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- /// @ref gtx_matrix_transform_2d
- /// @file glm/gtx/matrix_transform_2d.hpp
- /// @author Miguel Ángel Pérez Martínez
- ///
- /// @see core (dependence)
- ///
- /// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d
- /// @ingroup gtx
- ///
- /// Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension.
- ///
- /// Defines functions that generate common 2d transformation matrices.
- #pragma once
- // Dependency:
- #include "../mat3x3.hpp"
- #include "../vec2.hpp"
- #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
- # ifndef GLM_ENABLE_EXPERIMENTAL
- # pragma message("GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
- # else
- # pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
- # endif
- #endif
- namespace glm
- {
- /// @addtogroup gtx_matrix_transform_2d
- /// @{
- /// Builds a translation 3 * 3 matrix created from a vector of 2 components.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param v Coordinates of a translation vector.
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate(
- mat<3, 3, T, Q> const& m,
- vec<2, T, Q> const& v);
- /// Builds a rotation 3 * 3 matrix created from an angle.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param angle Rotation angle expressed in radians.
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate(
- mat<3, 3, T, Q> const& m,
- T angle);
- /// Builds a scale 3 * 3 matrix created from a vector of 2 components.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param v Coordinates of a scale vector.
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale(
- mat<3, 3, T, Q> const& m,
- vec<2, T, Q> const& v);
- /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param y Shear factor.
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX(
- mat<3, 3, T, Q> const& m,
- T y);
- /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param x Shear factor.
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY(
- mat<3, 3, T, Q> const& m,
- T x);
- /// @}
- }//namespace glm
- #include "matrix_transform_2d.inl"
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