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- --[[
- Script Name : SpawnScripts/NorthQeynos/PTIrontoe.lua
- Script Author : Premierio015
- Script Date : 2021.10.10 03:10:35
- Script Purpose :
- :
- --]]
- local TheMotleyMerchantManifest = 5368
- function spawn(NPC)
- SetInfoStructString(NPC, "action_state", "mood_angry")
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/p.t._irontoe/qey_harbor/ptirontoe000.mp3", "", "glare", 63213082, 3865796457, Spawn)
- if GetQuestStep(Spawn, TheMotleyMerchantManifest) == 7 then
- AddConversationOption(conversation, "I believe you need to sign this manifest. ", "Option2")
- end
- AddConversationOption(conversation, "What's the P.T. stand for? ", "Option1")
- AddConversationOption(conversation, "I'm shoving off. Good day. ")
- StartConversation(conversation, NPC, Spawn, "Listen here! This here's my pub. We'll have no busting heads and barstools in here. And never break rule number one: Never pester the owner.")
- end
- function Option1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/p.t._irontoe/qey_harbor/ptirontoe002.mp3", "", "shake", 63213082, 3865796457, Spawn)
- AddConversationOption(conversation, "I'm leaving.")
- StartConversation(conversation, NPC, Spawn, "Pummeling time: The time it's gonna be if you don't stop pestering me. Shove off!")
- end
- function Option2(NPC, Spawn)
- SetStepComplete(Spawn, TheMotleyMerchantManifest, 7)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/p.t._irontoe/qey_harbor/ptirontoe001.mp3", "", "agree", 63213082, 3865796457, Spawn)
- AddConversationOption(conversation, "I am sure you'll get more now that you signed.")
- StartConversation(conversation, NPC, Spawn, "We're almost out of stout. The patrons will get riled up if we run dry. I hate losing coin. Make sure your associates get this grog, or they'll be getting a brigade beating from me personally.")
- end
- function respawn(NPC)
- spawn(NPC)
- end
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