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- /// @ref gtx_matrix_decompose
- /// @file glm/gtx/matrix_decompose.hpp
- ///
- /// @see core (dependence)
- ///
- /// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose
- /// @ingroup gtx
- ///
- /// Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension.
- ///
- /// Decomposes a model matrix to translations, rotation and scale components
- #pragma once
- // Dependencies
- #include "../mat4x4.hpp"
- #include "../vec3.hpp"
- #include "../vec4.hpp"
- #include "../geometric.hpp"
- #include "../gtc/quaternion.hpp"
- #include "../gtc/matrix_transform.hpp"
- #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
- # ifndef GLM_ENABLE_EXPERIMENTAL
- # pragma message("GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
- # else
- # pragma message("GLM: GLM_GTX_matrix_decompose extension included")
- # endif
- #endif
- namespace glm
- {
- /// @addtogroup gtx_matrix_decompose
- /// @{
- /// Decomposes a model matrix to translations, rotation and scale components
- /// @see gtx_matrix_decompose
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool decompose(
- mat<4, 4, T, Q> const& modelMatrix,
- vec<3, T, Q> & scale, qua<T, Q> & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective);
- /// @}
- }//namespace glm
- #include "matrix_decompose.inl"
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