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- /// @ref gtx_handed_coordinate_space
- /// @file glm/gtx/handed_coordinate_space.hpp
- ///
- /// @see core (dependence)
- ///
- /// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space
- /// @ingroup gtx
- ///
- /// Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension.
- ///
- /// To know if a set of three basis vectors defines a right or left-handed coordinate system.
- #pragma once
- // Dependency:
- #include "../glm.hpp"
- #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
- # ifndef GLM_ENABLE_EXPERIMENTAL
- # pragma message("GLM: GLM_GTX_handed_coordinate_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
- # else
- # pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
- # endif
- #endif
- namespace glm
- {
- /// @addtogroup gtx_handed_coordinate_space
- /// @{
- //! Return if a trihedron right handed or not.
- //! From GLM_GTX_handed_coordinate_space extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool rightHanded(
- vec<3, T, Q> const& tangent,
- vec<3, T, Q> const& binormal,
- vec<3, T, Q> const& normal);
- //! Return if a trihedron left handed or not.
- //! From GLM_GTX_handed_coordinate_space extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool leftHanded(
- vec<3, T, Q> const& tangent,
- vec<3, T, Q> const& binormal,
- vec<3, T, Q> const& normal);
- /// @}
- }// namespace glm
- #include "handed_coordinate_space.inl"
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