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- --[[
- Script Name : SpawnScripts/NorthQeynos/JasonMerrytoe.lua
- Script Purpose : Jason Merrytoe
- Script Author : Dorbin
- Script Date : 2022.04.22
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- Dialog1(NPC, Spawn)
- end
- function Dialog1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Hello, friend! I'm here to teach interested people a little bit about how to harvest crafting materials, and how to craft tradeskilled items. Are you interested?")
- Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_1_1006.mp3", 0, 0)
- Dialog.AddOption("Yes please, I don't know much about that stuff.", "Dialog4")
- Dialog.AddOption("Sure, I think I'm pretty comfortable with it all but I can always use a memory refresher.","Dialog2")
- Dialog.AddOption("No thanks, I have other things to do right now.")
- Dialog.Start()
- end
- function Dialog2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Would you like to learn about harvesting, or skip straight to the crafting process? ")
- Dialog.AddOption("Let's start from the beginning with the harvesting.", "Dialog4")
- Dialog.AddOption("I've already done some harvesting, tell me what I can do with it all.")
- Dialog.AddOption("Whoops, look at the time, got to go.")
- Dialog.Start()
- end
- function Dialog4(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Harvesting resources tend to be segregated by areas - for example, you'll be able to harvest items (often also called nodes) for making equipment for level 1-9 adventurers, in the same areas where you'll find level 1-9 adventurers hunting. There are seven types of harvestable item: wood, roots, ore, soft metal, animal dens, shrubs, and fish. I'd like you to get a few harvests from each type of harvestable item.")
- Dialog.AddOption("I'll get right on it.")
- Dialog.Start()
- end
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