( quest != NULL )
  4512. ret = quest->GetQuestStepCompleted(step_id);
  4513. }
  4514. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4515. return ret;
  4516. }
  4517. int16 Player::GetQuestStep(int32 quest_id){
  4518. Quest* quest = 0;
  4519. int16 step = 0;
  4520. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4521. if(player_quests.count(quest_id) > 0){
  4522. quest = player_quests[quest_id];
  4523. step = quest->GetQuestStep();
  4524. }
  4525. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4526. return step;
  4527. }
  4528. map<int32, Quest*>* Player::GetPlayerQuests(){
  4529. return &player_quests;
  4530. }
  4531. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4532. return &completed_quests;
  4533. }
  4534. Quest* Player::GetAnyQuest(int32 quest_id) {
  4535. if(completed_quests.count(quest_id) > 0)
  4536. return completed_quests[quest_id];
  4537. if(player_quests.count(quest_id) > 0)
  4538. return player_quests[quest_id];
  4539. return 0;
  4540. }
  4541. Quest* Player::GetCompletedQuest(int32 quest_id){
  4542. if(completed_quests.count(quest_id) > 0)
  4543. return completed_quests[quest_id];
  4544. return 0;
  4545. }
  4546. Quest* Player::GetQuest(int32 quest_id){
  4547. if(player_quests.count(quest_id) > 0)
  4548. return player_quests[quest_id];
  4549. return 0;
  4550. }
  4551. void Player::AddCompletedQuest(Quest* quest){
  4552. completed_quests[quest->GetQuestID()] = quest;
  4553. quest->SetSaveNeeded(true);
  4554. quest->SetTurnedIn(true);
  4555. if(quest->GetCompletedDescription())
  4556. quest->SetDescription(string(quest->GetCompletedDescription()));
  4557. quest->SetUpdateRequired(true);
  4558. }
  4559. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4560. if(current_quest_flagged.count(spawn) > 0){
  4561. current_quest_flagged.erase(spawn);
  4562. return true;
  4563. }
  4564. return false;
  4565. }
  4566. bool Player::CheckQuestRequired(Spawn* spawn){
  4567. if(spawn)
  4568. return spawn->MeetsSpawnAccessRequirements(this);
  4569. return false;
  4570. }
  4571. int8 Player::CheckQuestFlag(Spawn* spawn){
  4572. int8 ret = 0;
  4573. if (!spawn) {
  4574. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4575. return ret;
  4576. }
  4577. if(spawn->HasProvidedQuests()){
  4578. vector<int32>* quests = spawn->GetProvidedQuests();
  4579. Quest* quest = 0;
  4580. for(int32 i=0;i<quests->size();i++){
  4581. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4582. if(player_quests.count(quests->at(i)) > 0){
  4583. if(player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4584. ret = 2;
  4585. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4586. break;
  4587. }
  4588. }
  4589. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4590. if (CanReceiveQuest(quests->at(i))){
  4591. master_quest_list.LockQuests();
  4592. quest = master_quest_list.GetQuest(quests->at(i), false);
  4593. master_quest_list.UnlockQuests();
  4594. if(quest){
  4595. int8 color = quest->GetFeatherColor();
  4596. // purple
  4597. if (color == 1)
  4598. ret = 16;
  4599. // green
  4600. else if (color == 2)
  4601. ret = 32;
  4602. // blue
  4603. else if (color == 3)
  4604. ret = 64;
  4605. // normal
  4606. else
  4607. ret = 1;
  4608. break;
  4609. }
  4610. }
  4611. }
  4612. }
  4613. map<int32, Quest*>::iterator itr;
  4614. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4615. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4616. if(itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4617. ret = 2;
  4618. }
  4619. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4620. if(ret > 0)
  4621. current_quest_flagged[spawn] = true;
  4622. return ret;
  4623. }
  4624. bool Player::CanReceiveQuest(int32 quest_id){
  4625. bool passed = true;
  4626. int32 x;
  4627. master_quest_list.LockQuests();
  4628. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4629. master_quest_list.UnlockQuests();
  4630. if (!quest)
  4631. passed = false;
  4632. //check if quest is already completed, and not repeatable
  4633. else if (GetCompletedQuest(quest_id) && !quest->IsRepeatable())
  4634. passed = false;
  4635. //check if the player already has this quest
  4636. else if (player_quests.count(quest_id) > 0)
  4637. passed = false;
  4638. //Check Prereq Adv Levels
  4639. else if (quest->GetPrereqLevel() > GetLevel())
  4640. passed = false;
  4641. else if (quest->GetPrereqMaxLevel() > 0){
  4642. if (GetLevel() > quest->GetPrereqMaxLevel())
  4643. passed = false;
  4644. }
  4645. //Check Prereq TS Levels
  4646. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4647. passed = false;
  4648. else if (quest->GetPrereqMaxTSLevel() > 0){
  4649. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4650. passed = false;
  4651. }
  4652. // Check quest pre req
  4653. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4654. if(passed && prereq_quests && prereq_quests->size() > 0){
  4655. for(int32 x=0;x<prereq_quests->size();x++){
  4656. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4657. passed = false;
  4658. break;
  4659. }
  4660. }
  4661. }
  4662. //Check Prereq Classes
  4663. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4664. if(passed && prereq_classes && prereq_classes->size() > 0){
  4665. for(int32 x=0;x<prereq_classes->size();x++){
  4666. if(prereq_classes->at(x) == GetAdventureClass()){
  4667. passed = true;
  4668. break;
  4669. }
  4670. else
  4671. passed = false;
  4672. }
  4673. }
  4674. //Check Prereq TS Classes
  4675. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4676. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4677. for( x=0;x<prereq_tsclasses->size();x++){
  4678. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4679. passed = true;
  4680. break;
  4681. }
  4682. else
  4683. passed = false;
  4684. }
  4685. }
  4686. // Check model prereq
  4687. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4688. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4689. for(x=0;x<prereq_model_types->size();x++){
  4690. if(prereq_model_types->at(x) == GetModelType()){
  4691. passed = true;
  4692. break;
  4693. }
  4694. else
  4695. passed = false;
  4696. }
  4697. }
  4698. // Check faction pre req
  4699. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4700. if(passed && prereq_factions && prereq_factions->size() > 0){
  4701. sint32 val = 0;
  4702. for(x=0;x<prereq_factions->size();x++){
  4703. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4704. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4705. passed = true;
  4706. break;
  4707. }
  4708. else
  4709. passed = false;
  4710. }
  4711. }
  4712. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4713. // Check race pre req
  4714. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4715. if(passed && prereq_races && prereq_races->size() > 0){
  4716. for(x=0;x<prereq_races->size();x++){
  4717. if(prereq_races->at(x) == GetRace()){
  4718. passed = true;
  4719. break;
  4720. }
  4721. else
  4722. passed = false;
  4723. }
  4724. }
  4725. return passed;
  4726. }
  4727. bool Player::ShouldSendSpawn(Spawn* spawn){
  4728. if(spawn->IsDeletedSpawn() || IsSendingSpawn(spawn->GetID()) || IsRemovingSpawn(spawn->GetID()))
  4729. return false;
  4730. else if((WasSentSpawn(spawn->GetID()) == false) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4731. return true;
  4732. return false;
  4733. }
  4734. int8 Player::GetArrowColor(int8 spawn_level){
  4735. int8 color = 0;
  4736. sint16 diff = spawn_level - GetLevel();
  4737. if(GetLevel() < 10)
  4738. diff *= 3;
  4739. else if(GetLevel() <= 20)
  4740. diff *= 2;
  4741. if(diff >= 9)
  4742. color = ARROW_COLOR_RED;
  4743. else if(diff >= 5)
  4744. color = ARROW_COLOR_ORANGE;
  4745. else if(diff >= 1)
  4746. color = ARROW_COLOR_YELLOW;
  4747. else if(diff == 0)
  4748. color = ARROW_COLOR_WHITE;
  4749. else if(diff <= -11)
  4750. color = ARROW_COLOR_GRAY;
  4751. else if(diff <= -6)
  4752. color = ARROW_COLOR_GREEN;
  4753. else //if(diff < 0)
  4754. color = ARROW_COLOR_BLUE;
  4755. return color;
  4756. }
  4757. int8 Player::GetTSArrowColor(int8 level){
  4758. int8 color = 0;
  4759. sint16 diff = level - GetTSLevel();
  4760. if(GetLevel() < 10)
  4761. diff *= 3;
  4762. else if(GetLevel() <= 20)
  4763. diff *= 2;
  4764. if(diff >= 9)
  4765. color = ARROW_COLOR_RED;
  4766. else if(diff >= 5)
  4767. color = ARROW_COLOR_ORANGE;
  4768. else if(diff >= 1)
  4769. color = ARROW_COLOR_YELLOW;
  4770. else if(diff == 0)
  4771. color = ARROW_COLOR_WHITE;
  4772. else if(diff <= -11)
  4773. color = ARROW_COLOR_GRAY;
  4774. else if(diff <= -6)
  4775. color = ARROW_COLOR_GREEN;
  4776. else //if(diff < 0)
  4777. color = ARROW_COLOR_BLUE;
  4778. return color;
  4779. }
  4780. void Player::AddCoins(int64 val){
  4781. int32 tmp = 0;
  4782. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4783. if(val >= 1000000){
  4784. tmp = val / 1000000;
  4785. val -= tmp*1000000;
  4786. GetInfoStruct()->add_coin_plat(tmp);
  4787. }
  4788. if(val >= 10000){
  4789. tmp = val / 10000;
  4790. val -= tmp*10000;
  4791. GetInfoStruct()->add_coin_gold(tmp);
  4792. }
  4793. if(val >= 100){
  4794. tmp = val / 100;
  4795. val -= tmp*100;
  4796. GetInfoStruct()->add_coin_silver(tmp);
  4797. }
  4798. GetInfoStruct()->add_coin_copper(val);
  4799. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4800. if(new_copper_value >= 100){
  4801. tmp = new_copper_value/100;
  4802. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4803. GetInfoStruct()->add_coin_silver(tmp);
  4804. }
  4805. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4806. if(new_silver_value >= 100){
  4807. tmp = new_silver_value/100;
  4808. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4809. GetInfoStruct()->add_coin_gold(tmp);
  4810. }
  4811. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4812. if(new_gold_value >= 100){
  4813. tmp = new_gold_value/100;
  4814. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4815. GetInfoStruct()->add_coin_plat(tmp);
  4816. }
  4817. charsheet_changed = true;
  4818. }
  4819. bool Player::RemoveCoins(int64 val){
