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- --[[
- Script Name : SpawnScripts/QeynosHarbor/IanCathlan.lua
- Script Author : Dorbin
- Script Date : 2022.06.11
- Script Purpose : Ian Cathlan Scout/Plate Fighter Armor Quests.
- :
- --]]
- require "SpawnScripts/Generic/DialogModule"
- local FIGHTER = 1
- local WARRIOR =2
- local GUARDIAN= 3
- local BERSERKER = 4
- local BRAWLER = 5
- local MONK = 6
- local BRUISER= 7
- local CRUSADER = 8
- local SHADOWKNIGHT = 9
- local PALADIN = 10
- local PRIEST = 11
- local CLERIC = 12
- local TEMPLAR = 13
- local INQUISITOR = 14
- local DRUID = 15
- local WARDEN = 16
- local FURY = 17
- local SHAMAN = 18
- local MYSTIC = 19
- local DEFILER = 20
- local MAGE = 21
- local SORCERER = 22
- local WIZARD = 23
- local WARLOCK = 24
- local ENCHANTER = 25
- local ILLUSIONIST = 26
- local COERCER = 27
- local SUMMONER = 28
- local CONJUROR = 29
- local NECROMANCER = 30
- local SCOUT = 31
- local ROGUE = 32
- local SWASHBUCKLER = 33
- local BRIGAND = 34
- local BARD = 35
- local TROUBADOR = 36
- local DIRGE = 37
- local PREDATOR = 38
- local RANGER = 39
- local ASSASSIN = 40
- local ANIMALIST = 41
- local BEASTLORD = 42
- local SHAPER = 43
- local CHANNELER = 44
- local armor1 = 5588
- local armor2 = 5589
- local armor3 = 5590
- local armor4 = 5591
- local armor5 = 5592
- local armor6 = 5593
- function spawn(NPC)
- ProvidesQuest(NPC,armor1)
- ProvidesQuest(NPC,armor2)
- ProvidesQuest(NPC,armor3)
- ProvidesQuest(NPC,armor4)
- ProvidesQuest(NPC,armor5)
- ProvidesQuest(NPC,armor6)
- end
- function hailed(NPC, Spawn)
- if GetFactionAmount(Spawn,11)<0 then --QEYNOS FACTION CHECK
- PlayFlavor(NPC,"voiceover/english/optional3/ian_cathlan/qey_harbor/quests/ian_cathlan/iancathlan017.mp3","I'm sorry. I don't know who ye are. If ye'd be so kind as ta leave me to my business, I'd appreciate it. Good day ta ye.","noway", 3568187069, 1024390098, Spawn)
- else
- if GetLevel(Spawn)>=20 then --LEVEL CHECK
- if GetClass(Spawn)== GUARDIAN or GetClass(Spawn)== BERSERKER or GetClass(Spawn)== SHADOWKNIGHT or GetClass(Spawn)== PALADIN or GetClass(Spawn)== TEMPLAR or GetClass(Spawn)== INQUISITOR or GetClass(Spawn)==SWASHBUCKLER or GetClass(Spawn)==BRIGAND or GetClass(Spawn)==TROUBADOR or GetClass(Spawn)==DIRGE or GetClass(Spawn)==RANGER or GetClass(Spawn)==ASSASSIN then
- FaceTarget(NPC, Spawn)
- if not HasQuest(Spawn,armor1) and not HasCompletedQuest(Spawn,armor1) then
- Dialog1(NPC,Spawn) -- INITIAL HAIL
-
- elseif HasQuest(Spawn,armor1) and GetQuestStep(Spawn,armor1)~=3 then --INBETWEEN QUESTS (no ready to turn in)
- PlayFlavor(NPC,"voiceover/english/optional3/ian_cathlan/qey_harbor/quests/ian_cathlan/iancathlan005.mp3","Did you find anything else? I'm afraid my leads have come up dry as well. Do you mind looking for these one more time?","ponder", 4113276061, 3432810128, Spawn)
-
- elseif GetQuestStep(Spawn,armor1)==3 or GetQuestStep(Spawn,armor2)==4 or GetQuestStep(Spawn,armor3)==4 or GetQuestStep(Spawn,armor4)==4 or GetQuestStep(Spawn,armor5)==5 then
- Dialog2(NPC,Spawn) -- DEFAULT QUEST TURN-IN AQ1-5
- elseif GetQuestStep(Spawn,armor6)==4 then
- Dialog4(NPC,Spawn) -- AQ6 TURN-IN
-
- elseif HasCompletedQuest(Spawn,armor1) and not HasQuest(Spawn,armor2) then
- Dialog3(NPC,Spawn)
- elseif HasQuest(Spawn,armor2) and GetQuestStep(Spawn,armor2)~=4 then
- PlayFlavor(NPC,"voiceover/english/optional3/ian_cathlan/qey_harbor/quests/ian_cathlan/iancathlan005.mp3","Did you find anything else? I'm afraid my leads have come up dry as well. Do you mind looking for these one more time?","ponder", 4113276061, 3432810128, Spawn)
