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- --[[
- Script Name : SpawnScripts/Antonica/KnightGrelStoneshearer.lua
- Script Author : Premierio015
- Script Date : 2022.05.09 12:05:20
- Script Purpose :
- :
- --]]
- require "SpawnScripts/Generic/DialogModule"
- local LordGrimrotsScythe = 5522
- function spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("And who might you be?")
- Dialog.AddVoiceover("voiceover/english/knight_grel_stoneshearer/antonica/quests/firemyst/grel_stoneshearer000.mp3", 3381463190, 2283836874)
- if GetQuestStepProgress(Spawn, LordGrimrotsScythe,1) == 0 and HasQuest(Spawn,LordGrimrotsScythe) then
- Dialog.AddOption( "Ignar Steadirt sent me.", "Option1")
- end
- Dialog.AddOption("Just passing through, sorry to interrupt you.")
- Dialog.Start()
- end
- function Option1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Ignar? Oh, I'll bet he's waiting on a report! Poor fellow, he can't hear with one ear, you know. That's why he's been assigned duty out of harm's way.")
- Dialog.AddVoiceover("voiceover/english/knight_grel_stoneshearer/antonica/quests/firemyst/grel_stoneshearer001.mp3", 1129984683, 980692304)
- Dialog.AddOption("Do you have your report? Ignar asked me to pick them up.", "Option2")
- Dialog.Start()
- end
- function Option2(NPC, Spawn)
- SetStepComplete(Spawn, LordGrimrotsScythe, 1)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Yes, here it is. The word is, something peculiar's going on ... apparently, there's a group of gnolls--the little wretches--that are trying to conjure up an undead invasion. I'm not sure what they're using, but the activity of the undead has increased. I will send word to Ignar without delay should I learn more.")
- Dialog.AddVoiceover("voiceover/english/knight_grel_stoneshearer/antonica/quests/firemyst/grel_stoneshearer002.mp3", 1531924790, 1319128858)
- PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn)
- Dialog.AddOption("I'll let Ignar know.")
- Dialog.Start()
- end
- function respawn(NPC)
- spawn(NPC)
- end
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