  4820. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4821. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4822. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4823. total_coins += GetInfoStruct()->get_coin_copper();
  4824. if(total_coins >= val){
  4825. total_coins -= val;
  4826. GetInfoStruct()->set_coin_plat(0);
  4827. GetInfoStruct()->set_coin_gold(0);
  4828. GetInfoStruct()->set_coin_silver(0);
  4829. GetInfoStruct()->set_coin_copper(0);
  4830. AddCoins(total_coins);
  4831. return true;
  4832. }
  4833. return false;
  4834. }
  4835. bool Player::HasCoins(int64 val) {
  4836. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4837. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4838. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4839. total_coins += GetInfoStruct()->get_coin_copper();
  4840. if(total_coins >= val)
  4841. return true;
  4842. return false;
  4843. }
  4844. bool Player::HasPendingLootItems(int32 id){
  4845. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4846. }
  4847. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4848. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4849. }
  4850. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4851. vector<Item*>* ret = 0;
  4852. if(pending_loot_items.count(id) > 0){
  4853. ret = new vector<Item*>();
  4854. map<int32, bool>::iterator itr;
  4855. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4856. if(master_item_list.GetItem(itr->first))
  4857. ret->push_back(master_item_list.GetItem(itr->first));
  4858. }
  4859. }
  4860. return ret;
  4861. }
  4862. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4863. if(pending_loot_items.count(id) > 0){
  4864. pending_loot_items[id].erase(item_id);
  4865. if(pending_loot_items[id].size() == 0)
  4866. pending_loot_items.erase(id);
  4867. }
  4868. }
  4869. void Player::RemovePendingLootItems(int32 id){
  4870. if(pending_loot_items.count(id) > 0)
  4871. pending_loot_items.erase(id);
  4872. }
  4873. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4874. if(items){
  4875. Item* item = 0;
  4876. for(int32 i=0;i<items->size();i++){
  4877. item = items->at(i);
  4878. if(item)
  4879. pending_loot_items[id][item->details.item_id] = true;
  4880. }
  4881. }
  4882. }
  4883. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4884. if (statistics.count(stat_id) == 0) {
  4885. Statistic* stat = new Statistic;
  4886. stat->stat_id = stat_id;
  4887. stat->stat_value = stat_value;
  4888. stat->stat_date = stat_date;
  4889. stat->save_needed = false;
  4890. statistics[stat_id] = stat;
  4891. }
  4892. }
  4893. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4894. if (statistics.count(stat_id) == 0)
  4895. AddPlayerStatistic(stat_id, 0, 0);
  4896. Statistic* stat = statistics[stat_id];
  4897. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4898. stat->stat_date = Timer::GetUnixTimeStamp();
  4899. stat->save_needed = true;
  4900. }
  4901. void Player::WritePlayerStatistics() {
  4902. map<int32, Statistic*>::iterator stat_itr;
  4903. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4904. Statistic* stat = stat_itr->second;
  4905. if (stat->save_needed) {
  4906. stat->save_needed = false;
  4907. database.WritePlayerStatistic(this, stat);
  4908. }
  4909. }
  4910. }
  4911. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4912. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4913. return statistics[stat_id]->stat_value;
  4914. return 0;
  4915. }
  4916. void Player::RemovePlayerStatistics() {
  4917. map<int32, Statistic*>::iterator stat_itr;
  4918. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4919. safe_delete(stat_itr->second);
  4920. statistics.clear();
  4921. }
  4922. void Player::SetGroup(PlayerGroup* new_group){
  4923. group = new_group;
  4924. }
  4925. /*PlayerGroup* Player::GetGroup(){
  4926. return group;
  4927. }*/
  4928. bool Player::IsGroupMember(Entity* player) {
  4929. bool ret = false;
  4930. if (GetGroupMemberInfo() && player) {
  4931. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4932. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4933. /*deque<GroupMemberInfo*>::iterator itr;
  4934. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4935. for (itr = members->begin(); itr != members->end(); itr++) {
  4936. GroupMemberInfo* gmi = *itr;
  4937. if (gmi->client && gmi->client->GetPlayer() == player) {
  4938. ret = true;
  4939. break;
  4940. }
  4941. }
  4942. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4943. }
  4944. return ret;
  4945. }
  4946. void Player::SetGroupInformation(PacketStruct* packet){
  4947. int8 det_count = 0;
  4948. Entity* member = 0;
  4949. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4950. if (GetGroupMemberInfo()) {
  4951. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4952. if (group)
  4953. {
  4954. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4955. deque<GroupMemberInfo*>* members = group->GetMembers();
  4956. deque<GroupMemberInfo*>::iterator itr;
  4957. GroupMemberInfo* info = 0;
  4958. int x = 0;
  4959. for (itr = members->begin(); itr != members->end(); itr++) {
  4960. info = *itr;
  4961. if (info == GetGroupMemberInfo()) {
  4962. if (info->leader)
  4963. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4964. continue;
  4965. }
  4966. else {
  4967. if (info->leader)
  4968. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4969. }
  4970. member = info->member;
  4971. if (member && member->GetZone() == GetZone()) {
  4972. packet->setSubstructDataByName("group_members", "unknown3", 1, x);
  4973. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4974. if (member->HasPet()) {
  4975. if (member->GetPet())
  4976. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4977. else
  4978. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4979. }
  4980. else
  4981. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4982. //Send detriment counts as 255 if all dets of that type are incurable
  4983. det_count = member->GetTraumaCount();
  4984. if (det_count > 0) {
  4985. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4986. det_count = 255;
  4987. }
  4988. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4989. det_count = member->GetArcaneCount();
  4990. if (det_count > 0) {
  4991. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4992. det_count = 255;
  4993. }
  4994. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4995. det_count = member->GetNoxiousCount();
  4996. if (det_count > 0) {
  4997. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4998. det_count = 255;
  4999. }
  5000. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  5001. det_count = member->GetElementalCount();
  5002. if (det_count > 0) {
  5003. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  5004. det_count = 255;
  5005. }
  5006. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  5007. det_count = member->GetCurseCount();
  5008. if (det_count > 0) {
  5009. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  5010. det_count = 255;
  5011. }
  5012. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  5013. }
  5014. else {
  5015. packet->setSubstructDataByName("group_members", "unknown3", 2, x);
  5016. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  5017. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  5018. }
  5019. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  5020. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  5021. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  5022. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  5023. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  5024. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  5025. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  5026. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  5027. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  5028. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  5029. x++;
  5030. }
  5031. }
  5032. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5033. }
  5034. //packet->PrintPacket();
  5035. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5036. }
  5037. PlayerItemList* Player::GetPlayerItemList(){
  5038. return &item_list;
  5039. }
  5040. void Player::ResetSavedSpawns(){
  5041. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  5042. ClearRemovalTimers();
  5043. spawn_packet_sent.clear();
  5044. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5045. info_mutex.writelock(__FUNCTION__, __LINE__);
  5046. spawn_info_packet_list.clear();
  5047. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5048. vis_mutex.writelock(__FUNCTION__, __LINE__);
  5049. spawn_vis_packet_list.clear();
  5050. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5051. pos_mutex.writelock(__FUNCTION__, __LINE__);
  5052. spawn_pos_packet_list.clear();
  5053. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5054. index_mutex.writelock(__FUNCTION__, __LINE__);
  5055. player_spawn_reverse_id_map.clear();
  5056. player_spawn_id_map.clear();
  5057. player_spawn_id_map[1] = this;
  5058. player_spawn_reverse_id_map[this] = 1;
  5059. spawn_index = 1;
  5060. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5061. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5062. player_spawn_quests_required.clear();
  5063. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5064. if(info)
  5065. info->RemoveOldPackets();
  5066. safe_delete_array(movement_packet);
  5067. safe_delete_array(old_movement_packet);
  5068. }
  5069. void Player::SetReturningFromLD(bool val){
  5070. if(val && val != returning_from_ld)
  5071. {
  5072. if(GetPlayerItemList())
  5073. GetPlayerItemList()->ResetPackets();
  5074. GetEquipmentList()->ResetPackets();
  5075. GetAppearanceEquipmentList()->ResetPackets();
  5076. skill_list.ResetPackets();
  5077. safe_delete_array(spell_orig_packet);
  5078. safe_delete_array(spell_xor_packet);
  5079. spell_orig_packet=0;
  5080. spell_xor_packet=0;
  5081. spell_count = 0;
  5082. reset_character_flag(CF_IS_SITTING);
  5083. if (GetActivityStatus() & ACTIVITY_STATUS_CAMPING)
  5084. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_CAMPING);
