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adefiledmage429831.lua 2.9 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledmage429831.lua
  3. Script Purpose : Waypoint Path for adefiledmage429831.lua
  4. Script Author : Rylec, PlayFlavor by premierio015
  5. Script Date : 06-26-2020 06:15:07
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "hp", 110)
  10. SpawnSet(NPC, "power", 55)
  11. waypoints(NPC)
  12. end
  13. function hailed(NPC, Spawn)
  14. FaceTarget(NPC, Spawn)
  15. end
  16. function respawn(NPC)
  17. spawn(NPC)
  18. end
  19. function waypoints(NPC)
  20. MovementLoopAddLocation(NPC, 242.72, -0.08, -175.79, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, 231.7, -0.82, -163.34, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, 239.15, -0.66, -181.29, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, 236.67, -0.83, -163.09, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, 245.04, 0.21, -161.76, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, 220.57, -0.77, -167.06, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, 226.12, -0.8, -167.8, 2, 0)
  27. MovementLoopAddLocation(NPC, 248.11, -0.74, -180.02, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, 244.17, 0.22, -162.78, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, 250.21, -0.81, -154.19, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, 225.38, -0.79, -180.09, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, 226.41, -0.79, -176.3, 2, 0)
  32. MovementLoopAddLocation(NPC, 228.16, -0.8, -171.42, 2, 0)
  33. MovementLoopAddLocation(NPC, 231.65, -0.85, -153.88, 2, math.random(12, 22))
  34. MovementLoopAddLocation(NPC, 229.2, -1, -155.2, 2, math.random(12, 22))
  35. end
  36. function aggro(NPC, Spawn)
  37. math.randomseed(os.time())
  38. local choice = math.random (1,3)
  39. if choice == 1 then
  40. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  41. elseif choice == 2 then
  42. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  43. else
  44. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  45. end
  46. end
  47. function death(NPC, Spawn)
  48. math.randomseed(os.time())
  49. local choice = math.random(1,2)
  50. if choice == 1 then
  51. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  52. else
  53. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  54. end
  55. end