- elseif HasCompletedQuest(Spawn,armor2) and not HasQuest(Spawn,armor3) then
- Dialog3(NPC,Spawn)
- elseif HasQuest(Spawn,armor3) and GetQuestStep(Spawn,armor3)~=4 then
- PlayFlavor(NPC,"voiceover/english/optional3/ian_cathlan/qey_harbor/quests/ian_cathlan/iancathlan005.mp3","Did you find anything else? I'm afraid my leads have come up dry as well. Do you mind looking for these one more time?","ponder", 4113276061, 3432810128, Spawn)
-
- elseif HasCompletedQuest(Spawn,armor3) and not HasQuest(Spawn,armor4) then
- Dialog3(NPC,Spawn)
- elseif HasQuest(Spawn,armor4) and GetQuestStep(Spawn,armor4)~=4 then
- PlayFlavor(NPC,"voiceover/english/optional3/ian_cathlan/qey_harbor/quests/ian_cathlan/iancathlan005.mp3","Did you find anything else? I'm afraid my leads have come up dry as well. Do you mind looking for these one more time?","ponder", 4113276061, 3432810128, Spawn)
- elseif HasCompletedQuest(Spawn,armor4) and not HasQuest(Spawn,armor5) then
- Dialog3(NPC,Spawn)
- elseif HasQuest(Spawn,armor5) and GetQuestStep(Spawn,armor5)~=5 then
- PlayFlavor(NPC,"voiceover/english/optional3/ian_cathlan/qey_harbor/quests/ian_cathlan/iancathlan005.mp3","Did you find anything else? I'm afraid my leads have come up dry as well. Do you mind looking for these one more time?","ponder", 4113276061, 3432810128, Spawn)
-
- elseif HasCompletedQuest(Spawn,armor5) and not HasQuest(Spawn,armor6) then
- Dialog3(NPC,Spawn)
- elseif HasQuest(Spawn,armor6) and GetQuestStep(Spawn,armor6)~=4 then
- PlayFlavor(NPC,"voiceover/english/optional3/ian_cathlan/qey_harbor/quests/ian_cathlan/iancathlan005.mp3","Did you find anything else? I'm afraid my leads have come up dry as well. Do you mind looking for these one more time?","ponder", 4113276061, 3432810128, Spawn)
-
- elseif HasCompletedQuest(Spawn,armor6) then --FINISHED RESPONSE
- PlayFlavor(NPC,"voiceover/english/optional3/ian_cathlan/qey_harbor/quests/ian_cathlan/iancathlan016.mp3","Hail to ye as well. Ahh, it's you! Good ta see ya again. We finally got everything that was missing. Thanks again for your help! I don't know how I'd have done it without you!","hello", 652508257, 2879341192, Spawn)
- end
- else
- FaceTarget(NPC, Spawn) --NOT RIGHT CLASS
- PlayFlavor(NPC,"voiceover/english/optional3/ian_cathlan/qey_harbor/quests/ian_cathlan/iancathlan017.mp3","I'm sorry. I don't know who ye are. If ye'd be so kind as ta leave me to my business, I'd appreciate it. Good day ta ye.","glare", 3568187069, 1024390098, Spawn)
-
- end
- else
- FaceTarget(NPC, Spawn) --NOT RIGHT LEVEL
- PlayFlavor(NPC,"voiceover/english/optional3/ian_cathlan/qey_harbor/quests/ian_cathlan/iancathlan017.mp3","I'm sorry. I don't know who ye are. If ye'd be so kind as ta leave me to my business, I'd appreciate it. Good day ta ye.","glare", 3568187069, 1024390098, Spawn)
- end
- end
- end
- --AQ1
- function Dialog1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC,"","","hello", 0, 0, Spawn)
- Dialog.AddDialog( "An' hail ta ye as well. Can ol' Ian help ya with somethin', or are ya just bein' friendly?")
- Dialog.AddVoiceover("voiceover/english/optional3/ian_cathlan/qey_harbor/quests/ian_cathlan/iancathlan001.mp3", 92203188, 488394336)
- Dialog.AddOption( "You wouldn't happen to know where I can get some good armor, would you?", "Option1")
- Dialog.AddOption("I was just being friendly. Good day to you.")
- Dialog.Start()
- end
- function Option1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog( "I might tell ya, if you help me out. In return, I'll give you some old armor that I can have refitted for you.")