  5085. if (GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD)
  5086. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  5087. SetTempVisualState(0);
  5088. safe_delete_array(spawn_tmp_info_xor_packet);
  5089. safe_delete_array(spawn_tmp_vis_xor_packet);
  5090. safe_delete_array(spawn_tmp_pos_xor_packet);
  5091. spawn_tmp_info_xor_packet = 0;
  5092. spawn_tmp_vis_xor_packet = 0;
  5093. spawn_tmp_pos_xor_packet = 0;
  5094. pos_xor_size = 0;
  5095. info_xor_size = 0;
  5096. vis_xor_size = 0;
  5097. index_mutex.writelock(__FUNCTION__, __LINE__);
  5098. player_spawn_id_map[1] = this;
  5099. player_spawn_reverse_id_map[this] = 1;
  5100. spawn_index = 1;
  5101. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5102. }
  5103. returning_from_ld = val;
  5104. }
  5105. bool Player::IsReturningFromLD(){
  5106. return returning_from_ld;
  5107. }
  5108. void Player::AddFriend(const char* name, bool save){
  5109. if(name){
  5110. if(save)
  5111. friend_list[name] = 1;
  5112. else
  5113. friend_list[name] = 0;
  5114. }
  5115. }
  5116. bool Player::IsFriend(const char* name){
  5117. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  5118. return true;
  5119. return false;
  5120. }
  5121. void Player::RemoveFriend(const char* name){
  5122. if(friend_list.count(name) > 0)
  5123. friend_list[name] = 2;
  5124. }
  5125. map<string, int8>* Player::GetFriends(){
  5126. return &friend_list;
  5127. }
  5128. void Player::AddIgnore(const char* name, bool save){
  5129. if(name){
  5130. if(save)
  5131. ignore_list[name] = 1;
  5132. else
  5133. ignore_list[name] = 0;
  5134. }
  5135. }
  5136. bool Player::IsIgnored(const char* name){
  5137. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  5138. return true;
  5139. return false;
  5140. }
  5141. void Player::RemoveIgnore(const char* name){
  5142. if(name && ignore_list.count(name) > 0)
  5143. ignore_list[name] = 2;
  5144. }
  5145. map<string, int8>* Player::GetIgnoredPlayers(){
  5146. return &ignore_list;
  5147. }
  5148. bool Player::CheckLevelStatus(int16 new_level) {
  5149. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  5150. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  5151. if ( (LevelCap < new_level) && (LevelCapOverrideStatus > GetZone()->GetClientBySpawn(this)->GetAdminStatus()) )
  5152. return false;
  5153. return true;
  5154. }
  5155. Skill* Player::GetSkillByName(const char* name, bool check_update){
  5156. Skill* ret = skill_list.GetSkillByName(name);
  5157. if(check_update)
  5158. {
  5159. if(skill_list.CheckSkillIncrease(ret))
  5160. CalculateBonuses();
  5161. }
  5162. return ret;
  5163. }
  5164. Skill* Player::GetSkillByID(int32 id, bool check_update){
  5165. Skill* ret = skill_list.GetSkill(id);
  5166. if(check_update)
  5167. {
  5168. if(skill_list.CheckSkillIncrease(ret))
  5169. CalculateBonuses();
  5170. }
  5171. return ret;
  5172. }
  5173. void Player::SetRangeAttack(bool val){
  5174. range_attack = val;
  5175. }
  5176. bool Player::GetRangeAttack(){
  5177. return range_attack;
  5178. }
  5179. bool Player::AddMail(Mail* mail) {
  5180. bool ret = false;
  5181. if (mail) {
  5182. mail_list.Put(mail->mail_id, mail);
  5183. ret = true;
  5184. }
  5185. return ret;
  5186. }
  5187. MutexMap<int32, Mail*>* Player::GetMail() {
  5188. return &mail_list;
  5189. }
  5190. Mail* Player::GetMail(int32 mail_id) {
  5191. Mail* mail = 0;
  5192. if (mail_list.count(mail_id) > 0)
  5193. mail = mail_list.Get(mail_id);
  5194. return mail;
  5195. }
  5196. void Player::DeleteMail(bool from_database) {
  5197. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  5198. while (itr.Next())
  5199. DeleteMail(itr->first, from_database);
  5200. mail_list.clear();
  5201. }
  5202. void Player::DeleteMail(int32 mail_id, bool from_database) {
  5203. if (mail_list.count(mail_id) > 0) {
  5204. if (from_database)
  5205. database.DeletePlayerMail(mail_list.Get(mail_id));
  5206. mail_list.erase(mail_id);
  5207. }
  5208. }
  5209. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  5210. //if ( GetGroup() == NULL )
  5211. return NULL;
  5212. /*GroupMemberInfo* info = 0;
  5213. for(int32 i=0;i<GetGroup()->members.size(); i++){
  5214. info = GetGroup()->members[i];
  5215. if(info == group_member_info)
  5216. continue;
  5217. // if the client exists, they are attached to a player,
  5218. // the player is currently in an instance, which has the same zone id (for that instance type)
  5219. if ( info->client != NULL && info->client->GetPlayer() != NULL &&
  5220. info->client->GetPlayer()->GetZone()->GetInstanceID() > 0 &&
  5221. info->client->GetPlayer()->GetZone()->GetZoneID() == zone_id )
  5222. {
  5223. return info->client->GetPlayer()->GetZone();
  5224. }
  5225. }
  5226. // no member is in an instance with this zone id
  5227. return NULL;*/
  5228. }
  5229. /* CharacterInstances */
  5230. CharacterInstances::CharacterInstances() {
  5231. m_instanceList.SetName("Mutex::m_instanceList");
  5232. }
  5233. CharacterInstances::~CharacterInstances() {
  5234. RemoveInstances();
  5235. }
  5236. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  5237. InstanceData data;
  5238. data.db_id = db_id;
  5239. data.instance_id = instance_id;
  5240. data.zone_id = zone_id;
  5241. data.zone_instance_type = zone_instancetype;
  5242. data.zone_name = zone_name;
  5243. data.last_success_timestamp = last_success_timestamp;
  5244. data.last_failure_timestamp = last_failure_timestamp;
  5245. data.success_lockout_time = success_lockout_time;
  5246. data.failure_lockout_time = failure_lockout_time;
  5247. instanceList.push_back(data);
  5248. }
  5249. void CharacterInstances::RemoveInstances() {
  5250. instanceList.clear();
  5251. }
  5252. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  5253. vector<InstanceData>::iterator itr;
  5254. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5255. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5256. InstanceData* data = &(*itr);
  5257. if (data->zone_id == zone_id) {
  5258. instanceList.erase(itr);
  5259. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5260. return true;
  5261. }
  5262. }
  5263. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5264. return false;
  5265. }
  5266. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  5267. vector<InstanceData>::iterator itr;
  5268. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5269. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5270. InstanceData* data = &(*itr);
  5271. if (data->instance_id == instance_id) {
  5272. instanceList.erase(itr);
  5273. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5274. return true;
  5275. }
  5276. }
  5277. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5278. return false;
  5279. }
  5280. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  5281. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5282. for(int32 i = 0; i < instanceList.size(); i++) {
  5283. InstanceData* data = &instanceList.at(i);
  5284. if (data->zone_id == zone_id) {
  5285. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5286. return data;
  5287. }
  5288. }
  5289. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5290. return 0;
  5291. }
  5292. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  5293. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5294. for(int32 i = 0; i < instanceList.size(); i++) {
  5295. InstanceData* data = &instanceList.at(i);
  5296. if (data->db_id == db_id) {
  5297. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5298. return data;
  5299. }
  5300. }
  5301. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5302. return 0;
  5303. }
  5304. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  5305. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5306. for(int32 i = 0; i < instanceList.size(); i++) {
  5307. InstanceData* data = &instanceList.at(i);
  5308. if (data->instance_id == instance_id) {
  5309. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5310. return data;
  5311. }
  5312. }
  5313. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5314. return 0;
  5315. }
  5316. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  5317. vector<InstanceData> ret;
  5318. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5319. for (int32 i = 0; i < instanceList.size(); i++) {
  5320. InstanceData* data = &instanceList.at(i);
  5321. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  5322. ret.push_back(*data);
  5323. }
  5324. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5325. return ret;
  5326. }
  5327. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  5328. vector<InstanceData> ret;
  5329. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5330. for (int32 i = 0; i < instanceList.size(); i++) {
  5331. InstanceData* data = &instanceList.at(i);
  5332. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  5333. ret.push_back(*data);
  5334. }
  5335. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5336. return ret;
  5337. }
  5338. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  5339. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  5340. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  5341. // delete instance from `instances` if no more characters assigned to it
  5342. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5343. for (int32 i = 0; i < instanceList.size(); i++) {
  5344. InstanceData* data = &instanceList.at(i);
  5345. // Check to see if we have a valid instance and if it is persistant
  5346. if (data->instance_id > 0) {
  5347. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  5348. // Check max duration (last success + success time)
  5349. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  5350. // Max duration has passed, instance has expired lets remove the player from it,
  5351. // this will also delete the instace if all players have been removed from it
  5352. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  5353. data->instance_id = 0;
  5354. }
  5355. }
  5356. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  5357. // Need to check lockout instance ids to ensure they are still valid.
