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- /// @ref gtx_bit
- namespace glm
- {
- ///////////////////
- // highestBitValue
- template<typename genIUType>
- GLM_FUNC_QUALIFIER genIUType highestBitValue(genIUType Value)
- {
- genIUType tmp = Value;
- genIUType result = genIUType(0);
- while(tmp)
- {
- result = (tmp & (~tmp + 1)); // grab lowest bit
- tmp &= ~result; // clear lowest bit
- }
- return result;
- }
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> highestBitValue(vec<L, T, Q> const& v)
- {
- return detail::functor1<vec, L, T, T, Q>::call(highestBitValue, v);
- }
- ///////////////////
- // lowestBitValue
- template<typename genIUType>
- GLM_FUNC_QUALIFIER genIUType lowestBitValue(genIUType Value)
- {
- return (Value & (~Value + 1));
- }
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> lowestBitValue(vec<L, T, Q> const& v)
- {
- return detail::functor1<vec, L, T, T, Q>::call(lowestBitValue, v);
- }
- ///////////////////
- // powerOfTwoAbove
- template<typename genType>
- GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType value)
- {
- return isPowerOfTwo(value) ? value : highestBitValue(value) << 1;
- }
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> powerOfTwoAbove(vec<L, T, Q> const& v)
- {
- return detail::functor1<vec, L, T, T, Q>::call(powerOfTwoAbove, v);
- }
- ///////////////////
- // powerOfTwoBelow
- template<typename genType>
- GLM_FUNC_QUALIFIER genType powerOfTwoBelow(genType value)
- {
- return isPowerOfTwo(value) ? value : highestBitValue(value);
- }
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> powerOfTwoBelow(vec<L, T, Q> const& v)
- {
- return detail::functor1<vec, L, T, T, Q>::call(powerOfTwoBelow, v);
- }
- /////////////////////
- // powerOfTwoNearest
- template<typename genType>
- GLM_FUNC_QUALIFIER genType powerOfTwoNearest(genType value)
- {
- if(isPowerOfTwo(value))
- return value;
- genType const prev = highestBitValue(value);
- genType const next = prev << 1;
- return (next - value) < (value - prev) ? next : prev;
- }
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> powerOfTwoNearest(vec<L, T, Q> const& v)
- {
- return detail::functor1<vec, L, T, T, Q>::call(powerOfTwoNearest, v);
- }
- }//namespace glm
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