- Dialog.AddVoiceover("voiceover/english/optional3/ian_cathlan/qey_harbor/quests/ian_cathlan/iancathlan002.mp3", 2339127532, 3093029338)
- Dialog.AddOption( "Maybe ... what do you want me to do?", "Option2")
- Dialog.AddOption("No, I'm not interested right now.")
- Dialog.Start()
- end
- function Option2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog( "My family has a history of losing things. I was hoping you could help me look for a few items; some are very sentimental.")
- Dialog.AddVoiceover("voiceover/english/optional3/ian_cathlan/qey_harbor/quests/ian_cathlan/iancathlan003.mp3", 3468227424, 330618102)
- Dialog.AddOption( "I can help you look. Where should I start?", "Option3")
- Dialog.AddOption("Find someone else for this, I'm not interested.")
- Dialog.Start()
- end
- function Option3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC,Spawn,armor1)
- end
- function Dialog2(NPC, Spawn) -- Primary turn-in response.
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog( "What did you find? Did you get them all?")
- Dialog.AddVoiceover("voiceover/english/optional3/ian_cathlan/qey_harbor/quests/ian_cathlan/iancathlan006.mp3", 417646018, 2611075369)
- Dialog.AddOption( "I found everything on the list.", "Option4")
- Dialog.AddOption("I'm not sure. I'll get back to you.")
- Dialog.Start()
- end
- function Option4(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog( "Excellent. Yes, these are perfect! You did well. Here's the armor I promised.")
- PlayFlavor(NPC,"","","happy", 0, 0, Spawn)
- Dialog.AddVoiceover("voiceover/english/optional3/ian_cathlan/qey_harbor/quests/ian_cathlan/iancathlan009.mp3", 3393697155, 3282809696)
- Dialog.AddOption("Thank you, Ian.")
- Dialog.Start()
- if GetQuestStep(Spawn,armor1)==3 then
- QuestStepIsComplete(NPC,Spawn,armor1,3)
- elseif GetQuestStep(Spawn,armor2)==4 then
- QuestStepIsComplete(NPC,Spawn,armor2,4)
- elseif GetQuestStep(Spawn,armor3)==4 then
- QuestStepIsComplete(NPC,Spawn,armor3,4)
- elseif GetQuestStep(Spawn,armor4)==4 then
- QuestStepIsComplete(NPC,Spawn,armor4,4)
- elseif GetQuestStep(Spawn,armor5)==5 then
- QuestStepIsComplete(NPC,Spawn,armor5,5)
- end
- end
- --AQ2-6
- function Dialog3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog( "Judging from where you found the last stuff, I know where we should look next. Will you help me track down some more things?")
- Dialog.AddVoiceover("voiceover/english/optional3/ian_cathlan/qey_harbor/quests/ian_cathlan/iancathlan010.mp3", 2484308007, 1400019031)
- if HasCompletedQuest(Spawn,armor1) and not HasQuest(Spawn,armor2) then
- Dialog.AddOption( "I have the time. Where should I go next?", "Option5")
- end
- if HasCompletedQuest(Spawn,armor2) and not HasQuest(Spawn,armor3) then
- Dialog.AddOption( "I'm not sure how you figure these things out but where do you suggest?", "Option6")
- end
- if HasCompletedQuest(Spawn,armor3) and not HasQuest(Spawn,armor4) then
- Dialog.AddOption( "How did you... nevermind... where next?", "Option7")
- end
- if HasCompletedQuest(Spawn,armor4) and not HasQuest(Spawn,armor5) then
- Dialog.AddOption( "I'm not even going to ask how you know that. Where to?", "Option8")
- end
- if HasCompletedQuest(Spawn,armor5) and not HasQuest(Spawn,armor6) then
- Dialog.AddOption( "You're a diviner aren't you? What's the next stop?", "Option9")
- end
- Dialog.AddOption("I'm not sure. I'll get back to you.")
- Dialog.Start()
- end
- function Option5(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC,Spawn,armor2)
- end
- function Option6(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC,Spawn,armor3)
- end
- function Option7(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC,Spawn,armor4)
- end
- function Option8(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC,Spawn,armor5)
- end
- function Option9(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC,Spawn,armor6)
- end
- function Dialog4(NPC, Spawn) --AQ6 turnin
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog( "Hrmm ... I see. At least most of it is still in good shape ... except for these...")
- Dialog.AddVoiceover("voiceover/english/optional3/ian_cathlan/qey_harbor/quests/ian_cathlan/iancathlan008.mp3", 412980948, 3391212572) --Addee VO
- Dialog.AddOption( "Those were like that when I found them.")
- QuestStepIsComplete(NPC,Spawn,armor6,4)
- Dialog.Start()
- end
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