  5358. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  5359. data->instance_id = 0;
  5360. }
  5361. }
  5362. }
  5363. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5364. /*for(int32 i=0;i<instanceList->size();i++)
  5365. {
  5366. bool valuesUpdated = false;
  5367. InstanceData data = instanceList->at(i);
  5368. if ( data.grant_reenter_time_left > 0 )
  5369. {
  5370. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  5371. data.grant_reenter_time_left = 0;
  5372. else
  5373. data.grant_reenter_time_left -= msDiff;
  5374. valuesUpdated = true;
  5375. }
  5376. if ( data.grant_reset_time_left > 0 )
  5377. {
  5378. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  5379. data.grant_reset_time_left = 0;
  5380. else
  5381. data.grant_reset_time_left -= msDiff;
  5382. valuesUpdated = true;
  5383. }
  5384. if ( data.lockout_time > 0 )
  5385. {
  5386. if ( ( data.lockout_time - msDiff ) < 1 )
  5387. {
  5388. data.lockout_time = 0;
  5389. // this means that their timer ran out and we need to clear it from db and player
  5390. RemoveInstanceByInstanceID(data.instance_id);
  5391. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  5392. }
  5393. else
  5394. data.lockout_time -= msDiff;
  5395. valuesUpdated = true;
  5396. }
  5397. if ( valuesUpdated )
  5398. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  5399. }*/
  5400. }
  5401. int32 CharacterInstances::GetInstanceCount() {
  5402. return instanceList.size();
  5403. }
  5404. void Player::SetPlayerAdventureClass(int8 new_class){
  5405. SetAdventureClass(new_class);
  5406. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  5407. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  5408. GetInfoStruct()->set_class3(new_class);
  5409. charsheet_changed = true;
  5410. if(GetZone())
  5411. GetZone()->TriggerCharSheetTimer();
  5412. }
  5413. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  5414. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  5415. }
  5416. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  5417. return GetSkills()->GetSkillBonus(spell_id);
  5418. }
  5419. void Player::RemoveSkillBonus(int32 spell_id) {
  5420. GetSkills()->RemoveSkillBonus(spell_id);
  5421. }
  5422. bool Player::HasFreeBankSlot() {
  5423. return item_list.HasFreeBankSlot();
  5424. }
  5425. int8 Player::FindFreeBankSlot() {
  5426. return item_list.FindFreeBankSlot();
  5427. }
  5428. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  5429. Title* new_title = new Title;
  5430. new_title->SetID(title_id);
  5431. new_title->SetName(name);
  5432. new_title->SetPrefix(prefix);
  5433. new_title->SetSaveNeeded(save_needed);
  5434. player_titles_list.Add(new_title);
  5435. }
  5436. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  5437. }
  5438. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  5439. Skill* skill = master_skill_list.GetSkillByName(name);
  5440. if(skill && !GetSkills()->HasSkill(skill->skill_id)) {
  5441. AddSkill(skill->skill_id, 1, skill->max_val, true);
  5442. }
  5443. // Check to see if the player already has the language
  5444. if (HasLanguage(id))
  5445. return;
  5446. // Doesn't already have the language so add it
  5447. Language* new_language = new Language;
  5448. new_language->SetID(id);
  5449. new_language->SetName(name);
  5450. player_languages_list.Add(new_language);
  5451. if (save_needed)
  5452. database.SaveCharacterLang(GetCharacterID(), id);
  5453. }
  5454. bool Player::HasLanguage(int32 id){
  5455. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5456. list<Language*>::iterator itr;
  5457. Language* language = 0;
  5458. bool ret = false;
  5459. for(itr = languages->begin(); itr != languages->end(); itr++){
  5460. language = *itr;
  5461. if(language->GetID() == id){
  5462. ret = true;
  5463. break;
  5464. }
  5465. }
  5466. return ret;
  5467. }
  5468. bool Player::HasLanguage(const char* name){
  5469. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5470. list<Language*>::iterator itr;
  5471. Language* language = 0;
  5472. bool ret = false;
  5473. for(itr = languages->begin(); itr != languages->end(); itr++){
  5474. language = *itr;
  5475. if(!strncmp(language->GetName(), name, strlen(name))){
  5476. ret = true;
  5477. break;
  5478. }
  5479. }
  5480. return ret;
  5481. }
  5482. void Player::AddPassiveSpell(int32 id, int8 tier)
  5483. {
  5484. // Add the spell to the list of passives this player currently has
  5485. // list is used for quickly going over only the passive spells the
  5486. // player has instead of going through all their spells.
