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- --[[
- Script Name : SpawnScripts/NorthQeynos/FharaHanford.lua
- Script Author : Dorbin
- Script Date : 2022.04.24 02:04:56
- Script Purpose :
- :
- --]]
- local delivery = 5534
- local Fhara = 5540
- function spawn(NPC)
- ProvidesQuest(NPC, delivery)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- if GetFactionAmount(Spawn,11)<0 then
- PlayFlavor(NPC, "", "", "shakefist", 0, 0, Spawn, 0)
- else
- PlayFlavor(NPC, "voiceover/english/merchant_fhara_hanford/qey_north/mer_fharahanford.mp3", "", "hello", 1749623871, 3714750870, Spawn, 0)
- if not HasQuest(Spawn,delivery) and not HasCompletedQuest (Spawn,delivery) then
- AddConversationOption(conversation, "I was wondering if you had any odd tasks that needed to be done.","Jobs")
- end
- if GetQuestStep (Spawn,Fhara)==1 then
- AddConversationOption(conversation, "I've brought over your order from Baker Voleen!","Delivery")
- end
- AddConversationOption(conversation, "I'll look around. Thank you.")
- StartConversation(conversation, NPC, Spawn, "Good day! Please take a look around my shop. My fine furniture spruces up any home.")
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function Jobs(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/merchant_fhara_hanford/qey_north/mer_fharahanford000.mp3", "", "agree", 1624229583, 959691088, Spawn)
- AddConversationOption(conversation, "That is right up my alley.","QuestStart")
- AddConversationOption(conversation, "Hmm, that job doesn't sound odd enough for me. Sorry.")
- StartConversation(conversation, NPC, Spawn, "I do need to make a delivery to one of my buisness partners. Here. Take this stack of papers to Trevor Minturn. You'll find him in the southern part of Qeynos.")
- end
- function QuestStart(NPC, Spawn)
- OfferQuest(NPC,Spawn, delivery)
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "", "", "thanks", 0, 0, Spawn, 0)
- end
- function Delivery(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "", "", "happy", 0, 0, Spawn)
- AddConversationOption(conversation, "I certainly will! Good day to you!","Delivered")
- AddConversationOption(conversation, "Try not to eat them all in one sitting.","Delivered2")
- StartConversation(conversation, NPC, Spawn, "Mmmm ... Mmmmm ... These pastries smell delicious! Voleen's delicacies always brighten my day. If you see her again, please, give her my thanks.")
- end
- function Delivered(NPC, Spawn)
- SetStepComplete(Spawn,Fhara, 1)
- FaceTarget(NPC, Spawn)
- end
- function Delivered2(NPC, Spawn)
- SetStepComplete(Spawn,Fhara, 1)
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "", "", "glare", 0, 0, Spawn)
- end
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