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- --[[
- Script Name : SpawnScripts/Commonlands/DurioCaepio.lua
- Script Author : Premierio015
- Script Date : 2021.02.20 06:02:13
- Script Purpose :
- :
- --]]
- local PlainOleDisease = 454
- function spawn(NPC)
- EmoteLoop(NPC)
- end
- function EmoteLoop (NPC)
- PlayAnimation(NPC, 12191)
- AddTimer(NPC, 15000, "EmoteLoop")
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local choice = math.random(1, 3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1052.mp3", "", "hail", 0, 0, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1052.mp3", "", "hail", 0, 0, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1052.mp3", "", "hail", 0, 0, Spawn)
- end
- if GetQuestStep(Spawn, PlainOleDisease) ~= 5 then
- PlayFlavor(NPC, "", "Nice to have a healer here.", "", 0, 0, Spawn)
- elseif HasQuest(Spawn, PlainOleDisease) and GetQuestStep(Spawn, PlainOleDisease) == 5 then
- PlayAnimation(NPC, 11256)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Uh, yeah. I have some medicine for you from the healer.", "dlg1")
- StartConversation(conversation, NPC, Spawn, "Boils 'n pus... his visage burned on my eyes.")
- end
- end
- function dlg1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "I'll let him know.", "dlg2")
- StartConversation(conversation, NPC, Spawn, "Medicines? Yes. Those are good. They get me sleep... dreamless.")
- end
- function dlg2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- SetStepComplete(Spawn, PlainOleDisease, 5)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Uh, no. I meant the healer.")
- StartConversation(conversation, NPC, Spawn, "You've seen the man of disease, too?!")
- end
- function respawn(NPC)
- spawn(NPC)
- end
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