  5487. passive_spells.push_back(id);
  5488. Client* client = GetZone()->GetClientBySpawn(this);
  5489. // Don not apply passives if the client is null, zoning, or reviving
  5490. if (client == NULL || client->IsZoning() || IsResurrecting())
  5491. return;
  5492. Spell* spell = 0;
  5493. spell = master_spell_list.GetSpell(id, tier);
  5494. if (spell) {
  5495. SpellProcess* spellProcess = 0;
  5496. // Get the current zones spell process
  5497. spellProcess = GetZone()->GetSpellProcess();
  5498. // Cast the spell, CastPassives() bypasses the spell queue
  5499. spellProcess->CastPassives(spell, this);
  5500. }
  5501. }
  5502. void Player::ApplyPassiveSpells()
  5503. {
  5504. Spell* spell = 0;
  5505. SpellBookEntry* spell2 = 0;
  5506. vector<int32>::iterator itr;
  5507. SpellProcess* spellProcess = 0;
  5508. spellProcess = GetZone()->GetSpellProcess();
  5509. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5510. {
  5511. spell2 = GetSpellBookSpell((*itr));
  5512. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5513. if (spell) {
  5514. spellProcess->CastPassives(spell, this);
  5515. }
  5516. }
  5517. }
  5518. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5519. {
  5520. Spell* spell = 0;
  5521. spell = master_spell_list.GetSpell(id, tier);
  5522. if (spell) {
  5523. SpellProcess* spellProcess = 0;
  5524. spellProcess = GetZone()->GetSpellProcess();
  5525. spellProcess->CastPassives(spell, this, true);
  5526. if (remove_from_list) {
  5527. vector<int32>::iterator remove;
  5528. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5529. if (remove != passive_spells.end())
  5530. passive_spells.erase(remove);
  5531. }
  5532. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5533. }
  5534. }
  5535. void Player::RemoveAllPassives()
  5536. {
  5537. vector<int32>::iterator itr;
  5538. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5539. RemoveSpellBookEntry((*itr), false);
  5540. passive_spells.clear();
  5541. }
  5542. void Player::ResetPetInfo() {
  5543. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5544. GetInfoStruct()->set_pet_name(std::string("No Pet"));
  5545. GetInfoStruct()->set_pet_movement(0);
  5546. GetInfoStruct()->set_pet_behavior(0);
  5547. GetInfoStruct()->set_pet_health_pct(0.0f);
  5548. GetInfoStruct()->set_pet_power_pct(0.0f);
  5549. // Make sure the values get sent to the client
  5550. SetCharSheetChanged(true);
  5551. }
  5552. bool Player::HasRecipeBook(int32 recipe_id){
  5553. return recipebook_list.HasRecipeBook(recipe_id);
  5554. }
  5555. bool Player::DiscoveredLocation(int32 locationID) {
  5556. bool ret = false;
  5557. // No discovery type entry then return false
  5558. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5559. return false;
  5560. // Is a discovery type entry but not a location subtype return false
  5561. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5562. return false;
  5563. vector<HistoryData*>::iterator itr;
  5564. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5565. if ((*itr)->Value == locationID) {
  5566. ret = true;
  5567. break;
  5568. }
  5569. }
  5570. return ret;
  5571. }
  5572. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5573. switch (type) {
  5574. case HISTORY_TYPE_NONE:
  5575. HandleHistoryNone(subtype, value, value2);
  5576. break;
  5577. case HISTORY_TYPE_DEATH:
  5578. HandleHistoryDeath(subtype, value, value2);
  5579. break;
  5580. case HISTORY_TYPE_DISCOVERY:
  5581. HandleHistoryDiscovery(subtype, value, value2);
  5582. break;
  5583. case HISTORY_TYPE_XP:
  5584. HandleHistoryXP(subtype, value, value2);
  5585. break;
  5586. default:
  5587. // Not a valid history event so return out before trying to save into the db
  5588. return;
  5589. }
  5590. }
  5591. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5592. }
  5593. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5594. }
  5595. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5596. switch (subtype) {
  5597. case HISTORY_SUBTYPE_NONE:
  5598. break;
  5599. case HISTORY_SUBTYPE_ADVENTURE:
  5600. break;
  5601. case HISTORY_SUBTYPE_TRADESKILL:
  5602. break;
  5603. case HISTORY_SUBTYPE_QUEST:
  5604. break;
  5605. case HISTORY_SUBTYPE_AA:
  5606. break;
  5607. case HISTORY_SUBTYPE_ITEM:
  5608. break;
  5609. case HISTORY_SUBTYPE_LOCATION: {
  5610. HistoryData* hd = new HistoryData;
  5611. hd->Value = value;
  5612. hd->Value2 = value2;
  5613. hd->EventDate = Timer::GetUnixTimeStamp();
  5614. strcpy(hd->Location, GetZone()->GetZoneName());
  5615. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5616. break;
  5617. }
  5618. default:
  5619. // Invalid subtype, default to NONE
  5620. break;
  5621. }
  5622. }
  5623. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5624. switch (subtype) {
  5625. case HISTORY_SUBTYPE_NONE:
  5626. break;
  5627. case HISTORY_SUBTYPE_ADVENTURE: {
  5628. HistoryData* hd = new HistoryData;
  5629. hd->Value = value;
  5630. hd->Value2 = value2;
  5631. hd->EventDate = Timer::GetUnixTimeStamp();
  5632. strcpy(hd->Location, GetZone()->GetZoneName());
  5633. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5634. }
  5635. break;
  5636. case HISTORY_SUBTYPE_TRADESKILL:
  5637. break;
  5638. case HISTORY_SUBTYPE_QUEST:
  5639. break;
  5640. case HISTORY_SUBTYPE_AA:
  5641. break;
  5642. case HISTORY_SUBTYPE_ITEM:
  5643. break;
  5644. case HISTORY_SUBTYPE_LOCATION:
  5645. break;
  5646. default:
  5647. // Invalid subtype, default to NONE
  5648. break;
  5649. }
  5650. }
  5651. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5652. m_characterHistory[type][subtype].push_back(hd);
  5653. }
  5654. void Player::SaveHistory() {
  5655. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5656. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5657. map<int8, vector<HistoryData*> >::iterator itr2;
  5658. vector<HistoryData*>::iterator itr3;
  5659. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5660. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5661. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5662. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5663. }
  5664. }
  5665. }
  5666. }
  5667. void Player::InitXPTable() {
  5668. m_levelXPReq[2] = 600;
  5669. m_levelXPReq[3] = 800;
  5670. m_levelXPReq[4] = 1000;
  5671. m_levelXPReq[5] = 1400;
  5672. m_levelXPReq[6] = 1800;
  5673. m_levelXPReq[7] = 2200;
  5674. m_levelXPReq[8] = 2600;
  5675. m_levelXPReq[9] = 3000;
  5676. m_levelXPReq[10] = 3400;
  5677. m_levelXPReq[11] = 3800;
  5678. m_levelXPReq[12] = 4200;
  5679. m_levelXPReq[13] = 4600;
  5680. m_levelXPReq[14] = 5000;
  5681. m_levelXPReq[15] = 5500;
  5682. m_levelXPReq[16] = 6000;
  5683. m_levelXPReq[17] = 6500;
  5684. m_levelXPReq[18] = 7000;
  5685. m_levelXPReq[19] = 7500;
  5686. m_levelXPReq[20] = 8000;
  5687. m_levelXPReq[21] = 8500;
  5688. m_levelXPReq[22] = 9000;
  5689. m_levelXPReq[23] = 9500;
  5690. m_levelXPReq[24] = 10000;
  5691. m_levelXPReq[25] = 10500;
  5692. m_levelXPReq[26] = 11000;
  5693. m_levelXPReq[27] = 11750;
  5694. m_levelXPReq[28] = 12500;
  5695. m_levelXPReq[29] = 13250;
  5696. m_levelXPReq[30] = 14000;
  5697. m_levelXPReq[31] = 14750;
  5698. m_levelXPReq[32] = 15500;
  5699. m_levelXPReq[33] = 16250;
  5700. m_levelXPReq[34] = 17000;
  5701. m_levelXPReq[35] = 17750;
  5702. m_levelXPReq[36] = 18500;
  5703. m_levelXPReq[37] = 19250;
  5704. m_levelXPReq[38] = 20000;
  5705. m_levelXPReq[39] = 20750;
  5706. m_levelXPReq[40] = 21500;
  5707. m_levelXPReq[41] = 22250;
  5708. m_levelXPReq[42] = 23000;
  5709. m_levelXPReq[43] = 24000;
  5710. m_levelXPReq[44] = 25000;
  5711. m_levelXPReq[45] = 26000;
  5712. m_levelXPReq[46] = 27000;
  5713. m_levelXPReq[47] = 28000;
  5714. m_levelXPReq[48] = 29250;
  5715. m_levelXPReq[49] = 30500;
  5716. m_levelXPReq[50] = 32000;
  5717. m_levelXPReq[51] = 33750;
  5718. m_levelXPReq[52] = 35750;
  5719. m_levelXPReq[53] = 38000;
  5720. m_levelXPReq[54] = 40500;
  5721. m_levelXPReq[55] = 42500;
  5722. m_levelXPReq[56] = 45500;
  5723. m_levelXPReq[57] = 48500;
  5724. m_levelXPReq[58] = 51500;
  5725. m_levelXPReq[59] = 54500;
  5726. m_levelXPReq[60] = 57500;
  5727. m_levelXPReq[61] = 60500;
  5728. m_levelXPReq[62] = 63500;
  5729. m_levelXPReq[63] = 66500;
  5730. m_levelXPReq[64] = 70000;
  5731. m_levelXPReq[65] = 73500;
  5732. m_levelXPReq[66] = 77000;
  5733. m_levelXPReq[67] = 80500;
  5734. m_levelXPReq[68] = 84000;
  5735. m_levelXPReq[69] = 87500;
  5736. m_levelXPReq[70] = 91000;
  5737. m_levelXPReq[71] = 94500;
  5738. m_levelXPReq[72] = 98000;
  5739. m_levelXPReq[73] = 101500;
  5740. m_levelXPReq[74] = 105000;
  5741. m_levelXPReq[75] = 108500;
  5742. m_levelXPReq[76] = 116500;
  5743. m_levelXPReq[77] = 132500;
  5744. m_levelXPReq[78] = 152500;
  5745. m_levelXPReq[79] = 172500;
  5746. m_levelXPReq[80] = 192500;
  5747. m_levelXPReq[81] = 212500;
  5748. m_levelXPReq[82] = 232500;
  5749. m_levelXPReq[83] = 252500;
  5750. m_levelXPReq[84] = 272500;
  5751. m_levelXPReq[85] = 292500;
  5752. m_levelXPReq[86] = 312500;
  5753. m_levelXPReq[87] = 332500;
  5754. m_levelXPReq[88] = 352500;
  5755. m_levelXPReq[89] = 372500;
  5756. m_levelXPReq[90] = 392500;
  5757. m_levelXPReq[91] = 863550;
  5758. m_levelXPReq[92] = 949905;
  5759. m_levelXPReq[93] = 1044895;
  5760. m_levelXPReq[94] = 1149385;
  5761. m_levelXPReq[95] = 1264323;
  5762. }
  5763. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5764. bool locked = true;
