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- --[[
- Script Name : tomb_sentry5.lua
- Script Purpose : Waypoint Path for tomb_sentry5.lua
- Script Author : Devn00b
- Script Date : 06/30/2020 08:29:31 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =13
- local level2 = 14
- local difficulty1 = 6
- local hp1 = 680
- local power1 = 205
- local difficulty2 = 6
- local hp2 = 795
- local power2 = 240
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 234.8, -6.86, -118.26, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 248.62, -6.86, -118.86, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 249.62, -6.86, -108.96, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 250.21, -5, -101.77, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 252.8, -5, -102.12, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 252.9, 0, -118.38, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 234.03, 0, -118.42, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 253.04, 0, -118.15, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 252.92, -5, -102.41, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 250.31, -5, -102.51, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 249.56, -6.86, -108.29, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 234.38, -6.86, -107.95, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 234.06, -6.86, -88.12, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 235.59, -6.86, -99.93, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 236.43, -6.86, -108.36, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 247.08, -6.86, -108.22, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 247.03, -6.86, -82.16, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 234.31, -6.86, -82.38, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 251.53, -6.86, -82.19, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 248.15, -6.86, -89.98, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 246.75, -6.86, -101.1, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 243.05, -6.86, -120.64, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 242.81, -6.86, -132.45, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 243.21, -6.86, -134.51, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 250.06, -6.86, -144.34, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 250.62, -5.02, -149.25, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 253.27, -5, -149.58, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 254.3, 0, -138.99, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 253.96, 0, -135.29, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 237.93, 1.03, -134.22, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 253.96, 0, -135.29, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 254.3, 0, -138.99, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 253.27, -5, -149.58, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 250.62, -5.02, -149.25, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 250.06, -6.86, -144.34, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 243.21, -6.86, -134.51, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 242.81, -6.86, -132.45, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 243.05, -6.86, -120.64, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 246.75, -6.86, -101.1, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 248.15, -6.86, -89.98, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 251.53, -6.86, -82.19, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 234.31, -6.86, -82.38, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 247.03, -6.86, -82.16, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 247.08, -6.86, -108.22, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 236.43, -6.86, -108.36, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 235.59, -6.86, -99.93, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 234.06, -6.86, -88.12, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 234.38, -6.86, -107.95, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 249.56, -6.86, -108.29, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 250.31, -5, -102.51, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 252.92, -5, -102.41, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 253.04, 0, -118.15, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 234.03, 0, -118.42, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 252.9, 0, -118.38, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 252.8, -5, -102.12, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 250.21, -5, -101.77, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 249.62, -6.86, -108.96, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 248.62, -6.86, -118.86, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 234.8, -6.86, -118.26, 2, math.random(0,8))
- end
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