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- --[[
- Script Name : SpawnScripts/Graystone/ashiningnibbler.lua
- Script Author : LordPazuzu
- Script Date : 2022.10.27 09:10:47
- Script Purpose :
- :
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 1
- local level2 = 2
- local level3 = 3
- local difficulty1 = 6
- local hp1 = 30
- local power1 = 25
- local difficulty2 = 6
- local hp2 = 45
- local power2 = 35
- local difficulty3 =6
- local hp3 = 75
- local power3 = 45
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- elseif Level == level3
- then
- SpawnSet(NPC, "difficulty", difficulty3)
- SpawnSet(NPC, "hp", hp3)
- SpawnSet(NPC, "power", power3)
- end
- ChooseMovement(NPC)
- end
- function ChooseMovement(NPC)
- local choice = math.random(1, 4)
- if choice == 1 then
- clockwise1(NPC)
- elseif choice == 2 then
- clockwise2(NPC)
- elseif choice == 3 then
- counter_clockwise1(NPC)
- elseif choice == 4 then
- counter_clockwise2(NPC)
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function clockwise1(NPC)
- local x = GetX(NPC)
- local y = GetY(NPC)
- local z = GetZ(NPC)
- MovementLoopAddLocation(NPC, x + 1.5 , y, z - 2 , 1, math.random(2, 10))
- MovementLoopAddLocation(NPC, x - .5 , y, z - 3, 1, math.random(2, 10))
- MovementLoopAddLocation(NPC, x - 3, y, z + 2.5 , 1, math.random(2, 10))
- MovementLoopAddLocation(NPC, x + .5 , y, z + 2 , 1, math.random(2, 10))
- --MovementLoopAddLocation(NPC, x + 3 , y, z - 4 , 1, math.random(2, 5))
- --MovementLoopAddLocation(NPC, x - 1 , y, z - 6, 1, math.random(2, 5))
- --MovementLoopAddLocation(NPC, x - 6, y, z + 5 , 1, math.random(2, 5))
- --MovementLoopAddLocation(NPC, x + 1 , y, z + 4 , 1, math.random(2, 5))
- end
- function clockwise2(NPC)
- local x = GetX(NPC)
- local y = GetY(NPC)
- local z = GetZ(NPC)
- MovementLoopAddLocation(NPC, x + 1 , y, z - 2 , 1, math.random(2, 10))
- MovementLoopAddLocation(NPC, x - 3.5 , y, z - .5 , 1, math.random(2, 10))
- MovementLoopAddLocation(NPC, x , y, z + 1 , 1, math.random(2, 10))
- MovementLoopAddLocation(NPC, x + 2.5 , y, z + .5 , 1, math.random(2, 10))
- end
- function counter_clockwise1(NPC)
- local x = GetX(NPC)
- local y = GetY(NPC)
- local z = GetZ(NPC)
- MovementLoopAddLocation(NPC, x - 1.5 , y, z + 1 , 1, math.random(2, 10))
- MovementLoopAddLocation(NPC, x + .5 , y, z + 3, 1, math.random(2, 10))
- MovementLoopAddLocation(NPC, x + 2, y, z - 2.5 , 1, math.random(2, 10))
- MovementLoopAddLocation(NPC, x - .5 , y, z - 2 , 1, math.random(2, 10))
- end
- function counter_clockwise2(NPC)
- local x = GetX(NPC)
- local y = GetY(NPC)
- local z = GetZ(NPC)
- MovementLoopAddLocation(NPC, x - 1 , y, z + 2 , 1, math.random(2, 10))
- MovementLoopAddLocation(NPC, x + 1.5 , y, z + .5 , 1, math.random(2, 10))
- MovementLoopAddLocation(NPC, x , y, z - 1 , 1, math.random(2, 10))
- MovementLoopAddLocation(NPC, x - 2.5 , y, z - .5 , 1, math.random(2, 10))
- end
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