  5765. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5766. if (player_spawn_quests_required.size() > 0 ) {
  5767. ZoneServer* zone = GetZone();
  5768. Client* client = zone->GetClientBySpawn(this);
  5769. if (!client){
  5770. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5771. return;
  5772. }
  5773. int xxx = player_spawn_quests_required.count(quest_id);
  5774. if (player_spawn_quests_required.count(quest_id) > 0){
  5775. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5776. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5777. Spawn* spawn = 0;
  5778. vector<int32>::iterator itr;
  5779. for (itr = spawns.begin(); itr != spawns.end();){
  5780. spawn = zone->GetSpawnByID(*itr);
  5781. if (spawn)
  5782. zone->SendSpawnChanges(spawn, client, false, true);
  5783. else {
  5784. itr = spawns.erase(itr);
  5785. continue;
  5786. }
  5787. itr++;
  5788. }
  5789. locked = false;
  5790. }
  5791. }
  5792. if (locked)
  5793. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5794. }
  5795. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5796. bool locked = true;
  5797. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5798. if (player_spawn_history_required.size() > 0) {
  5799. ZoneServer* zone = GetZone();
  5800. Client* client = zone->GetClientBySpawn(this);
  5801. if (!client){
  5802. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5803. return;
  5804. }
  5805. if (player_spawn_history_required.count(event_id) > 0){
  5806. vector<int32> spawns = *player_spawn_history_required[event_id];
  5807. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5808. Spawn* spawn = 0;
  5809. vector<int32>::iterator itr;
  5810. for (itr = spawns.begin(); itr != spawns.end();){
  5811. spawn = zone->GetSpawnByID(*itr);
  5812. if (spawn)
  5813. zone->SendSpawnChanges(spawn, client, false, true);
  5814. else {
  5815. itr = spawns.erase(itr);
  5816. continue;
  5817. }
  5818. itr++;
  5819. }
  5820. locked = false;
  5821. }
  5822. }
  5823. if (locked)
  5824. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5825. }
  5826. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5827. if(!spawn || !quest_id)
  5828. return;
  5829. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5830. if(player_spawn_quests_required.count(quest_id) == 0)
  5831. player_spawn_quests_required[quest_id] = new vector<int32>;
  5832. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5833. int32 current_spawn = 0;
  5834. for(int32 i=0;i<quest_spawns->size();i++){
  5835. current_spawn = quest_spawns->at(i);
  5836. if (current_spawn == spawn->GetID()){
  5837. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5838. return;
  5839. }
  5840. }
  5841. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5842. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5843. }
  5844. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5845. if (!spawn || !event_id)
  5846. return;
  5847. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5848. if (player_spawn_history_required.count(event_id) == 0)
  5849. player_spawn_history_required[event_id] = new vector<int32>;
  5850. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5851. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5852. if (itr == history_spawns->end())
  5853. history_spawns->push_back(spawn->GetID());
  5854. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5855. }
  5856. int32 PlayerInfo::GetBoatSpawn(){
  5857. return boat_spawn;
  5858. }
  5859. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5860. if(spawn)
  5861. boat_spawn = spawn->GetID();
  5862. else
  5863. boat_spawn = 0;
  5864. }
  5865. void PlayerInfo::RemoveOldPackets(){
  5866. safe_delete_array(changes);
  5867. safe_delete_array(orig_packet);
  5868. safe_delete_array(pet_changes);
  5869. safe_delete_array(pet_orig_packet);
  5870. changes = 0;
  5871. orig_packet = 0;
  5872. pet_changes = 0;
  5873. pet_orig_packet = 0;
  5874. }
  5875. PlayerControlFlags::PlayerControlFlags(){
  5876. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5877. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5878. flags_changed = false;
  5879. flag_changes.clear();
  5880. current_flags.clear();
  5881. }
  5882. PlayerControlFlags::~PlayerControlFlags(){
  5883. flag_changes.clear();
  5884. current_flags.clear();
  5885. }
  5886. bool PlayerControlFlags::ControlFlagsChanged(){
  5887. bool ret;
  5888. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5889. ret = flags_changed;
  5890. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5891. return ret;
  5892. }
  5893. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5894. if (!param || !param_value)
  5895. return;
  5896. bool active_changed = false;
  5897. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5898. active_changed = (current_flags[param][param_value] != is_active);
  5899. if (active_changed){
  5900. current_flags[param][param_value] = is_active;
  5901. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5902. flag_changes[param][param_value] = is_active ? 1 : 0;
  5903. flags_changed = true;
  5904. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5905. }
  5906. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5907. }
  5908. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5909. if (!client)
  5910. return;
  5911. map<int8, int8>* ptr = 0;
  5912. map<int8, map<int8, int8> >::iterator itr;
  5913. map<int8, int8>::iterator itr2;
  5914. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5915. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5916. ptr = &itr->second;
  5917. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5918. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5919. }
  5920. }
  5921. flag_changes.clear();
  5922. flags_changed = false;
  5923. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5924. }
  5925. bool Player::ControlFlagsChanged(){
  5926. return control_flags.ControlFlagsChanged();
  5927. }
  5928. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5929. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5930. }
  5931. void Player::SendControlFlagUpdates(Client* client){
  5932. control_flags.SendControlFlagUpdates(client);
  5933. }
  5934. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5935. mLUAHistory.writelock();
  5936. if (m_charLuaHistory.count(event_id) > 0) {
  5937. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5938. safe_delete(history);
  5939. mLUAHistory.releasewritelock();
  5940. return;
  5941. }
  5942. m_charLuaHistory.insert(make_pair(event_id,history));
  5943. mLUAHistory.releasewritelock();
  5944. }
  5945. void Player::SaveLUAHistory() {
  5946. mLUAHistory.readlock();
  5947. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5948. map<int32, LUAHistory*>::iterator itr;
  5949. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5950. if (itr->second->SaveNeeded) {
  5951. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5952. itr->second->SaveNeeded = false;
  5953. }
  5954. }
  5955. mLUAHistory.releasereadlock();
  5956. }
  5957. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5958. mLUAHistory.writelock();
  5959. LUAHistory* hd = 0;
  5960. if (m_charLuaHistory.count(event_id) > 0)
  5961. hd = m_charLuaHistory[event_id];
  5962. else {
  5963. hd = new LUAHistory;
  5964. m_charLuaHistory.insert(make_pair(event_id,hd));
  5965. }
  5966. hd->Value = value;
  5967. hd->Value2 = value2;
  5968. hd->SaveNeeded = true;
  5969. mLUAHistory.releasewritelock();
  5970. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5971. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5972. mLUAHistory.readlock();
  5973. SendHistoryRequiredSpawns(event_id);
  5974. mLUAHistory.releasereadlock();
  5975. }
  5976. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5977. LUAHistory* ret = 0;
  5978. mLUAHistory.readlock();
  5979. if (m_charLuaHistory.count(event_id) > 0)
  5980. ret = m_charLuaHistory[event_id];
  5981. mLUAHistory.releasereadlock();
  5982. return ret;
  5983. }
  5984. bool Player::CanSeeInvis(Entity* target)
  5985. {
  5986. if (!target->IsStealthed() && !target->IsInvis())
  5987. return true;
  5988. if (target->IsStealthed() && HasSeeHideSpell())
  5989. return true;
  5990. else if (target->IsInvis() && HasSeeInvisSpell())
  5991. return true;
  5992. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  5993. if (radius == 0) // radius of 0 is always seen
  5994. return true;
  5995. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  5996. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  5997. return true;
  5998. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  5999. Item* item = 0;
  6000. vector<Item*>* equipped_list = GetEquippedItemList();
  6001. bool seeInvis = false;
  6002. bool seeStealth = false;
  6003. for (int32 i = 0; i < equipped_list->size(); i++)
  6004. {
  6005. item = equipped_list->at(i);
  6006. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  6007. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  6008. if (target->IsStealthed() && seeStealth)
  6009. return true;
  6010. else if (target->IsInvis() && seeInvis)
  6011. return true;
  6012. }
  6013. return false;
  6014. }
  6015. // returns true if we need to update target info due to see invis status change
  6016. bool Player::CheckChangeInvisHistory(Entity* target)
  6017. {
  6018. std::map<int32, bool>::iterator it;
  6019. it = target_invis_history.find(target->GetID());
  6020. if (it != target_invis_history.end())
  6021. {
  6022. //canSeeStatus
  6023. if (it->second)
  6024. {
  6025. if (!this->CanSeeInvis(target))
  6026. {
  6027. UpdateTargetInvisHistory(target->GetID(), false);
  6028. return true;
  6029. }
  6030. else
  6031. return false;
  6032. }
  6033. else
  6034. {
  6035. if (this->CanSeeInvis(target))
  6036. {
  6037. UpdateTargetInvisHistory(target->GetID(), true);
  6038. return true;
  6039. }
  6040. else
  6041. return false;
  6042. }
  6043. }
  6044. if (!this->CanSeeInvis(target))
  6045. UpdateTargetInvisHistory(target->GetID(), false);
  6046. else
  6047. UpdateTargetInvisHistory(target->GetID(), true);
  6048. return true;
  6049. }
  6050. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  6051. {
  6052. target_invis_history[targetID] = canSeeStatus;
  6053. }
  6054. void Player::RemoveTargetInvisHistory(int32 targetID)
  6055. {
  6056. target_invis_history.erase(targetID);
  6057. }
  6058. bool Player::SetSpawnMap(Spawn* spawn)
  6059. {
  6060. if(!client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENDING)) {
  6061. /*index_mutex.writelock(__FUNCTION__, __LINE__);
  6062. spawn_id += 1;
  6063. if (spawn_index == 255)
  6064. spawn_index += 1; //just so we dont have to worry about overloading
  6065. map<int32, Spawn*>::iterator itr = player_spawn_id_map.find(player_spawn_reverse_id_map[this]);
  6066. if(itr != player_spawn_id_map.end()) {
  6067. player_spawn_id_map.erase(itr);
  6068. }
  6069. player_spawn_id_map[spawn_id] = spawn;
  6070. player_spawn_reverse_id_map[this] = spawn_id;
  6071. index_mutex.releasewritelock(__FUNCTION__, __LINE__);*/
  6072. return false;
  6073. }
  6074. index_mutex.writelock(__FUNCTION__, __LINE__);
  6075. spawn_id += 1;
  6076. if (spawn_index == 255)
  6077. spawn_index += 1; //just so we dont have to worry about overloading
  6078. int32 tmp_id = spawn_id;
  6079. player_spawn_id_map[tmp_id] = spawn;
  6080. if(player_spawn_reverse_id_map.count(spawn))
  6081. player_spawn_reverse_id_map.erase(spawn);
  6082. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  6083. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6084. return true;
  6085. }
  6086. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  6087. {
  6088. NPC* npc = new NPC();
  6089. string newName(GetName());
  6090. newName.append("'s spirit shard");
  6091. strcpy(npc->appearance.name, newName.c_str());
  6092. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  6093. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  6094. if(primary_command_list){
  6095. npc->SetPrimaryCommands(primary_command_list);
  6096. npc->primary_command_list_id = result.GetInt32(9);
  6097. }
  6098. if(secondary_command_list){
  6099. npc->SetSecondaryCommands(secondary_command_list);
  6100. npc->secondary_command_list_id = result.GetInt32(10);
  6101. }*/
  6102. npc->appearance.level = GetLevel();
  6103. npc->appearance.race = GetRace();
  6104. npc->appearance.gender = GetGender();
  6105. npc->appearance.adventure_class = GetAdventureClass();
  6106. npc->appearance.model_type = GetModelType();
  6107. npc->appearance.soga_model_type = GetSogaModelType();
  6108. npc->appearance.display_name = 1;
  6109. npc->features.hair_type = GetHairType();
  6110. npc->features.hair_face_type = GetFacialHairType();
  6111. npc->features.wing_type = GetWingType();
  6112. npc->features.chest_type = GetChestType();
  6113. npc->features.legs_type = GetLegsType();
  6114. npc->features.soga_hair_type = GetSogaHairType();
  6115. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  6116. npc->appearance.attackable = 0;
  6117. npc->appearance.show_level = 1;
  6118. npc->appearance.targetable = 1;
  6119. npc->appearance.show_command_icon = 1;
  6120. npc->appearance.display_hand_icon = 0;
  6121. npc->appearance.hide_hood = GetHideHood();
  6122. npc->size = GetSize();
  6123. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  6124. npc->appearance.action_state = appearance.action_state;
  6125. npc->appearance.visual_state = 6193; // ghostly look
  6126. npc->appearance.mood_state = appearance.mood_state;
  6127. npc->appearance.emote_state = appearance.emote_state;
  6128. npc->appearance.pos.state = appearance.pos.state;
  6129. npc->appearance.activity_status = appearance.activity_status;
  6130. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  6131. npc->SetPrefixTitle(GetPrefixTitle());
  6132. npc->SetSuffixTitle(GetSuffixTitle());
  6133. npc->SetLastName(GetLastName());
  6134. npc->SetX(origX);
  6135. npc->SetY(origY);
  6136. npc->SetZ(origZ);
  6137. npc->SetHeading(origHeading);
  6138. npc->SetSpawnOrigX(origX);
  6139. npc->SetSpawnOrigY(origY);
  6140. npc->SetSpawnOrigZ(origZ);
  6141. npc->SetSpawnOrigHeading(origHeading);
  6142. npc->appearance.pos.grid_id = origGridID;
  6143. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  6144. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  6145. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  6146. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  6147. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  6148. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  6149. npc->SetShardID(dbid);
  6150. npc->SetShardCharID(GetCharacterID());
  6151. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  6152. if(script)
  6153. npc->SetSpawnScript(script);
  6154. return npc;
  6155. }
  6156. void Player::SaveSpellEffects()
  6157. {
  6158. if(stop_save_spell_effects)
  6159. {
  6160. LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
  6161. return;
  6162. }
  6163. SpellProcess* spellProcess = 0;
  6164. // Get the current zones spell process
  6165. spellProcess = GetZone()->GetSpellProcess();
  6166. Query savedEffects;
  6167. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
  6168. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
  6169. InfoStruct* info = GetInfoStruct();
  6170. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  6171. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  6172. for(int i = 0; i < 45; i++) {
  6173. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  6174. {
  6175. Spawn* spawn = nullptr;
  6176. int32 target_char_id = 0;
  6177. if(info->spell_effects[i].spell->initial_target_char_id != 0)
  6178. target_char_id = info->spell_effects[i].spell->initial_target_char_id;
  6179. else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
  6180. target_char_id = ((Player*)spawn)->GetCharacterID();
  6181. int32 timestamp = 0xFFFFFFFF;
  6182. if(!info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6183. timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6184. int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
  6185. if(caster_char_id == 0)
  6186. continue;
  6187. Query effectSave;
  6188. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6189. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6190. database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
  6191. target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
  6192. info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
  6193. info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6194. info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
  6195. info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
  6196. }
  6197. if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
  6198. Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
  6199. int32 target_char_id = 0;
  6200. if(info->maintained_effects[i].spell->initial_target_char_id != 0)
  6201. target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
  6202. else if(!info->maintained_effects[i].spell->initial_target)
  6203. target_char_id = GetCharacterID();
  6204. else if(spawn && spawn->IsPlayer())
  6205. target_char_id = ((Player*)spawn)->GetCharacterID();
  6206. else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6207. target_char_id = 0xFFFFFFFF;
  6208. int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
  6209. int32 timestamp = 0xFFFFFFFF;
  6210. if(!info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6211. timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6212. Query effectSave;
  6213. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6214. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6215. database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
  6216. info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
  6217. info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6218. info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
  6219. info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
  6220. info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  6221. std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
  6222. bool firstTarget = true;
  6223. map<Spawn*, int8> targetsInserted;
  6224. for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
  6225. int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
  6226. Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
  6227. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
  6228. if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
  6229. {
  6230. int32 tmpCharID = 0;
  6231. int8 type = 0;
  6232. if(targetsInserted.find(spawn) != targetsInserted.end())
  6233. continue;
  6234. if(spawn->IsPlayer())
  6235. tmpCharID = ((Player*)spawn)->GetCharacterID();
  6236. else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6237. {
  6238. tmpCharID = 0xFFFFFFFF;
  6239. }
  6240. else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
  6241. ((Entity*)spawn)->GetOwner()->IsPlayer())
  6242. {
  6243. type = ((Entity*)spawn)->GetPetType();
  6244. Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
  6245. tmpCharID = petOwner->GetCharacterID();
  6246. }
  6247. if(!firstTarget)
  6248. insertTargets.append(", ");
  6249. targetsInserted.insert(make_pair(spawn, true));
  6250. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
  6251. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
  6252. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6253. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6254. firstTarget = false;
  6255. }
  6256. }
  6257. multimap<int32,int8>::iterator entries;
  6258. for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
  6259. {
  6260. if(!firstTarget)
  6261. insertTargets.append(", ");
  6262. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
  6263. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
  6264. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6265. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6266. firstTarget = false;
  6267. }
  6268. info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  6269. if(!firstTarget)
  6270. {
  6271. Query targetSave;
  6272. targetSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
  6273. }
  6274. }
  6275. }
  6276. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  6277. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  6278. }
  6279. void Player::MentorTarget()
  6280. {
  6281. if(client->GetPlayer()->GetGroupMemberInfo() && client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id)
  6282. {
  6283. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = 0;
  6284. reset_mentorship = true;
  6285. client->Message(CHANNEL_COMMAND_TEXT, "You stop mentoring, and return to level %u.", client->GetPlayer()->GetLevel());
  6286. }
  6287. else if(!reset_mentorship && client->GetPlayer()->GetTarget())
  6288. {
  6289. if(client->GetPlayer()->GetTarget()->IsPlayer())
  6290. {
  6291. Player* tmpPlayer = (Player*)client->GetPlayer()->GetTarget();
  6292. if(tmpPlayer->GetGroupMemberInfo() && tmpPlayer->GetGroupMemberInfo()->mentor_target_char_id)
  6293. {
  6294. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor %s at this time.",tmpPlayer->GetName());
  6295. return;
  6296. }
  6297. if(client->GetPlayer()->group_id > 0 && client->GetPlayer()->GetTarget()->group_id == client->GetPlayer()->group_id)
  6298. {
  6299. if(client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id && client->GetPlayer()->GetZone() == client->GetPlayer()->GetTarget()->GetZone() && client->GetPlayer()->GetTarget()->GetName() != client->GetPlayer()->GetName())
  6300. {
  6301. SetMentorStats(client->GetPlayer()->GetTarget()->GetLevel(), tmpPlayer->GetCharacterID());
  6302. client->Message(CHANNEL_COMMAND_TEXT, "You are now mentoring %s, reducing your effective level to %u.",client->GetPlayer()->GetTarget()->GetName(), client->GetPlayer()->GetTarget()->GetLevel());
  6303. }
  6304. if(client->GetPlayer()->GetTarget()->GetName() == client->GetPlayer()->GetName()) {
  6305. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor yourself.");
  6306. }
  6307. }
  6308. }
  6309. }
  6310. }
  6311. void Player::SetMentorStats(int32 effective_level, int32 target_char_id)
  6312. {
  6313. RemoveSpells();
  6314. if(client->GetPlayer()->GetGroupMemberInfo())
  6315. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = target_char_id;
  6316. InfoStruct* info = GetInfoStruct();
  6317. info->set_effective_level(effective_level);
  6318. client->GetPlayer()->SetTotalHPBase(effective_level * effective_level * 2 + 40);
  6319. client->GetPlayer()->SetTotalPowerBase((sint32)(effective_level * effective_level * 2.1 + 45));
  6320. client->GetPlayer()->CalculateBonuses();
  6321. client->GetPlayer()->SetHP(GetTotalHP());
  6322. client->GetPlayer()->SetPower(GetTotalPower());
  6323. info->set_agi_base(effective_level * 2 + 15);
  6324. info->set_intel_base(effective_level * 2 + 15);
  6325. info->set_wis_base(effective_level * 2 + 15);
  6326. info->set_str_base(effective_level * 2 + 15);
  6327. info->set_sta_base(effective_level * 2 + 15);
  6328. info->set_cold_base((int16)(effective_level * 1.5 + 10));
  6329. info->set_heat_base((int16)(effective_level * 1.5 + 10));
  6330. info->set_disease_base((int16)(effective_level * 1.5 + 10));
  6331. info->set_mental_base((int16)(effective_level * 1.5 + 10));
  6332. info->set_magic_base((int16)(effective_level * 1.5 + 10));
  6333. info->set_divine_base((int16)(effective_level * 1.5 + 10));
  6334. info->set_poison_base((int16)(effective_level * 1.5 + 10));
  6335. GetClient()->ClearSentItemDetails();
  6336. if(GetClient())
  6337. {
  6338. EQ2Packet* app = GetEquipmentList()->serialize(GetClient()->GetVersion(), this);
  6339. if (app) {
  6340. GetClient()->QueuePacket(app);
  6341. }
  6342. }
  6343. GetEquipmentList()->SendEquippedItems(this);
  6344. }
  6345. void Player::SetLevel(int16 level, bool setUpdateFlags) {
  6346. if(!GetGroupMemberInfo() || GetGroupMemberInfo()->mentor_target_char_id == 0) {
  6347. GetInfoStruct()->set_effective_level(level);
  6348. }
  6349. SetInfo(&appearance.level, level, setUpdateFlags);
  6350. SetXP(0);
  6351. SetNeededXP();
  6352. }
  6353. bool Player::SerializeItemPackets(EquipmentItemList* equipList, vector<EQ2Packet*>* packets, Item* item, int16 version, Item* to_item) {
  6354. if(item_list.AddItem(item)) {
  6355. item->save_needed = true;
  6356. SetEquippedItemAppearances();
  6357. packets->push_back(equipList->serialize(version, this));
  6358. packets->push_back(item->serialize(version, false));
  6359. if(to_item)
  6360. packets->push_back(to_item->serialize(version, false, this));
  6361. packets->push_back(item_list.serialize(this, version));
  6362. return true;
  6363. }
  6364. else {
  6365. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list");
  6366. }
  6367. return false;
  6368. }
  6369. void Player::AddGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, int16 visual_tag) {
  6370. if(MatchGMVisualFilter(filter_type, filter_value, filter_search_str) > 0)
  6371. return;
  6372. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6373. GMTagFilter filter;
  6374. filter.filter_type = filter_type;
  6375. filter.filter_value = filter_value;
  6376. memset(filter.filter_search_criteria, 0, sizeof(filter.filter_search_criteria));
  6377. if(filter_search_str)
  6378. memcpy(&filter.filter_search_criteria, filter_search_str, strnlen(filter_search_str, sizeof(filter.filter_search_criteria)));
  6379. filter.visual_tag = visual_tag;
  6380. gm_visual_filters.push_back(filter);
  6381. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6382. }
  6383. int16 Player::MatchGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, bool in_vismutex_lock) {
  6384. if(!in_vismutex_lock)
  6385. vis_mutex.readlock(__FUNCTION__, __LINE__);
  6386. int16 tag_id = 0;
  6387. vector<GMTagFilter>::iterator itr = gm_visual_filters.begin();
  6388. for(;itr != gm_visual_filters.end();itr++) {
  6389. if(itr->filter_type == filter_type && itr->filter_value == filter_value) {
  6390. if(filter_search_str && !strcasecmp(filter_search_str, itr->filter_search_criteria)) {
  6391. tag_id = itr->visual_tag;
  6392. break;
  6393. }
  6394. }
  6395. }
  6396. if(!in_vismutex_lock)
  6397. vis_mutex.releasereadlock(__FUNCTION__, __LINE__);
  6398. return tag_id;
  6399. }
  6400. void Player::ClearGMVisualFilters() {
  6401. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6402. gm_visual_filters.clear();
  6403. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6404. }
  6405. int Player::GetPVPAlignment(){
  6406. int bind_zone = GetPlayerInfo()->GetBindZoneID();
  6407. int alignment = 0;
  6408. if(bind_zone && bind_zone != 0){
  6409. //0 is good.
  6410. //1 is evil.
  6411. //2 is neutral aka haven players.
  6412. switch(bind_zone){
  6413. //good zones
  6414. case 114: //Gfay
  6415. case 221: //Qeynos Harbor
  6416. case 222: //North Qeynos
  6417. case 231: //South Qeynos
  6418. case 233: //Nettleville
  6419. case 234: //Starcrest
  6420. case 235: //Graystone
  6421. case 236: //CastleView
  6422. case 237: //Willowood
  6423. case 238: //Baubbleshire
  6424. case 470: //Frostfang
  6425. case 589: //Qeynos Combined 1
  6426. case 660: //Qeynos Combined 2
  6427. alignment = 0; //good
  6428. break;
  6429. //evil zones
  6430. case 128: //East Freeport
  6431. case 134: //Big Bend
  6432. case 135: //Stonestair
  6433. case 136: //Temple St.
  6434. case 137: //Beggars Ct.
  6435. case 138: //Longshadow
  6436. case 139: //Scale Yard
  6437. case 144: //North Freeport
  6438. case 166: //South Freeport
  6439. case 168: //West Freeport
  6440. case 184: //Neriak
  6441. case 644: //BigBend2
  6442. case 645: //Stonestair2
  6443. case 646: //Temple St2
  6444. case 647: //Beggars Ct2
  6445. case 648: //LongShadow2
  6446. case 649: //Scale Yard2
  6447. alignment = 1; //evil
  6448. break;
  6449. //Neutral (MajDul?)
  6450. case 45: //haven
  6451. case 46: //MajDul
  6452. alignment = 2;
  6453. break;
  6454. default:
  6455. alignment = -1; //error
  6456. }
  6457. //return -1 (error), 0 (good), 1 (evil), or 2 (Neutral)
  6458. return alignment;
  6459. }
  6460. return -1; //error
  6461. }